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  • jQuery Scrollable Dynamic

    - by Coron3r
    Hi, I am doing a site where I need to change dynamically the amount of items in one slide depending on the resolution. I'm using the Jquery Tools scrollable For better understanding, here is the basic markup <div class="scrollable"> <!-- root element for the items --> <div class="items"> <!-- 1-5 --> <div> <img src="http://farm1.static.flickr.com/143/321464099_a7cfcb95cf_t.jpg" /> <img src="http://farm4.static.flickr.com/3089/2796719087_c3ee89a730_t.jpg" /> <img src="http://farm1.static.flickr.com/79/244441862_08ec9b6b49_t.jpg" /> <img src="http://farm1.static.flickr.com/28/66523124_b468cf4978_t.jpg" /> <img src="http://farm1.static.flickr.com/164/399223606_b875ddf797_t.jpg" /> </div> <!-- 5-10 --> <div> <img src="http://farm1.static.flickr.com/163/399223609_db47d35b7c_t.jpg" /> <img src="http://farm1.static.flickr.com/135/321464104_c010dbf34c_t.jpg" /> <img src="http://farm1.static.flickr.com/40/117346184_9760f3aabc_t.jpg" /> <img src="http://farm1.static.flickr.com/153/399232237_6928a527c1_t.jpg" /> <img src="http://farm1.static.flickr.com/50/117346182_1fded507fa_t.jpg" /> </div> <!-- 10-15 --> <div> <img src="http://farm4.static.flickr.com/3629/3323896446_3b87a8bf75_t.jpg" /> <img src="http://farm4.static.flickr.com/3023/3323897466_e61624f6de_t.jpg" /> <img src="http://farm4.static.flickr.com/3650/3323058611_d35c894fab_t.jpg" /> <img src="http://farm4.static.flickr.com/3635/3323893254_3183671257_t.jpg" /> <img src="http://farm4.static.flickr.com/3624/3323893148_8318838fbd_t.jpg" /> </div> </div> </div> Ok and now I would like to set, that if I have a resolution bellow 1440, I would show only e.g. 3 images <div class="scrollable"> <!-- root element for the items --> <div class="items"> <!-- 1-3 --> <div> <img src="http://farm1.static.flickr.com/143/321464099_a7cfcb95cf_t.jpg" /> <img src="http://farm4.static.flickr.com/3089/2796719087_c3ee89a730_t.jpg" /> <img src="http://farm1.static.flickr.com/79/244441862_08ec9b6b49_t.jpg" /> </div> <!-- 3-6 --> <div> <img src="http://farm1.static.flickr.com/163/399223609_db47d35b7c_t.jpg" /> <img src="http://farm1.static.flickr.com/135/321464104_c010dbf34c_t.jpg" /> <img src="http://farm1.static.flickr.com/40/117346184_9760f3aabc_t.jpg" /> </div> ..etc </div> </div> I know that I should use the screen.width(); function but how to slice and parse it depending on the resolution? Thanks for your comments!

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  • Plymouth and GRUB do not show at all

    - by WarriorIng64
    I am using Ubuntu 11.04 64-bit as my only OS on my desktop computer, which used to only run Ubuntu 10.04 LTS until I had the time to upgrade it with a fresh install. It uses integrated NVIDIA graphics (listed as a GeForce 6150SE nForce 430 by the NVIDIA X Server Settings utility) with the current proprietary driver as provided by the Additional Drivers utility, and has a VGA connection to a 1680x1050 Acer monitor. I used to get the (ugly-looking version of) Plymouth graphical boot screen while under 10.04. It didn't look that great, but I was fine with it. Now, it doesn't show on 11.04 at all during boot (I just get an error message in a moving gray box from the monitor saying "Input Not Supported"), and only rarely it will show on shutdown, all garbled up. I could not get GRUB to show during boot while holding down Shift, either (same error message), but pressing Enter while it should be up starts the system normally. A picture of the error message I was getting: Once fully booted, the system still shows the login screen and desktop just fine. Any information on how to troubleshoot this would be appreciated. If there's any hardware-specific stuff I forgot to include here, let me know the relevant commands to run in a comment below. Things that I've tried: Running plymouth in a framebuffer: no effect Booting with nomodeset as my grub boot: option no effect Booting with nomodeset and plymouth in a framebuffer: no effect other than Plymouth showing during shutdown only Following the Softpedia instructions for fixing Plymouth's resolution: Problem mostly solved, except logo does not show in Plymouth during boot, and both grub and Plymouth are slightly off-center #4 above, but with nomodeset removed as a grub boot option: same effect as #4 #5 above, but with vt.handoff=7 added as a grub boot option: same effect as #4 I have added the current contents of /etc/default/grub as requested in the comments: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash video=uvesafb:mode_option=1280x1024-24,mtrr=3,scroll=ywrap" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' GRUB_GFXMODE=1280x1024 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" CURRENT STATUS: I forgot to uncomment one line as per "things that I've tried" #4, so I took care of that. I can now see GRUB during startup when I hold Shift and a normal-looking Plymouth during shutdown...but Plymouth during boot is now just a solid purple screen. In each case, it's displayed a little off-center to the left, with a thin black bar running down the right side of the monitor. The error pictured above no longer shows. I'd say this problem is about 2/3 solved now. UPDATE: After Natty started freezing up on me, I decided to dual-boot with Oneiric, which unfortunately shows the same problems. Rather than trying all these workarounds though, I decided to do what I should have done from the start and file a pair of bug reports. LAST UPDATE: Bug 850908 has been confirmed as a legitimate nouveaufb bug. I have overwritten my 11.04 partition with 12.04 LTS, and I can confirm at this time that the issue is present there, as well. I will now flag this question to be closed, yet I hope it was helpful for anyone who experienced similar issues; if you are still having the same problem as me, please go there and mark yourself as affected. Thanks!

