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  • Mobile Friendly Websites with CSS Media Queries

    - by dwahlin
    In a previous post the concept of CSS media queries was introduced and I discussed the fundamentals of how they can be used to target different screen sizes. I showed how they could be used to convert a 3-column wide page into a more vertical view of data that displays better on devices such as an iPhone:     In this post I'll provide an additional look at how CSS media queries can be used to mobile-enable a sample site called "Widget Masters" without having to change any server-side code or HTML code. The site that will be discussed is shown next:     This site has some of the standard items shown in most websites today including a title area, menu bar, and sections where data is displayed. Without including CSS media queries the site is readable but has to be zoomed out to see everything on a mobile device, cuts-off some of the menu items, and requires horizontal scrolling to get to additional content. The following image shows what the site looks like on an iPhone. While the site works on mobile devices it's definitely not optimized for mobile.     Let's take a look at how CSS media queries can be used to override existing styles in the site based on different screen widths. Adding CSS Media Queries into a Site The Widget Masters Website relies on standard CSS combined with HTML5 elements to provide the layout shown earlier. For example, to layout the menu bar shown at the top of the page the nav element is used as shown next. A standard div element could certainly be used as well if desired.   <nav> <ul class="clearfix"> <li><a href="#home">Home</a></li> <li><a href="#products">Products</a></li> <li><a href="#aboutus">About Us</a></li> <li><a href="#contactus">Contact Us</a></li> <li><a href="#store">Store</a></li> </ul> </nav>   This HTML is combined with the CSS shown next to add a CSS3 gradient, handle the horizontal orientation, and add some general hover effects.   nav { width: 100%; } nav ul { border-radius: 6px; height: 40px; width: 100%; margin: 0; padding: 0; background: rgb(125,126,125); /* Old browsers */ background: -moz-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* FF3.6+ */ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(125,126,125,1)), color-stop(100%,rgba(14,14,14,1))); /* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* Opera 11.10+ */ background: -ms-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* IE10+ */ background: linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* W3C */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#7d7e7d', endColorstr='#0e0e0e',GradientType=0 ); /* IE6-9 */ } nav ul > li { list-style: none; float: left; margin: 0; padding: 0; } nav ul > li:first-child { margin-left: 8px; } nav ul > li > a { color: #ccc; text-decoration: none; line-height: 2.8em; font-size: 0.95em; font-weight: bold; padding: 8px 25px 7px 25px; font-family: Arial, Helvetica, sans-serif; } nav ul > li a:hover { background-color: rgba(0, 0, 0, 0.1); color: #fff; }   When mobile devices hit the site the layout of the menu items needs to be adjusted so that they're all visible without having to swipe left or right to get to them. This type of modification can be accomplished using CSS media queries by targeting specific screen sizes. To start, a media query can be added into the site's CSS file as shown next: @media screen and (max-width:320px) { /* CSS style overrides for this screen width go here */ } This media query targets screens that have a maximum width of 320 pixels. Additional types of queries can also be added – refer to my previous post for more details as well as resources that can be used to test media queries in different devices. In that post I emphasize (and I'll emphasize again) that CSS media queries only modify the overall layout and look and feel of a site. They don't optimize the site as far as the size of the images or content sent to the device which is important to keep in mind. To make the navigation menu more accessible on devices such as an iPhone or Android the CSS shown next can be used. This code changes the height of the menu from 40 pixels to 100%, takes off the li element floats, changes the line-height, and changes the margins.   @media screen and (max-width:320px) { nav ul { height: 100%; } nav ul > li { float: none; } nav ul > li a { line-height: 1.5em; } nav ul > li:first-child { margin-left: 0px; } /* Additional CSS overrides go here */ }   The following image shows an example of what the menu look like when run on a device with a width of 320 pixels:   Mobile devices with a maximum width of 480 pixels need different CSS styles applied since they have 160 additional pixels of width. This can be done by adding a new CSS media query into the stylesheet as shown next. Looking through the CSS you'll see that only a minimal override is added to adjust the padding of anchor tags since the menu fits by default in this screen width.   @media screen and (max-width: 480px) { nav ul > li > a { padding: 8px 10px 7px 10px; } }   Running the site on a device with 480 pixels results in the menu shown next being rendered. Notice that the space between the menu items is much smaller compared to what was shown when the main site loads in a standard browser.     In addition to modifying the menu, the 3 horizontal content sections shown earlier can be changed from a horizontal layout to a vertical layout so that they look good on a variety of smaller mobile devices and are easier to navigate by end users. The HTML5 article and section elements are used as containers for the 3 sections in the site as shown next:   <article class="clearfix"> <section id="info"> <header>Why Choose Us?</header> <br /> <img id="mainImage" src="Images/ArticleImage.png" title="Article Image" /> <p> Post emensos insuperabilis expeditionis eventus languentibus partium animis, quas periculorum varietas fregerat et laborum, nondum tubarum cessante clangore vel milite locato per stationes hibernas. </p> </section> <section id="products"> <header>Products</header> <br /> <img id="gearsImage" src="Images/Gears.png" title="Article Image" /> <p> <ul> <li>Widget 1</li> <li>Widget 2</li> <li>Widget 3</li> <li>Widget 4</li> <li>Widget 5</li> </ul> </p> </section> <section id="FAQ"> <header>FAQ</header> <br /> <img id="faqImage" src="Images/faq.png" title="Article Image" /> <p> <ul> <li>FAQ 1</li> <li>FAQ 2</li> <li>FAQ 3</li> <li>FAQ 4</li> <li>FAQ 5</li> </ul> </p> </section> </article>   To force the sections into a vertical layout for smaller mobile devices the CSS styles shown next can be added into the media queries targeting 320 pixel and 480 pixel widths. Styles to target the display size of the images in each section are also included. It's important to note that the original image is still being downloaded from the server and isn't being optimized in any way for the mobile device. It's certainly possible for the CSS to include URL information for a mobile-optimized image if desired. @media screen and (max-width:320px) { section { float: none; width: 97%; margin: 0px; padding: 5px; } #wrapper { padding: 5px; width: 96%; } #mainImage, #gearsImage, #faqImage { width: 100%; height: 100px; } } @media screen and (max-width: 480px) { section { float: none; width: 98%; margin: 0px 0px 10px 0px; padding: 5px; } article > section:last-child { margin-right: 0px; float: none; } #bottomSection { width: 99%; } #wrapper { padding: 5px; width: 96%; } #mainImage, #gearsImage, #faqImage { width: 100%; height: 100px; } }   The following images show the site rendered on an iPhone with the CSS media queries in place. Each of the sections now displays vertically making it much easier for the user to access them. Images inside of each section also scale appropriately to fit properly.     CSS media queries provide a great way to override default styles in a website and target devices with different resolutions. In this post you've seen how CSS media queries can be used to convert a standard browser-based site into a site that is more accessible to mobile users. Although much more can be done to optimize sites for mobile, CSS media queries provide a nice starting point if you don't have the time or resources to create mobile-specific versions of sites.

