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  • Bug with Set / Get Accessor in .Net 3.5

    - by MarkPearl
    I spent a few hours scratching my head on this one... So I thought I would blog about it in case someone else had the same headache. Assume you have a class, and you are wanting to use the INotifyPropertyChanged interface so that when you bind to an instance of the class, you get the magic sauce of binding to do you updates to the UI. Well, I had a special instance where I wanted one of the properties of the class to add some additional formatting to itself whenever someone changed its value (see the code below).   class Test: INotifyPropertyChanged {     private string_inputValue;     public stringInputValue     {         get        {             return_inputValue;         }         set        {             if(value!= _inputValue)             {                 _inputValue = value+ "Extra Stuff";                 NotifyPropertyChanged("InputValue");                     }         }     }     public eventPropertyChangedEventHandler PropertyChanged;     public voidNotifyPropertyChanged(stringinfo)     {         if(PropertyChanged != null)         {             PropertyChanged(this, newPropertyChangedEventArgs(info));         }     } }   Everything looked fine, but when I ran it in my WPF project, the textbox I was binding to would not update? I couldn’t understand it! I thought the code made sense, so why wasn’t it working? Eventually StackOverflow came to the rescue, where I was told that it was a bug in the .Net 3.5 Runtime and that a fix was scheduled in .Net 4 For those who have the same problem, here is the workaround… You need to put the NotifyPropertyChanged method on the application thread! public string InputValue { get { return _inputValue; } set { if (value != _inputValue) { _inputValue = value + "Extra Stuff"; // // React to the type of measurement // Application.Current.Dispatcher.BeginInvoke((Action)delegate { NotifyPropertyChanged("InputValue"); }); } } }

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  • Apple MagicMouse randomly loses connection

    - by Yuval
    My Magic Mouse periodically randomly loses connection to my macbook, sitting approximately a foot and a half away from it. There are no software updates available for Snow Leopard (10.6.3). I have a bluetooth keyboard (that sits a little closer to the macbook, though I'm not sure this is the issue) that rarely suffers from this problem. Google results mostly suggest to update the software but I have the most updated version of it already. Does anybody have any idea what could be causing the issue? Is this simply a defective mouse? Additional info: I tried replacing the batteries with new ones, making sure they are sitting tightly in their position with no change in behavior (still disconnects periodically). Also, this doesn't seem to be a problem that the mouse is turning itself off to save battery - it does not reconnect when I move or click it. If I wait long enough (a couple of minutes) it reconnects on its own. Otherwise I have to go to the bluetooth menu with my macbook touchpad and choose "yuval's mouse - Connect"

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  • DFS keeps constantly replicating almost all files

    - by Adrian Godong
    We have always had problems with DFS, but recently it has gotten worse (with no apparent reason) to the point it's becoming harmful. We have one master server and DFS connections to other four servers. The four severs don't modify any files, so all replications always propagate from the master to the four other servers. The replicated directory has about 900,000 files. In the recent weeks, every time we check DFS, the DSF backlogs have hundredths of thousand of files. For instance now, the master server now replicates about 700,000 to three of the four servers while the fourth one is fine. Sometimes, only one is off, sometimes two and this time three. Also, it is never the same set of servers. It is inconceivable that something periodically touches all 900,000 files. The biggest change which happens is a scheduled update of several thousand files every six hours. Does anybody have the same problem? Is it a known issue?

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  • Cisco VPN disconnects after 5 seconds with error 422

    - by Marius
    I'm trying to connect to my university's server with VPN using Cisco VPN Client version 5.0.04, but after 5 seconds it disconnects with the error message 422: Lost contact with the secure gateway. Check your connection. From my research on the net it seems this could be because it tries to find my IP, and finds out that this is 127.0.0.1. Then 5 seconds later it discovers that I have a new IP (my actual IP), and it disconnects because I'm not allowed to change IP. Does anyone know how I could fix this, or if there is another reason i get this error? Update I looked through the log, and found this error, which confirms what I thought, except it gets the correct IP first, then changes it to localhost. 87 18:56:53.250 08/24/09 Sev=Warning/3 CM/0xA3100027 Adapter address changed from 149.171.237.25. Current address(es): 127.0.0.1.