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  • Tips to Make Your Website Cell Phone Friendly

    - by Aditi
    Working on a new website design? or Redesigning your website? There is a lot more to consider now a days not just user experience, clean code, CSS etc. one of the important attribute one must not miss, which is making them mobile friendly! With the growing use of handhelds & unlimited data plans, people browse on their cellphones! and All come in different sizes! it is tough to make a website that would look great not just on a high resolution widescreen monitor/LCD, but also should look equally impressive on the low resolutions of cellphones. We are today going to discuss about such factors that can help you make a website Cellphone Friendly. Fluid Width Layouts As we start discussing about this, Most people speak of the Fluid Width Layouts as vital step in moving your website to be mobile friendly. Fluid width allows the width of your website stretch or shrink depending on the browser size. However, having a layout which flows with the width of the screen’s resolution is certainly convenient, more often than not the website was originally laid out for a desktop in mind. Compressing a fluid layout to 320 pixels can do some serious damage to layout, Thus some people strongly believe it is far better to have a mobile style sheet and lay out the content specifically for that screen and have more control on the display. The best thing to do is to detect the type of platform that is connected to your website and disabling or changing some tools and effects to make it look better if not perfect. Keep Your Web Pages Short length One must avoid long pages on their website, a lot of scroll makes it very non user friendly for people, especially on mobile devices this is a huge draw back because of the longer load time it takes to download the webpage. Everyone likes crisp & concise content such pages are easier to load & browse. This makes your website accessible across all platforms. Also try to keep shorter urls, if they have to type..save them from that much work especially if someone is using a cellphone with no QWERTY keyboard it can be tough. Usable Navigation & Search Unlike Desktops, your website’s Navigation won’t super work on a cellphone. Keep in mind the user experience for cellphone users as you design your Navigation. Try to keep your content centered as they do have difficulty in reading the webpage. I always look upto Google and their pages as available on mobile as a great example. Keeping a functional & very visible search bar helps mobile users navigate by searching. Understanding Clean Website Code : Evolved for Mobile Clean code is important when you consider the diversity out there for handheld devices. Some cell phones may only understand WAP. More capable phones may understand WAP2, which allows rendering websites with XHTML and CSS. Most mobiles won’t display tables, floats, frames, JavaScript, and dynamic menus. Most cellphone will not support cookies. Devices at the high end of the mobile market such as BlackBerry, Palm, or the upcoming iPhone are highly capable and support nearly as much as a standard computer..but masses still do not have such phones. You can use specific emulators to test your website on mobile devices. Make sure your color combinations provide good contrast between foreground and background colors, particularly for devices with fewer color options.

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  • It was worth the wait… Welcome Oracle GoldenGate 11g Release 2

    - by Irem Radzik
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";} v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";} It certainly was worth the wait to meet Oracle GoldenGate 11gR2, because it is full of new features on multiple fronts. In fact, this release has the longest and strongest list of new features in Oracle GoldenGate’s history. The new release brings GoldenGate closer to the Oracle Database while expanding the support for global implementations and heterogeneous systems. It is more secure, more flexible, and faster. We announced the availability of Oracle GoldenGate 11gR2 via a press release. If you haven’t seen it yet, please check it out. As covered in this announcement, there are a variety of improvements in the product: Integrated Capture for Oracle Database: brings Oracle GoldenGate’s Capture process closer to the Oracle Database engine and enables support for Advanced Compression among other benefits. Enhanced Conflict Detection & Resolution, speeds and simplifies the conflict detection and resolution process for Active-Active deployments. Globalization, meaning Oracle GoldenGate can be deployed for databases that use multi-byte/Unicode character sets. Security and Performance Improvements, includes support Federal Information Protection Standard (FIPS). Increased Extensibility by kicking off actions based on an event record in the transaction log or in the Trail file. Integration with Oracle Enterprise Manager 12c , in addition to the Oracle GoldenGate Monitor product. Expanded Heterogeneity, including capture from IBM DB2 for i on iSeries (AS/400) and delivery to Postgres We will explain these new features in more detail at our upcoming launch webcast: Harness the Power of the New Release of Oracle GoldenGate 11g- (Sept 12 8am/10am PT) In addition to learning more about these new features, the webcast will allow you to ask your questions to product management via live Q&A section. So, I hope you will not miss this opportunity to explore the new release of Oracle GoldenGate 11g and see how it can deliver enterprise-class real-time data integration solutions.. I look forward to a great webcast to unveil GoldenGate’s new capabilities.

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  • A story of Murphy&ndash;my technical issues at TechDays Switzerland #chtd

