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  • How can I port a MonoGame Windows Phone 8 game to iOS?

    - by Homer_Simpson
    I downloaded the trial version of Xamarin Studio and installed it on my iMac. In addition, I installed Xcode on my iMac so that I can use the iPhone emulators in Xamarin Studio. But I don't know how to use my MonoGame Windows Phone 8 source files in a Xamarin iPhone project. How can I use my Windows Phone code in an iPhone project? Can I import all my existing classes(for example Game1.cs) in an iPhone project without changing something? How can I port a MonoGame Windows Phone 8 game to iOS?

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  • About Hard Disk Drive Docks

    - by Crossbrowser
    I'm thinking of buying a drive dock to put my unused large HDD to use. I will also probably use the dock to backup files and swap the drives regularly. I have a few questions though: Are they noisy? I plan to use them via USB (because I don't think I have eSata connectors), am I gonna want to kill myself every time I backup? (I know it's supposed to be 480 Mbps, but how realistic is this?) Do you recommend a particular model? (I was thinking about this Startech HDD dock) Thank you

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  • L'édition 2010 de la WWDC se tiendra du 7 au 11 juin 2010 à San Francisco, une édition qui s'adresse

    Voilà, Apple a enfin annoncé officiellement la tenue de la réunion mondiale des développeurs d'applications pour les produits Apple. Et cette édition 2010 s'adresse principalement, pour ne pas pas dire totalement aux développeurs pour iPhone OS. En effet, la toute grosse majorité des sessions et labos sont consacrées à l'iPhone OS et aux framework qu'on retrouve dans l'iPhone SDK Les rares fois où une session concerne Mac OS X, c'est pour expliquer comment configurer XCode, EDI utilisé également pour l'iPhone OS. Peut-être que l'édition 2011 sera plus axée, elle, sur Mac OS X, en mettant l'accent sur Mac OS X 10.7. Source : http://developer.apple.co...

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  • CLR Profiler Allocated Bytes and XNA ContentManager

    - by Vackup
    I've been fighting with XNA ContentManager and memory allocations for some weeks because I'm trying to port my game from XNA (Windows) to ExEn / Monotouch (iphone). The problem is that after playing a few levels, my game exits unexpectedly on a real iPhone device (not simulator). Profiling memory usage on Windows with CLRProfile, I found some useful stuff but I also found something I dont understand. If I use 2 ContentManagers (1 for shared assets and 1 for level assets), when profiling, "Allocated Bytes" grows and grows after level through level but Memory consumption measured by Windows Task Manager stays constant (down when I unload the content manager and up again when I load content). Obviously, I contentManager.Unload() when level ends. After a few levels my game exits unexpectedly on an iPhone device. If I use 1 content manager, "CRLProfiler Allocated Bytes" stays constant on Windows and on the iPhone; I can play the game normally and it doesnt exit unexpectedly. I use the same assets level through level. It seems like in ios (iPhone) when loading and unloading the same assets, it allocates memory and consumes all device memory, so the ios kill it. Can anybody explain me how this really works? I've read quite a bit, but I still don't understand what's going on.

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  • Why Does My Laptop Freeze Up When Docked?

    - by Michael Haren
    I have a Dell Latitude D520. First with Windows XP and now with Windows 7, it completely freezes/locks up if I dock it while it's awake. If I hibernate/sleep, dock, then wake/resume, everything's fine. I installed the Dell Notebook System Software for Vista (No Win7 version available) and updated the bios to the latest version but the problem persists. As long as I remember to put this thing in standby before I dock it, it's extremely reliable--it survives my daily commute and heavy use and typically only reboots a few times a month. Any other ideas for things I can try?

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  • iPhone like red badge notification in a WPF project?

    - by Norbert
    I have a C# WPF project which generates daily and weekly reports automatically. I want to inform the user when new reports are available, so I thought of a badge like on the iPhone where the number of new messages appears on a little red circle: I thought of three images: Two images with semi circles on the left and right if the number to display is small. And a third image for the middle for the case that the number is large (123) and wouldn't fit in a circle. I want a glossy effect, so I've thought of pictures. Does anyone have a good idea how to do this without pictures but programmatically?