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  • Merit and demerits for various Linux fiberchannel multipath options

    - by wzzrd
    On our Linux servers, we currently use HPs qla2xxx drivers, because it has multipathing (active/passive) built in. The are, however, various other options, like Red Hats device-mapper-multipath with the stock qla2xxx drivers (multibus and failover) and things like SecurePath and PowerPath (both of which can do trunking, iirc). Can someone tell me what the merits and demerits of the various options are (if I can ask such a question), besides the obvious fact that the {Secure,Power}Path options cost vast amounts of money? I'm mainly interested in the freely available options, like HPs qla2xxx vs. Red Hats multipathd and possible other open source solutions, but I would like to hear good reasons to go for the commercial solutions too. UPDATE: I'll be benchmarking various options the coming few days (the average of 10 runs of iozone for each option (options being native qla2xxx failver, native qla2xxx multibus, HP qla2xxx failover)). I'll post a summary of results here for those interested.

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  • Disabling kextcache on 10.5.8 and 10.6.3

    - by Jeff Kelley
    We use Radmind to manage our Mac OS X loadsets and, as such, often run into difficulty when new OS releases come out due to, among other things, updated kernel extensions. The workflow in the past (OS revisions <= 10.4) was to delete the kernel extension cache, update the extensions, and then reboot. That worked just fine, as the system would re-create missing caches on boot. In Leopard, you need to delete the caches after replacing the kernel extensions with their new versions, as the system will automatically start creating them when you replace them; the only way to ensure that you don't have invalid extensions cached is to delete the cache before rebooting. I'm looking for a way to prevent the kernel extensions cache from being re-created until the next reboot. If you modify the contents of /System/Library/Extensions/, kextcache will start up automatically. I've looked through /System/Library/LaunchDaemons/ and other places, but I can't find whatever it is that's starting kextcache. Any ideas?

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  • automatically login once windows 2003 server starts

    - by Ertugrul Tamer Kara
    I have a non-daemon server app that my windows 2003 server needs to run all the time. The problem is, every time the server restarts, be it electricity or windows update, someone needs to press ctrl alt del and enter username/password. Then the program starts, as it's in startup. How do I make windows 2003 to automatically log in to administrator or spawn a terminal services session every time the system boots? I know it's against the nature of servers and all. But this is the only thing the server does.

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  • How can I tell which config file Apache is using?

    - by Claudiu
    I'm trying to set up virtual hosts on Mac OS X. I've been modifying httpd.conf and restarting the server, but haven't had any luck in getting it to work. Furthermore, I notice that it's not serving files in the DocumentRoot mentioned in httpd.conf (Libraries/WebServer/Documents), but in a different directory (/usr/local/apache2/htdocs). I don't see this folder mentioned anywhere in httpd.conf. Furthermore, PHP works, but the "LoadModule php5_module" line is commented out. This makes me think it's using another .conf file. How can I figure out which config is actually being loaded? Update: I just deleted that httpd.conf and apache behaves the same after restart, so it definitely wasn't using it!

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  • Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