    - by Laurent Bugnion
    I had two sessions at the recent Swiss TechDays. While the first one (Advanced Development for Windows Phone 8) went extremely well (I think), I had a very annoying technical issue in the beginning of my second session. First let me add that I talked to Microsoft about that and I hope they will change a few things in the room assignment for next year. My two sessions were one right after the other, with only 15 minutes break to change room. I don’t mind having two sessions so close from each other, but I would really like them to be in the same room in order to avoid having to move my laptops (plural, that will become important later) and redoing the tech check. That being said, I am guilty of not checking where my talks would be before the day before the conference, and when I did notice, it was too late to change it. After my first session, I quickly moved to the other room and setup my main laptop, a Dell Precision. We tested the video output (VGA) and didn’t notice anything special. The projectors are using a fairly high resolution (kudos to the Basel conference center for not having old school 1024x768 projectors anymore, that makes Blend really hard to demo ;) but since everything went great during the first talk, I was not worried. In fact I even had some time to chat with some early attendees about my Microsoft Surface and the Samsung Slate 7, which I had carried with me in addition to the Precision. I just thought it would be nice to show the hardware that Windows 8 can run on, without thinking any further. When the session started, I immediately noticed that the main screen was not showing anything. I thought I had just forgotten to switch to “duplicate” for the video output, and did that with a quick Win-P. However it didn’t “hold”. After 2 seconds, it reverted back to a black display for my attendees. Then I started to really worry. We tried everything, switching from VGA to HDMI, changing the resolution, setting the projector as primary display, but nothing did the trick. The projector was just refusing to show my screen. Now, to show you how despaired I started to be, I even considered using the “extend” setting (which worked just fine), and to use one of the feedback monitors on the floor but really it was super cumbersome. Eventually, my last resort arrived: I started my Samsung Slate 7, which by chance has Visual Studio 12 and Blend 5 installed, plugged the HDMI projector in the dock (yes, I had the dock with me, which I usually don’t!), connected it to internet (had to enter a long password for that), loaded the source code from my main machine using a USB stick and…. finally started to give my presentation. All in all I think we lost about 10 minutes. Amongst the most horrible minutes of my whole life, truly (yes I am blessed, I didn’t have that many horrible minutes in my life ;) I really want to apologize to my attendees. We joked a bit during the attempts to resolve the issue, the reactions I had after the session were all very nice and sympathetic. Only a handful of people left my session while I was having the issues, and I really don’t blame them (who knew how long the problem would last!!). But still, I probably talked at more than 60 sessions over the years, and this was by far my most painful moment. What did I learn? So what did I learn from this? Well from now on I will always have my slate ready with the latest source code, internet connection and every tool I might need during the presentation. This way, if I detect even a hint that the Precision might not work, I will just switch to the Slate. The experience of presenting on the slate is actually not bad at all, it is just a bit slow for my taste, but it does work. By the way, I will be posting the code and slides for my sessions very soon, I just need to “clean it and zip it”. Stay tuned, and thanks again for your patience in that horrible circumstance. Cheers Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Velocity collision detection (2D)

    - by ultifinitus
    Alright, so I have made a simple game engine (see youtube) And my current implementation of collision resolution has a slight problem, involving the velocity of a platform. Basically I run through all of the objects necessary to detect collisions on and resolve those collisions as I find them. Part of that resolution is setting the player's velocity = the platform's velocity. Which works great! Unless I have a row of platforms moving at different velocities or a platform between a stack of tiles.... (current system) bool player::handle_collisions() { collisions tcol; bool did_handle = false; bool thisObjectHandle = false; for (int temp = 0; temp < collideQueue.size(); temp++) { thisObjectHandle = false; tcol = get_collision(prevPos.x,y,get_img()->get_width(),get_img()->get_height(), collideQueue[temp]->get_position().x,collideQueue[temp]->get_position().y, collideQueue[temp]->get_img()->get_width(),collideQueue[temp]->get_img()->get_height()); if (prevPos.y >= collideQueue[temp]->get_prev_pos().y + collideQueue[temp]->get_img()->get_height()) if (tcol.top > 0) { add_pos(0,tcol.top); set_vel(get_vel().x,collideQueue[temp]->get_vel().y); thisObjectHandle = did_handle = true; } if (prevPos.y + get_img()->get_height() <= collideQueue[temp]->get_prev_pos().y) if (tcol.bottom > 0) { add_pos(collideQueue[temp]->get_vel().x,-tcol.bottom); set_vel(get_vel().x/*collideQueue[temp]->get_vel().x*/,collideQueue[temp]->get_vel().y); ableToJump = true; jumpTimes = maxjumpable; thisObjectHandle = did_handle = true; } /// /// ADD CODE FROM NEXT CODE BLOCK HERE (on forum, not in code) /// } for (int temp = 0; temp < collideQueue.size(); temp++) { thisObjectHandle = false; tcol = get_collision(x,y,get_img()->get_width(),get_img()->get_height(), collideQueue[temp]->get_position().x,collideQueue[temp]->get_position().y, collideQueue[temp]->get_img()->get_width(),collideQueue[temp]->get_img()->get_height()); if (prevPos.x + get_img()->get_width() <= collideQueue[temp]->get_prev_pos().x) if (tcol.left > 0) { add_pos(-tcol.left,0); set_vel(collideQueue[temp]->get_vel().x,get_vel().y); thisObjectHandle = did_handle = true; } if (prevPos.x >= collideQueue[temp]->get_prev_pos().x + collideQueue[temp]->get_img()->get_width()) if (tcol.right > 0) { add_pos(tcol.right,0); set_vel(collideQueue[temp]->get_vel().x,get_vel().y); thisObjectHandle = did_handle = true; } } return did_handle; } (if I add the following code {where the comment to do so is}, which is glitchy, the above problem doesn't happen, though it brings others) if (!thisObjectHandle) { if (tcol.bottom > tcol.top) { add_pos(collideQueue[temp]->get_vel().x,-tcol.bottom); set_vel(get_vel().x,collideQueue[temp]->get_vel().y); } else if (tcol.top > tcol.bottom) { add_pos(0,tcol.top); set_vel(get_vel().x,collideQueue[temp]->get_vel().y); } } How would you change my system to prevent this?

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  • How do I cap rendering of tiles in a 2D game with SDL?

