Search Results

Search found 23614 results on 945 pages for 'for update'.

Page 561/945 | < Previous Page | 557 558 559 560 561 562 563 564 565 566 567 568  | Next Page >

  • TCP > COM1 for receiving messages and displaying on POS display pole

    - by JakeTheSnake
    I currently have a Java Applet running on my web page that communicates to a display pole via COM1. However since the Java update I can no longer run self-signed Java Applets and I figure it would just be easier to send an AJAX request back to the server and have the server send a response to a TCP port on the computer...the computer would need a TCP COM virtual adapter. How do I install a virtual adapter to go from a TCP port to COM1? I've looked into com0com and that is just confusing as hell to me, and I don't see how to connect any ports to COM1. I've tried tcp2com but it doesn't seem to install the service in Windows 7 x64. I've tried com2tcp and the interface seems like it WOULD work (I haven't tested), but I don't want an app running on the desktop...it needs to be a service that runs in the background. So to summarize how it would work: Web page on comp1 sends AJAX request to server Server sends text response to comp1 on port 999 comp1 has virtual COM port listening on port 999, sends data to COM1 pole displays data

    Read the article

  • Looking for a Linux stream ripper that can be scheduled

    - by Anthony D
    I have an MP3 stream I want to schedule a recording of. I can do it using wget to a file, its just a straight mp3 stream. However I'd like to use a command line stream ripper that will do a better job. Any one know of one? Update 1 WGET is grabbing whatever part of the stream it comes in on. This may not really be the start of a frame in the MP3 file. Also, wget is not really schedule ready. I experimented with starting it with a cron job, then killing it later, this produced a file that didn't really start and stop where I wanted.

    Read the article

  • Do you write unit tests for all the time in TDD?

    - by mcaaltuntas
    I have been designing and developing code with TDD style for a long time. What disturbs me about TDD is writing tests for code that does not contain any business logic or interesting behaviour. I know TDD is a design activity more than testing but sometimes I feel it's useless to write tests in these scenarios. For example I have a simple scenario like "When user clicks check button, it should check file's validity". For this scenario I usually start writing tests for presenter/controller class like the one below. @Test public void when_user_clicks_check_it_should_check_selected_file_validity(){ MediaService service =mock(MediaService); View view =mock(View); when(view.getSelectedFile).thenReturns("c:\\Dir\\file.avi"); MediaController controller =new MediaController(service,view); controller.check(); verify(service).check("c:\\Dir\\file.avi"); } As you can see there is no design decision or interesting code to verify behaviour. I am testing values from view passed to MediaService. I usually write but don't like these kind of tests. What do yo do about these situations ? Do you write tests for all the time ? UPDATE : I have changed the test name and code after complaints. Some users said that you should write tests for the trivial cases like this so in the future someone might add interesting behaviour. But what about “Code for today, design for tomorrow.” ? If someone, including myself, adds more interesting code in the future the test can be created for it then. Why should I do it now for the trivial cases ?

    Read the article

  • Windows Server 2008 R2 foundation VM unable to detect network adaptor

    - by user50273
    I created a Windows Server 2008 R2 foundation VM on Windows Server 2008 using Hyper-V. But I am not able to connect to internet from the VM. If I goto device manager, the network adapter branch itself is missing. I searched in google and few sites suggested I need to install the Integration Services although in one site they said Server 2008 R2 comes with integration services installed. Anyways I tried to install IntegrationServices using hyper-v but I get error dialog "error: unable to launch one of the update programs". Any suggestions on what am I supposed to do?

    Read the article

  • Depending on fixed version of a library and ignore its updates

    - by Moataz Elmasry
    I was talking to a technical boss yesterday. Its about a project in C++ that depends on opencv and he wanted to include a specific opencv version into the svn and keep using this version ignoring any updates which I disagreed with.We had a heated discussion about that. His arguments: Everything has to be delivered into one package and we can't ask the client to install external libraries. We depend on a fixed version so that new updates of opencv won't screw our code. We can't guarantee that within a version update, ex from 3.2.buildx to 3.2.buildy. Buildy the function signatures won't change. My arguments: True everything has to be delivered to the client as one package,but that's what build scripts are for. They download the external libraries and create a bundle. Within updates of the same version 3.2.buildx to 3.2.buildy its impossible that a signature change, unless it is a really crappy framework, which isn't the case with opencv. We deprive ourselves from new updates and features of that library. If there's a bug in the version we took, and even if there's a bug fix later, we won't be able to get that fix. Its simply ineffiecient and anti design to depend on a certain version/build of an external library as it makes our project difficult in the future to adopt to new changes. So I'd like to know what you guys think. Does it really make sense to include a specific version of external library in our svn and keep using it ignoring all updates?