    - by user22241
    I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the rendering to be skipped if game updates and rendering do not fit into my fixed time-slice (16.667ms). This allows my game to run at identically perceived speeds on different devices. And this works great, things do run at the same speed. However, when the gameloop skips a render call for even one frame, the sprite glitches. And thinking about it, why wouldn't it? You're seeing a sprite move say, an average of 10 pixels every 1.6 seconds, then suddenly, there is a pause of 3.2ms, and the sprite then appears to jump 20 pixels. When this happens 3 or 4 times in close succession, the result is very ugly and not something I want in my game. Therfore, my question is how does one deal with these 'pauses' and 'jumps' - I've read every article on game loops I can find (see below) and my loops are even based off of code from these articles. The articles specifically mention frame skipping but they don't make any reference to how to deal with visual glitches that result from it. I've attempted various game-loops. My loop must have a mechanism in-place to allow rendering to be skipped to keep game-speed constant across multiple devices (or alternative, if one exists) I've tried interpolation but this doesn't eliminate this specific problem (although it looks like it may mitigate the issue slightly as when it eventually draws the sprite it 'moves it back' between the old and current positions so the 'jump' isn't so big. I've also tried a form of extrapolation which does seem to keep things smooth considerably, but I find it to be next to completely useless because it plays havoc with my collision detection (even when drawing with a 'display only' coordinate - see extrapolation-breaks-collision-detection) I've tried a loop that uses Thread.sleep when drawing / updating completes with time left over, no frame skipping in this one, again fairly smooth, but runs differently on different devices so no good. And I've tried spawning my own, third thread for logic updates, but this, was extremely messy to deal with and the performance really wasn't good. (upon reading tons of forums, most people seem to agree a 2 thread loops ( so UI and GL threads) is safer / easier). Now if I remove frame skipping, then all seems to run nice and smooth, with or without inter/extrapolation. However, this isn't an option because the game then runs at different speeds on different devices as it falls behind from not being able to render fast enough. I'm running logic at 60 Ticks per second and rendering as fast as I can. I've read, as far as I can see every article out there, I've tried the loops from My Secret Garden and Fix your timestep. I've also read: Against the grain deWITTERS Game Loop Plus various other articles on Game-loops. A lot of the others are derived from the above articles or just copied word for word. These are all great, but they don't touch on the issues I'm experiencing. I really have tried everything I can think of over the course of a year to eliminate these glitches to no avail, so any and all help would be appreciated. A couple of examples of my game loops (Code follows): From My Secret Room public void onDrawFrame(GL10 gl) { //Rre-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } And from Fix your timestep double t = 0.0; double dt2 = 0.01; double currentTime = System.currentTimeMillis()*0.001; double accumulator = 0.0; double newTime; double frameTime; @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*5)) //Allow 5 'skips' frameTime = (dt*5); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(interpolation); }

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  • Vista machine hardwired cannot see xp laptop on wireless

    - by Kahega
    I have a laptop with windows xp, connected to my wireless router. I am trying to view the shared files on the laptop with my vista desktop computer. The desktop computer is hardwired to the same router. I can see the desktop pc fine on the xp laptop, and view the shared folders. I cannot see the xp laptop when on the desktop pc. I have tried installing the link update for xp, that is not the issue. I have also tried turning off firewalls, no dice. I have scoured google for this issue, and do not see any resolutions. Any suggestions would be appreciated.

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  • Announcing Berkeley DB Java Edition Major Release

    - by Eric Jensen
    Berkeley DB Java Edition 5.0 was just released. There are a number of new features, enhancements, and options in there that our users have been asking for. Chief among them is a new class called DiskOrderedCursor, which greatly increases performance of systems using spinning platter magnetic hard drives. A number of users expressed interest in this feature, including Alex Feinberg of LinkedIn. Berkeley DB Java Edition is part of Project Voldemort, a distributed key/value database used by LinkedIn. There have been many other improvements and optimizations. Concurrency is significantly improved, as is the performance of update and delete operations. New and interesting methods include Environment.preload, which allows multiple databases to be preloaded simultaneously. New Cursor methods enable for more effective searching through the database. We continue to enhance Berkeley DB Java Edition’s High Availability as well. One new feature is the ability to open a replicated node read-only when the master is unavailable. This can allow critical systems to continue offering some functionality, even during a network or master node failure. There’s a lot more in release 5.0. I encourage you to take a look at the extensive changelog yourself. As always, you can download the new release and try it out here: http://www.oracle.com/technetwork/database/berkeleydb/downloads/index.html

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  • Installing mysql-server on 10.04LTS gives "404 Not Found" error

