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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • Refactoring and Open / Closed principle

    - by Giorgio
    I have recently being reading a web site about clean code development (I do not put a link here because it is not in English). One of the principles advertised by this site is the Open Closed Principle: each software component should be open for extension and closed for modification. E.g., when we have implemented and tested a class, we should only modify it to fix bugs or to add new functionality (e.g. new methods that do not influence the existing ones). The existing functionality and implementation should not be changed. I normally apply this principle by defining an interface I and a corresponding implementation class A. When class A has become stable (implemented and tested), I normally do not modify it too much (possibly, not at all), i.e. If new requirements arrive (e.g. performance, or a totally new implementation of the interface) that require big changes to the code, I write a new implementation B, and keep using A as long as B is not mature. When B is mature, all that is needed is to change how I is instantiated. If the new requirements suggest a change to the interface as well, I define a new interface I' and a new implementation A'. So I, A are frozen and remain the implementation for the production system as long as I' and A' are not stable enough to replace them. So, in view of these observation, I was a bit surprised that the web page then suggested the use of complex refactorings, "... because it is not possible to write code directly in its final form." Isn't there a contradiction / conflict between enforcing the Open / Closed Principle and suggesting the use of complex refactorings as a best practice? Or the idea here is that one can use complex refactorings during the development of a class A, but when that class has been tested successfully it should be frozen?

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  • Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

    - by rraallvv
    I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered my limit to be a little bit over 15 FPS, in fact my physics simulation is updated at that rate (15.84 steps/s) as that is the lowest that still give fluid movement, a bit lower gives jerky motion. Is there a practical reason why to clamp FPS way above the lower limit? Update: The following image could help to clarify I can independently set the physic simulation step, frame rate, and simulation interval update. My concern is why should I clamp any of those to values greater than the minimum? For instance to conserve battery life I could just to choose the lower limits, but it seems that 60 or 30 FPS are the most used values.

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  • Designing web-based plugin systems correctly so they don't waste as many resources?

    - by Xeoncross
    Many CMS systems which rely on third parties for much of their code often build "plugin" or "hooks" systems to make it easy for developers to modify the codebase's actions without editing the core files. This usually means an Observer or Event design pattern. However, when you look at systems like wordpress you see that on every page they load some kind of bootstrap file from each of the plugin's folders to see if that plugin will need to run that request. Its this poor design that causes systems like wordpress to spend many extra MB's of memory loading and parsing unneeded items each page. Are there alternative ways to do this? I'm looking for ideas in building my own. For example, Is there a way to load all this once and then cache the results so that your system knows how to lazy-load plugins? In other words, the system loads a configuration file that specifies all the events that plugin wishes to tie into and then saves it for future requests? If that also performs poorly, then perhaps there is a special file-structure that could be used to make educated guesses about when certain plugins are unneeded to fullfil the request. Any ideas? If anyone wants an example of the "plugin" concept you can find one here.

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  • Could someone break this nasty habit of mine please?

    - by MimiEAM
    I recently graduated in cs and was mostly unsatisfied since I realized that I received only a basic theoretical approach in a wide range of subjects (which is what college is supposed to do but still...) . Anyway I took the habit of spending a lot of time looking for implementations of concepts and upon finding those I will used them as guides to writing my own implementation of those concepts just for fun. But now I feel like the only way I can fully understand a new concept is by trying to implement from scratch no matter how unoptimized the result may be. Anyway this behavior lead me to choose by default the hard way, that is time consuming instead of using a nicely written library until I hit my head again a huge wall and then try to find a library that works for my purpose.... Does anyone else do that and why? It seems so weird why would anyone (including me) do that ? Is it a bad practice ? and if so how can i stop doing that ?

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  • Several domains using 302 redirect to our domain

    - by Yamaha32088
    I am wondering what implications we can run into if one of our dealers is redirecting several of their domains using a 302 to our domain. The reason they are doing this is because they want to have time to build on their current sites but still want some content on the domains they own. Currently our domain is under a Manual Penalty for back links that we are working on removing. I do not like the idea of them linking back to our site but I need logical reasons other than "because I don't want you to".

