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  • [C#][XNA] Draw() 20,000 32 by 32 Textures or 1 Large Texture 20,000 Times

    - by Rudi
    The title may be confusing - sorry about that, it's a poor summary. Here's my dilemma. I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this texture is so massive only because it contains many tiles, which are each 32 pixels by 32 pixels. I think the experts will definitely know what a tile-based game is like. The orientation is orthogonal (like a chess board), not isometric. In the Game.Draw() method, I have two choices, one of which will be incredibly more efficient than the other. Choice/Method #1: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { SpriteBatch.Draw( MyLargeTexture, // One large 256 x 4096 texture new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(x, y, 32, 32), // Notice the source rectangle 'cuts out' 32 by 32 squares from the texture corresponding to the loop Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the first method is referencing one large texture many many times, each time using a small rectangle of this large texture to draw the appropriate tile image. Choice/Method #2: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { Texture2D tileTexture = map.GetTileTexture(x, y); // Getting a small 32 by 32 texture (different each iteration of the loop) SpriteBatch.Draw( tileTexture, new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(0, 0, tileTexture.Width, tileTexture.Height), // Notice the source rectangle uses the entire texture, because the entire texture IS 32 by 32 Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the second method is drawing many small textures many times. The Question: Which method and why? Personally, I would think it would be incredibly more efficient to use the first method. If you think about what that means for the tile array in a map (think of a large map with 2000 by 2000 tiles, let's say), each Tile object would only have to contain 2 integers, for the X and Y positions of the source rectangle in the one large texture - 8 bytes. If you use method #2, however, each Tile object in the tile array of the map would have to store a 32by32 Texture - an image - which has to allocate memory for the R G B A pixels 32 by 32 times - is that 4096 bytes per tile then? So, which method and why? First priority is speed, then memory-load, then efficiency or whatever you experts believe.

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  • How to insert and reterive key from registry editor

    - by deepa
    Hi.. I am new to cryptography.. i have to develop project based on cryptography..In part of my project I have to insert a key to the registry and afterwards i have to reterive the same key for decryption.. i done until getting the path of the registry .. Here i given my code.. import java.io.IOException; import java.io.InputStream; import java.io.StringWriter; public static final String readRegistry(String location, String key) { try { // Run reg query, then read output with StreamReader (internal class) Process process = Runtime.getRuntime().exec("reg query " + '"' + location + "\" /v " + key); StreamReader reader = new StreamReader(process.getInputStream()); reader.start(); process.waitFor(); reader.join(); String output = reader.getResult(); // Output has the following format: // \n<Version information>\n\n<key>\t<registry type>\t<value> if (!output.contains("\t")) { return null; } // Parse out the value String[] parsed = output.split("\t"); return parsed[parsed.length - 1]; } catch (Exception e) { return null; } } static class StreamReader extends Thread { private InputStream is; private StringWriter sw = new StringWriter(); ; public StreamReader(InputStream is) { this.is = is; } public void run() { try { int c; while ((c = is.read()) != -1) { System.out.println("Reading" + c); sw.write(c); } } catch (IOException e) { System.out.println("Exception in run() " + e); } } public String getResult() { System.out.println("Content " + sw.toString()); return sw.toString(); } } public static boolean addValue(String key, String valName, String val) { try { // Run reg query, then read output with StreamReader (internal class) Process process = Runtime.getRuntime().exec("reg add \"" + key + "\" /v \"" + valName + "\" /d \"\\\"" + val + "\\\"\" /f"); StreamReader reader = new StreamReader(process.getInputStream()); reader.start(); process.waitFor(); reader.join(); String output = reader.getResult(); System.out.println("Processing........ggggggggggggggggggggg." + output); // Output has the following format: // \n&lt;Version information&gt;\n\n&lt;key&gt;\t&lt;registry type&gt;\t&lt;value&gt; return output.contains("The operation completed successfully"); } catch (Exception e) { System.out.println("Exception in addValue() " + e); } return false; } public static void main(String[] args) { // Sample usage JAXRDeleteConcept hc = new JAXRDeleteConcept(); System.out.println("Before Insertion"); if (JAXRDeleteConcept.addValue("HKEY_CURRENT_USER\\Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\ComDlg32\\OpenSaveMRU", "REG_SZ", "Muthus")) { System.out.println("Inserted Successfully"); } String value = JAXRDeleteConcept.readRegistry("HKEY_CURRENT_USER\\Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\ComDlg32\\OpenSaveMRU" , "Project_Key"); System.out.println(value); } } But i dont know how to insert a key in a registry and read the particular key which i inserted..Please help me.. Thanks in advance..

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  • How do I get a delete trigger working using fluent API in CTP5?

    - by user668472
    I am having trouble getting referential integrity dialled down enough to allow my delete trigger to fire. I have a dependent entity with three FKs. I want it to be deleted when any of the principal entities is deleted. For principal entities Role and OrgUnit (see below) I can rely on conventions to create the required one-many relationship and cascade delete does what I want, ie: Association is removed when either principal is deleted. For Member, however, I have multiple cascade delete paths (not shown here) which SQL Server doesn't like, so I need to use fluent API to disable cascade deletes. Here is my (simplified) model: public class Association { public int id { get; set; } public int roleid { get; set; } public virtual Role role { get; set; } public int? memberid { get; set; } public virtual Member member { get; set; } public int orgunitid { get; set; } public int OrgUnit orgunit { get; set; } } public class Role { public int id { get; set; } public virtual ICollection<Association> associations { get; set; } } public class Member { public int id { get; set; } public virtual ICollection<Association> associations { get; set; } } public class Organization { public int id { get; set; } public virtual ICollection<Association> associations { get; set; } } My first run at fluent API code looks like this: protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) { DbDatabase.SetInitializer<ConfDB_Model>(new ConfDBInitializer()); modelBuilder.Entity<Member>() .HasMany(m=>m.assocations) .WithOptional(a=>a.member) .HasForeignKey(a=>a.memberId) .WillCascadeOnDelete(false); } My seed function creates the delete trigger: protected override void Seed(ConfDB_Model context) { context.Database.SqlCommand("CREATE TRIGGER MemberAssocTrigger ON dbo.Members FOR DELETE AS DELETE Assocations FROM Associations, deleted WHERE Associations.memberId = deleted.id"); } PROBLEM: When I run this, create a Role, a Member, an OrgUnit, and an Association tying the three together all is fine. When I delete the Role, the Association gets cascade deleted as I expect. HOWEVER when I delete the Member I get an exception with a referential integrity error. I have tried setting ON CASCADE SET NULL because my memberid FK is nullable but SQL complains again about multiple cascade paths, so apparently I can cascade nothing in the Member-Association relationship. To get this to work I must add the following code to Seed(): context.Database.SqlCommand("ALTER TABLE dbo.ACLEntries DROP CONSTRAINT member_aclentries"); As you can see, this drops the constraint created by the model builder. QUESTION: this feels like a complete hack. Is there a way using fluent API for me to say that referential integrity should NOT be checked, or otherwise to get it to relax enough for the Member delete to work and allow the trigger to be fired? Thanks in advance for any help you can offer. Although fluent APIs may be "fluent" I find them far from intuitive.

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  • android program crashing (new to platform)

    - by mutio
    So it is my first real Android program (!hello world), but i do have java experience.The program compiles fine, but on running it crashes as soon as it opens (tried debugging, but it crashes before it hits my breakpoint). Was looking for any advice from anyone who is more experienced with android. package org.me.tipcalculator; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; import android.view.View; import android.widget.Button; import android.widget.EditText; import java.text.NumberFormat; import android.util.Log; public class TipCalculator extends Activity { public static final String tag = "TipCalculator"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); final EditText mealpricefield = (EditText) findViewById(R.id.mealprice); final TextView answerfield = (TextView) findViewById(R.id.answer); final Button button = (Button) findViewById(R.id.calculate); button.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { try { Log.i(tag, "onClick invoked."); String mealprice = mealpricefield.getText().toString(); Log.i(tag, "mealprice is [" + mealprice + "]"); String answer = ""; if (mealprice.indexOf("$") == -1) { mealprice = "$" + mealprice; } float fmp = 0.0F; NumberFormat nf = java.text.NumberFormat.getCurrencyInstance(); fmp = nf.parse(mealprice).floatValue(); fmp *= 1.2; Log.i(tag, "Total Meal Price (unformatted) is [" + fmp + "]"); answer = "Full Price, including 20% Tip: " + nf.format(fmp); answerfield.setText(answer); Log.i(tag, "onClick Complete"); } catch(java.text.ParseException pe){ Log.i (tag ,"Parse exception caught"); answerfield.setText("Failed to parse amount?"); } catch(Exception e){ Log.e (tag ,"Failed to Calculate Tip:" + e.getMessage()); e.printStackTrace(); answerfield.setText(e.getMessage()); } } } ); } Just in case it helps heres the xml <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Android Tip Calculator"/> <EditText android:id="@+id/mealprice" android:layout_width="fill_parent" android:layout_height="wrap_content" android:autoText="true"/> <Button android:id="@+id/calculate" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Calculate Tip"/> <TextView android:id= "@+id/answer" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text=""/> </LinearLayout>

