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  • Delete/move a UITableView row that's attached to a web service.

    - by Kevin L.
    Deleting or moving rows for a UITableView that is backed with local data (e.g., NSArray) is easy and instantaneous: Remove the value from the array. Call deleteRowsAtIndexPaths:withRowAnimation:. Profit! But my table view communicates with a web service, which means once the "Delete" button on that row gets tapped, I have to forward a request on to the server (via ASIHTTPRequest, of course), get the response, and then tell the table view to run its little delete-row animation, all with a few seconds of latency in between. From a high-level, what's the best way to do that? Throw some callback selector into ASIHTTPRequest's userInfo dictionary? KVO? Bonus points for some nice UI touch, like some kind of spinner on the soon-to-be-deleted cell.

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  • [self removeFromSuperview] not doing dealloc

    - by jonydep
    i have this in the superview: mySubView = [[MySubView alloc] init]; [self addSubview:mySubView]; [mySubView release]; then at some point later, in the sub view, this: [self removeFromSuperview]; when i debug it, i notice that the dealloc for the subview is never called, even though i'm fairly sure the reference count should be 0. any ideas why this might be? thanks.

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  • How to make same UIWebView take data from different local .html files?

    - by Mike Rychev
    I have an app, where there's one UIWebView and a UITableView. I don't want to create many .xib's, so I decided to make one .xib for all elements of the table. When user chooses a table element, the UIWebView appears and I want it to load data from different .html's depending on the name of the parent controller. I tried this: if (selectedTableElement==@"FirstElement") { [childController.message loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"_" ofType:@"html"]isDirectory:NO]]]; } And then myWebView=message; But it didn't work. Thanks in advance!

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  • iOS Development: Can I store an array of integers in a Core Data object without creating a new table to represent the array?

    - by BeachRunnerJoe
    Hello. I'm using Core Data and I'm trying to figure out the simplest way to store an array of integers in one of my Core Data entities. Currently, my entities contain various arrays of objects that are more complex than a single number, so it makes sense to represent those arrays as tables in my DB and attach them using relationships. If I want to store a simple array of integers, do I need to create a new table with a single column and attach it using a one-to-many relationship? Or is there a more simple way? Thanks in advance for your wisdom!

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  • Objective C: Can't find .js file in my mainBundle?!

    - by Nic Hubbard
    This is driving me crazy as I cannot figure out what in the world is going on. I load up files form you main bundle all the time, xml files, html files, etc. But, now I am trying to get the contents of a javascript file but it can never find it. I am using: NSData *jsData = [NSData dataWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"]]; if (jsData) { NSLog(@"%@", jsData); } else { NSLog(@"Can't find file"); return; } Even checking the [[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"] string returns null. My activity.js file is in my Resources folder, the exact location where my other files are location that work totally fine using the above method. Why can't it find my js file?

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  • How can I make the keyboard disappear after entering the text ?

    - by srikanth rongali
    I have two text fields in my view. I did it using IB. My problems are After entering the text in textField1 I am entering text in textField2. When I click in textField1 again the previous text is disappeared in the textField1. After entering the text in both the textFields, I need the keyboard to disappear. But, even I touched the return key in the keyboard layout or I touched the screen outside the text field the keyboard is not disappearing. How can I make this. Thank you.

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  • Objective-C Definedness

    - by Dan Ray
    This is an agonizingly rookie question, but here I am learning a new language and framework, and I'm trying to answer the question "What is Truth?" as pertains to Obj-C. I'm trying to lazy-load images across the network. I have a data class called Event that has properties including: @property (nonatomic, retain) UIImage image; @property (nonatomic, retain) UIImage thumbnail; in my AppDelegate, I fetch up a bunch of data about my events (this is an app that shows local arts event listings), and pre-sets each event.image to my default "no-image.png". Then in the UITableViewController where I view these things, I do: if (thisEvent.image == NULL) { NSLog(@"Going for this item's image"); UIImage *tempImage = [UIImage imageWithData:[NSData dataWithContentsOfURL: [NSURL URLWithString: [NSString stringWithFormat: @"http://www.mysite.com/content_elements/%@_image_1.jpg", thisEvent.guid]]]]; thisEvent.image = tempImage; } We never get that NSLog call. Testing thisEvent.image for NULLness isn't the thing. I've tried == nil as well, but that also doesn't work.

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  • @property, ok in this situation?

