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  • Blit Queue Optimization Algorithm

    - by martona
    I'm looking to implement a module that manages a blit queue. There's a single surface, and portions of this surface (bounded by rectangles) are copied to elsewhere within the surface: add_blt(rect src, point dst); There can be any number of operations posted, in order, to the queue. Eventually the user of the queue will stop posting blits, and ask for an optimal set of operations to actually perform on the surface. The task of the module is to ensure that no pixel is copied unnecessarily. This gets tricky because of overlaps of course. A blit could re-blit a previously copied pixel. Ideally blit operations would be subdivided in the optimization phase in such a way that every block goes to its final place with a single operation. It's tricky but not impossible to put this together. I'm just trying to not reinvent the wheel. I looked around on the 'net, and the only thing I found was the SDL_BlitPool Library which assumes that the source surface differs from the destination. It also does a lot of grunt work, seemingly unnecessarily: regions and similar building blocks are a given. I'm looking for something higher-level. Of course, I'm not going to look a gift horse in the mouth, and I also don't mind doing actual work... If someone can come forward with a basic idea that makes this problem seem less complex than it does right now, that'd be awesome too. EDIT: Thinking about aaronasterling's answer... could this work? Implement customized region handler code that can maintain metadata for every rectangle it contains. When the region handler splits up a rectangle, it will automatically associate the metadata of this rectangle with the resulting sub-rectangles. When the optimization run starts, create an empty region handled by the above customized code, call this the master region Iterate through the blt queue, and for every entry: Let srcrect be the source rectangle for the blt beng examined Get the intersection of srcrect and master region into temp region Remove temp region from master region, so master region no longer covers temp region Promote srcrect to a region (srcrgn) and subtract temp region from it Offset temp region and srcrgn with the vector of the current blt: their union will cover the destination area of the current blt Add to master region all rects in temp region, retaining the original source metadata (step one of adding the current blt to the master region) Add to master region all rects in srcrgn, adding the source information for the current blt (step two of adding the current blt to the master region) Optimize master region by checking if adjacent sub-rectangles that are merge candidates have the same metadata. Two sub-rectangles are merge candidates if (r1.x1 == r2.x1 && r1.x2 == r2.x2) | (r1.y1 == r2.y1 && r1.y2 == r2.y2). If yes, combine them. Enumerate master region's sub-rectangles. Every rectangle returned is an optimized blt operation destination. The associated metadata is the blt operation`s source.

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  • Iphone: controlling text with delay problem with UIWebView

    - by James B.
    Hi, I've opted to use UIWebView so I can control the layout of text I've got contained in a local html document in my bundle. I want the text to display within a UIWebView I've got contained within my view. So the text isn't the whole view, just part of it. Everything runs fine, but when the web page loads I get a blank screen for a second before the text appears. This looks really bad. can anyone give me an example of how to stop this happening? I'm assuming I have to somehow hide the web view until it has fully loaded? Could someone one tell me how to do this? At the moment I'm calling my code through the viewDidLoad like this: [myUIWebView loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"localwebpage" ofType:@"html"] isDirectory:NO]]]; Any help is much appreciated. I've read round a few forums and not seen a good answer to this question, and it seems like it recurs a lot as an issue for beginners like myself. Thanks for taking the time to read this post! UPDATED info Thanks for your response. The suggestions below solves the problem but creates a new one for me as now when my view loads it is totally hidden until I click on my toggle switch. to understand this it's maybe most helpful if I post all my code. Before this though let me explain the setup of my view. I've got a standard view within which I've also got two web views, one on top of the other. each web view contains different text with different styling. the user flicks between views using a toggle switch, which hides/reveals the web views. I'm using the web views because I want to control the style/layout of the text. Below is my full .m code, I can't figure out where it's going wrong. My web views are called oxford & harvard I'm sure its something to do with how/when I'm hiding/revealing views. I've played around with this but can't seem to get it right. Maybe my approach is wrong. A bit of advice ironing this out would be really appreciated: @implementation ReferenceViewController @synthesize oxford; @synthesize harvard; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; [oxford loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Oxford" ofType:@"html"] isDirectory:NO]]]; [harvard loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Harvard" ofType:@"html"] isDirectory:NO]]]; [oxford setHidden:YES]; [harvard setHidden:YES]; } - (void)webViewDidFinishLoad:(UIWebView *)webView { if([webView hidden]) { [oxford setHidden:NO]; [harvard setHidden:NO]; } } //Toggle controls for toggle switch in UIView to swap between webviews - (IBAction)toggleControls:(id)sender { if ([sender selectedSegmentIndex] == kSwitchesSegmentIndex) { oxford.hidden = NO; harvard.hidden = YES; } else { oxford.hidden = YES; harvard.hidden = NO; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; [oxford release]; [harvard release]; } @end

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  • Why bubling not working

    - by slier
    I just want to understand how capturing and bubbling work. Unfortunately this code just work in IE, and not working in firefox. When i click on div3, it just stop there.it not bubling up toward body element. Can somebody enlighten me. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Untitled 1</title> <script type="text/javascript"> var addEvent = function(elem, event, func, capture){ if(typeof(window.event) != 'undefined'){ elem.attachEvent('on' + event, func); } else{ elem.addEventListener(event, func, capture); } } var bodyFunc = function(){ alert('In element body') } var div1Func = function(){ alert('In element div1') } var div2Func = function(){ alert('In element div2') } var div3Func = function(){ alert('In element div3') } var init = function(){ addEvent(document.getElementsByTagName('body')[0], 'click', bodyFunc, true); addEvent(document.getElementById('div1'), 'click', div1Func, true); addEvent(document.getElementById('div2'), 'click', div2Func, true); addEvent(document.getElementById('div3'), 'click', div3Func, true); } addEvent(window, 'load', init, false) </script> </head> <body> <h1>Using the Modern Event Model</h1> <div id="div1" style="border:1px solid #000000;padding:10pt;background:cornsilk"> <p>This is div 1</p> <div id="div2" style="border:1px solid #000000;padding:10pt;background:gray"> <p>This is div 2</p> <div id="div3" style="border:1px solid #000000;padding:10pt; background:lightBlue"> <p>This is div 3</p> </div> </div> </div> </body> </html>

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  • jQuery $.ajax response empty, but only in Chrome

