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  • Why won't C# accept a (seemingly) perfectly good Sql Server CE Query?

    - by VoidKing
    By perfectly good sql query, I mean to say that, inside WebMatrix, if I execute the following query, it works to perfection: SELECT page AS location, (len(page) - len(replace(UPPER(page), UPPER('o'), ''))) / len('o') AS occurences, 'pageSettings' AS tableName FROM PageSettings WHERE page LIKE '%o%' UNION SELECT pageTitle AS location, (len(pageTitle) - len(replace(UPPER(pageTitle), UPPER('o'), ''))) / len('o') AS occurences, 'ExternalSecondaryPages' AS tableName FROM ExternalSecondaryPages WHERE pageTitle LIKE '%o%' UNION SELECT eventTitle AS location, (len(eventTitle) - len(replace(UPPER(eventTitle), UPPER('o'), ''))) / len('o') AS occurences, 'MainStreetEvents' AS tableName FROM MainStreetEvents WHERE eventTitle LIKE '%o%' Here i am using 'o' as a static search string to search upon. No problem, but not exeactly very dynamic. Now, when I write this query as a string in C# and as I think it should be (and even as I have done before) I get a server-side error indicating that the string was not in the correct format. Here is a pic of that error: And (although I am only testing the output, should I get it to quit erring), here is the actual C# (i.e., the .cshtml) page that queries the database: @{ Layout = "~/Layouts/_secondaryMainLayout.cshtml"; var db = Database.Open("Content"); string searchText = Request.Unvalidated["searchText"]; string selectQueryString = "SELECT page AS location, (len(page) - len(replace(UPPER(page), UPPER(@0), ''))) / len(@0) AS occurences, 'pageSettings' AS tableName FROM PageSettings WHERE page LIKE '%' + @0 + '%' "; selectQueryString += "UNION "; selectQueryString += "SELECT pageTitle AS location, (len(pageTitle) - len(replace(UPPER(pageTitle), UPPER(@0), ''))) / len(@0) AS occurences, 'ExternalSecondaryPages' AS tableName FROM ExternalSecondaryPages WHERE pageTitle LIKE '%' + @0 + '%' "; selectQueryString += "UNION "; selectQueryString += "SELECT eventTitle AS location, (len(eventTitle) - len(replace(UPPER(eventTitle), UPPER(@0), ''))) / len(@0) AS occurences, 'MainStreetEvents' AS tableName FROM MainStreetEvents WHERE eventTitle LIKE '%' + @0 + '%'"; @:beginning <br/> foreach (var row in db.Query(selectQueryString, searchText)) { @:entry @:@row.location &nbsp; @:@row.occurences &nbsp; @:@row.tableName <br/> } } Since it is erring on the foreach (var row in db.Query(selectQueryString, searchText)) line, that heavily suggests that something is wrong with my query, however, everything seems right to me about the syntax here and it even executes to perfection if I query the database (mind you, un-parameterized) directly. Logically, I would assume that I have erred somewhere with the syntax involved in parameterizing this query, however, my double and triple checking (as well as, my past experience at doing this) insists that everything looks fine here. Have I messed up the syntax involved with parameterizing this query, or is something else at play here that I am overlooking? I know I can tell you, for sure, as it has been previously tested, that the value I am getting from the query string is, indeed, what I would expect it to be, but as there really isn't much else on the .cshtml page yet, that is about all I can tell you.

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  • unrecognized selector sent to instance while trying to add an object to a mutable array

    - by madpoet
    I'm following the "Your Second iOS App" and I decided to play with the code to understand Objective C well... What I'm trying to do is simply adding an object to a mutable array in a class. Here are the classes: BirdSighting.h #import <Foundation/Foundation.h> @interface BirdSighting : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, copy) NSString *location; @property (nonatomic, copy) NSDate *date; -(id) initWithName: (NSString *) name location:(NSString *) location date:(NSDate *) date; @end BirdSighting.m #import "BirdSighting.h" @implementation BirdSighting -(id) initWithName:(NSString *)name location:(NSString *)location date:(NSDate *)date { self = [super init]; if(self) { _name = name; _location = location; _date = date; return self; } return nil; } @end BirdSightingDataController.h #import <Foundation/Foundation.h> @class BirdSighting; @interface BirdSightingDataController : NSObject @property (nonatomic, copy) NSMutableArray *masterBirdSightingList; - (NSUInteger) countOfList; - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex; - (void) addBirdSightingWithSighting: (BirdSighting *) sighting; @end BirdSightingDataController.m #import "BirdSightingDataController.h" @implementation BirdSightingDataController - (id) init { if(self = [super init]) { NSMutableArray *sightingList = [[NSMutableArray alloc] init]; self.masterBirdSightingList = sightingList; return self; } return nil; } -(NSUInteger) countOfList { return [self.masterBirdSightingList count]; } - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex { return [self.masterBirdSightingList objectAtIndex:theIndex]; } - (void) addBirdSightingWithSighting: (BirdSighting *) sighting { [self.masterBirdSightingList addObject:sighting]; } @end And this is where I'm trying to add a BirdSighting instance to the mutable array: #import "BirdsMasterViewController.h" #import "BirdsDetailViewController.h" #import "BirdSightingDataController.h" #import "BirdSighting.h" @implementation BirdsMasterViewController - (void)awakeFromNib { [super awakeFromNib]; BirdSightingDataController *dataController = [[BirdSightingDataController alloc] init]; NSDate *date = [NSDate date]; BirdSighting *sighting = [[[BirdSighting alloc] init] initWithName:@"Ebabil" location:@"Ankara" date: date]; [dataController addBirdSightingWithSighting: sighting]; NSLog(@"dataController: %@", dataController.masterBirdSightingList); self.dataController = dataController; } .......... @end It throws NSInvalidArgumentException in BirdSightingDataController addBirdSightingWithSighting method... What am I doing wrong?

