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  • In Ruby are there any related applications of the syntax: class << self ... end

    - by pez_dispenser
    class << self attr_accessor :n, :totalX, :totalY end The syntax above is used for defining class instance variables. But when I think about what syntax implies, it doesn't make any sense to me, so I'm wondering if this type of syntax is used for any other types of definitions. My point of confusion here is this: class << self The append operator normally means "add what's on the right to the object on the left". But in the context of this block, how does that add up to "put the contents of this block into the definition of the class instance rather than the instance"? For the same reason I'm confused as to why in one context class << self can define class instance variables while in another it seems to create class variables such as here: class Point # Instance methods go here class << self # Class methods go here end end

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  • What is the correct syntax for using HTML builder with mixed content in Groovy 1.7?

    - by stian
    On the Groovy example page there is an example of how to use Groovy HTML builder with mixed content: p [ "This is some", b"mixed", "text. For more see the", ahref:'http://groovy.codehaus.org' ["Groovy"], "project" ] This is however not working for me, I get an error message like: expecting ']', found 'mixed' @ line 33, column 23. b"mixed", ^ 1 error The Groovy example page states that: [Note: the syntax in some of these examples is slightly out-dated. See chapter 8 of GINA in the mean-time until these examples are updated.] My suspicion therefore is that the syntax of the HTML builder has changed, however I don't have the book so I cannot check and I cannot seem to find any relevant example of this working online. Does anyone know how the syntax is supposed to be in Groovy 1.7 and have got this working?

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  • How to use Netbeans platform syntax highlight with JEditorPane?

    - by Volta
    There are many tutorials online giving very complex or non-working examples on this. It seems that people recommend others to use the syntax highlighters offered by netbeans but I am totally puzzled on how to do so! I have checked many many sites on this and the best I can find is : http://www.antonioshome.net/kitchen/netbeans/nbms-standalone.php However I am still not able to use this example (as it is aimed to people who don't want to use the Netbeans platform but just a portion of it) and I am still not sure if I can just use syntax highlighting in a simple plug 'n play way. For example netbeans supports several language highlights by default, can I just use the highlighters in a JEditorPane to parse Ruby/Python/Java for example ? or do I need to write my own parser :-| ? I will really appreciate a small simple example on how to plug syntax highlight in a standalone application using the netbeans platform.

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  • link_to syntax with rails3 (link_to_remote) and basic javascript not working in a rails3 app?

    - by z3cko
    i am wondering if the basic link_to syntax is completely broken in current rails3 master or if i am doing some wrong syntax here. = link_to "name", nil, :onlick => "alert('Hello world!');" should actually produce an alert on click. very simple. does not work on my rails3 project! (also no error output!) any ideas? for the general link_to syntax i could not find an example where i could combine a link_to_remote with a confirmation, remote and html class (see my try below) = link_to "delete", {:action => "destroy", :remote => true, :method => :delete, :confirm => "#{a.title} wirklich L&ouml;schen?" }, :class => "trash" even the rails3 api does not help me here: http://rails3api.s3.amazonaws.com/index.html help!

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  • You have an error in your SQL syntax; check the manual that corresponds to your MySQL

    - by LuisEValencia
    I am trying to run a mysql query to find all occurences of a text. I have a syntax error but dont know where or how to fix it I am using sqlyog to execute this script DECLARE @url VARCHAR(255) SET @url = '1720' SELECT 'select * from ' + RTRIM(tbl.name) + ' where ' + RTRIM(col.name) + ' like %' + RTRIM(@url) + '%' FROM sysobjects tbl INNER JOIN syscolumns col ON tbl.id = col.id AND col.xtype IN (167, 175, 231, 239) -- (n)char and (n)varchar, there may be others to include AND col.length > 30 -- arbitrary min length into which you might store a URL WHERE tbl.type = 'U' -- user defined table 1 queries executed, 0 success, 1 errors, 0 warnings Query: declare @url varchar(255) set @url = '1720' select 'select * from ' + rtrim(tbl.name) + ' where ' + rtrim(col.name) + ' like %' ... Error Code: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'declare @url varchar(255)

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  • How do I make C++/wxWidgets code accessible to a wxPython app?

