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  • ASP.NET- using System.IO.File.Delete() to delete file(s) from directory inside wwwroot?

    - by Jim S
    Hello, I have a ASP.NET SOAP web service whose web method creates a PDF file, writes it to the "Download" directory of the applicaton, and returns the URL to the user. Code: //Create the map images (MapPrinter) and insert them on the PDF (PagePrinter). MemoryStream mstream = null; FileStream fs = null; try { //Create the memorystream storing the pdf created. mstream = pgPrinter.GenerateMapImage(); //Convert the memorystream to an array of bytes. byte[] byteArray = mstream.ToArray(); //return byteArray; //Save PDF file to site's Download folder with a unique name. System.Text.StringBuilder sb = new System.Text.StringBuilder(Global.PhysicalDownloadPath); sb.Append("\\"); string fileName = Guid.NewGuid().ToString() + ".pdf"; sb.Append(fileName); string filePath = sb.ToString(); fs = new FileStream(filePath, FileMode.CreateNew); fs.Write(byteArray, 0, byteArray.Length); string requestURI = this.Context.Request.Url.AbsoluteUri; string virtPath = requestURI.Remove(requestURI.IndexOf("Service.asmx")) + "Download/" + fileName; return virtPath; } catch (Exception ex) { throw new Exception("An error has occurred creating the map pdf.", ex); } finally { if (mstream != null) mstream.Close(); if (fs != null) fs.Close(); //Clean up resources if (pgPrinter != null) pgPrinter.Dispose(); } Then in the Global.asax file of the web service, I set up a Timer in the Application_Start event listener. In the Timer's ElapsedEvent listener I look for any files in the Download directory that are older than the Timer interval (for testing = 1 min., for deployment ~20 min.) and delete them. Code: //Interval to check for old files (milliseconds), also set to delete files older than now minus this interval. private static double deleteTimeInterval; private static System.Timers.Timer timer; //Physical path to Download folder. Everything in this folder will be checked for deletion. public static string PhysicalDownloadPath; void Application_Start(object sender, EventArgs e) { // Code that runs on application startup deleteTimeInterval = Convert.ToDouble(System.Configuration.ConfigurationManager.AppSettings["FileDeleteInterval"]); //Create timer with interval (milliseconds) whose elapse event will trigger the delete of old files //in the Download directory. timer = new System.Timers.Timer(deleteTimeInterval); timer.Enabled = true; timer.AutoReset = true; timer.Elapsed += new System.Timers.ElapsedEventHandler(OnTimedEvent); PhysicalDownloadPath = System.Web.Hosting.HostingEnvironment.ApplicationPhysicalPath + "Download"; } private static void OnTimedEvent(object source, System.Timers.ElapsedEventArgs e) { //Delete the files older than the time interval in the Download folder. var folder = new System.IO.DirectoryInfo(PhysicalDownloadPath); System.IO.FileInfo[] files = folder.GetFiles(); foreach (var file in files) { if (file.CreationTime < DateTime.Now.AddMilliseconds(-deleteTimeInterval)) { string path = PhysicalDownloadPath + "\\" + file.Name; System.IO.File.Delete(path); } } } This works perfectly, with one exception. When I publish the web service application to inetpub\wwwroot (Windows 7, IIS7) it does not delete the old files in the Download directory. The app works perfect when I publish to IIS from a physical directory not in wwwroot. Obviously, it seems IIS places some sort of lock on files in the web root. I have tested impersonating an admin user to run the app and it still does not work. Any tips on how to circumvent the lock programmatically when in wwwroot? The client will probably want the app published to the root directory. Thank you very much.

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  • Android Activity ClassNotFoundException - tried everything

    - by Matthew Rathbone
    I've just refactored an app into a framework library and an application, but now when I try and start the app in the emulator I get the following error stack trace: 06-02 18:22:35.529: E/AndroidRuntime(586): FATAL EXCEPTION: main 06-02 18:22:35.529: E/AndroidRuntime(586): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.matthewrathbone.eastersays/com.matthewrathbone.eastersays.EasterSimonSaysActivity}: java.lang.ClassNotFoundException: com.matthewrathbone.eastersays.EasterSimonSaysActivity in loader dalvik.system.PathClassLoader[/data/app/com.matthewrathbone.eastersays-1.apk] 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2585) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.os.Handler.dispatchMessage(Handler.java:99) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.os.Looper.loop(Looper.java:123) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.main(ActivityThread.java:4627) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.reflect.Method.invokeNative(Native Method) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.reflect.Method.invoke(Method.java:521) 06-02 18:22:35.529: E/AndroidRuntime(586): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 06-02 18:22:35.529: E/AndroidRuntime(586): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 06-02 18:22:35.529: E/AndroidRuntime(586): at dalvik.system.NativeStart.main(Native Method) 06-02 18:22:35.529: E/AndroidRuntime(586): Caused by: java.lang.ClassNotFoundException: com.matthewrathbone.eastersays.EasterSimonSaysActivity in loader dalvik.system.PathClassLoader[/data/app/com.matthewrathbone.eastersays-1.apk] 06-02 18:22:35.529: E/AndroidRuntime(586): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2577) 06-02 18:22:35.529: E/AndroidRuntime(586): ... 11 more Usually this means that the manifest file is wrong in some way, but I've double checked everything I can think of. Here is my activity class: package com.matthewrathbone.eastersays; import android.os.Bundle; import com.rathboma.simonsays.Assets.Season; import com.rathboma.simonsays.SeasonPicker; import com.rathboma.simonsays.SimonSaysActivity; public class EasterSimonSaysActivity extends SimonSaysActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override protected void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); } @Override public SeasonPicker getSeasonPicker() { return new SeasonPicker(){ @Override public Season getSeason() { // TODO Auto-generated method stub return Season.EASTER; } }; } } As you can see, it's listed correctly in the manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.matthewrathbone.eastersays" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="7" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".EasterSimonSaysActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> I have no idea how to fix this, and would appreciate any help. I've scanned many similar questions on SO without seeing this particular behavior. More info: I've checked inside the generated APK and the class has an entry in the classes.dex file I've tried cleaning/building the project in eclipse I've tried using a totally new device image that doesn't have a copy of the APK on it already I've changed the library project into a regular java, then changed back into an android project, no difference

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  • swf listens to XML, AS3

    - by VideoDnd
    My swf listens to XML from a socket and document. How do I get 'my variables' to grab XML from the socket instead of the XML document? PURPOSE My purpose is to control variables with a XML Socket Server. I hope my question is clear, but ask if there's any questions. EXAMPLE Flash File import flash.net.*; import flash.display.*; import flash.events.*; import flash.system.Security; import flash.utils.Timer; import flash.events.TimerEvent; //MY VARIABLES, LINE 8-12 var timer:Timer = new Timer(10); var myString:String = ""; var count:int = 0; var myStg:String = ""; var fcount:int = 0; var xml_s=new XMLSocket(); xml_s.addEventListener(Event.CONNECT, socket_event_catcher);//OnConnect// xml_s.addEventListener(Event.CLOSE, socket_event_catcher);//OnDisconnect// xml_s.addEventListener(IOErrorEvent.IO_ERROR, socket_event_catcher);//Unable To Connect// xml_s.addEventListener(DataEvent.DATA, socket_event_catcher);//OnDisconnect// xml_s.connect("localhost", 1999); function socket_event_catcher(Event):void { switch (Event.type) { case 'ioError' : trace("ioError: " + Event.text);//Unable to Connect :(// break; case 'connect' : trace("Connection Established!");//Connected :)// break; case 'data' : trace("Received Data: " + Event.data); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var myLoader:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(myLoader); //trace("file to load URL: " + urlReq); break; case 'close' : trace("Connection Closed!");//OnDisconnect :( // xml_s.close(); break; } } //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //var myXML:XML=new XML(Event.data); //trace("myXML.body.file: " + myXML.body.file); //var DOINK:String=myXML.body.file; //var urlReq:URLRequest=new URLRequest(DOINK); //trace("file to load URL: " + urlReq); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.text()); //-77777 //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myString = myXML.COUNT.text() //grab the data as an int count = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); //grab the data as a string myStg = myXML.COUNT.text() //grab the data as an int fcount = int(myXML.COUNT.text()); trace("String: ", myString); trace("Int: ", count); trace(count - 1); //just to show you that it's a number that you can do math with (-77778) //TEXT var text:TextField = new TextField(); text.text = myString; addChild(text); } Ruby Server 'Snippet' msg1 = {"msg" => {"head" => {"type" => "frctl", "seq_no" => seq_no, "version" => 1.0}, "SESSION" => {"text" => "88888", "timer" => -1000, "count" => 10, "fcount" => "10"}}} XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <TIMER TITLE="speed">100</TIMER> <COUNT TITLE="starting position">88888</COUNT> <FCOUNT TITLE="ramp">1000</FCOUNT> </SESSION> ENVIROMENT AS3 Ruby 186-25 PROBLEM Coding errors "coercion of value"

