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  • Reporting Services - It's a Wrap!

    - by smisner
    If you have any experience at all with Reporting Services, you have probably developed a report using the matrix data region. It's handy when you want to generate columns dynamically based on data. If users view a matrix report online, they can scroll horizontally to view all columns and all is well. But if they want to print the report, the experience is completely different and you'll have to decide how you want to handle dynamic columns. By default, when a user prints a matrix report for which the number of columns exceeds the width of the page, Reporting Services determines how many columns can fit on the page and renders one or more separate pages for the additional columns. In this post, I'll explain two techniques for managing dynamic columns. First, I'll show how to use the RepeatRowHeaders property to make it easier to read a report when columns span multiple pages, and then I'll show you how to "wrap" columns so that you can avoid the horizontal page break. Included with this post are the sample RDLs for download. First, let's look at the default behavior of a matrix. A matrix that has too many columns for one printed page (or output to page-based renderer like PDF or Word) will be rendered such that the first page with the row group headers and the inital set of columns, as shown in Figure 1. The second page continues by rendering the next set of columns that can fit on the page, as shown in Figure 2.This pattern continues until all columns are rendered. The problem with the default behavior is that you've lost the context of employee and sales order - the row headers - on the second page. That makes it hard for users to read this report because the layout requires them to flip back and forth between the current page and the first page of the report. You can fix this behavior by finding the RepeatRowHeaders of the tablix report item and changing its value to True. The second (and subsequent pages) of the matrix now look like the image shown in Figure 3. The problem with this approach is that the number of printed pages to flip through is unpredictable when you have a large number of potential columns. What if you want to include all columns on the same page? You can take advantage of the repeating behavior of a tablix and get repeating columns by embedding one tablix inside of another. For this example, I'm using SQL Server 2008 R2 Reporting Services. You can get similar results with SQL Server 2008. (In fact, you could probably do something similar in SQL Server 2005, but I haven't tested it. The steps would be slightly different because you would be working with the old-style matrix as compared to the new-style tablix discussed in this post.) I created a dataset that queries AdventureWorksDW2008 tables: SELECT TOP (100) e.LastName + ', ' + e.FirstName AS EmployeeName, d.FullDateAlternateKey, f.SalesOrderNumber, p.EnglishProductName, sum(SalesAmount) as SalesAmount FROM FactResellerSales AS f INNER JOIN DimProduct AS p ON p.ProductKey = f.ProductKey INNER JOIN DimDate AS d ON d.DateKey = f.OrderDateKey INNER JOIN DimEmployee AS e ON e.EmployeeKey = f.EmployeeKey GROUP BY p.EnglishProductName, d.FullDateAlternateKey, e.LastName + ', ' + e.FirstName, f.SalesOrderNumber ORDER BY EmployeeName, f.SalesOrderNumber, p.EnglishProductName To start the report: Add a matrix to the report body and drag Employee Name to the row header, which also creates a group. Next drag SalesOrderNumber below Employee Name in the Row Groups panel, which creates a second group and a second column in the row header section of the matrix, as shown in Figure 4. Now for some trickiness. Add another column to the row headers. This new column will be associated with the existing EmployeeName group rather than causing BIDS to create a new group. To do this, right-click on the EmployeeName textbox in the bottom row, point to Insert Column, and then click Inside Group-Right. Then add the SalesOrderNumber field to this new column. By doing this, you're creating a report that repeats a set of columns for each EmployeeName/SalesOrderNumber combination that appears in the data. Next, modify the first row group's expression to group on both EmployeeName and SalesOrderNumber. In the Row Groups section, right-click EmployeeName, click Group Properties, click the Add button, and select [SalesOrderNumber]. Now you need to configure the columns to repeat. Rather than use the Columns group of the matrix like you might expect, you're going to use the textbox that belongs to the second group of the tablix as a location for embedding other report items. First, clear out the text that's currently in the third column - SalesOrderNumber - because it's already added as a separate textbox in this report design. Then drag and drop a matrix into that textbox, as shown in Figure 5. Again, you need to do some tricks here to get the appearance and behavior right. We don't really want repeating rows in the embedded matrix, so follow these steps: Click on the Rows label which then displays RowGroup in the Row Groups pane below the report body. Right-click on RowGroup,click Delete Group, and select the option to delete associated rows and columns. As a result, you get a modified matrix which has only a ColumnGroup in it, with a row above a double-dashed line for the column group and a row below the line for the aggregated data. Let's continue: Drag EnglishProductName to the data textbox (below the line). Add a second data row by right-clicking EnglishProductName, pointing to Insert Row, and clicking Below. Add the SalesAmount field to the new data textbox. Now eliminate the column group row without eliminating the group. To do this, right-click the row above the double-dashed line, click Delete Rows, and then select Delete Rows Only in the message box. Now you're ready for the fit and finish phase: Resize the column containing the embedded matrix so that it fits completely. Also, the final column in the matrix is for the column group. You can't delete this column, but you can make it as small as possible. Just click on the matrix to display the row and column handles, and then drag the right edge of the rightmost column to the left to make the column virtually disappear. Next, configure the groups so that the columns of the embedded matrix will wrap. In the Column Groups pane, right-click ColumnGroup1 and click on the expression button (labeled fx) to the right of Group On [EnglishProductName]. Replace the expression with the following: =RowNumber("SalesOrderNumber" ). We use SalesOrderNumber here because that is the name of the group that "contains" the embedded matrix. The next step is to configure the number of columns to display before wrapping. Click any cell in the matrix that is not inside the embedded matrix, and then double-click the second group in the Row Groups pane - SalesOrderNumber. Change the group expression to the following expression: =Ceiling(RowNumber("EmployeeName")/3) The last step is to apply formatting. In my example, I set the SalesAmount textbox's Format property to C2 and also right-aligned the text in both the EnglishProductName and the SalesAmount textboxes. And voila - Figure 6 shows a matrix report with wrapping columns. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • My SSD stopped working as it ends up in blue death right after windows 7 launches, how can I reset it for new windows install?