    - by Jon Cage
    I have a code library which is written in C++ and makes extensive use of the wxWidgets library. I'm now trying to wrap my library (currently using SWIG) so that it's callable from wxPython, but I've hit a wall: ------ Build started: Project: MyLibLib, Configuration: Release_SWIG_OutputForBin Win32 ------ Performing Custom Build Step In order to function correctly, please ensure the following environment variables are correctly set: PYTHON_INCLUDE: C:\Python26\include PYTHON_LIB: C:\Python26\libs\python26.lib d:\MyProject\Software\MyLib\trunk\MyLib>C:\swigwin-2.0.0\swig.exe -python d:\MyProject\Software\MyLib\trunk\MyLibLib\MyLib.i d:\MyProject\Software\MyLib\trunk\MyLib>if errorlevel 1 goto VCReportError d:\MyProject\Software\MyLib\trunk\MyLib>goto VCEnd Compiling... MyLib_wrap.c C:\wxWidgets-2.8.10\include\wx/wxchar.h(886) : warning C4273: '_snprintf' : inconsistent dll linkage c:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(358) : see previous definition of '_snprintf' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2061: syntax error : identifier 'wxCharBuffer' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2059: syntax error : ';' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2449: found '{' at file scope (missing function header?) C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2059: syntax error : '}' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2059: syntax error : ')' C:\wxWidgets-2.8.10\include\wx/buffer.h(129) : error C2061: syntax error : identifier 'wxWritableCharBuffer' C:\wxWidgets-2.8.10\include\wx/buffer.h(129) : error C2059: syntax error : ';' C:\wxWidgets-2.8.10\include\wx/buffer.h(129) : error C2059: syntax error : ':' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2061: syntax error : identifier 'wxWCharBuffer' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2059: syntax error : ';' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2449: found '{' at file scope (missing function header?) C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2059: syntax error : '}' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : fatal error C1004: unexpected end-of-file found Build log was saved at "file://d:\MyProject\Software\MyLib\trunk\MyLib\Release_SWIG_OutputForBin\BuildLog.htm" MyLibLib - 13 error(s), 1 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Is there a particular way I should be going about this? I spent some time googling for similar errors, but got none which suggests I'm probably barking up the wrong tree here...? [Edit] Is a dll and ctypes the answer?

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  • How can I automatically convert all source code files in a folder (recursively) to a single PDF with syntax highlighting?

    - by Bentley4
    I would like to convert source code of a few projects to one printable file to save on a usb and print out easily later. How can I do that? Edit First off I want to clarify that I only want to print the non-hidden files and directories(so no contents of .git e.g.). To get a list of all non-hidden files in non-hidden directories in the current directory you can run the find . -type f ! -regex ".*/\..*" ! -name ".*" command as seen as the answer in this thread. As suggested in that same thread I tried making a pdf file of the files by using the command find . -type f ! -regex ".*/\..*" ! -name ".*" ! -empty -print0 | xargs -0 a2ps -1 --delegate no -P pdf but unfortunately the resulting pdf file is a complete mess.

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  • sendmail function shows:Syntax error, command unrecognized. The server response was:

    - by Ranjana
    while sending mail from particular id i get this error,for rest of all id's its working fine, wat was the prob over here.. Syntax error, command unrecognized. The server response was: status code :0 stack trace: at System.Net.Mail.SmtpConnection.ConnectAndHandshakeAsyncResult.End(IAsyncResult result) at System.Net.Mail.SmtpClient.ConnectCallback(IAsyncResult result) Brief: System.Net.Mail.SmtpException: Syntax error, command unrecognized. The server response was: at System.Net.Mail.SmtpConnection.ConnectAndHandshakeAsyncResult.End(IAsyncResult result) at System.Net.Mail.SmtpClient.ConnectCallback(IAsyncResult result) pls help me out..

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  • haml with rails3 (git master) and devise: form_for syntax change breaks haml -- suggestions?