    - by fuzzygoat
    I am still finding my feet with objective-c and was wondering if its acceptable to use @property on the two objects below. #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> @interface MapViewController : UIViewController <MKMapViewDelegate, CLLocationManagerDelegate> { CLLocationManager *locationManager; IBOutlet MKMapView *googleMapView; } @property(nonatomic, retain) CLLocationManager *locationManager; @property(nonatomic, retain) MKMapView *googleMapView; @end One of my reasons for using them is so that I can use the setters in my viewDidUnload, I seem to be using @property a lot and was just wondering if the use in this situation is acceptable? -(void)viewDidUnload { [self setLocationManager:nil]; [self setGoogleMapView:nil]; [super viewDidUnload]; } much appreciated Gary

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  • Detect touch Cocos2d-x

    - by James Dunay
    I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck. .h class HelloWorld : public CCLayer{ private: CCSpriteBatchNode * _batchNode; CCSprite *_turkey; virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event); .ccp void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){ CCLog("this"); } but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here? thanks!

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  • What is wrong with my @synchronized block?

    - by hyn
    I have 2 threads in my application, a game update thread and render/IO/main thread. My update thread updates the game state, and the render thread renders the scene based on the updated values of the game state models and a few other variables stored inside an object (gameEngine). The render thread gets executed while the game thread is still updating, which is a problem, so it appeared to me the solution is to use @synchronized like this: @synchronized(gameEngine) { [gameEngine update]; nextUpdate = now + GAME_UPDATE_INTERVAL; gameEngine.lastGameUpdateInterval = now - lastUpdate; gameEngine.lastGameUpdateTime = now; lastUpdate = now; } But the render thread still accesses the gameEngine object between -update and the last 3 lines of the block. Why is this?

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  • can I use NSDictionary values as [@"[array abjectAtIndex:value]", key1,nil] ?

    - by srikanth rongali
    I have a string of comma separated values in this way (0.2,0.3,0.4,1.0). I used componentsSeperatedByString to store the values in an NSArray. Now I need to store them in NSDictionary as (1st value from NSArray), key1, (2nd Value of NsArray), key2,..nil]; My program is in this way NSArray *split1; NSDictionary *enemy1; float value1; for(id line in lines) { string1 = line; split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; for(id value in split1) { enemy1 = [NSDictionary dictionaryWithObjectsAndKeys:@"[[split1 objectAtIndex:0]flaotValue]", @"A1", nil]; } } value1 = [enemy1 objectForKey:@"A1"]; Here lines is an NSArray consisting of CSV strings of number 10. I am getting error as error: incompatible types in assignment Should I do not write my code in this way? Where I doing wrong ? Please tell me my mistakes. Thank You.

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  • MKMapView maptype not changing!

    - by TheLearner
    I cannot understand why my MKMapView does not want to change to satellite view. This method is called and case 1 is called I have stepped over it but it simply does not change to satellite type it always changes to standard. It only works when it goes back to Map type. Anyone have any ideas? - (IBAction)mapSatelliteSegmentControlTapped:(UISegmentedControl *)sender { switch (sender.selectedSegmentIndex) { case 1: //Satellite self.mapView.mapType = MKMapTypeSatellite; default: //Map self.mapView.mapType = MKMapTypeStandard; } }

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  • game currency convert: math efficient

    - by Comradsky
    For variables:4 text views named diamondText, goldText, silverText, and bronzeText;money variable unsigned int money;and an NSTimer, every .1 sec,runs function: -(void)updateMoney{ money++; bronzeText.text = [NSString stringWithFormat:@"%d",money]; silverText.text = [NSString stringWithFormat:@"%d",money%10]; goldText.text = [NSString stringWithFormat:@"%d",money%100]; diamondText.text= [NSString stringWithFormat:@"%d",money%1000]; } Given that my currency is diamond = 10 gold = 10 silver = 10 bronze = 1; What would be most efficient way to calculate and display the money labels? How would you store this variable, with GameCenter and NSDictionary or GameCenter and something else? More details are below if you don't understand. To clarify: bronze has the last 2 numbers, silver has the next 2 numbers, and so on. I understand I could use 4 ints or an array, but i would rather try to use this method, unless theres a much more efficient way. Example: When money = 1000;bronzeText = nothing, silverText = 10,goldText = nothing, diamondText = nothing; What other ways would you do this that you think would be more efficient? I will be calling a function (void)collisionDetector that detects if my player.frame crosses with a flyingObject.frame, and if that object is a coin it gives an added value to money and then calls (void)updateMoney. Im just using the timer to test this and spawn these flying objects.

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  • When we should use NSThreads in a cocoa Touch ?