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  • Code runs 6 times slower with 2 threads than with 1

    - by Edward Bird
    So I have written some code to experiment with threads and do some testing. The code should create some numbers and then find the mean of those numbers. I think it is just easier to show you what I have so far. I was expecting with two threads that the code would run about 2 times as fast. Measuring it with a stopwatch I think it runs about 6 times slower! void findmean(std::vector<double>*, std::size_t, std::size_t, double*); int main(int argn, char** argv) { // Program entry point std::cout << "Generating data..." << std::endl; // Create a vector containing many variables std::vector<double> data; for(uint32_t i = 1; i <= 1024 * 1024 * 128; i ++) data.push_back(i); // Calculate mean using 1 core double mean = 0; std::cout << "Calculating mean, 1 Thread..." << std::endl; findmean(&data, 0, data.size(), &mean); mean /= (double)data.size(); // Print result std::cout << " Mean=" << mean << std::endl; // Repeat, using two threads std::vector<std::thread> thread; std::vector<double> result; result.push_back(0.0); result.push_back(0.0); std::cout << "Calculating mean, 2 Threads..." << std::endl; // Run threads uint32_t halfsize = data.size() / 2; uint32_t A = 0; uint32_t B, C, D; // Split the data into two blocks if(data.size() % 2 == 0) { B = C = D = halfsize; } else if(data.size() % 2 == 1) { B = C = halfsize; D = hsz + 1; } // Run with two threads thread.push_back(std::thread(findmean, &data, A, B, &(result[0]))); thread.push_back(std::thread(findmean, &data, C, D , &(result[1]))); // Join threads thread[0].join(); thread[1].join(); // Calculate result mean = result[0] + result[1]; mean /= (double)data.size(); // Print result std::cout << " Mean=" << mean << std::endl; // Return return EXIT_SUCCESS; } void findmean(std::vector<double>* datavec, std::size_t start, std::size_t length, double* result) { for(uint32_t i = 0; i < length; i ++) { *result += (*datavec).at(start + i); } } I don't think this code is exactly wonderful, if you could suggest ways of improving it then I would be grateful for that also.

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  • File observer problem

    - by Nemat
    Hi, I want to listen to the changes occured in file system.I am using FileObserver.Here is my code: Code: class MyDirObserver extends FileObserver { String superPath; public MyDirObserver(String path) { super(path, ALL_EVENTS); this.superPath=path; } public void onEvent(int event, String path) { Log.e("onEvent of Directory", "=== onEvent ==="); try{ _Dump("dir", event, path,superPath); } catch(NullPointerException ex) { Log.e("ERROR","I am getting error"); } } } private void _Dump(final String tag, int event, String path,String superPath) { Log.d(tag, "=== dump begin ==="); Log.d(tag, "path=" + path); Log.d(tag,"super path="+superPath); Log.d(tag, "event list:"); if ((event & FileObserver.OPEN) != 0) { Log.d(tag, " OPEN"); } if ((event & FileObserver.CLOSE_NOWRITE) != 0) { Log.d(tag, " CLOSE_NOWRITE"); } if ((event & FileObserver.CLOSE_WRITE) != 0) { Log.d(tag, " CLOSE_WRITE"); Log.i("NEWFILEOBSERVER","File is Modified"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.CREATE) != 0) { isCreate=true; Log.i("NEWFILEOBSERVER","File is Created "); if(path!=null) { Log.d("---------FilePath",superPath+path); } Log.d(tag, " CREATE"); } if ((event & FileObserver.DELETE) != 0) { Log.i("NEWFILEOBSERVER","File is deleted"); if(path!=null) { Log.d("---------FilePath",superPath+path); } // startMyActivity("A new file is deleted thats="+superPath); Log.d(tag, " DELETE"); } if ((event & FileObserver.DELETE_SELF) != 0) { Log.d(tag, " DELETE_SELF"); } if ((event & FileObserver.ACCESS) != 0) { Log.d(tag, " ACCESS"); } if ((event & FileObserver.MODIFY) != 0) { if(!isModified) isModified=true; if(isModified && isOpen) isAgainModified=true; Log.d(tag, " MODIFY"); } if ((event & FileObserver.MOVED_FROM) != 0) { Log.d(tag, " MOVED_FROM"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.MOVED_TO) != 0) { Log.d(tag, " MOVED_TO"); if(path!=null) { Log.d("---------FilePath",superPath+path); } } if ((event & FileObserver.MOVE_SELF) != 0) { Log.d(tag, " MOVE_SELF"); } if ((event & FileObserver.ATTRIB) != 0) { Log.d(tag, " ATTRIB"); } Log.d(tag, "=== dump end ==="); } it stops after some time.I dont get the exact time but doesnt work always though I call startWatching() in service in a loop which runs for all the folders of sdcard and calls startWatching() for each of them. It shows unpredictable behaviour and stops listening for some folders and runs perfectly for the others. I hope you guys help me.I tried many ways but it doesnt work perfectly.Am I doing something wrong??? or there we have some other way to do this....... Please help me........I have to get this done withing few days...... Any help is appreciated!!!! Thanks in Advance Nemat

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  • listview and datalist not updating,inserting

    - by raging_boner
    Data entered in textboxes is not getting updated in database. In debug mode I see that text1 and text2 in ItemUpdating event contain the same values as they had before calling ItemUpdating. Here's my listview control: <asp:ListView ID="ListView1" runat="server" onitemediting="ListView1_ItemEditing" onitemupdating="ListView1_ItemUpdating" oniteminserting="ListView1_ItemInserting"> //LayoutTemplate removed <ItemTemplate> <asp:Label ID="Label2" runat="server" Text='<%#Eval("id")%>'></asp:Label> <asp:Label ID="Label3" runat="server" Text='<%#Eval("text1")%>'></asp:Label> <asp:LinkButton ID="LinkButton2" CommandName="Edit" runat="server">Edit</asp:LinkButton> <asp:LinkButton ID="LinkButton4" CommandName="Delete" runat="server">Delete</asp:LinkButton> </ItemTemplate> <EditItemTemplate> <asp:Label ID="Label1" runat="server" Text='<%#Eval("id")%>'></asp:Label> <asp:TextBox ID="TextBox1" runat="server" Text='<%#Eval("text1")%>' TextMode="MultiLine" /> <asp:TextBox ID="TextBox2" runat="server" Text='<%#Eval("text2")%>' Height="100" TextMode="MultiLine" /> <asp:LinkButton ID="LinkButton1" CommandName="Update" CommandArgument='<%# Eval("id")%>' runat="server">Update</asp:LinkButton> <asp:LinkButton ID="LinkButton5" CommandName="Cancel" runat="server">Cancel</asp:LinkButton> </EditItemTemplate> <InsertItemTemplate> <asp:TextBox ID="TextBox3" runat="server" TextMode="MultiLine" Height="100"></asp:TextBox> <asp:TextBox ID="TextBox4" runat="server" Height="100" TextMode="MultiLine"></asp:TextBox> <asp:LinkButton ID="LinkButton3" runat="server">Insert</asp:LinkButton> </InsertItemTemplate> </asp:ListView> Codebehind file: protected void ListView1_ItemEditing(object sender, ListViewEditEventArgs e) { ListView1.EditIndex = e.NewEditIndex; BindList(); } protected void ListView1_ItemUpdating(object sender, ListViewUpdateEventArgs e) { ListViewItem myItem = ListView1.Items[ListView1.EditIndex]; Label id = (Label)myItem.FindControl("Label1"); int dbid = int.Parse(id.Text); TextBox text1 = (TextBox)myItem.FindControl("Textbox1"); TextBox text2 = (TextBox)myItem.FindControl("Textbox2"); //tried to work withNewValues below, but they don't work, "null reference" error is being thrown //text1.Text = e.NewValues["text1"].ToString(); //text2.Text = e.NewValues["text2"].ToString(); //odbc connection routine removed. //i know that there should be odbc parameteres: comm = new OdbcCommand("UPDATE table SET text1 = '" + text1.Text + "', text2 = '" + text2.Text + "' WHERE id = '" + dbid + "'", connection); comm.ExecuteNonQuery(); conn.Close(); ListView1.EditIndex = -1; //here I databind ListView1 } What's wrong with updating of text1.Text, text2.Text in ItemUpdating event? Should I use e.NewValues property? If so, how to use it? Thanks in advance for any help.