    - by farmdve
    I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). I have pretty basic collision detection and it works, I can also detetc continuous presses, which allows me to move pretty much anywhere I want. I also have a moving camera, which follows the object. The problem is that, the tile based map is bigger than the resolution, thus not all of the map can be displayed on the screen, but it's still rendered. I would like to cap it, but since this is new to me, I pretty much have no idea. Although I cannot post all the code, as even though I am a newbie and the code pretty basic, it's already quite a few lines, I can post what I tried to do void set_camera() { //Center the camera over the dot camera.x = ( player.box.x + DOT_WIDTH / 2 ) - SCREEN_WIDTH / 2; camera.y = ( player.box.y + DOT_HEIGHT / 2 ) - SCREEN_HEIGHT / 2; //Keep the camera in bounds. if(camera.x < 0 ) { camera.x = 0; } if(camera.y < 0 ) { camera.y = 0; } if(camera.x > LEVEL_WIDTH - camera.w ) { camera.x = LEVEL_WIDTH - camera.w; } if(camera.y > LEVEL_HEIGHT - camera.h ) { camera.y = LEVEL_HEIGHT - camera.h; } } set_camera() is the function which calculates the camera position based on the player's positions. I won't pretend I know much about it. Rectangle box = {0,0,0,0}; for(int t = 0; t < TOTAL_TILES; t++) { if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) apply_surface(box.x - camera.x, box.y - camera.y, surface, screen, &clips[tiles[t]]); box.x += TILE_WIDTH; //If we've gone too far if(box.x >= LEVEL_WIDTH) { //Move back box.x = 0; //Move to the next row box.y += TILE_HEIGHT; } } This is basically my render code. The for loop loops over 192 tiles stored in an int array, each with their own unique value describing the tile type(wall or one of three possible colored tiles). box is an SDL_Rect containing the current position of the tile, which is calculated on render. TILE_HEIGHT and TILE_WIDTH are of value 80. So the cap is determined by if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) However, this is just me playing with the values and see what doesn't break it. I pretty much have no idea how to calculate it. My screen resolution is 1024/768, and the tile map is of size 1280/960.

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  • Why is the framerate (fps) capped at 60?

    - by dennmat
    ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by this is on the laptop it will display 300 fps(for example) where on my desktop it will show only up to 60. If I add 100 objects to the game on the laptop I'll see my frame rate drop accordingly; the same test on the desktop results in no change and the frames stay at 60. It takes a lot(~300) entities before I'll see a frame drop on the desktop, then it will descend. It seems as though its "theoretical" frames would be 400 or 500 but will never actually get to that and only do 60 until there's too much to handle at 60. This 60 frame cap is coming from no where. I'm not doing any frame limiting myself. It seems like something external is limiting my loop iterations on the desktop, but for the last couple days I've been scratching my head trying to figure out how to debug this. SETUPS Desktop: Visual Studio Express 2012 Windows 7 Ultimate 64-bit Laptop: Visual Studio Express 2010 Windows 7 Ultimate 64-bit The libraries(allegro, box2d) are the same versions on both setups. CODE Main Loop: while(!abort) { frameTime = al_get_time(); if (frameTime - lastTime >= 1.0) { lastFps = fps/(frameTime - lastTime); lastTime = frameTime; avgMspf = cumMspf/fps; cumMspf = 0.0; fps = 0; } /** DRAWING/UPDATE CODE **/ fps++; cumMspf += al_get_time() - frameTime; } Note: There is no blocking code in the loop at any point. Where I'm at My understanding of al_get_time() is that it can return different resolutions depending on the system. However the resolution is never worse than seconds, and the double is represented as [seconds].[finer-resolution] and seeing as I'm only checking for a whole second al_get_time() shouldn't be responsible. My project settings and compiler options are the same. And I promise its the same code on both machines. My googling really didn't help me much, and although technically it's not that big of a deal. I'd really like to figure this out or perhaps have it explained, whichever comes first. Even just an idea of how to go about figuring out possible causes, because I'm out of ideas. Any help at all is greatly appreciated. EDIT: Thanks All. For any others that find this to disable vSync(windows only) in opengl: First get "wglext.h". It's all over the web. Then you can use a tool like GLee or just write your own quick extensions manager like: bool WGLExtensionSupported(const char *extension_name) { PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglGetExtensionsStringEXT = NULL; _wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT"); if (strstr(_wglGetExtensionsStringEXT(), extension_name) == NULL) { return false; } return true; } and then create and setup your function pointers: PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = NULL; if (WGLExtensionSupported("WGL_EXT_swap_control")) { // Extension is supported, init pointers. wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); // this is another function from WGL_EXT_swap_control extension wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) wglGetProcAddress("wglGetSwapIntervalEXT"); } Then just call wglSwapIntervalEXT(0) to disable vSync and 1 to enable vSync. I found the reason this is windows only is that openGl actually doesn't deal with anything other than rendering it leaves the rest up to the OS and Hardware. Thanks everyone saved me a lot of time!

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  • Help with CSS - getting an element to fill 100% of the remaining vertical space

    - by Jack W-H
    Hi folks I'd consider myself a reasonable standard CSS/XHTML chap but I'm pretty baffled by this. The problem is available here: http://furnace.howcode.com - (note that the site is still in development, most stuff doesn't work, and it's likely to change fairly quickly as it is updated often). Basically I've got a fluid layout that needs to work in the same proportions on any resolution. Here's a screenshot of how the designer invisioned it (I apologise for my Paint-tool anotations): I want the tabs and the search box to STAY at the top of Col2, whilst there should be a scrollable area beneath it where the results are returned. I want NO vertical viewport scrolling, only within the 100%-height area thingy. My problem is this. If you take a look at http://furnace.howcode.com, you'll see that I've got a bit of a problem. I've made a placeholder black-background div which I will turn into the Tabs shortly. However I want the Col2 div to float BENEATH this and fill 100% of the remaining vertical height (i.e. go to the bottom of the screen, nomatter what the resolution is) and Col3 to be in the place where Col2 currently has been put (it normally is there automatically, when Col2 is in the right place!). I hope that makes sense. If you need to me to clarify please just ask. Cheers! Jack