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  • displaying keyboard raises memory... but it never comes down iPhone

    - by Joshep Freeman
    Hello again. I encountered a weird behavior in memory just by displaying the default keyboard. I've just created a project with an .xib file for testing purposes. This .xib file has an UITextField element in it and it's connected in the .h via: @property(nonatomic, retain) IBOutlet UITextField *sometext; The .m has no changes but: - (void)viewDidAppear:(BOOL)animated { [someText becomeFirstResponder]; } As you see it's very very simple. The problem is that once the keyboard is shown, the memory allocated for it NEVER goes down. I've tested this scenario in another project with the only difference of having two .xib files. Standar pushViewController and popViewController calls are made. Instruments show an increase of 600kb in memory allocations [which are a lot more in the actual iPhone device]. All in all, hehehe. My question is: How do I release the memory allocated for the keyboard?.

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  • I need programmatically way to perform fastest 'trans-wrap' of mov to mp4 on iPhone/iPad application

    - by user1307877
    I want to change the container of a .mov video files that I pick using  UIImagePickerController and compressed them via AVAssetExportSession with AVAssetExportPresetMediumQuality and  shouldOptimizeForNetworkUse = YES to .mp4 container. I need programmatically way/sample code to perform a fastest 'trans-wrap' on iPhone/iPad application I tried to set AVAssetExportSession.outputFileType property to AVFileTypeMPEG4 but it not supported and I got exception I tried to do this transform using AVAssetWriter by specifying fileType:AVFileTypeMPEG4, actually I got .mp4 output file, but it was not 'wrap-trans', the output file was  3x bigger than source, and the convert process took 128 sec for video with 60 sec duration. I need solution that will run quickly and will keep the file size  please help

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  • iPhone OS Memory Warnings. What Do The Different Levels Mean?

    - by dugla
    Regarding the black art of managing memory on iPhone OS devices: what do the different levels of memory warning mean. Level 1? Level 2? Does the dial go to 11? Context: After an extensive memory stress testing period - including running my iPad app with the iPod music player app playing, I am inclined to ignore the random yet infrequent memory warnings I am receiving. My app never crashes. Ever. My app is leak free. And, well, the mems warnings just don't seem to matter. Thanks, Doug

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  • Possible bug with tabified QDockWidget and setFloating()

    - by krunk
    I've run into some odd behavior with tabified QDockWidgets, below is an example program with comments that demonstrates the behavior. Is this a bug or is it expected behavior and I'm missing some nuance in QDockWidget that causes this? Directly, since this does not work, how would one properly "undock" a hidden QDockWidget then display it? #include <QApplication> #include <QMainWindow> #include <QAction> #include <QDockWidget> #include <QMenu> #include <QSize> #include <QMenuBar> using namespace std; int main (int argc, char* argv[]) { QApplication app(argc, argv); QMainWindow window; QDockWidget dock1(&window); QDockWidget dock2(&window); QMenu menu("View"); dock1.setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); dock2.setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); dock1.setWindowTitle("Dock One"); dock2.setWindowTitle("Dock Two"); window.addDockWidget(Qt::RightDockWidgetArea, &dock1); window.addDockWidget(Qt::RightDockWidgetArea, &dock2); window.menuBar()->addMenu(&menu); window.setMinimumSize(QSize(800, 600)); window.tabifyDockWidget(&dock1, &dock2); dock1.hide(); dock2.hide(); menu.addAction(dock1.toggleViewAction()); menu.addAction(dock2.toggleViewAction()); window.show(); // Below is where the oddness starts. It seems to only exhibit the // behavior if the dock widgets are tabified. // Odd behavior here // This does not work. the window never shows, though its menu action shows // checked. Not only does this window not show up, but all toggle actions // for all dock windows (e.g. dock1 and dock2) are broken for the duration // of the application loop. // dock1.setFloating(true); // dock1.show(); // This does work. . . of course only if you do _not_ run the above first. // however, you can often get a little lag or "blip" in the rendering as // the dock is shown docked before setFloating is set to true. dock1.show(); dock1.setFloating(true); return app.exec(); }

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  • How to split up levels? (cocos2d,box2d,iphone) to save CPU and memory?