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  • 42 passed to TerminateProcess, sometimes GetExitCodeProcess returns 0

    - by Emil
    After I get a handle returned by CreateProcess, I call TerminateProcess, passing 42 for the process exit code. Then, I use WaitForSingleObject for the process to terminate, and finally I call GetExitCodeProcess. None of the function calls report errors. The child process is an infinite loop and does not terminate on its own. The problem is that sometimes GetExitCodeProcess returns 42 for the exit code (as it should) and sometimes it returns 0. Any idea why? #include <string> #include <sstream> #include <iostream> #include <assert.h> #include <windows.h> void check_call( bool result, char const * call ); #define CHECK_CALL(call) check_call(call,#call); int main( int argc, char const * argv[] ) { if( argc>1 ) { assert( !strcmp(argv[1],"inf") ); for(;;) { } } int err=0; for( int i=0; i!=200; ++i ) { STARTUPINFO sinfo; ZeroMemory(&sinfo,sizeof(STARTUPINFO)); sinfo.cb=sizeof(STARTUPINFO); PROCESS_INFORMATION pe; char cmd_line[32768]; strcat(strcpy(cmd_line,argv[0])," inf"); CHECK_CALL((CreateProcess(0,cmd_line,0,0,TRUE,0,0,0,&sinfo,&pe)!=0)); CHECK_CALL((CloseHandle(pe.hThread)!=0)); CHECK_CALL((TerminateProcess(pe.hProcess,42)!=0)); CHECK_CALL((WaitForSingleObject(pe.hProcess,INFINITE)==WAIT_OBJECT_0)); DWORD ec=0; CHECK_CALL((GetExitCodeProcess(pe.hProcess,&ec)!=0)); CHECK_CALL((CloseHandle(pe.hProcess)!=0)); err += (ec!=42); } std::cout << err; return 0; } std::string get_last_error_str( DWORD err ) { std::ostringstream s; s << err; LPVOID lpMsgBuf=0; if( FormatMessageA( FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_IGNORE_INSERTS, 0, err, MAKELANGID(LANG_NEUTRAL,SUBLANG_DEFAULT), (LPSTR)&lpMsgBuf, 0, 0) ) { assert(lpMsgBuf!=0); std::string msg; try { std::string((LPCSTR)lpMsgBuf).swap(msg); } catch( ... ) { } LocalFree(lpMsgBuf); if( !msg.empty() && msg[msg.size()-1]=='\n' ) msg.resize(msg.size()-1); if( !msg.empty() && msg[msg.size()-1]=='\r' ) msg.resize(msg.size()-1); s << ", \"" << msg << '"'; } return s.str(); } void check_call( bool result, char const * call ) { assert(call && *call); if( !result ) { std::cerr << call << " failed.\nGetLastError:" << get_last_error_str(GetLastError()) << std::endl; exit(2); } }

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  • Saving child collections with NHibernate

    - by Ben
    Hi, I am in the process or learning NHibernate so bare with me. I have an Order class and a Transaction class. Order has a one to many association with transaction. The transaction table in my database has a not null constraint on the OrderId foreign key. Order class: public class Order { public virtual Guid Id { get; set; } public virtual DateTime CreatedOn { get; set; } public virtual decimal Total { get; set; } public virtual ICollection<Transaction> Transactions { get; set; } public Order() { Transactions = new HashSet<Transaction>(); } } Order Mapping: <class name="Order" table="Orders"> <cache usage="read-write"/> <id name="Id"> <generator class="guid"/> </id> <property name="CreatedOn" type="datetime"/> <property name="Total" type="decimal"/> <set name="Transactions" table="Transactions" lazy="false" inverse="true"> <key column="OrderId"/> <one-to-many class="Transaction"/> </set> Transaction Class: public class Transaction { public virtual Guid Id { get; set; } public virtual DateTime ExecutedOn { get; set; } public virtual bool Success { get; set; } public virtual Order Order { get; set; } } Transaction Mapping: <class name="Transaction" table="Transactions"> <cache usage="read-write"/> <id name="Id" column="Id" type="Guid"> <generator class="guid"/> </id> <property name="ExecutedOn" type="datetime"/> <property name="Success" type="bool"/> <many-to-one name="Order" class="Order" column="OrderId" not-null="true"/> Really I don't want a bidirectional association. There is no need for my transaction objects to reference their order object directly (I just need to access the transactions of an order). However, I had to add this so that Order.Transactions is persisted to the database: Repository: public void Update(Order entity) { using (ISession session = NHibernateHelper.OpenSession()) { using (ITransaction transaction = session.BeginTransaction()) { session.Update(entity); foreach (var tx in entity.Transactions) { tx.Order = entity; session.SaveOrUpdate(tx); } transaction.Commit(); } } } My problem is that this will then issue an update for every transaction on the order collection (regardless of whether it has changed or not). What I was trying to get around was having to explicitly save the transaction before saving the order and instead just add the transactions to the order and then save the order: public void Can_add_transaction_to_existing_order() { var orderRepo = new OrderRepository(); var order = orderRepo.GetById(new Guid("aa3b5d04-c5c8-4ad9-9b3e-9ce73e488a9f")); Transaction tx = new Transaction(); tx.ExecutedOn = DateTime.Now; tx.Success = true; order.Transactions.Add(tx); orderRepo.Update(order); } Although I have found quite a few articles covering the set up of a one-to-many association, most of these discuss retrieving of data and not persisting back. Many thanks, Ben

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  • Telerik RadGrid doesn't seem to export Grouped data

    - by SlackGadget
    Hi I've got a DNN application using Telerik RadGrid. We're exporting some data from the Grid but when we drill down on the grid control and export the data we only see the initial top level data, never the updated Grid. Here's my table tag and supporting code. I'm not an expert in ASPX/C#so please forgive my newbie-ness. <mastertableview autogeneratecolumns="False" datakeynames="AccountId" datasourceid="SqlDataSource1" groupsdefaultexpanded="False"> <DetailTables> <telerik:GridTableView runat="server" DataKeyNames="StatementId" DataSourceID="SqlDataSource2" Font-Bold="False" Font-Italic="False" Font-Overline="False" Font-Strikeout="False" Font-Underline="False" > <DetailTables> <telerik:GridTableView runat="server" DataSourceID="SqlDataSource3" Font-Bold="False" Font-Italic="False" Font-Overline="False" Font-Strikeout="False" Font-Underline="False" GroupsDefaultExpanded="False" ShowFooter="True" ShowGroupFooter="True" AllowMultiColumnSorting="True" GridLines="None"> <ParentTableRelation> <telerik:GridRelationFields DetailKeyField="StatementId" MasterKeyField="StatementId" /> </ParentTableRelation> <AlternatingItemStyle BackColor="White" Font-Bold="False" Font-Italic="False" Font-Overline="False" Font-Strikeout="False" Font-Underline="False" Wrap="True" /> <HeaderStyle Font-Bold="False" Font-Italic="False" Font-Overline="False" Font-Strikeout="False" Font-Underline="False" Wrap="True" /> <FooterStyle BackColor="Yellow" Font-Bold="False" Font-Italic="False" Font-Overline="False" Font-Strikeout="False" Font-Underline="False" Wrap="True" /> </telerik:GridTableView> </DetailTables> <ParentTableRelation> <telerik:GridRelationFields DetailKeyField="AccountId" MasterKeyField="AccountId" /> </ParentTableRelation> <CommandItemSettings ExportToPdfText="Export to Pdf" /> <ExpandCollapseColumn Visible="True"> </ExpandCollapseColumn> </telerik:GridTableView> </DetailTables> <ParentTableRelation> <telerik:GridRelationFields DetailKeyField="AccountId" MasterKeyField="AccountId" /> </ParentTableRelation> <ExpandCollapseColumn Visible="True"> </ExpandCollapseColumn> <Columns> <telerik:GridBoundColumn DataField="ACCOUNTID" DataType="System.Int32" HeaderText="ACCOUNTID" SortExpression="ACCOUNTID" UniqueName="ACCOUNTID"> </telerik:GridBoundColumn> <telerik:GridBoundColumn DataField="ACCOUNTREF" HeaderText="ACCOUNTREF" SortExpression="ACCOUNTREF" UniqueName="ACCOUNTREF"> </telerik:GridBoundColumn> <telerik:GridBoundColumn DataField="CUSTOMERID" DataType="System.Int32" HeaderText="CUSTOMERID" SortExpression="CUSTOMERID" UniqueName="CUSTOMERID"> </telerik:GridBoundColumn> </Columns> </mastertableview> The exports are registered with the script manager on load : protected void Page_Load(object sender, EventArgs e) { Button2.Enabled = Session[UserSelection.SelectedValue] != null ? true : false; ScriptManager.GetCurrent(Page).RegisterPostBackControl(Button3); ScriptManager.GetCurrent(Page).RegisterPostBackControl(Button4); } and I' calling the Export with the following : protected void Button3_Click(object sender, System.EventArgs e) { //ConfigureExport(); RadGrid1.Rebind(); RadGrid1.ExportSettings.FileName = "RadGridExportToExcel"; RadGrid1.ExportSettings.ExportOnlyData = true; RadGrid1.ExportSettings.OpenInNewWindow = true; RadGrid1.MasterTableView.ExportToExcel(); } Can anyone see what I'm missing, apart from DNN/ASPX experience and the will to live :)