    Read the article

  • PHP Runs Very Slow on IIS7. Need Help optimizing our config

    - by Kendor
    Am running a PHP based web app on our Windows 2008 cloud-based server. The app, which runs fine outside of our environment (e.g. a different IIS server), but is VERY slow in our environment. Based on googling this is a relatively common situation. I installed PHP and MySQL via the IIS web deployment method... Here's our setup: Windows 2008 Server Enterprise SP2 (32-bit) Microsoft-IIS/7.0 MySQL client version: mysqlnd 5.0.8-dev - 20102224 $Revision: 321634 $ PHP extension: mysqli Update for IIS 7.0 FastCGI Windows Cache Extension 1.1 for PHP 5.3 I had read elsewhere that ipv6 might be an issue, so I turned this off on the network adapter. The app is using: localhost as its connection Be easy on me, as I'm a bit green about some of these components... Also, rewriting the PHP app or modifying it is NOT an option. I'm reasonably SURE that our config is the issue.

    Read the article

  • Turn Based Event Algorithm

    - by GamersIncoming
    I'm currently working on a small roguelike in XNA, which sees the player in a randomly generated series of dungeons fending off creeps, as you might expect. As with most roguelikes, the player makes a move, and then each of the creeps currently active on screen will make a move in turns, until all creeps have updated, and it return's to the player's go. On paper, the simple algorithm is straightforward: Player takes turn Turn Number increments For each active creep, update Position Once all active creeps have updated, allow player to take next turn However, when it comes to actually writing this in more detail, the concept becomes a bit more tricky for me. So my question comes as this: what is the best way to handle events taking turns to trigger, where the completion of each last event triggers the next, when dealing with a large number of creeps (probably stored as an array of an enemy object), and is there an easier way to create some kind of engine that just takes all objects that need updating and chains them together so their updates follow suit? I'm not asking for code, just algorithms and theory in the direction of objects triggering updates one after the other, in a turn based manner. Thanks in advance. Edited: Here's the code I currently have that is horrible :/ if (player.getTurnOver() && updateWait == 0) { if (creep[creepToUpdate].getActive()) { creep[creepToUpdate].moveObject(player, map1); updateWait = 10; } if (creepToUpdate < creep.Length -1) { creepToUpdate++; } else { creepToUpdate = 0; player.setTurnOver(false); } } if (updateWait > 0) { updateWait--; }

    Read the article

  • need for tcp fine-tuning on heavily used proxy server

    - by Vijay Gharge
    Hi all, I am using squid like Internet proxy server on RHEL 4 update 6 & 8 with quite heavy load i.e. 8k established connections during peak hour. Without depending much on application provider's expertise I want to achieve maximum o/p from linux. W.r.t. that I have certain questions as following: How to find out if there is scope for further tcp fine-tuning (without exhausting available resources) as the benchmark values given by vendor looks poor! Is there any parameter value that is available from OS / network stack that will show me the results. If at all there is scope, how shall I identify & configure OS tcp stack parameters i.e. using sysctl or any specific parameter Post tuning how shall I clearly measure performance enhancement / degradation ?

    Read the article

  • How do you proactively guard against errors of omission?

    - by Gabriel
    I'll preface this with I don't know if anyone else who's been programming as long as I have actually has this problem, but at the very least, the answer might help someone with less xp. I just stared at this code for 5 minutes, thinking I was losing my mind that it didn't work: var usedNames = new HashSet<string>(); Func<string, string> l = (s) => { for (int i = 0; ; i++) { var next = (s + i).TrimEnd('0'); if (!usedNames.Contains(next)) { return next; } } }; Finally I noticed I forgot to add the used name to the hash set. Similarly, I've spent minutes upon minutes over omitting context.SaveChanges(). I think I get so distracted by the details that I'm thinking about that some really small details become invisible to me - it's almost at the level of mental block. Are there tactics to prevent this? update: a side effect of asking this was fixing the error it would have for i 9 (Thanks!) var usedNames = new HashSet<string>(); Func<string, string> name = (s) => { string result = s; if(usedNames.Contains(s)) for (int i = 1; ; result = s + i++) if (!usedNames.Contains(result)) break; usedNames.Add(result); return result; };

    Read the article

  • What sort of data should be sent for mouse-based movement in a multiplayer game?