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  • I'm trying to understand hash tables - can someone explain it to me - clearly?

    - by Stevo
    I want to understand the correct use and implementation of hash tables in php (sorry). I read somewhere that an in-experienced programmer created a hash table and then iterated through it. Now, I understand why that is wrong but I haven't quite got the full knowledge to know if my understanding is correct (if you know what I mean). So could someone explain to me how to implement a hash table in php (presumably an associative array) and perhaps more importantly, how to access the values 'with a hash' and what that actually means?

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  • Is it better to define all routes in the Global.asax than to define separately in the areas?

    - by Matthew Patrick Cashatt
    I am working on a MVC 4 project that will serve as an API layer of a larger application. The developers that came before me set up separate Areas to separate different API requests (i.e Search, Customers, Products, and so forth). I am noticing that each Area has separate Area registration classes that define routes for that area. However, the routes defined are not area-specific (i.e. {controller}/{action}/{id} might be defined redundantly in a couple of areas). My instinct would be to move all of these route definitions to a common place like the Global.asax to avoid redundancy and collisions, but I am not sure if I am correct about that.

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  • Is nesting types considered bad practice?

    - by Rob Z
    As noted by the title, is nesting types (e.g. enumerated types or structures in a class) considered bad practice or not? When you run Code Analysis in Visual Studio it returns the following message which implies it is: Warning 34 CA1034 : Microsoft.Design : Do not nest type 'ClassName.StructueName'. Alternatively, change its accessibility so that it is not externally visible. However, when I follow the recommendation of the Code Analysis I find that there tend to be a lot of structures and enumerated types floating around in the application that might only apply to a single class or would only be used with that class. As such, would it be appropriate to nest the type sin that case, or is there a better way of doing it?

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  • How to estimate freight / shipping costs ??

    - by Vani
    Hi, I am working on a PHP web application and want to know the best way to estimate freight costs in USA. The site deals with construction materials that uses LTL or Truck loads. I found a few sites like www.freightCenter.com that provide quotes using webservice. Two drawbacks, its paid service and the other, my site response time is slow if I use the webservice. Is there a open source tool/logic avaliable for estimating shipping / freight costs?? Or a way to determine the rate per mile per pound for different freight classes? Thank you, Vani

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  • Are XML Comments Necessary Documentation?

