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  • PyQt QAbstractListModel seems to ignore tristate flags

    - by mcieslak
    I've been trying for a couple days to figure out why my QAbstractLisModel won't allow a user to toggle a checkable item in three states. The model returns the Qt.IsTristate and Qt.ItemIsUserCheckable in the flags() method, but when the program runs only Qt.Checked and Qt.Unchecked are toggled on edit. class cboxModel(QtCore.QAbstractListModel): def __init__(self, parent=None): super(cboxModel, self).__init__(parent) self.cboxes = [ ['a',0], ['b',1], ['c',2], ['d',0] ] def rowCount(self,index=QtCore.QModelIndex()): return len(self.cboxes) def data(self,index,role): if not index.isValid: return QtCore.QVariant() myname,mystate = self.cboxes[index.row()] if role == QtCore.Qt.DisplayRole: return QtCore.QVariant(myname) if role == QtCore.Qt.CheckStateRole: if mystate == 0: return QtCore.QVariant(QtCore.Qt.Unchecked) elif mystate == 1: return QtCore.QVariant(QtCore.Qt.PartiallyChecked) elif mystate == 2: return QtCore.QVariant(QtCore.Qt.Checked) return QtCore.QVariant() def setData(self,index,value,role=QtCore.Qt.EditRole): if index.isValid(): self.cboxes[index.row()][1] = value.toInt()[0] self.emit(QtCore.SIGNAL("dataChanged(QModelIndex,QModelIndex)"), index, index) print self.cboxes return True return False def flags(self,index): if not index.isValid(): return QtCore.Qt.ItemIsEditable return QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsEditable | QtCore.Qt.ItemIsUserCheckable | QtCore.Qt.ItemIsTristate You can test it with this, class MainForm(QtGui.QMainWindow): def __init__(self, parent=None): super(MainForm, self).__init__(parent) model = cboxModel(self) self.view = QtGui.QListView() self.view.setModel(model) self.setCentralWidget(self.view) app = QtGui.QApplication(sys.argv) form = MainForm() form.show() app.exec_() and see that only 2 states are available. I'm assuming there's something simple I'm missing. Any ideas? Thanks!

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  • Trying to make a plugin system in C++

    - by Pirate for Profit
    I'm making a task-based program that needs to have plugins. Tasks need to have properties which can be easily edited, I think this can be done with Qt's Meta-Object Compiler reflection capabilities (I could be wrong, but I should be able to stick this in a QtPropertyBrowser?) So here's the base: class Task : public QObject { Q_OBJECT public: explicit Task(QObject *parent = 0) : QObject(parent){} virtual void run() = 0; signals: void taskFinished(bool success = true); } Then a plugin might have this task: class PrinterTask : public Task { Q_OBJECT public: explicit PrinterTask(QObject *parent = 0) : Task(parent) {} void run() { Printer::getInstance()->Print(this->getData()); // fictional emit taskFinished(true); } inline const QString &getData() const; inline void setData(QString data); Q_PROPERTY(QString data READ getData WRITE setData) // for reflection } In a nutshell, here's what I want to do: // load plugin // find all the Tasks interface implementations in it // have user able to choose a Task and edit its specific Q_PROPERTY's // run the TASK It's important that one .dll has multiple tasks, because I want them to be associated by their module. For instance, "FileTasks.dll" could have tasks for deleting files, making files, etc. The only problem with Qt's plugin setup is I want to store X amount of Tasks in one .dll module. As far as I can tell, you can only load one interface per plugin (I could be wrong?). If so, the only possible way to do accomplish what I want is to create a FactoryInterface with string based keys which return the objects (as in Qt's Plug-And-Paint example), which is a terrible boilerplate that I would like to avoid. Anyone know a cleaner C++ plugin architecture than Qt's to do what I want? Also, am I safely assuming Qt's reflection capabilities will do what I want (i.e. able to edit an unknown dynamically loaded tasks' properties with the QtPropertyBrowser before dispatching)?

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  • How can I round a QWidgets corners?

    - by chacham15
    I am trying to round the corners of the current widget, but it doesnt work, why? PopupWindow::PopupWindow() : QWidget(0) { setWindowFlags( Qt::Tool | Qt::FramelessWindowHint | Qt::WindowSystemMenuHint | Qt::WindowStaysOnTopHint ); this-resize(300, 100); setStyleSheet(".PopupWindow {border-style: outset;border-width: 10px;border-radius:10px;}"); QPushButton *hello = new QPushButton("Hello world!"); hello-setFont(QFont("Times", 18, QFont::Bold)); hello-setGeometry(10, 40, 180, 40); hello-setStyleSheet(""); QVBoxLayout *layout = new QVBoxLayout; layout-addWidget(hello); setLayout(layout); }

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  • Based on CheckBox value show the WIX Dialog.