    - by HattoriHanzo
    As I mentioned in the title my SSD suddenly started to fail as after launching Windows 7 it goes straight to completely idle and after a few minutes it goes to blue death and restarts. I have an another HD with a windows xp on it and it works fine and I can also see the SSD and can access everything on it. Windows 7 on the SSD does work in safe mode though yet I didn't manage to find out what causes the problem. Since I can sill access the files and save them to another HD I'm looking for the best way to wipe and reinstall Windows 7. I have yet failed to find an easy to follow (or even understand) guide, different sources on the internet recommend different ways of doing this. And some guides are just simply full of terms I have no clue about. It's an OCZ Vertex 2 120GB. I"d very much appreciate if someone could give me an advice on what I should do, preferably in a way so I could regain the best possible performance as well. it doesn't matter if I don't understand the science behind it as long as I can follow the steps. Thanks!

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  • Local user vs. domain user? What is the right way here?

    - by ebeeb
    I'm a software developer in a company with 6 employees. Everyone has a machine for him-/herself, so none of the machines is shared. I'm currently setting up my machine with Windows 8 and was experimenting a bit with domain and local user accounts. Correct me please if I'm wrong, but I think the idea behind is, that domain users generally should not be able to modify the configuration of a machine (like installing software), since they are able to login on every single machine in the domain. The local user (usually just one local administrator per machine) is the one who cares about the configuration of the machine. But in my case the login into the domain is just for being able to access directories/servers in the domain (I do not really know the details, all I know is, that loggin into the domain user account is necessary). So overall I've got a local admin account and a domain account used on my machine. While working I'm logged in to my domain user account. But it annoys me, that I always need to enter the credentials of my local user account when I'm about to update/install something, which happens quite often as a software developer. I fixed this with adding the domain account into the user accounts in my control panel and putting it into the Administrators group. The only thing I wanted to know about this: is there something REALLY bad about doing this? Or is there maybe a more common way to be able to act like a local admin, while logged in as a domain user? PS: I'm sorry about the tags, but I don't know the proper ones. I'd be glad if some of the superuser experts could fix this :-)

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  • LAMP Stack Version Help -- Is there a website or version tracker source to help suggest the right versions of each part of a platform stack?

    - by Chris Adragna
    Taken singly, it's easy to research versions and compatibility. Version information is readily available on each single part of a platform stack, such as MySQL. You can find out the latest version, stable version, and sometimes even the percentage of people adopting it by version (personally, I like seeing numbers on adoption rates). However, when trying to find the best possible mix of versions, I have a harder time. For example, "if you're using MySQL 5.5, you'll need PHP version XX or higher." It gets even more difficult to mitigate when you throw higher level platforms into the mix such as Drupal, Joomla, etc. I do consider "wizard" like installers to be beneficial, such as the Bitnami installers. However, I always wonder if those solutions cater more to the least common denominator -- be all to many -- and as such, I think I'd be better to install things on my own. Such solutions do seem kind of slow to adopt new versions, slower than necessary, I suspect. Is there a website or tool that consolidates versioning data in order to help a webmaster choose which versions to deploy or which upgrades to install, in consideration of all the other parts of the stack?

