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  • Start Time & Calculated Column Wonkiness in a SharePoint Event Calendar

    - by _zekeMouseOver
    I was creating some custom rollups on some of our event calendars and came across a very odd bug when trying to grab only the date component of the built-in Start Time field. One's first inclination will be to create a calculated column and give it the formula... =[Start Time]... and then assign its output type to be "Date Only." This works well until a user adds an All Day Event. For reasons unexplainable, the All Day Event flag causes your =[Start Time] to display the date minus one day. Here is an example of this in action:  Start Date and Time, Duration, Start Date Value and Start Day are all calculated fields. Notice how the Start Date and Time (=[Start Time]) is reporting 6:00PM of the previous day. The Start Date Value (=[Start Time] - Output Type: Number) confirms this (.75 = 6:00 PM.) Curiously enough, the Duration (=[End Time]-[Start Time]) is properly reporting the duration between 12:00AM and 11:59PM. Why? I don't know. Perhaps it's somehow bound to the regional settings on the site, but I'm not interested in changing a global site setting for the sake of one calculated field.With this information at our disposal, our calculated column to display the date part of the start date needs to be modified to add one day to the [Start Time] field if an All Day Event is selected. To determine this, we use the Duration above to assume the item is an all-day event and change our formula to be:=IF(TEXT(([End Time]-[Start Time])-TRUNC(([End Time]-[Start Time]),0),"0.000000000")="0.999305556",[Start Time] + 1, [Start Time])This will work, but what happens when the user de-selects the "All Day Event" checkbox? The duration stays the same, but all other values begin reporting the correct time: Since our formula above is strictly based on an expected duration, it will add one to the correct date, causing the date 5/11/2010 to appear. Notice though that the raw value of the start time (in this case) is a non-fractional number (40,308) whereas the all-day event was being represented as 6:00 PM (.75) of the previous day. We can use this to add one more nested branch of logic to our calculation:=IF(TEXT(([End Time]-[Start Time])-TRUNC(([End Time]-[Start Time]),0),"0.000000000")="0.999305556",IF([Start Time]=ROUND([Start Time],0),[Start Time],[Start Time]+1),[Start Time]) I feel somewhat... dirty about having to resort to this kind of calculation in what SHOULD have been a simple =[Start Time] to extract the date part of the Start Time field, but there you have it. Make sure to shower extra longer after having used it.

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  • Webcast Q&A: ING on How to Scale Role Management and Compliance

    - by Tanu Sood
    Thanks to all who attended the live webcast we hosted on ING: Scaling Role Management and Access Certifications to Thousands of Applications on Wed, April 11th. Those of you who couldn’t join us, the webcast replay is now available. Many thanks to our guest speaker, Mark Robison, Enterprise Architect at ING for walking us through ING’s drivers and rationale for the platform approach, the phased implementation strategy, results & metrics, roadmap and recommendations. We greatly appreciate the insight he shared with us all on the deployment synergies between Oracle Identity Manager (OIM) and Oracle Identity Analytics (OIA) to enforce streamlined user and role management and scalable compliance. Mark was also kind enough to walk us through specific solutions features that helped ING manage the problem of role explosion and implement closed loop remediation. Our host speaker, Neil Gandhi, Principal Product Manager, Oracle rounded off the presentation by discussing common use cases and deployment scenarios we see organizations implement to automate user/identity administration and enforce closed-loop scalable compliance. Neil also called out the specific features in Oracle Identity Analytics 11gR1 that cater to expediting and streamlining compliance processes such as access certifications. While we tackled a few questions during the webcast, we have captured the responses to those that we weren’t able to get to here; our sincere thanks to Mark Robison for taking the time to respond to questions specific to ING’s implementation and strategy. Q. Did you include business friendly entitlment descriptions, or is the business seeing application descriptors A. We include very business friendly descriptions.  The OIA tool has the facility to allow this. Q. When doing attestation on job change, who is in the workflow to review and confirm that the employee should continue to have access? Is that a best practice?   A. The new and old manager  are in the workflow.  The tool can check for any Separation of Duties (SOD) violations with both having similiar accesses.  It may not be a best practice, but it is a reality of doing your old and new job for a transition period on a transfer. Q. What versions of OIM and OIA are being used at ING?   A. OIM 11gR1 and OIA 11gR1; the very latest versions available. Q. Are you using an entitlements / role catalog?   A. Yes. We use both roles and entitlements. Q. What specific unexpected benefits did the Identity Warehouse provide ING?   A. The most unanticipated was to help Legal Hold identify user ID's in the various applications.   Other benefits included providing a one stop shop for all aggregated ID information. Q. How fine grained are your application and entitlements? Did OIA, OIM support that level of granularity?   A. We have some very fine grained entitlements, but we role this up into approved Roles to allow for easier management.   For managing very fine grained entitlements, Oracle offers the Oracle Entitlement Server.  We currently do not own this software but are considering it. Q. Do you allow any individual access or is everything truly role based?   A. We are a hybrid environment with roles and individual positive and negative entitlements Q. Did you use an Agile methodology like scrum to deliver functionality during your project? A. We started with waterfall, but used an agile approach to provide benefits after the initial implementation Q. How did you handle rolling out the standard ID format to existing users? A. We just used the standard IDs for new users.  We have not taken on a project to address the existing nonstandard IDs. Q. To avoid role explosion, how do you deal with apps that require more than a couple of entitlement TYPES? For example, an app may have different levels of access and it may need to know the user's country/state to associate them with particular customers.   A. We focus on the functional user and craft the role around their daily job requirements.  The role captures the required application entitlements.  To keep role explosion down, we use role mining in OIA and also meet and interview the business.  It is an iterative process to get role consensus. Q. Great presentation! How many rounds of Certifications has ING performed so far?  A. Around 7 quarters and constant certifications on transfer. Q. Did you have executive support from the top down   A. Yes  The executive support was key to our success. Q. For your cloud instance are you using OIA or OIM as SaaS?  A. No.  We are just provisioning and deprovisioning to various Cloud providers.  (Service Now is an example) Q. How do you ensure a role owner does not get more priviliges as are intended and thus violates another role, e,g, a DBA Roles should not get tor rigt to run somethings as root, as this would affect the root role? A. We have SOD  checks.  Also all Roles are initially approved by external audit and the role owners have to certify the roles and any changes Q. What is your ratio of employees to roles?   A. We are still in process going through our various lines of business, so I do not have a final ratio.  From what we have seen, the ratio varies greatly depending on the Line of Business and the diversity of Job Functions.  For standardized lines of business such as call centers, the ratio is very good where we can have a single role that covers many employees.  For specialized lines of business like treasury, it can be one or two people per role. Q. Is ING using Oracle On Demand service ?   A. No Q. Do you have to implement or migrate to OIM in order to get the Identity Warehouse, or can OIA provide the identity warehouse as well if you haven't reached OIM yet? A. No, OIM deployment is not required to implement OIA’s Identity Warehouse but as you heard during the webcast, there are tremendous deployment synergies in deploying both OIA and OIM together. Q. When is the Security Governor product coming out? A. Oracle Security Governor for Healthcare is available today. Hope you enjoyed the webcast and we look forward to having you join us for the next webcast in the Customers Talk: Identity as a Platform webcast series: Toyota: Putting Customers First – Identity Platform as a Business Enabler Wednesday, May 16th at 10 am PST/ 1 pm EST Register Today You can also register for a live event at a city near you where Aberdeen’s Derek Brink will discuss the survey results from the recently published report “Analyzing Platform vs. Point Solution Approach in Identity”. And, you can do a quick (& free)  online assessment of your identity programs by benchmarking it against the 160 organizations surveyed  in the Aberdeen report, compliments of Oracle. Here’s the slide deck from our ING webcast: ING webcast platform View more presentations from OracleIDM