    - by z3cko
    i am trying to get haml working with a rails3 project; since i am quite far in the modeling i wanted to go to the haml views now -- seems that the current haml (git master) does not work together with the current rails3 git master because of some syntax changes in rails3 form_for does anyone have more information on the syntax changes? is there a temporary workaround to use haml with rails3? (i am on a deadline) :( see also: http://j.mp/9EYraQ thanks!

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  • What is wrong with this Anonymous Object Initializate Syntax?

    - by Ramiz Uddin
    What is wrong with this Anonymous Object Initialize syntax? If (Not row Is Nothing) Then Dim info As New CultureInfo(Conversions.ToString(row.Item("cultureId"))) With { _ .NumberFormat = New With {.CurrencySymbol = Conversions.ToString(row.Item("symbol")), .CurrencyGroupSeparator = Conversions.ToString(row.Item("thousSep")), .CurrencyDecimalSeparator = Conversions.ToString(row.Item("thousSep")), .CurrencyDecimalDigits = Conversions.ToInteger(row.Item("decimals")), .NumberGroupSeparator = Conversions.ToString(row.Item("thousSep")), .NumberDecimalSeparator = Conversions.ToString(row.Item("thousSep")), .NumberDecimalDigits = Conversions.ToInteger(row.Item("decimals"))}} } hashtable.Add(key, info) End If It is a syntax error or object initialization type casting issue. Thanks.

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  • XMLReader : how to catch syntax errors in the xml file ?

    - by mishal153
    Hi, I have an XML file with syntax errors. eg. <Viewport thisisbad Left="0" Top="0" Width="1280" Height="720" > When i create an XML reader it does not throw any errors. I there a way to do syntax checking automatically, like XMLDocument does ? I have tried setting various XmlReaderSettings flags but found nothing useful.

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  • how to solve syntax error in procedure in mysql?

    - by Shooter
    Hi all, i am executing a procedure in mysql, procedure is- delimiter $$ create procedure getFacility (in id int, out MyFacility VARCHAR(200)) begin select Facility into MyFacility from facilities where FacilityID = id ; end $$ delimiter ; and it is giving error below- Error Code : 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'end $$ delimiter' at line 1 (0 ms taken) how to solve this error? Thanks, Yugal

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  • Can i get RSpec to generate specs with expect syntax?

    - by papirtiger
    When generating specs with : rails g controller Home index A spec is generated with the older object.should syntax require 'spec_helper' describe HomeController do describe "GET 'index'" do it "returns http success" do get 'index' response.should be_success end end end Is it possible to configure the generator to use the expect syntax instead? Desired output: require 'spec_helper' describe HomeController do describe "GET 'index'" do it "returns http success" do get 'index' expect(response).to be_success end end end in config/application.rb: config.generators do |g| g.test_framework :rspec, fixture: true g.fixture_replacement :factory_girl, dir: 'spec/factories' g.view_specs false g.stylesheets = false g.javascripts = false end

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  • What is the bash syntax to create a new directory in the directory above?

    - by mozerella
    I aim to make a script for mogrify. The mogrify command will resize images in a directory and put the resized images into a directory on the same directory level, with the same name as the work directory, but with a suffix (_a). The new directory will be moved to another collection later on. Something like this, #!/bin/bash mkdir ../n_a for file in *{.JPG|.jpg}; do mogrify -path ../n_a -resize 1200x1200 -quality 96;done I'm guessing ../ denotes the parent dir when working in a child directory, but I need help here. Edit: "n" needs to be replaced with the syntax for the working directory name. Sorry there was a typo as well third script line, should have read n not x Edit2: This script does exactly what I need and it's silent. #!/bin/bash DEST="../${PWD##*/}_a" mkdir -p $DEST mogrify -path $DEST -resize 1200x1200 -quality 96 *.jpg *.JPG thanks to vgoff for the correct PWD syntax and cesareriva http://www.cesareriva.com/archives/722 for showing me the DEST function. Something else: ${PWD##*/}_a is not caring for spaces in the directory name and the script fails. An empty dir is created in the same dir as the images. Found it out now, it needs quotations on the $DEST too, presumably to help mkdir create the dir with a space in the name, and mogrify to write the files to the right place, like this #!/bin/bash DEST="../${PWD##*/}_a" mkdir -p "$DEST" mogrify -path "$DEST" -resize 1200x1200 -quality 96 *.jpg *.JPG

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Why can't I pass a form field of type file to a CFFUNCTION using structure syntax?