    - by srikanth rongali
    I am writing a small game by using cocos2d. It is a shooting game. Player on one side and enemy on other side. To run the both actions of player shooting and enemy shooting do we should use threads ? Or can we do without using them. At present I am not using threads. But I can manage to do both actions of player and enemy at same time. Should I use threads compulsory good performance ? Or am I doing wrong without using threads ? Please help me from this confusion. Thank you.

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  • laying out images in UIScrollView automatically

    - by Steve Jabs
    i have a list of images retrieved from xml i want to populate them to a uiscrollview in an order such that it will look like this. 1 2 3 4 5 6 7 8 9 10 if there is only 10 images it will just stop here. right now my current code is this for (int i = 3; i<[appDelegate.ZensaiALLitems count]-1; i++) { UIButton *zenbutton2 =[UIButton buttonWithType:UIButtonTypeCustom]; Items *ZensaiPLUitems = [appDelegate.ZensaiALLitems objectAtIndex:i]; NSURL *ZensaiimageSmallURL = [NSURL URLWithString:ZensaiPLUitems.ZensaiimageSmallURL]; NSLog(@"FVGFVEFV :%@", ZensaiPLUitems.ZensaiimageSmallURL); NSData *simageData = [NSData dataWithContentsOfURL:ZensaiimageSmallURL]; UIImage *itemSmallimage = [UIImage imageWithData:simageData]; [zenbutton2 setImage:itemSmallimage forState:UIControlStateNormal]; zenbutton2.frame=CGRectMake( (i*110+i*110)-660 , 300, 200, 250); [zenbutton2 addTarget:self action:@selector(ShowNextZensaiPage) forControlEvents:UIControlEventTouchUpInside]; [scrollView addSubview:zenbutton2]; } notice the CGRectMake , i have to manually assign fixed values to position them. Is there any way to populate them out without manually assigning. for e.g the images will automatically go down a position once the first row has 3 images and subsequently for the rest.

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  • What's does "cardinality of an relationship" mean in Core Data?

    - by dontWatchMyProfile
    From the docs: If all of a managed object's relationship delete rules are Nullify, then for that object at least there is no additional work to do (you may have to consider other objects that were at the destination of the relationship—if the inverse relationship was either mandatory or had a lower limit on cardinality, then the destination object or objects might be in an invalid state). Does someone have an example of this cardinality thing? What's this good for and what's important to know about this? (sounds very important...)

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  • Smooth arcs in quartz?

    - by ciukes
    While developing a rounded rectangle widget I encountered the following problem: path built with arcs looks ugly when stroked. How to make the stroked arcs look nicer?

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  • coredate data not show at tableView

    - by pengwang
    hello,i used coredate at the tableView,when i enter the viewControl i will call: dispatch_queue_t downloadQueue = dispatch_queue_create("socket login", NULL); dispatch_async(downloadQueue, ^{ NSManagedObjectContext *managedObjectContext =[self getManagedObjectContext]; noticListArr=[[CoreDataManager sharedInstance] readEvent:@"NotificationEntity" SortDescriptor:nil managedObjectContext:managedObjectContext]; NSLog(@"refreshData.count:%d ",noticListArr.count); for(int i=0;i<noticListArr.count;i++){ NotificationEntity *notificationEntity=[noticListArr objectAtIndex:i]; NSLog(@"notificationEntity.name:%@ ",notificationEntity.name); NSLog(@"notificationEntity.describeString:%@ ",notificationEntity.describeString); NSLog(@"notificationEntity.source:%@", notificationEntity.source); } }); dispatch_async(dispatch_get_main_queue(), ^{ [self.tableView1 reloadData]; }); dispatch_release(downloadQueue); all log have value but when i used - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"NotificationViewCell"; NotificationViewCell *cell = (NotificationViewCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; NotificationEntity *notificationEntity=(NotificationEntity *)[noticListArr objectAtIndex:indexPath.row]; NSLog(@"tableViewnoticListArr.count:%d ",noticListArr.count); NSLog(@"indexPath.row:%d ",indexPath.row); NSLog(@"notificationTable.avatarsmall:%@", notificationEntity.avatarsmall); NSLog(@"notificationTable.source:%@", notificationEntity.source); NSLog(@"notificationTable.name:%@", notificationEntity.name); NSLog(@"notificationTable.describeString:%@ ",notificationEntity.describeString); } only NSLog(@"tableViewnoticListArr.count:%d ",noticListArr.count); NSLog(@"indexPath.row:%d ",indexPath.row); can give me correct result.but all notificationEntity.name notificationEntity.describeString is null.i donot know why at the tabelview cell all value of notificationEntity is null.

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