    - by Velu
    I have instakllation i have to show the Dialog based on the checkbox value. I have set the checkbox property as true initially. <Property Id="CHECKBOX_1_PROP" Value="TRUE" /> And show the dialog based on the check box values. If it is true i have to show the Newdoalog_1 if it is false i have to show the Setup dialog INSTALL INSTALL AND CHECKBOX_1_PROP="TRUE" INSTALL INSTALL My Problem is always show the Setup Dialog that is False condition. Pls help on this.

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  • How to compile a Windows binary in Ubuntu?

    - by George Edison
    I have a Qt application that I can compile in Ubuntu 10.04 64-bit and on Windows. However, I would like to avoid switching to Windows every time I want to compile the Windows version. Is there a way I can compile a Windows Qt executable in Ubuntu with mingw32 or something? Further, is there a way to integrate that compiler into Qt Creator?

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  • Creating many native GUI frontends for a cross-platform application

    - by Hugh Young
    I've been away from GUI programming for quite some time so please pardon my ignorance. I would like to attempt the following: Write a Mac OSX app but still be able to port to Win/Linux (i.e. C++ core with Obj-C GUI) Avoid Qt/other toolkits on OSX (i.e. talk to Cocoa directly - I feel that many Qt apps I use stick out like sore thumbs compared to the rest of my system) Not as important, but it would be nice to avoid Visual Studio if it means I can have the freedom to use newer C++ features even on Windows if they help create better code. I believe this configuration might get me what I'm looking for: Core C++ Static Library OSX GUI (Cocoa) Windows GUI (Qt+MinGW?) OR (no new C++ features, Visual Studio + ManagedC++/C#/????) Linux GUI (Qt) Once again, sorry for my ignorance but is this possible? Is this sane? Are there any real-world open source examples accomplish something like this?

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  • How to connect these together?

    - by Biertago
    I've got a mysql database created by phpMyAdmin and I want to use it in my Qt project. I tried it on Visual Studio 2010 with an qt addon but it didn't work neither. In Qt Creator, I add: QT += sql in a .pro file and include: #include <QSqlDatabase> in the main file but there's a driver error. I don't know even where to start and each google page shows something different. I tried to look for some guide but there is nothing which concerns everything in []s.

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  • Sync custom AD properties to SharePoint Profile

    - by KunaalKapoor
    Here are some step-by-step instructions regarding configuring SharePoint to sync with custom AD attributes:Add the custom attribute in Active DirectoryThis part will have to be your doing; here is some documentation regarding creating customattributes in AD:http://msdn.microsoft.com/en-us/library/ms675085(VS.85).aspxhttp://technet.microsoft.com/en-us/magazine/2008.05.schema.aspxhttp://blogs.technet.com/b/isingh/archive/2007/02/18/adding-custom-attributes-in-active-directory.aspx2. Open up the miisclient.exe (C:\Program Files\Microsoft Office Servers\14.0\Synchronization Service\UIShell\miisclient.exe)a. This will have to be opened up with the farm admin account3. Click on "Management Agents" in the ribbon4. Right-click the Active Directory Management Agent ("MOSS-<name of sync connection>") and click "Refresh Schema"a. When prompted, enter the credentials for the farm account5. Once complete, close out of miisclient.exe6. Go into Central Admin --> Application Management --> Manage Service Applications --> Go into the User Profile Service Application7. Click on "Manage User Properties"8. Click on "New Property"9. Put in the correct information regarding the attribute that was created10. At the bottom of this page, under the "Source Data Connection" drop down, select the AD synchronization connection you have already configured11. For the "Attribute" drop down, select the new attribute you have created12. For the "Direction" drop down, select "Import"13. Click "OK"14. Run a full synchronization for the user profile service application and the custom property will get synced (as long as the attribute is set in Active Directory for the desired users)

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  • Creating Custom HTML Helpers in ASP.NET MVC