    - by cocos2dbeginner
    Hi, so I'm going to create large levels. But there's a problem: There's much unseen space (it's a jump'n run like mario bros.) and this will use memory + cpu. so how could I split up my levels? I'm using Box2D+ cocos2d for iphone. Any ideas? Mayby just set the visible property to NO? But it would be still in the memory :(. But what with the box2d bodies? Destroy and recreate them would be to heavy for the FPS, because I have physics built in which should not be recreated. Should I make fix points where i want to split the level up, than if the player is 200 px away it should preload it. and if the player is 200 px away from the last part of the level I unload it. But there would be the problem with the physics, because on the start of the level it has a unique movement and later if i destroy and recreate it it would do the same. but i don't want that. other ideas?

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  • iPhone app developed with SDK 4.2, requires backward compatibility with iOS 3.1.3 .. easy way?

    - by mrd3650
    I have built an iPhone app with SDK 4.2 however I know also want to make it compatible with iOS 3.1.3. First step was to set the Deployment Target to 3.1.3. It runs fine on the 3.2 Simulator but the app crashes at times since I'm using some methods which are not available in this early SDK. So my qestion is, is there a straight forward way to locate the offending methods/classes I'm using in my project which are not available in 3.1.3 ? (without manually going through each method call and consult with the docs for the SDK availability?) Thanks. UPDATE: I have executed the app on 3.1.3 and attempted to manually test each execution path with the hope of locating all exceptions. This was completed with some level of success. However, what if the application is huge? and there are lots of execution paths? There must be some tool for this scenario. Any thoughts are much appreciated.

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  • Calling up DockPanel-Suite's "AutoHidden" DockContent programmatically

    - by Lockszmith
    I am having trouble causing an 'autohide' dock to appear programmatically. Couldn't find any answer around the net, though the following SO Question suggested that .Show() should have done the trick I've tried this on the latest NuGet version of the code. My test code is below. Anyone know how to do it? or what I'm doing wrong? My test Code Create a simple Visual Studio Windows Form application, and replace the main form's source file content with this code: using System; using System.Windows.Forms; using dps = WeifenLuo.WinFormsUI.Docking; namespace testDockPanel { public partial class Form1 : Form { private dps.DockPanel dockPanel; private dps.DockContent dc; private Control innerCtrl; public Form1() { InitializeComponent(); dockPanel = new dps.DockPanel(); dockPanel.Dock = DockStyle.Fill; dockPanel.DocumentStyle = dps.DocumentStyle.DockingWindow; toolStripContainer1.ContentPanel.Controls.Add(dockPanel); dc = new dps.DockContent(); dc.DockPanel = dockPanel; dc.DockState = dps.DockState.DockRightAutoHide; innerCtrl = new WebBrowser() { Dock = DockStyle.Fill }; dc.Controls.Add( innerCtrl ); // This SHOULD show the autohide-dock, but NOTHING happens. dc.Show(); } } }

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  • Career Suggestion

    - by Filthy Night
    Hi all, i want to choose iphone development as my career, but i am confused about following questions. 1) is iPhone short term technology ( i mean like asp was gone after dot net came) 2) is iPhone only gaming technology 3) should i go with iphone or dot net

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  • iPhone Configuration Utility -- how to sign configuration profile? [closed]

    - by retin
    I've created a configuration profile but I cannot sign it using the utility v3.3. I registered an email certificate but the utility does not pick it up. Unfortunately, I've found the documentation for this tool lacking and I cannot find out how to do this properly. Can someone tell me what kind of certificate I need and how I need to install it in order for the utility to let me sign the profiles?