    - by bc1
    Hi I am trying to install mysql on Ubuntu 10.04LTS (Lucid Lynx) and I am getting this error. Is this a server side issue - is the server up? I am running this from the command line on a remote server... sudo apt-get install mysql-server Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: libdbd-mysql-perl libdbi-perl libhtml-template-perl libmysqlclient16 libnet-daemon-perl libplrpc-perl mysql-client-5.1 mysql-client-core-5.1 mysql-common mysql-server-5.1 mysql-server-core-5.1 psmisc Suggested packages: dbishell libipc-sharedcache-perl tinyca mailx The following NEW packages will be installed: libdbd-mysql-perl libdbi-perl libhtml-template-perl libmysqlclient16 libnet-daemon-perl libplrpc-perl mysql-client-5.1 mysql-client-core-5.1 mysql-common mysql-server mysql-server-5.1 mysql-server-core-5.1 psmisc 0 upgraded, 13 newly installed, 0 to remove and 85 not upgraded. Need to get 23.2MB/24.3MB of archives. After this operation, 61.7MB of additional disk space will be used. Do you want to continue [Y/n]? Y Err http://archive.ubuntu.com/ubuntu/ lucid-updates/main mysql-common 5.1.62-0ubuntu0.10.04.1 404 Not Found [IP: 91.189.92.192 80] <more of the same error messages here> Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/m/mysql-dfsg-5.1/mysql-common_5.1.62-0ubuntu0.10.04.1_all.deb 404 Not Found [IP: 91.189.92.166 80] <more of the same error messages here> E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing?

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  • Monitor-Specific Color Profile Results In Yellow Grayscale Images

    - by Zian Choy
    I recently purchased a new Acer S201hl monitor. Many lay reviews compliment its color accuracy with people noting only a bit of a blueish tinge. After a little time, Windows found, and I installed, the Acer drivers via Microsoft Update. During the installation process, the software installed an ICC profile for the monitor from Acer. I recently noticed that when I view photos using Windows Live Photo Gallery, the colors are wrong. For example, grayscale document scans appear with yellow backgrounds instead of white backgrounds. This happens with both my external monitors and my ThinkPad's built-in screen. When I removed the monitor-specific profile from the list of profiles associated with a monitor (for example, removing the Acer profile from the Acer monitor), the problem went away for that screen. I checked with Microsoft KB939395 and though it says "an incorrect color profile [...] is used for the monitor," the profile associated with my ThinkPad's screen seemed to be correct, based on its name.

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  • Libgdx - 2D Mesh rendering overlap glitch

    - by user46858
    I am trying to render a 2D circle segment mesh (quarter circle)using Libgdx/Opengl ES 2.0 but I seem to be getting an overlapping issue as seen in the picture attached. I cant seem to find the cause of the problem but the overlapping disappears/reappears if I drag and resize the window to random sizes. The problem occurs on both pc and android. The strange thing is the first two segments atleast dont seem to be causing any overlapping only the third and/or forth segment.......even though they are all rendered using the same mesh object..... I have spent ages trying to find the cause of the problem before posting here for help so ANY help/advice in finding the cause of this problem would be really appreciated. public class MyGdxGame extends Game { private SpriteBatch batch; private Texture texture; private OrthographicCamera myCamera; private float w; private float h; private ShaderProgram circleSegShader; private Mesh circleScaleSegMesh; private Stage stage; private float TotalSegments; Vector3 virtualres; @Override public void create() { w = Gdx.graphics.getWidth(); h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); ViewPortsize = new Vector2(); TotalSegments = 4.0f; virtualres = new Vector3(1280.0f, 720.0f, 0.0f); myCamera = new OrthographicCamera(); myCamera.setToOrtho(false, w, h); texture = new Texture(Gdx.files.internal("data/libgdx.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); circleScaleSegMesh = createCircleMesh_V3(0.0f,0.0f,200.0f, 30.0f,3, (360.0f /TotalSegments) ); circleSegShader = loadShaderFromFile(new String("circleseg.vert"), new String("circleseg.frag")); shaderProgram.pedantic = false; stage = new Stage(); stage.setViewport(new ExtendViewport(w, h)); Gdx.input.setInputProcessor(stage); } @Override public void render() { .... //render renderInit(); renderCircleScaledSegment(); } @Override public void resize(int width, int height) { stage.getViewport().update(width, height, true); myCamera.position.set( virtualres.x/2.0f, virtualres.y/2.0f, 0.0f); myCamera.update(); } public void renderInit(){ Gdx.gl20.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); batch.setShader(null); batch.setProjectionMatrix(myCamera.combined); } public void renderCircleScaledSegment(){ Gdx.gl20.glEnable(GL20.GL_DEPTH_TEST); Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.gl20.glEnable(GL20.GL_BLEND); batch.begin(); circleSegShader.begin(); Matrix4 modelMatrix = new Matrix4(); Matrix4 cameraMatrix = new Matrix4(); Matrix4 cameraMatrix2 = new Matrix4(); Matrix4 cameraMatrix3 = new Matrix4(); Matrix4 cameraMatrix4 = new Matrix4(); cameraMatrix = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f)).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix.mul(modelMatrix); cameraMatrix2 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(360.0f /TotalSegments) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix2.mul(modelMatrix); cameraMatrix3 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(2*(360.0f /TotalSegments))).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix3.mul(modelMatrix); cameraMatrix4 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f),0.0f - ((360.0f /TotalSegments)/ 2.0f) +(3*(360.0f /TotalSegments)) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix4.mul(modelMatrix); Vector3 box2dpos = new Vector3(0.0f, 0.0f, 0.0f); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix2); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix3); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix4); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.end(); batch.flush(); batch.end(); Gdx.gl20.glDisable(GL20.GL_DEPTH_TEST); Gdx.gl20.glDisable(GL20.GL_BLEND); } public Mesh createCircleMesh_V3(float cx, float cy, float r_out, float r_in, int num_segments, float segmentSizeDegrees){ float theta = (float) (2.0f * MathUtils.PI / (num_segments * (360.0f / segmentSizeDegrees))); float c = MathUtils.cos(theta);//precalculate the sine and cosine float s = MathUtils.sin(theta); float t,t2; float x = r_out;//we start at angle = 0 float y = 0; float x2 = r_in;//we start at angle = 0 float y2 = 0; float[] meshCoords = new float[num_segments *2 *3 *7]; int arrayIndex = 0; //array for triangles without indices for(int ii = 0; ii < num_segments; ii++) { meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t = x; x = c * x - s * y; y = s * t + c * y; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t2 = x2; x2 = c * x2 - s * y2; y2 = s * t2 + c * y2; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; } Mesh myMesh = new Mesh(VertexDataType.VertexArray, false, meshCoords.length, 0, new VertexAttribute(VertexAttributes.Usage.Position, 3, "a_position"), new VertexAttribute(VertexAttributes.Usage.Color, 4, "a_color")); myMesh.setVertices(meshCoords); return myMesh; } }

