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  • How decompose NSPredicate into components?

    - by Victor
    Is there any common way to decompose an expression created by [NSPredicate predicateWithFormat] to objects NSComprasionPredicate, NSExpression and other? For below example need to disassemble into components. [NSPredicate predicateWithFormat:@"(0 != SUBQUERY(collection, $x, $x.name == "Name").@Count)"];

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  • Background image of table cell

    - by Shuaib
    Hey guys, Trying to set a background image for a table view cell, tried almost everything but failing. Hoping someone would notice what I am doing wrong. Here is how my current code looks like: static NSString *CustomCellIdentifier = @"listCustomCell"; listCustomCell *cell = (listCustomCell *)[tableView dequeueReusableCellWithIdentifier: CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"listCustomCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[listCustomCell class]]) cell = (listCustomCell *)oneObject; } cell.backgroundColor = [UIColor clearColor]; UIImageView *backgroundImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"list_selected.png"]]; //[cell setBackgroundView:backgroundImageView]; cell.backgroundView = backgroundImageView; The image won't show up in the background of the cell. All I see is plain white background. Thanks for help.

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  • custom cells uitableview - cannot display all the rows

    - by Matt Facer
    Hi guys, I'm creating a uitableview with custom cells which I created in Interface Builder. There are currently three cells (UITableViewCell). I have a UITableView which is on the view. The code I have is fairly standard, but I cannot work out how to actually SHOW the three custom cells. I am using the cellForRowAtIndexPath method. My aim is to get a grouped uitableview which shows like the following Item - Name Settings - alert - time So the above indented view should be my grouped uitableview. The problem is, I cannot get it to show using code. The uitableview will ALWAYS be this. I am trying to replicate the settings style screen... so I do not have any arrays to display the uitableview cells. How do I actually display my three cells? I have the following code - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section == 0) return 1; else return 2; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 0) return @"Item"; else return @"Settings"; } So all I need to know is how to actually display my custom cells inside the tableview! Thanks for any information. I've searched for AGES in google .. all the tutorials use arrays to display data!

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  • Can i pop to Specific ViewController?

    - by Ankit Vyas
    Hello!I am using Navigation Based Application.I push First ViewController to Second ViewController and From Second ViewController to Third ViewController Now I want to Pop From Third ViewController to First ViewController.I am Performing This task using the Below Code but i application get's Terminate.Please any body give me some proper Guidelines.I can't use pop to RootViewController because it's Different ViewController.Thanks in Advance... In Third ViewControler i have Written this: FirstViewCtr *x=[[FirstViewCtr alloc] initWithNibName:@"FirstViewCtr" bundle:nil]; [self.navigationController popToViewController:x animated:NO];

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  • How to make a big switch control structure with variable check values?

    - by mystify
    For example, I have a huge switch control structure with a few hundred checks. They're an animation sequence, which is numbered from 0 to n. Someone said I can't use variables with switch. What I need is something like: NSInteger step = 0; NSInteger i = 0; switch (step) { case i++: // do stuff break; case i++: // do stuff break; case i++: // do stuff break; case i++: // do stuff break; } The point of this is, that the animation system calls a method with this big switch structure, giving it a step number. I want to be able to simply cut-copy-paste large blocks and put them in a different position inside the switch. for example, the first 50 blocks to the end. I could do that easily with a huge if-else structure, but it would look ugly and something tells me switch is much faster. How to?

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  • When is Facebook Connect supposed to call its delegate methods?

    - by RickiG
    Hi The Facebook connect code is eluding me a bit. I have no problem doing a login, and a wall post, however, I simply can not figure out how the delegate methods for the FBDialog andFBStreamDialog is supposed to work. - (void)postToWall { FBStreamDialog *dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"Enter your message:"; dialog.attachment = [NSString stringWithFormat:@"JSONpost code"]; [dialog show]; } I adhere to these protocols in my controller: <FBDialogDelegate, FBSessionDelegate, FBRequestDelegate> I then implement the two methods: - (void) dialogDidCancel:(FBDialog *)dialog { NSLog(@"Failed"); } - (void) dialogDidSucceed:(FBDialog *)dialog { NSLog(@"Success"); } After I tap "publish" and the postToWall methods is done executing the Facebook "pop up" in the UI is empty, except a small "X" in the top right corner and a "F" (facebook logo) in the top left corner. The UI will stay there until I tap the "X", this results in the dialogDidCancel delegate method being called. The post data is showing up on the Facebook page, everything seems to work. Why is thedialogDidSucceedmethod never called? I need this to release my facebook controller and restore the UI back to where the user was before "starting" FB Connect. Thank You:)

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  • UITableView less than full screen from code?