    - by Eric Belair
    I'm trying to pass a form field of type "file" to a CFFUNCTION. The argument type is "any". Here is the syntax I am trying to use (pseudocode): <cfloop from="1" to="5" index="i"> <cfset fieldname = "attachment" & i /> <cfinvoke component="myComponent" method="attachFile"> <cfinvokeargument name="attachment" value="#FORM[fieldname]#" /> </cfinvoke> </cfloop> The loop is being done because there are five form fields named "attachment1", "attachment2", et al. This throws an exception in the function: coldfusion.tagext.io.FileTag$FormFileNotFoundException: The form field C:\ColdFusion8\...\neotmp25080.tmp did not contain a file. However, this syntax DOES work: <cfloop from="1" to="5" index="i"> <cfinvoke component="myComponent" method="attachFile"> <cfinvokeargument name="attachment" value="FORM.attachment#i#" /> </cfinvoke> </cfloop> I don't like writing code like that in the second example. It just seems like bad practice to me. So, can anyone tell me how to use structure syntax to properly pass a file type form field to a CFFUNCTION??

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  • How to 'code collapse' wiki syntax on Notepad++ (or any other text editor)?

    - by meiryo
    I'm familiar with Notepad++'s code collapse for certain programming languages but recently I've been working with a plain text file that uses with Wiki syntax. For example: ==Heading1== Content ===Heading2=== Content ===Heading3=== Content ==Heading1.1== into (when I collapse Heading1): ==Heading1== ==Heading1.1== I want to be able to collapse these headings and all their contents down at different levels, much like how Notepad++ can collapse tags in HTML, hiding all other tags inside it. I think that's as clear as I explain it any suggestions?

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  • Installing Windows 7 x64 SP1: Error 0x8007007b (The filename, directory name or volume label syntax is incorrect)

    - by Eikern
    I just tried to install Windows 7 x64 SP1 on my desktop computer, but 10 minutes in to the installation i get this error: The filename, directory name or volume label syntax is incorrect. ERROR_INVALID_NAME(0x8007007b) My guess is that I have to reinstall the OS, but I'm wondering if I somehow can get a more detailed error message. I want to know what has got the wrong name/path? Anybody know? EDIT: I pressed enter after selecting a tag, before I had finished the question.

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  • Understanding EDI 997.