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  • How to build the rpm package with SHA-256 checksum for files?

    - by larrycai
    In standard alone RHEL 6.4 rpm build environment, the rpm packages is generated with SHA-256 check sum, which is gotten by command rpm -qp --dump xxx.rpm [user@redhat64 abc]$ rpm -qp --dump package/rpm/abc-1.0.1-1.x86_64.rpm .. /opt/company/abc/abc/1.0.1-1/bin/start.sh 507 1398338016 d8820685b6446ee36a85cc1f7387d14537d6f8bf5ce4c5a4ccd2f70e9066c859 0100750 user abcc 0 .. While if it is build in docker environment (still RHEL6.4) the checksum is md5 UPDATE Use Ubuntu 14.04 as docker server, Redhat6.4 is the container inside [user@c1cbdf51d189 abc]$ rpm -qp --dump package/rpm/abc-1.0.1-1.x86_64.rpm .. /opt/company/abc/abc/1.0.1-1/bin/start.sh 507 1401952578 f229759944ba77c3c8ba2982c55bbe70 0100750 user abcc 0 .. If I checked the real file, the file is the same [user@c1cbdf51d189 1.0.1-1]$ sha256sum bin/start.sh d8820685b6446ee36a85cc1f7387d14537d6f8bf5ce4c5a4ccd2f70e9066c859 bin/start.sh [user@c1cbdf51d189 1.0.1-1]$ md5sum bin/start.sh f229759944ba77c3c8ba2982c55bbe70 bin/start.sh How I configure rpmbuild to let generated rpm file is SHA-256 based ?

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  • Is it possible to rent an IP address to mask the server real IP address?

    - by net-girl
    A customer would like to lease an IP address and point it to a dedicated web server with the intention of "masking" the server's IP address so it would be difficult to tell where the site is hosted. I found a company that leases IP addresses here: http://www.webhostingtalk.com/showthread.php?t=1191688 Is this even possible? Can they rent an IP address from a 3rd party in order to hide the server's IP address? Update: My client will be hosting a government leaks site and is trying to become Raid-Proof similar to what the pirate bay did: http://torrentfreak.com/pirate-bay-moves-to-the-cloud-becomes-raid-proof-121017/ Only that I'm worried about using a reverse proxy because of the latency it could cause having the app servers hosted in one data center and the load balancer/reverse proxy in other and also having to pay twice for bandwidth.