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  • AGENT: The World's Smartest Watch

    - by Rob Chartier
    AGENT: The World's Smartest Watch by Secret Labs + House of Horology Disclaimer: Most if not all of this content has been gleaned from the comments on the Kickstarter project page and comments section. Any discrepancies between this post and any documentation on agentwatches.com, kickstarter.com, etc.., those official sites take precedence. Overview The next generation smartwatch with brand-new technology. World-class developer tools, unparalleled battery life, Qi wireless charging. Kickstarter Page, Comments Funding period : May 21, 2013 - Jun 20, 2013 MSRP : $249 Other Urls http://www.agentwatches.com/ https://www.facebook.com/agentwatches http://twitter.com/agentwatches http://pinterest.com/agentwatches/ http://paper.li/robchartier/1371234640 Developer Story The first official launch of the preview SDK and emulator will happen on 20-Jun-2013.  All development will be done in Visual Studio 2012, using the .NET Micro Framework SDK 2.3.  The SDK will ship with the first round of the expected API for developers along with an emulator. With that said, there is no need to wait for the SDK.  You can download the tooling now and get started with Apps and Faces immediately.  The only thing that you will not be able to work with is the API; but for example, watch faces, you can start building the basic face rendering with the Bitmap graphics drawing in the .NET Micro Framework.   Does it look good? Before we dig into any more of the gory details, here are a few photos of the current available prototype models.   The watch on the tiny QI Charter   If you wander too far away from your phone, your watch will let you know with a vibration and a message, all but one button will dismiss the message.   An app showing the premium weather data!   Nice stitching on the straps, leather and silicon will be available, along with a few lengths to choose from (short, regular, long lengths). On to those gory details…. Hardware Specs Processor 120MHz ARM Cortex-M4 processor (ATSAM4SD32) with secondary AVR co-processor Flash & RAM 2MB of onboard flash and 160KB of RAM 1/4 of the onboard flash will be used by the OS The flash is permanent (non-volatile) storage. Bluetooth Bluetooth 4.0 BD/EDR + LE Bluetooth 4.0 is backwards compatible with Bluetooth 2.1, so classic Bluetooth functions (BD/EDR, SPP/AVRCP/PBAP/etc.) will work fine. Sensors 3D Accelerometer (Motion) ST LSM303DLHC Ambient Light Sensor Hardware power metering Vibration Motor (You can pulse it to create vibration patterns, not sure about the vibration strength - driven with PWM) No piezo/speaker or microphone. Other QI Wireless Charging, no NFC, no wall adapter included Custom LED Backlight No GPS in the watch. It uses the GPS in your phone. AGENT watch apps are deployed and debugged wirelessly from your PC via Bluetooth. RoHS, Pb-free Battery Expected to use a CR2430-sized rechargeable battery – replaceable (Mouser, Amazon) Estimated charging time from empty is 2 hours with provided charger 7 Days typical with Bluetooth on, 30 days with Bluetooth off (watch-face only mode) The battery should last at least 2 years, with 100s of charge cycles. Physical dimensions Roughly 38mm top-to-bottom on the front face 35mm left-to-right on the front face and around 12mm in depth 22mm strap Two ~1/16" hex screws to attach the watch pin The top watchcase material candidates are PVD stainless steel, brushed matte ceramic, and high-quality polycarbonate (TBD). The glass lens is mineral glass, Anti-glare glass lens Strap options Leather and silicon straps will be available Expected to have three sizes Display 1.28" Sharp Memory Display The display stays on 100% of the time. Dimensions: 128x128 pixels Buttons Custom "Pusher" buttons, they will not make noise like a mouse click, and are very durable. The top-left button activates the backlight; bottom-left changes apps; three buttons on the right are up/select/down and can be used for custom purposes by apps. Backup reset procedure is currently activated by holding the home/menu button and the top-right user button for about ten seconds Device Support Android 2.3 or newer iPhone 4S or newer Windows Phone 8 or newer Heart Rate monitors - Bluetooth SPP or Bluetooth LE (GATT) is what you'll want the heart monitor to support. Almost limitless Bluetooth device support! Internationalization & Localization Full UTF8 Support from the ground up. AGENT's user interface is in English. Your content (caller ID, music tracks, notifications) will be in your native language. We have a plan to cover most major character sets, with Latin characters pre-loaded on the watch. Simplified Chinese will be available Feature overview Phone lost alert Caller ID Music Control (possible volume control) Wireless Charging Timer Stopwatch Vibrating Alarm (possibly custom vibrations for caller id) A few default watch faces Airplane mode (by demand or low power) Can be turned off completely Customizable 3rd party watch faces, applications which can be loaded over bluetooth. Sample apps that maybe installed Weather Sample Apps not installed Exercise App Other Possible Skype integration over Bluetooth. They will provide an AGENT app for your smartphone (iPhone, Android, Windows Phone). You'll be able to use it to load apps onto the watch.. You will be able to cancel phone calls. With compatible phones you can also answer, end, etc. They are adopting the standard hands-free profile to provide these features and caller ID.