    - by Shravan
    ASP.NET MVC provides many built-in HTML Helpers.  With help of HTML Helpers we can reduce the amount of typing of HTML tags for creating a HTML page. For example we use Html.TextBox() helper method it generates html input textbox. Write the following code snippet in MVC View: <%=Html.TextBox("txtName",20)%> It generates the following html in output page: <input id="txtName" name="txtName" type="text" value="20" /> List of built-in HTML Helpers provided by ASP.NET MVC. ActionLink() - Links to an action method. BeginForm() - Marks the start of a form and links to the action method that renders the form. CheckBox() - Renders a check box. DropDownList() - Renders a drop-down list. Hidden() - Embeds information in the form that is not rendered for the user to see. ListBox() - Renders a list box. Password() - Renders a text box for entering a password. RadioButton() - Renders a radio button.TextArea() - Renders a text area (multi-line text box). TextBox () - Renders a text box. How to develop our own Custom HTML Helpers? For developing custom HTML helpers the simplest way is to write an extension method for the HtmlHelper class. See the below code, it builds a custom Image HTML Helper for generating image tag. Read The Remaing Blog Post @ http://theshravan.net/blog/creating-custom-html-helpers-in-asp-net-mvc/

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  • Metacity malfunction preventing custom Gnome session from launching?

    - by QuietThud
    When I try to run Metacity in Ubuntu2D(12.04), I get the following message: alisa@ubuntu:~$ metacity Window manager warning: Screen 0 on display ":2.0" already has a window manager; try using the --replace option to replace the current window manager. I get the same message when running Compiz from the command line in 3D (it opens fine through the GUI (same thing for AWN)). I understand that these should be the default managers for the respective sessions. I'm trying to create a custom Gnome session using the following instructions: unity launcher-free session. Here is what I've put into my .session file: [GNOME Session] Name=Custom Unity2D Session RequiredComponents=gnome-settings-daemon; RequiredProviders=windowmanager;panel; DefaultProvider-windowmanager=metacity DefaultProvider-panel=unity-2d-panel FallbackSession=ubuntu-2d DesktopName=GNOME Since I'm having problems identifying my default, and the code refers to Metacity, I figured this may be relevant to my inability to load the custom session (it shows up on my login screen, but won't launch). I tried specifying Metacity as my default manager by adding exec metacity to the .xinitrc file, and I tried running metacity --replace, but neither worked. How do I determine my current default window manager, what should the default be, and how do I re-assign it? Also, please let me know if you think there may be other issues affecting my custom session. I am new to Linux, so list anything you think might be helpful. Thank you!

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  • StyleCop Custom Rules

    - by Aligned
    There are several blogs on how to do this (http://scottwhite.blogspot.com/2008/11/creating-custom-stylecop-rules-in-c.html, etc). I’ve found a few useful things to point out: Debugging is difficult, but here are the steps (thanks to Tintin’s answer). “One way: 1) Delete your custom rules 2) Open Visual Studio (for dev), open your custom rule solution 3) Build & Deploy custom rules (a PostBuild action to copy the rules into the StyleCop folder is handy) 4) Open Visual Studio (for test) 5) Use VS (dev) and Attach to process devenv.exe (the test VS instance), set breakpoints in the rules you want to debug 6) Use VS’ (test) and right-click on project, Run StyleCop 7) Debug” ~ it worked once, now I’m having problems getting it to work again ~ I also get the message “Cannot evaluate expression because the code of the current method is optimized.” when I try to look at properties. Looking at the source code of the StyleCop.CSharp.Rules.dll that comes with the install. I used JustDecompile from Telerik. Create one xml file and name it the same as the one cs file (CodingGuildelineRules.cs and CodingGuidelinRules.xml) Deploy: 1. Build in Visual Studio 2. Close Visual Studio (Style cop is running so you can’t override your dll without closing) 3. Copy the dll from the bin to the C: \Program Files (x86)\StyleCop 4.7\ 4. Open the settings file or re-open Visual Studio

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  • YouTube custom thumbnails feature availability

    - by skat
    I've been trying to figure out this on my own for weeks, but now I give up. 'Custom thumbnails' feature on YouTube is such a controversial one, it was changed so much... so much that even FAQ on YouTube doesn't fully describe it's features (as I see). I have a YouTube channel for one of my websites. This YouTube channel is main marketing force for my website - it brings all the boys to my yard (I mean, website). So I have to use all the hacky-tricky stuff to increase my visibility on youtube. And damn, those custom thumbnails are giving me hard times... As far as I understand, this is current state of 'custom thumbnail' feature: "If your account is in good standing, you may have the ability to upload custom thumbnails for your video uploads." (c) https://support.google.com/youtube/answer/138008 My channel has good standing, has more than 50000 views. So why the hell my account is still not eligible for this feature? anyone have any idea?