    - by VishnuTiwariBlog
    Hi Guys, This is for the EDI starter. Below is the complete detail of EDI 997 segment and element details. 997 Functional Acknowledgment Transaction Layout: No. Seg ID Name Description Example M/O 010 ST Transaction Set Header To indicate the start of a transaction set and to assign a control number ST*997*382823~   M ST01   Code uniquely identifying a Transaction Set   M ST02   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 020 AK1 Functional Group Response Header To start acknowledgment of a functional group AK1*QM*2459823 M        AK101   Code identifying a group of application related transaction sets IN Invoice Information (810) SH Ship Notice/Manifest (856)     AK102   Assigned number originated and maintained by the sender     030 AK2 Transaction Set Response Header To start acknowledgment of a single transaction set AK2*856*001 M AK201   Code uniquely identifying a Transaction Set 810 Invoice 856 Ship Notice/Manifest   M AK202   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 040 AK3 Data Segment Note To report errors in a data segment and identify the location of the data segment AK3*TD3*9 O AK301 Segment ID Code Code defining the segment ID of the data segment in error (See Appendix A - Number 77)     AK302 Segment Position in Transaction Set The numerical count position of this data segment from the start of the transaction set: the transaction set header is count position 1     050 AK4 Data Element Note To report errors in a data element or composite data structure and identify the location of the data element AK4*2**2 O AK401 Position in Segment Code indicating the relative position of a simple data element, or the relative position of a composite data structure combined with the relative position of the component data element within the composite data structure, in error; the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK402 Element Position in Segment This is used to indicate the relative position of a simple data element, or the relative position of a composite data structure with the relative position of the component within the composite data structure, in error; in the data segment the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK403 Data Element Syntax Error Code Code indicating the error found after syntax edits of a data element 1 Mandatory Data Element Missing 2 Conditional Required Data Element Missing 3 Too Many Data Elements 4 Data Element Too Short 5 Data Element Too Long 6 Invalid Character in Data Element 7 Invalid Code Value 8 Invalid Date 9 Invalid Time 10 Exclusion Condition Violated     AK404 Copy of Bad Data Element This is a copy of the data element in error     060 AK5 AK5 Transaction Set Response Trailer To acknowledge acceptance or rejection and report errors in a transaction set AK5*A~ AK5*R*5~ M AK501 Transaction Set Acknowledgment Code Code indicating accept or reject condition based on the syntax editing of the transaction set A Accepted E Accepted But Errors Were Noted R Rejected     AK502 Transaction Set Syntax Error Code Code indicating error found based on the syntax editing of a transaction set 1 Transaction Set Not Supported 2 Transaction Set Trailer Missing 3 Transaction Set Control Number in Header and Trailer Do Not Match 4 Number of Included Segments Does Not Match Actual Count 5 One or More Segments in Error 6 Missing or Invalid Transaction Set Identifier 7 Missing or Invalid Transaction Set Control Number     070 AK9 Functional Group Response Trailer To acknowledge acceptance or rejection of a functional group and report the number of included transaction sets from the original trailer, the accepted sets, and the received sets in this functional group AK9*A*1*1*1~ AK9*R*1*1*0~ M AK901 Functional Group Acknowledge Code Code indicating accept or reject condition based on the syntax editing of the functional group A Accepted E Accepted, But Errors Were Noted. R Rejected     AK902 Number of Transaction Sets Included Total number of transaction sets included in the functional group or interchange (transmission) group terminated by the trailer containing this data element     AK903 Number of Received Transaction Sets Number of Transaction Sets received     AK904 Number of Accepted Transaction Sets Number of accepted Transaction Sets in a Functional Group     AK905 Functional Group Syntax Error Code Code indicating error found based on the syntax editing of the functional group header and/or trailer 1 Functional Group Not Supported 2 Functional Group Version Not Supported 3 Functional Group Trailer Missing 4 Group Control Number in the Functional Group Header and Trailer Do Not Agree 5 Number of Included Transaction Sets Does Not Match Actual Count 6 Group Control Number Violates Syntax     080 SE Transaction Set Trailer To indicate the end of the transaction set and provide the count of the transmitted segments (including the beginning (ST) and ending (SE) segments) SE*9*223~ M SE01 Number of Included Segments Total number of segments included in a transaction set including ST and SE segments     SE02 Transaction Set Control Number Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set