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  • Diagnosing xmodmap errors

    - by intuited
    I'm getting this error when trying to use xmodmap to get rid of caps lock: $ xmodmap -e 'clear Lock' X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 118 (X_SetModifierMapping) Value in failed request: 0x17 Serial number of failed request: 8 Current serial number in output stream: 8 I'm running xfce on Maverick "10.10" Meercat. This problem did not occur before I added the Keyboard Layouts applet to a panel; before doing that, I was able to run my xmodmap script to swap Esc and CapsLock: !Remap Caps_Lock as Escape remove Lock = Caps_Lock keysym Caps_Lock = Escape It may be relevant that I chose alt-capslock as the keyboard switch combo in the Keyboard Layouts preferences. I've had a similar problem before, on a different machine, running openbox. On that machine, this problem started when I upgraded to Lucid, and has persisted in Maverick (release 10.10). I reported a bug in xorg. However, it remains unclear whether it's really a problem with xorg, or if I'm just doing something wrong with my configuration. Have other people experienced this problem? Can someone shed some light on what's going on here? It seems there are quite a few layers involved, and I don't understand any of them particularly well, so any information would be helpful. update I've discovered that the problem is specifically triggered by adding the Canada layout variant "Multilingual" (ca-multix). If I instead add the variant "Multilingual (first part)", the problem does not occur. I think this will probably end up being a usable workaround, but I don't yet know what the difference between these variants is. I've filed a freedesktop issue, and am commenting on a related ubuntu issue.

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  • Running IE on OSX with WineBottler: Can't find wine?

    - by AP257
    So I want to run IE7 on OSX 10.6 with WineBottler. I saw it was possible to run IE on Mac with WineBottler, following these instructions. I installed WineBottler and IE7. All was looking good. However, when I tried to open IE7 from the Applications menu, I got an error message: "Can't find Wine. Wine is required to run this program." I then installed wine-devel from macports (which was a bit fiddly as I hit this problem and had to update a lot of dependencies, but it did eventually build). However, even after doing that, I'm still seeing the 'Can't find wine' error message whenever I try to open IE7 or WineBottler. Could anyone advise? Do I need to start wine running somehow?

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  • How can I make OpenGL textures scale without becoming blurry?

    - by adorablepuppy
    I'm using OpenGL through LWJGL. I have a 16x16 textured quad rendering at 16x16. When I change it's scale amount, the quad grows, then becomes blurrier as it gets larger. How can I make it scale without becoming blurry, like in Minecraft. Here is the code inside my RenderableEntity object: public void render(){ Color.white.bind(); this.spriteSheet.bind(); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); GL11.glVertex2f(this.x, this.y); GL11.glTexCoord2f(1,0); GL11.glVertex2f(getDrawingWidth(), this.y); GL11.glTexCoord2f(1,1); GL11.glVertex2f(getDrawingWidth(), getDrawingHeight()); GL11.glTexCoord2f(0,1); GL11.glVertex2f(this.x, getDrawingHeight()); GL11.glEnd(); } And here is code from my initGL method in my game class GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(0.46f,0.46f,0.90f,1.0f); GL11.glViewport(0,0,width,height); GL11.glOrtho(0,width,height,0,1,-1); And here is the code that does the actual drawing public void start(){ initGL(800,600); init(); while(true){ GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); for(int i=0;i<entities.size();i++){ ((RenderableEntity)entities.get(i)).render(); } Display.update(); Display.sync(100); if(Display.isCloseRequested()){ Display.destroy(); System.exit(0); } } }

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  • Cannot install mysql-server on ubuntu 11.10 by either synaptic or terminal