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  • Monitoring C++ applications

    - by Scott A
    We're implementing a new centralized monitoring solution (Zenoss). Incorporating servers, networking, and Java programs is straightforward with SNMP and JMX. The question, however, is what are the best practices for monitoring and managing custom C++ applications in large, heterogenous (Solaris x86, RHEL Linux, Windows) environments? Possibilities I see are: Net SNMP Advantages single, central daemon on each server well-known standard easy integration into monitoring solutions we run Net SNMP daemons on our servers already Disadvantages: complex implementation (MIBs, Net SNMP library) new technology to introduce for the C++ developers rsyslog Advantages single, central daemon on each server well-known standard unknown integration into monitoring solutions (I know they can do alerts based on text, but how well would it work for sending telemetry like memory usage, queue depths, thread capacity, etc) simple implementation Disadvantages: possible integration issues somewhat new technology for C++ developers possible porting issues if we switch monitoring vendors probably involves coming up with an ad-hoc communication protocol (or using RFC5424 structured data; I don't know if Zenoss supports that without custom Zenpack coding) Embedded JMX (embed a JVM and use JNI) Advantages consistent management interface for both Java and C++ well-known standard easy integration into monitoring solutions somewhat simple implementation (we already do this today for other purposes) Disadvantages: complexity (JNI, thunking layer between native C++ and Java, basically writing the management code twice) possible stability problems requires a JVM in each process, using considerably more memory JMX is new technology for C++ developers each process has it's own JMX port (we run a lot of processes on each machine) Local JMX daemon, processes connect to it Advantages single, central daemon on each server consistent management interface for both Java and C++ well-known standard easy integration into monitoring solutions Disadvantages: complexity (basically writing the management code twice) need to find or write such a daemon need a protocol between the JMX daemon and the C++ process JMX is new technology for C++ developers CodeMesh JunC++ion Advantages consistent management interface for both Java and C++ well-known standard easy integration into monitoring solutions single, central daemon on each server when run in shared JVM mode somewhat simple implementation (requires code generation) Disadvantages: complexity (code generation, requires a GUI and several rounds of tweaking to produce the proxied code) possible JNI stability problems requires a JVM in each process, using considerably more memory (in embedded mode) Does not support Solaris x86 (deal breaker) Even if it did support Solaris x86, there are possible compiler compatibility issues (we use an odd combination of STLPort and Forte on Solaris each process has it's own JMX port when run in embedded mode (we run a lot of processes on each machine) possibly precludes a shared JMX server for non-C++ processes (?) Is there some reasonably standardized, simple solution I'm missing? Given no other reasonable solutions, which of these solutions is typically used for custom C++ programs? My gut feel is that Net SNMP is how people do this, but I'd like other's input and experience before I make a decision.