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  • Is there more than one jQuery Autocomplete widget?

    - by Cheeso
    I thought there was only one - included in jQuery UI and documented here. I know there are third-party autocomplete widgets that plug-in to jQuery, like the one from devbridge. But I would describe that as an autocomplete widget for jQuery, rather than the jQuery autocomplete widget. But on Stackoverflow, I see questions asking about an autocomplete widget that does not use the syntax described in the jQuery UI documentation. For example: jquery.autocomplete.js - how does autocomplete work? Jquery AutoComplete Plugin calling Help with jquery autocomplete and json response The jQuery UI syntax looks like this: $("#input1").autocomplete({ source: function(req, responseFn) { ... }, select: function(value, data){ ... } }); Whereas some of those other questions hae a syntax like this: $("#city").autocomplete("CUList.asmx/GetCUList", { dataType: 'jsonp', parse: function(data) { var rows = new Array(); for(var i=0; i<data.length; i++){ rows[i] = { data:data[i], value:data[i].CUName, result:data[i].CUName }; } return rows; }, formatItem: function(row, i, n) { return row.CUName + ', ' + row.CUCity; }, max: 50 }); What's the explanation for the discrepancy? People ask about "jquery autocomplete" without specifying which one. With no direction, shouldn't I assume THE jquery UI autocomplete?

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  • Custom GTK widget to bypass GTK layout engine?

    - by fret
    I have an application layer that I'd like to port to Gtk that has all it's own layout code and I don't really want to spend 'n' months re-writting it to work with the Gtk layout system, but rather just using the existing internal layout code and have Gtk render the resulting widgets. I've started by writting my own widget after trying several of the built in containers. Basically I'm looking for something like the GtkFixed container that doesn't have a minimum size, i.e. Gtk will fit the first widget to the entire window, and all the child widgets will lay themselves out so that they fill the area. If I use GtkFixed for that, the window is always limited to the size of the initial layout, as thats the "requested" space. I can't resize it smaller than that using the edges of the window decor. Maybe I need schooling in allocation vs requesting. My googling so far hasn't found the information I need to make this work. I did try. I'm using the C api at the moment, and I'm targetting Win32 and Linux. So far I have a shell app working in Win32 that puts up an empty window. But the first child widget is limiting the resizing to it's initial size.

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  • Formatting Excel Document in Qt

    - by user249490
    Hi, I am using Qt 4.5 and Windows XP. I need to create an Microsoft Excel Document that has data (some labels and values) from the Qt application. I need to format those data with some fonts,bold,italics,color, background color etc., Besides ordinary data, there will be Picture files (JPG) also. I need to add those into the Excel. I know retrieving values from Excel using QAxWidget, QAxObject. But I don't have a clue about the formatting options that can be applied to cells through Qt and adding images as well?? Any help regarding this are welcome.

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  • GWT: creating a text widget for highly customized data entry

    - by Caffeine Coma
    I'm trying to implement a kind of "guided typing" widget for data entry, in which the user's text entry is highly controlled and filtered. When the user types a particular character I need to intercept and filter it before displaying it in the widget. Imagine if you will, a Unix shell embedded as a webapp; that's the kind of thing I'm trying to implement. I've tried two approaches. In the first, I extend a TextArea, and add a KeyPressHandler to filter the characters. This works, but the browser-provided spelling correction is totally inappropriate, and I don't see how to turn it off. I've tried: DOM.setElementProperty(textArea.getElement(), "spellcheck", "false"); But that seems to have no effect- I still get the red underlines over "typos". In the second approach I use a FocusWidget to get KeyPress events, and a separate Label or HTML widget to present the filtered characters back to the user. This avoids the spelling correction issue, but since the FocusWidget is not a TextArea, the browser tends to intercept certain typed characters for internal use; e.g. FireFox will use the "/" character to begin a "Quick Find" on the page, and hitting Backspace will load the previous web page. Is there a better way to accomplish what I'm trying to do?