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  • VB6 ImageList Frm Code Generation

    - by DAC
    Note: This is probably a shot in the dark, and its purely out of curiosity that I'm asking. When using the ImageList control from the Microsoft Common Control lib (mscomctl.ocx) I have found that VB6 generates FRM code that doesn't resolve to real property/method names and I am curious as to how the resolution is made. An example of the generated FRM code is given below with an ImageList containing 3 images: Begin MSComctlLib.ImageList ImageList1 BackColor = -2147483643 ImageWidth = 100 ImageHeight = 45 MaskColor = 12632256 BeginProperty Images {2C247F25-8591-11D1-B16A-00C0F0283628} NumListImages = 3 BeginProperty ListImage1 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":0054 Key = "" EndProperty BeginProperty ListImage2 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":3562 Key = "" EndProperty BeginProperty ListImage3 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":6A70 Key = "" EndProperty EndProperty End From my experience, a BeginProperty tag typically means a compound property (an object) is being assigned to, such as the Font object of most controls, for example: Begin VB.Form Form1 Caption = "Form1" ClientHeight = 10950 ClientLeft = 60 ClientTop = 450 ClientWidth = 7215 BeginProperty Font Name = "MS Serif" Size = 8.25 Charset = 0 Weight = 400 Underline = 0 'False Italic = -1 'True Strikethrough = 0 'False EndProperty End Which can be easily seen to resolve to VB.Form.Font.<Property Name>. With ImageList, there is no property called Images. The GUID associated with property Images indicates type ListImages which implements interface IImages. This type makes sense, as the ImageList control has a property called ListImages which is of type IImages. Secondly, properties ListImage1, ListImage2 and ListImage3 don't exist on type IImages, but the GUID associated with these properties indicates type ListImage which implements interface IImage. This type also makes sense, as IImages is in fact a collection of IImage. What doesn't make sense to me is how VB6 makes these associations. How does VB6 know to make the association between the name Images - ListImages purely because of an associated type (provided by the GUID) - perhaps because it's the only property of that type? Secondly, how does it resolve ListImage1, ListImage2 and ListImage3 into additions to the collection IImages, and does it use the Add method? Or perhaps the ControlDefault property? Perhaps VB6 has specific knowledge of this control and no logical resolution exists?

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  • How can you replace the src of an image that points to mjpeg?

    - by user165623
    I have an application that displays images from network cameras. The application will show multiple images on a single page. Each image container has a button on it that causes jQuery to scale that image up to fill a 64x480 div vs much smaller when multiple images are present. I change the src in the image with jquery as you'd expect: $("#imageId").attr("src", "http://cameraUrl.com:6000?width=640&height=480&d="+date.getTime()); the date.getTime() is intended to override the caching in a browser. It works for retrieving still images. Sometimes the video changes to the larger resolution. Other times it just sticks with the original image scaled up to fit the larger div as if it is not loading the new URL. This is evident by the fact it's grainy and the text overlay from the camera is scaled up. Occasionally the image finally loads in the higher resolution version and it works evidenced by the image clarity and the text overlay scaling to what it should be. Is there a correct way to force the setting of an image src where the src points to a motion jpeg stream to reload?

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  • A declarative workflow does not start automatically after you install Windows SharePoint Services 3.

    - by ira
    That's the title of kb947284 actually. Recently I was involved in a Sharepoint project. I run into this problem where my workflow does not start automatically. If I run the workflow manually, it's just fine. I found kb947284. Apparently the cause of this problem is the installation of WSS 3 SP1. I did what it said in the Resolution section but it didn't work. The Resolution said to set the application pool account to use a different user account. What kind of different does it mean? What kind of user account will work? I changed the user account but both old and new account is in the same group of administrator for the server where SP is installed. Oh! I also found a copy of kb947284 and one comments stated there is already a hotfix (kb956057). I've read the issues that are fixed but could not find anywhere about this workflow problem. Could anyone please tell me how it's supposed to be done? Thanks in advance.

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  • Calculating bounding grid coordinates to a user click on google maps/google earth

    - by user170304
    Hello, I have a requirement to calculate the centroid or geodesic midpoint of when a user clicks in between the lat/long grid crossing. The crossing forms a square in most parts of GE and sometimes elongated rectangles. This is due to the shape of the earth of course. I'm looking for a valid mathematical formula that would allow a user to click anywhere in between this grid and then an accurate function (in Javascript or server side code) that would take an assumed grid resolution (say 1km intervals for this discussion) and the input coordinates that should return a centroid coordinate within that graticule grid. To clarify please take a look at the attached image to my google group post: http://google-earth-api.googlegroups.com/web/Picture+5.png?gda=h5oFPz8AAAD315KpovipQeBwdfGpmW3ZhBc9PTADwYa-n193hZ6AItFmHuno63c7phcEXYVuRA6ccyFKn-rNKC-d1pM%5FIdV0&gsc=sz6bbAsAAABBKF7YXWYyc4GmXg-QruHj What I need to be able to do is if a user clicks anywhere in this grid square, I need to find the centroid or center point of that grid intersection/square or at least the bounding grid coordinates (that make the square). If we assume that the grid is UTM standard and has a max resolution of 1km (or make this a parameter), I need to detect the four other points nearby and then calculating the centroid is not as difficult. I welcome any feedback you all may have and appreciate it. I don't have a simple way of letting a user click anywhere on the grid and finding the grid bounding coordinates (making a square of 4 coordinates) or the centroid / midpoint of the graticule grid square necessary. One thought is to use assumptions as much as possible using a reference such as UTM coordinate reference. If I assume that the grid is X degrees wide, can we have a pure javascript function take any input coordinate and return for me the bounding graticule coordinates in Decimal Degrees? Another thought I had was to create the grid in a geo-spatial layer to take any input coordinate and return the nearest centroid of the graticule? Does this make sense? Thanks! Omar

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  • Image resizing - sometimes very poor quality?!