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  • Algorithm for dragging objects on a fixed grid

    - by FlyingStreudel
    Hello, I am working on a program for the mapping and playing of the popular tabletop game D&D :D Right now I am working on getting the basic functionality like dragging UI elements around, snapping to the grid and checking for collisions. Right now every object when released from the mouse immediately snaps to the nearest grid point. This causes an issue when something like a player object snaps to a grid point that has a wall -or other- adjacent. So essentially when the player is dropped they wind up with some of the wall covering them. This is fine and working as intended, however the problem is that now my collision detection is tripped whenever you try to move this player because its sitting underneath a wall and because of this you cant drag the player anymore. Here is the relevant code: void UIObj_MouseMove(object sender, MouseEventArgs e) { blocked = false; if (dragging) { foreach (UIElement o in ((Floor)Parent).Children) { if (o.GetType() != GetType() && o.GetType().BaseType == typeof(UIObj) && Math.Sqrt(Math.Pow(((UIObj)o).cX - cX, 2) + Math.Pow(((UIObj)o).cY - cY, 2)) < Math.Max(r.Height + ((UIObj)o).r.Height, r.Width + ((UIObj)o).r.Width)) { double Y = e.GetPosition((Floor)Parent).Y; double X = e.GetPosition((Floor)Parent).X; Geometry newRect = new RectangleGeometry(new Rect(Margin.Left + (X - prevX), Margin.Top + (Y - prevY), Margin.Right + (X - prevX), Margin.Bottom + (Y - prevY))); GeometryHitTestParameters ghtp = new GeometryHitTestParameters(newRect); VisualTreeHelper.HitTest(o, null, new HitTestResultCallback(MyHitTestResultCallback), ghtp); } } if (!blocked) { Margin = new Thickness(Margin.Left + (e.GetPosition((Floor)Parent).X - prevX), Margin.Top + (e.GetPosition((Floor)Parent).Y - prevY), Margin.Right + (e.GetPosition((Floor)Parent).X - prevX), Margin.Bottom + (e.GetPosition((Floor)Parent).Y - prevY)); InvalidateVisual(); } prevX = e.GetPosition((Floor)Parent).X; prevY = e.GetPosition((Floor)Parent).Y; cX = Margin.Left + r.Width / 2; cY = Margin.Top + r.Height / 2; } } internal virtual void SnapToGrid() { double xPos = Margin.Left; double yPos = Margin.Top; double xMarg = xPos % ((Floor)Parent).cellDim; double yMarg = yPos % ((Floor)Parent).cellDim; if (xMarg < ((Floor)Parent).cellDim / 2) { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg, yPos - yMarg, xPos - xMarg + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } else { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } } Essentially I am looking for a simple way to modify the existing code to allow the movement of a UI element that has another one sitting on top of it. Thanks!

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  • XDocument + IEnumerable is causing out of memory exception in System.Xml.Linq.dll

    - by Manatherin
    Basically I have a program which, when it starts loads a list of files (as FileInfo) and for each file in the list it loads a XML document (as XDocument). The program then reads data out of it into a container class (storing as IEnumerables), at which point the XDocument goes out of scope. The program then exports the data from the container class to a database. After the export the container class goes out of scope, however, the garbage collector isn't clearing up the container class which, because its storing as IEnumerable, seems to lead to the XDocument staying in memory (Not sure if this is the reason but the task manager is showing the memory from the XDocument isn't being freed). As the program is looping through multiple files eventually the program is throwing a out of memory exception. To mitigate this ive ended up using System.GC.Collect(); to force the garbage collector to run after the container goes out of scope. this is working but my questions are: Is this the right thing to do? (Forcing the garbage collector to run seems a bit odd) Is there a better way to make sure the XDocument memory is being disposed? Could there be a different reason, other than the IEnumerable, that the document memory isnt being freed? Thanks. Edit: Code Samples: Container Class: public IEnumerable<CustomClassOne> CustomClassOne { get; set; } public IEnumerable<CustomClassTwo> CustomClassTwo { get; set; } public IEnumerable<CustomClassThree> CustomClassThree { get; set; } ... public IEnumerable<CustomClassNine> CustomClassNine { get; set; }</code></pre> Custom Class: public long VariableOne { get; set; } public int VariableTwo { get; set; } public DateTime VariableThree { get; set; } ... Anyway that's the basic structures really. The Custom Classes are populated through the container class from the XML document. The filled structures themselves use very little memory. A container class is filled from one XML document, goes out of scope, the next document is then loaded e.g. public static void ExportAll(IEnumerable<FileInfo> files) { foreach (FileInfo file in files) { ExportFile(file); //Temporary to clear memory System.GC.Collect(); } } private static void ExportFile(FileInfo file) { ContainerClass containerClass = Reader.ReadXMLDocument(file); ExportContainerClass(containerClass); //Export simply dumps the data from the container class into a database //Container Class (and any passed container classes) goes out of scope at end of export } public static ContainerClass ReadXMLDocument(FileInfo fileToRead) { XDocument document = GetXDocument(fileToRead); var containerClass = new ContainerClass(); //ForEach customClass in containerClass //Read all data for customClass from XDocument return containerClass; } Forgot to mention this bit (not sure if its relevent), the files can be compressed as .gz so I have the GetXDocument() method to load it private static XDocument GetXDocument(FileInfo fileToRead) { XDocument document; using (FileStream fileStream = new FileStream(fileToRead.FullName, FileMode.Open, FileAccess.Read, FileShare.Read)) { if (String.Compare(fileToRead.Extension, ".gz", true) == 0) { using (GZipStream zipStream = new GZipStream(fileStream, CompressionMode.Decompress)) { document = XDocument.Load(zipStream); } } else { document = XDocument.Load(fileStream); } return document; } } Hope this is enough information. Thanks Edit: The System.GC.Collect() is not working 100% of the time, sometimes the program seems to retain the XDocument, anyone have any idea why this might be?

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  • Dialog created after first becomes unresponsive unless created first?

    - by Justin Sterling
    After creating the initial dialog box that works perfectly fine, I create another dialog box when the Join Game button is pressed. The dialog box is created and show successfully, however I am unable to type in the edit box or even press or exit the dialog. Does anyone understand how to fix this or why it happens? I made sure the dialog box itself was not the problem by creating and displaying it from the main loop in the application. It worked fine when I created it that way. So why does it error when being created from another dialog? My code is below. This code is for the DLGPROC function that each dialog uses. #define WIN32_LEAN_AND_MEAN #include "Windows.h" #include ".\Controllers\Menu\MenuSystem.h" #include ".\Controllers\Game Controller\GameManager.h" #include ".\Controllers\Network\Network.h" #include "resource.h" #include "main.h" using namespace std; extern GameManager g; extern bool men; NET_Socket server; extern HWND d; HWND joinDlg; char ip[64]; void JoinMenu(){ joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), NULL, (DLGPROC)GameJoinDialogPrompt); SetFocus(joinDlg); // ShowWindow(joinDlg, SW_SHOW); ShowWindow(d, SW_HIDE); } LRESULT CALLBACK GameJoinDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDCONNECT:{ GetDlgItemText(joinDlg, IDC_IP, ip, 63); if(server.ConnectToServer(ip, 7890, NET_UDP) == NET_INVALID_SOCKET){ LogString("Failed to connect to server! IP: %s", ip); MessageBox(NULL, "Failed to connect!", "Error", MB_OK); ShowWindow(joinDlg, SW_SHOW); break; }   } LogString("Connected!"); break; case IDCANCEL: ShowWindow(d, SW_SHOW); ShowWindow(joinDlg, SW_HIDE); break; } break; } case WM_CLOSE: PostQuitMessage(0); break; } return 0; } LRESULT CALLBACK GameMainDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_PAINT:{ PAINTSTRUCT ps; RECT rect; HDC hdc = GetDC(Dialogwindow);    hdc = BeginPaint(Dialogwindow, &ps); GetClientRect (Dialogwindow, &rect); FillRect(hdc, &rect, CreateSolidBrush(RGB(0, 0, 0)));    EndPaint(Dialogwindow, &ps);    break;  } case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDC_HOST: if(!NET_Initialize()){ break; } if(server.CreateServer(7890, NET_UDP) != 0){ MessageBox(NULL, "Failed to create server.", "Error!", MB_OK); PostQuitMessage(0); return -1; } ShowWindow(d, SW_HIDE); break; case IDC_JOIN:{ JoinMenu(); } break; case IDC_EXIT: PostQuitMessage(0); break; default: break; } break; } return 0; } } I call the first dialog using the below code void EnterMenu(){ // joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), g_hWnd, (DLGPROC)GameJoinDialogPrompt);// d = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_SELECTMENU), g_hWnd, (DLGPROC)GameMainDialogPrompt); } The dialog boxes are not DISABLED by default, and they are visible by default. Everything is set to be active on creation and no code deactivates the items on the dialog or the dialog itself.

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  • Designing different Factory classes (and what to use as argument to the factories!)