    - by roguepixel
    I've exhausted every avenue of research to solve this one so hopefully someone else will think of something I just didn't. Relatively straight forward setup, I have a html page with some javascript that makes an ajax request to a URL (in the same domain) the java web app in the background does its stuff and returns a partial html page (no html, head or body tags, just the content) which should be inserted at a particular point in the page. All sounds pretty easy and the code I have works in IE, Firefox and Safari, but not in Chrome. In Chrome the target element just ends up empty and if I look at the resource request in Chromes developer tools the response content is also empty. All very confusing, I've tried a myriad of things to solve it and I'm just out of ideas. Any help would be greatly appreciated. var container = $('#container'); $.ajax({ type: 'GET', url: '/path/to/local/url', data: data('parameters=value&another=value2'), dataType: 'html', cache: false, beforeSend: requestBefore, complete: requestComplete, success: requestSuccess, error: requestError }); function data(parameters) { var dictionary = {}; var pairs = parameters.split('&'); for (var i = 0; i < pairs.length; i++) { var keyValuePair = pairs[i].split('='); dictionary[keyValuePair[0]] = keyValuePair[1]; } return dictionary; } function requestBefore() { container.find('.message.error').hide(); container.prepend('<div class="modal"><div class="indicator">Loading...</div></div>'); } function requestComplete() { container.find('.modal').remove(); } function requestSuccess(response) { container.empty(); container.html(response); } function requestError(response) { if (response.status == 200 && response.responseText == 'OK') { requestSuccess(response); } else { container.find('.message.error').fadeIn('slow'); } } All of this is executed in a $(document).ready(function() {}); Cheers, Jim @Oleg - Additional information requested, an example of the response that the ajax call might receive. <p class="message error hidden">An unknown error occured while trying to retrieve data, please try again shortly.</p> <div class="timeline"> <a class="icon shuttle-previous" rel="max_id=16470650733&page=1&q=something">Newer Data</a> <a class="icon shuttle-next" rel="max_id=16470650733&page=3&q=something">Older Data</a> </div> <ol class="social"> <li class="even"> <div class="avatar"> <img src="sphere_normal.gif"/> </div> <p> Some Content<br/> <span class="published">Jun 18, 2010 11:29:05 AM</span> - <a target="_blank" href="">Direct Link</a> </p> </li> <li class="odd"> <div class="avatar"> <img src="sphere_normal.gif"/> </div> <p> Some Content<br/> <span class="published">Jun 18, 2010 11:29:05 AM</span> - <a target="_blank" href="">Direct Link</a> </p> </li> </ol> <div class="timeline"> <a class="icon shuttle-previous" rel="max_id=16470650733&page=1&q=something">Newer Data</a> <a class="icon shuttle-next" rel="max_id=16470650733&page=3&q=something">Older Data</a> </div>

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  • Received memory warning on setimage

    - by Sam Budda
    This problem has completely stumped me. This is for iOS 5.0 with Xcode 4.2 What's going on is that in my app I let user select images from their photo album and I save those images to apps document directory. Pretty straight forward. What I do then is that in one of the viewController.m files I create multiple UIImageViews and I then set the image for the image view from one of the picture that user selected from apps dir. The problem is that after a certain number of UIImage sets I receive a "Received memory warning". It usually happens when there are 10 pictures. If lets say user selected 11 pictures then the app crashes with Error (GBC). NOTE: each of these images are at least 2.5 MB a piece. After hours of testing I finally narrowed down the problem to this line of code [button1AImgVw setImage:image]; If I comment out that code. All compiles fine and no memory errors happen. But if I don't comment out that code I receive memory errors and eventually a crash. Also note it does process the whole CreateViews IBAction but still crashes at the end. I cannot do release or dealloc since I am running this on iOS 5.0 with Xcode 4.2 Here is the code that I used. Can anyone tell me what did I do wrong? - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. [self CreateViews]; } -(IBAction) CreateViews { paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask ,YES); documentsPath = [paths objectAtIndex:0]; //here 15 is for testing purposes for (int i = 0; i < 15; i++) { //Lets not get bogged down here. The problem is not here UIImageView *button1AImgVw = [[UIImageView alloc] initWithFrame:CGRectMake(10*i, 10, 10, 10)]; [self.view addSubview:button1AImgVw]; NSMutableString *picStr1a = [[NSMutableString alloc] init]; NSString *dataFile1a = [[NSString alloc] init]; picStr1a = [NSMutableString stringWithFormat:@"%d.jpg", i]; dataFile1a = [documentsPath stringByAppendingPathComponent:picStr1a]; NSData *potraitImgData1a =[[NSData alloc] initWithContentsOfFile:dataFile1a]; UIImage *image = [[UIImage alloc] initWithData:potraitImgData1a]; // This is causing my app to crash if I load more than 10 images! //[button1AImgVw setImage:image]; } NSLog(@"It went to END!"); } //Error I get when 10 images are selected. App does launch and work 2012-10-07 17:12:51.483 ABC-APP[7548:707] It went to END! 2012-10-07 17:12:51.483 ABC-APP [7531:707] Received memory warning. //App crashes with this error when there are 11 images 2012-10-07 17:30:26.339 ABC-APP[7548:707] It went to END! (gdb)

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  • A question about making a C# class persistent during a file load

    - by Adam
    Apologies for the indescriptive title, however it's the best I could think of for the moment. Basically, I've written a singleton class that loads files into a database. These files are typically large, and take hours to process. What I am looking for is to make a method where I can have this class running, and be able to call methods from within it, even if it's calling class is shut down. The singleton class is simple. It starts a thread that loads the file into the database, while having methods to report on the current status. In a nutshell it's al little like this: public sealed class BulkFileLoader { static BulkFileLoader instance = null; int currentCount = 0; BulkFileLoader() public static BulkFileLoader Instance { // Instanciate the instance class if necessary, and return it } public void Go() { // kick of 'ProcessFile' thread } public void GetCurrentCount() { return currentCount; } private void ProcessFile() { while (more rows in the import file) { // insert the row into the database currentCount++; } } } The idea is that you can get an instance of BulkFileLoader to execute, which will process a file to load, while at any time you can get realtime updates on the number of rows its done so far using the GetCurrentCount() method. This works fine, except the calling class needs to stay open the whole time for the processing to continue. As soon as I stop the calling class, the BulkFileLoader instance is removed, and it stops processing the file. What I am after is a solution where it will continue to run independently, regardless of what happens to the calling class. I then tried another approach. I created a simple console application that kicks off the BulkFileLoader, and then wrapped it around as a process. This fixes one problem, since now when I kick off the process, the file will continue to load even if I close the class that called the process. However, now the problem I have is that cannot get updates on the current count, since if I try and get the instance of BulkFileLoader (which, as mentioned before is a singleton), it creates a new instance, rather than returning the instance that is currently in the executing process. It would appear that singletons don't extend into the scope of other processes running on the machine. In the end, I want to be able to kick off the BulkFileLoader, and at any time be able to find out how many rows it's processed. However, that is even if I close the application I used to start it. Can anyone see a solution to my problem?