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  • How to install Hercules Webcam Deluxe

    - by Cmorales
    I am trying to install a Hercules Webcam Deluxe on my Ubuntu 11.10 (64 bits). I followed this guide: https://help.ubuntu.com/community/Ov51x Step by step, only changing wget http://www.rastageeks.org/downloads/ov51x-jpeg/ov51x-jpeg-1.5.4.tar.gz by 1.5.9, because that is the latest version. I get stacked here: 2.4. Prepare the installation files make 2.5. Compile Compile the modules: sudo make install Because, when I enter that in a terminal, I get this error: make: *** No hay objetivos. Alto. For you, non Spanish-speaking-people, that is roughly translated as: "There are no objectives. Stop" So... what can I do? Thanks Edit: Terminal output: Configurando build-essential (11.5ubuntu1) ... mrpotato@mrsobremesa:~$ wget http://www.rastageeks.org/downloads/ov51x-jpeg/ov51x-jpeg-1.5.9.tar.gz --2011-12-08 03:33:47-- http://www.rastageeks.org/downloads/ov51x-jpeg/ov51x-jpeg-1.5.9.tar.gz Resolviendo www.rastageeks.org... 213.251.174.188 Conectando a www.rastageeks.org|213.251.174.188|:80... conectado. Petición HTTP enviada, esperando respuesta... 200 OK Longitud: 88197 (86K) [application/x-gzip] Guardando en: «ov51x-jpeg-1.5.9.tar.gz.1» 100%[======================================>] 88.197 245K/s en 0,4s 2011-12-08 03:33:47 (245 KB/s) - «ov51x-jpeg-1.5.9.tar.gz.1» guardado [88197/88197] mrpotato@mrsobremesa:~$ tar -xvf ov51x-jpeg-1.5.9.tar.gz ov51x-jpeg-1.5.9/ ov51x-jpeg-1.5.9/test/ ov51x-jpeg-1.5.9/test/Makefile ov51x-jpeg-1.5.9/test/getjpeg.c ov51x-jpeg-1.5.9/Makefile ov51x-jpeg-1.5.9/ov51x-jpeg-core.c ov51x-jpeg-1.5.9/ov518-decomp.c ov51x-jpeg-1.5.9/ov51x-jpeg.h ov51x-jpeg-1.5.9/ov519-decomp.c ov51x-jpeg-1.5.9/ov511-decomp.c ov51x-jpeg-1.5.9/ov7670.h ov51x-jpeg-1.5.9/ChangeLog mrpotato@mrsobremesa:~$ cd ov51x-jpeg-1.5.9 mrpotato@mrsobremesa:~/ov51x-jpeg-1.5.9$ make make: *** No hay objetivos. Alto. mrpotato@mrsobremesa:~/ov51x-jpeg-1.5.9$ sudo make make: *** No hay objetivos. Alto. mrpotato@mrsobremesa:~/ov51x-jpeg-1.5.9$

