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  • Improving Performance on this Image Creation function

    - by Abs
    Hello all, I am making use of GD2 and the image functions to take in a string and then convert that into an image using different fonts at different sizes. The function I use is below. Currently, its pretty quick but not quick enough. The function gets called about 20 times per user and the images generated are always new ones (different) so caching isn't going to help! I was hoping to get some ideas on how to make this function faster. Maybe supply more RAM to the script running? Anything else that is specific to this PHP function? Anything else that I can do to tweak performance of this function? function generate_image($save_path, $text, $font_path, $font_size){ $font = $font_path; /* * I have simplifed the line below, its actually a function that works out the size of the box * that is need for each image as the image size is different based on font type, font size etc */ $measure = array('width' => 300, 'height'=> 120); if($measure['width'] > 900){ $measure['width'] = 900; } $im = imagecreatetruecolor($measure['width'], $measure['height']); $white = imagecolorallocate($im, 255, 255, 255); $black = imagecolorallocate($im, 0, 0, 0); imagefilledrectangle($im, 0, 0, $measure['width'], $measure['height'], $white); imagettftext($im, $font_size, 0, $measure['left'], $measure['top'], $black, $font, ' '.$text); if(imagepng($im, $save_path)){ $status = true; }else{ $status = false; } imagedestroy($im); return $status; } Thanks all for any help

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  • How could I create a FBO with stencil buffer in OpenGL ES 2.0?

    - by Alphones
    I need stencil buffer on 3GS to render planar shadow, and polygon offset won't work prefect, still has z-fighting problem. So I use stencil buffer to make the shadow correct, it works on win32 gles2 emulator, but not on iPhone. After I added a post effect to the whole scene. The stencil buffer won't work even on win32 gles2 emulator. And I tried to attach a stencil buffer to FBO, buf the screen turns to black. Here's my code, glGenRenderbuffers(1, &dbo); // depth buffer glBindRenderbuffer(GL_RENDERBUFFER, dbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, widthGL, heightGL); glGenRenderbuffers(1, &sbo); // stencil buffer glBindRenderbuffer(GL_RENDERBUFFER, sbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, widthGL, heightGL); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, dbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, sbo); // this make the whole screen black. The eglContext is created with STENCIL_SIZE=8, it works without a RTT. I tried to change the RenderbufferStorage for both depth buffer and stencil buffer, but none of them works. Is there anything I have missed? Does the stencil buffer pack with depth buffer? (I cannot find things like GL_DEPTH24_STENCIL8 ...)

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  • error in a pygame code

    - by mekasperasky
    # INTIALISATION import pygame, math, sys from pygame.locals import * screen = pygame.display.set_mode((1024, 768)) car = pygame.image.load('car.png') clock = pygame.time.Clock() k_up = k_down = k_left = k_right = 0 speed = direction = 0 position = (100, 100) TURN_SPEED = 5 ACCELERATION = 2 MAX_FORWARD_SPEED = 10 MAX_REVERSE_SPEED = ­5 BLACK = (0,0,0) while 1: # USER INPUT clock.tick(30) for event in pygame.event.get(): if not hasattr(event, 'key'): continue down = event.type == KEYDOWN # key down or up? if event.key == K_RIGHT: k_right = down * ­5 elif event.key == K_LEFT: k_left = down * 5 elif event.key == K_UP: k_up = down * 2 elif event.key == K_DOWN: k_down = down * ­2 elif event.key == K_ESCAPE: sys.exit(0) # quit the game screen.fill(BLACK) # SIMULATION # .. new speed and direction based on acceleration and turn speed += (k_up + k_down) if speed > MAX_FORWARD_SPEED: speed = MAX_FORWARD_SPEED if speed < MAX_REVERSE_SPEED: speed = MAX_REVERSE_SPEED direction += (k_right + k_left) # .. new position based on current position, speed and direction x, y = position rad = direction * math.pi / 180 x += ­speed*math.sin(rad) y += ­speed*math.cos(rad) position = (x, y) # RENDERING # .. rotate the car image for direction rotated = pygame.transform.rotate(car, direction) # .. position the car on screen rect = rotated.get_rect() rect.center = position # .. render the car to screen screen.blit(rotated, rect) pygame.display.flip() enter code here the error i get is this Non-ASCII character '\xc2' in file race1.py on line 13, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Not able to understand what the error is and how to get rid of it?