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  • I cannot get mlocManager.removeUpdates(mlocListener); to work

    - by Colin
    I have an app that uses the LocationManage functions which works well until the app is stopped or paused. The location listener function is still carrying on in the background. Relevant bits of code follow. When I click home or back the onstop() function is being triggered correctly. package uk.cr.anchor; import android.app.Activity; import android.content.Context; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.media.MediaPlayer; import android.media.RingtoneManager; import android.net.Uri; import android.os.Bundle; import android.view.View; import android.widget.EditText; import android.widget.TableRow; import android.widget.Toast; import android.widget.ToggleButton; import android.content.SharedPreferences; import android.graphics.Color; public class main extends Activity { /** Called when the activity is first created. */ private LocationManager mlocManager; private LocationListener mlocListener; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); LocationManager mlocManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); LocationListener mlocListener = new MyLocationListener(); mlocManager.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, mlocListener); } @Override protected void onStop(){ stoplistening(); super.onStop(); } /* Class My Location Listener */ public class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { loc.getLatitude(); loc.getLongitude(); etc etc etc } private void stoplistening() { if (mlocManager != null) { Toast.makeText( getApplicationContext(), "kill", Toast.LENGTH_SHORT ).show(); mlocManager.removeUpdates(mlocListener); } else { Toast.makeText( getApplicationContext(), " not kill", Toast.LENGTH_SHORT ).show(); } } } I always get the "not kill" message. Can anyone help me!

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Getting client denied when accessing a wsgi graphite script

    - by Dr BDO Adams
    I'm trying to set up graphite on my Mac OS X 10.7 lion, i've set up apache to call the python graphite script via WSGI, but when i try to access it, i get a forbiden from apache and in the error log. "client denied by server configuration: /opt/graphite/webapp/graphite.wsgi" I've checked that the scripts location is allowed in httpd.conf, and the permissions of the file, but they seem correct. What do i have to do to get access. Below is the httpd.conf, which is nearly the graphite example. <IfModule !wsgi_module.c> LoadModule wsgi_module modules/mod_wsgi.so </IfModule> WSGISocketPrefix /usr/local/apache/run/wigs <VirtualHost _default_:*> ServerName graphite DocumentRoot "/opt/graphite/webapp" ErrorLog /opt/graphite/storage/log/webapp/error.log CustomLog /opt/graphite/storage/log/webapp/access.log common WSGIDaemonProcess graphite processes=5 threads=5 display-name='%{GROUP}' inactivity-timeout=120 WSGIProcessGroup graphite WSGIApplicationGroup %{GLOBAL} WSGIImportScript /opt/graphite/conf/graphite.wsgi process-group=graphite application-group=%{GLOBAL} # XXX You will need to create this file! There is a graphite.wsgi.example # file in this directory that you can safely use, just copy it to graphite.wgsi WSGIScriptAlias / /opt/graphite/webapp/graphite.wsgi Alias /content/ /opt/graphite/webapp/content/ <Location "/content/"> SetHandler None </Location> # XXX In order for the django admin site media to work you Alias /media/ "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site- packages/django/contrib/admin/media/" <Location "/media/"> SetHandler None </Location> # The graphite.wsgi file has to be accessible by apache. <Directory "/opt/graphite/webapp/"> Options +ExecCGI Order deny,allow Allow from all </Directory> </VirtualHost> Can you help?

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  • Nginx: Rewrite rule for subfolder

    - by gryzzly
    Hello, I have a subdomain where I want to keep projects I am working on, in order to show these projects to clients. Here is the configuraion file from /etc/nginx/sites-available/projects: server { listen 80; server_name projects.example.com; access_log /var/log/nginx/projects.example.com.access.log; error_log /var/log/nginx/projects.example.com.error.log; location / { root /var/www/projects; index index.html index.htm index.php; } location /example2.com { root /var/www/projects/example2.com; auth_basic "Stealth mode"; auth_basic_user_file /var/www/projects/example2.com/htpasswd; } location /example3.com/ { index index.php; if (-f $request_filename) { break; } if (!-f $request_filename) { rewrite ^/example3\.com/(.*)$ /example3\.com/index.php?id=$1 last; break; } } location ~ \.php { root /var/www/mprojects; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include /etc/nginx/fastcgi_params; } } I want to be able to place different php engines (wordpress, getsimple etc.) in subfolders. These engines have different querry parameters (id, q, url etc.) so in order to make preety URLs work I have to make a rewrite. However, above doesn't work. This is the response I get: Warning: Unknown: Filename cannot be empty in Unknown on line 0 Fatal error: Unknown: Failed opening required '' (include_path='.:/usr/local/lib/php') in Unknown on line 0 If I take out "location /example3.com/" rule, then everything works but with no preety URLs. Please help. The configuration is based on this post: http://stackoverflow.com/questions/2119736/cakephp-in-a-subdirectory-using-nginx-rewrite-rules I am using Ubuntu 9.10 and nginx/0.7.62 with php-fpm.