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  • Unable to add separator in list view

    - by Suru
    This is my code @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.email_list_main); emailResults = new ArrayList<GetEmailFromDatabase>(); //int[] colors = {0,0xFFFF0000,0}; //getListView().setDivider(new GradientDrawable(Orientation.RIGHT_LEFT, colors)); //getListView().setDividerHeight(2); emailListFeedAdapter = new EmailListFeedAdapter(this, R.layout.email_listview_row, emailResults); setListAdapter(this.emailListFeedAdapter); getResults(); if(emailResults != null && emailResults.size() > -1){ emailListFeedAdapter.notifyDataSetChanged(); for(int i=0;i< emailResults.size();i++){ try { Here I getting email Sent date emailListFeedAdapter.add( emailResults.get(i)); datetime_text1 = emailResults.get(i).getDate(); formatter1 = new SimpleDateFormat(); formatter1 = DateFormat.getDateInstance((DateFormat.MEDIUM)); Calendar currentDate1 = Calendar.getInstance(); Item_Date1 = formatter1.parse(datetime_text1); current_Date1 = formatter1.format(currentDate1.getTime()); current_System_Date1 = formatter1.parse(current_Date1); currentDate1.add(Calendar.DATE, -1); yesterdaydate = formatter1.format(currentDate1.getTime()); yeaterday_Date = formatter1.parse(yesterdaydate); currentDate1.add(Calendar.DATE, -2); threeDaysback = formatter1.format(currentDate1.getTime()); Three_Days_Back = formatter1.parse(threeDaysback); Here I am comparing current date with list view item date, and here is my problem, dates are matching but it is not entering in if condition I tried in so many ways but nothing worked the code for separator is bellow. if(Item_Date.compareTo(current_System_Date)==0){ if(index1){ emailListFeedAdapter.addSeparatorItem("SEPARATOR"); //i--; index1=false; } } else if(yeaterday_Date.compareTo(Item_Date1)==0){ if(index2){ emailListFeedAdapter.addSeparatorItem("SEPARATOR"); //i--; index2 = false; } } else if(Item_Date1.compareTo(Three_Days_Back)==0){ if(index3){ emailListFeedAdapter.addSeparatorItem("SEPARATOR"); //i--; index3 = false; } } } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } In EmailListFeedAdapter private TreeSet<Integer> mSeparatorsSet = new TreeSet<Integer>(); public void addSeparatorItem(final String item) { //itemss.add(emailResults.get(0)); // save separator position mSeparatorsSet.add(itemss.size() - 1); notifyDataSetChanged(); } @Override public int getItemViewType(int position) { return mSeparatorsSet.contains(position) ? TYPE_SEPARATOR : TYPE_ITEM; } holder = new ViewHolder(); switch (type) { case TYPE_ITEM: emailView= inflater.inflate(R.layout.email_listview_row, null); break; case TYPE_SEPARATOR: emailView= inflater.inflate(R.layout.item2, null); holder.textView = (TextView)emailView.findViewById(R.id.textSeparator); emailView.setTag(holder); holder.textView.setText("SEPARATOR"); break; } Here is ViewHolder class public static class ViewHolder { public TextView textView; } if anybody knows then please tell me where I am doing wrong. Thanx

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  • Input not cleared.

    - by SoulBeaver
    As the question says, for some reason my program is not flushing the input or using my variables in ways that I cannot identify at the moment. This is for a homework project that I've gone beyond what I had to do for it, now I just want the program to actually work :P Details to make the finding easier: The program executes flawlessly on the first run through. All throws work, only the proper values( n 0 ) are accepted and turned into binary. As soon as I enter my terminate input, the program goes into a loop and only asks for the termiante again like so: When I run this program on Netbeans on my Linux Laptop, the program crashes after I input the terminate value. On Visual C++ on Windows it goes into the loop like just described. In the code I have tried to clear every stream and initialze every variable new as the program restarts, but to no avail. I just can't see my mistake. I believe the error to lie in either the main function: int main( void ) { vector<int> store; int terminate = 1; do { int num = 0; string input = ""; if( cin.fail() ) { cin.clear(); cin.ignore( numeric_limits<streamsize>::max(), '\n' ); } cout << "Please enter a natural number." << endl; readLine( input, num ); cout << "\nThank you. Number is being processed..." << endl; workNum( num, store ); line; cout << "Go again? 0 to terminate." << endl; cin >> terminate // No checking yet, just want it to work! cin.clear(); }while( terminate ); cin.get(); return 0; } or in the function that reads the number: void readLine( string &input, int &num ) { int buf = 1; stringstream ss; vec_sz size; if( ss.fail() ) { ss.clear(); ss.ignore( numeric_limits<streamsize>::max(), '\n' ); } if( getline( cin, input ) ) { size = input.size(); for( int loop = 0; loop < size; ++loop ) if( isalpha( input[loop] ) ) throw domain_error( "Invalid Input." ); ss << input; ss >> buf; if( buf <= 0 ) throw domain_error( "Invalid Input." ); num = buf; ss.clear(); } }

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  • Help with 2-part question on ASP.NET MVC and Custom Security Design

    - by JustAProgrammer
    I'm using ASP.NET MVC and I am trying to separate a lot of my logic. Eventually, this application will be pretty big. It's basically a SaaS app that I need to allow for different kinds of clients to access. I have a two part question; the first deals with my general design and the second deals with how to utilize in ASP.NET MVC Primarily, there will initially be an ASP.NET MVC "client" front-end and there will be a set of web-services for third parties to interact with (perhaps mobile, etc). I realize I could have the ASP.NET MVC app interact just through the Web Service but I think that is unnecessary overhead. So, I am creating an API that will essentially be a DLL that the Web App and the Web Services will utilize. The API consists of the main set of business logic and Data Transfer Objects, etc. (So, this includes methods like CreateCustomer, EditProduct, etc for example) Also, my permissions requirements are a little complicated. I can't really use a straight Roles system as I need to have some fine-grained permissions (but all permissions are positive rights). So, I don't think I can really use the ASP.NET Roles/Membership system or if I can it seems like I'd be doing more work than rolling my own. I've used Membership before and for this one I think I'd rather roll my own. Both the Web App and Web Services will need to keep security as a concern. So, my design is kind of like this: Each method in the API will need to verify the security of the caller In the Web App, each "page" ("action" in MVC speak) will also check the user's permissions (So, don't present the user with the "Add Customer" button if the user does not have that right but also whenever the API receives AddCustomer(), check the security too) I think the Web Service really needs the checking in the DLL because it may not always be used in some kind of pre-authenticated context (like using Session/Cookies in a Web App); also having the security checks in the API means I don't really HAVE TO check it in other places if I'm on a mobile (say iPhone) and don't want to do all kinds of checking on the client However, in the Web App I think there will be some duplication of work since the Web App checks the user's security before presenting the user with options, which is ok, but I was thinking of a way to avoid this duplication by allowing the Web App to tell the API not check the security; while the Web Service would always want security to be verified Is this a good method? If not, what's better? If so, what's a good way of implementing this. I was thinking of doing this: In the API, I would have two functions for each action: // Here, "Credential" objects are just something I made up public void AddCustomer(string customerName, Credential credential , bool checkSecurity) { if(checkSecurity) { if(Has_Rights_To_Add_Customer(credential)) // made up for clarity { AddCustomer(customerName); } else // throw an exception or somehow present an error } else AddCustomer(customerName); } public void AddCustomer(string customerName) { // actual logic to add the customer into the DB or whatever // Would it be good for this method to verify that the caller is the Web App // through some method? } So, is this a good design or should I do something differently? My next question is that clearly it doesn't seem like I can really use [Authorize ...] for determining if a user has the permissions to do something. In fact, one action might depend on a variety of permissions and the View might hide or show certain options depending on the permission. What's the best way to do this? Should I have some kind of PermissionSet object that the user carries around throughout the Web App in Session or whatever and the MVC Action method would check if that user can use that Action and then the View will have some ViewData or whatever where it checks the various permissions to do Hide/Show?

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  • Generics and Performance question.