    - by Gerry
    I have a number of views that use UITableView. (I use UIViewController and implement UITableViewDelegate and UITableViewDataSource interfaces.) I'm having trouble creating a tableview that leaves room at the top for a toolbar. How to I size and layout the Tableview so that it is less than full screen? Is this an AutoResizing mask problem? Thanks, Gerry

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  • Objective C IBOutlets

    - by Alan
    In cases where multiple buttons call an IBOutlet, can the IBOutlet determine which button was pressed? edit: All fixed and wired up. key point: Object ID is not sender tag! Tag is a standalone value on the first page of the attributes. - (IBAction)buttonPressed:(id)sender { switch ( [sender tag] ) { case 109: NSLog(@"Button 1"); break; case 108: NSLog(@"Button 2"); break; } }

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  • willAnimateSecondHalfOfRotationFromInterfaceOrientation not called in root view controller

    - by pJosh
    I have created the one rootviewcontroller , and then make that geosensitive by writing - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } In rootviewcontroller willAnimateSecondHalfOfRotationFromInterfaceOrientation method is called and images are resizing. I also have some views on it, but when I rotate the screen the view will be rotate but the images are not resizing though I have used the same -(void)willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration { UIInterfaceOrientation toOrientation = self.interfaceOrientation; } method but it cannot called. So, what can I do? Please help me.

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  • popToRootViewControllerAnimated and dealloc all views

    - by mongeta
    Hello again, I have a UINavigationController that asks for some information and the user navigates until the end, once there, they can Accept or Cancel all the data that has been entered. It doesn't matter wich option they choose, as they always will go to the first view using [UINavigationController popToRootViewControllerAnimated:] The question is, how I can release/deallocate all the views ? For example, they start for view 1 and the end is at view 8, once they go directly to the 1 from the 8, how I can release view 2,3,4,5,6,7,8 ? thanks, regards, m.

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  • How can I pass a UIEvent to a UIScrollView

    - by rickharrison
    I am subclassing UIWindow and creating an implementation of sendEvent: as follows: - (void)sendEvent:(UIEvent *)event { [super sendEvent:event]; // Send event to UIScrollView here } How can I send the event to a UIScrollView. I tried calling the touchesBegan:, etc. messages, but that did not do anything.

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  • Who should call viewDidLoad on progammatically loaded views?

    - by Remus Rusanu
    When I need to load a view programatically I do the following: MyController* myController = [[MyController alloc] init]; [[NSBundle mainBundle] loadNibNamed:@"myNib" owner:myController options:nil]; // use my controller here, eg. push it in the nav controller This works fine, but my controller's viewDidLoad is never called. So I resorted to manually calling it after the loadNibNamed call, but it doesn't seem correct. I was expecting the framework to call the viewDidLoad on my behalf. Is this the right way or I'm missing something?

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  • Need some guidelines on iPad animation programming

    - by thomasvsundert
    Hi, I'm creating an interactive e-book for the iPad. This book will contain multiple pages that will consist of a lot of animations (frame and motion animations), transitions,... I was wondering what my development options are, should I use OpenGL, Quartz,...? I've use UIImageView.animationImages before and found that it had really bad performance. What's the best way to draw frame based animations? Does anybody have some good pointers to resources on this? thanks in advance, Thomas

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  • Can't append space at end of UITextView

    - by Sam V
    I have a UITextView in which I want the initial value to be "@username " (notice the space after the username). This way the user can start typing right away without having to tap space. So I do: textView.text = [NSString stringWithFormat:@"@%@ ", username]; But it seems like it's impossible to have the UITextView text property ending with a space (it always gets stripped out). Am I correct? Is there any workaround for this? I tried using the \s char and no success.

