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  • JMenuBar dropping down to a "custom" JPanel and "erased"

    - by Jani
    The JMenuItems of JMenuBar drops down to a JPanel added to the JFrame, but the JPanel erases the JMenuItems. Do I supposed to pause the re-drawing of the JPanel? I'm using getGraphics() on the JPanel for drawing an image, this method is called from a thread with (for example) 200 ms delay. edit: It's a (very simple) game inside the JPanel. (I've added a field "paused" to the JPanel and i've edited the paint method so it repaints the JPanel only if paused is false, however I don't know if this "solution" is good. (It's set to true when the user clicks on a menu and set to false when selects or cancels it.)

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  • Canvas context used but not updated on canvas

    - by John Doe
    I am developing an small html5 game, where I have the following code: if(object.blocks){ var blocks = object.blocks, that = this; each(blocks,function(index){ that.blocks.push(new Block(this[index])); }); } I receive an object with some configuration and instantiate blocks with it. It works fine, but the Block class has an method, called draw: this.draw = function (ctx){ if(ctx){ var colors = ['#FF0000','#FFFF00','#0000FF','#00FF00'], color = Math.round(Math.random() * colors.length-1); ctx.fillStyle = colors[color]; ctx.fillRect(this.x,this.y,this.width,this.height); } }; It was working before I moved it into the Block class, but now it draws nothing. This is the code that calls draw: render: function(ctx){ each(this.blocks,function(index){ this[index].draw(ctx); }); } The context comes from the html page, from the main canvas.

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  • Sonar default, meet "container state was: CONSTRUCTED"

    - by larry cai
    Environment: hudson/sonar/maven2 in ubuntu locally with default parameters And I got the log from hudson below, I can't figure out where is the problem. [INFO] Sonar host: http://localhost:9000 [INFO] Sonar version: 2.0.1 [INFO] [sonar-core:internal {execution: default-internal}] [INFO] Database dialect class org.sonar.api.database.dialect.Derby [INFO] ------------- Analyzing Game of Life business logic module [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Can not execute Sonar Embedded error: Can not analyze the project Cannot stop. Current container state was: CONSTRUCTED [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.lifecycle.LifecycleExecutionException: Can not execute Sonar And I notice it also has problem when run it command line without hudson mvn sonar:sonar

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  • Java :moving ball with angle ?

    - by Meko
    Hi all.I am started to learn game physics and I am trying to move ball with an angle.But it does not change its angle .Java coordinate sydstem is a little different and i think my problem is there.Here my codes this is for calculating x and y speed scale_X= Math.sin(angle); scale_Y=Math.cos(angle); velosity_X=(speed*scale_X); velosity_Y=(speed*scale_Y); This is for moving ball in run() function ball.posX =ball.posX+(int)velosity_X; ball.posY=ball.posY+(int)velosity_Y; I used (int)velosity_X and (int)velosity_Y because in ball class I draw object g.drawOval(posX, posX, width, height); and here g.drawOval requares int.I dont know is it problem or not. Also if I use angle 30 it goes +X and +Y but if I use angle 35 it goes -X and -Y. I didnot figure out how work coordinate system on java.

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  • JSlider jump on mouse click

    - by Aly
    Hi, I have a JSlider which shows bet sizes (for a poker game) I am trying to achieve the effect that when a mouse click occurs the slider jumps forward by a bet amount (i.e. a big blind amount) rather than just incrementing by one. If the mouse click happens to the left of the bar i want it to decrement by a fixed amount else increment. I looked into attaching a mouse listener, but do not know how I can use the event to find out on what side of the bar the mouse was clicked. Any ideas?

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  • LuaInterface and 64Bit

    - by Skintkingle
    Ok i'm currently using LuaScript v5.1 in a Game engine i'm using. and the handy LuaInterface that comes along with it. i've tested it on a range of systems running a range of OS's. LuaInterface seems to fail on 64bit Operating Systems. Could anyone point me to a 64bit Compiled LuaInterface.dll, or is there any alternative to the LuaInterface that can be used, because LuaInterface is extremely useful and i dont think i would be able to write a more extensive interface by myself using lua51. (I'm not that good, sadly) Any help or links would be greatly appreciated. Thanks alot guys!