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  • Menu widget - no jQuery nor Javascript required - pure CSS

    - by Renso
    Goal: Create a menu widget that does not require any javascript, extremely lightweight, very fast, soley based on CSS, compatible with FireFox and Chrome. Issues: May have some rendering issues in some versions of IE, sorry :-) Instruments: css file html with specific menu format jQuery-ui library - optional if you want to use your own images/colors Implementation Details: HTML: <div id="header">   <div id="header_Menubar">     <ul class="linkList0 ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all">         <li class="first more ui-state-default ui-corner-top ui-tabs-selected"><a title="Home" href="/Home">Home</a>             <ul class="linkList01 ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all">                 <li class="ifirst ui-state-default ui-corner-top"><abbr title="Go Home"></abbr><a title="Home" href="/Home">Home</a></li>             </ul>         </li>         <li class="more ui-state-default ui-corner-top ui-tabs-selected"><a title="Menu 2" href="/Menu2a">Menu 2</a>             <ul class="linkList01 ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all">                 <li class="ifirst ui-state-default ui-corner-top"><abbr title="Menu 2 a"></abbr><a title="Menu 2 a" href="/Menu2a">Menu 2 a</a></li>                 <li class="ilast ui-state-default ui-corner-top"><abbr title="Menu 2 b"></abbr><a title="Menu 2 b" href="/Menu2b">Menu 2 b</a></li>             </ul>         </li>         <li class="more red ui-state-default ui-corner-top ui-tabs-selected"><a title="Menu 3" href="/Menu3 d">Menu 3</a>             <ul class="linkList01 ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all">                 <li class="ifirst ui-state-default ui-corner-top"><abbr title="Menu 3 a"><a title="Menu 3 a" href="/Menu3a">Menu 3 a</a></abbr></li>                 <li class="ui-state-default ui-corner-top"><abbr title="Menu 3 b"><a title="Menu 3 b" href="/Menu3b">Menu 3 b</a></abbr></li>                 <li class="ui-state-default ui-corner-top"><abbr title="Menu 3 c"><a title="Menu 3 c" href="/Menu3c">Menu 3 c</a></abbr></li>                 <li class="ilast ui-state-default ui-corner-top"><abbr title="Menu 3 d"><a title="Menu 3 d" href="/Menu3d">Menu 3 d</a></abbr></li>             </ul>         </li>     </ul>     </div> </div> CSS: /*    =Menu     -----------------------------------------------------------------------------------------    */ #header #header_Menubar {     margin: 0;     padding: 0;     border: 0;     width: 100%;     height: 22px; } #header {     background-color: #99cccc;     background-color: #aaccee;     background-color: #5BA3E0;     background-color: #006cb1; } /* Set menu bar background color     */ #header #header_Menubar {     background-attachment: scroll;     background-position: left center;     background-repeat: repeat-x; } /*    Set main (horizontal) menu typology    */ #header .linkList0 {     padding: 0 0 1em 0;     margin-bottom: 1em;     font-family: 'Trebuchet MS', 'Lucida Grande',           Verdana, Lucida, Geneva, Helvetica,           Arial, sans-serif;     font-weight: bold;     font-size: 1.085em;     font-size: 1em; } /*    Set all ul properties    */ #header .linkList0, #header .linkList0 ul {     list-style: none;     margin: 0;     padding: 0;     list-style-position: outside; } /*    Set all li properties    */ #header .linkList0 > li {     float: left;     position: relative;     font-size: 90%;     margin: 0 0 -1px;     width: 9.7em;     padding-right: 2em;     z-index: 100;    /*IE7:    Fix for IE7 hiding drop down list behind some other page elements    */ } /*    Set all li properties    */ #header .linkList01 > li {     width: 190px; } #header .linkList0 .linkList01 li {     margin-left: 0px; } /*    Set all list background image properties    */ /*#header .linkList0 li a {     background-position: left center;     background-image: url(  '../Content/Images/VerticalButtonBarGradientFade.png' );     background-repeat: repeat-x;     background-attachment: scroll; }*/ /*    Set all A ancor properties    */ #header .linkList0 li a {     display: block;     text-decoration: none;     line-height: 22px; } /*    IE7: Fix for a bug in IE7 where the margins between list items is doubled - need to set height explicitly    */ *+html #header .linkList0 ul li {     height: auto;     margin-bottom: -.3em; } /*    Menu:    Set different borders for different nested level lists     --------------------------------------------------------------    */ #header .linkList0 > li a {     border-left: 10px solid Transparent;     border-right: none; } #header .linkList0 > li a {     border-left: 0px;     margin-left: 0px;     border-right: none; } #header .linkList0 .linkList01 > li a {     border-left: 8px solid #336699;     border-right: none;     border: 1px solid Transparent;     -moz-border-radius: 5px 5px 5px 5px;     -moz-box-shadow: 3px 3px 4px #696969; } #header .linkList0 .linkList01 .linkList001 > li a {     border-left: 6px solid #336699;     border-right: none;     border: 1px solid Transparent;     -moz-border-radius: 5px 5px 5px 5px;     -moz-box-shadow: 3px 3px 4px #696969; } #header .linkList0 .linkList01 .linkList001 .linkList0001 > li a {     border-left: 4px solid #336699;     border-right: none;     border: 1px solid Transparent;     -moz-border-radius: 5px 5px 5px 5px;     -moz-box-shadow: 3px 3px 4px #696969; }     /*    Link and Visited pseudo-class settings for all lists (ul)    */ #header .linkList0 a:link, #header .linkList0 a:visited {     display: block;     text-decoration: none;     padding-left: 1em; } /*    Hide all the nested/sub menu items    */ #header .linkList0 ul {     display: none;     padding: 0;     position: absolute;    /*Important: must not impede on other page elements when drop down opens up    */ } /*    Hide all detail popups    */ #header .detailPopup {     display: none; } /*    Set the typology of all sub-menu list items li    */ /*#header .linkList0 ul li {     background-color: #AACCEE;     background-position: left center;     background-image: url(  '../Content/Images/VerticalButtonBarGradientFade.png' );     background-repeat: repeat-x;     background-attachment: scroll; }*/ #header .linkList0 ul li.more {     background: Transparent url('../Content/Images/ArrowRight.gif') no-repeat right center; } /*    Header list's margin and padding for all list items    */ #header .linkList0 ul li {     margin: 0 0 0 1em;     padding: 0; } #header .linkList01 ul li {     margin: 0;     padding: 0;     width: 189px; } /*    Set margins for the third li sibling (Plan a Call) to display to the right of the parent menu     to avoid the sub-menu overlaying the menu items below    */ #header .linkList0 li.more .linkList01 li.more > ul.linkList001 {     margin: -1.7em 0 0 13.2em;    /*Important, must be careful, if tbe EM since gap increases too much bewteen nested lists the gap will make the nested-list collapse prematurely    */ } /*    Set right hand arrow for list items with sub-menus (class-more)    */ #header li.more {     background: Transparent url('../Content/Images/ArrowRight.gif') no-repeat right center;     padding-right: 48px; } /*    Menu:    Dynamic Behavior of menu items (hover, visted, etc)     -----------------------------------------------------------    */ #header .linkList0 li a:link, #header .linkList01 li a:link {     display: block; } #header .linkList0 li a:visited, #header .linkList01 li a:visited {     display: block; } #header .linkList0 > li:hover { } #header .linkList01 > li:hover a ,#header .linkList001 > li:hover a {     text-decoration: underline; } #header .linkList0 > li abbr:hover span.detailPopup {     display: block;     position: absolute;     top: 1em;     left: 17em;     border: double 1px #696969;     border-style: outset;     width: 120%;     height: auto;     padding: 5px;     font-weight: 100; } #header .linkList0 > li:hover ,#header .linkList0 .linkList01 > li:hover { } #header .linkList0 .linkList01 .linkList001 > li:hover { } #header .linkList0 .linkList01 .linkList001 .linkList0001 > li:hover { } /*    Display the hidden sub menu when hovering over the parent ul's li    */ #header .linkList0 li:hover > ul {     display: block; } /*    Display the hidden sub menu when hovering over the parent ul's li    */ #header .linkList0 .linkList01 li:hover > ul {     display: block;         background: -moz-linear-gradient(top, #1E83CC, #619FCD);     /* Chrome, Safari:*/     background: -webkit-gradient(linear,                 center top, center bottom, from(#1E83CC), to(#619FCD)); } /*    Display the hidden sub menu when hovering over the parent ul's li    */ #header .linkList0 .linkList01 .linkList001 li:hover > ul {     display: block; } /*    Set right hand arrow for list items with sub-menus (class-more) on hover    */ #header li.more:hover { } Also some CSS for global settings that will affect this menu, you of course will have some other styling, but included it here so you can see how/why some css properties were set here: /* Neutralize styling:    Elements we want to clean out entirely: */ html, body {     margin: 0;     padding: 0;     font: 62.5%/120% Verdana, Arial, Helvetica, sans-serif; } /* Neutralize styling:    Elements with a vertical margin: */ h1, h2, h3, h4, h5, h6, p, pre, blockquote, ul, ol, dl, address {     margin: 0;    /*    most browsers set some default value that is not shared by all browsers    */     padding: 0;        /*    some borowsers default padding, set to 0 for all    */ } /* Apply left margin:    Only to the few elements that need it: */ li, dd, blockquote {     margin-left: 1em; }