    - by Bob Horn
    I used to be a fan of requiring XML comments for documentation. I've since changed my mind for two main reasons: Like good code, methods should be self-explanatory. In practice, most XML comments are useless noise that provide no additional value. Many times we simply use GhostDoc to generate generic comments, and this is what I mean by useless noise: /// <summary> /// Gets or sets the unit of measure. /// </summary> /// <value> /// The unit of measure. /// </value> public string UnitOfMeasure { get; set; } To me, that's obvious. Having said that, if there were special instructions to include, then we should absolutely use XML comments. I like this excerpt from this article: Sometimes, you will need to write comments. But, it should be the exception not the rule. Comments should only be used when they are expressing something that cannot be expressed in code. If you want to write elegant code, strive to eliminate comments and instead write self-documenting code. Am I wrong to think we should only be using XML comments when the code isn't enough to explain itself on its own? I believe this is a good example where XML comments make pretty code look ugly. It takes a class like this... public class RawMaterialLabel : EntityBase { public long Id { get; set; } public string ManufacturerId { get; set; } public string PartNumber { get; set; } public string Quantity { get; set; } public string UnitOfMeasure { get; set; } public string LotNumber { get; set; } public string SublotNumber { get; set; } public int LabelSerialNumber { get; set; } public string PurchaseOrderNumber { get; set; } public string PurchaseOrderLineNumber { get; set; } public DateTime ManufacturingDate { get; set; } public string LastModifiedUser { get; set; } public DateTime LastModifiedTime { get; set; } public Binary VersionNumber { get; set; } public ICollection<LotEquipmentScan> LotEquipmentScans { get; private set; } } ... And turns it into this: /// <summary> /// Container for properties of a raw material label /// </summary> public class RawMaterialLabel : EntityBase { /// <summary> /// Gets or sets the id. /// </summary> /// <value> /// The id. /// </value> public long Id { get; set; } /// <summary> /// Gets or sets the manufacturer id. /// </summary> /// <value> /// The manufacturer id. /// </value> public string ManufacturerId { get; set; } /// <summary> /// Gets or sets the part number. /// </summary> /// <value> /// The part number. /// </value> public string PartNumber { get; set; } /// <summary> /// Gets or sets the quantity. /// </summary> /// <value> /// The quantity. /// </value> public string Quantity { get; set; } /// <summary> /// Gets or sets the unit of measure. /// </summary> /// <value> /// The unit of measure. /// </value> public string UnitOfMeasure { get; set; } /// <summary> /// Gets or sets the lot number. /// </summary> /// <value> /// The lot number. /// </value> public string LotNumber { get; set; } /// <summary> /// Gets or sets the sublot number. /// </summary> /// <value> /// The sublot number. /// </value> public string SublotNumber { get; set; } /// <summary> /// Gets or sets the label serial number. /// </summary> /// <value> /// The label serial number. /// </value> public int LabelSerialNumber { get; set; } /// <summary> /// Gets or sets the purchase order number. /// </summary> /// <value> /// The purchase order number. /// </value> public string PurchaseOrderNumber { get; set; } /// <summary> /// Gets or sets the purchase order line number. /// </summary> /// <value> /// The purchase order line number. /// </value> public string PurchaseOrderLineNumber { get; set; } /// <summary> /// Gets or sets the manufacturing date. /// </summary> /// <value> /// The manufacturing date. /// </value> public DateTime ManufacturingDate { get; set; } /// <summary> /// Gets or sets the last modified user. /// </summary> /// <value> /// The last modified user. /// </value> public string LastModifiedUser { get; set; } /// <summary> /// Gets or sets the last modified time. /// </summary> /// <value> /// The last modified time. /// </value> public DateTime LastModifiedTime { get; set; } /// <summary> /// Gets or sets the version number. /// </summary> /// <value> /// The version number. /// </value> public Binary VersionNumber { get; set; } /// <summary> /// Gets the lot equipment scans. /// </summary> /// <value> /// The lot equipment scans. /// </value> public ICollection<LotEquipmentScan> LotEquipmentScans { get; private set; } }

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  • Heterogeneous Datacenter Management with Enterprise Manager 12c