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  • options for producing audio with GWT

    - by Kaffeine Coma
    What options are there for producing audio in a GWT app? I'm thinking of making a simple game, but I'm disappointed to see that there's still not much progress on audio support directly in GWT (yes, I realize that's largely due to lack of underlying browser support; looking forward to HTML5!) This blog post says that "audio support in GWT is rapidly evolving", yet I don't see updates in over a year, at least not at that site. It seems these are the available options: GWT Voices GWT SoundManager GWT Sound GWT Incubator I believe most of these (all of them?) rely on Flash to produce audio. I'm most inclined to go with the GWT Incubator, as that's where features slated for inclusion in GWT get started, but I've no real recommendations to go on. I would appreciate hearing about your experiences with any of these libraries, thanks.

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  • Statistical approach to chess?

    - by Chinmay Kanchi
    Reading about how Google solves the translation problem got me thinking. Would it be possible to build a strong chess engine by analysing several million games and determining the best possible move based largely (completely?) on statistics? There are several such chess databases (this is one that has 4.5 million games), and one could potentially weight moves in identical (or mirrored or reflected) positions using factors such as the ratings of the players involved, how old the game is (to factor in improvements in chess theory) etc. Any reasons why this wouldn't be a feasible approach to building a chess engine?

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  • Performance of DrawingVisual vs Canvas.OnRender for lots of constantly changing shapes

    - by romkyns
    I'm working on a game-like app which has up to a thousand shapes (ellipses and lines) that constantly change at 60fps. Having read an excellent article on rendering many moving shapes, I implemented this using a custom Canvas descendant that overrides OnRender to do the drawing via a DrawingContext. The performance is quite reasonable, although the CPU usage stays high. However, the article suggests that the most efficient approach for constantly moving shapes is to use lots of DrawingVisual instances instead of OnRender. Unfortunately though it doesn't explain why that should be faster for this scenario. Changing the implementation in this way is not a small effort, so I'd like to understand the reasons and whether they are applicable to me before deciding to make the switch. Why could the DrawingVisual approach result in lower CPU usage than the OnRender approach in this scenario?

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  • C++ project type: unicode vs multi-byte; pros and cons

    - by Stefan Valianu
    I'm wondering what the Stack Overflow community thinks when it comes to creating a project (thinking primarily c++ here) with a unicode or a multi-byte character set. Are there pros to going Unicode straight from the start, implying all your strings will be in wide format? Are there performance issues / larger memory requirements because of a standard use of a larger character? Is there an advantage to this method? Do some processor architectures handle wide characters better? Are there any reasons to make your project Unicode if you don't plan on supporting additional languages? What reasons would one have for creating a project with a multi-byte character set? How do all of the factors above collide in a high performance environment (such as a modern video game) ?

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  • tetris rotation

    - by Samuel
    Hey, For university we're supposed to write a game (the language is modula2 little chance you know it). Each tetromino is defined through a central piece and 3 relative pieces, Now when it comes to rotation i just rotate the relative blocks (linear algebra). What i am asking myself is how to handle the rotations a user does when the piece has already "landed" because than the user has a little time left to move his pieve quickly into the desired position but in tetris versions all over the web you can "rotate over" other pieces, but i dont seem to get it with my rotation. Over what piece do i need to rotate? are there guidelines? Thanks

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  • JRuby Slick CanvasGameContainer using too much heap memory

    - by Jwosty
    I'm using Java's Slick library (great, by the way) just fine from JRuby. To start a game, I use AppGameContainer which works completely fine and as expected, but if I try to use CanvasGameContainer instead (I want a resizable window and Slick uses an old version of LWJGL that doesn't support this directly) it throws this error: Fri Jun 01 10:22:07 MDT 2012 INFO:Slick Build #274 Error: Your application used more stack memory than the safety cap of 2048K. Specify -J-Xss####k to increase it (#### = cap size in KB). Specify -w for full StackOverflowError stack trace I've tried increasing the heap size until my computer can't allocate any more memory, but to no avail. The CanvasGameContainer uses an awt window to display, which is resizable. Any ideas on why this is happening and/or how to fix this?