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  • ImageMagick failing to convert to JPG

    - by johnui
    Hi: We recently installed the latest version of ImageMagick onto our Linux server. I seem to be having issues performing the most basic of tasks. I am running this command line: /usr/bin/convert /location/to/source/design.ai /location/to/save/output.jpg Unfortunatly is saves design.jpg as an illustrator file (if I rename the file to output.ai it opens). Even if I do this: /usr/bin/convert /location/to/source/design.ai -rotate 90 /location/to/save/design.jpg It rotates the file and saves again as an illustrator document. This happens with all filetypes (e.g. png, bmp, etc...) It appears ImageMagick cannot figure out what I want it converted to and just saves as the same file type. Any ideas on fixing this? Regards: John

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  • Magento installation problem on Nginx in Windows

    - by Nithin
    I am trying to install magento locally using nginx as the web server instead of Apache. I copied the magento folder to the html directory. When i try to call the magento folder, I get the 404 not found error. I am able to access other php files setup in the html folder and have PHP installed. Here is my config file: #user nobody; worker_processes 1; #error_log logs/error.log; #error_log logs/error.log notice; #error_log logs/error.log info; #pid logs/nginx.pid; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; #log_format main '$remote_addr - $remote_user [$time_local] "$request" ' # '$status $body_bytes_sent "$http_referer" ' # '"$http_user_agent" "$http_x_forwarded_for"'; #access_log logs/access.log main; sendfile on; #tcp_nopush on; #keepalive_timeout 0; keepalive_timeout 65; #gzip on; server { listen 8080; server_name localhost; #charset koi8-r; #access_log logs/host.access.log main; location / { root html; index index.html index.htm index.php; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; allow all; } # proxy the PHP scripts to Apache listening on 127.0.0.1:80 # #location ~ \.php$ { # proxy_pass http://127.0.0.1; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { root html; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME c:/nginx/html/$fastcgi_script_name; include fastcgi_params; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } # another virtual host using mix of IP-, name-, and port-based configuration # #server { # listen 8000; # listen somename:8080; # server_name somename alias another.alias; # location / { # root html; # index index.html index.htm; # } #} # HTTPS server # #server { # listen 443; # server_name localhost; # ssl on; # ssl_certificate cert.pem; # ssl_certificate_key cert.key; # ssl_session_timeout 5m; # ssl_protocols SSLv2 SSLv3 TLSv1; # ssl_ciphers ALL:!ADH:!EXPORT56:RC4+RSA:+HIGH:+MEDIUM:+LOW:+SSLv2:+EXP; # ssl_prefer_server_ciphers on; # location / { # root html; # index index.html index.htm; # } #} } How do I fix this? This is what I found in the error.log file : 2011/09/06 12:22:35 [error] 5632#0: *1 "/cygdrive/c/nginx/html/magento/index.php/install/index.html" is not found (20: Not a directory), client: 127.0.0.1, server: localhost, request: "GET /magento/index.php/install/ HTTP/1.1", host: "localhost:8080"

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  • Why can't I navigate Active Directory within Powershell?

    - by Myrddin Emrys
    I have an AD: drive, which should allow me to browse active directory from within Powershell. But when I try to use it, it will not let me navigate beyond the root. From what I have read the given commands should work, but they are failing. PS AD:\> ls Name ObjectClass DistinguishedName ---- ----------- ----------------- company domainDNS DC=company,DC=com Configuration configuration CN=Configuration,DC=company,DC=com Schema dMD CN=Schema,CN=Configuration,DC=company,DC=com ForestDnsZones domainDNS DC=ForestDnsZones,DC=company,DC=com DomainDnsZones domainDNS DC=DomainDnsZones,DC=company,DC=com PS AD:\> cd schema Set-Location : Cannot find path 'AD:\schema' because it does not exist. At line:1 char:3 + cd <<<< schema + CategoryInfo : ObjectNotFound: (AD:\schema:String) [Set-Location], ItemNotFoundException + FullyQualifiedErrorId : PathNotFound,Microsoft.PowerShell.Commands.SetLocationCommand PS AD:\> cd Schema Set-Location : Cannot find path 'AD:\Schema' because it does not exist. (duplicate of previous error) PS AD:\> cd company Set-Location : Cannot find path 'AD:\company' because it does not exist. (duplicate of previous error) PS AD:\> ls Schema Get-ChildItem : Cannot find path '//RootDSE/Schema' because it does not exist. (duplicate of previous error) PS AD:\> cd ForestDnsZones Set-Location : Cannot find path 'AD:\ForestDnsZones' because it does not exist. (duplicate of previous error)