    - by Daniel
    I'm new to the Multiplayer Rodeo here so please bear with me... I am just getting started and I'm trying to figure out how to deal with movement. I've looked at the question Best way to implement mouse-based movement in MMOG which gives me a pretty good idea, but I'm still struggling with what kind of data should be sent to the server. If a player is on position [x:0, y:0] and I click with the mouse on [x:40, y:40] to start movement, what information should I send to the server? Should I calculate the position based on velocity on client side and just send the expected location? Or should I send current location and velocity and direction? When the server is updating the clients on the players' whereabouts, should the position be sent only, and the clients expected to interpolate/predict movement, or can the direction sent from the client (instead of just coordinates) be used. My concern(or confusion) is regarding the ping/lag frequency of data update and use of a predictive algorithm, as I'd like the movement to be smooth even with a high latency, and prevent ability to cheat(though that's not the top priority).

    Read the article

  • snapping an angle to the closest cardinal direction

    - by Josh E
    I'm developing a 2D sprite-based game, and I'm finding that I'm having trouble with making the sprites rotate correctly. In a nutshell, I've got spritesheets for each of 5 directions (the other 3 come from just flipping the sprite horizontally), and I need to clamp the velocity/rotation of the sprite to one of those directions. My sprite class has a pre-computed list of radians corresponding to the cardinal directions like this: protected readonly List<float> CardinalDirections = new List<float> { MathHelper.PiOver4, MathHelper.PiOver2, MathHelper.PiOver2 + MathHelper.PiOver4, MathHelper.Pi, -MathHelper.PiOver4, -MathHelper.PiOver2, -MathHelper.PiOver2 + -MathHelper.PiOver4, -MathHelper.Pi, }; Here's the positional update code: if (velocity == Vector2.Zero) return; var rot = ((float)Math.Atan2(velocity.Y, velocity.X)); TurretRotation = SnapPositionToGrid(rot); var snappedX = (float)Math.Cos(TurretRotation); var snappedY = (float)Math.Sin(TurretRotation); var rotVector = new Vector2(snappedX, snappedY); velocity *= rotVector; //...snip private float SnapPositionToGrid(float rotationToSnap) { if (rotationToSnap == 0) return 0.0f; var targetRotation = CardinalDirections.First(x => (x - rotationToSnap >= -0.01 && x - rotationToSnap <= 0.01)); return (float)Math.Round(targetRotation, 3); } What am I doing wrong here? I know that the SnapPositionToGrid method is far from what it needs to be - the .First(..) call is on purpose so that it throws on no match, but I have no idea how I would go about accomplishing this, and unfortunately, Google hasn't helped too much either. Am I thinking about this the wrong way, or is the answer staring at me in the face?

    Read the article

  • Can ping/nmap server, nothing else

    - by lowgain
    I was SSHed into our ubuntu LAMP server , and was just doing a svn update, which hung. I disconnected, and since then, I have not been able to SSH in or view any of our websites (neither from my network or through a remote machine). I would have just assumed the server went down, but I can ping the machine and get really quick responses. Using nmap on the box shows all the normal ports open, so I am confused This server is hosted remotely in a datacenter, do I have any remaining options except contacting them for support? Thanks!

    Read the article

  • NVIDIA Driver Crashing on Custom-Built Windows 7 PC

    - by srunni
    I've got a custom-built PC with these specs: Fractal Design Define R3 ASUS P8Z77-V motherboard Intel Core i7-2700k with Thermalright HR-02 Macho Cooler NVIDIA GeForce GTX 560 with Arctic Cooling Accelero Twin Turbo II Cooler Crucial M4 128 GB SSD 1 TB Hitachi HDD G.SKILL Ares Series 2x8 GB RAM (x2) SeaSonic 520W PSU Windows 7 Ultimate SP1 (x64) NVIDIA driver version 301.42 Upon building the PC, I overclocked the CPU (but never the GPU), and there were no problems for 1-2 months. Then I started getting crashes with this error when doing anything that's computationally or graphically intensive: I un-overclocked the CPU, but that hasn't fixed anything. This is what the inside of my case looks like: I'd appreciate any guidance on resolving this problem. I did get some of the thermal paste on the graphics card when installing the aftermarket cooler, but there were no issues for a month or two. Update I did a clean install and the issue persisted - looks like it's a hardware issue. I will try removing/cleaning/reseating all the parts.