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  • Wrong colors when merging images with PHP

    - by OfficeJet
    Hi, I want to get images ID's and creat from files a merged image according to the given ID's. This code is called by ajax and return the image file name (which is the server time to prevent browser caching). code: if (isset($_REQUEST['items'])){ $req_items = $_REQUEST['items']; } else { $req_items = 'a'; } $items = explode(',',$req_items); $bg_img = imagecreatefrompng('bg.png'); for ($i=0; $i<count($items); $i++){ $main_img = $items[$i].'-large.png'; $image = imagecreatefrompng($main_img); $image_tc = imagecreatetruecolor(300, 200); imagecopy($image_tc,$image,0,0,0,0,300,200); $black = imagecolorallocate($image_tc, 0, 0, 0); imagecolortransparent($image_tc, $black); $opacity = 100; $bg_width = 300; $bg_height = 200; $dest_x = 0;//$image_size[0] - $bg_width - $padding; $dest_y = 0;//$image_size[1] - $bg_height - $padding; imagecopymerge($bg_img, $image_tc, $dest_x, $dest_y, 0, 0, $bg_width, $bg_height, $opacity) ; } $file = $_SERVER['REQUEST_TIME'].'.jpg'; imagejpeg($bg_img, $file, 100); echo $file; imagedestroy($bg_img); imagedestroy($image); die(); The images are shown exactly as I want but with wrong colors. I lately added the part with imagecreatetruecolor and imagecolortransparent, and still got wrong results. I also saved the PNG itself on a 24 bit format and also later as 8 bit - not helping. every ideas is very welcomed ! Thanks

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  • How do I control the background color during the iPhone flip view animation transition?

    - by Rob S.
    I have some pretty standing flipping action going on: [UIView beginAnimations:@"swapScreens" context:nil]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES]; [UIView setAnimationDuration:1.0]; [self.view exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [UIView commitAnimations]; To Apple's credit, this style of animation is amazingly easy to work with. Very cool, and I've been able to animate transitions, flips, fades etc. throughout the app very easily. Question: During the flip transition, the background visible 'behind' the two views during the flip is white and I'd like it to be black. I've: Set the background of the containing view (self.view above) - no dice. I really thought that would work. Set the background of each view to black - no dice. I didn't think this would work although you give different things a shot to understand better :) Google'd like crazy; keep landing on Safari-related listings. Thanks in advance!

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  • How to get pixel information inside a fragment shader?

    - by user697111
    In my fragment shader I can load a texture, then do this: uniform sampler2D tex; void main(void) { vec4 color = texture2D(tex, gl_TexCoord[0].st); gl_FragColor = color; } That sets the current pixel to color value of texture. I can modify these, etc and it works well. But a few questions. How do I tell "which" pixel I am? For example, say I want to set pixel 100,100 (x,y) to red. Everything else to black. How do I do a : "if currentSelf.Position() == (100,100); then color=red; else color=black?" ? I know how to set colors, but how do I get "my" location? Secondly, how do I get values from a neighbor pixel? I tried this: vec4 nextColor = texture2D(tex, gl_TexCoord[1].st); But not clear what it is returning? if I'm pixel 100,100; how do I get the values from 101,100 or 100,101?

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  • center text in div

    - by Son of anarchy
    <div> <div class="left"> <div align="center" class="node"> <div class="nodeText"> <h2 >test</h2> </div> <div class="node"> <h2>test</h2> </div> <div class="node"> <h2>test</h2> </div> <div> I need to center text in div nothing seems to work .left { float:left; width:200px; border:solid 1px black; text-align: center; } .node { height:200px; border:solid 1px black; margin:0 auto; } .nodeText{ vertical-align: middle; } h2{ text-align: center; } Tnxs