    - by Tarmon
    Hey Everyone, I was wondering if anyone could look over a class I wrote, I am receiving generic warnings in Eclipse and I am just wondering if it could be cleaned up at all. All of the warnings I received are surrounded in ** in my code below. The class takes a list of strings in the form of (hh:mm AM/PM) and converts them into HourMinute objects in order to find the first time in the list that comes after the current time. I am also curious about if there are more efficient ways to do this. This works fine but the student in me just wants to find out how I could do this better. public class FindTime { private String[] hourMinuteStringArray; public FindTime(String[] hourMinuteStringArray){ this.hourMinuteStringArray = hourMinuteStringArray; } public int findTime(){ HourMinuteList hourMinuteList = convertHMStringArrayToHMArray(hourMinuteStringArray); Calendar calendar = new GregorianCalendar(); int hour = calendar.get(Calendar.HOUR_OF_DAY); int minute = calendar.get(Calendar.MINUTE); HourMinute now = new HourMinute(hour,minute); int nearestTimeIndex = findNearestTimeIndex(hourMinuteList, now); return nearestTimeIndex; } private int findNearestTimeIndex(HourMinuteList hourMinuteList, HourMinute now){ HourMinute current; int position = 0; Iterator<HourMinute> iterator = **hourMinuteList.iterator()**; while(iterator.hasNext()){ current = (HourMinute) iterator.next(); if(now.compareTo(current) == -1){ return position; } position++; } return position; } private static HourMinuteList convertHMStringArrayToHMArray(String[] times){ FindTime s = new FindTime(new String[1]); HourMinuteList list = s.new HourMinuteList(); String[] splitTime = new String[3]; for(String time : times ){ String[] tempFirst = time.split(":"); String[] tempSecond = tempFirst[1].split(" "); splitTime[0] = tempFirst[0]; splitTime[1] = tempSecond[0]; splitTime[2] = tempSecond[1]; int hour = Integer.parseInt(splitTime[0]); int minute = Integer.parseInt(splitTime[1]); HourMinute hm; if(splitTime[2] == "AM"){ hm = s.new HourMinute(hour,minute); } else if((splitTime[2].equals("PM")) && (hour < 12)){ hm = s.new HourMinute(hour + 12,minute); } else{ hm = s.new HourMinute(hour,minute); } **list.add(hm);** } return list; } class **HourMinuteList** extends **ArrayList** implements RandomAccess{ } class HourMinute implements **Comparable** { int hour; int minute; public HourMinute(int hour, int minute) { setHour(hour); setMinute(minute); } int getMinute() { return this.minute; } String getMinuteString(){ if(this.minute < 10){ return "0" + this.minute; }else{ return "" + this.minute; } } int getHour() { return this.hour; } void setHour(int hour) { this.hour = hour; } void setMinute(int minute) { this.minute = minute; } @Override public int compareTo(Object aThat) { if (aThat instanceof HourMinute) { HourMinute that = (HourMinute) aThat; if (this.getHour() == that.getHour()) { if (this.getMinute() > that.getMinute()) { return 1; } else if (this.getMinute() < that.getMinute()) { return -1; } else { return 0; } } else if (this.getHour() > that.getHour()) { return 1; } else if (this.getHour() < that.getHour()) { return -1; } else { return 0; } } return 0; } } If you have any questions let me know. Thanks, Rob

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  • Dynamically specify the type in C#

    - by Lirik
    I'm creating a custom DataSet and I'm under some constrains: I want the user to specify the type of the data which they want to store. I want to reduce type-casting because I think it will be VERY expensive. I will use the data VERY frequently in my application. I don't know what type of data will be stored in the DataSet, so my initial idea was to make it a List of objects, but I suspect that the frequent use of the data and the need to type-cast will be very expensive. The basic idea is this: class DataSet : IDataSet { private Dictionary<string, List<Object>> _data; /// <summary> /// Constructs the data set given the user-specified labels. /// </summary> /// <param name="labels"> /// The labels of each column in the data set. /// </param> public DataSet(List<string> labels) { _data = new Dictionary<string, List<object>>(); foreach (string label in labels) { _data.Add(label, new List<object>()); } } #region IDataSet Members public List<string> DataLabels { get { return _data.Keys.ToList(); } } public int Count { get { _data[_data.Keys[0]].Count; } } public List<object> GetValues(string label) { return _data[label]; } public object GetValue(string label, int index) { return _data[label][index]; } public void InsertValue(string label, object value) { _data[label].Insert(0, value); } public void AddValue(string label, object value) { _data[label].Add(value); } #endregion } A concrete example where the DataSet will be used is to store data obtained from a CSV file where the first column contains the labels. When the data is being loaded from the CSV file I'd like to specify the type rather than casting to object. The data could contain columns such as dates, numbers, strings, etc. Here is what it could look like: "Date","Song","Rating","AvgRating","User" "02/03/2010","Code Monkey",4.6,4.1,"joe" "05/27/2009","Code Monkey",1.2,4.5,"jill" The data will be used in a Machine Learning/Artificial Intelligence algorithm, so it is essential that I make the reading of data very fast. I want to eliminate type-casting as much as possible, since I can't afford to cast from 'object' to whatever data type is needed on every read. I've seen applications that allow the user to pick the specific data type for each item in the csv file, so I'm trying to make a similar solution where a different type can be specified for each column. I want to create a generic solution so I don't have to return a List<object> but a List<DateTime> (if it's a DateTime column) or List<double> (if it's a column of doubles). Is there any way that this can be achieved? Perhaps my approach is wrong, is there a better approach to this problem?

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  • Function signature-like expressions as C++ template arguments

    - by Jeff Lee
    I was looking at Don Clugston's FastDelegate mini-library and noticed a weird syntactical trick with the following structure: TemplateClass< void( int, int ) > Object; It almost appears as if a function signature is being used as an argument to a template instance declaration. This technique (whose presence in FastDelegate is apparently due to one Jody Hagins) was used to simplify the declaration of template instances with a semi-arbitrary number of template parameters. To wit, it allowed this something like the following: // A template with one parameter template<typename _T1> struct Object1 { _T1 m_member1; }; // A template with two parameters template<typename _T1, typename _T2> struct Object2 { _T1 m_member1; _T2 m_member2; }; // A forward declaration template<typename _Signature> struct Object; // Some derived types using "function signature"-style template parameters template<typename _Dummy, typename _T1> struct Object<_Dummy(_T1)> : public Object1<_T1> {}; template<typename _Dummy, typename _T1, typename _T2> struct Object<_Dummy(_T1, _T2)> : public Object2<_T1, _T2> {}; // A. "Vanilla" object declarations Object1<int> IntObjectA; Object2<int, char> IntCharObjectA; // B. Nifty, but equivalent, object declarations typedef void UnusedType; Object< UnusedType(int) > IntObjectB; Object< UnusedType(int, char) > IntCharObjectB; // C. Even niftier, and still equivalent, object declarations #define DeclareObject( ... ) Object< UnusedType( __VA_ARGS__ ) > DeclareObject( int ) IntObjectC; DeclareObject( int, char ) IntCharObjectC; Despite the real whiff of hackiness, I find this kind of spoofy emulation of variadic template arguments to be pretty mind-blowing. The real meat of this trick seems to be the fact that I can pass textual constructs like "Type1(Type2, Type3)" as arguments to templates. So here are my questions: How exactly does the compiler interpret this construct? Is it a function signature? Or, is it just a text pattern with parentheses in it? If the former, then does this imply that any arbitrary function signature is a valid type as far as the template processor is concerned? A follow-up question would be that since the above code sample is valid code, why doesn't the C++ standard just allow you to do something like the following, which is does not compile? template<typename _T1> struct Object { _T1 m_member1; }; // Note the class identifier is also "Object" template<typename _T1, typename _T2> struct Object { _T1 m_member1; _T2 m_member2; }; Object<int> IntObject; Object<int, char> IntCharObject;

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  • Binary data from a serial port in linux using c

