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  • SQL SERVER – Data Sources and Data Sets in Reporting Services SSRS

    - by Pinal Dave
    This example is from the Beginning SSRS by Kathi Kellenberger. Supporting files are available with a free download from the www.Joes2Pros.com web site. This example is from the Beginning SSRS. Supporting files are available with a free download from the www.Joes2Pros.com web site. Connecting to Your Data? When I was a child, the telephone book was an important part of my life. Maybe I was just a nerd, but I enjoyed getting a new book every year to page through to learn about the businesses in my small town or to discover where some of my school acquaintances lived. It was also the source of maps to my town’s neighborhoods and the towns that surrounded me. To make a phone call, I would need a telephone number. In order to find a telephone number, I had to know how to use the telephone book. That seems pretty simple, but it resembles connecting to any data. You have to know where the data is and how to interact with it. A data source is the connection information that the report uses to connect to the database. You have two choices when creating a data source, whether to embed it in the report or to make it a shared resource usable by many reports. Data Sources and Data Sets A few basic terms will make the upcoming choses make more sense. What database on what server do you want to connect to? It would be better to just ask… “what is your data source?” The connection you need to make to get your reports data is called a data source. If you connected to a data source (like the JProCo database) there may be hundreds of tables. You probably only want data from just a few tables. This means you want to write a specific query against this data source. A query on a data source to get just the records you need for an SSRS report is called a Data Set. Creating a local Data Source You can connect embed a connection from your report directly to your JProCo database which (let’s say) is installed on a server named Reno. If you move JProCo to a new server named Tampa then you need to update the Data Set. If you have 10 reports in one project that were all pointing to the JProCo database on the Reno server then they would all need to be updated at once. It’s possible to make a project level Data Source and have each report use that. This means one change can fix all 10 reports at once. This would be called a Shared Data Source. Creating a Shared Data Source The best advice I can give you is to create shared data sources. The reason I recommend this is that if a database moves to a new server you will have just one place in Report Manager to make the server name change. That one change will update the connection information in all the reports that use that data source. To get started, you will start with a fresh project. Go to Start > All Programs > SQL Server 2012 > Microsoft SQL Server Data Tools to launch SSDT. Once SSDT is running, click New Project to create a new project. Once the New Project dialog box appears, fill in the form, as shown in. Be sure to select Report Server Project this time – not the wizard. Click OK to dismiss the New Project dialog box. You should now have an empty project, as shown in the Solution Explorer. A report is meant to show you data. Where is the data? The first task is to create a Shared Data Source. Right-click on the Shared Data Sources folder and choose Add New Data Source. The Shared Data Source Properties dialog box will launch where you can fill in a name for the data source. By default, it is named DataSource1. The best practice is to give the data source a more meaningful name. It is possible that you will have projects with more than one data source and, by naming them, you can tell one from another. Type the name JProCo for the data source name and click the Edit button to configure the database connection properties. If you take a look at the types of data sources you can choose, you will see that SSRS works with many data platforms including Oracle, XML, and Teradata. Make sure SQL Server is selected before continuing. For this post, I am assuming that you are using a local SQL Server and that you can use your Windows account to log in to the SQL Server. If, for some reason you must use SQL Server Authentication, choose that option and fill in your SQL Server account credentials. Otherwise, just accept Windows Authentication. If your database server was installed locally and with the default instance, just type in Localhost for the Server name. Select the JProCo database from the database list. At this point, the connection properties should look like. If you have installed a named instance of SQL Server, you will have to specify the server name like this: Localhost\InstanceName, replacing the InstanceName with whatever your instance name is. If you are not sure about the named instance, launch the SQL Server Configuration Manager found at Start > All Programs > Microsoft SQL Server 2012 > Configuration Tools. If you have a named instance, the name will be shown in parentheses. A default instance of SQL Server will display MSSQLSERVER; a named instance will display the name chosen during installation. Once you get the connection properties filled in, click OK to dismiss the Connection Properties dialog box and OK again to dismiss the Shared Data Source properties. You now have a data source in the Solution Explorer. What’s next I really need to thank Kathi Kellenberger and Rick Morelan for sharing this material for this 5 day series of posts on SSRS. To get really comfortable with SSRS you will get to know the different SSDT windows, Build reports on your own (without the wizards),  Add report headers and footers, Accept user input,  create levels, charts, or even maps for visual appeal. You might be surprise to know a small 230 page book starts from the very beginning and covers the steps to do all these items. Beginning SSRS 2012 is a small easy to follow book so you can learn SSRS for less than $20. See Joes2Pros.com for more on this and other books. If you want to learn SSRS in easy to simple words – I strongly recommend you to get Beginning SSRS book from Joes 2 Pros. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Reporting Services, SSRS