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  • Android Google Analytics

    - by ibenot
    I'm trying to use Google Analytics in my Android application with Google Configuration Add .jar in my project Insert this in AndroidManifest Add this in my java file public class MainActivity extends Activity { GoogleAnalyticsTracker tracker; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tracker = GoogleAnalyticsTracker.getInstance(); tracker.startNewSession("My-UA–XXXXXXXX", this); setContentView(R.layout.main); Button createEventButton = (Button)findViewById(R.id.NewEventButton); createEventButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { tracker.trackEvent( "Clicks", // Category "Button", // Action "clicked", // Label 77); // Value } }); setContentView(R.layout.main); Button createPageButton = (Button)findViewById(R.id.NewPageButton); createPageButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Add a Custom Variable to this pageview, with name of "Medium" and value "MobileApp" and // scope of session-level. tracker.setCustomVar(1, "Navigation Type", "Button click", 2); // Track a page view. This is probably the best way to track which parts of your application // are being used. // E.g. // tracker.trackPageView("/help"); to track someone looking at the help screen. // tracker.trackPageView("/level2"); to track someone reaching level 2 in a game. // tracker.trackPageView("/uploadScreen"); to track someone using an upload screen. tracker.trackPageView("/testApplicationHomeScreen"); } }); Button quitButton = (Button)findViewById(R.id.QuitButton); quitButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { finish(); } }); Button dispatchButton = (Button)findViewById(R.id.DispatchButton); dispatchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Manually start a dispatch, not needed if the tracker was started with a dispatch // interval. tracker.dispatch(); } }); } @Override protected void onDestroy() { super.onDestroy(); // Stop the tracker when it is no longer needed. tracker.stopSession(); } } == And it's ok, no error, compiling and executing but i have created my ua account yesterday (more 24h) and i have nothing in my google analytics panel. My Question : is there an error in my code or i want to wait again ? Live trafic works for Android application (like tradicional website) ??? I have no information about Live trafic (when i play my app, i would like to show the number of person using my application) and Saved trafic (with viewed pages, time) Thank you for your replies and excuse my poor english :) bye

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  • Unable to Use Simple JSOUP Example To Parse Website Table Data

    - by OhNoItsAnOverflow
    I'm attempting to extract the following data from a table via Android / JSOUP however I'm having a bit of trouble nailing down the process. I think I'm getting close to being able to do this using the code I've provided below - but for some reason I still cannot get my textview to display any of the table data. P.S. Live URL's can be provided if necessary. SOURCE: public class MainActivity extends Activity { TextView tv; final String URL = "http://exampleurl.com"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); tv = (TextView) findViewById(R.id.TextView01); new MyTask().execute(URL); } private class MyTask extends AsyncTask<String, Void, String> { ProgressDialog prog; String title = ""; @Override protected void onPreExecute() { prog = new ProgressDialog(MainActivity.this); prog.setMessage("Loading...."); prog.show(); } @Override protected String doInBackground(String... params) { try { Document doc = Jsoup.connect(params[0]).get(); Element tableElement = doc.getElementsByClass("datagrid") .first(); title = doc.title(); } catch (IOException e) { e.printStackTrace(); } return title; } @Override protected void onPostExecute(String result) { super.onPostExecute(result); prog.dismiss(); tv.setText(result); } } } TABLE: <table class="datagrid"> <tbody><tr> <th>Item No.</th> <th>Name</th> <th>Sex</th> <th>Location</th> </tr> <tr> <td><a href="redirector.cfm?ID=a33660a3-aae0-45e3-9703-d59d77717836&amp;page=1&amp;&amp;lname=&amp;fname=" title="501207593">501207593&nbsp;</a></td> <td>USER1</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> <tr> <td><a href="redirector.cfm?ID=edf524da-8598-450f-9373-da87db8d6c84&amp;page=1&amp;&amp;lname=&amp;fname=" title="501302750">501302750&nbsp;</a></td> <td>USER2</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> <tr> <td><a href="redirector.cfm?ID=a78abeea-7651-4ac1-bba2-0dcb272c8b77&amp;page=1&amp;&amp;lname=&amp;fname=" title="531201804">531201804&nbsp;</a></td> <td>USER3</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> </tbody></table>

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  • C - How to use both aio_read() and aio_write().

    - by Slav
    I implement game server where I need to both read and write. So I accept incoming connection and start reading from it using aio_read() but when I need to send something, I stop reading using aio_cancel() and then use aio_write(). Within write's callback I resume reading. So, I do read all the time but when I need to send something - I pause reading. It works for ~20% of time - in other case call to aio_cancel() fails with "Operation now in progress" - and I cannot cancel it (even within permanent while cycle). So, my added write operation never happens. How to use these functions well? What did I missed? EDIT: Used under Linux 2.6.35. Ubuntu 10 - 32 bit. Example code: void handle_read(union sigval sigev_value) { /* handle data or disconnection */ } void handle_write(union sigval sigev_value) { /* free writing buffer memory */ } void start() { const int acceptorSocket = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in addr; memset(&addr, 0, sizeof(struct sockaddr_in)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(port); bind(acceptorSocket, (struct sockaddr*)&addr, sizeof(struct sockaddr_in)); listen(acceptorSocket, SOMAXCONN); struct sockaddr_in address; socklen_t addressLen = sizeof(struct sockaddr_in); for(;;) { const int incomingSocket = accept(acceptorSocket, (struct sockaddr*)&address, &addressLen); if(incomingSocket == -1) { /* handle error ... */} else { //say socket to append outcoming messages at writing: const int currentFlags = fcntl(incomingSocket, F_GETFL, 0); if(currentFlags < 0) { /* handle error ... */ } if(fcntl(incomingSocket, F_SETFL, currentFlags | O_APPEND) == -1) { /* handle another error ... */ } //start reading: struct aiocb* readingAiocb = new struct aiocb; memset(readingAiocb, 0, sizeof(struct aiocb)); readingAiocb->aio_nbytes = MY_SOME_BUFFER_SIZE; readingAiocb->aio_fildes = socketDesc; readingAiocb->aio_buf = mySomeReadBuffer; readingAiocb->aio_sigevent.sigev_notify = SIGEV_THREAD; readingAiocb->aio_sigevent.sigev_value.sival_ptr = (void*)mySomeData; readingAiocb->aio_sigevent.sigev_notify_function = handle_read; if(aio_read(readingAiocb) != 0) { /* handle error ... */ } } } } //called at any time from server side: send(void* data, const size_t dataLength) { //... some thread-safety precautions not needed here ... const int cancellingResult = aio_cancel(socketDesc, readingAiocb); if(cancellingResult != AIO_CANCELED) { //this one happens ~80% of the time - embracing previous call to permanent while cycle does not help: if(cancellingResult == AIO_NOTCANCELED) { puts(strerror(aio_return(readingAiocb))); // "Operation now in progress" /* don't know what to do... */ } } //otherwise it's okay to send: else { aio_write(...); } }

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  • I'm having trouble traversing a newly appended DOM element with jQuery