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  • Lenovo Thinkpad X1 Carbon support

    - by Robottinosino
    I am considering selling my Mac to get money towards a Lenovo Thinkpad X1 because what I really want to do is to be running an Ubuntu system all the time. Is this machine completely supported in Ubuntu, with no tiny little feature missing just because I am "going Linux"? Optional user story section, skip to the question below if you don't have time: I have a friend who bought a "works on Ubuntu" system a year ago and has hated the fact ever since: battery lasts less than if he boots in Windows (which he despises) and he ascribes that to "no good OS/harware integration and support for advanced chipset power management features", odd behaviour on suspend/resume/hibernate (says: "when it works 90% of the time and the other 10% it makes you lose your work is as good as broken - 90% is the same as 0% he says), some occasional graphics card glitches he can perfectly well live with and has almost grown affectionate to, and finally, and that is what would make him undo his choice if he could, bad "input device drivers". He says: trackpoint and trackpad just "feel different", "so much better" on Windows and that was impossible to know from the website brochure. That story makes me very doubtful... but I want to abandon this "walled garden" of prison that is my Mac and go Ubuntu all the way, no doubt about that! My dilemma at this time is just: "I don't want to live with those eternal frustrations for sure"! Here's a directly answerable phrasing of my question: Is the Lenovo Thinkpad X1 supported on Ubuntu? Yes/no, which version? Which hardware features are not supported? Provide a list Optionally: sort the list in descending order of frustration from your experience Optionally: mention if there are acceptable workarounds to the "out-of-the-box" condition described in the earlier points and whether this ameliorates frustration at least to "tolerable" levels Comment: the Ubuntu hardware certification page is so not-for-end-users it's unreal. Whoa. What would make it end-user friendly is: Link to "buy here and you'll be just fine, this is the right configuration for you, it'll work as long as you press BUY on that page and don't browse further" Remove mentions of may and might not work. Just tell it straight: press buy here and you will get a working system with the exception of A, B, C (so that I can decide whether the philosophical "freedom pleasure" I get from escaping an Apple world is enough to off-balance the loss, for instance, of Bluetooth capabilities (something that I of course use on my Mac) but "could" lose to use free (as in freedom) software The certification page fails to dispel doubts in me as an end-user. I don't feel "eased into Ubuntu", I feel "partially informed".

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  • RTS Game Style Application [closed]

    - by Daniel Wynand van Wyk
    My question may seem somewhat odd, but I hope that my specifications will clarify EXACTLY what it is that I am after. I need some help choosing the right tooling for a particular endeavour. My background is in desktop application development and large back-end systems. I have worked primarily on the Microsoft stack using C# and the .Net framework. My goal is to develop a 2D, RTS style, interactive office simulation. The simulation will model various office spaces, office equipment, employees and their interactions with one another. The idea is to abstract the concept of an office completely. Under the hood the application will do many things that are nothing like a game. This includes P2P networking, VPN tunnelling, streaming video, instant messaging, document collaboration, remote screen sharing, file-sharing, virus scanning, VOIP, document scanning, faxing, emailing, distributed computing, content management and much more! A somewhat similar thing has been attempted by IBM, where they created a virtual office in second life. If their attempt was a game, the game-play would be notably horrible, to say the least! The users/players will drive and control my application through the various objects modelled in the simulation. A single application capable of performing all of these various tasks would be a nightmare to navigate for even the most expert user. Using the concept of a game, I can easily separate functionality by assigning them to objects that relate 1-1 with their real world counter-parts. This can greatly simplify computing for novice users, with many added benefits in terms of visibility, transparency of process and centralized configuration. My hope is to make complex computing tasks accessible to all kinds of users and to greatly reduce the cognitive load associated with using the many different utilities and applications inside office settings. The complexity is therefore limited to the complexity of the space in which you find yourself. I want the application to target as many platforms as possible and run on computers that have no accelerated graphics capabilities. The simulation won't contain any of the fancy eye-candy you find in modern games, to the contrary, my "game" will purposefully be clean and simple. The closest thing I could imagine would be an old game like "Theme Hospital" or the first instalment of "The Sims". All the content will be pre-created and not user-generated like Second Life. New functionality will be added via a plugin system. Given my background and nature of my "game", I would like to spend most of my time writing code that does not have to do with the simulated office, as the "game" is really just a glorified application menu. I have done much reading about existing engines, frameworks and tools. I need the help of an experienced game developer who has tried and tested various products over the years who can guide me in the right direction given my very particular needs. I would appreciate any help I can get!

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  • External hard drive issue

    - by Blind Fish
    I am running Ubuntu 12.04 and I have a 500GB external hard drive, formatted in ext4, which I have used for about a year to store batches of data that I am sifting through. About once a week I move a chunk of data from the external drive to my internal drive for processing. As I do that I delete the data from the external drive and empty the trash, thereby clearing up space on the external and also preventing myself from grabbing stuff that I've already sorted through. The vast majority of this is text files, but there are a few .jpegs and .mp4s thrown in, if that matters. Anyway, this has been working without a hitch for nearly a year. So today I plug in the drive and I have an odd issue. I was able to move folders from the external over to my internal drive with no problem, but when I tried to delete those files I was unable to do so. I kept getting the "unable to send file to trash, do you wish to delete permanently?" message. I clicked yes / delete all, but no files were actually deleted. It just sat there. Even worse, while the system was trying in vain to delete those files I was unable to move more files over. In short, I was stuck. I canceled the operation, unmounted and remounted the drive, and then I had an even bigger problem. I have a spreadsheet of all the different folders on there ( exactly 818 ) and yet when I opened the drive in Nautilus, it was only finding 512 folders. So I had 306 missing folders, but my free space was unchanged. Immediately I think that the drive may be corrupted. I went into Disk Utility and ran the check disk option. It said that the drive was NOT clean, but offered no remedy or option to repair. I went back into the drive in Nautilus and once again attempted to delete the files I had already moved. Same issue. I clicked on Details and it said that it was unable to create a trashing file I/O error. I've looked, and it's not a permissions issue. The drive and all folders that are in it all belong to me, and they are all read / write. I've started running badblocks on the drive, but it looks like that is going to take several hours to complete. Any ideas?