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  • Problem using yaml-cpp on OS X

    - by Thomas
    So I'm having trouble compiling my application which is using yaml-cpp I'm including "yaml.h" in my source files (just like the examples in the yaml-cpp wiki) but when I try compiling the application I get the following error: g++ -c -o entityresourcemanager.o entityresourcemanager.cpp entityresourcemanager.cpp:2:18: error: yaml.h: No such file or directory make: *** [entityresourcemanager.o] Error 1 my makefile looks like this: CC = g++ CFLAGS = -Wall APPNAME = game UNAME = uname OBJECTS := $(patsubst %.cpp,%.o,$(wildcard *.cpp)) mac: $(OBJECTS) $(CC) `pkg-config --cflags --libs sdl` `pkg-config --cflags --libs yaml-cpp` $(CFLAGS) -o $(APPNAME) $(OBJECTS) pkg-config --cflags --libs yaml-cpp returns: -I/usr/local/include/yaml-cpp -L/usr/local/lib -lyaml-cpp and yaml.h is indeed located in /usr/local/include/yaml-cpp Any idea what I could do? Thanks

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  • A Scripting language for XNA

    - by RCIX
    I've written a game engine, which i want to integrate scripting into. However, i've looked at the available choices, which seem to be the following: Xnua Jint Managed Scripting The problems with those are (respectively): Built for XNA 1 -- there's an XNA 3.1 port but it's under the Apache license which i'm not sure is compatible with our goals (and it has a bit obtuse syntax) Appears to not properly use type-safe objects (e.g. ArrayList over generics) Is in beta, and only runs on XNA 3.0 So, to summarize my specific needs (in order of importance most to least): Needs to run on XNA 3.1 Needs to run on the XBox and Windows Should have a relatively simple API -- something closer to Jint's than Xnua's preferably uses Lua, C#, or similar languages Must be commercially sellable -- if some form of credit is needed, then that's fine. Are there any scripting solutions that meet my needs, or will i have to (eventually) roll my own?

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  • TSQL Conditionally Select Specific Value