    - by roopunk
    I've been facing this problem with installing some other packages too. Inside terminal I type: sudo apt-get install mysql-server and I get the following: Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: libhtml-template-perl mysql-server-5.1 mysql-server-core-5.1 Suggested packages: libipc-sharedcache-perl tinyca mailx The following NEW packages will be installed: libhtml-template-perl mysql-server mysql-server-5.1 mysql-server-core-5.1 0 upgraded, 4 newly installed, 0 to remove and 0 not upgraded. Need to get 6,260 kB/11.0 MB of archives. After this operation, 25.8 MB of additional disk space will be used. Do you want to continue [Y/n]? Y Err http://ubuntu.oss.eznetsols.org/ubuntu/ oneiric-updates/main mysql-server-5.1 i386 5.1.63-0ubuntu0.11.10.1 Connection failed Err http://ubuntu.oss.eznetsols.org/ubuntu/ oneiric-security/main mysql-server-5.1 i386 5.1.63-0ubuntu0.11.10.1 Connection failed Failed to fetch http://ubuntu.oss.eznetsols.org/ubuntu/pool/main/m/mysql-5.1/mysql-server-5.1_5.1.63-0ubuntu0.11.10.1_i386.deb Connection failed E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing? On trying to install with synaptic package manager, I get the following screenshot I am bascially trying to setup LAMP. Any help/suggestion would be great. Thanks.

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  • hp pavilion g6 1250 wireless problems

    - by Ahmed Kotb
    i have tried using ubuntu 10.04 and ubuntu 11.10 and both have the same problem the driver is detected by the additional propriety drivers wizard and after installation , ubuntu can't see except on wireless network which is not mine (and i can't connect to it as it is secured) there are plenty of wireless networks around me but ubuntu can't detect them and if i tried to connect to one of them as if it was hidden connection time out. the command lspci -nvn | grep -i net gives 04:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller [14e4:4727] (rev 01) 05:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 05) iwconfig gives lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=19 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off i guess it is something related to Broadcom driver .. but i don't know , any help will be appreciated UPDATE: ok i installed a new copy of 11.10 to remove the effect of any trials i have made i followed the link (http://askubuntu.com/q/67806) as suggested all what i have done now is trying the command lsmod | grep brc and it gave me the following brcmsmac 631693 0 brcmutil 17837 1 brcmsmac mac80211 310872 1 brcmsmac cfg80211 199587 2 brcmsmac,mac80211 crc_ccitt 12667 1 brcmsmac then i blacklisted all the other drivers as mentioned in the link the wireless is still disabled.. in the last installation installing the Brodcom STA driver form the additional drivers enabled the menu but as i have said before it wasn't able to connect or even get a list of available networks so what should i do now ? the output of command rfkill list all rfkill list all 0: phy0: Wireless LAN Soft blocked: no Hard blocked: no

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  • Announcing Unbreakable Enterprise Kernel Release 3 for Oracle Linux

    - by Lenz Grimmer
    We are excited to announce the general availability of the Unbreakable Enterprise Kernel Release 3 for Oracle Linux 6. The Unbreakable Enterprise Kernel Release 3 (UEK R3) is Oracle's third major supported release of its heavily tested and optimized Linux kernel for Oracle Linux 6 on the x86_64 architecture. UEK R3 is based on mainline Linux version 3.8.13. Some notable highlights of this release include: Inclusion of DTrace for Linux into the kernel (no longer a separate kernel image). DTrace for Linux now supports probes for user-space statically defined tracing (USDT) in programs that have been modified to include embedded static probe points Production support for Linux containers (LXC) which were previously released as a technology preview Btrfs file system improvements (subvolume-aware quota groups, cross-subvolume reflinks, btrfs send/receive to transfer file system snapshots or incremental differences, file hole punching, hot-replacing of failed disk devices, device statistics) Improved support for Control Groups (cgroups)  The ext4 file system can now store the content of a small file inside the inode (inline_data) TCP fast open (TFO) can speed up the opening of successive TCP connections between two endpoints FUSE file system performance improvements on NUMA systems Support for the Intel Ivy Bridge (IVB) processor family Integration of the OpenFabrics Enterprise Distribution (OFED) 2.0 stack, supporting a wide range of Infinband protocols including updates to Oracle's Reliable Datagram Sockets (RDS) Numerous driver updates in close coordination with our hardware partners UEK R3 uses the same versioning model as the mainline Linux kernel version. Unlike in UEK R2 (which identifies itself as version "2.6.39", even though it is based on mainline Linux 3.0.x), "uname" returns the actual version number (3.8.13). For further details on the new features, changes and any known issues, please consult the Release Notes. The Unbreakable Enterprise Kernel Release 3 and related packages can be installed using the yum package management tool on Oracle Linux 6 Update 4 or newer, both from the Unbreakable Linux Network (ULN) and our public yum server. Please follow the installation instructions in the Release Notes for a detailed description of the steps involved. The kernel source tree will also available via the git source code revision control system from https://oss.oracle.com/git/?p=linux-uek3-3.8.git If you would like to discuss your experiences with Oracle Linux and UEK R3, we look forward to your feedback on our public Oracle Linux Forum.

