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  • Why is C++ used for game engines? How about its future in game engines?

    - by kasperov
    C++, as I have seen, is being heavily used in 3d video game engines.... Is it because of the performance issues, legecy code or libraries such as DriverX? If performance, libraries and code infrastructure are the reasons, dosen't that make C++ indispensible, at least for game engines? (ie, we have no other option even in the very distant future). I asked this because, I have the right to know the upcomming future trends in game engines.

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  • Custom data rendering in results

    Since the launch of Custom Search, we've been constantly pushing the customization envelope -- allowing users to tweak ranking, provide refinements, add promotions above results, change the look...

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  • Apps Script Office Hours - November 14, 2012

    Apps Script Office Hours - November 14, 2012 In this episode Eric ... - Covers the release notes from November 13, 2012 - Talks about a new feature that allows you to set a custom verified URL for your Apps Script web apps in the Chrome Web Store. - Answers a question about OAuth 2. The schedule of future episodes can be found at: developers.google.com From: GoogleDevelopers Views: 208 10 ratings Time: 11:38 More in Science & Technology

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  • Naming convention for iOS

    - by RMDan
    I am learning Objective-C and iOS development and not sure what proper naming convention should be used. I understand how to use the label aspect of Obj-C methods but not the proper way to name each label. What is the best practice for naming methods, properties, objects, outlets, and actions? Also, Should different naming conventions be used between Obj-C code and C code? And if so what differences is there?

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  • How can I create a flexible system for tiling a 2D RPG map?

    - by CptSupermrkt
    Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their tiled map in, and none made mention of how to do it any other way. By tiled map, I mean like Final Fantasy 1, where the world map is a grid of squares, each with a different texture. So for example, I've got a 6 tile x 6 tile map, using the following code: Array<Tile> tiles = new Array<Tile>(); tiles.add(new Tile(new Vector2(0,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(1,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(2,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(3,5), TileType.GRASS)); tiles.add(new Tile(new Vector2(4,5), TileType.STONE)); tiles.add(new Tile(new Vector2(5,5), TileType.STONE)); //... x5 more times. Given the random nature of the environment, for loops don't really help as I have to start and finish a loop before I was able to do enough to make it worth setting up the loop. I can see how a loop might be helpful for like tiling an ocean or something, but not in the above case. The above code DOES get me my final desired output, however, if I were to decide I wanted to move a piece or swap two pieces out, oh boy, what a nightmare, even with just a 6x6 test piece, much less a 1000x1000 world map. There must be a better way of doing this. Someone on some post somewhere (can't find it now, of course) said to check out MapEditor. Looks legit. The question is, if that is the answer, how can I make something in MapEditor and have the output map plug in to a variable in my code? I need the tiles as objects in my code, because for example, I determine whether or not a tile is can be passed through or collided with based on my TileTyle enum variable. Are there alternative/language "native" (i.e. not using an outside tool) methods to doing this?

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  • LXR plugin for Trac for custom C++ based projects

    - by user1542093
    I am currently trying to look at the possibility of an LXR or LXR type extension for Trac for cross referencing and indexing of large C++ projects. I had been looking at what LXR had been doing with the Linux kernel source code and was fascinated by the cross referencing and the amount of detail offered. Is there a way I could set up such an LXR system for my own C++ based source code, preferably using trac.

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  • The votes are in!

    The OpenSocial Foundation community representatives election has concluded. You have selected Paul Lindner and Mark Halvorson to serve as your two representatives for this year's board. Congratulations to...

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  • Highlights from Google I/O 2011

    Highlights from Google I/O 2011 Google I/O brings together thousands of developers for two days of deep technical content, focused on building the next generation of web, mobile, and enterprise applications with Google and open web technologies such as Android, Google Chrome, Google APIs, Google Web Toolkit, App Engine, and more. From: GoogleDevelopers Views: 19561 281 ratings Time: 01:54 More in Science & Technology

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  • Notes from SambaXP 2010

    Hello, I’m Jeremy Allison , a Google engineer in the Open Source Programs Office and a Samba Team member. I recently returned from SambaXP , the annual Samba...

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  • SMBfs mounting OK, listing OK, Read KO, smbclient OK

    - by Kwaio
    I've tried to make the title the most meaningfull I could but it still looks ugly. The premises. We are using RHEL3-U8 as OS on most servers here, don't ask me why or suggest to upgrade, it's not on today's schedule. That means kernel used is 2.4.21 I have no access to the remote server, but I know it is a netApp NAS rack. $> smbclient --version Version 3.0.9-1.3E.9 Here is the /etc/fstab line : //NASHOSTNAME/share /mnt/mydir smbfs ro,uid=123,gid=123,workgroup=XXXX,credentials=/somefile 0 0 Here is the following mount output line //NASHOSTNAME/share on /mnt/mydir type smbfs (0) The symptoms. I can list the share without problems, even cd in there. The issue appears if I try to read any file : $> cat /mnt/mydir/fileX.txt cat: /mnt/mydir/fileX.txt: Input/output error In the system logs (/var/log/kernel for example) the following errors appear. Jul 30 15:40:02 hostname kernel: smb_errno: class ERRHRD, code 31 from command 0x2 Jul 30 15:40:02 hostname kernel: smb_errno: class ERRHRD, code 31 from command 0x2 Jul 30 15:40:02 hostname kernel: smb_open: fileX.txt open failed, result=-5 Jul 30 15:40:02 hostname kernel: smb_errno: class ERRHRD, code 31 from command 0x2 Jul 30 15:40:02 hostname kernel: smb_errno: class ERRHRD, code 31 from command 0x2 Jul 30 15:40:02 hostname kernel: smb_open: fileX.txt open failed, result=-5 Jul 30 15:40:02 hostname kernel: smb_readpage_sync: fileX.txt open failed, error=-5 The ERRHRD code 0x001F error is "General hardware failure" although it seems samba sometimes uses it for a different purpose, see http://www.ubiqx.org/cifs/SMB.html [Strange behaviour Alert] Additionnal informations : There is another SMB mountpoint on the system pointing to a (linux) host using samba and this one works. What I have tried. I have tried adding debug=4 to the mounting options and remounting the share and the logs still look the same. I have tried to mount the share with smbclient and I am able to fetch files with the get command. Both targets are in the same subnet, so network problem should be out, even if the LAN goes through a VPN with optimizers, MTU has already been decreased to 1450. I can also mount the share through NFS but then the files are all root.root 700 and I need to read them with another user...

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  • Creating an XML / Flash Slideshow with Captions

    This article guides about to create a Flash Slideshow using XML. Usually, when we create a slideshow in flash, all the images get integrated into the movie itself, doing this slashes the reusability of the movie file (swf) and updatability of the movie content. Here I created an information bridge b

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