    - by devoured elysium
    Let's say we have the following piece of code: public class Event { } public class SportEvent1 : Event { } public class SportEvent2 : Event { } public class MedicalEvent1 : Event { } public class MedicalEvent2 : Event { } public interface IEventFactory { bool AcceptsInputString(string inputString); Event CreateEvent(string inputString); } public class EventFactory { private List<IEventFactory> factories = new List<IEventFactory>(); public void AddFactory(IEventFactory factory) { factories.Add(factory); } //I don't see a point in defining a RemoveFactory() so I won't. public Event CreateEvent(string inputString) { try { //iterate through all factories. If one and only one of them accepts //the string, generate the event. Otherwise, throw an exception. return factories.Single(factory => factory.AcceptsInputString(inputString)).CreateEvent(inputString); } catch (InvalidOperationException e) { throw new InvalidOperationException("No valid factory found to generate this kind of Event!", e); } } } public class SportEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("SportEvent1"); } public Event CreateEvent(string inputString) { return new SportEvent1(); } } public class MedicalEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("MedicalEvent1"); } public Event CreateEvent(string inputString) { return new MedicalEvent1(); } } And here is the code that runs it: static void Main(string[] args) { EventFactory medicalEventFactory = new EventFactory(); medicalEventFactory.AddFactory(new MedicalEvent1Factory()); medicalEventFactory.AddFactory(new MedicalEvent2Factory()); EventFactory sportsEventFactory = new EventFactory(); sportsEventFactory.AddFactory(new SportEvent1Factory()); sportsEventFactory.AddFactory(new SportEvent2Factory()); } I have a couple of questions: Instead of having to add factories here in the main method of my application, should I try to redesign my EventFactory class so it is an abstract factory? It'd be better if I had a way of not having to manually add EventFactories every time I want to use them. So I could just instantiate MedicalFactory and SportsFactory. Should I make a Factory of factories? Maybe that'd be over-engineering? As you have probably noticed, I am using a inputString string as argument to feed the factories. I have an application that lets the user create his own events but also to load/save them from text files. Later, I might want to add other kinds of files, XML, sql connections, whatever. The only way I can think of that would allow me to make this work is having an internal format (I choose a string, as it's easy to understand). How would you make this? I assume this is a recurrent situation, probably most of you know of any other more intelligent approach to this. I am then only looping in the EventFactory for all the factories in its list to check if any of them accepts the input string. If one does, then it asks it to generate the Event. If you find there is something wrong or awkward with the method I'm using to make this happen, I'd be happy to hear about different implementations. Thanks! PS: Although I don't show it in here, all the different kind of events have different properties, so I have to generate them with different arguments (SportEvent1 might have SportName and Duration properties, that have to be put in the inputString as argument).

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  • OpenGL alpha blending issue with back face visible.

    - by Max
    I'm trying to display "transparent" surfaces (not closed volumes) with both the front face and back face are visible (not culled). For example displaying a cone or cylinder where the transparency is applied on both sides. There are some visible artifacts where some part of the surface does not seems to be handling the alpha values correctly. The issue it seems is when I (opengl) is trying to apply the alpha from the front side of the surface to the backside of the surface. (when both the inside/outside of the surface is visible). void init() { glMatrixMode(GL_PROJECTION); gluPerspective( /* field of view in degree */ 40.0, /* aspect ratio */ 1.0, /* Z near */ 1.0, /* Z far */ 10.0); glMatrixMode(GL_MODELVIEW); gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.); /* up is in positive Y direction */ glTranslatef(0.0, 0.6, -1.0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); glLightfv(GL_LIGHT1, GL_POSITION, light1_position); glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse); glLightfv(GL_LIGHT2, GL_POSITION, light2_position); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); //glEnable(GL_CULL_FACE); glFrontFace( GL_CW ); glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void draw () { static GLfloat amb[] = {0.4f, 0.4f, 0.4f, 0.0f}; static GLfloat dif[] = {1.0f, 1.0f, 1.0f, 0.0f}; static GLfloat back_amb[] = {0.4f, 0.4f, 0.4f, 1.0f}; static GLfloat back_dif[] = {1.0f, 1.0f, 1.0f, 1.0f}; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_LIGHT1); glDisable(GL_LIGHT2); amb[3] = dif[3] = 0.5f;// cos(s) / 2.0f + 0.5f; glMaterialfv(GL_FRONT, GL_AMBIENT, amb); glMaterialfv(GL_FRONT, GL_DIFFUSE, dif); glMaterialfv(GL_BACK, GL_AMBIENT, back_amb); glMaterialfv(GL_BACK, GL_DIFFUSE, back_dif); glPushMatrix(); glTranslatef(-0.3f, -0.3f, 0.0f); glRotatef(angle1, 1.0f, 5.0f, 0.0f); glutSolidCone(1.0, 1.0, 50, 2 ); glPopMatrix(); ///... SwapBuffers(wglGetCurrentDC()); // glutSwapBuffers(); } The code is based on : http://www.sgi.com/products/software/opengl/examples/glut/examples/source/blender.c tinyurled links to 2 images on flickr showing the issue (but from out production code, not the above code, but both have the same kind of problems): http://flic.kr/p/99soxy and http://flic.kr/p/99pg18 Thanks. Max.

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  • Help with abstract class in Java with private variable of type List<E>

    - by Nazgulled
    Hi, It's been two years since I last coded something in Java so my coding skills are bit rusty. I need to save data (an user profile) in different data structures, ArrayList and LinkedList, and they both come from List. I want to avoid code duplication where I can and I also want to follow good Java practices. For that, I'm trying to create an abstract class where the private variables will be of type List<E> and then create 2 sub-classes depending on the type of variable. Thing is, I don't know if I'm doing this correctly, you can take a look at my code: Class: DBList import java.util.List; public abstract class DBList { private List<UserProfile> listName; private List<UserProfile> listSSN; public List<UserProfile> getListName() { return this.listName; } public List<UserProfile> getListSSN() { return this.listSSN; } public void setListName(List<UserProfile> listName) { this.listName = listName; } public void setListSSN(List<UserProfile> listSSN) { this.listSSN = listSSN; } } Class: DBListArray import java.util.ArrayList; public class DBListArray extends DBList { public DBListArray() { super.setListName(new ArrayList<UserProfile>()); super.setListSSN(new ArrayList<UserProfile>()); } public DBListArray(ArrayList<UserProfile> listName, ArrayList<UserProfile> listSSN) { super.setListName(listName); super.setListSSN(listSSN); } public DBListArray(DBListArray dbListArray) { super.setListName(dbListArray.getListName()); super.setListSSN(dbListArray.getListSSN()); } } Class: DBListLinked import java.util.LinkedList; public class DBListLinked extends DBList { public DBListLinked() { super.setListName(new LinkedList<UserProfile>()); super.setListSSN(new LinkedList<UserProfile>()); } public DBListLinked(LinkedList<UserProfile> listName, LinkedList<UserProfile> listSSN) { super.setListName(listName); super.setListSSN(listSSN); } public DBListLinked(DBListLinked dbListLinked) { super.setListName(dbListLinked.getListName()); super.setListSSN(dbListLinked.getListSSN()); } } 1) Does any of this make any sense? What am I doing wrong? Do you have any recommendations? 2) It would make more sense for me to have the constructors in DBList and calling them (with super()) in the subclasses but I can't do that because I can't initialize a variable with new List<E>(). 3) I was thought to do deep copies whenever possible and for that I always override the clone() method of my classes and code it accordingly. But those classes never had any lists, sets or maps on them, they only had strings, ints, floats. How do I do deep copies in this situation?

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  • Reading serialised object from file

    - by nico
    Hi everyone. I'm writing a little Java program (it's an ImageJ plugin, but the problem is not specifically ImageJ related) and I have some problem, most probably due to the fact that I never really programmed in Java before... So, I have a Vector of Vectors and I'm trying to save it to a file and read it. The variable is defined as: Vector <Vector <myROI> > ROIs = new Vector <Vector <myROI> >(); where myROI is a class that I previously defined. Now, to write the vector to a file I use: void saveROIs() { SaveDialog save = new SaveDialog("Save ROIs...", imp.getTitle(), ".xroi"); String name = save.getFileName(); if (name == null) return; String dir = save.getDirectory(); try { FileOutputStream fos = new FileOutputStream(dir+name); ObjectOutputStream oos = new ObjectOutputStream(fos); oos.writeObject(ROIs); oos.close(); } catch (Exception e) { IJ.log(e.toString()); } } This correctly generates a binary file containing (I suppose) the object ROIs. Now, I use a very similar code to read the file: void loadROIs() { OpenDialog open = new OpenDialog("Load ROIs...", imp.getTitle(), ".xroi"); String name = open.getFileName(); if (name == null) return; String dir = open.getDirectory(); try { FileInputStream fin = new FileInputStream(dir+name); ObjectInputStream ois = new ObjectInputStream(fin); ROIs = (Vector <Vector <myROI> >) ois.readObject(); // This gives error ois.close(); } catch (Exception e) { IJ.log(e.toString()); } } But this function does not work. First, I get a warning: warning: [unchecked] unchecked cast found : java.lang.Object required: java.util.Vector<java.util.Vector<myROI>> ROIs = (Vector <Vector <myROI> >) ois.readObject(); ^ I Googled for that and see that I can suppress by prepending @SuppressWarnings("unchecked"), but this just makes things worst, as I get an error: <identifier> expected ROIs = (Vector <Vector <myROI> >) ois.readObject(); ^ In any case, if I omit @SuppressWarnings and ignore the warning, the object is not read and an exception is thrown java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException: myROI Again Google tells me myROI needs to implements Serializable. I tried just adding implements Serializable to the class definition, but it is not sufficient. Can anyone give me some hints on how to procede in this case? Also, how to get rid of the typecast warning?