    Read the article

  • Checking version of Applications installed in ~/Applications with unknown username

    - by ridogi
    I'd like to check the version of Firefox through Apple Remote Desktop of all managed computers. I have written this, but it only checks for Firefox in /Applications /bin/cat /Applications/Firefox.app/Contents/Info.plist | grep -A 1 CFBundleShortVersionString | grep string | sed 's/[/]//' | sed 's/<string>//g' For standard users Firefox auto update breaks if it is in /Applications so I instead have it installed in ~/Applications I'd like to check that copy (if it exists), but I can't specify the path in the command since it is unique to each computer. For example: /Users/jon/Applications/Firefox.app /Users/arya/Applications/Firefox.app Presumably I want to use find and pipe the result to my command. This should work for 10.6 through 10.8

    Read the article

  • How to Create a Grid for a 2D Game?

    - by SoulBeaver
    So I'm currently writing the engine for my videogame. I've almost integrated Tiled (I think) so I should have a map-creator here soon. My question is, how do I actually make the grid? I'm really confused here. If I create a large map with, say, 20x20 grids the size of 32x32 (screen size 640x640), then what do I do with it? Let's say I have the code for creating a window, and then place a player sprite that I can move with input, that's fine. If I use one map that's as big as the screen, then every pixel on the map is also a pixel on the game screen. The mapping is exact. Now what happens if I have a 2000x2000 map, for example? My character would have to keep moving and move the map around (or rather the camera focused on the player moves). Then I can no longer say that the screen maps exactly to the pixel position of the map. I tried making a Grid class that maps out the screen area to 32x32 tiles, but I'm not sure if that makes any sense. Once the map moves each tile would have to update its information, or something. I'm just really confused here. How do I actually make the tiles and a grid and map them to the data I get from tiled, or that I make myself? Are there any good examples of source code that I could look at?

    Read the article

  • HP 4530s: Fan is Always On even When Laptop/CPU is Idle

    - by tolitius
    Just bought an HP 4530s from newegg. Laptop is great, but.. The FAN is always on. I did some googling, found it is a known problem, but no easily googlable solution. Tried to: Update BIOS to the latest Disable "CPU fan always on when plugged in" BIOS setting Installed Windows 7 Home (came with), Live CDed Ubuntu, Windows XP Spent 2 hours with horrible HP support Some other things that I can't already recall = spent too much time on it Laptop is not refundable (learned it the hard way, after the fact, by looking at the NEWEGG clever policy that is hidden in "details") I would really appreciate a workable solution / workaround / hack. The laptop is for my friend who will most likely be running Windows XP/7.

    Read the article

  • How to ensure nvidia_current module loads during boot

    - by Aras
    I am running Ubuntu 12.10 on an Asus G75V laptop with nvidia gforce GTX 660M. I first run 12.04 on this machine and was able to install nvidia_current drivers from swat ppa: sudo apt-add-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current This worked in 12.04 and after rebooting the machine my graphics where working properly. After upgrade to 12.10 however, the machine boots into a low resolution desktop which I can not really interact with. I suspect this is due to the driver not being loaded properly. To fix this, I have to switch to ctrl+alt+F1 session and manually load the nvidia_current module and restart the desktop manager: sudo modprobe nvidia_current sudo service lightdm restart Now everything works fine again. However, I would like not to have to do this every time I reboot the machine. I also dont want to hack an script to do this on load. Basically, if things are setup currectly, the nvidia_current driver which is installed should load. How can I make sure nvidia_current driver module loads properly when system starts?