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  • UIView, UIScrollView and UITextFields problem calling Method

    - by Jeff Groby
    I have a view with several embedded UITextFields, this UIView is subordinated to a UIScrollView in IB. Each text field is supposed to invoke a method called updateText defined in the viewcontroller implementation file when the user is done editing the field. For some reason, the method updateText never gets invoked. Anyone have any ideas how to go about fixing this? The method fired off just fine when the UIScrollView was not present in the project but the keyboard would cover the text fields during input, which was annoying. Now my textfields move up above the keyboard when it appears, but won't fire off the method when done editing. Here is my implementation file: #import "MileMarkerViewController.h" @implementation MileMarkerViewController @synthesize scrollView,milemarkerLogDate,milemarkerDesc,milemarkerOdobeg,milemarkerOdoend,milemarkerBusiness,milemarkerPersonal,milemarker; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Initialization code } return self; } - (BOOL) textFieldShouldReturn: (UITextField*) theTextField { return [theTextField resignFirstResponder]; } - (void)viewDidLoad { [super viewDidLoad]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasShown:) name: UIKeyboardDidShowNotification object: nil]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasHidden:) name: UIKeyboardDidHideNotification object: nil]; keyboardShown = NO; // 1 [scrollView setContentSize: CGSizeMake( 320, 480)]; // 2 } - (void)keyboardWasShown:(NSNotification*)aNotification { if (keyboardShown) return; NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Resize the scroll view (which is the root view of the window) CGRect viewFrame = [scrollView frame]; viewFrame.size.height -= keyboardSize.height; scrollView.frame = viewFrame; // Scroll the active text field into view. CGRect textFieldRect = [activeField frame]; [scrollView scrollRectToVisible:textFieldRect animated:YES]; keyboardShown = YES; } - (void)keyboardWasHidden:(NSNotification*)aNotification { NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Reset the height of the scroll view to its original value CGRect viewFrame = [scrollView frame]; viewFrame.size.height += keyboardSize.height; [scrollView scrollRectToVisible:CGRectMake(0, 0, 1, 1) animated:YES]; scrollView.frame = viewFrame; keyboardShown = NO; } - (void)textFieldDidBeginEditing:(UITextField *)textField { activeField = textField; } - (void)textFieldDidEndEditing:(UITextField *)textField { activeField = nil; } - (IBAction)updateText:(id) sender { NSLog(@"You just entered: %@",self.milemarkerLogDate.text); self.milemarker.logdate = self.milemarkerLogDate.text; self.milemarker.desc = self.milemarkerDesc.text; self.milemarker.odobeg = self.milemarkerOdobeg.text; self.milemarker.odoend = self.milemarkerOdoend.text; self.milemarker.business = self.milemarkerBusiness.text; self.milemarker.personal = self.milemarkerPersonal.text; NSLog(@"Original textfield is set to: %@",self.milemarker.logdate); [self.milemarker updateText]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)dealloc { [super dealloc]; } @end

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  • Why is my UIImageView blurred?