    - by culov
    I have a form that I want to be used to add entries. Once an entry is added, the original form should be reset to prepare it for the next entry, and the saved form should be duplicated prior to resetting and appended onto a div for 'storedEntries.' This much is working (for the most part), but Im having trouble accessing the newly created form... I need to change the value attribute of the submit button from 'add' to 'edit' so properly communicate what clicking that button should do. heres my form: <div class="newTruck"> <form id="addNewTruck" class='updateschedule' action="javascript:sub(sTime.value, eTime.value, lat.value, lng.value, street.value);"> <b style="color:green;">Opening at: </b> <input id="sTime" name="sTime" title="Opening time" value="Click to set opening time" class="datetimepicker"/> <b style="color:red;">Closing at: </b> <input id="eTime" name= "eTime" title="Closing time" value="Click to set closing time" class="datetimepicker"/> <label for='street'>Address</label> <input type='text' name='street' id='street' class='text' autocomplete='off'/> <input id='submit' class='submit' style="cursor: pointer; cursor: hand;" type="submit" value='Add new stop'/> <div id='suggests' class='auto_complete' style='display:none'></div> <input type='hidden' name='lat' id='lat'/> <input type='hidden' name='lng' id='lng'/> ive tried using a hundred different selectors with jquery to no avail... heres my script as it stands: function cloneAndClear(){ var id = name+now; $j("#addNewTruck").clone(true).attr("id",id).appendTo(".scheduledTrucks"); $j('#'+id).filter('#submit').attr('value', 'Edit'); $j("#addNewTruck")[0].reset(); createPickers(); } the element is properly cloned and inserted into the div, but i cant find a way to access this element... the third line in the script never works. Another problem i am having is that the 'values' in the cloned form revert back to the value in the source of the html rather than what the user inputs. advice on how to solve either of these issues is greatly appreciated!

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  • Asus me302c create script crash

    - by wxfred
    State beforehand: So far, only Asus me302c would crash when it creates a script. This device can create renderscript context successfully 06-03 10:12:50.509: V/RenderScript_jni(3144): RS compat mode 06-03 10:12:50.509: V/RenderScript(3144): 0x610bbfc0 Launching thread(s), CPUs 4 06-03 10:12:50.549: D/libEGL(3144): loaded /vendor/lib/egl/libEGL_POWERVR_SGX544_115.so 06-03 10:12:50.559: D/libEGL(3144): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX544_115.so 06-03 10:12:50.559: D/libEGL(3144): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX544_115.so 06-03 10:12:50.619: D/OpenGLRenderer(3144): Enabling debug mode 0 06-03 10:12:52.869: D/dalvikvm(3144): Rejecting registerization due to ushr-int/lit8 v4, v7, (#19) When create a script, it crashed. 06-03 09:55:09.859: D/basefilter(26682): ===createScript=== 06-03 09:55:09.869: E/RenderScript(26682): Unable to open shared library (/data/data/xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxx.xxxx//lib/librs.basefilter.so): Cannot load library: soinfo_relocate(linker.cpp:975): cannot locate symbol "_Z3dotDv3_fS_" referenced by "librs.basefilter.so"... 06-03 09:55:09.869: E/RenderScript(26682): Unable to open system shared library (/system/lib/librs.basefilter.so): (null) 06-03 09:55:09.869: D/AndroidRuntime(26682): Shutting down VM 06-03 09:55:09.869: W/dalvikvm(26682): threadid=1: thread exiting with uncaught exception (group=0x418b9e10) 06-03 09:55:09.869: E/AndroidRuntime(26682): FATAL EXCEPTION: main 06-03 09:55:09.869: E/AndroidRuntime(26682): android.support.v8.renderscript.RSRuntimeException: Loading of ScriptC script failed. 06-03 09:55:09.869: E/AndroidRuntime(26682): at android.support.v8.renderscript.ScriptC.<init>(ScriptC.java:69) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.xxxxxx.ScriptC_BaseFilter.<init>(ScriptC_BaseFilter.java:41) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.xxxxxx.ScriptC_BaseFilter.<init>(ScriptC_BaseFilter.java:35) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.xxxxxx.xxxxxx.TeethWhiteningRSFilter.onCreateScript(TeethWhiteningRSFilter.java:19) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.xxxxxx.xxxxxx.TeethWhiteningRSFilter.onCreateScript(TeethWhiteningRSFilter.java:1) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.BaseRSFilter.createScript(BaseRSFilter.java:39) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.RSFilterEngine.addFilter(RSFilterEngine.java:76) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxx.xxxx.BeautyActivity.changeBeautyEffect(BeautyActivity.java:277) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxx.xxxx.BeautyActivity$2.onClick(BeautyActivity.java:100) 06-03 09:55:09.869: E/AndroidRuntime(26682): at com.android.internal.app.AlertController$ButtonHandler.handleMessage(AlertController.java:166) 06-03 09:55:09.869: E/AndroidRuntime(26682): at android.os.Handler.dispatchMessage(Handler.java:99) 06-03 09:55:09.869: E/AndroidRuntime(26682): at android.os.Looper.loop(Looper.java:152) 06-03 09:55:09.869: E/AndroidRuntime(26682): at android.app.ActivityThread.main(ActivityThread.java:5132) 06-03 09:55:09.869: E/AndroidRuntime(26682): at java.lang.reflect.Method.invokeNative(Native Method) 06-03 09:55:09.869: E/AndroidRuntime(26682): at java.lang.reflect.Method.invoke(Method.java:511) 06-03 09:55:09.869: E/AndroidRuntime(26682): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793) 06-03 09:55:09.869: E/AndroidRuntime(26682): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560) 06-03 09:55:09.869: E/AndroidRuntime(26682): at dalvik.system.NativeStart.main(Native Method) Now, I will post some related infomation. project.properties ... renderscript.target=9 renderscript.support.mode=true sdk.buildtools=19.0.3 device info Brand: Asus Model: ME302C OS: 4.2.2 CPU: Intel(R) Atom(TM) CPU Z2560 @1.60GHz GPU Renderer PowerVR SGX 544MP Finally, by the way, the same code runs well on Galaxy s2, s4, note 2.

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  • Converting PHP pagination to jQuery?

    - by ClarkSKent
    Hey, I have been trying to get this pagination class that I am using to be more ajaxy - meaning when I click on the page number like page [2] the data loads, but I want to load in the data without going to a different page (HTTP request in the background, with no page reloads). Being new to both php and jquery, I am a little unsure on how to achieve this result, especially while using a php class. This is what the main page looks like by the way: <?php $categoryId=$_GET['category']; echo $categoryId; ?> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" src="jquery_page.js"></script> <?php //Include the PS_Pagination class include('ps_pagination.php'); //Connect to mysql db $conn = mysql_connect('localhost', 'root', 'root'); mysql_select_db('ajax_demo',$conn); $sql = "select * from explore where category='$categoryId'"; //Create a PS_Pagination object $pager = new PS_Pagination($conn, $sql, 3, 11, 'param1=value1&param2=value2'); //The paginate() function returns a mysql //result set for the current page $rs = $pager->paginate(); //Loop through the result set echo "<table width='800px'>"; while($row = mysql_fetch_assoc($rs)) { echo "<tr>"; echo"<td>"; echo $row['id']; echo"</td>"; echo"<td>"; echo $row['site_description']; echo"</td>"; echo"<td>"; echo $row['site_price']; echo"</td>"; echo "</tr>"; } echo "</table>"; echo "<ul id='pagination'>"; echo "<li>"; //Display the navigation echo $pager->renderFullNav(); echo "</li>"; echo "</ul>"; ?> <div id="loading" ></div> <div id="content" ></div> Would I need to do something with this part of the class?, as seen above: $pager = new PS_Pagination($conn, $sql, 3, 11, 'param1=value1&param2=value2'); Or this?: echo $pager->renderFullNav(); I don't no much about jquery,but i guess I would start it like: $("#pagination li").click(function() { Then load something maybe... I don't no. Any help on this would be great. Thanks.