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  • Understanding EDI 997

    - by VishnuTiwariBlog
    Hi Guys, This is for the EDI starter. Below is the complete detail of EDI 997 segment and element details. 997 Functional Acknowledgment Transaction Layout:   No. Seg ID Name Description Example M/O 010 ST Transaction Set Header To indicate the start of a transaction set and to assign a control number ST*997*382823~   M ST01   Code uniquely identifying a Transaction Set   M ST02   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 020 AK1 Functional Group Response Header To start acknowledgment of a functional group AK1*QM*2459823 M        AK101   Code identifying a group of application related transaction sets IN Invoice Information (810) SH Ship Notice/Manifest (856)     AK102   Assigned number originated and maintained by the sender     030 AK2 Transaction Set Response Header To start acknowledgment of a single transaction set AK2*856*001 M AK201   Code uniquely identifying a Transaction Set 810 Invoice 856 Ship Notice/Manifest   M AK202   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 040 AK3 Data Segment Note To report errors in a data segment and identify the location of the data segment AK3*TD3*9 O AK301 Segment ID Code Code defining the segment ID of the data segment in error (See Appendix A - Number 77)     AK302 Segment Position in Transaction Set The numerical count position of this data segment from the start of the transaction set: the transaction set header is count position 1     050 AK4 Data Element Note To report errors in a data element or composite data structure and identify the location of the data element AK4*2**2 O AK401 Position in Segment Code indicating the relative position of a simple data element, or the relative position of a composite data structure combined with the relative position of the component data element within the composite data structure, in error; the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK402 Element Position in Segment This is used to indicate the relative position of a simple data element, or the relative position of a composite data structure with the relative position of the component within the composite data structure, in error; in the data segment the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK403 Data Element Syntax Error Code Code indicating the error found after syntax edits of a data element 1 Mandatory Data Element Missing 2 Conditional Required Data Element Missing 3 Too Many Data Elements 4 Data Element Too Short 5 Data Element Too Long 6 Invalid Character in Data Element 7 Invalid Code Value 8 Invalid Date 9 Invalid Time 10 Exclusion Condition Violated     AK404 Copy of Bad Data Element This is a copy of the data element in error     060 AK5 AK5 Transaction Set Response Trailer To acknowledge acceptance or rejection and report errors in a transaction set AK5*A~ AK5*R*5~ M AK501 Transaction Set Acknowledgment Code Code indicating accept or reject condition based on the syntax editing of the transaction set A Accepted E Accepted But Errors Were Noted R Rejected     AK502 Transaction Set Syntax Error Code Code indicating error found based on the syntax editing of a transaction set 1 Transaction Set Not Supported 2 Transaction Set Trailer Missing 3 Transaction Set Control Number in Header and Trailer Do Not Match 4 Number of Included Segments Does Not Match Actual Count 5 One or More Segments in Error 6 Missing or Invalid Transaction Set Identifier 7 Missing or Invalid Transaction Set Control Number     070 AK9 Functional Group Response Trailer To acknowledge acceptance or rejection of a functional group and report the number of included transaction sets from the original trailer, the accepted sets, and the received sets in this functional group AK9*A*1*1*1~ AK9*R*1*1*0~ M AK901 Functional Group Acknowledge Code Code indicating accept or reject condition based on the syntax editing of the functional group A Accepted E Accepted, But Errors Were Noted. R Rejected     AK902 Number of Transaction Sets Included Total number of transaction sets included in the functional group or interchange (transmission) group terminated by the trailer containing this data element     AK903 Number of Received Transaction Sets Number of Transaction Sets received     AK904 Number of Accepted Transaction Sets Number of accepted Transaction Sets in a Functional Group     AK905 Functional Group Syntax Error Code Code indicating error found based on the syntax editing of the functional group header and/or trailer 1 Functional Group Not Supported 2 Functional Group Version Not Supported 3 Functional Group Trailer Missing 4 Group Control Number in the Functional Group Header and Trailer Do Not Agree 5 Number of Included Transaction Sets Does Not Match Actual Count 6 Group Control Number Violates Syntax     080 SE Transaction Set Trailer To indicate the end of the transaction set and provide the count of the transmitted segments (including the beginning (ST) and ending (SE) segments) SE*9*223~ M SE01 Number of Included Segments Total number of segments included in a transaction set including ST and SE segments     SE02 Transaction Set Control Number Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set

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  • Correct syntax in stored procedure and method using MsSqlProvider.ExecProcedure? [migrated]