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  • Replication with SQL Server 2005 Express Edition and SQL Compact Edition 3.5

    - by Andy Gable
    I need some information on SQL Server 2005 Express edition. What I want to do is have my central database servin local machine databases IE back office Cental database |------------------- Shop floor Terminal 1 |------------------- Shop Floor Terminal 2 |------------------- Shop Floor Terminal 3 |------------------- Shop Floor Terminal 4 |------------------- Shop Floor Terminal 5 |------------------- Shop Floor Terminal 6 I want is so that Shop floor terminals would PULL down ANY changes to the database as and when they happen (selected changes are needed change would be Add new item / Edit Item info that is used by Shop floor terminal (ie price, description, sale group) Is this possible with SQL 2005? I have the ability to make my own Sync Applciation but I would need to know what to look for in the database that trigers a update Many thanks for any advice you can give Andy

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  • Google+ Platform Office Hours for April 11, 2012: Recent Activity jQuery Plugin

    Google+ Platform Office Hours for April 11, 2012: Recent Activity jQuery Plugin Here is the edited video from last week's Google+ platform office hours. Discuss this video on Google+: goo.gl This week we spent the first half of the show live coding a jQuery plugin that fetched recent public activity from a Google+ profile or page for inclusion on your website. Get the source code: goo.gl 1:15 - A demo of the implemented plugin 2:04 - The design of the plugin 2:57 - The coding begins! - Use the Google+ badge config tool to discover your userId (goo.gl or follow these instructions for pages: goo.gl Q&A 17:10 - Is there any kind of beta group that I can join for Google+? - Sign up for for the publisher preview group - goo.gl 19:03 - When will the API be available? 20:11 - When will there be more moderation tools for hangouts? 21:36 - How do I get Hangouts on air? 22:18 - An update on last week's report of Google Analytics social actions not agreeing with the +1 button count 25:53 - How do I join the hangout for these office hours? 26:44 - Using the activities search API is there any way to only see new activities? 28:18 - An announcement about our future office hours schedule From: GoogleDevelopers Views: 3387 47 ratings Time: 29:29 More in Science & Technology

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  • Installing Ruby on Rails on Ubuntu 10.04: A Living Nightmare

    - by emptyset
    Update #3: Starting over from scratch, shortened this post, decided to re-install a clean copy of Ubuntu 10.04 on a VM and go through the walk-through again. So, all the steps go without a hitch. As root: root@ubuntu:~/rubygems-1.3.7# ruby -v ruby 1.8.7 (2010-01-10 patchlevel 249) [x86_64-linux] root@ubuntu:~/rubygems-1.3.7# gem -v 1.3.7 root@ubuntu:~/rubygems-1.3.7# rails -v Rails 2.3.8 Now, as myself (in a separate term): emptyset@ubuntu:~$ ruby -v ruby 1.8.7 (2010-01-10 patchlevel 249) [x86_64-linux] emptyset@ubuntu:~$ gem -v /usr/local/lib/site_ruby/1.8/rubygems.rb:10:in `require': no such file to load -- rubygems/defaults (LoadError) from /usr/local/lib/site_ruby/1.8/rubygems.rb:10 from /usr/local/bin/gem:8:in `require' from /usr/local/bin/gem:8 emptyset@ubuntu:~$ rails -v bash: /usr/bin/rails: Permission denied So, this appears to be a permissions issue, but I don't understand why. Specifically, if I have to start making things go+rx all over the place, I really need to understand which specific files need the permissions change.

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