    - by user1680393
    I am reading binary data from a serial port on Phidget sbc using Linux to get a command from an application running on a PC. I wrote a test program in VB to read the data into a byte array and convert it to decimal to use it but can’t figure out how to do it in c. I am unable to come up with anything with the research I have done on the internet. Command sent from PC is 0x0F. To check if I am getting correct data I read the data and send it back. Here is what I get back. Returned data has a carriage return added to it. Hex Display 0F00 0000 0D ‘\’ Display \0F\00\00\00\r Normal display just display a strange character. This tells me that the data is there that I can use, but can’t figure out to extract the value 0F or 15. How can I convert the incoming data to use it? I tried converting the received data using strtol, but it returns 0. I also tried setting the port to raw but it did not make any difference. unsigned char buffer1[1]; int ReadPort1() { int result; result = read(file1, &buffer1,1); if(result > 0) { WritePort1(buffer1); sprintf(tempstr, "Port1 data %s %d", buffer1, result); DisplayText(2,tempstr); } return result; } Port Open/Setup void OpenPort1() { //file1 = open("/dev/ttyUSB1", O_RDWR | O_NOCTTY | O_NONBLOCK); file1 = open("/dev/ttyUSB1", O_RDWR | O_NOCTTY | O_NODELAY); if(file1 < 0) printf("Error opening serial port1.\n"); else { SetPort(file1, 115200, 8, 1, 0, 1); port1open = 1; } } void SetPort(int fd, int Baud_Rate, int Data_Bits, int Stop_Bits, int Parity, int raw) { long BAUD; // derived baud rate from command line long DATABITS; long STOPBITS; long PARITYON; long PARITY; struct termios newtio; switch (Baud_Rate) { case 115200: BAUD = B115200; break; case 38400: BAUD = B38400; break; case 19200: BAUD = B19200; break; case 9600: BAUD = B9600; break; } //end of switch baud_rate switch (Data_Bits) { case 8: default: DATABITS = CS8; break; case 7: DATABITS = CS7; break; case 6: DATABITS = CS6; break; case 5: DATABITS = CS5; break; } //end of switch data_bits switch (Stop_Bits) { case 1: default: STOPBITS = 0; break; case 2: STOPBITS = CSTOPB; break; } //end of switch stop bits switch (Parity) { case 0: default: //none PARITYON = 0; PARITY = 0; break; case 1: //odd PARITYON = PARENB; PARITY = PARODD; break; case 2: //even PARITYON = PARENB; PARITY = 0; break; } //end of switch parity newtio.c_cflag = BAUD | DATABITS | STOPBITS | PARITYON | PARITY | CLOCAL | CREAD; newtio.c_iflag = IGNPAR; if(raw == 1) { newtio.c_oflag &= ~OPOST; newtio.c_lflag &= ~(ICANON | ECHO | ECHOE | ISIG); } else { newtio.c_lflag = 0; //ICANON; newtio.c_oflag = 0; } newtio.c_cc[VMIN]=1; newtio.c_cc[VTIME]=0; tcflush(fd, TCIFLUSH); tcsetattr(fd,TCSANOW,&newtio); }

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  • JavaMail SMTP credentials verification, without actually sending an email.

    - by DarK
    Hi, Is there a way to check user SMTP server credentials without sending email, or connecting to POP/IMAP. Some code I tried to write, fails at it. Can you find what is missing there. Don't worry about Email / password. I know it's there. NOTE : If you are trying out the code. The case 1 should pass when supplying the correct credentials. If it fails, then someone changed the password. You should use some other email address. import java.util.Properties; import javax.mail.Authenticator; import javax.mail.MessagingException; import javax.mail.PasswordAuthentication; import javax.mail.Session; import javax.mail.Transport; public class EmailTest { public static void main(String[] args) { EmailHelper eh = new EmailHelper(); /* GMail Setting for SMTP using STARTTLS */ String name = "AAA"; String email = "[email protected]"; String smtpHost = "smtp.gmail.com"; String serverPort = "587"; String requireAuth = "true"; String dontuseAuth = "false"; String userName = email; // same as username for GMAIL String password = "zaq12wsx"; String incorrectPassword = "someRandomPassword"; String enableSTARTTLS = "true"; String dontenableSTARTTLS = "false"; try { /* only valid case */ eh.sendMail(name, email, smtpHost, serverPort, requireAuth, userName, password, enableSTARTTLS); System.out.println("Case 1 Passed"); /* should fail since starttls is required for GMAIL. */ eh.sendMail(name, email, smtpHost, serverPort, requireAuth, userName, password, dontenableSTARTTLS); System.out.println("Case 2 Passed"); /* should fail since GMAIL requires authentication */ eh.sendMail(name, email, smtpHost, serverPort, dontuseAuth, "", "", dontenableSTARTTLS); System.out.println("Case 3 Passed"); /* should fail. password is incorrect and starttls is not enabled */ eh.sendMail(name, email, smtpHost, serverPort, requireAuth, userName, incorrectPassword, dontenableSTARTTLS); System.out.println("Case 4 Passed"); } catch (MessagingException e) { e.printStackTrace(); } } } class EmailHelper { private Properties properties = null; private Authenticator authenticator = null; private Session session = null; public void sendMail(String name, String email, String smtpHost, String serverPort, String requireAuth, String userName, String password, String enableSTARTTLS) throws MessagingException { properties = System.getProperties(); properties.put("mail.smtp.host", smtpHost); properties.put("mail.smtp.port", serverPort); properties.put("mail.smtp.starttls.enable", enableSTARTTLS); properties.put("mail.smtp.auth", requireAuth); properties.put("mail.smtp.timeout", 20000); authenticator = new SMTPAuthenticator(userName, password); session = Session.getInstance(properties, authenticator); // session.setDebug(true); Transport tr = session.getTransport("smtp"); tr.connect(); /* * do I need more than just connect? Since when i try to send email with * incorrect credentials it fails to do so. But I want to check * credentials without sending an email. Assume that POP3/IMAP username * is not same as the SMTP username, since that might be one of the * cases */ } } class SMTPAuthenticator extends Authenticator { private String userName = null; private String password = null; public SMTPAuthenticator(String userName, String password) { this.userName = userName; this.password = password; } @Override public PasswordAuthentication getPasswordAuthentication() { return new PasswordAuthentication(userName, password); } }

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  • Java multiple class compositing and boiler plate reduction

    - by h2g2java
    We all know why Java does/should not have multiple inheritance. So this is not questioning about what has already been debated till-cows-come-home. This discusses what we would do when we wish to create a class that has the characteristics of two or more other classes. Probably, most of us would do this to "inherit" from three classes. For simplicity, I left out the constructor.: class Car extends Vehicle { final public Transport transport; final public Machine machine; } So that, Car class directly inherits methods and objects of Vehicle class, but would have to refer to transport and machine explicitly to refer to objects instantiated in Transport and Machine. Car car = new Car(); car.drive(); // from Vehicle car.transport.isAmphibious(); // from Transport car.machine.getCO2Footprint(); // from Machine I thought this was a good idea until when I encounter frameworks that require setter and getter methods. For example, the XML <Car amphibious='false' footPrint='1000' model='Fordstatic999'/> would look for the methods setAmphibious(..), setFootPrint(..) and setModel(..). Therefore, I have to project the methods from Transport and Machine classes class Car extends Vehicle { final public Transport transport; final public Machine machine; public void setAmphibious(boolean b){ this.transport.setAmphibious(b); } public void setFootPrint(String fp){ this.machine.setFootPrint(fp); } } This is OK, if there were just a few characteristics. Right now, I am trying to adapt all of SmartGWT into GWT UIBinder, especially those classes that are not a GWT widget. There are lots of characteristics to project. Wouldn't it be nice if there exists some form of annotation framework that is like this: class Car extends Vehicle @projects {Transport @projects{Machine @projects Guzzler}} { /* No need to explicitly instantiate Transport, Machine or Guzzler */ .... } Where, in case of common names of characteristics exist, the characteristics of Machine would take precedence Guzzler's, and Transport's would have precedence over Machine's, and Vehicle's would have precedence over Transport's. The annotation framework would then instantiate Transport, Machine and Guzzler as hidden members of Car and expand to break-out the protected/public characteristics, in the precedence dictated by the @project annotation sequence, into actual source code or into byte-code. Preferably into byte-code. So that the setFootPrint method is found in both Machine and Guzzler, only that of Machine's would be projected. Questions: Don't you think this is a good idea to have such a framework? Does such a framework already exist? Tell me where/what. Is there an eclipse plugin that does it? Is there a proposal or plan anywhere that you know about such an annotation framework? It would be wonderful too, if the annotation/plugin framework lets me specify that boolean, int, or whatever else needs to be converted from String and does the conversion/parsing for me too. Please advise, somebody. I hope wording of my question was clear enough. Thx. Edited: To avoid OO enthusiasts jumping to conclusion, I have renamed the title of this question.

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  • Losing sessions on GlassFish

    - by synti
    I have a web application that logs users in a @SessionScoped managed bean. It's all the basic stuff, pretty much like this: users logs in using regular http form and gets redirect to user area (wich is protected using a filter). But if any resource on that area is accessed, the request somehow uses a new session, wich has no managed bean, no user, and the filter does his job, redirecting him to login page. Here's the login form: <h:form> <h:outputLabel for="email" value="Email "/> <p:inputText id="email" size="30" value="#{loginManager.email}"/> <h:outputLabel for="password" value="Password "/> <p:password id="password" size="12" value="#{loginManager.password}"/> <p:commandButton value="Login" action="#{loginManager.login()}"/> </h:form> The loginManager managed bean: @ManagedBean @SessionScoped public class LoginManager implements Serializable { @EJB private UserService userService; private User user; private String email; private String password; public String login() { user = userService.findBy(email, password); if (user == null) { // FacesMessage stuff } else { return "/user/welcome.xhtml?faces-redirect=true"; } } public String logout() { FacesContext.getCurrentInstance().getExternalContext().invalidateSession(); return "/index.xhtml?faces-redirect=true"; } // Getters, setters (no setter for user) and serialVersionUID And then comes the filter that protects the user area: @WebFilter(urlPatterns="/user/*", displayName="UserFilter") public class UserFilter implements Filter { @Override public void doFilter(ServletRequest request, ServletResponse response, FilterChain chain) throws IOException, ServletException { HttpSession session = ((HttpServletRequest)request).getSession(false); LoginManager loginManager = (LoginManager) session.getAttribute("loginManager"); if (loginManager == null || !loginManager.hasUser()) { HttpServletResponse resp = (HttpServletResponse) response; resp.sendRedirect("index.xhtml"); } final User user = loginManager.getUser(); if (user.isValid()) { chain.doFilter(request, response); } else { HttpServletResponse resp = (HttpServletResponse) response; resp.sendRedirect("index.xhtml"); } } The UserService is just a stateless EJB that handles persistence. Part of the JSF for user area: <h:form> <p:panelMenu> <p:submenu label="Items"> <p:menuitem value="Add item" action="#{userItens.addItems}" ajax="false"/> <p:menuitem value="My items" /> </p:submenu> </p:panelMenu> </h:form> And finally the userItens managed bean. @ManagedBean @RequestScoped public class UserItens { private User user; @PostConstruct private void init() { HttpSession session = (HttpSession) FacesContext.getCurrentInstance() .getExternalContext().getSession(false); LoginManager loginManager = (LoginManager) session.getAttribute("loginManager"); if (loginManager != null) user = loginManager.getUser(); } public String addItems() { // Doesn't get here. Seems like UserFilter comes first, doesn't find // an user and redirects. } I'm using glassfish and session timeout is now on 0.