    - by eWolf
    I'm resizing some images to the screen resolution of the user; if the aspect ratio is wrong, the image should be cut. My code looks like this: protected void ConvertToBitmap(string filename) { var origImg = System.Drawing.Image.FromFile(filename); var widthDivisor = (double)origImg.Width / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width; var heightDivisor = (double)origImg.Height / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height; int newWidth, newHeight; if (widthDivisor < heightDivisor) { newWidth = (int)((double)origImg.Width / widthDivisor); newHeight = (int)((double)origImg.Height / widthDivisor); } else { newWidth = (int)((double)origImg.Width / heightDivisor); newHeight = (int)((double)origImg.Height / heightDivisor); } var newImg = origImg.GetThumbnailImage(newWidth, newHeight, null, IntPtr.Zero); newImg.Save(this.GetBitmapPath(filename), System.Drawing.Imaging.ImageFormat.Bmp); } In most cases, this works fine. But for some images, the result has an extremely poor quality. It looks like the would have been resized to something very small (thumbnail size) and enlarged again.. But the resolution of the image is correct. What can I do? Example orig image: Example resized image: Note: I have a WPF application but I use the WinForms function for resizing because it's easier and because I already need a reference to System.Windows.Forms for a tray icon.

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  • Android getting XML values

    - by Nils
    Hello, I have the following XML code, which I got by a UPnP device and like to get the res value - the RTSP URL. In this case rtsp://10.42.0.103:554/live.sdp How can I do this? I heard that Android has some built-in support for reading XML. Is that true? <DIDL-Lite xmlns="urn:schemas-upnp-org:metadata-1-0/DIDL-Lite/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:upnp="urn:schemas-upnp-org:metadata-1-0/upnp/"> <item id="11" parentID="1" restricted="1"> <dc:title>Network Camera Stream 1</dc:title> <upnp:class>object.item.videoItem</upnp:class> <res protocolInfo="rtsp-rtp-udp:*:video/mpeg4-generic:*" resolution="640x480">rtsp://10.42.0.103:554/live.sdp</res> </item> <item id="12" parentID="1" restricted="1"> <dc:title>Network Camera Stream 2</dc:title> <upnp:class>object.item.videoItem</upnp:class> <res protocolInfo="rtsp-rtp-udp:*:video/mpeg4-generic:*" resolution="176x144">rtsp://10.42.0.103:554/live2.sdp</res> </item> </DIDL-Lite>

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  • IIS not responding to the few requests from the client

    - by Haroon
    I am stuck with an issue with IIS 7.0. I need someone's help to find resolution on this, as this is very urgent requirement for us. Scenario I am trying to host the service in my server (Windows Server 2008 R2 and IIS 7.0) and my client is running in the XP machine with IIS 5.1. Few of my request sent from client get successful response and for few request I am getting the below exception in Visual studio when I try to debug. Exception in Visual studio 2010 An error occurred while receiving the HTTP response to This could be due to the service endpoint binding not using the HTTP protocol. This could also be due to HTTP request context being aborted by the server (possibly due to the service shutting down). See the server logs for more details. When referred to the server event viewer log I got the below events(Application error and System warning) during the above exception. Under System logs - Warning A process serving application pool 'DefaultAppPool' suffered a fatal communication error with the Windows Process Activation Service. The process id was '5372'. The data field contains the error number. Under Application log - Error Faulting application name: w3wp.exe, version: 7.5.7600.16385, time stamp: 0x4a5bd0eb Faulting module name: ntdll.dll, version: 6.1.7600.16559, time stamp: 0x4ba9b802 Exception code: 0xc0000374 Fault offset: 0x00000000000c6df2 Faulting process id: 0x14fc Faulting application start time: 0x01cbd042562e92c3 Faulting application path: c:\windows\system32\inetsrv\w3wp.exe Faulting module path: C:\Windows\SYSTEM32\ntdll.dll Report Id: 95f76467-3c35-11e0-a46e-7071bc5cc1ee From internet I am not able to get the exact solution. Therefore could anyone please help me out from getting resolution for the same that would be really a great help for me. Please let me know if you need more details. Thanks in advance.

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  • boost::asio::async_resolve Problem

    - by Moo-Juice
    Hi All, I'm in the process of constructing a Socket class that uses boost::asio. To start with, I made a connect method that took a host and a port and resolved it to an IP address. This worked well, so I decided to look in to async_resolve. However, my callback always gets an error code of 995 (using the same destination host/port as when it worked synchronously). code: Function that starts the resolution: // resolve a host asynchronously template<typename ResolveHandler> void resolveHost(const String& _host, Port _port, ResolveHandler _handler) const { boost::asio::ip::tcp::endpoint ret; boost::asio::ip::tcp::resolver::query query(_host, boost::lexical_cast<std::string>(_port)); boost::asio::ip::tcp::resolver r(m_IOService); r.async_resolve(query, _handler); }; // eo resolveHost Code that calls this function: void Socket::connect(const String& _host, Port _port) { // Anon function for resolution of the host-name and asynchronous calling of the above auto anonResolve = [this](const boost::system::error_code& _errorCode, boost::asio::ip::tcp::resolver_iterator _epIt) { // raise event onResolve.raise(SocketResolveEventArgs(*this, !_errorCode ? (*_epIt).host_name() : String(""), _errorCode)); // perform connect, calling back to anonymous function if(!_errorCode) connect(*_epIt); }; // Resolve the host calling back to anonymous function Root::instance().resolveHost(_host, _port, anonResolve); }; // eo connect The message() function of the error_code is: The I/O operation has been aborted because of either a thread exit or an application request And my main.cpp looks like this: int _tmain(int argc, _TCHAR* argv[]) { morse::Root root; TextSocket s; s.connect("somehost.com", 1234); while(true) { root.performIO(); // calls io_service::run_one() } return 0; } Thanks in advance!