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  • Is there a pattern or best practice for passing a reference type to multiple classes vs a static class?

    - by Dave
    My .NET application creates HTML files, and as such, the structure looks like variable myData BuildHomePage() variable graph = new BuildGraphPage(myData) variable table = BuildTablePage(myData) BuildGraphPage and BuildTablePage both require access data, the myData object. In the above example, I've passed the myData object to 2 constructors. This is what I'm doing now, in my current project. The myData object, and it's properties are all readonly. The problem is, the number of pages which will require this object has grown. In the real project, there are currently 4, but the new spec is to have about 20. Passing this object to the constructor of each new object and assigning it to a field is a little time consuming, but not a hardship! This poses the question whether it's better practice to continue as I have, or to refactor and create a new static class for myData which can be referenced from any where in my project. I guess my abilities to use Google are poor, because I did try and find an appropriate pattern as I am sure this type of design must be common place but my results returned nothing. Is there a pattern which is suited, or do best practices lean towards one implementation over another.

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  • Data structure for pattern matching.

    - by alvonellos
    Let's say you have an input file with many entries like these: date, ticker, open, high, low, close, <and some other values> And you want to execute a pattern matching routine on the entries(rows) in that file, using a candlestick pattern, for example. (See, Doji) And that pattern can appear on any uniform time interval (let t = 1s, 5s, 10s, 1d, 7d, 2w, 2y, and so on...). Say a pattern matching routine can take an arbitrary number of rows to perform an analysis and contain an arbitrary number of subpatterns. In other words, some patterns may require 4 entries to operate on. Say also that the routine (may) later have to find and classify extrema (local and global maxima and minima as well as inflection points) for the ticker over a closed interval, for example, you could say that a cubic function (x^3) has the extrema on the interval [-1, 1]. (See link) What would be the most natural choice in terms of a data structure? What about an interface that conforms a Ticker object containing one row of data to a collection of Ticker so that an arbitrary pattern can be applied to the data. What's the first thing that comes to mind? I chose a doubly-linked circular linked list that has the following methods: push_front() push_back() pop_front() pop_back() [] //overloaded, can be used with negative parameters But that data structure seems very clumsy, since so much pushing and popping is going on, I have to make a deep copy of the data structure before running an analysis on it. So, I don't know if I made my question very clear -- but the main points are: What kind of data structures should be considered when analyzing sequential data points to conform to a pattern that does NOT require random access? What kind of data structures should be considered when classifying extrema of a set of data points?

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  • Tömörítés becslése - Compression Advisor