    - by Denis M
    I have a really weird problem with UIImageView. I have an image (an RGB png) 45x45 pixels which I add to the view. I can see that image is blurred after added to the view. Here is the same image in the simulator (left) and in Xcode (right): I have custom UIImageView class with this initWithImage code: - (id) initWithImage:(UIImage*) image { self = [super initWithImage:image]; self.frame = CGRectMake(0, 0, 45, 45); self.contentMode = UIViewContentModeScaleAspectFit; self.quantity = 1; if (self) { self.label = [[UITextField alloc]initWithFrame:CGRectMake(0,40,45,25)]; self.label.font = [UIFont systemFontOfSize:16]; self.label.borderStyle = UITextBorderStyleNone; self.label.enabled = TRUE; self.label.userInteractionEnabled = TRUE; self.label.delegate = self; self.label.keyboardType = UIKeyboardTypeNumbersAndPunctuation; self.label.textAlignment = UITextAlignmentCenter; } self.userInteractionEnabled = TRUE; // Prepare 3 buttons: count up, count down, and delete self.deleteButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.deleteButton.hidden = NO; self.deleteButton.userInteractionEnabled = YES; self.deleteButton.titleLabel.font = [UIFont systemFontOfSize:20]; self.deleteButton.titleLabel.textColor = [UIColor redColor]; [self.deleteButton setTitle:@"X" forState:UIControlStateNormal]; [self.deleteButton addTarget:self action:@selector(deleteIcon:) forControlEvents:UIControlEventTouchUpInside]; self.upCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.upCountButton.hidden = NO; self.upCountButton.userInteractionEnabled = YES; [self.upCountButton setTitle:@"+" forState:UIControlStateNormal]; [self.upCountButton addTarget:self action:@selector(addQuantity:) forControlEvents:UIControlEventTouchUpInside]; self.downCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.downCountButton.hidden = YES; self.downCountButton.userInteractionEnabled = YES; [self.downCountButton setTitle:@"-" forState:UIControlStateNormal]; [self.downCountButton addTarget:self action:@selector(removeQuantity:) forControlEvents:UIControlEventTouchUpInside]; return self; } I create it like this: UIImage *desertIcon = [UIImage imageNamed:@"desert.png"]; IconObj *desertIconView = [[IconObj alloc] initWithImage:desertIcon]; desertIconView.center = CGPointMake(265,VERTICAL_POINT_ICON); desertIconView.type = [IconObj TYPE_DESERT]; [self.view addSubview:desertIconView]; [desertIconView release]; Why would the displayed image be so than the one stored in a file?

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  • Getting Data For Webpages?

    - by fuzzygoat
    When looking to get data from a web page whats the recommended method if the page does not provide a structured data feed? Am I right in thinking that its just a case of doing an NSURLRequest and then hacking what you need out of the responseData(NSData*)? I am not too concerned about the implementation in Xcode, I am more curious about actually collecting the data, before I start coding a "hunt & peck" through a list of data. gary

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  • xcode - ipad app. UIWebView Remember login info

    - by Aakburns
    I'm working on an application to run base camps website only. I need it to work when you login and press "Remember me on this computer" I'm not sure how to set it up to actually remember your login and keep you logged in when you come back to the app. Is there a way to 'save' the state of the application when you quite it and come back to what you were doing? Here is an image of the login form on the website used in the application. http://arikburns.com/forums/fn/IMG_0005.PNG Thanks.

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  • How save selected switch option

    - by Rkm
    System UIviewcontroller has button , Tap on button i need to fire Info Tableviewcontroller. Tableviewcontroller itself UISwitch. My question is I need to save last selected switch option ON/OFF in UISwitch how to set my control. @implementation Info // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } if (indexPath.section) { cell.textLabel.text = @"Sounds"; cell.selectionStyle = UITableViewCellSelectionStyleNone; UISwitch *switchView = [[UISwitch alloc] initWithFrame:CGRectZero]; cell.accessoryView = switchView; [switchView setOn:NO animated:NO]; [switchView addTarget:self action:@selector(switchChanged_Sounds:) forControlEvents:UIControlEventValueChanged]; [switchView release]; return cell ; } } - (void) switchChanged_Sounds:(id)sender { UISwitch* switchControl = sender; NSLog( @"The switchChanged_Sounds is %@", switchControl.on ? @"ON" : @"OFF" ); }

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  • GAE images.resize with fixed proportional crop

    - by user288541
    I need to resize and crop to exactly 60x80px from various size and aspect ratio. Just before i put into Datastore. Anyone already got this issue resolved. Currently i already succed to just transform it to exact height (80px) with various width which nott look so good when i try to display it on a list. e.g jcaroussel. My db.put code is like bellow: if users.get_current_user(): personal.personal_id = int(self.request.get('personal_id')) personal.name = self.request.get('name') personal.latitude = self.request.get('latitude') personal.info = self.request.get('info') photo = images.resize(self.request.get('img'), 0, 80) personal.photo = db.Blob(photo) personal.lc_id = int(self.request.get('lc_id')) personal.put() self.redirect('/admin/personal') else: self.response.out.write('I\'m sorry, you don\'t have permission to add this LP Personal Data.') I just want to do similar result when we upload our avatar on google talk/google chat. Anyone solved this? Thx

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