    - by Joe Diemer
    The following is a Guest Blog, contributed by Bryce Kaiser, Product Manager at Blue MedoraWhen I envision a perfect datacenter, it would consist of technologies acquired from a single vendor across the entire server, middleware, application, network, and storage stack - Apps to Disk - that meets your organization’s every IT requirement with absolute best-of-breed solutions in every category.   To quote a familiar motto, your datacenter would consist of "Hardware and Software, Engineered to Work Together".  In almost all cases, practical realities dictate something far less than the IT Utopia mentioned above.   You may wish to leverage multiple vendors to keep licensing costs down, a single vendor may not have an offering in the IT category you need, or your preferred vendor may quite simply not have the solution that meets your needs.    In other words, your IT needs dictate a heterogeneous IT environment.  Heterogeneity, however, comes with additional complexity. The following are two pretty typical challenges:1) No End-to-End Visibility into the Enterprise Wide Application Deployment. Each vendor solution which is added to an infrastructure may bring its own tooling creating different consoles for different vendor applications and platforms.2) No Visibility into Performance Bottlenecks. When multiple management tools operate independently, you lose diagnostic capabilities including identifying cross-tier issues with database, hung-requests, slowness, memory leaks and hardware errors/failures causing DB/MW issues. As adoption of Oracle Enterprise Manager (EM) has increased, especially since the release of Enterprise Manager 12c, Oracle has seen an increase in the number of customers who want to leverage their investments in EM to manage non-Oracle workloads.  Enterprise Manager provides a single pane of glass view into their entire datacenter.  By creating a highly extensible framework via the Oracle EM Extensibility Development Kit (EDK), Oracle has provided the tooling for business partners such as my company Blue Medora as well as customers to easily fill gaps in the ecosystem and enhance existing solutions.  As mentioned in the previous post on the Enterprise Manager Extensibility Exchange, customers have access to an assortment of Oracle and Partner provided solutions through this Exchange, which is accessed at http://www.oracle.com/goto/emextensibility.  Currently, there are over 80 Oracle and partner provided plug-ins across the EM 11g and EM 12c versions.  Blue Medora is one of those contributing partners, for which you will find 3 of our solutions including our flagship plugin for VMware.  Let's look at Blue Medora’s VMware plug-in as an example to what I'm trying to convey.  Here is a common situation solved by true visibility into your entire stack:Symptoms•    My database is bogging down, however the database appears okay internally.  Maybe it’s starved for resources?•    My OS tooling is showing everything is “OK”.  Something doesn’t add up. Root cause•    Through the VMware plugin we can see the problem is actually on the virtualization layer Solution•    From within Enterprise Manager  -- the same tool you use for all of your database tuning -- we can overlay the data of the database target, host target, and virtual machine target for a true picture of the true root cause. Here is the console view: Perhaps your monitoring conditions are more specific to your environment.  No worries, Enterprise Manager still has you covered.  With Metric Extensions you have the “Next Generation” of User-Defined Metrics, which easily bring the power of your existing management scripts into a single console while leveraging the proven Enterprise Manager framework. Simply put, Oracle Enterprise manager boasts a growing ecosystem that provides the single pane of glass for your entire datacenter from the database and beyond.  Bryce can be contacted at [email protected]

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  • Should we consider code language upon design?

    - by Codex73
    Summary This question aims to conclude if an applications usage will be a consideration when deciding upon development language. What factors if any could be considered upon language writing could be taken into context. Application Type: Web Question Of the following popular languages, when should we use one or the other? What factors if any could be considered upon language writing could be taken into context. Languages PHP Ruby Python My initial thought is that language shouldn't be considered as much as framework. Things to consider on framework are scalability, usage, load, portability, modularity and many more. Things to consider on Code Writing maybe cost, framework stability, community, etc.

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  • Is loose coupling w/o use cases an anti-pattern?

    - by dsimcha
    Loose coupling is, to some developers, the holy grail of well-engineered software. It's certainly a good thing when it makes code more flexible in the face of changes that are likely to occur in the foreseeable future, or avoids code duplication. On the other hand, efforts to loosely couple components increase the amount of indirection in a program, thus increasing its complexity, often making it more difficult to understand and often making it less efficient. Do you consider a focus on loose coupling without any use cases for the loose coupling (such as avoiding code duplication or planning for changes that are likely to occur in the foreseeable future) to be an anti-pattern? Can loose coupling fall under the umbrella of YAGNI?

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  • What is the difference between all-static-methods and applying a singleton pattern?

    - by shahensha
    I am making a database to store information about the users of my website (I am using stuts2 and hence Java EE technology). For the database I'll be making a DBManager. Should I apply singleton pattern here or rather make all it's methods static? I will be using this DBManager for basic things like adding, deleting and updating User profiles. Along with it, I'll use for all other querying purposes, for instance to find out whether a username already exists and to get all users for administrative purposes and stuff like that. My questions What is the benefit of singleton pattern? Which thing is most apt here? All static methods or a singleton pattern? Please compare both of them. regards shahensha P.S. The database is bigger than this. Here I am talking only about the tables which I'll be using for storing User Information.

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  • Is using ELSE bad programming?

    - by dave.b
    I've often come across bugs that have been caused by using the ELSE construct. A prime example is something along the lines of: If (passwordCheck() == false){ displayMessage(); }else{ letThemIn(); } To me this screams security problem. I know that passwordCheck is likely to be a boolean, but I wouldn't place my applications security on it. What would happen if its a string, int etc? I usually try to avoid using ELSE, and instead opt for two completely separate IF statements to test for what I expect. Anything else then either gets ignored OR is specifically handled. Surely this is a better way to prevent bugs / security issues entering your app. How do you guys do it?