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  • nginx can't load images,css,js

    - by EquinoX
    When I point to a URL in nginx where it has images extension such as: http://50.56.81.42/phpMyAdmin/themes/original/img/logo_right.png (as example) it gives me the 404 error as it can't find the file, but the file is actually there. What is potentially wrong? UPDATE: Here's the error log that I was able to pull out: 2011/02/27 05:53:29 [error] 18679#0: *225 open() "/usr/local/nginx/html/phpMyAdmin/js/mooRainbow/mooRainbow.css" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/js/mooRainbow/mooRainbow.css HTTP/1.1", host: "50.56.81.42", referrer: "http://50.56.81.42/phpMyAdmin/main.php" 2011/02/27 05:53:29 [error] 18679#0: *226 open() "/usr/local/nginx/html/phpMyAdmin/print.css" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/print.css HTTP/1.1", host: "50.56.81.42", referrer: "http://50.56.81.42/phpMyAdmin/main.php" 2011/02/27 05:53:29 [error] 18679#0: *228 open() "/usr/local/nginx/html/phpMyAdmin/themes/original/img/logo_right.png" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/themes/original/img/logo_right.png HTTP/1.1", host: "50.56.81.42", referrer: "http://50.56.81.42/phpMyAdmin/main.php" 2011/02/27 05:53:29 [error] 18679#0: *223 open() "/usr/local/nginx/html/phpMyAdmin/themes/original/img/b_help.png" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/themes/original/img/b_help.png HTTP/1.1", host: "50.56.81.42", referrer: "http://50.56.81.42/phpMyAdmin/main.php" 2011/02/27 05:53:29 [error] 18679#0: *227 open() "/usr/local/nginx/html/phpMyAdmin/themes/original/img/s_warn.png" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/themes/original/img/s_warn.png HTTP/1.1", host: "50.56.81.42", referrer: "http://50.56.81.42/phpMyAdmin/main.php" 2011/02/27 05:53:29 [error] 18679#0: *227 open() "/usr/local/nginx/html/phpMyAdmin/favicon.ico" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/favicon.ico HTTP/1.1", host: "50.56.81.42" 2011/02/27 05:54:39 [error] 18679#0: *237 open() "/usr/local/nginx/html/phpMyAdmin/print.css" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/print.css HTTP/1.1", host: "50.56.81.42", referrer: "http://50.56.81.42/phpMyAdmin/main.php" 2011/02/27 05:54:39 [error] 18679#0: *235 open() "/usr/local/nginx/html/phpMyAdmin/js/mooRainbow/mooRainbow.css" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/js/mooRainbow/mooRainbow.css HTTP/1.1", host: "50.56.81.42", referrer: "http://50.56.81.42/phpMyAdmin/main.php" 2011/02/27 05:54:39 [error] 18679#0: *238 open() "/usr/local/nginx/html/phpMyAdmin/themes/original/img/logo_right.png" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/themes/original/img/logo_right.png HTTP/1.1", host: "50.56.81.42", referrer: "http://50.56.81.42/phpMyAdmin/main.php" 2011/02/27 05:54:39 [error] 18679#0: *239 open() "/usr/local/nginx/html/phpMyAdmin/themes/original/img/b_help.png" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/themes/original/img/b_help.png HTTP/1.1", host: "50.56.81.42", referrer: "http://50.56.81.42/phpMyAdmin/main.php" 2011/02/27 05:54:39 [error] 18679#0: *233 open() "/usr/local/nginx/html/phpMyAdmin/themes/original/img/s_warn.png" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/themes/original/img/s_warn.png HTTP/1.1", host: "50.56.81.42", referrer: "http://50.56.81.42/phpMyAdmin/main.php" 2011/02/27 05:54:39 [error] 18679#0: *233 open() "/usr/local/nginx/html/phpMyAdmin/favicon.ico" failed (2: No such file or directory), client: 70.176.18.156, server: localhost, request: "GET /phpMyAdmin/favicon.ico HTTP/1.1", host: "50.56.81.42" Here's my nginx.conf file, in case I am missing something: #user nobody; worker_processes 1; #error_log logs/error.log; #error_log logs/error.log notice; #error_log logs/error.log info; #pid logs/nginx.pid; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; #log_format main '$remote_addr - $remote_user [$time_local] "$request" ' # '$status $body_bytes_sent "$http_referer" ' # '"$http_user_agent" "$http_x_forwarded_for"'; #access_log logs/access.log main; sendfile on; #tcp_nopush on; #keepalive_timeout 0; keepalive_timeout 65; #gzip on; server { listen 80; server_name localhost; #charset koi8-r; #access_log logs/host.access.log main; location / { root html; index index.html index.htm; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } location ~ \.(js|css|png|jpg|jpeg|gif|ico|html)$ { expires max; } # proxy the PHP scripts to Apache listening on 127.0.0.1:80 # #location ~ \.php$ { # proxy_pass http://127.0.0.1; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { root /usr/share/nginx/html; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /usr/share/nginx/html$fastcgi_script_name; include fastcgi_params; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one location ~ /\.ht { deny all; } } # another virtual host using mix of IP-, name-, and port-based configuration # #server { # listen 8000; # listen somename:8080; # server_name somename alias another.alias; # location / { # root html; # index index.html index.htm; # } #} # HTTPS server # #server { # listen 443; # server_name localhost; # ssl on; # ssl_certificate cert.pem; # ssl_certificate_key cert.key; # ssl_session_timeout 5m; # ssl_protocols SSLv2 SSLv3 TLSv1; # ssl_ciphers ALL:!ADH:!EXPORT56:RC4+RSA:+HIGH:+MEDIUM:+LOW:+SSLv2:+EXP; # ssl_prefer_server_ciphers on; # location / { # root html; # index index.html index.htm; # } #} } What does this mean? It can't pull out the .css, etc....