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  • Should accessible members of an internal class be internal too?

    - by Jeff Mercado
    I'm designing a set of APIs for some applications I'm working on. I want to keep the code style consistent in all the classes I write but I've found that there are a few inconsistencies that I'm introducing and I don't know what the best way to resolve them is. My example here is specific to C# but this would apply to any language with similar mechanisms. There are a few classes that I need for implementation purposes that I don't necessarily want to expose in the API so I make them internal whereever needed. Generally what I would do is design the class as I normally would (e.g., make members public/protected/private where necessary) and change the visibility level of the class itself to internal. So I might have a few classes that look like this: internal interface IMyItem { ItemSet AddTo(ItemSet set); } internal class _SmallItem : IMyItem { private readonly /* parameters */; public _SmallItem(/* small item parameters */) { /* ... */ } public ItemSet AddTo(ItemSet set) { /* ... */ } } internal abstract class _CompositeItem: IMyItem { private readonly /* parameters */; public _CompositeItem(/* composite item parameters */) { /* ... */ } public abstract object UsefulInformation { get; } protected void HelperMethod(/* parameters */) { /* ... */ } } internal class _BigItem : _CompositeItem { private readonly /* parameters */; public _BigItem(/* big item parameters */) { /* ... */ } public override object UsefulInformation { get { /* ... */ } } public ItemSet AddTo(ItemSet set) { /* ... */ } } In another generated class (part of a parser/scanner), there is a structure that contains fields for all possible values it can represent. The class generated is internal too but I have control over the visibility of the members and decided to make them internal as well. internal partial struct ValueType { internal string String; internal ItemSet ItemSet; internal IMyItem MyItem; } internal class TokenValue { internal static int EQ(ItemSetScanner scanner) { /* ... */ } internal static int NAME(ItemSetScanner scanner, string value) { /* ... */ } internal static int VALUE(ItemSetScanner scanner, string value) { /* ... */ } //... } To me, this feels odd because the first set of classes, I didn't necessarily have to make some members public, they very well could have been made internal. internal members of an internal type can only be accessed internally anyway so why make them public? I just don't like the idea that the way I write my classes has to change drastically (i.e., change all uses of public to internal) just because the class is internal. Any thoughts on what I should do here? It makes sense to me that I might want to make some members of a class declared public, internal. But it's less clear to me when the class is declared internal.

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  • Android - Force Close - Null Pointer on Canvas?

    - by user22241
    Please bear with me. I have a very odd problem. Basically, my app so far, has 3 activities (a main splash screen, an 'options/menu' screen and the main app). If I follow the very specific steps oulined below, I get a 'null pointer exception' in the 2nd activity) and the app force closes...... Here are the steps: Start the app (a game based on Surfaceview), tap through to the third activity so the game is running, then hit the home key so the game is paused and put to the background, the activity/app is ended through DDMS in the SDK then restarted on the device (all OK so far), now if I hit the back key on the device twice in quick succession, it happens. All other sequence of events is fine, even to the point of pressing the back key, waiting for the previous activity to show, then hitting back again - all OK. Only when the back key is pressed twice in quick succession following all the above steps does the problem occur. I'm assuming that the canvas isn't ready as it's showing as 'null' when this happens, but I'm not sure why this is happening as surely it's happening when I'm trying to go back to activity 1, but the logcat shows the error in activity 2. if I stop the activity running my 'doDraw' method (which referenced the canvas), then all is OK - so I can safely assume it is the canvas causing the problem. Also, if I skip my first activity (which is a very basic full-screen button which just displays a splashscreen and waits for the user to tap the screen), and make my 2nd activity the launch activity, again, it is OK. this is the part of the code that I think is probably relevant: @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { vheight = this.getHeight(); vwidth = this.getWidth(); } @Override public void surfaceCreated(SurfaceHolder holder) { vheight = this.getHeight(); vwidth = this.getWidth(); this.viewWidth = vwidth; this.viewHeight = vheight; if (runthread==false){ if (preThread.getState()==Thread.State.TERMINATED){ preThread = new OptionsThread(thisholder, thiscontext, thishandler); } preThread.setRunning(true); preThread.start();} } @Override public void surfaceDestroyed(SurfaceHolder holder) { preThread.setRunning(false); //Stop the loop boolean retry = true; //Stop the thread while (retry) { try { preThread.join(); retry = false; } catch (InterruptedException e) { } } Thank you all for any help you can offer

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  • Platformer Collision Error [closed]