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  • get user selection and convert it to a String [Android]

    - by Kira
    Hello, I just got a Droid, and after having used it for a while, I felt like I wanted to make a program for it. The program that I am trying to make calculates the actual storage capacity of secondary storage mediums. The user select from a list of units that ranges from KB to YB and the size the entered gets put into a formula depending on the chosen unit. However, there is a bit of a problem with the program. From my testing, I have narrowed it down to the fact that the user's selection is not really being obtained from the spinner. Everything I look up seems to point me to a method quite similar to how it works in J2SE, but it does nothing. How am I actually supposed to get that data? Here is the Java source code for the app: package com.Actual.android; import android.app.Activity; import android.os.Bundle; import android.widget.*; import android.view.*; public class ActualStorageActivity extends Activity { Spinner selection; /* declare variable, in order to control spinner (ComboBox) */ ArrayAdapter adapter; /* declare an array adapter object, in order for spinner to work */ EditText size; /* declare variable to control textfield */ EditText result; /* declare variable to control textfield */ Button calculate; /* declare variable to control button */ Storage capacity = new Storage(); /* import custom class for formulas */ /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // load content from XML selection = (Spinner)findViewById(R.id.spinner); adapter = ArrayAdapter.createFromResource(this, R.array.choices_array, android.R.layout.simple_spinner_dropdown_item); size = (EditText)findViewById(R.id.size); result = (EditText)findViewById(R.id.result); calculate = (Button)findViewById(R.id.submit); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); /* set resource for dropdown */ selection.setAdapter(adapter); // attach adapter to spinner result.setEnabled(false); // make read-only result.setText("usable storage"); } public void calcAction(View view) { String initial = size.getText().toString(); String unit = selection.getSelectedItem().toString(); String end = "Nothing"; double convert = Double.parseDouble(initial); capacity.setStorage(convert); if (unit == "KB") { end = Double.toString(capacity.getKB()); } else if (unit == "MB") { end = Double.toString(capacity.getMB()); } else if (unit == "GB") { end = Double.toString(capacity.getGB()); } else if (unit == "TB") { end = Double.toString(capacity.getTB()); } else if (unit == "PB") { end = Double.toString(capacity.getPB()); } else if (unit == "EB") { end = Double.toString(capacity.getEB()); } else if (unit == "ZB") { end = Double.toString(capacity.getZB()); } else if (unit == "YB") { end = Double.toString(capacity.getYB()); } else; result.setText(end); } }

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  • How to refresh ListAdapter/ListView in android

    - by user2463990
    I have database with 2 table, custom layout for my listView, and I'm using ListAdapter to display all data on ListView - this works fine. But, I have problem when I wish display something other on listView from my Database. The data is just append on my ListView - I won't this! How I refresh/update ListAdapter? This is my MainActivity: ListAdapter adapter; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); search = (EditText) findViewById(R.id.search); lista = (ListView) findViewById(android.R.id.list); sqlite = new Sqlite(MainActivity.this); //When apps start, listView is populated with data adapter = new SimpleAdapter(this, sqlite.getAllData(), R.layout.lv_layout, new String[]{"ime","naziv","kolicina","adresa"}, new int[]R.id.kupac,R.id.proizvod,R.id.kolicina,R.id.adresa}); setListAdapter(adapter); search.addTextChangedListener(new TextWatcher() { @Override public void onTextChanged(CharSequence s, int start, int before,int count) { // TODO Auto-generated method stub String tekst = s.toString(); ArrayList<HashMap<String, String>> rez = Sqlite.getFilterData(tekst); adapter = new SimpleAdapter(MainActivity.this, rez,R.layout.lv_layout, new String[]{"ime","naziv","kolicina","adresa"}, new int[]{R.id.kupac,R.id.proizvod,R.id.kolicina,R.id.adresa}); lista.setAdapter(adapter); } } The problem is when the method onTextChanged is called. I get all the data but the data just append to my ListView. How to fix it? And this is my Sqlite class where is needed method: ArrayList<HashMap<String,String>> results_criteria = new ArrayList<HashMap<String,String>>(); public ArrayList<HashMap<String, String>> getFilterData(String criteria) { String ime_kupca = ""; String product = ""; String adress = ""; String kolicina = ""; SQLiteDatabase myDb = this.getReadableDatabase(); Cursor cursor = myDb.rawQuery("SELECT " + DB_COLUMN_IME + "," + DB_COLUMN_NAZIV + "," + DB_COLUMN_KOLICINA + "," + DB_COLUMN_ADRESA + " FROM " + DB_TABLE1_NAME + "," + DB_TABLE2_NAME + " WHERE kupac.ID = proizvod.ID AND " + DB_COLUMN_IME + " LIKE '%" + criteria + "%'", null); if(cursor != null){ if(cursor.moveToFirst()){ do{ HashMap<String,String>map = new HashMap<String,String>(); ime_kupca = cursor.getString(cursor.getColumnIndex(DB_COLUMN_IME)); product = cursor.getString(cursor.getColumnIndex(DB_COLUMN_NAZIV)); kolicina = cursor.getString(cursor.getColumnIndex(DB_COLUMN_KOLICINA)); adress = cursor.getString(cursor.getColumnIndex(DB_COLUMN_ADRESA)); map.put("ime", ime_kupca); map.put("naziv", product); map.put("kolicina", kolicina); map.put("adresa", adress); results_criteria.add(map); }while(cursor.moveToNext()); //cursor.close(); } cursor.close(); } Log.i("Rez", "" + results_criteria); return results_criteria;

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  • SortCommand Event handler of DataGrid not working

    - by Nadeem
    I have created an event handler for the OnSortCommand of DataGrid: <asp:DataGrid id="dtgBatches" runat="server" Width="100%" CssClass="intTable" EnableViewState="False" DataKeyField="bat_GUID" GridLines="Horizontal" AllowSorting="True" AutoGenerateColumns="False" AllowPaging="False" > <SelectedItemStyle BackColor="#FFFF99"></SelectedItemStyle> <AlternatingItemStyle CssClass="intTableEntry"></AlternatingItemStyle> <ItemStyle CssClass="intTableEntry2"></ItemStyle> <HeaderStyle ForeColor="Black" CssClass="tableHeader"></HeaderStyle> <Columns> <asp:TemplateColumn > <HeaderStyle Width="5%"></HeaderStyle> <ItemStyle HorizontalAlign="Center"></ItemStyle> <ItemTemplate> <img src="../images/icons/cog.png" onclick="universalAlert('Loading...',4,false); ViewBatch('<%# DataBinder.Eval(Container.DataItem, "bat_GUID") %>')" alt="view"/> </ItemTemplate> </asp:TemplateColumn> <asp:BoundColumn DataField="bat_Name" SortExpression="bat_Name" HeaderText="<%$ Resources:AI360Resource, lnkbtn_Name %>"> <HeaderStyle Width="10%"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundColumn> <asp:BoundColumn DataField="bat_Id" SortExpression="bat_Id" HeaderText="<%$ Resources:AI360Resource, ltxt_ID %>"> <HeaderStyle Width="10%"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundColumn> <asp:BoundColumn DataField="bat_Date" SortExpression="bat_Date" HeaderText="<%$ Resources:AI360Resource, alt_date %>" DataFormatString="{0:d}"> <HeaderStyle HorizontalAlign="right" Width="10%"></HeaderStyle> <ItemStyle HorizontalAlign="Right"></ItemStyle> </asp:BoundColumn> <asp:TemplateColumn> <HeaderStyle Width="1%"></HeaderStyle> </asp:TemplateColumn> <asp:BoundColumn DataField="bat_Close_date" SortExpression="bat_Close_date" HeaderText="<%$ Resources:AI360Resource, ltxt_closed %>" DataFormatString="{0:d}"> <HeaderStyle Width="29%"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundColumn> <asp:BoundColumn DataField="bat_Cont_Amount" SortExpression="bat_Cont_Amount" HeaderText="<%$ Resources:AI360Resource, alt_receipts %>" DataFormatString="{0:c}"> <HeaderStyle Width="10%"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundColumn> <asp:BoundColumn DataField="bat_Disb_Amount" SortExpression="bat_Disb_Amount" HeaderText="<%$ Resources:AI360Resource, alt_disb %>" DataFormatString="{0:c}"> <HeaderStyle Width="25%"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundColumn> </Columns> </asp:DataGrid> And the code of handler is as below: protected void dtgBatches_SortCommand(object source, System.Web.UI.WebControls.DataGridSortCommandEventArgs e) { string strCurrentSort = dtgBatches.Attributes["SortExpr"]; string strNewSort = e.SortExpression; if ((strCurrentSort != null) && (strCurrentSort == strNewSort)) { //reverse direction strNewSort += " DESC"; } // Code to Set DataView dv dv.Sort = strNewSort; dtgBatches.DataSource = dv; dtgBatches.DataBind(); } The problem is that the handler never executes. The registartion for the handler is done as below: private void InitializeComponent() { this.dtgBatches.SortCommand += new System.Web.UI.WebControls.DataGridSortCommandEventHandler(this.dtgBatches_SortCommand); }