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  • WEBCAST: Strategies for Managing the Oracle Database Lifecycle

    - by Scott McNeil
    Thursday November 110:00 a.m. PST / 1:00 p.m. EST Join us for a live Webcast and see how Oracle Enterprise Manager 12c makes database lifecycle management easier. You’ll learn how to: Simplify database configurations thanks to extensive automation for discovery and change detection Improve IT service levels with Oracle’s next-generation database patching and provisioning automation Ensure consistency and compliance with comprehensive database change management Register today. Stay Connected: Twitter | Facebook | YouTube | Linkedin | NewsletterDownload the Oracle Enterprise Manager Cloud Control12c Mobile app

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  • Augmenting functionality of subclasses without code duplication in C++

    - by Rob W
    I have to add common functionality to some classes that share the same superclass, preferably without bloating the superclass. The simplified inheritance chain looks like this: Element -> HTMLElement -> HTMLAnchorElement Element -> SVGElement -> SVGAlement The default doSomething() method on Element is no-op by default, but there are some subclasses that need an actual implementation that requires some extra overridden methods and instance members. I cannot put a full implementation of doSomething() in Element because 1) it is only relevant for some of the subclasses, 2) its implementation has a performance impact and 3) it depends on a method that could be overridden by a class in the inheritance chain between the superclass and a subclass, e.g. SVGElement in my example. Especially because of the third point, I wanted to solve the problem using a template class, as follows (it is a kind of decorator for classes): struct Element { virtual void doSomething() {} }; // T should be an instance of Element template<class T> struct AugmentedElement : public T { // doSomething is expensive and uses T virtual void doSomething() override {} // Used by doSomething virtual bool shouldDoSomething() = 0; }; class SVGElement : public Element { /* ... */ }; class SVGAElement : public AugmentedElement<SVGElement> { // some non-trivial check bool shouldDoSomething() { /* ... */ return true; } }; // Similarly for HTMLAElement and others I looked around (in the existing (huge) codebase and on the internet), but didn't find any similar code snippets, let alone an evaluation of the effectiveness and pitfalls of this approach. Is my design the right way to go, or is there a better way to add common functionality to some subclasses of a given superclass?

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  • Reinventing the Wheel, why should I?

    - by Mercfh
    So I have this problem, it may be my OCD (i have OCD it's not severe.....but It makes me very..lets say specific about certain things, programming being one of them) or it may be the fact that I graduated college and still feel "meh" at programming. Reading This made me think "OH thats me!" but thats not really my main problem. My big problem is....anytime im using a high level language/API/etc. I always think to myself that im not really "programming". I know I know...it sounds stupid. But Like I feel like....if i can't figure out how to do it at the lowest level then Im not really "understanding" it. I do this for just about every new technology I learn. I look at the lowest level and try to understand it. Sometimes I do.....most of the time I don't, I mean i've only really been programming for 4 years (at college, if you even call it programming.....our university's program was "meh"). For instance I do a little bit of embedded programming (with the Atmel AVR 8bits/Arduino stuff). And I can't bring myself to use the C compiler, even though it's 8 million times easier than using assembly......it's stupid I know... Anyone else feel like this, I think it's just my OCD that makes me feel this way....but has anyone else ever felt like they need to go down to the lowest level of the language to even be satisfied with using it? I apologize for the very very odd question, but I think it really hinders me in getting deep seeded into a programming language and making a real application of my own. (it's silly I know)

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  • Which web site gives the most accurate indication of a programmer's capabilities?