    - by Dzejms
    This is a follow-up to #1644748 where I successfully answered my own question, but Quassnoi helped me to realize that it was the wrong question. He gave me a solution that worked for my sample data, but I couldn't plug it back into the parent stored procedure because I fail at SQL 2005 syntax. So here is an attempt to paint the broader picture and ask what I actually need. This is part of a stored procedure that returns a list of items in a bug tracking application I've inherited. There are are over 100 fields and 26 joins so I'm pulling out only the mostly relevant bits. SELECT tickets.ticketid, tickets.tickettype, tickets_tickettype_lu.tickettypedesc, tickets.stage, tickets.position, tickets.sponsor, tickets.dev, tickets.qa, DATEDIFF(DAY, ticket_history_assignment.savedate, GETDATE()) as 'daysinqueue' FROM dbo.tickets WITH (NOLOCK) LEFT OUTER JOIN dbo.tickets_tickettype_lu WITH (NOLOCK) ON tickets.tickettype = tickets_tickettype_lu.tickettypeid LEFT OUTER JOIN dbo.tickets_history_assignment WITH (NOLOCK) ON tickets_history_assignment.ticketid = tickets.ticketid AND tickets_history_assignment.historyid = ( SELECT MAX(historyid) FROM dbo.tickets_history_assignment WITH (NOLOCK) WHERE tickets_history_assignment.ticketid = tickets.ticketid GROUP BY tickets_history_assignment.ticketid ) WHERE tickets.sponsor = @sponsor The area of interest is the daysinqueue subquery mess. The tickets_history_assignment table looks roughly as follows declare @tickets_history_assignment table ( historyid int, ticketid int, sponsor int, dev int, qa int, savedate datetime ) insert into @tickets_history_assignment values (1521402, 92774,20,14, 20, '2009-10-27 09:17:59.527') insert into @tickets_history_assignment values (1521399, 92774,20,14, 42, '2009-08-31 12:07:52.917') insert into @tickets_history_assignment values (1521311, 92774,100,14, 42, '2008-12-08 16:15:49.887') insert into @tickets_history_assignment values (1521336, 92774,100,14, 42, '2009-01-16 14:27:43.577') Whenever a ticket is saved, the current values for sponsor, dev and qa are stored in the tickets_history_assignment table with the ticketid and a timestamp. So it is possible for someone to change the value for qa, but leave sponsor alone. What I want to know, based on all of these conditions, is the historyid of the record in the tickets_history_assignment table where the sponsor value was last changed so that I can calculate the value for daysinqueue. If a record is inserted into the history table, and only the qa value has changed, I don't want that record. So simply relying on MAX(historyid) won't work for me. Quassnoi came up with the following which seemed to work with my sample data, but I can't plug it into the larger query, SQL Manager bitches about the WITH statement. ;WITH rows AS ( SELECT *, ROW_NUMBER() OVER (PARTITION BY ticketid ORDER BY savedate DESC) AS rn FROM @Table ) SELECT rl.sponsor, ro.savedate FROM rows rl CROSS APPLY ( SELECT TOP 1 rc.savedate FROM rows rc JOIN rows rn ON rn.ticketid = rc.ticketid AND rn.rn = rc.rn + 1 AND rn.sponsor <> rc.sponsor WHERE rc.ticketid = rl.ticketid ORDER BY rc.rn ) ro WHERE rl.rn = 1 I played with it yesterday afternoon and got nowhere because I don't fundamentally understand what is going on here and how it should fit into the larger context. So, any takers? UPDATE Ok, here's the whole thing. I've been switching some of the table and column names in an attempt to simplify things so here's the full unedited mess. snip - old bad code Here are the errors: Msg 102, Level 15, State 1, Procedure usp_GetProjectRecordsByAssignment, Line 159 Incorrect syntax near ';'. Msg 102, Level 15, State 1, Procedure usp_GetProjectRecordsByAssignment, Line 179 Incorrect syntax near ')'. Line numbers are of course not correct but refer to ;WITH rows AS And the ')' char after the WHERE rl.rn = 1 ) Respectively Is there a tag for extra super long question? UPDATE #2 Here is the finished query for anyone who may need this: CREATE PROCEDURE [dbo].[usp_GetProjectRecordsByAssignment] ( @assigned numeric(18,0), @assignedtype numeric(18,0) ) AS SET NOCOUNT ON WITH rows AS ( SELECT *, ROW_NUMBER() OVER (PARTITION BY recordid ORDER BY savedate DESC) AS rn FROM projects_history_assignment ) SELECT projects_records.recordid, projects_records.recordtype, projects_recordtype_lu.recordtypedesc, projects_records.stage, projects_stage_lu.stagedesc, projects_records.position, projects_position_lu.positiondesc, CASE projects_records.clientrequested WHEN '1' THEN 'Yes' WHEN '0' THEN 'No' END AS clientrequested, projects_records.reportingmethod, projects_reportingmethod_lu.reportingmethoddesc, projects_records.clientaccess, projects_clientaccess_lu.clientaccessdesc, projects_records.clientnumber, projects_records.project, projects_lu.projectdesc, projects_records.version, projects_version_lu.versiondesc, projects_records.projectedversion, projects_version_lu_projected.versiondesc AS projectedversiondesc, projects_records.sitetype, projects_sitetype_lu.sitetypedesc, projects_records.title, projects_records.module, projects_module_lu.moduledesc, projects_records.component, projects_component_lu.componentdesc, projects_records.loginusername, projects_records.loginpassword, projects_records.assistedusername, projects_records.browsername, projects_browsername_lu.browsernamedesc, projects_records.browserversion, projects_records.osname, projects_osname_lu.osnamedesc, projects_records.osversion, projects_records.errortype, projects_errortype_lu.errortypedesc, projects_records.gsipriority, projects_gsipriority_lu.gsiprioritydesc, projects_records.clientpriority, projects_clientpriority_lu.clientprioritydesc, projects_records.scheduledstartdate, projects_records.scheduledcompletiondate, projects_records.projectedhours, projects_records.actualstartdate, projects_records.actualcompletiondate, projects_records.actualhours, CASE