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  • Overloading '-' for array subtraction

    - by Chris Wilson
    I am attempting to subtract two int arrays, stored as class members, using an overloaded - operator, but I'm getting some peculiar output when I run tests. The overload definition is Number& Number :: operator-(const Number& NumberObject) { for (int count = 0; count < NumberSize; count ++) { Value[count] -= NumberObject.Value[count]; } return *this; } Whenever I run tests on this, NumberObject.Value[count] always seems to be returning a zero value. Can anyone see where I'm going wrong with this? The line in main() where this subtraction is being carried out is cout << "The difference is: " << ArrayOfNumbers[0] - ArrayOfNumbers[1] << endl; ArrayOfNumbers contains two Number objects. The class declaration is #include <iostream> using namespace std; class Number { private: int Value[50]; int NumberSize; public: Number(); // Default constructor Number(const Number&); // Copy constructor Number(int, int); // Non-default constructor void SetMemberValues(int, int); // Manually set member values int GetNumberSize() const; // Return NumberSize member int GetValue() const; // Return Value[] member Number& operator-=(const Number&); }; inline Number operator-(Number Lhs, const Number& Rhs); ostream& operator<<(ostream&, const Number&); The full class definition is as follows: #include <iostream> #include "../headers/number.h" using namespace std; // Default constructor Number :: Number() {} // Copy constructor Number :: Number(const Number& NumberObject) { int Temp[NumberSize]; NumberSize = NumberObject.GetNumberSize(); for (int count = 0; count < NumberObject.GetNumberSize(); count ++) { Temp[count] = Value[count] - NumberObject.GetValue(); } } // Manually set member values void Number :: SetMemberValues(int NewNumberValue, int NewNumberSize) { NumberSize = NewNumberSize; for (int count = NewNumberSize - 1; count >= 0; count --) { Value[count] = NewNumberValue % 10; NewNumberValue = NewNumberValue / 10; } } // Non-default constructor Number :: Number(int NumberValue, int NewNumberSize) { NumberSize = NewNumberSize; for (int count = NewNumberSize - 1; count >= 0; count --) { Value[count] = NumberValue % 10; NumberValue = NumberValue / 10; } } // Return the NumberSize member int Number :: GetNumberSize() const { return NumberSize; } // Return the Value[] member int Number :: GetValue() const { int ResultSoFar; for (int count2 = 0; count2 < NumberSize; count2 ++) { ResultSoFar = ResultSoFar * 10 + Value[count2]; } return ResultSoFar; } Number& operator-=(const Number& Rhs) { for (int count = 0; count < NumberSize; count ++) { Value[count] -= Rhs.Value[count]; } return *this; } inline Number operator-(Number Lhs, const Number& Rhs) { Lhs -= Rhs; return Lhs; } // Overloaded output operator ostream& operator<<(ostream& OutputStream, const Number& NumberObject) { OutputStream << NumberObject.GetValue(); return OutputStream; }

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  • Unable to edit a database row from JSF

    - by user1924104
    Hi guys i have a data table in JSF which displays all of the contents of my database table, it displays it fine, i also have a delete function that can successfully delete from the database fine and updates the data table fine however when i try to update the database i get the error java.lang.IllegalArgumentException: Cannot convert richard.test.User@129d62a7 of type class richard.test.User to long below is the code that i have been using to delete the rows in the database that is working fine : public void delete(long userID) { PreparedStatement ps = null; Connection con = null; if (userID != 0) { try { Class.forName("com.mysql.jdbc.Driver"); con = DriverManager.getConnection("jdbc:mysql://localhost:3306/test", "root", "root"); String sql = "DELETE FROM user1 WHERE userId=" + userID; ps = con.prepareStatement(sql); int i = ps.executeUpdate(); if (i > 0) { System.out.println("Row deleted successfully"); } } catch (Exception e) { e.printStackTrace(); } finally { try { con.close(); ps.close(); } catch (Exception e) { e.printStackTrace(); } } } } i simply wanted to edit the above code so it would update the records instead of deleting them so i edited it to look like : public void editData(long userID) { PreparedStatement ps = null; Connection con = null; if (userID != 0) { try { Class.forName("com.mysql.jdbc.Driver"); con = DriverManager.getConnection("jdbc:mysql://localhost:3306/test", "root", "root"); String sql = "UPDATE user1 set name = '"+name+"', email = '"+ email +"', address = '"+address+"' WHERE userId=" + userID; ps = con.prepareStatement(sql); int i = ps.executeUpdate(); if (i > 0) { System.out.println("Row updated successfully"); } } catch (Exception e) { e.printStackTrace(); } finally { try { con.close(); ps.close(); } catch (Exception e) { e.printStackTrace(); } } } } and the xhmtl is : <p:dataTable id="dataTable" var="u" value="#{userBean.getUserList()}" paginator="true" rows="10" editable="true" paginatorTemplate="{CurrentPageReport} {FirstPageLink} {PreviousPageLink} {PageLinks} {NextPageLink} {LastPageLink} {RowsPerPageDropdown}" rowsPerPageTemplate="5,10,15"> <p:column> <f:facet name="header"> User ID </f:facet> #{u.userID} </p:column> <p:column> <f:facet name="header"> Name </f:facet> #{u.name} </p:column> <p:column> <f:facet name="header"> Email </f:facet> #{u.email} </p:column> <p:column> <f:facet name="header"> Address </f:facet> #{u.address} </p:column> <p:column> <f:facet name="header"> Created Date </f:facet> #{u.created_date} </p:column> <p:column> <f:facet name="header"> Delete </f:facet> <h:commandButton value="Delete" action="#{user.delete(u.userID)}" /> </p:column> <p:column> <f:facet name="header"> Delete </f:facet> <h:commandButton value="Edit" action="#{user.editData(u)}" /> </p:column> currently when you press the edit button it will only update it with the same values as i haven't yet managed to get the datatable to be editable with the database, i have seen a few examples with an array list where the data table gets its values from but never a database so if you have any advice on this too it would be great thanks

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  • iPhone App Crashes when merging managed object contexts

    - by DVG
    Short Version: Using two managed object contexts, and while the context is saving to the store the application bombs when I attempt to merge the two contexts and reload the table view. Long Version: Okay, so my application is set up as thus. 3 view controllers, all table views. Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller I ran into a problem when Games View Controller was bombing when adding a new entry to the context, because the fetched results contorller wanted to update the view for something that didn't match the predicate. As a solution, I rebuilt the Add Controller to use a second NSManagedObject Context, called adding context, following the design pattern in the Core Data Books example. My Games List View Controller is a delegate for the add controller, to handle all the saving, so my addButtonPressed method looks like this - (IBAction) addButtonPressed: (id) sender { AddGameTableViewController *addGameVC = [[AddGameTableViewController alloc] initWithNibName:@"AddGameTableViewController" bundle:nil]; NSManagedObjectContext *aAddingContext = [[NSManagedObjectContext alloc] init]; self.addingContext = aAddingContext; [aAddingContext release]; [addingContext setPersistentStoreCoordinator:[[gameResultsController managedObjectContext] persistentStoreCoordinator]]; addGameVC.context = addingContext; addGameVC.delegate = self; addGameVC.newGame = (Game *)[NSEntityDescription insertNewObjectForEntityForName:@"Game" inManagedObjectContext:addingContext]; UINavigationController *addNavCon = [[UINavigationController alloc] initWithRootViewController:addGameVC]; [self presentModalViewController:addNavCon animated:YES]; [addGameVC release]; [addNavCon release]; } There is also a delegate method which handles the saving. This all works swimmingly. The issue is getting the table view controller in the GameListViewController to update itself. Per the example, an observer is added to watch for the second context to be saved, and then to merge the addingContext with the primary one. So I have: - (void)addViewController:(AddGameTableViewController *)controller didFinishWithSave:(BOOL)save { if (save) { NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter]; [dnc addObserver:self selector:@selector(addControllerContextDidSave:) name:NSManagedObjectContextDidSaveNotification object:addingContext]; //snip! Context Save Code [dnc removeObserver:self name:NSManagedObjectContextDidSaveNotification object:addingContext]; } self.addingContext = nil; [self dismissModalViewControllerAnimated:YES]; } - (void)addControllerContextDidSave:(NSNotification*)saveNotification { NSManagedObjectContext *myContext = [gameResultsController managedObjectContext]; [myContext mergeChangesFromContextDidSaveNotification:saveNotification]; } So now, what happens is after save is pressed, the application hangs for a moment and then crashes. The save is processed, as the new game is present when I relaunch the application, and the application seems to be flowing as appropriate, but it bombs out for reasons that are beyond my understanding. NSLog of the saveNotification spits out this: NSConcreteNotification 0x3b557f0 {name = NSManagingContextDidSaveChangesNotification; object = <NSManagedObjectContext: 0x3b4bb90>; userInfo = { inserted = {( <Game: 0x3b4f510> (entity: Game; id: 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2> ; data: { name = "Final Fantasy XIII"; platform = 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20>; }) )}; updated = {( <Platform: 0x3b67650> (entity: Platform; id: 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20> ; data: { games = ( 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2>, 0x603a530 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p1> ); name = "Xbox 360"; }) )}; }} I've tried both a simple [self.tableView reloadData]; and the more complicated multi-method table updating structure in the Core Data Books example. Both produce the same result.