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  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • How to set icon to title bar for each Activity in Tablelayout in android

    - by Venu Gopal
    In my tablayout example, i have created 3 tabs, as usually i set 3 activities for each tab. I can set image to title bar of activity, which adds the intent to each tab. Due to this, the image in the title bar is visible in all 3 tabs. My requirement is to set a different image to title bar for each activity. I followed this to set image to title bar. But when i am going to do the same thing to each activity, getting android.util.AndroidRuntimeException: You cannot combine custom titles with other title features this error and application is terminated. manifest.xml <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.aptitsolution.tablayout" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@style/MyTheme"> <activity android:name=".TabLayoutDemo" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="AlbumsActivity"></activity> <activity android:name="ArtistsActivity"></activity> <activity android:name="SongsActivity"></activity> TabLayoutDemo.java public class TabLayoutDemo extends TabActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); setContentView(R.layout.main); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.my_title); Resources res = getResources(); // Resource object to get Drawables TabHost tabHost = getTabHost(); // The activity TabHost TabHost.TabSpec spec; // Resusable TabSpec for each tab Intent intent; // Reusable Intent for each tab // Create an Intent to launch an Activity for the tab (to be reused) intent = new Intent().setClass(this, ArtistsActivity.class); // Initialize a TabSpec for each tab and add it to the TabHost spec = tabHost.newTabSpec("artists").setIndicator("Artists", res.getDrawable(R.drawable.ic_tab_artists)) .setContent(intent); tabHost.addTab(spec); .... .... ArtistsActivity.java public class ArtistsActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);//here i am getting the error setContentView(R.layout.artists); setFeatureDrawableResource(Window.FEATURE_CUSTOM_TITLE, R.layout.my_title); } } my_title.xml <?xml version="1.0" encoding="utf-8"?><RelativeLayout android:id="@+id/header" xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:layout_width="fill_parent"> <ImageView android:id="@+id/titleImage" android:src="@drawable/nowplaying" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <TextView android:id="@+id/titleText" android:layout_toRightOf="id/titleImage"android:layout_width="wrap_content" android:text="New Title" android:layout_height="wrap_content"/> thanks venu

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  • opengl 3d texture issue

    - by user1478217
    Hi i'm trying to use a 3d texture in opengl to implement volume rendering. Each voxel has an rgba colour value and is currently rendered as a screen facing quad.(for testing purposes). I just can't seem to get the sampler to give me a colour value in the shader. The quads always end up black. When I change the shader to generate a colour (based on xyz coords) then it works fine. I'm loading the texture with the following code: glGenTextures(1, &tex3D); glBindTexture(GL_TEXTURE_3D, tex3D); unsigned int colours[8]; colours[0] = Colour::AsBytes<unsigned int>(Colour::Blue); colours[1] = Colour::AsBytes<unsigned int>(Colour::Red); colours[2] = Colour::AsBytes<unsigned int>(Colour::Green); colours[3] = Colour::AsBytes<unsigned int>(Colour::Magenta); colours[4] = Colour::AsBytes<unsigned int>(Colour::Cyan); colours[5] = Colour::AsBytes<unsigned int>(Colour::Yellow); colours[6] = Colour::AsBytes<unsigned int>(Colour::White); colours[7] = Colour::AsBytes<unsigned int>(Colour::Black); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, colours); The colours array contains the correct data, i.e. the first four bytes have values 0, 0, 255, 255 for blue. Before rendering I bind the texture to the 2nd texture unit like so: glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_3D, tex3D); And render with the following code: shaders["DVR"]->Use(); shaders["DVR"]->Uniforms["volTex"].SetValue(1); shaders["DVR"]->Uniforms["World"].SetValue(Mat4(vl_one)); shaders["DVR"]->Uniforms["viewProj"].SetValue(cam->GetViewTransform() * cam->GetProjectionMatrix()); QuadDrawer::DrawQuads(8); I have used these classes for setting shader params before and they work fine. The quaddrawer draws eight instanced quads. The vertex shader code looks like this: #version 330 layout(location = 0) in vec2 position; layout(location = 1) in vec2 texCoord; uniform sampler3D volTex; ivec3 size = ivec3(2, 2, 2); uniform mat4 World; uniform mat4 viewProj; smooth out vec4 colour; void main() { vec3 texCoord3D; int num = gl_InstanceID; texCoord3D.x = num % size.x; texCoord3D.y = (num / size.x) % size.y; texCoord3D.z = (num / (size.x * size.y)); texCoord3D /= size; texCoord3D *= 2.0; texCoord3D -= 1.0; colour = texture(volTex, texCoord3D); //colour = vec4(texCoord3D, 1.0); gl_Position = viewProj * World * vec4(texCoord3D, 1.0) + (vec4(position.x, position.y, 0.0, 0.0) * 0.05); } uncommenting the line where I set the colour value equal to the texcoord works fine, and makes the quads coloured. The fragment shader is simply: #version 330 smooth in vec4 colour; out vec4 outColour; void main() { outColour = colour; } So my question is, what am I doing wrong, why is the sampler not getting any colour values from the 3d texture? [EDIT] Figured it out but can't self answer (new user): As soon as I posted this I figured it out, I'll put the answer up to help anyone else (it's not specifically a 3d texture issue, and i've also fallen afoul of it before, D'oh!). I didn't generate mipmaps for the texture, and the default magnification/minification filters weren't set to either GL_LINEAR, or GL_NEAREST. Boom! no textures. Same thing happens with 2d textures.

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  • C++ MySQL++ Delete query statement brain killer question

    - by shauny
    Hello all, I'm relatively new to the MySQL++ connector in C++, and have an really annoying issue with it already! I've managed to get stored procedures working, however i'm having issues with the delete statements. I've looked high and low and have found no documentation with examples. First I thought maybe the code needs to free the query/connection results after calling the stored procedure, but of course MySQL++ doesn't have a free_result method... or does it? Anyways, here's what I've got: #include <iostream> #include <stdio.h> #include <queue> #include <deque> #include <sys/stat.h> #include <mysql++/mysql++.h> #include <boost/thread/thread.hpp> #include "RepositoryQueue.h" using namespace boost; using namespace mysqlpp; class RepositoryChecker { private: bool _isRunning; Connection _con; public: RepositoryChecker() { try { this->_con = Connection(false); this->_con.set_option(new MultiStatementsOption(true)); this->_con.set_option(new ReconnectOption(true)); this->_con.connect("**", "***", "***", "***"); this->ChangeRunningState(true); } catch(const Exception& e) { this->ChangeRunningState(false); } } /** * Thread method which runs and creates the repositories */ void CheckRepositoryQueues() { //while(this->IsRunning()) //{ std::queue<RepositoryQueue> queues = this->GetQueue(); if(queues.size() > 0) { while(!queues.empty()) { RepositoryQueue &q = queues.front(); char cmd[256]; sprintf(cmd, "svnadmin create /home/svn/%s/%s/%s", q.GetPublicStatus().c_str(), q.GetUsername().c_str(), q.GetRepositoryName().c_str()); if(this->DeleteQueuedRepository(q.GetQueueId())) { printf("query deleted?\n"); } printf("Repository created!\n"); queues.pop(); } } boost::this_thread::sleep(boost::posix_time::milliseconds(500)); //} } protected: /** * Gets the latest queue of repositories from the database * and returns them inside a cool queue defined with the * RepositoryQueue class. */ std::queue<RepositoryQueue> GetQueue() { std::queue<RepositoryQueue> queues; Query query = this->_con.query("CALL sp_GetRepositoryQueue();"); StoreQueryResult result = query.store(); RepositoryQueue rQ; if(result.num_rows() > 0) { for(unsigned int i = 0;i < result.num_rows(); ++i) { rQ = RepositoryQueue((unsigned int)result[i][0], (unsigned int)result[i][1], (String)result[i][2], (String)result[i][3], (String)result[i][4], (bool)result[i][5]); queues.push(rQ); } } return queues; } /** * Allows the thread to be shut off. */ void ChangeRunningState(bool isRunning) { this->_isRunning = isRunning; } /** * Returns the running value of the active thread. */ bool IsRunning() { return this->_isRunning; } /** * Deletes the repository from the mysql queue table. This is * only called once it has been created. */ bool DeleteQueuedRepository(unsigned int id) { char cmd[256]; sprintf(cmd, "DELETE FROM RepositoryQueue WHERE Id = %d LIMIT 1;", id); Query query = this->_con.query(cmd); return (query.exec()); } }; I've removed all the other methods as they're not needed... Basically it's the DeleteQueuedRepository method which isn't working, the GetQueue works fine. PS: This is on a Linux OS (Ubuntu server) Many thanks, Shaun

