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  • google app engine application

    - by megala
    Hi, I create one application in ecllipse.That application contains the coding to create table in google app engine datastore.(i.e)Google Big table.In that application a created two table .After that i deployed the application.My constraints is ,is it possible to create a new table after depolyment the project and is it possible to create new column in already exits table. Thanks in advance

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  • Django @ Google App Engine - Site Map Framework

    - by dkp
    Hi Folks, has anybody managed to get Djangos site map framework to run on Google App Engine? I receive the following exception: ImproperlyConfigured at /sitemap.xml You haven't set the DATABASE_ENGINE setting yet. Request Method: GET Request URL: http://127.0.0.1:8080/sitemap.xml Exception Type: ImproperlyConfigured Exception Value: You haven't set the DATABASE_ENGINE setting yet. Exception Location: D:\Program Files\Google\google_appengine\lib\django\django\db\backends\dummy\base.py in complain, line 13

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  • Flex game to build a building

    - by johnraja
    I want to develop a game in flex to build a building. In canvas i want to spirit into number of squares and place a different type of building in that square(Using click and drag). If small building means its take two square and big building means its take four squares. Please anybody help me

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  • Google App Engine - The most awaited feature

    - by systempuntoout
    This list is taken from the official Google App Engine roadmap: SSL for third-party domains Background servers capable of running for longer than 30s Ability to reserve instances to reduce application loading overhead Ability to select different availability vs. latency options for Datastore Support for mapping operations across datasets Datastore dump and restore facility Raise request/response size limits for some APIs Improved monitoring and alerting of application serving Support for Browser Push (Comet) communication Built-in support for OAuth & OpenID What is your most awaited feature and why?

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  • What javascript templating engine do you recommend?

    - by flybywire
    Do you have experience with a Javascript templating engine, one that is stable, easy to use and has good performance? I need to do apply the same template many times for different data. I prefer to download the template itself once (and have it cached) rather than processing the template on the server. Also, this way the template itself would be a static resource more easily cached in the server side too.

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  • Upload files in Google App Engine

    - by Ngu Soon Hui
    I am planning to create a web app that allows users to downgrade their visual studio project files. However, It seems Google App Engine accepts files uploading and flat file storing on the Google Server through db.TextProperty and db.BlobProperty. I'll be glad anyone can provide code sample ( both the client and the server side) on how this can be done, thanks

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  • lightweight search engine for asp.net

    - by Michael
    I'm looking to develop a CMS project based on UMBRACO but I also need to index the documents created and to offer search functionality therefore I would like to know if you have any suggestion for a lightweight search engine available in .net technology. The main requirement is to be simple and efficient (nothing complex like solr or sphinx ).

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  • Rss feed for game programmer?

    - by simpleblob
    I was browsing this thread, which has good recommendation but a bit too general for me. So, if anyone has a collection of nice game programming feeds,please share them. :) (both general and specific topics are welcome)

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  • terminating index process for search engine

    - by Sadegh
    hi, i am working on a small search-engine app with asp.net 4.0. the indexing process can index each URL founded in each document and this recursively performed for each other. now how i can terminate this process when i want or when user clicked on stop browser button?

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  • Google app engine - mail recipients limit?

    - by Matej Puntar
    I know that each recipient counts toward the Recipients Emailed (billable) quota and I can't send to more than is my daily quota. But is there a limit how many recipients can a single email have? For example can a single email created and sent through App engine Mail api have 8000 recipients?

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  • How to implement friction in a physics engine based on "Advanced Character Physics"

    - by paldepind
    I have implemented a physics engine based on the concepts in the classic text Advanced Character Physics by Thomas Jakobsen. Friction is only discussed very briefly in the article and Jakobsen himself notes how "other and better friction models than this could and should be implemented." Generally how could one implement a believable friction model on top of the concepts from the mentioned article? And how could the found friction be translated into rotation on a circle? I do not want this question to be about my specific implementation but about how to combine Jakobsens ideas with a great friction system more generally. But here is a live demo showing the current state of my engine which does not handle friction in any way: http://jsfiddle.net/Z7ECB/embedded/result/ Below is a picture showing and example on how collision detection could work in an engine based in the paper. In the Verlet integration the current and previous position is always stored. Based on these a new position is calculated. In every frame I calculate the distance between the circles and the lines. If this distance is less than a circles radius a collision has occurred and the circle is projected perpendicular out of the offending line according to the size of the overlap (offset on the picture). Velocity is implicit due to Verlet integration so changing position also changes the velocity. What I need to do know is to somehow determine the amount of friction on the circle and move it backwards parallel to the line in order to reduce its speed.