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  • my apostrophe turns into ‚Äô

    - by Bryce Naron
    i'm trying to send the iOS device name along with the deviceToken to my server in didRegisterForRemoteNotificationsWithDeviceToken.. my device has an apostrophe in it and the request string shows as ....&name=John+Doe’s+iPhone ... I've tried replacing "'" with "" and "’" with "" .. but neither fix it.. i assume i need to convert the encoding? NSString *string = [[UIDevice currentDevice] name]; output-> John Doe’s iPhone EDIT output is from NSLog(string);

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  • Using PDF in iPad

    - by RVN
    Has Anyone tried using PDF in iPad Application, using CGPDf functions. I have used this in iPhone and it works perfectly , but when i use the same code in iPad , the Page are Shrunk in size, after a try outs i set the Scale as follows CGContextScaleCTM(context,1.85, -1.80); This time the it fits the screen perfectly , but that was just a trial and error , why does it not fit the screen as in iPhone, i have set the view size correctly too. Anyone having a clue about it please let me know. and also this is my drawRect method where i am drawing the PDF page void drawRect:(CGRect)rect{ UIGraphicsBeginPDFPage(); CGContextRef context = UIGraphicsGetCurrentContext(); CGPDFPageRef page = CGPDFDocumentGetPage(pdf, pageNumber); CGContextSaveGState(context); CGContextTranslateCTM(context, 1.0, self.frame.size.height); CGContextScaleCTM(context,1.0, -1.0); CGContextDrawPDFPage(context, page); CGContextRestoreGState(context); } Thanks

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  • APNS: Not receving any feedback for registerForRemoteNotificationTypes: neither +/-

    - by vviji
    Hi, I have been trying to use the default code in the iPhone APNS documentation to generate a device token using registerForRemoteNotificationTypes() but without succes. Neither the didRegisterForRemoteNotificationsWithDeviceToken or the didFailToRegisterForRemoteNotificationsWithError is called. I had placed a UIAlert in both these methods- both did not appear. My iPhone is acceesing APNS using Wi/Fi using DHCP.(& am able to browse ) Is there any other setting that needs to to be done to genrate a device token? can someone post a working code which can be used to generate device token? Thanks, V

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  • How can I use Functions in VB.NET that's not in App_code

    - by megatoast
    I am currently working with an IPhone API which consist of about 40 pages of aspx along with their respective aspx.vb pages. They are all partial classes because the API continues to add other phone platforms to it. Currently I have them residing just in a folder. /API/0.1 and /API/1.0 ... How would I call the functions from those IPhone API classes without having to put them in the App_code? example: I have a partial class SetTextBroadcast with a function like this Function BroadcastMessage(ByVal Brodcast_recipient() As net.pmgateway.Recipient, ByVal str_Message As String) As net.pmgateway.Reply 'code here End Function How do i use that function in a webform? or do I need to put it in App_Code? something like this is what i'm looking for. Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim objSetTextBroadCast as new SetTextBroadCast() End Sub but i get type "SetTextBroadCast" not defined. thanks for your help

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  • Open source license for test code

    - by Gary
    I'm creating a project to house an iPhone library for common code for the iPhone... essentially it's a library that'll save people from finding solutions to common problems that amount to copying and pasting snippets of code. The site is located here: http://code.google.com/p/devkit-bb/ I licensed it under Eclipse, because fosters the extension of the library without requiring constraints like LGPL on object files being provided/made available, which would be the case since everything is statically linked. What I'm wondering is how/what license to apply to the unit tests? Since they essentially demonstrate how to use various interfaces and components. Thus they're designed for potential copy and paste situations, and I don't want people who might end up using this as part of the building blocks of their environment to feel like the license would prohibit that "derivative work", ie. their application or game.