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  • Android - binding to service

    - by tommy
    Hi: I can't seem to get an activity to bind to a service in the same package. The activity looks like this: public class myApp extends TabActivity { static private String TAG = "myApp"; private myService mService = null; private ServiceConnection mServiceConn = new ServiceConnection(){ public void onServiceConnected(ComponentName name, IBinder service) { Log.v(TAG, "Service: " + name + " connected"); mService = ((myService.myBinder)service).getService(); } public void onServiceDisconnected(ComponentName name) { Log.v(TAG, "Service: " + name + " disconnected"); } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); doBind(); Log.i(TAG, "Started (UI Thread)"); // set content setContentView(R.layout.main); Resources res = getResources(); // Resource object to get Drawables TabHost tabHost = getTabHost(); // The activity TabHost ... add some tabs here.... tabHost.setCurrentTab(0); } private void doBind(){ Intent i = new Intent(this,myService.class); if( bindService(i, mServiceConn, 0 )){ Log.i(TAG, "Service bound"); } else { Log.e(TAG, "Service not bound"); } } } Then the service: public class myService extends Service { private String TAG = "myService"; private boolean mRunning = false; @Override public int onStartCommand(Intent intent, int flags, int startid) { Log.i(TAG,"Service start"); mRunning = true; Log.d(TAG,"Finished onStartCommand"); return START_STICKY; } /* * Called on service stop */ @Override public void onDestroy(){ Log.i(TAG,"onDestroy"); mRunning = false; super.onDestroy(); } @Override public IBinder onBind(Intent intent) { return mBinder; } boolean isRunning() { return mRunning; } /* * class for binding */ private final IBinder mBinder = new myBinder(); public class myBinder extends Binder { myService getService() { return myService.this; } } } bindService returns true, but onServiceConnection is never called (mService is always null, so I can't do something like mService.isRunning() ) The manifest entry for the service is just: <service android:name=".myService"></service> I was copying the code direct from the Android developers site, but I must have missed something.

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  • Android fill ImageView from URL

    - by Luke Batley
    Hi i'm trying to add an image to an ImageView from a URL i have tried loading it as a bitmap but nothing is showing. so does anyone know what the best method to do this is or what i'm doing wrong? heres my code @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); //Check Preferences which sets UI setContentView(R.layout.singlenews); TextView headerText = (TextView) findViewById(R.id.header_text); headerText.setText("Latest News"); PostTask posttask; posttask = new PostTask(); posttask.execute(); } public void loadNews(){ newsStr = getIntent().getStringExtra("singleNews"); try { JSONObject obj = new JSONObject(newsStr); content = obj.getString("content"); title = obj.getString("title"); fullName = obj.getString("fullname"); created = obj.getString("created"); NewsImageURL = obj.getString("image_primary"); tagline = obj.getString("tagline"); meta = "posted by: " + fullName + " " + created; URL aURL = new URL("NewsImageURL"); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); /* Buffered is always good for a performance plus. */ BufferedInputStream bis = new BufferedInputStream(is); /* Decode url-data to a bitmap. */ bm = BitmapFactory.decodeStream(bis); bis.close(); is.close(); /* Apply the Bitmap to the ImageView that will be returned. */ Log.v("lc", "content=" + content); Log.v("lc", "title=" + title); Log.v("lc", "fullname=" + fullName); Log.v("lc", "created=" + created); Log.v("lc", "NewsImage=" + NewsImageURL); Log.v("lc", "Meta=" + meta); Log.v("lc", "tagline=" + tagline); } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public class PostTask extends AsyncTask<Void, String, Boolean> { @Override protected Boolean doInBackground(Void... params) { boolean result = false; loadNews(); publishProgress("progress"); return result; } protected void onProgressUpdate(String... progress) { StringBuilder str = new StringBuilder(); for (int i = 1; i < progress.length; i++) { str.append(progress[i] + " "); } } @Override protected void onPostExecute(Boolean result) { super.onPostExecute(result); Log.v("BGThread", "begin fillin data"); fillData(); } } public void fillData(){ NewsView = LayoutInflater.from(getBaseContext()).inflate(R.layout.newsdetailact, null); TextView Title = (TextView) NewsView.findViewById(R.id.NewsTitle); Title.setText(title); TextView Tagline = (TextView) NewsView.findViewById(R.id.subtitle); Tagline.setText(tagline); TextView MetaData = (TextView) NewsView.findViewById(R.id.meta); MetaData.setText(meta); ImageView NewsImage = (ImageView)NewsView.findViewById(R.id.imageView2); NewsImage.setImageBitmap(bm); TextView MainContent = (TextView) NewsView.findViewById(R.id.maintext); MainContent.setText(content); Log.v("BGThread", "Filled results"); adapter = new MergeAdapter(); adapter.addView(NewsView); setListAdapter(adapter); } }

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  • .NET Windows Service with timer stops responding

    - by Biri
    I have a windows service written in c#. It has a timer inside, which fires some functions on a regular basis. So the skeleton of my service: public partial class ArchiveService : ServiceBase { Timer tickTack; int interval = 10; ... protected override void OnStart(string[] args) { tickTack = new Timer(1000 * interval); tickTack.Elapsed += new ElapsedEventHandler(tickTack_Elapsed); tickTack.Start(); } protected override void OnStop() { tickTack.Stop(); } private void tickTack_Elapsed(object sender, ElapsedEventArgs e) { ... } } It works for some time (like 10-15 days) then it stops. I mean the service shows as running, but it does not do anything. I make some logging and the problem can be the timer, because after the interval it does not call the tickTack_Elapsed function. I was thinking about rewrite it without a timer, using an endless loop, which stops the processing for the amount of time I set up. This is also not an elegant solution and I think it can have some side effects regarding memory. The Timer is used from the System.Timers namespace, the environment is Windows 2003. I used this approach in two different services on different servers, but both is producing this behavior (this is why I thought that it is somehow connected to my code or the framework itself). Does somebody experienced this behavior? What can be wrong? Edit: I edited both services. One got a nice try-catch everywhere and more logging. The second got a timer-recreation on a regular basis. None of them stopped since them, so if this situation remains for another week, I will close this question. Thank you for everyone so far. Edit: I close this question because nothing happened. I mean I made some changes, but those changes are not really relevant in this matter and both services are running without any problem since then. Please mark it as "Closed for not relevant anymore".

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  • jQuery .live() not working.