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  • Adding Vertices to a dynamic mesh via Method Call

    - by Raven Dreamer
    I have a C# Struct with a static method, "Get Shape" which populates a List with the vertices of a polyhedron. Method Signature: public static void GetShape(Block b, int x, int y, int z, List<Vector3> vertices, List<int> triangles, List<Vector2> uvs, List<Vector2> uv2s) Adding directly to the vertices list (via vertices.Add(vector3) ), the code works as expected, and the new polyhedron appears when I trigger the method. However, I want to do some processing on the vertices I'm adding (a rotation), and the most sensible way I can think to do that is by creating a separate list of Vector3s, and then combining the lists when I'm done. However, vertices.AddRange(newVerts) does not add the shape to the mesh, nor does a foreach loop with verts.Add(vertices[i]). And this is before I've added in any of the processing! I have a feeling this might stem from passing the list of vertices in as a parameter, rather than returning a list and then adding to the vertices in the calling object, but since I'm filling 4 lists, I was trying to avoid having to create a data struct to return all four at once. Any ideas? The working version of the method is reprinted below, in full: public static void GetShape(Block b, int x, int y, int z, List<Vector3> vertices, List<int> triangles, List<Vector2> uvs, List<Vector2> uv2s) { //List<Vector3> vertices = new List<Vector3>(); int l_blockShape = b.blockShape; int l_blockType = b.blockType; //CheckFace checks if the block is empty //if this block is empty, don't draw anything. int vertexIndex; //only y faces need to be hidden. //if((l_blockShape & BlockShape.NegZFace) == BlockShape.NegZFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.2f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //XY Z+1 face //if((l_blockShape & BlockShape.PosZFace) == BlockShape.PosZFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZY face //if((l_blockShape & BlockShape.NegXFace) == BlockShape.NegXFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.2f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZY X+1 face // if((l_blockShape & BlockShape.PosXFace) == BlockShape.PosXFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZX face if((l_blockShape & BlockShape.NegYFace) == BlockShape.NegYFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex); // second triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+1); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZX + 1 face if((l_blockShape & BlockShape.PosYFace) == BlockShape.PosYFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y+1 , z+.2f)); vertices.Add(new Vector3(x+.8f, y+1 , z+.8f)); vertices.Add(new Vector3(x+.2f, y+1 , z+.8f)); vertices.Add(new Vector3(x+.2f, y+1 , z+.2f)); // first triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex); // second triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+1); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } }

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  • Collision Detection with SAT: False Collision for Diagonal Movement Towards Vertical Tile-Walls?

    - by Macks
    Edit: Problem solved! Big thanks to Jonathan who pointed me in the right direction. Sean describes the method I used in a different thread. Also big thanks to him! :) Here is how I solved my problem: If a collision is registered by my SAT-method, only fire the collision-event on my character if there are no neighbouring solid tiles in the direction of the returned minimum translation vector. I'm developing my first tile-based 2D-game with Javascript. To learn the basics, I decided to write my own "game engine". I have successfully implemented collision detection using the separating axis theorem, but I've run into a problem that I can't quite wrap my head around. If I press the [up] and [left] arrow-keys simultaneously, my character moves diagonally towards the upper left. If he hits a horizontal wall, he'll just keep moving in x-direction. The same goes for [up] and [left] as well as downward-diagonal movements, it works as intended: http://i.stack.imgur.com/aiZjI.png Diagonal movement works fine for horizontal walls, for both left and right-movement However: this does not work for vertical walls. Instead of keeping movement in y-direction, he'll just stop as soon as he "enters" a new tile on the y-axis. So for some reason SAT thinks my character is colliding vertically with tiles from vertical walls: http://i.stack.imgur.com/XBEKR.png My character stops because he thinks that he is colliding vertically with tiles from the wall on the right. This only occurs, when: Moving into top-right direction towards the right wall Moving into top-left direction towards the left wall Bottom-right and bottom-left movement work: the character keeps moving in y-direction as intended. Is this inherited from the way SAT works or is there a problem with my implementation? What can I do to solve my problem? Oh yeah, my character is displayed as a circle but he's actually a rectangular polygon for the collision detection. Thank you very much for your help.

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  • How can I determine the first visible tile in an isometric perspective?