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  • Alpha plugin in GStreamer not working

    - by Miguel Escriva
    Hi! I'm trying to compose two videos, and I'm using the alpha plug-in to make the white color transparent. To test the alpha plug-in I'm creating the pipeline with gst-launch. The first test I done was: gst-launch videotestsrc pattern=smpte75 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ videotestsrc pattern=snow ! mixer. and it works great! Then I created two videos with those lines: gst-launch videotestsrc pattern=snow ! ffmpegcolorspace ! theoraenc ! oggmux ! filesink location=snow.ogv gst-launch videotestsrc pattern=smpte75 ! ffmpegcolorspace ! theoraenc ! oggmux ! filesink location=bars75.ogv And changed the videotestsrc to a filesrc and it continues working gst-launch filesrc location=bars75.ogv ! decodebin2 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ filesrc location=snow.ogv ! decodebin2 ! alpha ! mixer. But, when I use the ideo I want to compose, I'm not able to make the white color transparent gst-launch filesrc location=video.ogv ! decodebin2 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ filesrc location=snow.ogv ! decodebin2 ! alpha ! mixer. Can you help me? Any idea what is happening? I'm using GStreamer 0.10.28 You can download the test videos from here: http://polimedia.upv.es/pub/gst/gst.zip Thanks in advance, Miguel Escriva

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  • 3G/Edge/GPRS IP addresses and geocoding

    - by LookitsPuck
    Hey all! So, we're looking to develop a mobile website. On this mobile website, we'd like to automatically populate a user's location (with proper fallback) based on their IP address. I'm aware of geocoding a location based on IP address (mapping to latitude, longitude and then getting the location with that information). However, I'm curious how accurate this information is? Are mobile devices assigned IP's when they utilize 3G, EDGE, and GPRS connections? I think so. If that is so, does it map to a relatively accurate location? It doesn't have to be spot on, but relatively accurate would be nice. Thanks! -Steve

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  • ASA DHCP Relay configuration..

    - by Jeff
    I have locations in different cities, connected using 2 Cisco ASA devices. my main location, corporate, use the IP 192.168.1.x The second location, remote store, use the IP 192.168.3.x I have a DHCP server (192.168.1.254) at my corporate location. I have created a scope for the 192.168.1.x which works fine for the corporate location. I created a scope for the remote location (192.168.3.x) on my DHCP server and tried to configure the remote ASA DCHP Relay, on the remote ASA: I disabled the DHCP Server on the inside. I enabled DHCP Relay on the inside, with set route set at yes. I set the Global DHCP Relay Servers, specify up to four servers to which DHCP requests would be relayed. I added my DHCP, 192.168.1.254 I flashed these settings to the ASA and gave it a try, didn't do anything. am i missing something - forgetting something. not really sure what im doing wrong. DHCP Settings on remote ASA: dhcp-client update dns server both dhcpd dns 192.168.1.254 dhcpd ping_timeout 750 dhcpd domain JEWELS.LOCAL dhcpd auto_config outside dhcpd update dns both ! dhcpd address 192.168.3.2-192.168.3.33 inside ! dhcprelay server 192.168.1.254 outside dhcprelay enable inside dhcprelay setroute inside on my local ASA: i have two ACLs for UDP ports 67 and 68 permitting any inbound traffic from the remote locations IP ... dhcprelay timeout 120

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  • phpBB configuration problem under Nginx