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  • Pulling record from mySQL database only working for userid and not email

    - by user2908467
    This function works because I search by userid: private void showList_Click(object sender, EventArgs e) { int id = 0; for (int i = 0; i <= sqlClient.Count("UserList"); i++) { Dictionary<string, string> dik = sqlClient.Select("UserList", "userid = " + id); var lines = dik.Select(kv => kv.Key + ": " + kv.Value.ToString()); userList.AppendText(string.Join(Environment.NewLine, lines)); userList.AppendText(Environment.NewLine); userList.AppendText("--------------------------------------"); id++; } } This function does not work because I search by email: private void login_Click(object sender, EventArgs e) { string email = lemail.Text; Dictionary<string, string> dik = sqlClient.Select("UserList", "firstname = " + email); var lines = dik.Select(kv => kv.Key + ": " + kv.Value.ToString()); logged.AppendText(string.Join(Environment.NewLine, lines)); } This is the error message I receive when I click on the login button: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '@aol.com' at line 1 The email I searched for in the database was "[email protected]" without quotes. I'm lead to believe by the error message the @ sign is causing conflict as I know it is a special character but I am having a hard time figuring out what phrase to search for to help me. Also, here is the function that is being called: public Dictionary<string, string> Select(string table, string WHERE) { //This methods selects from the database, it retrieves data from it. //You must make a dictionary to use this since it both saves the column //and the value. i.e. "age" and "33" so you can easily search for values. //Example: SELECT * FROM names WHERE name='John Smith' // This example would retrieve all data about the entry with the name "John Smith" //Code = Dictionary<string, string> myDictionary = Select("names", "name='John Smith'"); //This code creates a dictionary and fills it with info from the database. string query = "SELECT * FROM " + table + " WHERE " + WHERE + ""; Dictionary<string, string> selectResult = new Dictionary<string, string>(); if (this.Open()) { MySqlCommand cmd = new MySqlCommand(query, conn); MySqlDataReader dataReader = cmd.ExecuteReader(); try { while (dataReader.Read()) { for (int i = 0; i < dataReader.FieldCount; i++) { selectResult.Add(dataReader.GetName(i).ToString(), dataReader.GetValue(i).ToString()); } } dataReader.Close(); } catch { } this.Close(); return selectResult; } else { return selectResult; } } My database table is called "UserList" The fields in order are as follows: userid, email, password, lastname, firstname Any help would be greatly appreciated. This site is amazing!

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  • <optgroup> Not working in jQuery Dropdown

    - by Santhosh Kumar
    I have a asp:dropdownlist which i have changed to jQuery multiselect. I have to group the data inside the dropdown. I am grouping this in runtime.If it is a normal asp dropdown its working. When applying jquery Multiselect its dosen't. Source: <link rel="stylesheet" type="text/css" href="Styles/jquery.multiselect.css" /> <link rel="stylesheet" type="text/css" href="Styles/jquery.multiselect.filter.css" /> <link rel="stylesheet" type="text/css" href="Styles/style.css" /> <link rel="stylesheet" type="text/css" href="Styles/prettify.css" /> <%--<script src="Scripts/jquery-1.4.1.min.js" type="text/javascript"></script>--%> <script src="Scripts/jquery-1.4.1.js" type="text/javascript"></script> <link rel="stylesheet" type="text/css" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1/themes/ui-lightness/jquery-ui.css" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1/jquery-ui.min.js"></script> <script type="text/javascript" src="Scripts/jquery.multiselect.js"></script> <script type="text/javascript" src="Scripts/jquery.multiselect.filter.js"></script> <script type="text/javascript" src="Scripts/prettify.js"></script> <script type="text/javascript"> $(document).ready(function () { //Create groups for dropdown list $("option[classification='LessThanFive']").wrapAll("<optgroup label='Less Than Five' />"); $("option[classification='GreaterThanFive']").wrapAll("<optgroup label='Greater Than five' />"); }); </script> <asp:DropDownList ID="MobileData" runat="server" OnDataBound="ddl_DataBound"> </asp:DropDownList> //Code Behind: protected void ddl_DataBound(object sender, EventArgs e) { foreach (ListItem item in ((DropDownList)sender).Items) { if (System.Int32.Parse(item.Value) < 2) item.Attributes.Add("classification", "LessThanFive"); else item.Attributes.Add("classification", "GreaterThanFive"); } } protected void Page_Load(object sender, EventArgs e) { ListItemCollection list = new ListItemCollection(); list.Add(new ListItem("1", "1")); list.Add(new ListItem("2", "2")); list.Add(new ListItem("3", "3")); list.Add(new ListItem("4", "4")); list.Add(new ListItem("5", "5")); list.Add(new ListItem("6", "6")); list.Add(new ListItem("7", "7")); list.Add(new ListItem("8", "8")); list.Add(new ListItem("9", "9")); list.Add(new ListItem("10", "10")); MobileData.DataSource = list; MobileData.DataBind(); } Where i'm wrong?

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  • Connecting Android device to multiple Bluetooth serial embedded peers

    - by TacB0sS
    I'm trying to find a solution for this setup: I have a single Android device, which I would like to connect to multiple serial embedded devices... And here is the thing, using the "Normal" way to retrieve the Bluetooth socket, doesn't work on all devices, and while it does, I can connect to multiple devices, and send and receive data to and from multiple devices. public final synchronized void connect() throws ConnectionException { if (socket != null) throw new IllegalStateException("Error socket is not null!!"); connecting = true; lastException = null; lastPacket = null; lastHeartBeatReceivedAt = 0; log.setLength(0); try { socket = fetchBT_Socket_Normal(); connectToSocket(socket); listenForIncomingSPP_Packets(); connecting = false; return; } catch (Exception e) { socket = null; logError(e); } try { socket = fetchBT_Socket_Workaround(); connectToSocket(socket); listenForIncomingSPP_Packets(); connecting = false; return; } catch (Exception e) { socket = null; logError(e); } connecting = false; if (socket == null) throw new ConnectionException("Error creating RFcomm socket for" + this); } private BluetoothSocket fetchBT_Socket_Normal() throws Exception { /* The getType() is a hex 0xXXXX value agreed between peers --- this is the key (in my case) to multiple connections in the "Normal" way */ String uuid = getType() + "1101-0000-1000-8000-00805F9B34FB"; try { logDebug("Fetching BT RFcomm Socket standard for UUID: " + uuid + "..."); socket = btDevice.createRfcommSocketToServiceRecord(UUID.fromString(uuid)); return socket; } catch (Exception e) { logError(e); throw e; } } private BluetoothSocket fetchBT_Socket_Workaround() throws Exception { Method m; int connectionIndex = 1; try { logDebug("Fetching BT RFcomm Socket workaround index " + connectionIndex + "..."); m = btDevice.getClass().getMethod("createRfcommSocket", new Class[]{int.class}); socket = (BluetoothSocket) m.invoke(btDevice, connectionIndex); return socket; } catch (Exception e1) { logError(e1); throw e1; } } private void connectToSocket(BluetoothSocket socket) throws ConnectionException { try { socket.connect(); } catch (IOException e) { try { socket.close(); } catch (IOException e1) { logError("Error while closing socket", e1); } finally { socket = null; } throw new ConnectionException("Error connecting to socket with" + this, e); } } And here is the thing, while on phones which the "Normal" way doesn't work, the "Workaround" way provides a solution for a single connection. I've searched far and wide, but came up with zip. The problem with the workaround is mentioned in the last link, both connection uses the same port, which in my case, causes a block, where both of the embedded devices can actually send data, that is not been processed on the Android, while both embedded devices can receive data sent from the Android. Did anyone handle this before? There is a bit more reference here, UPDATE: Following this (that I posted earlier) I wanted to give the mPort a chance, and perhaps to see other port indices, and how other devices manage them, and I found out the the fields in the BluetoothSocket object are different while it is the same class FQN in both cases: Detils from an HTC Vivid 2.3.4, uses the "workaround" Technic: The Socket class type is: [android.bluetooth.BluetoothSocket] mSocket BluetoothSocket (id=830008629928) EADDRINUSE 98 EBADFD 77 MAX_RFCOMM_CHANNEL 30 TAG "BluetoothSocket" (id=830002722432) TYPE_L2CAP 3 TYPE_RFCOMM 1 TYPE_SCO 2 mAddress "64:9C:8E:DC:56:9A" (id=830008516328) mAuth true mClosed false mClosing AtomicBoolean (id=830007851600) mDevice BluetoothDevice (id=830007854256) mEncrypt true mInputStream BluetoothInputStream (id=830008688856) mLock ReentrantReadWriteLock (id=830008629992) mOutputStream BluetoothOutputStream (id=830008430536) **mPort 1** mSdp null mSocketData 3923880 mType 1 Detils from an LG-P925 2.2.2, uses the "normal" Technic: The Socket class type is: [android.bluetooth.BluetoothSocket] mSocket BluetoothSocket (id=830105532880) EADDRINUSE 98 EBADFD 77 MAX_RFCOMM_CHANNEL 30 TAG "BluetoothSocket" (id=830002668088) TYPE_L2CAP 3 TYPE_RFCOMM 1 TYPE_SCO 2 mAccepted false mAddress "64:9C:8E:B9:3F:77" (id=830105544600) mAuth true mClosed false mConnected ConditionVariable (id=830105533144) mDevice BluetoothDevice (id=830105349488) mEncrypt true mInputStream BluetoothInputStream (id=830105532952) mLock ReentrantReadWriteLock (id=830105532984) mOutputStream BluetoothOutputStream (id=830105532968) mPortName "" (id=830002606256) mSocketData 0 mSppPort BluetoothSppPort (id=830105533160) mType 1 mUuid ParcelUuid (id=830105714176) Anyone have some insight...