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  • How to make condition inside getView of Custom BaseAdapter

    - by user1501150
    I want to make a Custom ListView with Custom BaseAdapter, where the the status=1,I want to show a CheckBox, and else I want to show a textView.. My given condition is: if (NewtheStatus == 1) { alreadyOrderText .setVisibility(TextView.GONE); } else{ checkBox.setVisibility(CheckBox.GONE); } But Some times I obtain some row that has neither checkBox nor TextView. The Code of my Custom BaseAdapter is given below . private class MyCustomAdapter extends BaseAdapter { private static final int TYPE_ITEM = 0; private static final int TYPE_ITEM_WITH_HEADER = 1; // private static final int TYPE_MAX_COUNT = TYPE_SEPARATOR + 1; private ArrayList<WatchListAllEntity> mData = new ArrayList(); private LayoutInflater mInflater; private ArrayList<WatchListAllEntity> items = new ArrayList<WatchListAllEntity>(); public MyCustomAdapter(Context context, ArrayList<WatchListAllEntity> items) { mInflater = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); } public void addItem(WatchListAllEntity watchListAllEntity) { // TODO Auto-generated method stub items.add(watchListAllEntity); } public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; final int position1 = position; if (v == null) { LayoutInflater vi = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.listitempict, null); } watchListAllEntity = new WatchListAllEntity(); watchListAllEntity = items.get(position); Log.i("position: iteamsLength ", position + ", " + items.size()); if (watchListAllEntity != null) { ImageView itemImage = (ImageView) v .findViewById(R.id.imageviewproduct); if (watchListAllEntity.get_thumbnail_image_url1() != null) { Drawable image = ImageOperations(watchListAllEntity .get_thumbnail_image_url1().replace(" ", "%20"), "image.jpg"); // itemImage.setImageResource(R.drawable.icon); if (image != null) { itemImage.setImageDrawable(image); itemImage.setAdjustViewBounds(true); } else { itemImage.setImageResource(R.drawable.iconnamecard); } Log.i("status_ja , status", watchListAllEntity.get_status_ja() + " ," + watchListAllEntity.getStatus()); int NewtheStatus = Integer.parseInt(watchListAllEntity .getStatus()); CheckBox checkBox = (CheckBox) v .findViewById(R.id.checkboxproduct); TextView alreadyOrderText = (TextView) v .findViewById(R.id.alreadyordertext); if (NewtheStatus == 1) { alreadyOrderText .setVisibility(TextView.GONE); } else{ checkBox.setVisibility(CheckBox.GONE); } Log.i("Loading ProccardId: ", watchListAllEntity.get_proc_card_id() + ""); checkBox.setOnCheckedChangeListener(new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { WatchListAllEntity watchListAllEntity2 = items .get(position1); Log.i("Position: ", position1 + ""); // TODO Auto-generated method stub if (isChecked) { Constants.orderList.add(watchListAllEntity2 .get_proc_card_id()); Log.i("Proc Card Id Add: ", watchListAllEntity2 .get_proc_card_id() + ""); } else { Constants.orderList.remove(watchListAllEntity2 .get_proc_card_id()); Log.i("Proc Card Id Remove: ", watchListAllEntity2.get_proc_card_id() + ""); } } }); } } return v; } private Drawable ImageOperations(String url, String saveFilename) { try { InputStream is = (InputStream) this.fetch(url); Drawable d = Drawable.createFromStream(is, "src"); return d; } catch (MalformedURLException e) { return null; } catch (IOException e) { return null; } } public Object fetch(String address) throws MalformedURLException, IOException { URL url = new URL(address); Object content = url.getContent(); return content; } public int getCount() { // TODO Auto-generated method stub int sizef=items.size(); Log.i("Size", sizef+""); return items.size(); } public Object getItem(int position) { // TODO Auto-generated method stub return items.get(position); } public long getItemId(int position) { // TODO Auto-generated method stub return position; } }

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  • Listening for TCP and UDP requests on the same port

    - by user339328
    I am writing a Client/Server set of programs Depending on the operation requested by the client, I use make TCP or UDP request. Implementing the client side is straight-forward, since I can easily open connection with any protocol and send the request to the server-side. On the servers-side, on the other hand, I would like to listen both for UDP and TCP connections on the same port. Moreover, I like the the server to open new thread for each connection request. I have adopted the approach explained in: link text I have extended this code sample by creating new threads for each TCP/UDP request. This works correctly if I use TCP only, but it fails when I attempt to make UDP bindings. Please give me any suggestion how can I correct this. tnx Here is the Server Code: public class Server { public static void main(String args[]) { try { int port = 4444; if (args.length > 0) port = Integer.parseInt(args[0]); SocketAddress localport = new InetSocketAddress(port); // Create and bind a tcp channel to listen for connections on. ServerSocketChannel tcpserver = ServerSocketChannel.open(); tcpserver.socket().bind(localport); // Also create and bind a DatagramChannel to listen on. DatagramChannel udpserver = DatagramChannel.open(); udpserver.socket().bind(localport); // Specify non-blocking mode for both channels, since our // Selector object will be doing the blocking for us. tcpserver.configureBlocking(false); udpserver.configureBlocking(false); // The Selector object is what allows us to block while waiting // for activity on either of the two channels. Selector selector = Selector.open(); tcpserver.register(selector, SelectionKey.OP_ACCEPT); udpserver.register(selector, SelectionKey.OP_READ); System.out.println("Server Sterted on port: " + port + "!"); //Load Map Utils.LoadMap("mapa"); System.out.println("Server map ... LOADED!"); // Now loop forever, processing client connections while(true) { try { selector.select(); Set<SelectionKey> keys = selector.selectedKeys(); // Iterate through the Set of keys. for (Iterator<SelectionKey> i = keys.iterator(); i.hasNext();) { SelectionKey key = i.next(); i.remove(); Channel c = key.channel(); if (key.isAcceptable() && c == tcpserver) { new TCPThread(tcpserver.accept().socket()).start(); } else if (key.isReadable() && c == udpserver) { new UDPThread(udpserver.socket()).start(); } } } catch (Exception e) { e.printStackTrace(); } } } catch (Exception e) { e.printStackTrace(); System.err.println(e); System.exit(1); } } } The UDPThread code: public class UDPThread extends Thread { private DatagramSocket socket = null; public UDPThread(DatagramSocket socket) { super("UDPThread"); this.socket = socket; } @Override public void run() { byte[] buffer = new byte[2048]; try { DatagramPacket packet = new DatagramPacket(buffer, buffer.length); socket.receive(packet); String inputLine = new String(buffer); String outputLine = Utils.processCommand(inputLine.trim()); DatagramPacket reply = new DatagramPacket(outputLine.getBytes(), outputLine.getBytes().length, packet.getAddress(), packet.getPort()); socket.send(reply); } catch (IOException e) { e.printStackTrace(); } socket.close(); } } I receive: Exception in thread "UDPThread" java.nio.channels.IllegalBlockingModeException at sun.nio.ch.DatagramSocketAdaptor.receive(Unknown Source) at server.UDPThread.run(UDPThread.java:25) 10x

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  • How to get Rid of this strange Border on JButton in Windows System look and Feel?