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  • 8 Things You Can Do In Android’s Developer Options

    - by Chris Hoffman
    The Developer Options menu in Android is a hidden menu with a variety of advanced options. These options are intended for developers, but many of them will be interesting to geeks. You’ll have to perform a secret handshake to enable the Developer Options menu in the Settings screen, as it’s hidden from Android users by default. Follow the simple steps to quickly enable Developer Options. Enable USB Debugging “USB debugging” sounds like an option only an Android developer would need, but it’s probably the most widely used hidden option in Android. USB debugging allows applications on your computer to interface with your Android phone over the USB connection. This is required for a variety of advanced tricks, including rooting an Android phone, unlocking it, installing a custom ROM, or even using a desktop program that captures screenshots of your Android device’s screen. You can also use ADB commands to push and pull files between your device and your computer or create and restore complete local backups of your Android device without rooting. USB debugging can be a security concern, as it gives computers you plug your device into access to your phone. You could plug your device into a malicious USB charging port, which would try to compromise you. That’s why Android forces you to agree to a prompt every time you plug your device into a new computer with USB debugging enabled. Set a Desktop Backup Password If you use the above ADB trick to create local backups of your Android device over USB, you can protect them with a password with the Set a desktop backup password option here. This password encrypts your backups to secure them, so you won’t be able to access them if you forget the password. Disable or Speed Up Animations When you move between apps and screens in Android, you’re spending some of that time looking at animations and waiting for them to go away. You can disable these animations entirely by changing the Window animation scale, Transition animation scale, and Animator duration scale options here. If you like animations but just wish they were faster, you can speed them up. On a fast phone or tablet, this can make switching between apps nearly instant. If you thought your Android phone was speedy before, just try disabling animations and you’ll be surprised how much faster it can seem. Force-Enable FXAA For OpenGL Games If you have a high-end phone or tablet with great graphics performance and you play 3D games on it, there’s a way to make those games look even better. Just go to the Developer Options screen and enable the Force 4x MSAA option. This will force Android to use 4x multisample anti-aliasing in OpenGL ES 2.0 games and other apps. This requires more graphics power and will probably drain your battery a bit faster, but it will improve image quality in some games. This is a bit like force-enabling antialiasing using the NVIDIA Control Panel on a Windows gaming PC. See How Bad Task Killers Are We’ve written before about how task killers are worse than useless on Android. If you use a task killer, you’re just slowing down your system by throwing out cached data and forcing Android to load apps from system storage whenever you open them again. Don’t believe us? Enable the Don’t keep activities option on the Developer options screen and Android will force-close every app you use as soon as you exit it. Enable this app and use your phone normally for a few minutes — you’ll see just how harmful throwing out all that cached data is and how much it will slow down your phone. Don’t actually use this option unless you want to see how bad it is! It will make your phone perform much more slowly — there’s a reason Google has hidden these options away from average users who might accidentally change them. Fake Your GPS Location The Allow mock locations option allows you to set fake GPS locations, tricking Android into thinking you’re at a location where you actually aren’t. Use this option along with an app like Fake GPS location and you can trick your Android device and the apps running on it into thinking you’re at locations where you actually aren’t. How would this be useful? Well, you could fake a GPS check-in at a location without actually going there or confuse your friends in a location-tracking app by seemingly teleporting around the world. Stay Awake While Charging You can use Android’s Daydream Mode to display certain apps while charging your device. If you want to force Android to display a standard Android app that hasn’t been designed for Daydream Mode, you can enable the Stay awake option here. Android will keep your device’s screen on while charging and won’t turn it off. It’s like Daydream Mode, but can support any app and allows users to interact with them. Show Always-On-Top CPU Usage You can view CPU usage data by toggling the Show CPU usage option to On. This information will appear on top of whatever app you’re using. If you’re a Linux user, the three numbers on top probably look familiar — they represent the system load average. From left to right, the numbers represent your system load over the last one, five, and fifteen minutes. This isn’t the kind of thing you’d want enabled most of the time, but it can save you from having to install third-party floating CPU apps if you want to see CPU usage information for some reason. Most of the other options here will only be useful to developers debugging their Android apps. You shouldn’t start changing options you don’t understand. If you want to undo any of these changes, you can quickly erase all your custom options by sliding the switch at the top of the screen to Off.     