    - by Connor
    I am currently working on a relatively simple platform game that has an odd bug.You start the game by falling onto the ground (you spawn a few blocks above the ground), but when you land your feet get stuck INSIDE the world and you can't move until you jump. Here's what I mean: The player's feet are a few pixels below the ground level. However, this problem only occurs in 3 places throughout the map and only in those 3 select places. I'm assuming that the problem lies within my collision detection code but I'm not entirely sure, as I don't get an error when it happens. public boolean isCollidingWithBlock(Point pt1, Point pt2) { //Checks x for(int x = (int) (this.x / Tile.tileSize); x < (int) (this.x / Tile.tileSize + 4); x++) { //Checks y for(int y = (int) (this.y / Tile.tileSize); y < (int) (this.y / Tile.tileSize + 4); y++) { if(x >= 0 && y >= 0 && x < Component.dungeon.block.length && y < Component.dungeon.block[0].length) { //If the block is not air if(Component.dungeon.block[x][y].id != Tile.air) { //If the player is in contact with point one or two on the block if(Component.dungeon.block[x][y].contains(pt1) || Component.dungeon.block[x][y].contains(pt2)) { //Checks for specific blocks if(Component.dungeon.block[x][y].id == Tile.portalBlock) { Component.isLevelDone = true; } if(Component.dungeon.block[x][y].id == Tile.spike) { Health.health -= 1; Component.isJumping = true; if(Health.health == 0) { Component.isDead = true; } } return true; } } } } } return false; } What I'm asking is how I would fix the problem. I've looked over my code for quite a while and I'm not sure what's wrong with it. Also, if there's a more efficient way to do my collision checking then please let me know! I hope that is enough information, if it's not just tell me what you need and I'll be sure to add it. Thank you! [EDIT] Jump code: if(!isJumping && !isCollidingWithBlock(new Point((int) x + 2, (int) (y + height)), new Point((int) (x + width + 2), (int) (y + height)))) { y += fallSpeed; //sY is the screen's Y. The game is a side-scroller Component.sY += fallSpeed; } else { if(Component.isJumping) { isJumping = true; } } if(isJumping) { if(!isCollidingWithBlock(new Point((int) x + 2, (int) y), new Point((int) (x + width + 2), (int) y))) { if(jumpCount >= jumpHeight) { isJumping = false; jumpCount = 0; } else { y -= jumpSpeed; Component.sY -= jumpSpeed; jumpCount += 1; } } else { isJumping = false; jumpCount = 0; } }

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  • Simulate 'Shock absorbtion' with tire rubber in PhysX (2.8.x)

    - by Mungoid
    This is a kinda tricky question and I fear there is no easy enough solution, but I figured I'd hit SE up before giving up on it and just doing what I can. A machine I am working on has no suspension or shocks or springs of any sort in the real machine, so you would think that when it drives over bumps, it would shake like crazy but because its tires (6 of them) are quite large they seem to absorb a lot of shock from the bumps. Part of this is because the machine is around 30k lbs and it just smashes/compresses any bumps in the ground down (This is another issue im still working on) and the other part is that the tires seem to have a lot of flex to them with a lot of air as well. So my current task is to simulate shock absorption in physx without visibly separating the tires from the spindle/axle.. I have been messing with all kinds of NxMaterial, NxSpring, Joints, etc. and have had no luck getting this to work. The main problem is that the spindle attached to the tire is directly in the center and the axle is basically solidly attached to the chassis, so if i give it any spring or suspension travel, that spindle on the tires will move upwards or downwards, looking very odd because now its not any longer in the center of the tire. I tried giving it a higher restitution but that just makes it bouncy without any shock absorption. Another avenue I am messing with is to actively smooth the terrain in front of the tires so that before it hits a bumpy patch, that patch is smoothed and it doesn't bounce. The only issue with this is that it is pretty expensive to do with 6 tires, high tesselation of the terrain and other complex things going on at the same time in this simulation. I am still working on this but I am hoping to mix and match a few different aspects to get the best possible outcome. This is a bit of a complex issue so I'm not expecting anyone to have a definitive answer, just hoping someone may think of something I haven't =-) -Side note: Yes i know PhysX 2.8.x is quite outdated but we have to stick with it for this implementation. We are in the process of going to another physics engine but it is out of scope to apply that engine to this project.

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • Is there a factory pattern to prevent multiple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquely define what the object is (what node, what edge etc), and the others that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methods, so all these objects act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approach which accepts a Builder object and constructs the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquely defines the type of object (this is node A to node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows its state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overriding of serialization methods to make it work (ensure that when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in its place), as well as using a weakHashMap as if it was a weakHashSet to know whether an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to its own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state that is different than my memory; to tell my memory when its own state is inconsistent. I believe this is possible despite their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect that I'm posting).

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  • is a factory pattern to prevent multuple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquly define what the object is (what node, what edge etc), and the oens that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methdos, so these objects all act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approch which accepts a Builder object and construct the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquly defines the type of object (this is node A nto node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows it's state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overiding of serlization methods to make it work (ensure when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in it's place), as well as using a weakHashMap as if it was a weakHashSet to know rather an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to it's own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state taht is different then my memory; to tell my memory when it's own state is inconsistent. I believe this is possible despit their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect I'm posting).