    - by zvikico
    Hi, I have a phpBB site running with Nginx (PHP via FastCGI). It works OK. However, some specific actions like moving or deleting a topic fail. Instead, I'm redirected to the forum index. I think it is a problem with the URLs redirection or rewriting. My rewrite rule looks like this: if (!-e $request_filename) { rewrite ^/(.*)$ /index.php?q=$1 last; break; } Any help would be appreciated. My full configuration file is: server { listen 80; server_name forum.xxxxx.com; access_log /xxxxx/access.log; error_log /xxxxx/error.log; location = / { root /xxxxx/phpBB3/; index index.php; } location / { root /xxxxx/phpBB3/; index index.php index.html; if (!-e $request_filename) { rewrite ^/(.*)$ /index.php?q=$1 last; break; } } error_page 404 /index.php; error_page 403 /index.php; error_page 500 502 503 504 /index.php; # serve static files directly location ~* ^.+\.(jpg|jpeg|gif|css|png|js|ico)$ { access_log off; expires 30d; root /xxxxx/phpBB3/; break; } # hide protected files location ~* \.(engine|inc|info|install|module|profile|po|sh|.*sql|theme|tpl(\.php)?|xtmpl)$|^(code-style\.pl|Entries.*|Repository|Root|Tag|Template)$ { deny all; } location ~ \.php$ { fastcgi_pass 127.0.0.1:8888; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /xxxxx/phpBB3/$fastcgi_script_name; fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_param REMOTE_ADDR $remote_addr; fastcgi_param REMOTE_PORT $remote_port; } }

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  • Apache/Django subdomains problem

    - by thomasgg
    Now I have apache configuration which works only with localhost domain (http://localhost/). Alias /media/ "/sciezka/do/instalacji/django/contrib/admin/media/" Alias /site_media/ "/sciezka/do/plikow/site_media/" <Location "/"> SetHandler python-program PythonHandler django.core.handlers.modpython SetEnv DJANGO_SETTINGS_MODULE settings PythonPath "['/thomas/django_projects/project'] + sys.path" PythonDebug On </Location> <Location "/site_media"> SetHandler none </Location> How can I make it working for some subdomains like pl.localhost or uk.localhost? This subdomains should display the same page what domain (localhost). Second question: It is possible change default localhost address (http://localhost/) to (http://localhost.com/) or (http://www.localhost.com/) or something else?

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  • redmine gives 404 error after installation

    - by Sankaranand
    I am using Debian squeeze with nginx and mysql. After raking db and loading default data to redmine. When i try to visit redmine in a browser, http://ipaddress:8080/redmine, I get a 404 error Page not found The page you were trying to access doesn't exist or has been removed. My nginx configuration file, below: server { listen 8080; server_name localhost; server_name_in_redirect off; #charset koi8-r; #access_log logs/host.access.log main; location / { root html; index index.html index.htm index.php; } location ^~/phpmyadmin/ { root /usr/share/phpmyadmin; index index.php; include fastcgi_params; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /usr/share/$fastcgi_script_name; } location /redmine/ { root /usr/local/lib/redmine-1.2/public; access_log /usr/local/lib/redmine-1.2/log/access.log; error_log /usr/local/lib/redmine-1.2/log/error.log; passenger_enabled on; allow all; } location ~ \.php$ { fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /var/www$fastcgi_script_name; include fastcgi_params; } location /phpMyadmin { rewrite ^/* /phpmyadmin last; } I don't know what the problem is - this is my second attempt to install redmine in Debian with nginx.

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  • Trying to use Nginx try_files to emulate Apache MultiViews

    - by Samuel Bierwagen
    I want a request to http://example.com/foobar to return http://example.com/foobar.jpg. (Or .gif, .html, .whatever) This is trivial to do with Apache MultiViews, and it seems like it would be equally easy in Nginx. This question seems to imply that it'd be easy as try_files $uri $uri/ index.php; in the location block, but that doesn't work. try_files $uri $uri/ =404; doesn't work, nor does try_files $uri =404; or try_files $uri.* =404; Moving it between my location / { block and the regexp which matches images has no effect. Crucially, try_files $uri.jpg =404; does work, but only for .jpg files, and it throws a configuration error if I use more than one try_files rule in a location block! The current server { block: server { listen 80; server_name example.org www.example.org; access_log /var/log/nginx/vhosts.access.log; root /srv/www/vhosts/example; location / { root /srv/www/vhosts/example; } location ~* \.(?:ico|css|js|gif|jpe?g|es|png)$ { expires max; add_header Cache-Control public; try_files $uri =404; } } Nginx version is 1.1.14.

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  • Nginx ignores HTTP Authentication for WordPress login directory

    - by MrNerdy
    I am running WordPress in a subfolder of my domain for testing and development purposes on a VPS LEMP-stack. In order to password-protect the wp-login.php with an etxra layer, I used HTTP authentication for the wp-admin folder. The problem is that the http authentication is ignored. When the wp-login.php or wp-admin-folder is called, it goes directly to the normal WordPress-login. I installed everything from the command line in the following way: sudo apt-get install apache2-utils sudo htpasswd -c /var/www/bitmall/wp-admin/.htpasswd exampleuser New password: Re-type new password: Adding password for user exampleuser My Nginx configuration file looks like this: server { listen 80; root /var/www; index index.php index.html index.htm; server_name example.com; location / { try_files $uri $uri/ /index.html; } location /bitmall/wp-admin/ { auth_basic "Restricted Section"; auth_basic_user_file /var/www/bitmall/wp-admin/.htpasswd; } location ~ /\.ht { deny all; } error_page 404 /404.html; error_page 500 502 503 504 /50x.html; location = /50x.html { root /var/www; } # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 location ~ \.php$ { try_files $uri =404; fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } } I would appreciate your advive on this.