    - by Dudi
    I have problem with ASP.net and database prcedure My procedure in mssql base USE [dbase] GO SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[top1000] @Published datetime output, @Title nvarchar(100) output, @Url nvarchar(1000) output, @Count INT output AS SET @Published = (SELECT TOP 1000 dbo.vst_download_files.dfl_date_public FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC ) SET @Title = (SELECT TOP 1000 dbo.vst_download_files.dfl_name FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC) SET @Url = (SELECT TOP 1000 dbo.vst_download_files.dfl_source_url FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC) SET @Count = (SELECT TOP 1000 dbo.vst_download_files.dfl_download_count FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC) And my proceduer in website project public static void Top1000() { List<DownloadFile> List = new List<DownloadFile>(); SqlDataReader dbReader; SqlParameter published = new SqlParameter("@Published", SqlDbType.DateTime2); published.Direction = ParameterDirection.Output; SqlParameter title = new SqlParameter("@Title", SqlDbType.NVarChar); title.Direction = ParameterDirection.Output; SqlParameter url = new SqlParameter("@Url", SqlDbType.NVarChar); url.Direction = ParameterDirection.Output; SqlParameter count = new SqlParameter("@Count", SqlDbType.Int); count.Direction = ParameterDirection.Output; SqlParameter[] parm = {published, title, count}; dbReader = MsSqlProvider.ExecProcedure("top1000", parm); try { while (dbReader.Read()) { DownloadFile df = new DownloadFile(); //df.AddDate = dbReader["dfl_date_public"]; df.Name = dbReader["dlf_name"].ToString(); df.SourceUrl = dbReader["dlf_source_url"].ToString(); df.DownloadCount = Convert.ToInt32(dbReader["dlf_download_count"]); List.Add(df); } XmlDocument top1000Xml = new XmlDocument(); XmlNode XMLNode = top1000Xml.CreateElement("products"); foreach (DownloadFile df in List) { XmlNode productNode = top1000Xml.CreateElement("product"); XmlNode publishedNode = top1000Xml.CreateElement("published"); publishedNode.InnerText = "data dodania"; XMLNode.AppendChild(publishedNode); XmlNode titleNode = top1000Xml.CreateElement("title"); titleNode.InnerText = df.Name; XMLNode.AppendChild(titleNode); } top1000Xml.AppendChild(XMLNode); top1000Xml.Save("\\pages\\test.xml"); } catch { } finally { dbReader.Close(); } } And if I made to MsSqlProvider.ExecProcedure("top1000", parm); I got String[1]: property Size has invalid size of 0. Where I shoudl look for solution? Procedure or method?

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  • 24+ Coda Alternatives for Windows and Linux