    - by lsarecz
    Az Oracle Database 11g verziójától már OLTP adatbázisok is hatékonyan tömöríthetok az Advanced Compression funkcióval. Nem csak a tárolandó adatok mennyisége csökken ezáltal felére, vagy akár negyedére, de az adatbázis teljesítménye is javulhat, amennyiben I/O korlátos a rendszer (és általában az). Hogy pontosan mekkora tömörítés várható az Advanced Compression bevezetésével, az kiválóan becsülheto a Compression Advisor eszközzel. Ez nem csak az OLTP tömörítés mértékét, de 11gR2 verziótól kezdve a HCC tömörítés arányát is becsülni tudja, amely Exadata Database Machine, Pillar Axiom illetve ZFS Storage alkalmazásával érheto el. A HCC tömörítés becsléséhez csak 11gR2 adatbázisra van szükség, nem kell hozzá a speciális célhardver (Exadata, Pillar, ZFS). A Compression Advisor valójában a DBMS_COMPRESSION package használatával érheto el. A package-hez tartozik 6 konstans, amellyel a kívánt tömörítési szintek választhatók ki: Constant Type Value Description COMP_NOCOMPRESS NUMBER 1 No compression COMP_FOR_OLTP NUMBER 2 OLTP compression COMP_FOR_QUERY_HIGH NUMBER 4 High compression level for query operations COMP_FOR_QUERY_LOW NUMBER 8 Low compression level for query operations COMP_FOR_ARCHIVE_HIGH NUMBER 16 High compression level for archive operations COMP_FOR_ARCHIVE_LOW NUMBER 32 Low compression level for archive operations A GET_COMPRESSION_RATIO tárolt eljárás elemzi a tömöríteni kívánt táblát. Mindig csak egy táblát, vagy opcionálisan annak egy partícióját tudja elemezni úgy, hogy a tábláról készít egy másolatot egy külön erre a célra kijelölt/létrehozott táblatérre. Amennyiben az elemzést egyszerre több tömörítési szintre futtatjuk, úgy a tábláról annyi másolatot készít. A jó közelítésu becslés (+-5%) feltétele, hogy táblánként/partíciónként minimum 1 millió sor legyen. 11gR1 esetében még a DBMS_COMP_ADVISOR csomag GET_RATIO eljárása volt használatos, de ez még nem támogatta a HCC becslést. Érdemes még megnézni és kipróbálni a Tyler Muth blogjában publikált formázó eszközt, amivel a compression advisor kimenete alakítható jól értelmezheto formátumúvá. Végül összegezném mit is tartalmaz az Advanced Compression opció, mivel gyakran nem világos a felhasználóknak miért kell fizetni: Data Guard Network Compression Data Pump Compression (COMPRESSION=METADATA_ONLY does not require the Advanced Compression option) Multiple RMAN Compression Levels (RMAN DEFAULT COMPRESS does not require the Advanced Compression option) OLTP Table Compression SecureFiles Compression and Deduplication Ez alapján RMAN esetében például a default compression (BZIP2) szint ingyen használható, viszont az új ZLIB Advanced Compression opciót igényel. A ZLIB hatékonyabban használja a CPU-t, azaz jóval gyorsabb, viszont kisebb tömörítési arány érheto el vele.

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  • multi user web game with scheduled processing?

    - by Rooq
    I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible. The game is a text based sports management simulation. This will require players to take certain actions through a web browser which will interact with a database - adding/updating and selecting. Most of the code required to be executed at this point will be fairly straightforward. The main processing will take place by applications which are scheduled to run on the server at certain times. These apps will process transactions added by the players and also perform some automatic processing based on the game date. My plan was to use an SQL server database (at last count I require about 20 tables) and VB.net for all the coding (coming from a mainframe programming background this language is the simplist for me to get to grips with). I will also need a scheduling tool on the server. Can anyone tell me if what I am planning is feasible before I dive into the actual coding stage of my project?

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  • Alternatives to a leveling system

    - by Bane
    I'm currently designing a rough prototype of a mecha fighting game. These are the basics I came up with: Multiplayer (matchmaking for up to 10 people, for now) Browser based (HTML5) 2D (<canvas>) Persistent (as in, players have accounts and don't have to use a new mech each time they start a match) Players earn money upon destroying another mech, which is used to buy parts (guns, armor, boosters, etc) Simplicity (both of the game itself, and of the development of said game) No "leveling" (as in, players don't get awarded with XP) The last part is bothering me. At first, I wanted to have players gain experience points (XP) when destroying other mechs, but gaining two things at once (money and XP) seemed to be in conflict with my last point, which is simplicity. If I were to have a leveling system, that would require additional development. But, the biggest problem is that I simply couldn't fit it anywhere! Adding levels would require adding meaning to these levels, and most of the things that I hoped to achieve could already be achieved with the money mechanic I introduced. So I decided to drop leveling off completely. That, in turn, removed a fairly popular and robust mean of progression in games from my game (not that I would use it well anyway). Is there another way of progression in games, aside from leveling and XP points, that wouldn't get rendered redundant by my money mechanic, would be somehow meaningful (even on a symbolic level), and wouldn't be in conflict with my last point, which is simplicity?