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  • VB.NET Syntax Coding

    - by Yiu Korochko
    I know many people ask how some of these are done, but I do not understand the context in which to use the answers, so... I'm building a code editor for a subversion of Python language, and I found a very decent way of highlighting keywords in the RichTextBox through this: bluwords.Add(KEYWORDS GO HERE) If scriptt.Text.Length > 0 Then Dim selectStart2 As Integer = scriptt.SelectionStart scriptt.Select(0, scriptt.Text.Length) scriptt.SelectionColor = Color.Black scriptt.DeselectAll() For Each oneWord As String In bluwords Dim pos As Integer = 0 Do While scriptt.Text.ToUpper.IndexOf(oneWord.ToUpper, pos) >= 0 pos = scriptt.Text.ToUpper.IndexOf(oneWord.ToUpper, pos) scriptt.Select(pos, oneWord.Length) scriptt.SelectionColor = Color.Blue pos += 1 Loop Next scriptt.SelectionStart = selectStart2 End If (scriptt is the richtextbox) But when any decent amount of code is typed (or loaded via OpenFileDialog) chunks of the code go missing, the syntax selection falls apart, and it just plain ruins it. I'm looking for a more efficient way of doing this, maybe something more like visual studio itself...because there is NO NEED to highlight all text, set it black, then redo all of the syntaxing, and the text begins to over-right if you go back to insert characters between text. Also, in this version of Python, hash (#) is used for comments on comment only lines and double hash (##) is used for comments on the same line. Now I saw that someone had asked about this exact thing, and the working answer to select to the end of the line was something like: ^\'[^\r\n]+$|''[^\r\n]+$ which I cannot seem to get into practice. I also wanted to select text between quotes and turn it turquoise, such as between the first quotation mark and the second, the text is turquoise, and the same between the 3rd and 4th etcetera... Any help is appreciated!

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  • How to make flash movie to scale proportunatly to div width?

    - by user73119
    I have put together an example page detailing my problem My website is going to have a main wrapper that is set to a max-width property for compatible browsers. It will stretch to 940px across at max. When scaled down I would like the swf to scale proportionately with it. Like an image with width percent applied. The flash movie has the dimensions of 940 × 360 pixels. I can't seem to figure out the correct attributes to add to the embed tag to get it to do this. I am currently using jquery flash embed, but am open to other options, though this is my ideal. In the example I have set the flash background to black. When resize the browser window the flash movie doesn't scale proportionately to the div, only the photo does, leaving a blank canvas (black), while the div height stays the same. I can't add a height value in the CSS. How do I make this scale correctly? Adding a noscale param only crops the image. The swf's height doesn't scale also. All of my code can be viewed in the linked examples source.

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  • Invert the 1bbp color under a rectangle.

    - by Scott Chamberlain
    I am working with GDI+, the image I am working with is a 1bbp image. What i would like to do is draw a rectangle on the image and everything under that rectangle will be inverted (white pixels will become black and black pixels become white). All of the sample code I have seen is for 8 bit RGB color scale images, and I don't think the techniques they use will work for me. Here is the code I have so far. This is the parent control, one of the Epl2.IDrawableCommand's will be the command that does the inverting. protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); if (Label != null) { using (Bitmap drawnLabel = new Bitmap((int)((float)Label.LabelHeight * _ImageScaleFactor), (int)((float)Label.LableLength *(int) _ImageScaleFactor), System.Drawing.Imaging.PixelFormat.Format1bppIndexed)) { using (Graphics drawBuffer = Graphics.FromImage(drawnLabel)) { drawBuffer.ScaleTransform(_ImageScaleFactor, _ImageScaleFactor); foreach (Epl2.IDrawableCommand cmd in Label.Collection) { cmd.Paint(drawBuffer); } drawBuffer.ResetTransform(); } drawnLabel.RotateFlip(Rotation); pbLabelDrawArea.Size = drawnLabel.Size; using (Graphics drawArea = pbLabelDrawArea.CreateGraphics()) { drawArea.Clear(Color.White); drawArea.DrawImage(drawnLabel, new Point(0, 0)); } } } } What should I put in the Paint(Graphic g) for this command?

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  • Pop-up and font colour based problems in a form which is designed in Share Point.