projects_records.billclient WHEN '1' THEN 'Yes' WHEN '0' THEN 'No' END AS billclient, projects_records.billamount, projects_records.status, projects_status_lu.statusdesc, CASE CAST(projects_records.assigned AS VARCHAR(5)) WHEN '0' THEN 'N/A' WHEN '10000' THEN 'Unassigned' WHEN '20000' THEN 'Client' WHEN '30000' THEN 'Tech Support' WHEN '40000' THEN 'LMI Tech Support' WHEN '50000' THEN 'Upload' WHEN '60000' THEN 'Spider' WHEN '70000' THEN 'DB Admin' ELSE rtrim(users_assigned.nickname) + ' ' + rtrim(users_assigned.lastname) END AS assigned, CASE CAST(projects_records.assigneddev AS VARCHAR(5)) WHEN '0' THEN 'N/A' WHEN '10000' THEN 'Unassigned' ELSE rtrim(users_assigneddev.nickname) + ' ' + rtrim(users_assigneddev.lastname) END AS assigneddev, CASE CAST(projects_records.assignedqa AS VARCHAR(5)) WHEN '0' THEN 'N/A' WHEN '10000' THEN 'Unassigned' ELSE rtrim(users_assignedqa.nickname) + ' ' + rtrim(users_assignedqa.lastname) END AS assignedqa, CASE CAST(projects_records.assignedsponsor AS VARCHAR(5)) WHEN '0' THEN 'N/A' WHEN '10000' THEN 'Unassigned' ELSE rtrim(users_assignedsponsor.nickname) + ' ' + rtrim(users_assignedsponsor.lastname) END AS assignedsponsor, projects_records.clientcreated, CASE projects_records.clientcreated WHEN '1' THEN 'Yes' WHEN '0' THEN 'No' END AS clientcreateddesc, CASE projects_records.clientcreated WHEN '1' THEN rtrim(clientusers_createuser.firstname) + ' ' + rtrim(clientusers_createuser.lastname) + ' (Client)' ELSE rtrim(users_createuser.nickname) + ' ' + rtrim(users_createuser.lastname) END AS createuser, projects_records.createdate, projects_records.savedate, projects_resolution.sitesaffected, projects_sitesaffected_lu.sitesaffecteddesc, DATEDIFF(DAY, projects_history_assignment.savedate, GETDATE()) as 'daysinqueue', projects_records.iOnHitList, projects_records.changetype FROM dbo.projects_records WITH (NOLOCK) LEFT OUTER JOIN dbo.projects_recordtype_lu WITH (NOLOCK) ON projects_records.recordtype = projects_recordtype_lu.recordtypeid LEFT OUTER JOIN dbo.projects_stage_lu WITH (NOLOCK) ON projects_records.stage = projects_stage_lu.stageid LEFT OUTER JOIN dbo.projects_position_lu WITH (NOLOCK) ON projects_records.position = projects_position_lu.positionid LEFT OUTER JOIN dbo.projects_reportingmethod_lu WITH (NOLOCK) ON projects_records.reportingmethod = projects_reportingmethod_lu.reportingmethodid LEFT OUTER JOIN dbo.projects_lu WITH (NOLOCK) ON projects_records.project = projects_lu.projectid LEFT OUTER JOIN dbo.projects_version_lu WITH (NOLOCK) ON projects_records.version = projects_version_lu.versionid LEFT OUTER JOIN dbo.projects_version_lu projects_version_lu_projected WITH (NOLOCK) ON projects_records.projectedversion = projects_version_lu_projected.versionid LEFT OUTER JOIN dbo.projects_sitetype_lu WITH (NOLOCK) ON projects_records.sitetype = projects_sitetype_lu.sitetypeid LEFT OUTER JOIN dbo.projects_module_lu WITH (NOLOCK) ON projects_records.module = projects_module_lu.moduleid LEFT OUTER JOIN dbo.projects_component_lu WITH (NOLOCK) ON projects_records.component = projects_component_lu.componentid LEFT OUTER JOIN dbo.projects_browsername_lu WITH (NOLOCK) ON projects_records.browsername = projects_browsername_lu.browsernameid LEFT OUTER JOIN dbo.projects_osname_lu WITH (NOLOCK) ON projects_records.osname = projects_osname_lu.osnameid LEFT OUTER JOIN dbo.projects_errortype_lu WITH (NOLOCK) ON projects_records.errortype = projects_errortype_lu.errortypeid LEFT OUTER JOIN dbo.projects_resolution WITH (NOLOCK) ON projects_records.recordid = projects_resolution.recordid LEFT OUTER JOIN dbo.projects_sitesaffected_lu WITH (NOLOCK) ON projects_resolution.sitesaffected = projects_sitesaffected_lu.sitesaffectedid LEFT OUTER JOIN dbo.projects_gsipriority_lu WITH (NOLOCK) ON projects_records.gsipriority = projects_gsipriority_lu.gsipriorityid LEFT OUTER JOIN dbo.projects_clientpriority_lu WITH (NOLOCK) ON projects_records.clientpriority = projects_clientpriority_lu.clientpriorityid LEFT OUTER JOIN dbo.projects_status_lu WITH (NOLOCK) ON projects_records.status = projects_status_lu.statusid LEFT OUTER JOIN dbo.projects_clientaccess_lu WITH (NOLOCK) ON projects_records.clientaccess = projects_clientaccess_lu.clientaccessid LEFT OUTER JOIN dbo.users users_assigned WITH (NOLOCK) ON projects_records.assigned = users_assigned.userid LEFT OUTER JOIN dbo.users users_assigneddev WITH (NOLOCK) ON projects_records.assigneddev = users_assigneddev.userid LEFT OUTER JOIN dbo.users users_assignedqa WITH (NOLOCK) ON projects_records.assignedqa = users_assignedqa.userid LEFT OUTER JOIN dbo.users users_assignedsponsor WITH (NOLOCK) ON projects_records.assignedsponsor = users_assignedsponsor.userid LEFT OUTER JOIN dbo.users users_createuser WITH (NOLOCK) ON projects_records.createuser = users_createuser.userid LEFT OUTER JOIN dbo.clientusers clientusers_createuser WITH (NOLOCK) ON projects_records.createuser = clientusers_createuser.userid LEFT OUTER JOIN dbo.projects_history_assignment WITH (NOLOCK) ON projects_history_assignment.recordid = projects_records.recordid AND projects_history_assignment.historyid = ( SELECT ro.historyid FROM rows rl CROSS APPLY ( SELECT TOP 1 rc.historyid FROM rows rc JOIN rows rn ON rn.recordid = rc.recordid AND rn.rn = rc.rn + 1 AND rn.assigned <> rc.assigned WHERE rc.recordid = rl.recordid ORDER BY rc.rn ) ro WHERE rl.rn = 1 AND rl.recordid = projects_records.recordid ) WHERE (@assignedtype='0' and projects_records.assigned = @assigned) OR (@assignedtype='1' and projects_records.assigneddev = @assigned) OR (@assignedtype='2' and projects_records.assignedqa = @assigned) OR (@assignedtype='3' and projects_records.assignedsponsor = @assigned) OR (@assignedtype='4' and projects_records.createuser = @assigned)