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable?

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  • Does this BSD-like license achieve what I want it to?

    - by Joseph Szymborski
    I was wondering if this license is: self defeating just a clone of an existing, better established license practical any more "corporate-friendly" than the GPL too vague/open ended and finally, if there is a better license that achieves a similar effect? I wanted a license that would (in simple terms) be as flexible/simple as the "Simplified BSD" license (which is essentially the MIT license) allow anyone to make modifications as long as I'm attributed require that I get a notification that such a derived work exists require that I have access to the source code and be given license to use the code not oblige the author of the derivative work to have to release the source code to the general public not oblige the author of the derivative work to license the derivative work under a specific license Here is the proposed license, which is just the simplified BSD with a couple of additional clauses (all of which are bolded). Copyright (c) (year), (author) (email) All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. The copyright holder(s) must be notified of any redistributions of source code. The copyright holder(s) must be notified of any redistributions in binary form The copyright holder(s) must be granted access to the source code and/or the binary form of any redistribution upon the copyright holder's request. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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  • Getting .deb package dependencies for an offline Ubuntu computer through Windows

    - by user109500
    Basically I want to "batch" download a .deb file and all its dependencies at once on a Windows 7 machine (of which I do not have admin access, it is a public computer.) I've seen plenty of Ubuntu based fixes that require terminal and apt, I'm asking how to do this on Windows. (I am not sure if this question fits here but I haven't found anywhere else that it could go.) I've tried Keryx and Sushi-huh to try to get packages and their dependencies but these both require Python, Python can't be normally installed without admin permission. (Side note, I think I've seen programs bundle python so they can work without installing it to c:, is this possible as a workaround? Google isn't helping) If anyone wants to know I'm trying to download Krita and Blender for Ubuntu 12.10/AMD64 I have been able to manually download single .deb files and dependencies upwards to 38 dependent packages, but then those 38 packages depend on other packages, It's maddening to not have some way to automatically do this on Windows. *Edit Sorry I forgot to make it clear that my personal home computer is running Ubuntu 12.10 and the public computer I'm using to download is Windows 7

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  • Allow access to WordPress site only by links in email newsletters

    - by Shane
    I send out a personal email newsletter, and have been looking into sending it via some service like MailChimp, or sendy.co. Many of these email services suggest, or require, the email newsletter content to be available online, in case the recipient's email app doesn't render it properly, or at all. The thing is I don't want my newsletter contents visible to the whole world. Nor do I want to require existing recipients to make accounts/be assigned accounts, with passwords. So, the question is: How can my WordPress site content be viewable only by clicking on the link to it in the email newsletter. It can't be found in a Google search; but once at the site the visitor can view previous newsletter contents. It seems an .htaccess file would do the trick, but I have been unable to figure out the syntax for this. Thanks for your help. I have copied below two other questions, and answers, which have helped me word my question clearly. Similar to this request about allowing access to a certain group while still restricting access to the world: Is there a way to password protect directory only in cpanel. But the user should not be prompted the password, when they try to access it via web? This persons question is the closest I could find to my situation: Restrict direct folder access via .htaccess except via specific links

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  • Split a 2D scene in layers or have a z coordinate

    - by Bane
    I am in the process of writing a 2D game engine, and a dilemma emerged. Let me explain the situation... I have a Scene class, to which various objects can be added (Drawable, ParticleEmitter, Light2D, etc), and as this is a 2D scene, things will obviously be drawn over each other. My first thought was that I could have basic add and remove methods, but I soon realized that then there would be no way for the programmer to control the order in which things were drawn. So I can up with two options, each with its pros and cons. A) Would be to split the scene in layers. By that I mean instead of having the scene be a container of objects, have it be a container of layers, which are in turn the containers of objects. B) Would require to have some kind of z-coordinate, and then have the scene sorted so objects with lower z get drawn first. Option A is pretty solid, but the problem is with the lights. In what layer do I add it? Does it work cross-layer? On all bottom layers? And I still need the Z coordinate to calculate the shadow! Option B would require me to change all my code from having Vector2D positions, to some kind of class that inherits from Vector2D and adds a z coordinate to it (I don't want it to be a Vector3D because I still need all the same methods the 2D kind has, just with .z clamped on). Am I missing something? Is there an alternative to these methods? I'm working in Javascript, if that makes a difference.