    - by Silvio Iannone
    Hi there, my actual problem is that .live() jQuery method is not working. This si the code where i use it: jQuery.fn.sb_animateMenuItem = function() { var mousehoverColor = '#0089F7'; var duration = 250; return this.each(function() { var originalColor = $(this).css('background-color'); $(this).live('mouseover', function() { this.style.cursor = 'pointer'; $(this).animate().stop(); $(this).animate( { backgroundColor: mousehoverColor }, duration); }); $(this).live('mouseout', function() { this.style.cursor = 'default'; $(this).animate( { backgroundColor: originalColor }, duration); }); }); }; This snipped is used i another page in this way: <script type="text/javascript" src="ui/js/jquery-1.4.2.js"></script> <script type="text/javascript" src="ui/js/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="ui/js/color.js"></script> <script type="text/javascript" src="engine/js/tiny_mce/tiny_mce.js"></script> <script type="text/javascript" src="ui/js/ui.js"></script> <script type="text/javascript"> // UI effects $(document).ready(function() { $('button').sb_animateButton(); $('input').sb_animateInput(); $('.top_menu_item').sb_animateMenuItem(); $('.top_menu_item_right').sb_animateMenuItem(); $('.left_menu_item').sb_animateMenuItem(); }); </script> Since my site uses AJAX requests i used the .live method in the first snippet, but when i load the page the effects are not applied the the button/input... tags. If i remove the .live method and use the 'normal' way, ui effects defined in the first snipped are applied but only the the elements loaded before any AJAX request. The elements loaded after the ajax request are not affected by first snippet (though they have the same selector). Thanks for helping.

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  • Faulty to use memcache together with a php web-browser-game in this way?

    - by Crowye
    Background We are currently working on a strategy web-browser game based on php, html and javascript. The plan is to have 10,000+ users playing within the same world. Currently we are using memcached to: store json static data, language files store changeable serialized php class objects (such as armies, inventorys, unit-containers, buildings, etc) In the back we have a mysql server running and holding all the game data aswell. When a object is loaded through our ObjectLoader it loads in this order: checks a static hashmap in the script for the object checks memcache if it has already been loaded into it otherwise loads from database, and saves it into memcache and the static temp hashmap We have built the whole game using a class-object-oriented approach where functionality is always made between objects. Beause of this we think we have managed to get a nice structure, and with the help of memcached we have received good request times from client-server when interacting with the game. I'm aware that memcache is not synchronized, and also is not commonly used for holding a full game in memory. In the beginning after a server's startup the load times when loading objects into memcache for the first time will be high, but after the server's been online for a while and most loads are from memcache, the loads will be well reduced. Currently we are saving changed objects into memcache and database at the same time. Earlier we had an idea to save objects into db only after a certain time or at intervals, but due to risk inconsistency if the memcache/server went down, we skipped it for now. Client requests to server often return object's status simple json-format without changing the object, which in turn is represented in the browser visually with images and javascript. But from time to time depending on when an object was last updated, it updates them with new information (e.g. a build-queue holding planned buildings time-progress is increased, and/or planned-queue-items-array has changed). Questions: Do you see how this could work or are we walking in blindness here? Do you expect us to have a lot of inconsistency issues if someone loads and updates the a memcache objects while someone else does the same? Is it even doable to do it in the way he have done it? Seems to be working fine atm, but so far we have only been 4 people online at the same time.. Is some other cache program more fit for this class-object approach than memcached? Is there any other tips you have for this situation? UPDATE Since it is simply a "normal webpage" (no applet, flash, etc), we are implementing the game so that the server is the only one holding a "real game-state".. the state of the different javascript-objects on the client is more like a approximative version of the server's game state. From time to time and before you do certain things important things, the client's visual state is updated to the server's state (e.g. the client things he can afford a barracks, asks the server to build a barracks, server updates current resources according to income-data on server and then tries to build a barracks or casts an error-message, and then sends the current server-state on resources, buildings back to the client).. It is not a fast-paced game lika real strategy game. More like a quite slow 3-4 months playtime game, where buildings can take +1 minute up to several days to complete.

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  • GTK+ widgets/windows being (randomly) corrupted, with what seems to be timers.

    - by nubela
    Hi, I have recently implemented a scrolling text across an area of limited screen estate using a timers repeating every 100ms, and some simple string appending. However, after this very implementation, I have come to realise that my GUI is getting randomly bugged/corrupted after a certain while. That is to say that some widgets/windows become completely white, and eventually the entire GUI turns white and unclickable. What is weird is that there is no error debug output at all. Having said that, I am using Mono with GTK-Sharp for the application. Does anyone have an idea or a possible clue how and why this is happening? If not, how can I further debug this properly? Thanks, really appreciate it. PS: Sometimes, it takes up to 1.5 hours for the thing to start corrupting, it has random timeframes for it to start happening. This is my the code implemented that caused this issue: void ScrollSyncTo(object sender, System.Timers.ElapsedEventArgs e) { //initial check if it fits nicely alr if (sync_to_full_txt.Length <= sync_to_max_char) { sync_to_timer.Stop(); return; } //check for pause if (sync_to_pause >= 0) { sync_to_pause--; return; } //check direction int temp_psn; string temp_str; if (sync_to_direction) { temp_psn = sync_to_posn + 1; if (sync_to_full_txt.Substring(temp_psn).Length < sync_to_max_char) { sync_to_pause = sync_to_break_steps; sync_to_direction = false; sync_to_posn = sync_to_full_txt.Length - 1; System.GC.Collect(); return; } else { temp_str = sync_to_full_txt.Substring(temp_psn, sync_to_max_char); } } else { temp_psn = sync_to_posn - 1; if (temp_psn + 1 < sync_to_max_char) { sync_to_pause = sync_to_break_steps; sync_to_direction = true; sync_to_posn = 0; System.GC.Collect(); return; } else { temp_str = sync_to_full_txt.Substring(temp_psn - sync_to_max_char + 1, sync_to_max_char); } } //lets move it sync_to.Text = temp_str; sync_to_posn = temp_psn; }

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  • Why does this Java code not utilize all CPU cores?