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  • Threads slowing down application and not working properly

    - by Belgin
    I'm making a software renderer which does per-polygon rasterization using a floating point digital differential analyzer algorithm. My idea was to create two threads for rasterization and have them work like so: one thread draws each even scanline in a polygon and the other thread draws each odd scanline, and they both start working at the same time, but the main application waits for both of them to finish and then pauses them before continuing with other computations. As this is the first time I'm making a threaded application, I'm not sure if the following method for thread synchronization is correct: First of all, I use two global variables to control the two threads, if a global variable is set to 1, that means the thread can start working, otherwise it must not work. This is checked by the thread running an infinite loop and if it detects that the global variable has changed its value, it does its job and then sets the variable back to 0 again. The main program also uses an empty while to check when both variables become 0 after setting them to 1. Second, each thread is assigned a global structure which contains information about the triangle that is about to be rasterized. The structures are filled in by the main program before setting the global variables to 1. My dilemma is that, while this process works under some conditions, it slows down the program considerably, and also it fails to run properly when compiled for Release in Visual Studio, or when compiled with any sort of -O optimization with gcc (i.e. nothing on screen, even SEGFAULTs). The program isn't much faster by default without threads, which you can see for yourself by commenting out the #define THREADS directive, but if I apply optimizations, it becomes much faster (especially with gcc -Ofast -march=native). N.B. It might not compile with gcc because of fscanf_s calls, but you can replace those with the usual fscanf, if you wish to use gcc. Because there is a lot of code, too much for here or pastebin, I created a git repository where you can view it. My questions are: Why does adding these two threads slow down my application? Why doesn't it work when compiling for Release or with optimizations? Can I speed up the application with threads? If so, how? Thanks in advance.

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  • "shutting down hyper-v virtual machine management service"

    - by icelava
    I have a Windows 2008 R2 server that is a Hyper-V host (Dell PowerEdge T300). Today for the first time I encountered an odd situation; i lost connection with one of the guest machines but logging on physically it seems the guest OS is still running but no longer contactable via the network. I tried to shut down the guest machine (Windows XP) but it would not shut down, getting stuck in a "Not responding" dialog box that cannot be dismissed. I used the Hyper-V management console to reset the machine and it could not get out of resetting state. I tried to save another Windows 2003 guest machine, and it would be progress with its Saving state (0%). The other running Windows 2003 guest was stuck in the logon dialog. My first suspicion is perhaps one of the Windows update patches this week (10 Nov 2011) may something to do with it, which was still pending a system restart. Well, since I could not do anything with Hyper-V i proceeded with the Windows Update restart, and now it is stuck half an hour at "Shutting down hyper-v virtual machine management service" Prior to restarting I did not observe any hard disk errors reported in the system event log; doubt it is a disk-related condition. Shall I force a hard reboot? UPDATE As per answer report, it eventually restarted itself.

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  • Kodak Scanner Software Issue 0xc0000005

    - by Andrew
    I am trying to be able to use a program called Kodak Smart Touch, but just today I have experienced an error preventing it from opening. The scanner is a business class scanner, an i2900. It comes with a small program called Kodak Smart Touch. This program allows you to select and customize a number of presets on the front panel and automatically create/save scanned files, etc. I was running a backup with Aomei Backupper at the time, and I wanted to scan a file. I tried to scan as normal, but right at the end the program quit with an error. Now, whenever I try to start Smart Touch, even not running the backup and with Aomei uninstalled, the following error pops up: Title of message: KSSCFG (version 1.7.15.121102) has stopped working. Body: See (path name) for more information. When I go to the path in the error message, there are two files, ERRORLOG.txt and KSSCFG.dmp. The error log says, "KSSCFG (version 1.7.15.322.121102) case an Access Violation(0xc0000005). Error occur at 2014/06/11 21:37:54 Operation System: Windows 7 64bits (6.1.7601) processor(s) type AMD x86 or x64" The dump file can be downloaded here: http://l.bitcasa.com/yzbtv1VV Opening it with a hex editor yields very little of use, but I do have an internal commandline utility that may help: http://l.bitcasa.com/cTXvAsst I've already uninstalled and reinstalled all the kodak software several times to no avail. What is really odd is that the TWAIN and ISIS drivers work fine through another scanning program. I am at my wit's end, and I have no idea what to do next. Thanks.

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  • How can I set IIS Application Pool recycle times without resorting to the ugly syntax of Add-WebConfiguration?

    - by ObligatoryMoniker
    I have been scripting the configuration of our IIS 7.5 instance and through bits and pieces of other peoples scripts I have come up with a syntax that I like: $WebAppPoolUserName = "domain\user" $WebAppPoolPassword = "password" $WebAppPoolNames = @("Test","Test2") ForEach ($WebAppPoolName in $WebAppPoolNames ) { $WebAppPool = New-WebAppPool -Name $WebAppPoolName $WebAppPool.processModel.identityType = "SpecificUser" $WebAppPool.processModel.username = $WebAppPoolUserName $WebAppPool.processModel.password = $WebAppPoolPassword $WebAppPool.managedPipelineMode = "Classic" $WebAppPool.managedRuntimeVersion = "v4.0" $WebAppPool | set-item } I have seen this done a number of different ways that are less terse and I like the way this syntax of setting object properties looks compared to something like what I see on TechNet: Set-ItemProperty 'IIS:\AppPools\DemoPool' -Name recycling.periodicRestart.requests -Value 100000 One thing I haven't been able to figure out though is how to setup recycle schedules using this syntax. This command sets ApplicationPoolDefaults but is ugly: add-webconfiguration system.applicationHost/applicationPools/applicationPoolDefaults/recycling/periodicRestart/schedule -value (New-TimeSpan -h 1 -m 30) I have done this in the past through appcmd using something like the following but I would really like to do all of this through powershell: %appcmd% set apppool "BusinessUserApps" /+recycling.periodicRestart.schedule.[value='01:00:00'] I have tried: $WebAppPool.recycling.periodicRestart.schedule = (New-TimeSpan -h 1 -m 30) This has the odd effect of turning the .schedule property into a timespan until I use $WebAppPool = get-item iis:\AppPools\AppPoolName to refresh the variable. There is also $WebappPool.recycling.periodicRestart.schedule.Collection but there is no add() function on the collection and I haven't found any other way to modify it. Does anyone know of a way I can set scheduled recycle times using syntax consistent with the code I have written above?