    - by alekop
    I am trying to render the visible portion of a diamond-shaped isometric map. The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view coordinate system) along the axes. The "view" coordinates are simply mouse offsets relative to the upper left corner of the view. My rendering algorithm works by drawing diagonal spans, starting from the upper right corner of the view and moving diagonally to the right and down, advancing to the next row when it reaches the right view edge. When the rendering loop reaches the lower left corner, it stops. There are functions to convert a point from view coordinates to world coordinates and then to map coordinates. Everything works when rendering from tile 0,0, but as the view scrolls around the rendering needs to start from a different tile. I can't figure out how to determine which tile is closest to the upper right corner. At the moment I am simply converting the coordinates of the upper right corner to map coordinates. This works as long as the view origin (upper right corner) is inside the world, but when approaching the edges of the map the starting tile coordinate obviously become invalid. I guess this boils down to asking "how can I find the intersection between the world X axis and the view X axis?"

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  • How to assert certain method is called with Ruby minitest framework?

    - by steven.yang
    I want to test whether a function invokes other functions properly with minitest Ruby, but I cannot find a proper assert to test from the doc. The source code class SomeClass def invoke_function(name) name == "right" ? right () : wrong () end def right #... end def wrong #... end end The test code: describe SomeClass do it "should invoke right function" do # assert right() is called end it "should invoke other function" do # assert wrong() is called end end

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  • Worst Case number of rotations for BST to AVL algorithm?

    - by spacker_lechuck
    I have a basic algorithm below and I know that the worst case input BST is one that has degenerated to a linked list from inserts to only one side. How would I compute the worst case complexity in terms of number of rotations for this BST to AVL conversion algorithm? IF tree is right heavy { IF tree's right subtree is left heavy { Perform Double Left rotation } ELSE { Perform Single Left rotation } } ELSE IF tree is left heavy { IF tree's left subtree is right heavy { Perform Double Right rotation } ELSE { Perform Single Right rotation } }

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  • How to see if type is instance of a class in Haskell?

    - by Raekye
    I'm probably doing this completely wrong (the unhaskell way); I'm just learning so please let me know if there's a better way to approach this. Context: I'm writing a bunch of tree structures. I want to reuse my prettyprint function for binary trees. Not all trees can use the generic Node/Branch data type though; different trees need different extra data. So to reuse the prettyprint function I thought of creating a class different trees would be instances of: class GenericBinaryTree a where is_leaf :: a -> Bool left :: a -> a node :: a -> b right :: a -> a This way they only have to implement methods to retrieve the left, right, and current node value, and prettyprint doesn't need to know about the internal structure. Then I get down to here: prettyprint_helper :: GenericBinaryTree a => a -> [String] prettyprint_helper tree | is_leaf tree = [] | otherwise = ("{" ++ (show (node tree)) ++ "}") : (prettyprint_subtree (left tree) (right tree)) where prettyprint_subtree left right = ((pad "+- " "| ") (prettyprint_helper right)) ++ ((pad "`- " " ") (prettyprint_helper left)) pad first rest = zipWith (++) (first : repeat rest) And I get the Ambiguous type variable 'a0' in the constraint: (Show a0) arising from a use of 'show' error for (show (node tree)) Here's an example of the most basic tree data type and instance definition (my other trees have other fields but they're irrelevant to the generic prettyprint function) data Tree a = Branch (Tree a) a (Tree a) | Leaf instance GenericBinaryTree (Tree a) where is_leaf Leaf = True is_leaf _ = False left (Branch left node right) = left right (Branch left node right) = right node (Branch left node right) = node I could have defined node :: a -> [String] and deal with the stringification in each instance/type of tree, but this feels neater. In terms of prettyprint, I only need a string representation, but if I add other generic binary tree functions later I may want the actual values. So how can I write this to work whether the node value is an instance of Show or not? Or what other way should I be approaching this problem? In an object oriented language I could easily check whether a class implements something, or if an object has a method. I can't use something like prettyprint :: Show a => a -> String Because it's not the tree that needs to be showable, it's the value inside the tree (returned by function node) that needs to be showable. I also tried changing node to Show b => a -> b without luck (and a bunch of other type class/preconditions/whatever/I don't even know what I'm doing anymore).