    - by ReneS
    The attached simple Java code should load all available cpu core when starting it with the right parameters. So for instance, you start it with java VMTest 8 int 0 and it will start 8 threads that do nothing else than looping and adding 2 to an integer. Something that runs in registers and not even allocates new memory. The problem we are facing now is, that we do not get a 24 core machine loaded (AMD 2 sockets with 12 cores each), when running this simple program (with 24 threads of course). Similar things happen with 2 programs each 12 threads or smaller machines. So our suspicion is that the JVM (Sun JDK 6u20 on Linux x64) does not scale well. Did anyone see similar things or has the ability to run it and report whether or not it runs well on his/her machine (= 8 cores only please)? Ideas? I tried that on Amazon EC2 with 8 cores too, but the virtual machine seems to run different from a real box, so the loading behaves totally strange. package com.test; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; import java.util.concurrent.Future; import java.util.concurrent.TimeUnit; public class VMTest { public class IntTask implements Runnable { @Override public void run() { int i = 0; while (true) { i = i + 2; } } } public class StringTask implements Runnable { @Override public void run() { int i = 0; String s; while (true) { i++; s = "s" + Integer.valueOf(i); } } } public class ArrayTask implements Runnable { private final int size; public ArrayTask(int size) { this.size = size; } @Override public void run() { int i = 0; String[] s; while (true) { i++; s = new String[size]; } } } public void doIt(String[] args) throws InterruptedException { final String command = args[1].trim(); ExecutorService executor = Executors.newFixedThreadPool(Integer.valueOf(args[0])); for (int i = 0; i < Integer.valueOf(args[0]); i++) { Runnable runnable = null; if (command.equalsIgnoreCase("int")) { runnable = new IntTask(); } else if (command.equalsIgnoreCase("string")) { runnable = new StringTask(); } Future<?> submit = executor.submit(runnable); } executor.awaitTermination(1, TimeUnit.HOURS); } public static void main(String[] args) throws InterruptedException { if (args.length < 3) { System.err.println("Usage: VMTest threadCount taskDef size"); System.err.println("threadCount: Number 1..n"); System.err.println("taskDef: int string array"); System.err.println("size: size of memory allocation for array, "); System.exit(-1); } new VMTest().doIt(args); } }

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  • Mac Safari randomly recreating cookie when I refresh my login screen. Very bizarre

    - by mcintyre321
    We have found an issue in our app where Safari on the Mac randomly recreates a login cookie from a logged off session. I have a fiddler archive with this behaviour here. Note that some stuff has been removed from this to make it easier to get, but nothing which sets a cookie or anything has been taken out - only repetitions of requests 3-8. I'll talk you through the running order Request 1: user logs out via call to /logout.aspx - Set-Cookie returned setting cookie expiry date to 1999 Requests 2-8: user refreshes login page sending calls to root or /res/en-US/s.js - no cookie is sent to server or received back, and access is denied. I have cut out a lot of requests of this nature from the log as they are boring Request 9: request for /res/en-US/s.js - Hv3 authentication cookie has mysteriously reappeared! Wat. There was NO set-cookie! WTFF! Request 10+ : now the cookie has reappeared, the site logs the user in AGAIN The cookie, when examined in Safari looks like <dict> <key>Created</key> <real>259603523.26834899</real> <key>Domain</key> <string>.mysite.dev</string> <key>Expires</key> <date>2010-03-24T16:05:22Z</date> <key>HttpOnly</key> <string>TRUE</string> <key>Name</key> <string>.Hv3</string> <key>Path</key> <string>/</string> </dict> One thing to note is that in Safari, the cookie domain is .mysite.dev not mysite.dev (which is the cookie domain specified in web.config) - however, given that access is denied in requests 2-8, it looks like the cookie has expired OK. If you look in the list of cookies in the browser during 2-8, the .Hv3 cookie is not there. Is this our bug or Safari's? What can I do to stop it happening?

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  • RIM blackberry Record 3GP video

    - by pankaj_shukla
    Hi All, I am writing an application that can record a 3GP video. I have tried both MMAPI and Invoke API. But have following issues. Using MMAPI: 1. When I record to stream, It records video in RIMM streaming format. when I try to play this video player gives error "Unsupported media format.". 2. When I record to a file. It will create a file of size 0. Using Invoke API: 1. In MMS mode it does not allow to record a video more than 30 seconds. 2. In Normal mode size of the file is very large. 3. Once I invoke camera application I do not have any control on application. Here is my source code: _player = javax.microedition.media.Manager .createPlayer("capture://video?encoding=video/3gpp&mode=mms"); // I have tried every encoding returns from System.getProperty("video.encodings") method _player.realize(); _videoControl = (VideoControl) _player.getControl("VideoControl"); _recordControl = (RecordControl) _player.getControl("RecordControl"); _volumeControl = (VolumeControl) _player.getControl("VolumeControl"); String videoPath = System.getProperty("fileconn.dir.videos"); if (videoPath == null) { videoPath = "file:///store/home/user/videos/"; } _recordControl.setRecordLocation(videoPath + "RecordedVideo.3gp"); _player.addPlayerListener(this); Field videoField = (Field) _videoControl.initDisplayMode( VideoControl.USE_GUI_PRIMITIVE, "net.rim.device.api.ui.Field"); _videoControl.setVisible(true); add(videoField); _player.start(); ON start menu item Selection: try { _recordControl.startRecord(); } catch (Exception e) { _player.close(); showAlert(e.getClass() + " " + e.getMessage()); } On stop menuItem selection: try { _recordControl.commit(); } catch (Exception e) { _player.close(); showAlert(e.getClass() + " " + e.getMessage()); } Please let me if I am doing something wrong. Thanks, Pankaj

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  • texture colours opengl

    - by user1324894
    Hi I am making a simple 2D game in c++ and for the map I am doing texture mapping by using tiles and assigning textures to those tiles. However, when I run the programme the textures become black and white when I want them to be the colour they are in the .png image. This is my code: int worldMap[10][10] = { {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, }; void background() { glClearColor(0.0,0.0,0.0,0.0); /**********************************************************************************************/ // Texture loading object nv::Image img; // Return true on success if(img.loadImageFromFile("Image_Loading/field.png")) { glGenTextures(1, &myTexture); glBindTexture(GL_TEXTURE_2D, myTexture); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); glTexImage2D(GL_TEXTURE_2D, 0, img.getInternalFormat(), img.getWidth(), img.getHeight(), 0, img.getFormat(), img.getType(), img.getLevel(0)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f); } else MessageBox(NULL, "Failed to load texture", "End of the world", MB_OK | MB_ICONINFORMATION); /**********************************************************************************************/ } void drawTiles (void) { //our function to draw the tiles for (int i = 0; i < 10; i++) //loop through the height of the map { for (int j = 0; j < 10; j++) //loop through the width of the map { if (worldMap[i][j] == 0) //if the map at this position contains a 0 { glBindTexture( GL_TEXTURE_2D, myTexture ); //bind our grass texture to our shape } glPushMatrix(); //push the matrix so that our translations only affect this tile glTranslatef(j, -i, 0); //translate the tile to where it should belong glBegin (GL_QUADS); //begin drawing our quads glTexCoord2d(10, 0); glVertex2f((-10 + mapX),(-10 + mapY)); //with our vertices we have to assign a texcoord glTexCoord2d(10, 0); glVertex2f((10 + mapX),(-10 + mapY)); //so that our texture has some points to draw to glTexCoord2d(10, 10); glVertex2f((10 + mapX),(10 + mapY)); glTexCoord2d(0, 10); glVertex2f((-10 + mapX),(10 + mapY)); glEnd(); glPopMatrix(); //pop the matrix } //end first loop } //end second loop } void display() { glClearColor (0.0,0.0,0.0,1.0); glClear(GL_COLOR_BUFFER_BIT); /**********************************************************************************************/ glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluOrtho2D( -5, 5, -5, 5); glMatrixMode( GL_MODELVIEW ); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, myTexture); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); drawTiles(); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); /**********************************************************************************************/ } void character () { glBegin(GL_POLYGON); glVertex2f((-0.5+characterX),(-0.5 +characterY)); glVertex2f((-0.5+characterX),(0.5+characterY)); glVertex2f((0.5+characterX),(0.5+characterY)); glVertex2f((0.5+characterX),(-0.5+characterY)); glTranslatef(characterX, characterY, 0.0f); glEnd(); } Can anybody help please?