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  • Why not standard Android emulators?

    - by Gerry
    I'm new to Android, but have published iphone and bberry apps. I see that I have to create an emulator using the SDK, before I can write and test an app. Why are there no default emulators? Why not at least a Nexus one, or HTC hero emulator shipped with the product? Sure its supposed to be flexible, but why not make it easy to create hello world and play around with a virtual Android phone? Both blackberry and iphone come with default simulators when you download the sdk. Thanks, Gerry

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  • Themes for jQTouch

    - by Leticia Meyer
    I've been using jQTouch to make an iphone-like website. But, I don't want it to look like a native iPhone app (Since people will be using it on other phones), but I don't really like the included JQT theme. Anyone know any other themes? I've searched long and hard, but can't find any. If worst comes to worse, I guess I could always make my own, but I'm not too good at graphics. Just wondering if anybody knows about any others, including those in demos? Thanks in advance! -Leticia Meyer

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  • how to change UIKit UIImage:drawInRect method to AppKIt NSImage:drawInRect Method

    - by user322111
    Hi, i'm porting an iphone app to Mac app,there i have to change all the UIKit related class to AppKit. if you can help me on this really appreciate. is this the best way to do below part.. Iphone App--using UIKit UIGraphicsPushContext(ctx); [image drawInRect:rect]; UIGraphicsPopContext(); Mac Os--Using AppKit [NSGraphicsContext saveGraphicsState]; NSGraphicsContext * nscg = [NSGraphicsContext graphicsContextWithGraphicsPort:ctx flipped:YES]; [NSGraphicsContext setCurrentContext:nscg]; NSRect rect = NSMakeRect(offset.x * scale, offset.y * scale, scale * size.width, scale * size.height); [NSGraphicsContext restoreGraphicsState]; [image drawInRect:rect fromRect:NSMakeRect( 0, 0, [image size].width, [image size].height ) operation:NSCompositeClear fraction:1.0];

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  • How can I block a specific type of DDoS attack?