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  • SmS Gateways - How do other sites do it? [closed]

    - by chobo2
    Possible Duplicate: Send and Receive SMS from my Website I would love to have a feature on my site that sends Email reminders and SmS(text messages) to people mobile phones. I been searching around and all I am finding is api's that charge money per SmS message(as low as 1cent per message). However even at 1cent per message that is still too much. The amount of money I am charging per year could be servilely eroded by just the Sms messages along. I could of course charge more money for my service or have an add on for SmS messages but I don't think either would work as most people expect it to be free feature and if they have to pay anything that is because of their carrier charging them not the website. How do other sites do it? I guessing companies like google have their own gateway providers or something like that. But how about smaller sites what do they do? I can't see them paying per sms text message.

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  • Laptop battery sometimes does not charge?

    - by user1880405
    So on my Asus K56C laptop running Ubuntu 14.04 (was same problem in 13.10) I got a problem that from time to time after I use laptop without cable (just on battery) it stops charging with cable. I can still use laptop indefinitely on cable, but it's not charging. The only solution is to remove and reinsert the battery, then it will charge. Now I wonder how does laptop 'knows' that battery was reinserted, and is it possible to simulate that from Ubuntu, maybe some command which refreshes battery? P.s.: this is not happening on Windows 8.1.

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  • Java Generics, JPA 2, J2EE, JSF 2, GWT, Ajax, Oracle's Java Strategies, Flex, iPhone, Agile ALM, Gra