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  • Collision detection problem in XNA

    - by Fantasy
    I'm having two problems with my collision detection in XNA. There are two boxes, the red box represents a player and the blue box represents a wall. The first problem is when the player moves to the upper side or bottom side of the wall and collides with it, and then try to go to the left or right, the player will just jump in the opposite direction as seen in the video. However if I go to the right side or the left side of the wall and try to go up or down the player will smoothly go up or down without jumping. The second problem is that when I collide with the box and my key is still pressed down the blue box goes half way through red box and and goes back out and it keeps doing that until I stop pressing the keyboard. its not very clear on the video but the keeps going in and out really fast until I stop pressing the key. Here is a video example:- http://www.youtube.com/watch?v=mKLJsrPviYo and Here is my code Vector2 Position; Rectangle PlayerRectangle, BoxRectangle; float Speed = 0.25f; enum Direction { Up, Right, Down, Left }; Direction direction; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); KeyboardState keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Up)) { Position.Y -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Up; } if (keyboardState.IsKeyDown(Keys.Down)) { Position.Y += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Down; } if (keyboardState.IsKeyDown(Keys.Right)) { Position.X += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Right; } if (keyboardState.IsKeyDown(Keys.Left)) { Position.X -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Left; } if (PlayerRectangle.Intersects(BoxRectangle)) { if (direction == Direction.Right) Position.X = BoxRectangle.Left - PlayerRectangle.Width; else if (direction == Direction.Left) Position.X = BoxRectangle.Right; if (direction == Direction.Down) Position.Y = BoxRectangle.Top - PlayerRectangle.Height; else if (direction == Direction.Up) Position.Y = BoxRectangle.Bottom; } PlayerRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)32, (int)32); base.Update(gameTime); }

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  • A way of doing real-world test-driven development (and some thoughts about it)