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  • Securing credentials passed to web service

    - by Greg Smith
    I'm attempting to design a single sign on system for use in a distributed architecture. Specifically, I must provide a way for a client website (that is, a website on a different domain/server/network) to allow users to register accounts on my central system. So, when the user takes an action on a client website, and that action is deemed to require an account, the client will produce a page (on their site/domain) where the user can register for a new account by providing an email and password. The client must then send this information to a web service, which will register the account and return some session token type value. The client will need to hash the password before sending it across the wire, and the webservice will require https, but this doesn't feel like it's safe enough and I need some advice on how I can implement this in the most secure way possible. A few other bits of relevant information: Ideally we'd prefer not to share any code with the client We've considered just redirecting the user to a secure page on the same server as the webservice, but this is likely to be rejected for non-technical reasons. We almost certainaly need to salt the password before hashing and passing it over, but that requires the client to either a) generate the salt and communicate it to us, or b) come and ask us for the salt - both feel dirty. Any help or advice is most appreciated.

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  • Class Design for special business rules

    - by Samuel Front
    I'm developing an application that allows people to place custom manufacturing orders. However, while most require similar paperwork, some of them have custom paperwork that only they require. My current class design has a Manufacturer class, of which of one of the member variables is an array of RequiredSubmission objects. However, there are two issues that I am somewhat concerned about. First, some manufacturers are willing to accept either a standard form or their own custom form. I'm thinking of storing this in the RequiredSubmission object, with an array of alternate forms that are a valid substitute. I'm not sure that this is ideal, however. The major issue, however, is that some manufacturers have deadline cycles. For example, forms A, B and C have to be delivered by January 1, while payment must be rendered by January 10. If you miss those, you'll have to wait until the next cycle. I'm not exactly sure how I can get this to work with my existing classes—how can I say "this set of dates all belong to the same cycle, with date A for form A, date B for form B, etc." I would greatly appreciate any insights on how to best design these classes.

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  • Apress "Pro DLR in .NET 4' - ISBN 978-1-430203066-3 - Initial comments

    - by TATWORTH
    The dynamic language runtime (DLR) is a radical development of Dot Net. In some ways it is like the Laser was 40 years, a solution looking for a problem. At the moment the DLR supports languages such as Iron Ruby and Iron Python, together with dynamic extensions for C# and VB.NET. Where DLR will also score is the ability to write your own Dot Net language for specialist areas. So how does this book fare in introducing the DLR? It is a book that will require careful study and perhaps reading several times before fully understanding the subject. You will need to spend time trying out the sample code. So who would I recommend this book to? I recommend it to C# development teams for their library. I recommend it to individuals who not only know C# but have a good history of learning other computer languages. It is not a book that can just be "dipped into", but will require one or more reads from start to finish. This is no reflection on the skill of the author but of the newness of the material.

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  • Web hosting providers for businesses (with offsite backups, disaster recovery options, etc.) [closed]

    - by Harry Muscle
    Possible Duplicate: How to find web hosting that meets my requirements? I'm wondering if anyone can point me in the direction of a couple of web hosting providers that are geared towards businesses. By this I mean providers that make it easy to create daily off site backups, are aware that websites require disaster recovery options and have these in place or are able to assist with them, etc. We currently have about a dozen sites with various providers, however, I've been asked to consolidate all of these into one provider and create a full disaster recovery plan. Unfortunately it seems like most providers are geared towards average users that don't require all these extra bells and whistles that businesses need. For example, HostGator, which is a very popular and well reviewed provider, doesn't even allow you to schedule full backups, they have to be manually requested via cPanel and then downloaded once available. If anyone can point out a couple companies that might be able to help with these sorts of things that would be much appreciated. Thanks, Harry P.S. I should also add that we are hoping to stay away from having to manage our own server, we're hoping for a fully managed solution like what HostGator would offer for example.