    - by Jerry Coffin
    If you were hiring programmers, and could choose between one of (say) the top 100 coders on topcoder.com, or one of the top 100 on stackoverflow.com, which would you choose? At least to me, it would appear that topcoder.com gives a more objective evaluation of pure ability to solve problems and write code. At the same time, despite obvious technical capabilities, this person may lack any hint of social skills -- he may be purely a "lone coder", with little or no ability to help/work with others, may lack mentoring ability to help transfer his technical skills to others, etc. On the other hand, stackoverflow.com would at least appear to give a much better indication of peers' opinion of the coder in question, and the degree to which his presence and useful and helpful to others on the "team". At the same time, the scoring system is such that somebody who just throws up a lot of mediocre (or even poor answers) will almost inevitably accumulate a positive total of "reputation" points -- a single up-vote (perhaps just out of courtesy) will counteract the effects of no fewer than 5 down-votes, and others are discouraged (to some degree) from down-voting because they have to sacrifice their own reputation points to do so. At the same time, somebody who makes little or no technical contribution seems unlikely to accumulate a reputation that lands them (even close to) the top of the heap, so to speak. So, which provides a more useful indication of the degree to which this particular coder is likely to be useful to your organization? If you could choose between them, which set of coders would you rather have working on your team?

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  • Studying computer science - what am I getting myself into?

    - by clankercrusher
    I'm a student considering the possibility of studying computer science. I've picked up programming indie games and websites as a hobby and I really enjoy it. Despite my fairly positive experience, I somehow get the feeling that computer science in the business world will be completely different than do-it-for-fun game making. Since I'm interested in the field and I'd like to study well, I want to prepare myself for the onslaught. (If that’s even possible) What are some of the most important principals I need to know if I decide to study computer science? What will I need to know about computer science that a University probably won't teach me? Is there any way I can get hands on experience before or while I'm at a University? What am I getting myself into? P.S. Is this the right stack exchange site for this type of question?

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  • Absolute Top Programming Tips [closed]

    - by Eric
    I'm very intersted in the stuff that REALLY makes a critical difference to career in programming, other than intrinsic stuff like how smart your are, where you were born, etc... Some ideas: 1) Best approach to managing small, medium, and large teams. 2) Most important books to read. 3) Most important skills to know. 4) Correct balance of learning theory vs. just writing code. 5) A good approach to estimating time and cost of a project. 6) Etc... Please limit your answers. If you see somebody has already written your idea, please just vote for their response. I'd like to see what the community thinks are the true indicators of a successful career in our field.

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  • What are cons of usage only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and there was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are benefits/cons of that approach or when project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • Making Modular, Reusable and Loosely Coupled MVC Components

    - by Dusan
    I am building MVC3 application and need some general guidelines on how to manage complex client side interaction between my components. Here is my definition of one component in general way: Component which has it's own controller, model and view. All of the component's logic is placed inside these three parts and component is sort of "standalone", it contains it's own form, data needed for interaction, updates itself with Ajax and so on. Beside this internal logic and behavior of the component, it needs to be able to "Talk" to the outside world. By this I mean it should provide data and events (sort of) so when this component gets embedded in pages can notify other components which then can update based on the current state and data. I have an idea to use client ViewModel (in java-script) which would hookup all relevant components on page and control interaction between them. This would make components reusable, modular - independent of the context in which they are used. How would you do this, I am a bit stuck as I do not know if this is a good approach and there is a technical possibility to achieve this using java-script/jquery. The confusing part is about update via Ajax, how to ensure that component is properly linked to ViewModel when component is Ajax updated (or even worse removed or dynamically added). Also, how should this ViewModel be constructed and which technicalities to use here and in components to work as synergy??? On the web, I have found the various examples of the similar approach, but they are oversimplified (even for dummies) or over specific and do not provide valuable resource or general solution for this kind of implementation. If you have some serious examples it would be, also, very helpful. Note: My aim is to make interactions between many components on the same page simpler and more robust and elegant.

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  • What are the problems with a relatively large common library?

    - by Sam Pearson
    As long as the code in the base library is as loosely coupled as splitting it up into separate libraries, what's the problem? In general, having a lot of assemblies composing a .NET solution is painful. Plus, when code in one solution needs to be shared, it can just be added to the common library, rather than deciding which common library it should be added to or creating yet another library. edit: the question comes to me after using Smalltalk for a bit, where all the code is available to use, all the time.

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