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  • Salary and profit distribution in game industry?

    - by drowneath
    A couple years ago, I started a group/team of passionate people in game development. I was the one who had the idea to form a group that will (hopefully) later be a company/real studio. I was the one who gathered the people too. We are consisting of only a few people (< 10 people) and everyone has their own specialties in game development. For some reason, everyone agreed to make me the executive director of the group. We are currently focused in creating flash games and mobile games. Until now, we have created a few free game titles and gained profit from some freelancing projects. Since I have no prior experience in running a "company", I decided to split the profit we gained from projects equally regardless of the member's role in the company, as long as he/she is involved in and have contributed a decent amount of work to the development of the project. My questions are: What is the correct way to split profit that is gained from freelance projects that are developed together? Once we've released enough products and ready to register our company legally, what about the salary? What benefits do I have from being the founder and the director? I'm not a control-freak, but I want everything to be clear.

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  • PHP Browser Game Question - Pretty General Language Suitability and Approach Question

    - by JimBadger
    I'm developing a browser game, using PHP, but I'm unsure if the way I'm going about doing it is to be encouraged anymore. It's basically one of those MMOs where you level up various buildings and what have you, but, you then commit some abstract fighting entity that the game gives you, to an automated battle with another player (producing a textual, but hopefully amusing and varied combat report). Basically, as soon as two players agree to fight, PHP functions on the "fight.php" page run queries against a huge MySQL database, looking up all sorts of complicated fight moves and outcomes. There are about three hundred thousand combinations of combat stance, attack, move and defensive stances, so obviously this is quite a resource hungry process, and, on the super cheapo hosted server I'm using for development, it rapidly runs out of memory. The PHP script for the fight logic currently has about a thousand lines of code in it, and I'd say it's about half-finished as I try to add a bit of AI into the fight script. Is there a better way to do something this massive than simply having some functions in a PHP file calling the MySQL Database? I taught myself a modicum of PHP a while ago, and most of the stuff I read online (ages ago) about similar games was all PHP-based. but a) am I right to be using PHP at all, and b) am I missing some clever way of doing things that will somehow reduce server resource requirements? I'd consider non PHP alternatives but, if PHP is suitable, I'd rather stick to that, so there's no overhead of learning something new. I think I'd bite that bullet if it's the best option for a better game, though.

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  • deWitters Game loop in libgdx(Android)

    - by jaysingh
    I am a beginner and I want a complete example in LibGDX for android(Fixed time game loop) how to limit the framerate to 50 or 60. Also how to mangae interpolation between game state with simple example code e.g. deWiTTERS Game Loop: @Override public void render() { float deltaTime = Gdx.graphics.getDeltaTime(); Update(deltaTime); Render(deltaTime); } libgdx comments:- There is a Gdx.graphics.setVsync() method (generic = backend-independant), but it is not present in 0.9.1, only in the Nightlies. "Relying on vsync for fixed time steps is a REALLY bad idea. It will break on almost all hardware out there. See LwjglApplicationConfiguration, there's a flag in there that let s use toggle gpu/software vsynching. Play around with it." (Mario) NOTE that none of these limit the framerate to a specific value... if you REALLY need to limit the framerate for some reason, you'll have to handle it yourself by returning from render calls if xxx ms haven't passed since the last render call. li

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  • Creating Transparent Game Menu Items using AndEngine

    - by Chaitanya Chandurkar
    I'm trying to create a Game Menu which contains some Menu Items like New Game Multiplayer Options Exit I want to make this Menu Items Transparent. Only Text in White color should be visible. So i guess i do not need any background image for Menu Items. I have seen examples of SpriteButton like given below. ButtonSprite playButton = new ButtonSprite(0, 0, btnNormalTextureRegion, btnPushedTextureRegion, this.getVertexBufferObjectManager(), new OnClickListener() { @Override public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { // Do Stuff here } } The thing which i don't understand is how can i initialize btnNormalTextureRegion? I use the code give below to initialize ITexture and ITextureRegion for objects. mBackgruondTexture = new BitmapTexture(activity.getTextureManager(), new IInputStreamOpener() { public InputStream open() throws IOException { return activity.getAssets().open("gfx/backgrounds/greenbg.jpg"); } }); mBackgruondTextureRegion = TextureRegionFactory.extractFromTexture(mBackgruondTexture); This code openes up an Image from assest. As i do not want to use any image for Menu Item How can i initialize btnNormalTextureRegion for SpriteButton. OR Is there any alternative to create Game Menu?

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