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  • Dell 2950 Perc 6/i "physical disk" and "Enclosure(Backplane)" under Connector 1 in OMSA tree- Troubleshoot help

    - by user66357
    Just looking for someone who might know why this could occur... In OMSA, on my Dell 2950, there usually is only one "Physical Disks" child under "Enclosure (Backplane)" in the tree view. Currently, the tree looks like this: Dell PERC 6/i Integrated Connector 1 (RAID) Enclosure (Backplane) Physical Disks (1:04 good, 1:05 removed) Physical Disks (1:33 Ready but unused) Normally it's like this: Connector 1 (RAID) Enclosure (Backplane) Physical Disks (1:04 good, 1:05 good) From the front, 6 of 6 3.5" SAS drives are connected. The server is showing Slot 5 as bad and the disk as removed. It seems that the drive in Slot 5 is being sensed as external to the Enclosure. Any ideas why this would happen? Think I can get away with rebuilding the virtual disk by replacing 1:05 with 1:33? Thanks. UPDATE: The only options on the Physical Disk 1:33 were Assign as Global Hot Spare and Clear... After clearing, I assigned it as the Global Hot Spare. This allowed the rebuilding of the virtual disk. Hopefully it won't fail. I'm still unsure of the reason for this odd behavior. I'm checking the firmware next.

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  • Why is my mouse randomly deselecting and unclicking?

    - by Coldblackice
    (Windows 7 x64, Logitech MX1100 mouse) If I click/hold/ the mouse, like on the title bar of a folder to move it, or to select text, the mouse will randomly "unselect" it and then randomly reselect at another point in the movement. For example, if I were to start mouse-selecting the above paragraph, starting with "movement." and then moving backwards, it might select as far as "reselect", but then the selection would disappear, only to start selecting again from "will randomly". I realize this would sound like a clear-cut case for a hardware issue in the mouse button, but I've narrowed out that that's not the case. The problem doesn't happen if I drag-move/drag-select slowly. But I can make the problem very apparent if I click and drag something fast. For example, if I click and hold the title bar of a window, and then start quickly dragging it around in circles across my monitor, the window will get "dropped", and a new window will get picked up in the process. Additionally, if I right-click anywhere to get a context menu (in Windows, programs, anywhere/everywhere), and then relatively quickly press the left mouse button to select something on the context menu, the context menu will disappear as if I had clicked "through" it. I haven't had any driver changes, system updates, or significant software changes/updates/installations recently, that might be a precursor to this issue. Again, the oddity seems to be the "speed" of action. Another note -- it seems that "lag" has a bit to do with it. If I click and drag a window around quickly, it might start to "lag" a tad bit, like it's perhaps moving too fast for Windows to keep up with the refresh/redraw rate, and that's usually synonymous with this odd deselect bug happening. (Batteries fully charged, no damage or recent changes to mouse, no changes that might affect/block wireless communication)

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  • Goldtouch USB Keyboard reverses keystrokes in fast typing -- expected?

    - by Justin Grant
    I am running into an odd keyboard problem: some key combinations end up reversed (e.g. "pl" ends up being emitted as "lp") when I'm typing quickly. The problematic ones are the key combos I hit with two adjacent fingers on my right hand-- in other words, the combos I can hit the fastest. No idea how fast is "fastest", but I guess around 50-150 msecs gap between them. I'm trying to track down whether this represents a failed keyboard, an inherent limitation of my Goldtouch USB keyboards, or a software problem on my Windows 7 Lenovo T500. I use a PS/2 version of the same Goldtouch keyboard at home with no problems. I've tried another USB keyboard with my laptop and can't repro the problem. I've also used this keyboard on other laptops without a problem. According to this SU thread, USB keyboards have higher latency than PS/2 keyboards-- up to 30 msecs. I find it hard to imagine that I can type key combos faster than 50 msecs, probably more like 100-150. Anyone encountered this problem with this or another keyboard? If so, how did you fix it? Any idea if there's a "keyboard log" or some way to diagnose the problem inside Windows?

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  • 4in6 tunneling (via OpenVPN?)

    - by Deshene
    I have a local network with internet access. But unfortunately IPv4 internet connection speed is limited to 1mbps, which is realy sad. Fortunately I have a native IPv6, and there is no connection speed limit over IPv6. So, in order to get a good internet connection I made a plan: connect to the VPN-service over IPv6, and pass all IPv4 traffic through IPv6 tunnel, or something like that, I think you get the idea. I suggested to use service like HideMyAss.com, but unfortunately they don't support IPv6. The question is: Is there any existing VPN service that will make my dreams come true, and is easy to use, which I could connect over PPTP or OpenVPN (I want to set up connection to VPN in my router settings). Edit: It seems like there are couple of VPN services that supports IPv6 (it's odd, but the biggest VPN services support only IPv4), and there is none providing 4in6 tunnels. So, I came to the following solution: rent a VPS with IPv6 address, and manually setup 4in6 tunnel. I'm not good at networking, never did things like that, and don't know where to start, and what should I do. The use case, as I undestand, should look like this: I connect from my home computer to the VPS via OpenVPN, and after that all my IPv4 traffic pass through IPv6 (server do the job). OpenVPN - because I want to configure VPN connection to server in my router (Asus RT-N16?). How can I achieve this?