    - by Timo J.
    I have a small Problem with the Layout of my Frame. As You could see in a picture (if i would have my 10 rep ;) ) there is a small Border around my JButtons. I'm already searching long time on this topic and i finally decided to ask for help, i'm just out of ideas. Is this Part of the Windows Theme which shouldn't be changed? It just doesnt fit into my current Layout, as I'm Listing TextBoxes and Comboboxes on Page Axis without any Border. I would be very happy if there is solution for this issue. Thanks in advance! EDIT 1: I do not mean the Focus Border. I like the Highlighting of a focussed Element. What i mean is the Border in the Background Color which causes a small distance of background-colored space beetween a JButton and another Element. (Picture on Personnal Webspace: http://tijamocobs.no-ip.biz/border_jbutton.png) EDIT 2: I'm using the Windows 8 Look and Feel but saw this Problem on Windows 7 Look and Feel, too. short Example import javax.swing.BoxLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.UIManager; import javax.swing.UnsupportedLookAndFeelException; public class TestFrame extends JFrame { public TestFrame(){ setLayout(new BoxLayout(getContentPane(), BoxLayout.PAGE_AXIS)); for (int i = 0; i < 3; i++) { JButton btn = new JButton("."); // not working: // btn.setBorder(null); // btn.setBorder(BorderFactory.createEmptyBorder()); add(btn); } pack(); } public static void main(String[] args) throws ClassNotFoundException, InstantiationException, IllegalAccessException, UnsupportedLookAndFeelException { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); TestFrame tiss = new TestFrame(); tiss.setVisible(true); } } Example Code (long version): import java.awt.BorderLayout; import java.awt.Container; import java.awt.Dimension; import javax.swing.Box; import javax.swing.BoxLayout; import javax.swing.JButton; import javax.swing.JComboBox; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.UIManager; import javax.swing.UnsupportedLookAndFeelException; public class TestFrame extends JFrame { public TestFrame(){ JPanel muh = new JPanel(); muh.setLayout(new BoxLayout(muh, BoxLayout.PAGE_AXIS)); for (int i = 0; i < 3; i++) { Container c = new JPanel(); c.setLayout(new BoxLayout(c, BoxLayout.LINE_AXIS)); Box bx = Box.createHorizontalBox(); final String[] tmp = {"anything1","anything2"}; JComboBox<String> cmbbx = new JComboBox<String>(tmp); cmbbx.setMinimumSize(new Dimension(80,20)); bx.add(cmbbx); JButton btn = new JButton("."); btn.setMinimumSize(new Dimension(cmbbx.getMinimumSize().height,cmbbx.getMinimumSize().height)); btn.setPreferredSize(new Dimension(30,30)); btn.setMaximumSize(new Dimension(30,30)); bx.add(btn); c.setMaximumSize(new Dimension(Integer.MAX_VALUE,30)); c.add(new JLabel("Just anything")); c.add(bx); muh.add(c); } add(muh,BorderLayout.CENTER); pack(); } public static void main(String[] args) throws ClassNotFoundException, InstantiationException, IllegalAccessException, UnsupportedLookAndFeelException { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); TestFrame tiss = new TestFrame(); tiss.setVisible(true); } }

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  • Strange issues with view switcher after object animator animations

    - by Barry Irvine
    I have two LinearLayout views that contain a number of edit texts and checkboxes for entering user information (name, email address etc). When a validation fails on one of these fields a gone textview is displayed showing the validation error. I have enclosed the two layouts within a ViewSwitcher and I animate between the two views using the ObjectAnimator class. (Since the code needs to support older versions of Android I am actually using the nineoldandroids backwards compatibility library for this). The bulk of the work is performed in my switchToChild method. If I flip the views more than twice then I start to run into strange errors. Firstly although the correct child view of the view animator is displayed it seems that the other view has focus and I can click on the views beneath the current one. I resolved this issue by adding a viewSwitcher.bringChildToFront at the end of the first animation. When I do this however and perform a validation on the 2nd view the "gone" view that I have now set to visible is not displayed (as if the linearlayout is never being re-measured). Here is a subset of the XML file: <ScrollView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@+id/TitleBar" android:scrollbarAlwaysDrawVerticalTrack="true" android:scrollbarStyle="outsideOverlay" android:scrollbars="vertical" > <ViewSwitcher android:id="@+id/switcher" android:layout_width="fill_parent" android:layout_height="wrap_content" > <LinearLayout android:id="@+id/page_1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > <!-- Lots of subviews here --> <LinearLayout android:id="@+id/page_2" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > And this is the main method for flipping between the views: private void switchToChild(final int child) { final ViewSwitcher viewSwitcher = (ViewSwitcher) findViewById(R.id.switcher); if (viewSwitcher.getDisplayedChild() != child) { final Interpolator accelerator = new AccelerateInterpolator(); final Interpolator decelerator = new DecelerateInterpolator(); final View visibleView; final View invisibleView; switch (child) { case 0: visibleView = findViewById(R.id.page_2); invisibleView = findViewById(R.id.page_1); findViewById(R.id.next).setVisibility(View.VISIBLE); findViewById(R.id.back).setVisibility(View.GONE); break; case 1: default: visibleView = findViewById(R.id.page_1); invisibleView = findViewById(R.id.page_2); findViewById(R.id.back).setVisibility(View.VISIBLE); findViewById(R.id.next).setVisibility(View.GONE); break; } final ObjectAnimator visToInvis = ObjectAnimator.ofFloat(visibleView, "rotationY", 0f, 90f).setDuration(250); visToInvis.setInterpolator(accelerator); final ObjectAnimator invisToVis = ObjectAnimator.ofFloat(invisibleView, "rotationY", -90f, 0f).setDuration(250); invisToVis.setInterpolator(decelerator); visToInvis.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator anim) { viewSwitcher.showNext(); invisToVis.start(); viewSwitcher.bringChildToFront(invisibleView); // If I don't do this the old view can have focus } }); visToInvis.start(); } } Does anyone have any ideas? This is really confusing me!

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  • I'm trying to pass a string from my first ViewController to my second ViewController but it returns NULL

    - by Dashony
    In my first view controller I have 3 input fields each of them take the user input into and saves it into a string such as: address, username and password as NSUserDefaults. This part works fine. In my second view controller I'm trying to take the 3 strings from first controller (address, username and password) create a html link based on the 3 strings. I've tried many ways to access the 3 strings with no luck, the result I get is NULL. Here is my code: //.h file - first view controller with the 3 input fields CamSetup.h #import <UIKit/UIKit.h> @interface CamSetup : UIViewController <UITextFieldDelegate> { NSString * address; NSString * username; NSString * password; IBOutlet UITextField * addressField; IBOutlet UITextField * usernameField; IBOutlet UITextField * passwordField; } -(IBAction) saveAddress: (id) sender; -(IBAction) saveUsername: (id) sender; -(IBAction) savePassword: (id) sender; @property(nonatomic, retain) UITextField *addressField; @property(nonatomic, retain) UITextField *usernameField; @property(nonatomic, retain) UITextField *passwordField; @property(nonatomic, retain) NSString *address; @property(nonatomic, retain) NSString *username; @property(nonatomic, retain) NSString *password; @end //.m file - first view controller CamSetup.m #import "CamSetup.h" @interface CamSetup () @end @implementation CamSetup @synthesize addressField, usernameField, passwordField, address, username, password; -(IBAction) saveAddress: (id) sender { address = [[NSString alloc] initWithFormat:addressField.text]; [addressField setText:address]; NSUserDefaults *stringDefaultAddress = [NSUserDefaults standardUserDefaults]; [stringDefaultAddress setObject:address forKey:@"stringKey1"]; NSLog(@"String [%@]", address); } -(IBAction) saveUsername: (id) sender { username = [[NSString alloc] initWithFormat:usernameField.text]; [usernameField setText:username]; NSUserDefaults *stringDefaultUsername = [NSUserDefaults standardUserDefaults]; [stringDefaultUsername setObject:username forKey:@"stringKey2"]; NSLog(@"String [%@]", username); } -(IBAction) savePassword: (id) sender { password = [[NSString alloc] initWithFormat:passwordField.text]; [passwordField setText:password]; NSUserDefaults *stringDefaultPassword = [NSUserDefaults standardUserDefaults]; [stringDefaultPassword setObject:password forKey:@"stringKey3"]; NSLog(@"String [%@]", password); } - (void)viewDidLoad { [addressField setText:[[NSUserDefaults standardUserDefaults] objectForKey:@"stringKey1"]]; [usernameField setText:[[NSUserDefaults standardUserDefaults] objectForKey:@"stringKey2"]]; [passwordField setText:[[NSUserDefaults standardUserDefaults] objectForKey:@"stringKey3"]]; [super viewDidLoad]; } @end //.h second view controller LiveView.h #import <UIKit/UIKit.h> #import "CamSetup.h" @interface LiveView : UIViewController { NSString *theAddress; NSString *theUsername; NSString *thePassword; CamSetup *camsetup; //here is an instance of the first class } @property (nonatomic, retain) NSString *theAddress; @property (nonatomic, retain) NSString *theUsername; @property (nonatomic, retain) NSString *thePassword; @end //.m second view LiveView.m file #import "LiveView.h" @interface LiveView () @end @implementation LiveView @synthesize theAddress, theUsername, thePassword; - (void)viewDidLoad { [super viewDidLoad]; theUsername = camsetup.username; //this is probably not right? NSLog(@"String [%@]", theUsername); //resut here is NULL NSLog(@"String [%@]", camsetup.username); //and here NULL as well } @end

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