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  • function not working in production mode

    - by maps
    I am using the rvideo gem to transcode files to a .flv format. class Video < ActiveRecord::Base include AASM aasm_column :status aasm_initial_state :initial aasm_state :initial aasm_state :converting, :exit => :transcode aasm_state :transfering , :exit => :send_s3 aasm_state :completed aasm_state :failed aasm_event :convert do transitions :from => [:initial], :to => :converting end aasm_event :transfer do transitions :from => [:converting], :to => :transfering end aasm_event :complete do transitions :from => [:transfering], :to => :completed end aasm_event :error do transitions :from => [:initial, :converting, :transfering, :completed] end has_attached_file :asset, :path => "uploads/:attachment/:id.:basename.:extension" def flash_path return self.asset.path + '.flv' end def flash_name return File::basename(self.asset.path)# + '.flv' end def flash_url return "#{AWS_HOST}/#{AWS_BUCKET}/#{self.flash_name}" end # transcode file def transcode begin RVideo::Transcoder.logger = logger file = RVideo::Inspector.new(:file => self.asset.path) command = "ffmpeg -i $input_file$ -y -s $resolution$ -ar 44100 -b 64k -r 15 -sameq $output_file$" options = { :input_file => "#{RAILS_ROOT}/#{self.asset.path}", :output_file => "#{RAILS_ROOT}/#{self.flash_path}", :resolution => "320x200" } transcoder = RVideo::Transcoder.new transcoder.execute(command, options) rescue RVideo::TranscoderError => e logger.error "Encountered error transcoding #{self.asset.path}" logger.error e.message end end The input file is added to the asset directory, but I never get an outputted file. On the view page aasm hangs on "converting".

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  • Liquid Layout: 100% max-width img not applied - why?

    - by MEM
    I'm totally new to this liquid layout stuff. I've notice, as most of us, that while most of my layout components "liquify", images, unfortunately, don't. So I'm trying to use the max-width: 100% on images as suggested on several places. However, and despite the definition of max-width and min-height of the img container, the img don't scale. Sample code: CSS img { max-width: 100%; } article { float: left; margin: 30px 1%; max-width: 31%; min-height: 350px; } HTML <article> <header> <h2>some header</h2> </header> <img src="/images/thumb1.jpg" alt="thumb"> <p>Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Proin vel ante a orci tempus eleifend.</p> </article> Please have a look on the following link: http://tinyurl.com/d849f8x If you see it on a wide resolution, you will notice that the "kid image", for example, don't scale. Any clue about what could the issue be, why does that image not scale? Test case: Browsers: Firefox 15.0 / Chrome 21.0 IOS: MAC OS X Lion - 10.7.3 Resolution: 1920x1200 What I get: I get an image that doesn't scale until the end of it's container. The img width won't fit the article element that contains it. What I do expect: I expect the image to enlarge, until it reaches the end it's container. Visually, I'm expecting the image to be as wide as the paragraph immediately below, in a way that, the right side of the image stays vertically aligned with the right side of the paragraph below.

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  • How to Resolve a Transformation Service with BRE that occurs after an Orchestration in an Itinerary?

    - by Maxime Labelle
    In trying to implement simple integration patterns with Biztalk ESB Toolkit 2.0, I'm facing a problem trying to resolve a Transformation Itinerary Service that occurs after an Orchestration. I'm using the BRE Resolver to execute rules that need to inspect the Context Message Type property to determine the appropriate map to use. However, once the message reaches the step in the Itinerary associated with the Transformation Service, the map fails to execute. From careful investigation, it appears that the message type is not supplied to the "Resolution" object that is used internally by the BRE resolver. Indeed, since the message leaving the preceding Orchestration is typed System.Xml.XmlDocument, the type of the message is "demoted" from the context. By tracking rules engine execution, I can observe that the type of the message is indeed lost when reaching the BRE resolver. The type of the message is empty, whereas the strongly-typed of the document is Microsoft.XLANGs.BaseTypes.Any. The Orchestration service that I use is taken straight from the samples that ship with ESB Toolkit 2.0. Is there a way to perform Context-Based BRE resolution after an Orchestration in an Itinerary?

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  • how to set the output image use com.android.camera.action.CROP

    - by adi.zean
    I have code to crop an image, like this : public void doCrop(){ Intent intent = new Intent("com.android.camera.action.CROP"); intent.setType("image/"); List<ResolveInfo> list = getPackageManager().queryIntentActivities(intent,0); int size = list.size(); if (size == 0 ){ Toast.makeText(this, "Cant find crop app").show(); return; } else{ intent.setData(selectImageUri); intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); intent.putExtra("aspectX", 1); intent.putExtra("aspectY", 1); intent.putExtra("scale", true); intent.putExtra("return-data", true); if (size == 1) { Intent i = new Intent(intent); ResolveInfo res = list.get(0); i.setComponent(new ComponentName(res.activityInfo.packageName, res.activityInfo.name)); startActivityForResult(i, CROP_RESULT); } } } public void onActivityResult (int requestCode, int resultCode, Intent dara){ if (resultCode == RESULT_OK){ if (requestCode == CROP_RESULT){ Bundle extras = data.getExtras(); if (extras != null){ bmp = extras.getParcelable("data"); } File f = new File(selectImageUri.getPath()); if (f.exists()) f.delete(); Intent inten3 = new Intent(this, tabActivity.class); startActivity(inten3); } } } from what i have read, the code intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); is use to set the resolution of crop result, but why i can't get the result image resolution higer than 300x300? when i set the intent.putExtra("outputX", 800); intent.putExtra("outputY", 800); the crop function has no result or crash, any idea for this situation? the log cat say "! ! ! FAILED BINDER TRANSACTION ! ! !