    - by ephieste
    I am designing a system in Share Point via Share Point Designer. We have a form in my Share Point site. Users have to fill some fields in the form and send it to the approval committee. We cannot upload anything to the servers. The design is site based. Our problems are: 1- I want to add small (?) icons for the descriptions of that field. When the user click on the (?) icon for "brief description" field a pop-up or another window will be opened and perhaps it will say: Enter a description of the requested thing. Be as specific as possible. 2- I want to change the font colors of the fields in the form. The share point brings them black as default. Such as I want to see the "Brief description:" and "Status:" as purple instead of black. Brief description: ..... Status: ..... 3- I want to add an agreement pop-up to the new form which will be open just after clicking "send" button in the form. The pop up will say: "Are you sure that you read the procedure" . The user has to click "Yes" to continue sending the form. Otherwise It will return to previous screen again. I would be glad if you kindly help me.

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  • Update successful notice with pure css and a close button

    - by Crays
    Hi guys, i've seen websites that allow you to say update your profile and when the stuff is done, they'll stay in the same page or redirect you to another and with a fancy notice that says "Update successful. click here to close" with a lowered opacity black background and a box in the middle with the text within. I've got most of the stuff, the lowred opacity black background, the middle box with the text and even the click here to close function. But how i did the "Click here to close" function is by using a link. Let's say after updating the profile, my script redirect me to index.php?update=successful then i use $update = $_GET['update']; if ($update == "successful") { echo '<div id="BlackScreen"><p id="MiddleBox">You\'ve successfully update your status!<br><span class="close"><a class="menu" href="index.php">Click to close. </a></span></div></div>'; } so that the lowered opacity background div will be gone, but is there another way to do this? Any tips please?

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  • Synth LaF JLabel DISABLED color

    - by mmoris
    Hi all, Using the Synth LaF, I am unable to set a JLabel's FOREGROUND color for the DISABLED state. has anybody succeeded in doing this? Here is my label's style definition in my LaF.xml file. <style id="whiteLabelStyle"> <opaque value="false"/> <font name="Bitstream Vera Sans" size="16" /> <state> <color type="FOREGROUND" value="WHITE"/> </state> <state value="DISABLED"> <color type="FOREGROUND" value="BLACK"/> </state> </style> <bind style="whiteLabelStyle" type="name" key="WhiteOrbitLabel"/> Please not that all the other styles defined in my LaF.xml file are rendered properly in my application including my label's WHITE normal state color (it just never goes to black when I do lbl.setEnabled(false) Also, going through the Synth code, I have found the following comment in SynthStyle.getColor if ((context.getComponentState() & SynthConstants.DISABLED) != 0) { //This component is disabled, so return the disabled color. //In some cases this means ignoring the color specified by the //developer on the component. In other cases it means using a //specified disabledTextColor, such as on JTextComponents. //For example, JLabel doesn't specify a disabled color that the //developer can set, yet it should have a disabled color to the //text when the label is disabled. This code allows for that. if (c instanceof JTextComponent) { JTextComponent txt = (JTextComponent)c; Color disabledColor = txt.getDisabledTextColor(); if (disabledColor == null || disabledColor instanceof UIResource) { return getColorForState(context, type); } } else if (c instanceof JLabel && (type == ColorType.FOREGROUND || type == ColorType.TEXT_FOREGROUND)){ return getColorForState(context, type); } But I could not figure out how to set a disabled color for a JLabel Thanks for your help!

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  • Truncating a string while storing it in an array in c