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  • Adding a first and last class to Wordpress' widget contents

    - by user571188
    In Wordpress, I'm looking for some way to add a "last" and a "first" class to list items inside Wordpress widgets. The HTML could look like this: <div class="widget-area"> <ul > <li class="widget_recent_comments"> <h3 class="widget-title">Recent comments</h3> <ul id="recentcomments"> <li class="recentcomments">Comment 1</li> <li class="recentcomments">Comment 2</li> <li class="recentcomments">Comment 3</li> <li class="recentcomments">Comment 4</li> </ul> </li> <li class="widget_my_links"> <h3 class="widget-title">My links</h3> <ul id="my-links"> <li class="item">Link 1</li> <li class="item">Link 2</li> <li class="item">Link 3</li> <li class="item">Link 4</li> <li class="item">Link 5</li> </ul> </li> </ul></div> In this example above i'd like to have first/last classes added to the li with "Comment 1", "Comment 4", "Link 1" and "Link 5". Is there an easy workaround for this? (I don't want to do this with javascript) Thank you.

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  • How do I get the member to which my custom attribute was applied?

    - by Sarah Vessels
    I'm creating a custom attribute in C# and I want to do different things based on whether the attribute is applied to a method versus a property. At first I was going to do new StackTrace().GetFrame(1).GetMethod() in my custom attribute constructor to see what method called the attribute constructor, but now I'm unsure what that will give me. What if the attribute was applied to a property? Would GetMethod() return a MethodBase instance for that property? Is there a different way of getting the member to which an attribute was applied in C#? [AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = true)] public class MyCustomAttribute : Attribute Update: okay, I might have been asking the wrong question. From within a custom attribute class, how do I get the member (or the class containing the member) to which my custom attribute was applied? Aaronaught suggested against walking up the stack to find the class member to which my attribute was applied, but how else would I get this information from within the constructor of my attribute?

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  • How do I set the next available custom color in the ColorDialog?

    - by Hannah
    I'm currently coding in VB.net. A user places the cursor in a table cell and clicks on "Table Background Color" to edit the current background colour. Currently I have been able to detect the current colour (for instance a light blue) and set that colour in the ColorDialog (Colour swatches are correct and RGB values are correct). What I would like to do is enable the user to click on the "Add to Custom Colors" to save the colour. Problem is, it sets the first square in the custom colours area (which happens to already be filled in with another custom colour), rather than finding the next square that is white and set it there instead. Is this possible? If the user selects a new custom colour square when they first load the ColorDialog, the current colour (light blue) disappears and the colour swatches and RGB values are set as white. Thanks

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  • Custom activity designers in Workflow Foundation 3.5: How do they work?

    - by stakx
    Intent of this post: I realise that Workflow Foundation is not extremely popular on StackOverflow and that there will probably be not many answers, or none at all. This post is intended as a resource to people trying to customise workflow activities' appearance through custom designer classes. Goals: I am attempting to create a custom designer class for Workflow activities to achieve the following: Make activities look less technical. For example, I don't necessarily want to see the internal object name as the activity's "title" -- instead, I'd like to see something more descriptive. Display the values of certain properties beneath the title text. I would like to see some properties' values directly underneath the title so that I don't need to look somewhere else (namely, at the Properties window). Provide custom drop areas and draw custom internal arrows. As an example, I would like to be able to have custom drop areas in very specific places. What I found out so far: I created a custom designer class deriving from SequentialActivityDesigner as follows: [Designer(typeof(SomeDesigner))] public partial class SomeActivity: CompositeActivity { ... } class PlainDesigner : SequentialActivityDesigner { ... } Through overriding some properties and the OnPaint method, I found out about the following correspondences between the properties and how the activity will be displayed: Figure 1. Relationship between some properties of an SequentialActivityDesigner and the displayed activity. Possible solutions for goal #1 (make activities look less technical) and goal #2 (display values of properties beneath title text): The displayed title can be changed through the Title property. If more room is required to display additional information beneath the title, the TitleHeight property can be increased (ie., override the property and make it return base.TitleHeight + n, where n is some positive integer). Override the OnPaint method and draw additional text in the area reserved through TitleHeight. Open questions: What are the connectors, connections, and connection points used for? They seem to be necessary, but for what purpose? While the drop targets can be got through the GetDropTargets method, it seems that this is not necessarily where the designer will actually place dropped activities. When an activity is dragged across a workflow, the designer displays little green plus signs where activities can be dropped; how does it figure out the locations of these plus signs? How does the designer figure out where to draw connector lines and arrows?

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  • How will you register a custom view engine where in the Areas will not be affected?