    Read the article

  • HTTPS redirects in nginx

    - by CadentOrange
    I'm trying to redirect all HTTP traffic to HTTPS. The web server I'm using is nginx. This is the server block I'm using to do the redirect. server { listen 80; rewrite ^ https://$server_name$request_uri? permanent; } This successfully redirects URLs like http://localhost to https://localhost. However, for URLs like http://localhost/table/ I get redirected to https://table which is incorrect. I would like it to re-direct to https://localhost/table/ Any help would be much appreciated. Update: It seems that the rewrite scheme has a problem with trailing slashes. For example, http://localhost/table gets correctly redirected but http://localhost/table/ does not.

    Read the article

  • Can't open Control Panel or IE

    - by Josh
    I have a XP computer where when ever I try to open Control Panel nothing happens, nothing flashes on the screen. Same thing with Internet Explorer. I've scanned the computer with Malwarebytes and Avast, Malwaresbytes found some Adware which it removed without problems. Avast found nothing. I looked at the running processes with Process Explorer, nothing malicious running. And looked at a Process Monitor output when I tried to run IE, nothing obviously wrong. The process just decides to exit. What can I try next? I would suspect corrupt IE install but Control Panel doesn't work either. UPDATE: Nether work in Safe Mode under the user account. (only 1 user on the computer) But in Safe Mode, under the built in Administrator account, they work. So what ever is broken, is only broken in the one account. Anything under the HKCU registry key that could break this?

    Read the article

  • Windows 7: This notification icon is currently not active

    - by icelava
    Some time this week, without any major change done to one of my x64 Windows 7 computers, the Media eject icon goes missing in the systray taskbar area. When I attempt to reset the notification settings, i see this "This notification icon is currently not active" info warning Initially KB945011 managed to restore the icon after a reboot. But now it appears to have disappeared again. It seems to have disappeared (cannot really confirm) after I unlock the physical logon session (which was previously rerouted to a virtual Remote Desktop session). Anybody have knowledge on possible causes to this missing behaviour? UPDATE 1 Feb 11 It seems that happens often when I remote desktop to the computer, I see it from the remote screen, but when i unlock the screen physically, it disappears. It would reappear when I connect to remote desktop again. Hmmmmm.

    Read the article

  • I installed ubuntu, the installer told me to reboot afterwards. I dd, and now linux wont boot

    - by mandy
    Im trying to dual boot between mac 10.6.8 and ubuntu 11.10. I have a macbook pro 8,1. So i installed from a 10.04 disk because the install window makes more sense to me, and it doesnt give me errors or anything. Also, any versions of ubuntu after that dont boot from disk for whatever reason. (i think its having to do with the efi boot thing. i have to get ubuntu 11.10 to boot from a usb with folders bootefiboot.iso) Then my plan after that was after the ubuntu 10.04 install took care of all the swap and stuff for me without being messy, to upgrade to 11.10. So here i have 10.04 booting successfully back and forth from mac osx no problem. I put in my 11.10 usb and the installer gives me the option to "update 10.04 to 11.10" bingo, jackpot, thats what i want. Everything proceeds as normal, as EVERY OTHER install of ubuntu i have ever done, then the installer finishes and says HEY! im finished! Continue testing or reboot now! So i reboot, and what do i get??? A black screen that says the file system isnt found, to enter a boot disk and press any key. WHAT THE HELL????? so i boot the 11.10 installer again from usb, and select "erase 11.10 and install 11.10", installer proceeds normally, and asks me to reboot. I reboot and get the SAME THING. Please, someone, help me get this right here. This is my first time actually dual booting between mac and linux. Usually i just wipe off osx completely and install ubuntu but i actually need to keep my mac partition this time. I have successfully installed 11.10 on this machine before, but that was when i did a clean install. Help?

    Read the article

  • Interested in scp recipe for sftp [closed]

    - by GJZ
    You wrote in a reply this Blockquote The problem is that sftp runs as the user's id -- first, the sftp client ssh's into the target host as the given user, then runs sftp-server. Since sftp-server is running as a regular user, it has no way to "give away" a file (change owner of a file). However, if you are able to use scp, and assign a key pair to each user, you can get around this. This involves adding a user's key to root's ~/.ssh/authorized_keys file, with a "command=" parameter to force it to run a script that sanitizes and alters the arguments of the server-side scp program. I've used this technique before to set up an anonymous scp dropbox that allowed anyone to submit a file, and ensure that no one could retrieve submitted files and also prevent overwrites. If you are open to this technique, let me know and I'll update this post with a quick recipe. We are interested in this scp quick recipe for our community services file sharing. Best Regards, Gert Jan Zeilstra