    - by Nick
    I am trying to create an array of 20 character strings with a maximum of 17 characters that are obtained from a file named "words.dat". After that the program should truncate the string only showing the first 17 characters and completely ignore the rest of that string. However My question is: I am not quite sure how to accomplish this, can anyone give me some insight on how to accomplish this task? Here is my current code as is: #include <stdio.h> #include <stdlib.h> #define WORDS 20 #define LENGTH 18 char function1(char[WORDS][LENGTH]); int main( void ) { char word_array [WORDS] [LENGTH]; function1(word_array); return ( 0 ) ; } char function1(char word_array[WORDS][LENGTH]) { FILE *wordsfile = fopen("words.dat", "r"); int i = 0; if (wordsfile == NULL) printf("\nwords.dat was not properly opened.\n"); else { for (i = 0; i < WORDS; i++) { fscanf(wordsfile, "%17s", word_array[i]); printf ("%s \n", word_array[i]); } fclose(wordsfile); } return (word_array[WORDS][LENGTH]); } words.dat file: Ninja DragonsFury failninja dragonsrage leagueoflegendssurfgthyjnu white black red green yellow green leagueoflegendssughjkuj dragonsfury Sword sodas tiger snakes Swords Snakes sage Sample output: blahblah@fang:~>a.out Ninja DragonsFury failninja dragonsrage leagueoflegendssu rfgthyjnu white black red green yellow green leagueoflegendssu ghjkuj dragonsfury Sword sodas tiger snakes Swords blahblah@fang:~> What will be accomplished afterwards with this program is: After function1 works properly I will then create a second function name "function2" that will look throughout the array for matching pairs of words that match "EXACTLY" including case . After I will create a third function that displays the 20 character strings from the words.dat file that I previously created and the matching words.

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  • Canvas Check before submission

    - by smokinguns
    I have a page where a user can draw on the canvas and save the image to a file on the server. The canvas has a default black background. Is there a way to check if the user has drawn anything on the canvas before submitting the data URL representation of the image of a canvas with the toDataURL() function? So if the user doesn't draw anything on the canvas(it will be a blank canvas with a black background), the image wont be created on the server. Should I loop through each and every pixel of the canvas to determine this? Here is what I'm doing currently: var currentPixels = context.getImageData(0, 0, 600, 400); for (var y = 0; y < currentPixels.height; y += 1) { for (var x = 0; x < currentPixels.width; x += 1) { for (var c = 0; c < 3; c += 1) { var i = (y*currentPixels.width + x)*4 + c; if(currentPixels.data[i]!=0) break; } } }

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  • Set a color as transparent in palette-based image

    - by NeDark
    Hello there! I want to convert a alpha transparent png image to palette based png image. In GD I can do it easy: // We have already the image loaded in $source_img $w=200; $h=200; // We supose that img dimensions are 200x200 $img = imagecreatetruecolor($w, $h); // New black image list($r, $g, $b) = array(200, 200, 200); // Some color that doesn't appear in image to avoid conflict $color = imagecolorallocate($img, $r, $g, $b); imagefill($img, 0, 0, $color); // Fill the black image with the chosen color. imagecolortransparent($img, $color); // Set the chosen color as transparent $res = imagecopyresampled($img, $source_img, 0, 0, 0, 0, $w, $h, $w, $h); But in Imagick I don't know how set a color as transparent (imagecolortransparent() in GD). I have spent hours searching on the internet, but the help in the php site isn't very comphrensive and there are many undocumented functions. Thanks.

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  • View results of affine transform

    - by stckjp
    I am trying to find out the reason why when I apply affine transformations on an image in OpenCV, the result of it is not visible in the preview window, but the entire window is black.How can I find workaround for this problem so that I can always view my transformed image (the result of the affine transform) in the window no matter the applied transformation? Update: I think that this happens because all the transformations are calculated with respect to the origin of the coordinate system (top left corner of the image). While for rotation I can specify the center of the rotation, and I am able to view the result, when I perform scaling I am not able to control where the transformed image goes. Is it possible to somehow move the coordinate system to make the image fit in the window? Update2: I have an image which contains only ROI at some position in it (the rest of the image is black), and I need to apply a set of affine transforms on it. To make things simpler and to see the effect of each individual transform, I applied each transform one by one. What I noticed is that, whenever I move (translate) the image such that the center of the ROI is in the center of the coordinate system (top left corner of the view window), all the affine transforms perform correctly without moving. However, by translating the center of ROI at the center of the coordinate system, the upper and the left part of the ROI remain cut out of the current view window. If I move ROI's central point to another point in the view window (for example the window center), an affine transform of type: A=[a 0 0; 0 b 0] (A is 2x3 matrix, parameter of the warpAffine function) moves the image (ROI), outside of the view window (which doesn't happen if the ROI's center is in the top-left corner). How can I modify the affine transform so the image doesn't move out of its place (behaves the same way as when the ROI center is in the center of the coordinate system)?