    - by Mark
    My site is being attacked and is using up all the RAM. I looked at the Apache logs and every malicious hit seems to simply be a POST request on /, which is never required by a normal user. So I thought and wondered if there's any sort of solution or utility that will monitor my Apache logs and block every IP that performs a POST request on the site root. I'm not familiar with DDoS protection and searching didn't seem to give me an answer, so I came here. Thanks. Example logs: 103.3.221.202 - - [30/Sep/2012:16:02:03 +0000] "POST / HTTP/1.1" 302 485 "-" "Mozilla/5.0 (iPad; CPU OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3" 122.72.80.100 - - [30/Sep/2012:16:02:03 +0000] "POST / HTTP/1.1" 302 485 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_4) AppleWebKit/536.11 (KHTML, like Gecko) Chrome/20.0.1132.47 Safari/536.11" 122.72.28.15 - - [30/Sep/2012:16:02:04 +0000] "POST / HTTP/1.1" 302 485 "-" "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; SV1; .NET CLR 2.0.50727)" 210.75.120.5 - - [30/Sep/2012:16:02:04 +0000] "POST / HTTP/1.1" 302 485 "-" "Mozilla/5.0 (Windows NT 6.1; rv:12.0) Gecko/20100101 Firefox/12.0" 122.96.59.103 - - [30/Sep/2012:16:02:04 +0000] "POST / HTTP/1.1" 302 485 "-" "Mozilla/5.0 (Linux; U; Android 2.2; fr-fr; Desire_A8181 Build/FRF91) App3leWebKit/53.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1" 122.96.59.103 - - [30/Sep/2012:16:02:04 +0000] "POST / HTTP/1.1" 302 485 "-" "Mozilla/5.0 (Linux; U; Android 2.2; fr-fr; Desire_A8181 Build/FRF91) App3leWebKit/53.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1" 122.72.124.3 - - [30/Sep/2012:16:02:04 +0000] "POST / HTTP/1.1" 302 485 "-" "Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:13.0) Gecko/20100101 Firefox/13.0.1" 122.72.112.148 - - [30/Sep/2012:16:02:04 +0000] "POST / HTTP/1.1" 302 485 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10.7; rv:13.0) Gecko/20100101 Firefox/13.0.1" 190.39.210.26 - - [30/Sep/2012:16:02:04 +0000] "POST / HTTP/1.0" 302 485 "-" "Mozilla/5.0 (Windows NT 6.0; rv:13.0) Gecko/20100101 Firefox/13.0.1" 210.213.245.230 - - [30/Sep/2012:16:02:04 +0000] "POST / HTTP/1.0" 302 485 "-" "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; SV1; .NET CLR 2.0.50727)" 101.44.1.25 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (iPhone; CPU iPhone OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3" 101.44.1.28 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1; rv:13.0) Gecko/20100101 Firefox/13.0.1" 101.44.1.28 - - [30/Sep/2012:16:02:14 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1; rv:13.0) Gecko/20100101 Firefox/13.0.1" 103.3.221.202 - - [30/Sep/2012:16:02:13 +0000] "POST / HTTP/1.1" 302 466 "-" "Mozilla/5.0 (iPad; CPU OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3" 211.161.152.104 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1)" 101.44.1.25 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1) AppleWebKit/536.11 (KHTML, like Gecko) Chrome/20.0.1132.47 Safari/536.11" 101.44.1.25 - - [30/Sep/2012:16:02:11 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1) AppleWebKit/536.11 (KHTML, like Gecko) Chrome/20.0.1132.47 Safari/536.11" 211.161.152.105 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2) Gecko/20100115 Firefox/3.6" 211.161.152.105 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1; MRA 5.8 (build 4157); .NET CLR 2.0.50727; AskTbPTV/5.11.3.15590)" 211.161.152.105 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1; MRA 5.8 (build 4157); .NET CLR 2.0.50727; AskTbPTV/5.11.3.15590)" 101.44.1.25 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1) AppleWebKit/536.11 (KHTML, like Gecko) Chrome/20.0.1132.47 Safari/536.11" 101.44.1.25 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (iPhone; CPU iPhone OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3" 211.161.152.108 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (iPad; CPU OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3" 101.44.1.28 - - [30/Sep/2012:16:02:13 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1; rv:13.0) Gecko/20100101 Firefox/13.0.1" 211.161.152.106 - - [30/Sep/2012:16:02:11 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1; rv:5.0.1) Gecko/20100101 Firefox/5.0.1" 103.3.221.202 - - [30/Sep/2012:16:02:13 +0000] "POST / HTTP/1.1" 302 466 "-" "Mozilla/5.0 (iPad; CPU OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3" 101.44.1.28 - - [30/Sep/2012:16:02:11 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1; rv:13.0) Gecko/20100101 Firefox/13.0.1" 211.161.152.105 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1; MRA 5.8 (build 4157); .NET CLR 2.0.50727; AskTbPTV/5.11.3.15590)" 211.161.152.104 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1)" 211.161.152.104 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1)" 211.161.152.105 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2) Gecko/20100115 Firefox/3.6" 101.44.1.25 - - [30/Sep/2012:16:02:10 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1) AppleWebKit/536.11 (KHTML, like Gecko) Chrome/20.0.1132.47 Safari/536.11" 122.72.124.2 - - [30/Sep/2012:16:02:17 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1; rv:13.0) Gecko/20100101 Firefox/13.0.1" 122.72.124.2 - - [30/Sep/2012:16:02:11 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1; rv:13.0) Gecko/20100101 Firefox/13.0.1" 122.72.124.2 - - [30/Sep/2012:16:02:17 +0000] "POST / HTTP/1.1" 302 522 "-" "Mozilla/5.0 (Windows NT 5.1; rv:13.0) Gecko/20100101 Firefox/13.0.1" 210.213.245.230 - - [30/Sep/2012:16:02:12 +0000] "POST / HTTP/1.0" 302 522 "-" "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; SV1; .NET CLR 2.0.50727)" iptables -L: Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination - bui@debian:~$ sudo iptables -I INPUT 1 -m string --algo bm --string 'Keep-Alive: 300' -j DROP iptables: No chain/target/match by that name. bui@debian:~$ sudo iptables -A INPUT -m string --algo bm --string 'Keep-Alive: 300' -j DROP iptables: No chain/target/match by that name.