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  • Maximum Length Of IP Address: 15 (IPv4) & 39(IPv6)

    - by Gopinath
    Problem You are designing a database table for a web application that requires to store IP address of users who visits the site. The IP address is required to be stored a character data in the table. To define size of the character column you need to know maximum length of IP address. So, what is the maximum length of an IP address? Solution The IPv4 version of IP address is in the following format 255.255.255.255 To store IPv4 address we require 15 characters. The IPv6 version of IP address is grouped into sets of 4 hex digits separated by colons, like the below 2001:0db8:85a3:0000:0000:8a2e:0370:7334 To store IPv6 address you require a 39 characters long column. Conclusion As IPv4 and IPv6 are the commonly use protocols, you better define a column with 39 characters length so that both the format address are saved in to the table without any issues. This article titled,Maximum Length Of IP Address: 15 (IPv4) & 39(IPv6), was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Authorization design-pattern / practice?

    - by Lawtonfogle
    On one end, you have users. On the other end, you have activities. I was wondering if there is a best practice to relate the two. The simplest way I can think of is to have every activity have a role, and assign every user every role they need. The problem is that this gets really messy in practice as soon as you go beyond a trivial system. A way I recently designed was to have users who have roles, and roles have privileges, and activities require some combinations of privileges. For the trivial case, this is more complex, but I think it will scale better. But after I implemented it, I felt like it was overkill for the system I had. Another option would be to have users, who have roles, and activities require you to have a certain role to perform with many activities sharing roles. A more complex variant of this would given activities many possible roles, which you only needed one of. And an even more complex variant would be to allow logical statements of role ownership to use an activity (i.e. Must have A and (B exclusive or C) and must not have D). I could continue to list more, but I think this already gives a picture. And many of these have trade offs. But in software design, there are oftentimes solutions, while perhaps not perfect in every possible case, are clearly top of the pack to an extent it isn't even considered opinion based (i.e. how to store passwords, plain text is worse, hashing better, hashing and salt even better, despite the increased complexity of each level) (i.e. 2, Smart UI designs for applications are bad, even if it is subjective as to what the best design is). So, is there a best practice for authorization design that is not purely opinion based/subjective?

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  • Microsoft releases Visual Studio 2010 SP1

    - by brian_ritchie
    Microsoft has been beta testing SP1 since December of last year.  Today, it was released to MSDN subscribers and will be available for public download on March 10, 2011.The service pack includes a slew of fixes, and a number of new features: Silverlight 4 supportBasic Unit Testing support for the .NET Framework 3.5Performance Wizard for SilverlightIntelliTrace for 64-bit and SharePointIIS Express supportSQL CE 4 supportRazor supportHTML5 and CSS3 support (IntelliSense and validation)WCF RIA Services V1 SP1 includedVisual Basic Runtime embeddingALM Improvements Of all the improvements, IIS Express probably has the largest impact on web developer productivity.  According to Scott Gu, it provides the following:It’s lightweight and easy to install (less than 10Mb download and a super quick install)It does not require an administrator account to run/debug applications from Visual Studio It enables a full web-server feature set – including SSL, URL Rewrite, Media Support, and all other IIS 7.x modules It supports and enables the same extensibility model and web.config file settings that IIS 7.x support It can be installed side-by-side with the full IIS web server as well as the ASP.NET Development Server (they do not conflict at all) It works on Windows XP and higher operating systems – giving you a full IIS 7.x developer feature-set on all OS platforms IIS Express (like the ASP.NET Development Server) can be quickly launched to run a site from a directory on disk.  It does not require any registration/configuration steps. This makes it really easy to launch and run for development scenarios.Good stuff indeed.  This will make our lives much easier.  Thanks Microsoft...we're feeling the love!  