    - by Kim Won
    Great Indian Developer Summit 2010 – India's Biggest Polyglot Conference and Workshops for IT Software Professionals Bangalore, April 9, 2010: The GIDS.Java Conference and Workshops has announced the complete program of over 50 sessions on the present and future of the Java language and VM, how they are evolving to meet the community's ever-changing needs, and some of the cutting-edge tools, technologies & techniques used for building robust enterprise Java applications today. The GIDs.Java track at Great Indian Developer Summit takes place 22 and 23 April 2010, at the Indian Institute of Science in Bangalore. As one of the longest running independent developer conferences in India, GIDS.Java at the Great Indian Developer Summit 2010 is uniquely positioned to provide a blend of practical, pragmatic and immediately applicable knowledge and a glimpse of the future of technology. During 22 and 23 April 2010, GIDS.Java offers a multi-track conference, workshops, expo show floor, and networking opportunities. The first keynote at GIDS.Java "Pointy Haired Bosses and Pragmatic Programmers" is led by Dr. Venkat Subramaniam. He speaks about how each of us has a professional responsibility to be objective and make decisions that will help us and our teams be productive and deliver results. Venkat will pick on some fallacies, lay down facts, and discuss how to stay professional and objective in our daily efforts. The second keynote of the day explains the practical features that make the Cloud so interesting, and why everyone should start using it in their everyday life. Simone Brunozzi, Amazon Web Services Technology Evangelist, will detail technical examples, business details all mixed with a lot of Italian humor to ensure audience enjoy this talk without a single line of code. The third keynote of the day gives an exciting overview of directions in the Java space for Oracle, featuring concrete signs of Oracles heavy investment, a clear concise strategy overview, and deep dives into some of the most interesting pieces of technology being developed in the Java Platform Group today; such as JavaEE, JDK7, JavaFX, and our exciting new visual tools. Featuring demos by a Java evangelism team star, Simon Ritter, this talk takes you top to bottom in Java Technology. Featured talks at GID.Web include: Good, Bad, and Ugly of Java Generics, Venkat Subramaniam Pure Java Ajax: An Overview of GWT 2.0, Marty Hall How JPA 2.0 Makes a Good Thing Even Better, Mike Keith Building Enterprise RIAs with Adobe Flex and Java, Sujit Reddy G Integrated Ajax Support in JSF 2.0, Marty Hall Design Patterns in Java and Groovy, Venkat Subramaniam A Gentle Introduction to iPhone and Obj-C for Java Developers, Matthew McCullough Cloud Computing: Azure for Java Developers, Janakiram MSV Ajax Support in the Prototype JavaScript Library, Marty Hall First steps to IT Heaven Through the Cloud. Part III: .Java, Simone Brunozi Building Web 2.0 User Interfaces for Web Service Models using JSF, Frank Nimphius and Jobinesh P Acceptance Test Driven Development, John Tobin and Mohammed Mohsinali Architecting Your Java Applications for the Cloud, Praveen Srivatsa Effective Java, Venkat Subramaniam The Amazing Groovy Weight-loss Plan, Scott Davis Enterprise Modeling - from Conceptual Planning to Technical Blueprints, J Sripad Java Collections Renaissance, Donald Raab and Vlad Zakharov Power 7 and IBM J9VM, Himanshu Goyal A Whistle-stop Tour of Maven 3.0, Matthew McCullough Mass Volume Opportunities for Java Developers, Jouko Nuottila Emerging Technology Complex Event Processing, Duvvuri Srinivas Agile ALM for Distributed Development, Karthi Swaminathan Dim Sum Grails - A Sampler of Practical Non Database-Driven Grails Applications, Scott Davis Diagnosing Performance Bottlenecks in J2EE, Deepak Kaul Business Driven Identity Management, Suneet Agera Combining Java EE with OSGi using Eclipse Gemini, Mike Keith Workshop: Essence of Functional Programming, Venkat Subramaniam Workshop: Agile Development, Tools, and Teams and Scrum Certification, Stephen Forte Workshop: Cloud Computing Boot Camp on the Google App Engine, Matthew McCullough Workshop: Building Your First Amazon App, Simone Brunozzi Workshop: The 180-min AJAX and JSON Spike Class, Scott Davis Workshop: PHP + Adobe Flex = Killer RIA, Shyamprasad P Workshop: User Expereince Evaluation Model Walkthrough, Sanna Häiväläinen Workshop: Building Data Centric Applications using Adobe Flex and Java, Prashant Singh Workshop: Monetizing your Apps with PayPal X Payments Platform, Khurram Khan, Praveen Alavilli Sponsors of Great Indian Developer Summit 2010 include: Platinum sponsors Microsoft, Oracle Forum Nokia and Adobe; Gold sponsors Intel and SAP; Silver sponsors Quest Software, PayPal, Telerik and AMT. About Great Indian Developer Summit Great Indian Developer Summit is the gold standard for India's software developer ecosystem for gaining exposure to and evaluating new projects, tools, services, platforms, languages, software and standards. Packed with premium knowledge, action plans and advise from been-there-done-it veterans, creators, and visionaries, the 2010 edition of Great Indian Developer Summit features focused sessions, case studies, workshops and power panels that will transform you into a force to reckon with. Featuring 3 co-located conferences: GIDS.NET, GIDS.Web, GIDS.Java and an exclusive day of in-depth tutorials - GIDS.Workshops, from 20 April to 24 April at the IISc campus in Bangalore. At GIDS you'll participate in hundreds of sessions encompassing the full range of Microsoft computing, Java, Agile, RIA, Rich Web, open source/standards, languages, frameworks and platforms, practical tutorials that deep dive into technical skill and best practices, inspirational keynote presentations, an Expo Hall featuring dozens of the latest projects and products activities, engaging networking events, and the interact with the best and brightest of speakers from around the world. For further information on GIDS 2010, please visit the summit on the web http://www.developersummit.com/ A Saltmarch Media Press Release E: [email protected] Ph: +91 80 4005 1000

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  • Suddenly - No icons on Snow Leopard

    - by Alex B.
    Hi, I have been experiencing problems with icons in the dock. When I open an application that is not in the dock (e.g. from the finder), a transparent square appears. Same thing happens in the application switcher (i.e. command + tab).

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