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  • Need strategy to phone home to a Pyton web app and check licensing information for a commercial Wind

    - by Cornish
    What's a good strategy for building licensing checking into a Windows desktop app using a Python web application? This is a very open ended question because I don't have the slightest clue how to start to build this feature. What I do have is a number of general concerns: I have developed a commercial Windows desktop application and I want to make money from it but I don't want to build the licensing into the app since it's inevitable that someone will create a keygen or a crack, circulate it online and then it's 'game over' for me. So my idea was to create a web application where people could purchase a license key that is generated by the web app and every time the desktop application is started up, it will 'phone home' to the web app to check whether the license is valid and whether it seems to be in use at multiple locations. I'm just not sure how to do this. Would appreciate any general technical strategies and/or pointers to libraries/modules that might be of use.

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  • Xcode: gcc-4.2 failed with exit code 1

    - by genesys
    Hi! I'm working on a game for the iPhone where I use the Oolong engine for rendering, and now I just tried to update my project to the newest version. However - now I get the following error when I try to compile: gcc-4.2 failed with exit code 1 in the build results I see in which cpp file the error happens, but I don't see any additional information. how can I get more info about what is going wrong in order to track down the problem? edit: after inspecting the compile output, i got the following lines, where the error occurs: {standard input}:61:selected processor does not support 'fmrx r0, fpscr' {standard input}:62:unshifted register required -- 'bic r0,r0,#0x00370000' ...somemorelines {standard input}:69:selected processor does not support 'fmxr fpscr,r0' this is some VFO code from one of the #include files. it works fine in the examples that come with the egnine. could there be something screwed up with my project settings? I compared them to the one of the example and they seem to be identical

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  • How to connect an existing wizard generated data set to a different server(same database) at run tim

    - by Kiril
    Hello, I am coding a simple space empire management game in Visual C# 2008, which relies on connecting to a remote SQL server database to get/store data. I would like the user to be able to connect to a user-specified SQL server from the login screen(he specifies IP address, port, database name, ID, password and presses "connect" button). However, I found out that the Dataset connection string property is read only and cannot be changed. Is there any way to guide the wizard-generated DataSet to a user-specified server at run time? Thanks in advance.