    - by Matt
    Coda plays an important role in designing layout on Mac. There are numerous coda alternatives for windows and Linux too. It is not possible to describe each and everyone so some of the coda alternatives, which work on both windows and Linux platforms, are discussed below. EditPlus $35.00 Good thing about EditPlus is that it highlights URLs and email addresses, activating them when you ‘crtl + double-click’. It also has a built in browser for previewing HTML, and FTP and SFTP support. Also supports Macros and RegEx find and replace. UltraEdit $49.99 It is another good coda alternative for windows and Linux. It is the best suited editor for text, HTML and HEX. It also plays an advanced PHP, Perl, Java and JavaScript editor for programmers. It supports disk-based 64-bit or standard file handling on 32-bit Windows platforms or window 2000 and later versions. HippoEdit $39.95 HippoEDIT has the best autocomplete it gives pop a ‘tooltip’ above your cursor as you type, suggesting words you’ve already typed. It does syntax highlighting for over 2 dozen language. Sublime Text $59.00 Sublime Text awesome ‘zoomed out’ view of the file lets you focus on the area you want. It lets you open a local file when you right-click on its link, and there are a few automation features, so this would make a solid choice of a text editor. Textpad $24.70 TextPad is simple editor with nifty features such as column select, drag-and-drop text between files, and hyperlink support. It also supports large files. Aptana Free Aptana Studio is one of the best editors working on both windows and Linux. It is a complete web development setting that has a nice blend of powerful authoring tools with a collection of online hosting and collaboration services. It is quite helpful as it support for PHP, CSS, FTP, and more. SciTE Free It is a SCIntilla based Text Editor. It has gradually developed as a generally useful editor. It provides for building and running programs. It is best to be used for jobs with simple configurations. SciTE is currently available for Intel Win32 and Linux compatible operating systems with GTK+. It has been run on Windows XP and on Fedora 8 and Ubuntu 7.10 with GTK+ 2.12 E Text Editor $34.96 E Text Editor is a new text editor for Windows, which also works on Linux as well. It has powerful editing features and also some unique abilities. It makes text manipulation quite fast and easy, and makes user focus on his writing as it automatically does all the manual work. It can be extend it in any language. It supports Text Mate bundles, thus allows the user to tap into a huge and active community. Editra Free Editra is an upcoming editor, with some fantastic features such as user profiles, auto-completion, session saving, and syntax highlighing for 60+ languages. Plugins can extend the feature set, offering an integrated python console, FTP client, file browser, and calculator, among others. PSPad Free PSPad is a good Template for writing CSS, as it an internal web browser, and a macro recorder to the table. It also supports hex editing, and some degree of code compiling. JEdit Free It is a mature programmer’s text editor and has taken a good deal of time to be developed as it is today. It is better than many costlier development tools due to its features and simplicity of use. It has been released as free software with full source code, provided under the terms of the GPL 2.0. Which also adds to its attractiveness. NEdit Free It is a multi-purpose text editor for the X Window System, which also works on Linux. It combines a standard, easy to use, graphical user interface with the full functionality and stability required by users who edit text for long period a day. It also provides for thorough support for development in various languages. It also facilitates the use of text processors, and other tools at the same time. It can be used productively by anyone who needs to edit text. It is quite a user-friendly tool. Its salient features include syntax highlighting with built in pattern, auto indent, tab emulation, block indentation adjustment etc. As of version 5.1, NEdit may be freely distributed under the terms of the GNU General Public License. MadEdit Free Mad Edit is an Open-Source and Cross-Platform Text/Hex Editor. It is written in C++ and wxWidgets. MadEdit can edit files in Text/Column/Hex modes. It also supports many useful functions, such as Syntax Highlighting, Word Wrap, Encoding for UTF8/16/32,and others. It also supports word count, which makes it quite a useful text editor for both windows and Linux. It has been recently modified on 10/09/2010. KompoZer Free Kompozer is a complete web authoring system that has a combination of web file management and easy-to-use WYSIWYG web page editing. KompoZer has been designed to be completely and extensively easy to use. It is thus an ideal tool for non-technical computer users who want to create an attractive, professional-looking web site without knowing HTML or web coding. It is based on the NVU source code. Vim Free Vim or “Vi IMproved” is an advanced text editor. Its salient features are syntax highlighting, word completion and it also has a huge amount of contributed content. Vim has several “modes” on offer for editing, which adds to the efficiency in editing. Thus it becomes a non-user-friendly application but it is also strength for its users. The normal mode binds alphanumeric keys to task-oriented commands. The visual mode highlights text. More tools for search & replace, defining functions, etc. are offered through command line mode. Vim comes with complete help. NotePad ++ Free One of the the best free text editor for Windows out there; with support for simple things—like syntax highlighting and folding—all the way up to FTP, Notepad++ should tick most of the boxes Notepad2 Free Notepad2 is also based on the Scintilla editing engine, but it’s much simpler than Notepad++. It bills itself as being fast, light-weight, and Notepad-like. Crimson Editor Free Crimson Editor has the ability to edit remote files, using a built-in FTP client; there’s also a spell checker. TotalEdit Free TotalEdit allows file comparison, RegEx search and replace, and has multiple options for file backup / versioning. For cleanup, it offers (X)HTML and XML customizable formatting, and a spell checker. In-Type Free ConTEXT Free SourceEdit Free SourceEdit includes features such as clipboard history, syntax highlighting and autocompletion for a decent set of languages. A hex editor and FTP client. RJ TextED Free RJ TextED supports integration with TopStyle Lite. Provides HTML validation and formatting. It includes an FTP client, a file browser, and a code browser, as well as a character map and support for email. GEDIT Free It is one of the best coda alternatives for windows and Linux. It has syntax highlighting and is best suitable for programming. It has many attractive features such as full support for UTF-8, undo/redo, and clipboard support, search and replace, configurable syntax highlighting for various languages and many more supportive features. It is extensible with plug ins. Other important coda alternatives for windows and Linux are Redcar, Bluefish Editor, NVU, Ruby Mine, Slick Edit, Geany, Editra, txt2html and CSSED. There are many more. Its up to user to decide which one suits best to his requirements. Related posts:10 Useful Text Editor For Developer Applications to Install & Run Windows on Linux Open Source WYSIWYG Text Editors

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