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  • UIViewController not oreintating. Methods not called

    - by capple
    Greetings, This question does seem to be an ongoing saga in the world of iphone SDK... so heres my contribution... Had two separate projects from the same template... one semi-works, the other not at all... Please let me explain my steps... used this basic GL ES template //iphonedevelopment.blogspot.com/2008/12/opengl-project-template-for-xcode.html had to sort out some of the 'Release' configuration but otherwises has eveything I need to add orientation to a GL ES project. One my first project, did my stuff, then added these methods.... -(BOOL)shouldAutoRotateToInterfaceOrientation ..... -(void)willRotateToInterfaceOrientation .... -(void)didRotateFromInterfaceOrientation .... -(void)willAnimateRotationToInterfaceOrientation .... And understand what they do (or are trying to do in my case), the (BOOL)should... gets called once when the view controller is created, and returns 'YES'. But after that none of the other methods are called! So I started from scratch with a blank template (GL ES one from above)...and added minimum to support auto rotation. But this time none of the methods get called! So I investigated .... //developer.apple.com/iphone/library/qa/qa2010/qa1688.html as it said, I added the GLViewController.view first, then added the GLview as subviews of the application delegate. Nothing! Then found this //www.iphonedevsdk.com/forum/iphone-sdk-development/44993-how-determine-ipad-launch-orientation.html which states to enable orientation notifications [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; and then subsequently disable them in the view controller... makes sense...did it, nothing... I think the notifications might be on by default though, since I didn't need to enable them in the first project, yet it still try to verify a orientation (i.e (BOOL)shouldAutoRotate... )... If any one could help me out it would be greatly appreciated as this issue is driving me insane. Thanks in advance. The code can be found here ... http://rapidshare.com/files/392053688/autoRotation.zip N.B These projects avoid nib/xib resources, would like to keep it that way if possible. P.S iPad device not out where I am so I cannot test on a device yet. Would be nice for it to work on the simulator.

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  • Can somebody explain this Objective C method declaration syntax

    - by Doug R
    I'm working through an iPhone development book* without really knowing Objective C. For the most part I'm able to follow what's going on, but there are a few method declarations like the one below that I'm having a bit of trouble parsing. For example: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section { return [self.controllers count]; //controllers is an instance variable of type NSArray in this class } It looks this is a method called numberOfRowsInSection, and it returns an NSInteger, and takes an NSInteger as a parameter which is locally called 'section'. But I don't understand all the references to tableView, or why this takes a parameter when it is not used within the method. Can somebody clarify this? Thanks. *p. 258, Beginning iPhone 3 Development, by Mark and LaMarche, published by Apress

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  • Cocoa touch SDK 3.2 - How to play video

    - by teepusink
    Hi, How do I play video on SDK 3.2 (iPad)? Read many questions here but they talked mostly for iPhone. For example, the MoviePlayer example here http://developer.apple.com/iphone/library/samplecode/MoviePlayer_iPhone/Introduction/Intro.html That works on 3.1.3 but when I run it on 3.2, it doesn't work. So basically I'm able to play a video on 3.1.3 using this code but the same code won't run on 3.2 NSString *moviePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Movie.mp4"]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:moviePath]]; moviePlayer.movieControlMode = MPMovieControlModeDefault; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieFinishedCallback:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; [moviePlayer play]; Thanks, Tee

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  • How does the momentum/inertial scroll work with the Magic Mouse on NSScrollView?

    - by jbrennan
    When you scroll with the newer Apple Magic Mouse (at least on 10.6, I can't confirm any previous Mac OS) you get inertial scroll like scrolling on iPhone (that is, after a flick of the finger to scroll, it doesn't abruptly stop, but instead gradually slows down). This behaviour is "for free" with all NSScrollViews, it would appear. There are exceptional cases, such as Tweetie for Mac (I've heard Tweetie was written with a custom Table View class that works akin to how UITableView works on iPhone). My question is, how do the scroll views know how to do this inertial scrolling? My guess is the mouse [driver] repeatedly sends scroll events with a dampening scroll magnitude (or something like that) over the scroll period. But I'm not really sure how it works. I am having some scrolling problems in my scrollview class and I'm trying to figure out why (obviously we don't have the source code to Tweetie to see why it doesn't get the proper scrolling), but just trying to better understand how it works in order to fix my own problems.