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  • List of header file locations for the Havok Physics Engine

    - by QAH
    Hello everyone! I am trying to integrate the Havok physics engine into my small game. It is a really nice SDK, but the header files are all over the place. Many headers are deeply nested in multiple directories. That gets confusing when you are trying to include headers for different important objects. I would like to know if there is a nice guide that will let you know where certian objects are and what headres they are in. I have already looked at Havok's documentation, and I also looked at the reference manual, but they don't give great detail as to where certain classes are located (header location). Also, is there any programs out there that can scan header files and create a list of where objects can be found? Thanks again

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  • How could the year 2010 be mistaken as a leap year? [closed]

    - by Templar
    According to news reports such as this one, older Playstation 3 game consoles incorrectly considered the year 2010 to be a leap year. The problem persisted through most of the Monday, March 1, which older PlayStations thought was Feb. 29, 2010, a date that doesn't exist. The standard leap year formula states that a leap year is any year that is divisible by 4, but not by 100, except if divisible by 400. The year 2010 doesn't fit any of those criteria. Any idea what programming error would have caused this?

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  • Using Facebook Graph to simply post a wall message with just javascript

    - by Glycerine
    Hey guys, Now I know this question has been asked similarly a lot of times but I'm really struggling here. Its a simple thing I need to do: I would like to post a message onto a users wall saying "I scored 8/10 on objects game" then a URL Thats it. I don't mind if facebook needs to authenticate and then post the message. and I really don't want to have to use the full API - as I don't want to handle user login details. Is it possible using the new Graph API and javascript. Uber thanks guys this'll allow me to sleep tonight.

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  • How to launch the market intent in 'Give Feedback' mode on android.

    - by Paul Maidment
    Hi There, I have just written a game for the Android market and would like to remind my customers to leave feeback on the market for the application (especially the demo version.) Is there any way to launch the market intent in a mode that will take the user to the feedback / comments section of the page? I already use this approach for linking my demo to the paid app... Intent goToMarket = null; goToMarket = new Intent(Intent.ACTION_VIEW,Uri.parse("market://details?id=com.paulmaidment.games.flagsoftheworld")); startActivity(goToMarket); Is there a best practice that any Android devs out there might know of? Additionally, is there any way to track referalls from my demo app so that I can try to calculate some kind of a conversion rate? (i.e. how effective the demo app is at generating sales.) Thanks, Paul

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  • RockBand-like voice app for PC/OSX / Real time pitch display software

    - by Sai Emrys
    I played Rock Band 2 for the first time a little while ago (at Notacon). One thing I enjoyed about it was getting real-time feedback about my singing. I think it'd be neat to have something like that to run alongside my usual music, so that I can sing to random stuff in my music collection and know when I'm hitting the notes. Is there something like this for PC - ideally for OSX, and ideally that can just operate on arbitrary songs? I don't really care if it's game-like (though that's neat too); I just want it for the singing feedback. And I have no need for pitch correction - ideally what I'd see is just the pitches of the notes in the music and (on the same scale, differently displayed) of the live microphone. I tried to STFW but got no salient hits. :-/ Thanks!

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  • Loop through all subclasses in an Android view?

    - by Slapout
    I’m working on a game for Android. To help implement it, my idea is to create a subclass of a view. I would then insert several instances of this class as children of the main view. Each instance would handle detecting when it was pressed (via OnTouchListener). The problem I’m having now is how do I loop through all these sub-views so I can read their statuses and process them? (I.e. when they all reach a certain state something should happen). Or is there a better way to have several objects on the screen that respond to touch and whose status I can check?

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  • Good way to make animations with cocos2d?

    - by Johnny Oin
    Hi there, I'm making a little iphone game, and I would get some clues. Let's imagine: Two background sprites moving pretty fast from right to left, and moving up and down with accelerometer. I guess I can't use animations here, cause the movement of the background is recalculated at each frame. So I use a schedule with an interval of 0.025s and move my sprites at each clock with a : sprite.position = ccp(x, y); So here is my problem: the result is laggy, with only these two sprites. I tried both declaring sprites in the header, and getting them with CCNodes and Tags. It's quite the same. So if someone can give me a hint on what is the best way to do that, that would be so nice. I wonder if the problem can't be the fact that sprites are moving very fast, but i'm not sure. Anyway, thanks for your time. J.

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