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  • How to setup nginx and a subdomain

    - by Evolutio
    i have gitlab installed on my server and it works on all domains eg: git.lars-dev.de, lars-dev.de and *.lars-dev.de how I can run gitlab only on git.lars-dev.de and another subdomain on files.lars-dev.de? my lars-dev conf: server { listen *:80; ## listen for ipv4; this line is default and implied #listen [::]:80 default_server ipv6only=on; ## listen for ipv6 root /var/www/webdata/lars-dev.de/htdocs; index index.html index.htm; server_name lars-dev.de; location / { try_files $uri $uri/ /index.html; } #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/www; #} # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } and the gitlab configuration: upstream gitlab { server unix:/home/git/gitlab/tmp/sockets/gitlab.socket; } server { listen *:80; # e.g., listen 192.168.1.1:80; In most cases *:80 is a good idea server_name git.lars-dev.de; # e.g., server_name source.example.com; server_tokens off; # don't show the version number, a security best practice root /home/git/gitlab/public; # individual nginx logs for this gitlab vhost access_log /var/log/nginx/gitlab_access.log; error_log /var/log/nginx/gitlab_error.log; location / { # serve static files from defined root folder;. # @gitlab is a named location for the upstream fallback, see below try_files $uri $uri/index.html $uri.html @gitlab; } # if a file, which is not found in the root folder is requested, # then the proxy pass the request to the upsteam (gitlab unicorn) location @gitlab { proxy_read_timeout 300; # https://github.com/gitlabhq/gitlabhq/issues/694 proxy_connect_timeout 300; # https://github.com/gitlabhq/gitlabhq/issues/694 proxy_redirect off; proxy_set_header X-Forwarded-Proto $scheme; proxy_set_header Host $http_host; proxy_set_header X-Real-IP $remote_addr; proxy_pass http://gitlab; } }

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  • subversion problem on mac os x

    - by user32942
    This exists in my httpd.conf file: <Location /svn> DAV svn SVNParentPath /Users/iirp/Sites/svn Allow from all #AuthType Basic #AuthName "Subversion repository" #AuthUserFile /Users/iirp/Sites/svn-auth-file #Require valid-user </Location> This is working file When I change this to: <Location /svn> DAV svn SVNParentPath /Users/iirp/Sites/svn #Allow from all AuthType Basic AuthName "Subversion repository" AuthUserFile /Users/iirp/Sites/svn-auth-file Require valid-user </Location> and when I access my repository through URL, it gives me the authentication screen but after that screen my svn repository is not showing up correctly. to see message that it gives to me is: Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator, [email protected] and inform them of the time the error occurred, and anything you might have done that may have caused the error. More information about this error may be available in the server error log.

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  • nginx proxy_pass POST 404 errors

    - by Scott
    I have nginx proxying to an app server, with the following configuration: location /app/ { # send to app server without the /app qualifier rewrite /app/(.*)$ /$1 break; proxy_set_header Host $http_host; proxy_pass http://localhost:9001; proxy_redirect http://localhost:9001 http://localhost:9000; } Any request for /app goes to :9001, whereas the default site is hosted on :9000. GET requests work fine. But whenever I submit a POST request to /app/any/post/url it results in a 404 error. Hitting the url directly in the browser via GET /app/any/post/url hits the app server as expected. I found online other people with similar problems and added proxy_set_header Host $http_host; but this hasn't resolved my issue. Any insights are appreciated. Thanks. Full config below: server { listen 9000; ## listen for ipv4; this line is default and implied #listen [::]:80 default_server ipv6only=on; ## listen for ipv6 root /home/scott/src/ph-dox/html; # root ../html; TODO: how to do relative paths? index index.html index.htm; # Make site accessible from http://localhost/ server_name localhost; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /app/ { # rewrite here sends to app server without the /app qualifier rewrite /app/(.*)$ /$1 break; proxy_set_header Host $http_host; proxy_pass http://localhost:9001; proxy_redirect http://localhost:9001 http://localhost:9000; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; allow ::1; deny all; } }

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  • How to enable mod_info in Apache?

    - by Amit Nagar
    I gone through the apache guide to enable to mod_info. As per doc: To configure mod_info, add the following to your httpd.conf file. Location /server-info SetHandler server-info /Location You may wish to use mod_access inside the directive to limit access to your server configuration information: Location /server-info SetHandler server-info Order deny,allow Deny from all Allow from yourcompany.com Location Once configured, the server information is obtained by accessing http://your.host.dom/server-info In my case the this link is not giving any info. Http 404 NOT FOUND error Is there anything I need to install as mod_info.c or something ? Is there anything i need to put as AddModule or something ? In Error log : File does not exist: /usr/local/apache2/htdocs/example1/server-info I have 3 virtual host. One of this as default which use example1 as Docroot dir. I am not sure where this page (server-info) should be ? in case of server-status, it's working fine