    - by Fleents
    I made a custom view engine for my application. ~/Themes/Default/Views.. And I have an Area called Admin. Area/Admin/Views.. I register my custom view engine in Global.asax : RegisterViewEngines(ViewEngines.Engines); AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); When I browsed my admin site, it cant find the views.. I know its because of my custom view engine.. But how can you register new custom view engine without affecting the view engine of areas?

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  • How to make Custom contol look like other ToolStrip Items?

    - by nils_gate
    I have created a Custom Hosted Control using ToolStripControlHost and put it in a ToolStrip. Everything is working as expected. But my custom control does not look like other items in ToolStrip. How to make my custom control take the look and feel from ToolStripRenderer? or How to make it look like other items in ToolStrip?

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  • How to make area outside of custom dialog view unclickable?

    - by portfoliobuilder
    I created a custom dialog (no, this is not dialog object) from an image and some other views. The conflict I am having with this custom dialog (again, this is a layout) is that the area around it closes the custom dialog. Is there a way I can make the outside area unclickable? I have tried wrapping the dialog view with a fullscreen frameLayout w/ transparent background, and then programmatically I set the frame attribute to setClickable(false). framelayout.setClickable(false); This does nothing. It still closes the dialog. Any other suggestions? Thank you in advance. This is my code: //used to disable background from closing the custom dialog private FrameLayout fl; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.layout_dialog); btnContinue = (Button) findViewById(R.id.btnContinue); btnContinue.setOnClickListener(this); fl.setClickable(false); //background suppose to lock } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.Continue: finish(); } break; } } I also have another class for broadcastReceiver public class DialogManagerBroadcastReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if(IdeaPlayInterfaceApplication.isActivityVisible()){ Intent i=new Intent(context,CustomDialogActivity.class); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); context.startActivity(i); } } } The idea is that this custom dialog is not called at a specific instance, it is called every set amount of time no matter what I am doing in the application. I use an Intent and PendingIntent to repeatedly call this custom dialog over time. With something like this: cancelAlarmNotificationMonitoring(context); Calendar calendar = Calendar.getInstance(); Intent intent = new Intent(context, AlarmManagerBroadcastReceiver.class); PendingIntent pintent = PendingIntent.getBroadcast(context, 0, intent, 0); AlarmManager alarm = (AlarmManager) context.getSystemService(Context.ALARM_SERVICE); alarm.setRepeating(AlarmManager.RTC_WAKEUP,calendar.getTimeInMillis()+ALARM_INTERVAL,ALARM_INTERVAL, pintent); Hopefully this is more clear now.

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  • Mouse input not updating in custom XNA/Winforms panel

    - by ChocoMan
    I have a custom Panel residing within my WinForm. the custom Panel holds the XNA rendering. So far, I've rendered an 3D test model. What I'm doing now is trying to handle the input.Using a camera from another working game, keyboard input works fine moving the camera in all 6 directions. But when it comes to handling the mouse to yaw and pitch the camera, nothing happens. I've searched about to see if anyone has come across this problem, but found no testable solutions to my problem. Does anyone understand as to what may be causing the Mouse not to be called when moved? Within MainForm constructor: public MainForm() { InitializeComponent(); Mouse.WindowHandle = panel3D.Handle; } Panel3D.cs Custom XNA Panel class FreeCamera.cs FreeCamera class

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  • set installer background / not able to run early_command in custom preseed file (precise)

    - by user73093
    I have a custom preseed file for a Precise Live CD (which is well loaded on boot, I checked syslog for that). My initial problem is that when booting in install mode (default behavior for a Live CD), ubiquity runs X with a default wallpaper which is hardcoded to /usr/share/backgrounds/warty-final-ubuntu.png in Ubiquity code. So my idea was to run early_command (https://help.ubuntu.com/12.04/installation-guide/i386/preseed-advanced.html) to copy my custom wallpaper over /usr/share/backgrounds/warty-final-ubuntu.png. Assuming my custom wallpaper allready resides on the rootfs in /usr/share/backgrounds. But... It seems the early_command never runs (and I'm sure the preseed file is taken into account) Here is what I have added to my preseed file: d-i preseed/early_command string cp /usr/share/backgrounds/mywallpaper-defaults.jpg /usr/share/backgrounds/warty-final-ubuntu.png Even this one is never run: d-i preseed/early_command string /usr/bin/touch /tmp/testearly Thanks for helping !!

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