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  • As my first professional position should I take it at a start-up or a better known company? [closed]

    - by Carl Carlson
    I am a couple of months removed from graduating with a CS degree and my gpa wasn't very high. But I do have aspirations of becoming a good software developer. Nevertheless I got two job offers recently. One is with a small start-up and the other is with a military contractor. The military contractor asked for my gpa and I gave it to them. The military contracting position is in developing GIS related applications which I was familiar with in an internship. After receiving an offer from the military contractor, I received an offer from the start-up after the start-up asked me how much the offer was from the military contractor. So the pay is even. The start-up would require I be immediately thrust into it with only two other people in the start-up currently and I would have to learn everything on my own. The military contractor has teams and people who know what their doing and would be able to offer me guidance. Seeing as how I have been a couple of months removed from school and need something of a refresher is it better than I just dive into the start-up and diversify what I've learned or be specialized on a particular track? Some more facts about the start-up: It deals with military contracts as well and is in Phase 2 of contracts. It will require I learn a diverse amount of technologies including cyber security, android development, python, javascript, etc. The military contractor will have me learn more C#, refine my Java, do javascript, and GIS related technologies. I might as well come out and say the military contractor is Northrop Grumman and more or less offered me less money than the projected starting salary from online salary calculators. But there is the possibility of bonuses, while the start-up doesn't include the possibility of bonuses. I think benefits for both are relatively the same.

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  • Microeconomical simulation: coordination/planning between self-interested trading agents

    - by Milton Manfried
    In a typical perfect-information strategy game like Chess, an agent can calculate its best move by searching the state tree for the best possible move, while assuming that the opponent will also make the best possible move (i.e. Mini-max). I would like to use this approach in a "game" modeling economic activity, where the possible "moves" would be to buy or sell for a given price, and the goal, rather than a specific class of states (e.g. Checkmate), would be to maximize some function F of the agent's state (e.g. F(money, widget) = 10*money + widget). How to handle buy/sell actions that require coordination between both parties, at the very least agreement upon a price? The cheap way out would be to set the price beforehand, maybe based upon the current supply -- but the idea of this simulation is to examine how prices emerge when freely determined by "perfectly rational" agents. A great example of what I do not want is the trading algorithm in SugarScape -- paraphrasing from Growing Artificial Societies p101-102: when a pair of agents interact to trade, they each compute their internal valuations of the goods, then a bargaining process is conducted and a price is agreed to. If this price makes both agents better off, they complete the transaction The protocol itself is beautiful, but what it cannot capture (as far as I can tell) is the ability for an agent to pay more than it might otherwise for a good, because it knows that it can sell it for even more at a later date -- what appears to be called "strategic thinking" in this pape at Google Books Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003... to get realistic behavior like that, it seems one would either (1) have to build an outrageously-complex internal valuation system which could at best only cover situations that were planned for at compile-time, or otherwise (2) have some mechanism to search the state tree... which would require some way of planning future trades. Note: The chess analogy only works as far as the state-space search goes; the simulation isn't intended to be "zero sum", so a literal mini-max search wouldn't be appropriate -- and ideally, it should work with more than two agents.

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  • Does unit testing lead to premature generalization (specifically in the context of C++)?

    - by Martin
    Preliminary notes I'll not go into the distinction of the different kinds of test there are, there are already a few questions on these sites regarding that. I'll take what's there and that says: unit testing in the sense of "testing the smallest isolatable unit of an application" from which this question actually derives The isolation problem What is the smallest isolatable unit of a program. Well, as I see it, it (highly?) depends on what language you are coding in. Micheal Feathers talks about the concept of a seam: [WEwLC, p31] A seam is a place where you can alter behavior in your program without editing in that place. And without going into the details, I understand a seam -- in the context of unit testing -- to be a place in a program where your "test" can interface with your "unit". Examples Unit test -- especially in C++ -- require from the code under test to add more seams that would be strictly called for for a given problem. Example: Adding a virtual interface where non-virtual implementation would have been sufficient Splitting -- generalizing(?) -- a (smallish) class further "just" to facilitate adding a test. Splitting a single-executable project into seemingly "independent" libs, "just" to facilitate compiling them independently for the tests. The question I'll try a few versions that hopefully ask about the same point: Is the way that Unit Tests require one to structure an application's code "only" beneficial for the unit tests or is it actually beneficial to the applications structure. Is the generalization code need to exhibit to be unit-testable useful for anything but the unit tests? Does adding unit tests force one to generalize unnecessarily? Is the shape unit tests force on code "always" also a good shape for the code in general as seen from the problem domain? I remember a rule of thumb that said don't generalize until you need to / until there's a second place that uses the code. With Unit Tests, there's always a second place that uses the code -- namely the unit test. So is this reason enough to generalize?