    Read the article

  • Driver for asus wireless PC card WL-100GE

    - by emab
    I have bought an Asus wireless LAN PC Card WL-100GE model, and I am using lubuntu on my system. While I have no cable connection, currently I cannot access the internet and update my laptop. Device: Broad Range Wireless Card Bus Adaptor - Asus - WL-100GE I searched the web and couldn't find any adequate driver for it. Is there any solution for it? My sudo lshw -C network output is: *-network description: Ethernet interface product: RTL-8100/8101L/8139 PCI Fast Ethernet Adapter vendor: Realtek Semiconductor Co., Ltd. physical id: 3 bus info: pci@0000:02:03.0 logical name: eth0 version: 10 serial: 00:02:3f:ba:55:c8 size: 10Mbit/s capacity: 100Mbit/s width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=8139too driverversion=0.9.28 duplex=half latency=128 link=no maxlatency=64 mingnt=32 multicast=yes port=MII speed=10Mbit/s resources: irq:19 ioport:3000(size=256) memory:e0200800-e02008ff *-network description: Network controller product: BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller vendor: Broadcom Corporation physical id: 1 bus info: pci@0000:07:00.0 version: 02 width: 32 bits clock: 33MHz capabilities: bus_master configuration: driver=b43-pci-bridge latency=64 resources: irq:21 memory:38000000-38001fff ----:~$ iwconfig lo no wireless extensions. eth0 no wireless extensions.

    Read the article

  • How do I make my "volume up" more powerful in Win7?

    - by joon
    My volume up button raises the volume by 1%. Its also not a button, it's a weird 'touch' thing which is really really terrible. If I want to lower the volume, I have to awkwardly rub it for a while. If it were to decrease by 5% or 10% it would be a lot better. Can this be set somewhere in Windows/Keyboard settings? I got close to a solution with Autohotkey, where I could do this: a::Send {Volume_Up 5} which would send the volume up command five times, however when I assign it to the volume key, it forms an endless loop since the Send command sends Volume_Up and parses it at the same time. Update: I ended up with this script: $Volume_Up::VolumeUp() $Volume_Down::VolumeDown() VolumeUp( ) { Send {Volume_Up 6} SoundBeep, 750, 50 } VolumeDown( ) { Send {Volume_Down 6} SoundBeep, 750, 50 }

    Read the article

  • How to adjust the shooting angle of an object

    - by Blue
    I've been trying to add an angle adjustment feature to a power bar that I got from unity3dStudents. But I can't seem to get the code right. I'm using addforce to rigidbody, it works but the power is too great. I also found that rotating the object it's shooting from changes the angle. But I don't know how to proceed from that. Can somebody show me the problem with the script below, as in how to add height to the addforce without it going to far up or to the side? Or how to change the angle of the object? var theAngle : int; var maxAngle : int = 130; var minAngle : int = 0; var angleIncreasing : boolean = false; var angleDecreasing : boolean = false; var rotationSpeed : float = 10; var ball : Rigidbody; var spawnPos : Transform; var shotForce : float = 25; function Update () { if(Input.GetKeyDown("k")){ angleIncreasing = true; angleDecreasing = false; } if(Input.GetKeyUp("k")){ angleIncreasing = false; } if(Input.GetKeyDown("l")){ angleIncreasing = false; angleDecreasing = true; } if(Input.GetKeyUp("l")){ angleDecreasing = false; } ------- if(angleIncreasing){ theAngle += Time.deltaTime * rotationSpeed; if(theAngle > maxAngle){ theAngle = maxAngle; } } if(angleDecreasing){ theAngle -= Time.deltaTime * rotationSpeed; if(theAngle < minAngle){ theAngle = minAngle; } } } function Shoot(power : float, angle : int){ ---- var forward : Vector3 = spawnPos.forward; var upward : Vector3 = spawnPos.up; pFab.AddForce(forward * power * shotForce); pFab.AddForce(upward * angle * 10); ---- }

    Read the article

< Previous Page | 557 558 559 560 561 562 563 564 565 566 567 568  | Next Page >