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  • Is MonoTouch worth the cost or should I just learn Objective-C?

    - by jamesaharvey
    After sitting through a session today on Mono at a local .Net event, the use of MonoTouch was 'touched' upon as an alternative for iPhone development. Being very comfortable in C# and .Net, it seems like an appealing option, despite some of the quirkiness of the Mono stack. However, since MonoTouch costs $400, I'm somewhat torn on if this is the way to go for iPhone development. Anyone have an experience developing with MonoTouch and Objective-C, and if so is developing with MonoTouch that much simpler and quicker than learning Objective-C, and in turn worth the $400?

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  • Phonegap - Share functionality to Email, Twitter and Facebook

    - by Nik
    Hi, is there an example how to programm the functionality with the Phonegap Framework to share a URL to email, twitter and Facebook? For Example in Android this functionality is in 90% of the apps. In Iphone it is in any Apps. In the app of techcrunch for Iphone you can see it, when You open an article. It is possible to create this with phonegap too? Please for examples or docu if it is possible. Thanks and Happy New Year Cheers Nik

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  • Xcode & 64 bit & 32 bit Question

    - by I00I
    Hello All, I have a 32bit iMac that I am writing an iPhone app in Xcode with, and I was wondering if I saved my project to a flash drive and dropped it on my MacBookPro which is 64 bit and continued to code the iPhone project on my laptop in Xcode would this cause a problem? I don't see how it would since the target is not for either of those computers, but I thought I would ask since I would like to work on the project when I am not always around my iMac. Are there any gottcha's with doing this that I should look out for? Thanks, I00I

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  • Does Android support near real time push notification

    - by j pimmel
    I recently learned about the ability of iPhone apps to receive nearly instantaneous notifications to apps. This is provided in the form of push notifications, a bespoke protocol which keeps an always on data connection to the iPhone and messages binary packets to the app, which pops up alerts incredibly quickly, between 0.5 - 5 seconds from server app send to phone app response time. This is sent as data - rather than SMS - in very very small packets charged as part of the data plan not as incoming messages. I would like to know if using Android there is either a similar facility, or whether it's possible to implement something close to this using Android APIs. To clarify I define similar as: Not an SMS message, but some data driven solution As real time as is possible Is scalable - ie: as the server part of a mobile app, I could notify thousands of app instances in seconds I appreciate the app could be pull based, HTTP request/response style, but ideally I don't want to to be polling that heavily just to check for notification .. besides which it's like drip draining the data plan.

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  • UI Components for Windows Mobile Applications (.NET Compact Framework)

    - by splattne
    Applications which run on mobile devices have special user interface requirements. I think Apple did a great job introducing innovative controls on the iPhone/iPod touch platform. Now, I have to design an application for the Windows Mobile platform using the .NET Compact Framework (Visual Studio 2008). I wonder if there are some commercial or open source UI control sets available which are similar to the iPhone / iPod touch UI elements: Scrolling panels based on gestures Instead of a dropdownlist: a new panel with a large list of items Sliding panels etc. I couldn't find any useful products/code. Maybe there is somebody out there with more experience who could help.

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  • Touching an object in a tweened animation?

    - by Michael
    I'm having trouble porting a simple game I developed for the iPhone over to Android. The game has an animated ball which moves from Point A to Point B. The user must touch the ball before it reaches point B or lose the game. This was easy to implement on the iPhone using Core Animation since I could locate the current position of the ball by accessing its animation layer. In Android, I attempted to recreate the game using tweened animation and represented the ball as a Drawable. My issue is that I can't determine if the user is touching the spot because the Drawable apparently bounds do not update as the ball visually moves - making the program think the ball is always in its original position. While searching these forums I saw an Android team dev. confirm that you can't get the current location in a tweened animation but offered no solution for a workaround. Can I accomplish this on the Android using my current approach? If not, what approach should I use? Best regards, Michael

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  • iOS - conditional compilation (xcode)

    - by sol
    I have created an additional iPad target for what was originally an iphone app. From the Apple docs: "In nearly all cases, you will want to define a new view controller class to manage the iPad version of your application interface, especially if that interface is at all different from your iPhone interface. You can use conditional compilation to coordinate the creation of the different view controllers." But they don't give any example or detail on what conditional compilation is. Can anyone give an example? And where would I do this?

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