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  • Force windows video driver reload. Is it possible at all?

    - by somemorebytes
    Hi there, Some drivers use parameters written in the registry to configure themselves when they get loaded at boot time. I can modify those values and then reboot, but I would like to know if it is possible to force the driver reload, making the changes effective without rebooting. Specifically, I am talking about the video driver (nvidia). I read somewhere, that calling through pINvoke() [User32.ll]::ChangeDisplaySettings() with a 640x480x8bits resolution,(which is so low that it should not be supported by a modern driver) will force windows to load the "Standard VGA driver", and making another call with the current resolution will load the nvidia driver again. This does not work though. At least in Windows 7, even if the low res is not displayed as "supported" the system reduces the screen to a little square in the center of the screen, showing the low res wihtout unloading the nvidia driver. So, is there any .NET/Win32 API, service to restart, or any way at all to force a video driver reload? Perhaps programatically disabling the device (as you could do from the Device Manager) and reenabling it again? Any idea? Thanks a lot.

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  • URL equals and checking Internet access

    - by James P.
    On http://java.sun.com/j2se/1.5.0/docs/api/java/net/URL.html it states that: Compares this URL for equality with another object. If the given object is not a URL then this method immediately returns false. Two URL objects are equal if they have the same protocol, reference equivalent hosts, have the same port number on the host, and the same file and fragment of the file. Two hosts are considered equivalent if both host names can be resolved into the same IP addresses; else if either host name can't be resolved, the host names must be equal without regard to case; or both host names equal to null. Since hosts comparison requires name resolution, this operation is a blocking operation. Note: The defined behavior for equals is known to be inconsistent with virtual hosting in HTTP. According to this, equals will only work if name resolution is possible. Since I can't be sure that a computer has internet access at a given time, should I just use Strings to store addresses instead? Also, how do I go about testing if access is available when requested?

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  • Remote interface lookup-problem in Glassfish3

    - by andersmo
    I have deployed a war-file, with actionclasses and a facade, and a jar-file with ejb-components (a stateless bean, a couple of entities and a persistence.xml) on glassfish3. My problem is that i cant find my remote interface to the stateless bean from my facade. My bean and interface looks like: @Remote public interface RecordService {... @Stateless(name="RecordServiceBean", mappedName="ejb/RecordServiceJNDI") public class RecordServiceImpl implements RecordService { @PersistenceContext(unitName="record_persistence_ctx") private EntityManager em;... and if i look in the server.log the portable jndi looks like: Portable JNDI names for EJB RecordServiceBean : [java:global/recordEjb/RecordServiceBean, java:global/recordEjb/RecordServiceBean!domain.service.RecordService]|#] and my facade: ...InitialContext ctx= new InitialContext(); try{ recordService = (RecordService) ctx.lookup("java:global/recordEjb/RecordServiceBean!domain.service.RecordService"); } catch(Throwable t){ System.out.println("ooops"); try{ recordService = (RecordService)ctx.lookup("java:global/recordEjb/RecordServiceImpl"); } catch(Throwable t2){ System.out.println("noooo!"); }... } and when the facade makes the first call this exception occur: javax.naming.NamingException: Lookup failed for 'java:global/recordEjb/RecordServiceBean!domain.service.RecordService' in SerialContext [Root exception is javax.naming.NamingException: ejb ref resolution error for remote business interfacedomain.service.RecordService [Root exception is java.lang.ClassNotFoundException: domain.service.RecordService]] and the second call: javax.naming.NamingException: Lookup failed for 'java:global/recordEjb/RecordServiceBean' in SerialContext [Root exception is javax.naming.NamingException: ejb ref resolution error for remote business interfacedomain.service.RecordService [Root exception is java.lang.ClassNotFoundException: domain.service.RecordService]] I have also tested to inject the bean with the @EJB-annotation: @EJB(name="RecordServiceBean") private RecordService recordService; But that doesnt work either. What have i missed? I tried with an ejb-jar.xml but that shouldnt be nessesary. Is there anyone who can tell me how to fix this problem?

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  • css absolute positioning hidden scrollbars ... with a twist

    - by ScottE
    I'm working on a website that targets 1024 X 768 as the minimum resolution. So, we're at about 970px wide. Design came back with an interesting layout that has a centered site with a banner that actually exceeds this width (1288px to be exact) that will look good for users with greater resolution, but look fine at 1024. So, to prevent scrollbars from showing up for those at 1024 I positioned the banner absolutely and used overflow-x: hidden on the body. This works just fine across our target browsers. Now, the client has come back and asked for scrollbars to be present for users on 800 X 600 (yes, this is not the target) so they can see a critical login button. How can this be accommodated for those 2% of their users without making radical changes? All I can think of is to detect their screen width and remove the overflow-x:hidden. You have to love when requirements change late in the build process! Edit - here's what I have that seems simple enough to me - any caveats here? if (screen.width === 800) { $("body").css("overflow-x", "visible"); }

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