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  • How can I solve the apache2 httpd error "mixing * ports and non-* ports with a NameVirtualHost addre

    - by rrc7cz
    Here is the error I get when booting up Apache2: * Starting web server apache2 apache2: Could not reliably determine the server's fully qualified domain name, using 127.0.1.1 for ServerName [Wed Oct 21 16:37:26 2009] [error] VirtualHost *:80 -- mixing * ports and non-* ports with a NameVirtualHost address is not supported, proceeding with undefined results [Wed Oct 21 16:37:26 2009] [error] VirtualHost *:80 -- mixing * ports and non-* ports with a NameVirtualHost address is not supported, proceeding with undefined results [Wed Oct 21 16:37:26 2009] [error] VirtualHost *:80 -- mixing * ports and non-* ports with a NameVirtualHost address is not supported, proceeding with undefined results [Wed Oct 21 16:37:26 2009] [error] VirtualHost *:80 -- mixing * ports and non-* ports with a NameVirtualHost address is not supported, proceeding with undefined results [Wed Oct 21 16:37:26 2009] [warn] NameVirtualHost *:80 has no VirtualHosts I first followed this guide on setting up Apache to host multiple sites: http://www.debian-administration.org/articles/412 I then found a similar question on ServerFault and tried applying the solution, but it didn't help. Here is an example of my final VirtualHost config: <VirtualHost *:80> ServerAdmin [email protected] ServerName www.xxx.com ServerAlias xxx.com # Indexes + Directory Root. DirectoryIndex index.html DocumentRoot /var/www/www.xxx.com # Logfiles ErrorLog /var/www/www.xxx.com/logs/error.log CustomLog /var/www/www.xxx.com/logs/access.log combined </VirtualHost> with the domain X'd out to protect the innocent :-) Also, I have the conf.d/virtual.conf file mentioned in the guide looking like this: NameVirtualHost * The odd thing is that everything appears to work fine for two of the three sites.

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  • Side-By-Side Configuration Error VC90.CRT

    - by Swiss
    I keep receiving the following error when trying to run MikTeX 2.8 or Visual Studio 2008 on 64-Bit Windows Vista. It's particularly odd because both programs were working problem free until a few days ago. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail. Opening the Application log provides the following information: Activation context generation failed for "C:\Program Files (x86)\MiKTeX 2.8\miktex\bin\texworks.exe". Error in manifest or policy file "C:\Program Files (x86)\MiKTeX 2.8\miktex\bin\Microsoft.VC90.CRT.MANIFEST" on line 4. Component identity found in manifest does not match the identity of the component requested. Reference is Microsoft.VC90.CRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="9.0.30729.4148". Definition is Microsoft.VC90.CRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="9.0.30729.1". Please use sxstrace.exe for detailed diagnosis. It looks like the problem is with Microsoft.VC90.CRT.MANIFEST, but I am not sure why or how to fix this problem. I have tried uninstalling/reinstalling Visual Studio and MikTeX, as well as uninstalling/reinstalling Microsoft's C++ Redistributable, but nothing seems to be fixing this problem.

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  • nginx subdomains improperly act like wildcard?

    - by binjured
    I have an odd problem with nginx subdomains. First, my configuration: server { listen 443 ssl; server_name secure.example.com; ssl_certificate example.crt; ssl_certificate_key example.key; keepalive_timeout 70; location / { fastcgi_pass 127.0.0.1:8000; ... } } server { listen 80; server_name example.com www.example.com; location / { fastcgi_pass 127.0.0.1:8000; ... } } The idea being that I have a secure domain, secure.example.com and a normal domain, example.com. In practice, I can go to https://example.com and http://secure.example.com. I worked around the second issue with an intermediary server: server { listen 80; server_name secure.example.com; rewrite ^(.*) https://secure.example.com$1 permanent; } But this is not an optimal solution and I'd have to create another one to redirect https on the tld to the subdomain. I feel like I must be doing something wrong if I need multiple servers like that. Why does https://example.com work when there is no server listening on 443 there? Shouldn't it just fail to connect? I'm rather confused.

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  • What is Apache Synapse?

    - by Aren B
    My website keeps getting hit by odd requests with the following user-agent string: Mozilla/4.0 (compatible; Synapse) Using our friendly tool Google I was able to determine this is the hallmark calling-card of our friendly neighborhood Apache Synapse. A 'Lightweight ESB (Enterprise Service Bus)'. Now, based on this information I was able to gather, I still have no clue what this tool is used for. All I can tell is that is has something to do with Web-Services, and supports a variety of protocols. The Info page only leads me to conclude it has something to do with proxies, and web-services. The problem I've run into is that while normally I wouldn't care, we're getting hit quite a bit by Russian IPs (not that russian's are bad, but our site is pretty regionally specific), and when they do they're shoving wierd (not xss/malicious at least not yet) values into our query string parameters. Things like &PageNum=-1 or &Brand=25/5/2010 9:04:52 PM. Before I go ahead and block these ips/useragent from our site, I'd like some help understanding just what is going on. Any help would be greatly appreciated :)

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