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  • How to make Chrome obey this rule?

    - by George Edison
    Here is the code: <table style='margin-left: auto; margin-right: auto; text-align: right;'> <tr> <td style='vertical-align: top;'>Title:</td> <td style='width: 400px;'><input type='text' style='border: 1px solid black; width: 100%;' /> </tr> <tr> <td style='vertical-align: top;'>Content:</td> <td><textarea style='border: 1px solid black; width: 100%;' rows='7'></textarea></td> </tr> </table> Here is what it looks like in Opera and FireFox (in Linux): But then in Chrome (also in Linux): As you can see, the first text box is not the right width :( How can I fix this?

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  • Fitting Text into an Image

    - by Abs
    Hello all, I have a function which takes in a font (ttf or otf file) and generates an image of text in different fonts. The problem I have is trying to work out how I can make the text fit in the image regardless of the font-size, type of font, and amount of text. I have tried to make the image rectangle variable so that it contains the text of different fonts without cutting a bit of the text since the image is not long or wide enough. Here is the function that I currently have, I have tried using the number of characters to determine the width of the image, but in some cases for some fonts and sizes, it still gets cut off. function generate_image($save_path, $text, $font_path){ $length = strlen($text) * 15; // Create the image $im = imagecreatetruecolor($length, 40); $white = imagecolorallocate($im, 255, 255, 255); $grey = imagecolorallocate($im, 128, 128, 128); $black = imagecolorallocate($im, 0, 0, 0); imagefilledrectangle($im, 0, 0, $length, 40, $white); $font = $font_path; imagettftext($im, 30, 0, 0, 25, $black, $font, $text); if(imagepng($im, $save_path)){ $status = true; }else{ $status = false; } imagedestroy($im); return $status; } Thank you all for any help

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  • php, image dosn't show

    - by lolalola
    Hi, whats wrong with my code. image dosn't show in test2.php file File: test2.php: <img src = "test.php" /> File: test.php session_start(); $md5_hash = md5(rand(0,999)); $security_code = substr($md5_hash, 15, 5); $_SESSION["security_code"] = $security_code; $width = 100; $height = 20; header("Content-type: image/png"); $image = ImageCreate($width, $height); $white = ImageColorAllocate($image, 255, 255, 255); $black = ImageColorAllocate($image, 0, 0, 0); $grey = ImageColorAllocate($image, 204, 204, 204); ImageFill($image, 0, 0, $black); //Add randomly generated string in white to the image ImageString($image, 3, 30, 3, $security_code, $white); //Throw in some lines to make it a little bit harder for any bots to break imageRectangle($image,0,0,$width-1,$height-1,$grey); imageline($image, 0, $height/2, $width, $height/2, $grey); imageline($image, $width/2, 0, $width/2, $height, $grey); imagepng($image); imagedestroy($image);

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  • Image generated with PHP dosn't show

    - by lolalola
    Hi, whats wrong with my code. image dosn't show in test2.php file File: test2.php: <img src = "test.php" /> File: test.php session_start(); $md5_hash = md5(rand(0,999)); $security_code = substr($md5_hash, 15, 5); $_SESSION["security_code"] = $security_code; $width = 100; $height = 20; header("Content-type: image/png"); $image = ImageCreate($width, $height); $white = ImageColorAllocate($image, 255, 255, 255); $black = ImageColorAllocate($image, 0, 0, 0); $grey = ImageColorAllocate($image, 204, 204, 204); ImageFill($image, 0, 0, $black); //Add randomly generated string in white to the image ImageString($image, 3, 30, 3, $security_code, $white); //Throw in some lines to make it a little bit harder for any bots to break imageRectangle($image,0,0,$width-1,$height-1,$grey); imageline($image, 0, $height/2, $width, $height/2, $grey); imageline($image, $width/2, 0, $width/2, $height, $grey); imagepng($image); imagedestroy($image);

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  • Margically appearing margin in footer. Could use some fresh eye's on this.