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  • css style "bottom:0" in dynamic <div>

    - by baruch
    I have an absolutely positioned element at the bottom of a container element. The problem is that the content of the container changes dynamically (javascript). In FF it still works fine, but IE7 (didn't test any others) seems to calculate the position of the element relative to the top of the container on page loading, and then doesn't update it. examples: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="he"> <head> </head> <body> <div style="position:relative;" onmouseover="document.getElementById('test').style.display='block'" onmouseout="document.getElementById('test').style.display='none'"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> <div id="test" style="display:none;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> <div style="position:absolute;bottom:0;background-color:blue;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> </div> </body> </html> and the opposite: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="he"> <head> </head> <body> <div style="position:relative;" onmouseover="document.getElementById('test').style.display='none'" onmouseout="document.getElementById('test').style.display='block'"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> <div id="test" style="display:block;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> <div style="position:absolute;bottom:0;background-color:blue;"> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> rufaurhf refhwrew regfnwreug wurwsuref erfbw rebvwsrefg</br> </div> </div> </body> </html> Any ideas/workarounds?

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  • C# Getting a node with attributes from SelectSingleNode

    - by bdefreese
    Hi folks, I am quite the n00b but lately I have been playing with parsing some XML data. I actually found a nice feature on this site where I can get to a specific node with a specific attribute by doing: docFoo.SelectSingleNode("foo/bar/baz[@name='qux']); However, the data looks like this: <saving-throws> <saving-throw> <name>Fortitude</name> <abbr>Fort</abbr> <ability>Con</ability> <modifiers> <modifier name="base" value="2"/> <modifier name="ability" value="5"/> <modifier name="magic" value="0"/> <modifier name="feat" value="0"/> <modifier name="race" value="0"/> <modifier name="familar" value="0"/> <modifier name="feature" value="0"/> <modifier name="user" value="0"/> <modifier name="misc" value="0"/> </modifiers> </saving-throw> <saving-throw> <name>Reflex</name> <abbr>Ref</abbr> <ability>Dex</ability> <modifiers> <modifier name="base" value="6"/> <modifier name="ability" value="1"/> <modifier name="magic" value="0"/> <modifier name="feat" value="0"/> <modifier name="race" value="0"/> <modifier name="familar" value="0"/> <modifier name="feature" value="0"/> <modifier name="user" value="0"/> <modifier name="misc" value="0"/> </modifiers> </saving-throw> And I want to be able to get the node with name=base but for each saving-throw node where childnode "abbr" = xx. Can I somehow do that in a single SelectSingleNode or am I going to have to stop at saving throw and walk through the rest of the tree? Thanks!

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  • error Caused by: java.lang.OutOfMemoryError Load Image

    - by user2493770
    This is my method to load images in background, the first and second load normally. But after these loading, a memory error appears. How can I fix this? public class MainArrayAdapterViewHolder extends ArrayAdapter<EmpresaListaPrincipal> { private final Context context; private ArrayList<EmpresaListaPrincipal> data_array; public DisplayImageOptions options; public ImageLoader imageLoader = ImageLoader.getInstance(); public MainArrayAdapterViewHolder(Context context, ArrayList<EmpresaListaPrincipal> list_of_ids) { super(context, R.layout.main_list_rowlayout, list_of_ids); this.context = context; this.data_array = list_of_ids; //------------- read more here https://github.com/nostra13/Android-Universal-Image-Loader options = new DisplayImageOptions.Builder().showImageForEmptyUri(R.drawable.ic_launcher).showImageOnFail(R.drawable.ic_launcher).resetViewBeforeLoading() .cacheOnDisc().imageScaleType(ImageScaleType.IN_SAMPLE_INT).bitmapConfig(Bitmap.Config.RGB_565).delayBeforeLoading(0).build(); File cacheDir = StorageUtils.getCacheDirectory(context); ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(context).memoryCacheExtraOptions(720, 1280) // default = device screen // dimensions .discCacheExtraOptions(720, 1280, CompressFormat.JPEG, 100).threadPoolSize(3) // default .threadPriority(Thread.NORM_PRIORITY - 1) // default .memoryCacheSize(2 * 1024 * 1024).discCache(new UnlimitedDiscCache(cacheDir)) // default .discCacheSize(50 * 1024 * 1024).discCacheFileCount(100).discCacheFileNameGenerator(new HashCodeFileNameGenerator()) // default .imageDownloader(new BaseImageDownloader(context)) // default .tasksProcessingOrder(QueueProcessingType.FIFO) // default .defaultDisplayImageOptions(options) // default .build(); imageLoader.init(config); } @Override public View getView(int position, View convertView, ViewGroup parent) { ViewHolder viewholder; View v = convertView; //Asociamos el layout de la lista que hemos creado e incrustamos el ViewHolder if(convertView == null){ LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); //View rowView = inflater.inflate(R.layout.main_list_rowlayout, parent, false); v = inflater.inflate(R.layout.main_list_rowlayout, parent, false); viewholder = new ViewHolder(); viewholder.textView_main_row_title = (TextView) v.findViewById(R.id.textView_main_row_title); viewholder.imageView_restaurant_icon = (ImageView) v.findViewById(R.id.imageView_restaurant_icon); viewholder.textView_main_row_direccion = (TextView) v.findViewById(R.id.textView_main_row_direccion); v.setTag(viewholder); } ImageLoadingListener mImageLoadingListenr = new ImageLoadingListener() { @Override public void onLoadingStarted(String arg0, View arg1) { // Log.e("* started *", String.valueOf("complete")); } @Override public void onLoadingComplete(String arg0, View arg1, Bitmap arg2) { // Log.e("* complete *", String.valueOf("complete")); } @Override public void onLoadingCancelled(String arg0, View arg1) { } @Override public void onLoadingFailed(String arg0, View arg1, FailReason arg2) { // TODO Auto-generated method stub } }; try { viewholder = (ViewHolder) v.getTag(); viewholder.textView_main_row_title.setText(data_array.get(position).getNOMBRE()); viewholder.textView_main_row_direccion.setText(data_array.get(position).getDIRECCION()); String image = data_array.get(position).getURL(); // ------- image --------- try { if (image.length() > 4) imageLoader.displayImage(image, viewholder.imageView_restaurant_icon, options, mImageLoadingListenr); } catch (Exception ex) { } //textView_main_row_title.setText(name); //textView_main_row_address.setText(address); } catch (Exception e) { // TODO: handle exception } return v; } public class ViewHolder { public TextView textView_main_row_title; public TextView textView_main_row_direccion; //public TextView cargo; public ImageView imageView_restaurant_icon; } }

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