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  • How to be hired as a remote programmer abroad and not to be an entrepreneur?

    - by user592704
    The question is quite interesting as for me because I watched jobs adds and mostly they all: A) Require being located the same country a vacancy is B) Employers don't want to hire foreign programmers if they don't have H1B or something C) As a rule, most adds provide 6 month contract position I can keep adding the list for long time describing some job adds specifications, anyway, as a rule, most positions require non-employee cooperation status. I don't have a company for such kind of "making projects by a client order" so it is quite complicated; So I was trying, just, as for a statistics, to find out is there a way to be hired abroad as a remote programmer as if I get hired in my native city? The thing is not about being hired where I can be hired "because I am located this or that place" but the thing is about a possibility (not to relocate) which actually should provide nowadays technologies especially for IT specialists in many different fields; So the question is it possible to work any country in remote mode as if I am working in my own place? What do I need for that? Can you advice some useful web sites in this direction? If you can share your own experience I'd love to listen to. Any useful advices are much appreciated

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  • Send less Server Data with "AFK"

    - by Oliver Schöning
    I am working on a 2D (Realtime) MultiPlayer Game. With Construct2 and a Socket.IO JavaScript Server. Right now the code does not include the Array for each Player. var io = require("socket.io").listen(80); var x = 10; io.sockets.on("connection", function (socket) { socket.on("message", function(data) { x = x+1; }); }); setInterval(function() { io.sockets.emit("message", 'Pos,' + x); },100); I noticed a very annoying problem with my server today. It sends my X Coordinates every 100 milliseconds. The Problem was, that when I went into another Browser Tab, the Browser stopped the Game from running. And when I went back, I think the Game had to run through all the packages. Because my Offline Debugging Button still worked immediately and the Online Button only responded after some seconds. So then I changed my Code so that it would only send out an update when it received a player Input: var io = require("socket.io").listen(80); var x = 10; io.sockets.on("connection", function (socket) { socket.on("message", function(data) { x = x+1; io.sockets.emit("message", 'Pos,' + x); }); }); And it Updated Immediately, even when I had been inactive on the Browser Tab for a long time. Confirming my suspicion that it had to get through all the data. Confirm Please! It would be insane to only send information on Client Input in a Real Time Game. But how would I write a AFK function? I would think it is easier to run a AFK Boolean Loop on the Server. Here is what I need help for: playerArray[Me] if ( "Not Given any Input for X amount of Seconds" ) { "Don't send Data" } else { "Send Data" }

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  • Central renderer for a given scene

    - by Loggie
    When creating a central rendering system for all game objects in a given scene I am trying to work out the best way to go about passing the scene to the render system to be rendered. If I have a scene managed by an arbitrary structure, i.e., an octree, bsp trees, quad-tree, kd tree, etc. What is the best way to pass this to the render system? The obvious problem is that if simply given the root node of the structure, the render system would require an intrinsic knowledge of the structure in order to traverse the structure. My solution to this is to clip all objects outside the frustum in the scene manager and then create a list of the objects which are left and pass this simple list to the render system, be it an array, a vector, a linked list, etc. (This would be a structure required by the render system as a means to know which objects should be rendered). The list would of course attempt to minimise OpenGL state changes by grouping objects that require the same rendering operations to be performed on them. I have been thinking a lot about this and started searching various terms on here and followed any additional information/links but I have not really found a definitive answer. The case may be that there is no definitive answer but I would appreciate some advice and tips. My question is, is this a reasonable solution to the problem? Are there any improvements that I could make? Are there any caveats I should know about? Side question: Am I right in assuming that octrees, bsp trees, etc are all forms of BVH?

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