    - by Banderdash
    Hi chaps! Got a nearly finished coded comp here: http://clients.pixelbleed.net/biodesign/ I realize it's not completely valid, what with my nesting of li's and ul's within A tags. Unfortunately that's the way it has to be. My issue is with the very bottom of the footer. It has a space showing the body's background color beneath it. Tried a number of things and this space after the black link bar on the very bottom is a resistant little bugger. Ideally the black box on the bottom should rest against the very base of the view-port, at least when the content is sufficiently long--which it is in this case. If someone would like to take a quick peak at my source and give me some ideas I'd be very grateful. The CSS can be found here: http://clients.pixelbleed.net/biodesign/css/core.css And, yes, I've tried removing the height:100%. Makes no difference it seems. I do believe the issue to be with the footer, as when I remove these Div's the content rests as it should. Just don't see anything in my CSS to cause the margin/spacing issue though. Thanks so much.

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  • How to handle window closed in the middle of a long running operation gracefully?

    - by Marek
    We have the following method called directly from the UI thread: void DoLengthyProcessing() { DoStuff(); var items = DoMoreStuff(); //do even more stuff - 200 lines of code trimmed this.someControl.PrepareForBigThing(); //someControl is a big user control //additional 100 lines of code that access this.someControl this.someControl.Finish(items); } Many of the called methods call Application.DoEvents() (and they do so many times) (do not ask me why, this is black magic written by black magic programmers and it can not be changed because everyone is scared what the impact would be) and there is also an operation running on a background thread involved in the processing. As a result, the window is not fully nonresponsive and can be closed manually during the processing. The Dispose method of the form "releases" the someControl variable by setting it to null. As a result, in case the user closes the window during the lengthy process, a null reference exception is thrown. How to handle this gracefully without just catching and logging the exception caused by disposal? Assigning the someControl instance to a temporary variable in the beginning of the method - but the control contains many subcontrols with similar disposal scheme - sets them to null and this causes null reference exceptions in other place put if (this.IsDisposed) return; calls before every access of the someControl variable. - making the already nasty long method even longer and unreadable. in Closing event, just indicate that we should close and only hide the window. Dispose it at the end of the lengthy operation. This is not very viable because there are many other methods involved (think 20K LOC for a single control) that would need to handle this mechanism as well. How to most effectively handle window disposal (by user action) in the middle of this kind of processing?

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  • Nested functions not allowed in drawrect problem

    - by Martin
    I have a custom view onto which I draw some graphics from the drawrect function, which works fine. However I like to draw based on the contens of an array I pass on the the view just before I do a setNeedsDisplay. In the drawRect function I try to access the array but then I get a nested functions error which I do not understand. Here's my code: // // MyView.h // window // #import <UIKit/UIKit.h> @interface MyView : UIView { NSArray * nary; } @property (nonatomic, copy) NSArray *nary; @end // // MyView.m // window // #import "MyView.h" @implementation MyView @synthesize nary; CGContextRef c; CGFloat black[4] = {0.0f, 0.0f, 0.0f, 1.0f}; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { c = UIGraphicsGetCurrentContext(); CGContextSetStrokeColor(c, black); NSLog(@"mview"); NSArray *ns = [nary objectAtIndex:0]; } - (void)dealloc { [super dealloc]; } @end

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  • In SVG is there a way to grab a shape anywhere when it has fill = "none"

    - by Shaunwithanau
    I have a series of shapes that I want the user to be able click anywhere on the shape to pick up as part of a drag and drop feature. All of these shapes are bounded by a rectangle. For example: <g id="shape1" fill="none" stroke="black"> <rect x="0" y="0" width="100" height="100"/> <circle cx="50" cy="50" r="50"/> </g> <g id="shape2" fill="none" stroke="black"> <rect x="0" y="0" width="100" height="100"/> <line x1="0" y1="0" x2="50" y2="100"/> <line x1="100" y1="0" x2="50" y2="100"/> </g> I already have all of the drag and drop parts working, the problem is all of these shapes have to have fill="none" so you can see anything that may be underneath of them. This means that even though they are bounded by the rectangle, at the moment users have to physically click on one of the lines in order to pick it up instead of being able to click anywhere on the shape like I want. My original idea was to use fill="white" and then set opacity="0" or some really low value but this applies to the stroke as well so this didn't work out. Any ideas on how I can get this working?

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