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  • nginx 502 Bad Gateway on every external site

    - by Leandros
    I just installed nginx and followed the guides on the official site, to set it up with php5-fpm, but it just won't work. Not even the default site, without php is working outside of my server. Tried listen = 127.0.0.1:7777 and listen = /var/run/php5-fpm.sock Both don't work. I can access http://localhost with lynx on my server, but not from somewhere else (with external ip obviously). Yes, the php5-fpm deamons are running, yes the port (80 and 7777) is opened. Don't work with php-cgi as well. My config: user www-data; worker_processes 4; pid /var/run/nginx.pid; events { worker_connections 768; # multi_accept on; } http { ## # Basic Settings ## sendfile on; tcp_nopush on; tcp_nodelay on; keepalive_timeout 65; types_hash_max_size 2048; # server_tokens off; # server_names_hash_bucket_size 64; # server_name_in_redirect off; include /etc/nginx/mime.types; default_type application/octet-stream; ## # Logging Settings ## access_log /var/log/nginx/access.log; error_log /var/log/nginx/error.log; ## # Gzip Settings ## gzip on; gzip_disable "msie6"; # gzip_vary on; # gzip_proxied any; # gzip_comp_level 6; # gzip_buffers 16 8k; # gzip_http_version 1.1; # gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript; ## # nginx-naxsi config ## # Uncomment it if you installed nginx-naxsi ## #include /etc/nginx/naxsi_core.rules; ## # nginx-passenger config ## # Uncomment it if you installed nginx-passenger ## #passenger_root /usr; #passenger_ruby /usr/bin/ruby; ## # Virtual Host Configs ## include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; proxy_buffers 16 16k; proxy_buffer_size 32k; fastcgi_buffers 16 16k; fastcgi_buffer_size 32k; fastcgi_connect_timeout 300; fastcgi_send_timeout 300; fastcgi_read_timeout 300; } Server config: (symlinked to sites-enabled) server { server_name skilloverflow.de *.skilloverflow.de; root /var/www/blog.skilloverflow.de/htdocs; index index.php; error_log /var/log/nginx/skilloverflow.error.log; access_log /var/log/nginx/skilloverflow.access.log; location = /favicon.ico { log_not_found off; access_log off; } location = /robots.txt { allow all; log_not_found off; access_log off; } location / { # This is cool because no php is touched for static content. # include the "?$args" part so non-default permalinks doesn't break when using query string try_files $uri $uri/ /index.php?$args; } location ~ [^/]\.php(/|$) { fastcgi_split_path_info ^(.+?\.php)(/.*)$; if (!-f $document_root$fastcgi_script_name) { return 404; } fastcgi_pass 127.0.0.1:7777; fastcgi_index index.php; include fastcgi_params; } location ~* \.(js|css|png|jpg|jpeg|gif|ico)$ { expires max; log_not_found off; } # deny access to apache .htaccess files location ~ /\.ht { deny all; } # deny access to apache .htaccess files location ~ /\.ht { deny all; } } PHP Version: 5.4.17-1 nginx version: 1.2.1 Debian 6.0.7 Linux 2.6.32 Edit: Lighttpd is still installed, does that matter? It's not running though. Edit 2: No error or access log is generated. They're all empty.

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  • dns update frequency

    - by Roderik
    I was looking after the frequency of dns updates, since I had to change the location fo the vps that hosts the domain contents. What I ussualy read is that it takes up to 72 hours to get these changes propagated, sometimes this can be sooner based on your location. I changed the nameservers for the domain vasco-da-gama.nl about a week ago. When I ping the domain name from different locations it still points the old vps (which does not exist anymore). I was wondering if its normal that it can take this long for the change to point my new vps? If I might have done something wrong here, where should I look for it (it looks all ok, when I check it). If it is reachable from your location (if so, its probably a matter of time it will propagate to my location).

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  • Best practice for Exchange 2010 HA topology considering 6 x Exchange licenses and TMG 2010

    - by MadBoy
    What would be best topology considering that: 6 x Exchange 2010 Standard Licenses 2 x Separate locations that are supposed to support redundancy in case of link problems 4 x Forefront TMG 2010 with Forefront Security and Forefront Protection/Security Multiple locations worldwide using those Exchange. Most locations will be connected with VPN Tunnel (the ones hosting Exchange for sure). I was thinking something like this: Location MAIN (about 70-100 people): 2x TMG 2010 in NLB 1x Exchange 2010 CAS/HUB Role 2x Exchange 2010 Mailbox Role (Active + Passive) Location SUPPORT (about 20 people): 2x TMG 2010 in NLB 1x Exchange 2010 CAS/HUB Role 2x Exchange 2010 Mailbox Role (Active + Passive) Management wants to make sure that in case of problems in main location (power failure, link loss etc) second location can support all traffic from around the world and vice-versa. We have 6-7 locations and more comming up (not big ones but like 10+ people per each location). I do know that CAS/HUB is single point of failure (and no NLB), but i simply lack more licenses to do some redundancy on that. What do you think about this approach? What would be better approach according to you?

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