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  • Why can't my program display this dialog box, while another program can?

    - by nonoitall
    I'm trying to write a wrapper for Winamp input plugins and have hit a bit of a snag. I'd like my wrapper to be able to display a plugin's configuration dialog, which is (or should be) achieved by calling the plugin's Config(HWND hwndParent) function. For most plugins, this works fine and my program is able to display the plugin's configuration dialog. However, 64th Note (a plugin for playing USF files) is giving me problems. Winamp can display its configuration dialog just fine, but whenever I try to display it from my wrapper, the dialog gets destroyed before it ever shows itself. Thankfully, 64th Note is open source, so I took a look at its innards to try and get an idea of what's going wrong. I've trimmed off the irrelevant bits and am left with this: Config function in the plugin (should show configuration dialog): void Config(HWND hwndParent) { DialogBox(slave, (const char *) IDD_CONFIG_WINDOW, NULL, configDlgProc); } (Slave is the plugin DLL's HINSTANCE handle.) The proc for the dialog is as follows (I have stripped out all the functionality, since it doesn't appear to have an influence on this problem): BOOL CALLBACK configDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) { return 0; } The template for IDD_CONFIG_WINDOW is as follows: IDD_CONFIG_WINDOW DIALOGEX 0, 0, 269, 149 STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "64th Note configuration" FONT 8, "MS Sans Serif", 0, 0, 0x0 BEGIN DEFPUSHBUTTON "OK",IDOK,212,38,50,14 CONTROL "Play Forever",IDC_NOLENGTH,"Button",BS_AUTORADIOBUTTON,7,7,55,8 CONTROL "Always Use Default Length",IDC_SETLEN,"Button",BS_AUTORADIOBUTTON,7,17,101,8 CONTROL "Default Length",IDC_DEFLEN,"Button",BS_AUTORADIOBUTTON,7,29,63,8 EDITTEXT IDC_DEFLENVAL,71,28,38,12,ES_AUTOHSCROLL EDITTEXT IDC_DEFFADEVAL,71,42,38,12,ES_AUTOHSCROLL CONTROL "Detect Silence",IDC_DETSIL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,56,63,8 EDITTEXT IDC_DETSILVAL,71,56,38,12,ES_AUTOHSCROLL CONTROL "Slider2",IDC_PRISLIDER,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,74,90,108,11 EDITTEXT IDC_TITLEFMT,7,127,255,15,ES_AUTOHSCROLL CONTROL "Default to file name on missing field",IDC_FNONMISSINGTAG, "Button",BS_AUTOCHECKBOX | WS_TABSTOP,50,114,124,8 CONTROL "Use Recompiler CPU",IDC_RECOMPILER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,7,83,8 CONTROL "Round Frequency",IDC_ROUNDFREQ,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,16,73,8 CONTROL "Seek Backwards",IDC_BACKWARDS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,26,70,8 CONTROL "Fast Seek",IDC_FASTSEEK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,35,48,8 CONTROL "RSP Sections",IDC_SECTIONS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,45,60,8 CONTROL "Soft Amplify",IDC_SOFTAMP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,54,53,8 CONTROL "Audio HLE",IDC_AUDIOHLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,63,50,8 CONTROL "Auto Audio HLE",IDC_AUTOAUDIOHLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,72,64,8 CONTROL "Display Errors",IDC_DISPERROR,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,145,81,58,8 EDITTEXT IDC_RELVOL,211,104,28,12,ES_AUTOHSCROLL PUSHBUTTON "Cancel",IDCANCEL,212,54,50,14 PUSHBUTTON "Help",IDHELPBUTTON,212,71,50,14 LTEXT "Title format:",IDC_STATIC,7,113,38,8 LTEXT "seconds",IDC_STATIC,112,29,28,8 LTEXT "Default Fade",IDC_STATIC,19,43,42,8 LTEXT "seconds",IDC_STATIC,112,43,28,8 LTEXT "seconds",IDC_STATIC,112,57,28,8 CTEXT "CPU Thread Priority",IDC_STATIC,7,91,63,8 CTEXT "Look ma, I'm data!",IDC_CPUPRI,75,104,108,8 LTEXT "Relative Volume",IDC_STATIC,199,94,52,8 LTEXT "Fade Type",IDC_STATIC,7,75,35,8 COMBOBOX IDC_FADETYPE,45,72,87,74,CBS_DROPDOWNLIST | WS_TABSTOP END Naturally, without any substance in the proc function, the dialog doesn't have any functionality, but it still displays in Winamp when the Config function is invoked. However, it does not appear when I invoke it from my wrapper program. When I monitored the messages sent to the dialog in its proc function, I saw that WM_DESTROY and WM_NCDESTROY were sent within the first few messages, though I have no clue as to why. If I change the Config function so that it displays the plugin's About dialog instead of its configuration dialog, both Winamp and my wrapper will display the About dialog, which suggests that there is something unique to the configuration dialog template that's causing the problem. The modified Config function reads like so: void Config(HWND hwndParent) { DialogBox(slave, (const char *) IDD_ABOUTBOX, NULL, configDlgProc); } The template for the About dialog is as follows: IDD_ABOUTBOX DIALOGEX 0, 0, 152, 151 STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "About 64th Note" FONT 8, "MS Sans Serif", 0, 0, 0x1 BEGIN LTEXT "64th Note v1.2 beta 3\nBased on Project 64 1.6 by Zilmar and Jabo\nAudio HLE by Azimer\nPSF concept and tagging by Neill Corlett\nPlayer by hcs, Josh W, dr0\nhttp://hcs64.com/usf",IDC_STATIC,7,94,138,50 CONTROL 110,IDC_STATIC,"Static",SS_BITMAP,26,7,95,86,WS_EX_DLGMODALFRAME END Like I said, my wrapper displays the About dialog just fine, as does Winamp. Why can Winamp display the Config dialog, while my wrapper cannot?

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  • How to stop OpenGL from applying blending to certain content? (see pics)

    - by RexOnRoids
    Supporting Info: I use cocos2d to draw a sprite (graph background) on the screen (z:-1). I then use cocos2d to draw lines/points (z:0) on top of the background -- and make some calls to OpenGL blending functions before the drawing to SMOOTH out the lines. Problem: The problem is that: aside from producing smooth lines/points, calling these OpenGL blending functions seems to "degrade" the underlying sprite (graph background). As you can see from the images below, the "degraded" background seems to be made darker and less sharp in Case 2. So there is a tradeoff: I can either have (Case 1) a nice background and choppy lines/points, or I can have (Case 2) nice smooth lines/points and a degraded background. But obviously I need both. THE QUESTION: How do I set OpenGL so as to only apply the blending to the layer with the Lines/Points in it and thus leave the background alone? The Code: I have included code of the draw() method of the CCLayer for both cases explained above. As you can see, the code producing the difference between Case 1 and Case 2 seems to be 1 or 2 lines involving OpenGL Blending. Case 1 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Commenting out the following two lines induces a problem of making it impossible to have smooth lines/points, but has merit in that it does not degrade the background sprite.*/ //glEnable (GL_BLEND); //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } } Case 2 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Enabling the following two lines gives nice smooth lines/points, but has a problem in that it degrades the background sprite.*/ glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } }

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