    - by Thomas Weller
    Lately, I exchanged some arguments with Derick Bailey about some details of the red-green-refactor cycle of the Test-driven development process. In short, the issue revolved around the fact that it’s not enough to have a test red or green, but it’s also important to have it red or green for the right reasons. While for me, it’s sufficient to initially have a NotImplementedException in place, Derick argues that this is not totally correct (see these two posts: Red/Green/Refactor, For The Right Reasons and Red For The Right Reason: Fail By Assertion, Not By Anything Else). And he’s right. But on the other hand, I had no idea how his insights could have any practical consequence for my own individual interpretation of the red-green-refactor cycle (which is not really red-green-refactor, at least not in its pure sense, see the rest of this article). This made me think deeply for some days now. In the end I found out that the ‘right reason’ changes in my understanding depending on what development phase I’m in. To make this clear (at least I hope it becomes clear…) I started to describe my way of working in some detail, and then something strange happened: The scope of the article slightly shifted from focusing ‘only’ on the ‘right reason’ issue to something more general, which you might describe as something like  'Doing real-world TDD in .NET , with massive use of third-party add-ins’. This is because I feel that there is a more general statement about Test-driven development to make:  It’s high time to speak about the ‘How’ of TDD, not always only the ‘Why’. Much has been said about this, and me myself also contributed to that (see here: TDD is not about testing, it's about how we develop software). But always justifying what you do is very unsatisfying in the long run, it is inherently defensive, and it costs time and effort that could be used for better and more important things. And frankly: I’m somewhat sick and tired of repeating time and again that the test-driven way of software development is highly preferable for many reasons - I don’t want to spent my time exclusively on stating the obvious… So, again, let’s say it clearly: TDD is programming, and programming is TDD. Other ways of programming (code-first, sometimes called cowboy-coding) are exceptional and need justification. – I know that there are many people out there who will disagree with this radical statement, and I also know that it’s not a description of the real world but more of a mission statement or something. But nevertheless I’m absolutely sure that in some years this statement will be nothing but a platitude. Side note: Some parts of this post read as if I were paid by Jetbrains (the manufacturer of the ReSharper add-in – R#), but I swear I’m not. Rather I think that Visual Studio is just not production-complete without it, and I wouldn’t even consider to do professional work without having this add-in installed... The three parts of a software component Before I go into some details, I first should describe my understanding of what belongs to a software component (assembly, type, or method) during the production process (i.e. the coding phase). Roughly, I come up with the three parts shown below:   First, we need to have some initial sort of requirement. This can be a multi-page formal document, a vague idea in some programmer’s brain of what might be needed, or anything in between. In either way, there has to be some sort of requirement, be it explicit or not. – At the C# micro-level, the best way that I found to formulate that is to define interfaces for just about everything, even for internal classes, and to provide them with exhaustive xml comments. The next step then is to re-formulate these requirements in an executable form. This is specific to the respective programming language. - For C#/.NET, the Gallio framework (which includes MbUnit) in conjunction with the ReSharper add-in for Visual Studio is my toolset of choice. The third part then finally is the production code itself. It’s development is entirely driven by the requirements and their executable formulation. This is the delivery, the two other parts are ‘only’ there to make its production possible, to give it a decent quality and reliability, and to significantly reduce related costs down the maintenance timeline. So while the first two parts are not really relevant for the customer, they are very important for the developer. The customer (or in Scrum terms: the Product Owner) is not interested at all in how  the product is developed, he is only interested in the fact that it is developed as cost-effective as possible, and that it meets his functional and non-functional requirements. The rest is solely a matter of the developer’s craftsmanship, and this is what I want to talk about during the remainder of this article… An example To demonstrate my way of doing real-world TDD, I decided to show the development of a (very) simple Calculator component. The example is deliberately trivial and silly, as examples always are. I am totally aware of the fact that real life is never that simple, but I only want to show some development principles here… The requirement As already said above, I start with writing down some words on the initial requirement, and I normally use interfaces for that, even for internal classes - the typical question “intf or not” doesn’t even come to mind. I need them for my usual workflow and using them automatically produces high componentized and testable code anyway. To think about their usage in every single situation would slow down the production process unnecessarily. So this is what I begin with: namespace Calculator {     /// <summary>     /// Defines a very simple calculator component for demo purposes.     /// </summary>     public interface ICalculator     {         /// <summary>         /// Gets the result of the last successful operation.         /// </summary>         /// <value>The last result.</value>         /// <remarks>         /// Will be <see langword="null" /> before the first successful operation.         /// </remarks>         double? LastResult { get; }       } // interface ICalculator   } // namespace Calculator So, I’m not beginning with a test, but with a sort of code declaration - and still I insist on being 100% test-driven. There are three important things here: Starting this way gives me a method signature, which allows to use IntelliSense and AutoCompletion and thus eliminates the danger of typos - one of the most regular, annoying, time-consuming, and therefore expensive sources of error in the development process. In my understanding, the interface definition as a whole is more of a readable requirement document and technical documentation than anything else. So this is at least as much about documentation than about coding. The documentation must completely describe the behavior of the documented element. I normally use an IoC container or some sort of self-written provider-like model in my architecture. In either case, I need my components defined via service interfaces anyway. - I will use the LinFu IoC framework here, for no other reason as that is is very simple to use. The ‘Red’ (pt. 1)   First I create a folder for the project’s third-party libraries and put the LinFu.Core dll there. Then I set up a test project (via a Gallio project template), and add references to the Calculator project and the LinFu dll. Finally I’m ready to write the first test, which will look like the following: namespace Calculator.Test {     [TestFixture]     public class CalculatorTest     {         private readonly ServiceContainer container = new ServiceContainer();           [Test]         public void CalculatorLastResultIsInitiallyNull()         {             ICalculator calculator = container.GetService<ICalculator>();               Assert.IsNull(calculator.LastResult);         }       } // class CalculatorTest   } // namespace Calculator.Test       This is basically the executable formulation of what the interface definition states (part of). Side note: There’s one principle of TDD that is just plain wrong in my eyes: I’m talking about the Red is 'does not compile' thing. How could a compiler error ever be interpreted as a valid test outcome? I never understood that, it just makes no sense to me. (Or, in Derick’s terms: this reason is as wrong as a reason ever could be…) A compiler error tells me: Your code is incorrect, but nothing more.  Instead, the ‘Red’ part of the red-green-refactor cycle has a clearly defined meaning to me: It means that the test works as intended and fails only if its assumptions are not met for some reason. Back to our Calculator. When I execute the above test with R#, the Gallio plugin will give me this output: So this tells me that the test is red for the wrong reason: There’s no implementation that the IoC-container could load, of course. So let’s fix that. With R#, this is very easy: First, create an ICalculator - derived type:        Next, implement the interface members: And finally, move the new class to its own file: So far my ‘work’ was six mouse clicks long, the only thing that’s left to do manually here, is to add the Ioc-specific wiring-declaration and also to make the respective class non-public, which I regularly do to force my components to communicate exclusively via interfaces: This is what my Calculator class looks like as of now: using System; using LinFu.IoC.Configuration;   namespace Calculator {     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         public double? LastResult         {             get             {                 throw new NotImplementedException();             }         }     } } Back to the test fixture, we have to put our IoC container to work: [TestFixture] public class CalculatorTest {     #region Fields       private readonly ServiceContainer container = new ServiceContainer();       #endregion // Fields       #region Setup/TearDown       [FixtureSetUp]     public void FixtureSetUp()     {        container.LoadFrom(AppDomain.CurrentDomain.BaseDirectory, "Calculator.dll");     }       ... Because I have a R# live template defined for the setup/teardown method skeleton as well, the only manual coding here again is the IoC-specific stuff: two lines, not more… The ‘Red’ (pt. 2) Now, the execution of the above test gives the following result: This time, the test outcome tells me that the method under test is called. And this is the point, where Derick and I seem to have somewhat different views on the subject: Of course, the test still is worthless regarding the red/green outcome (or: it’s still red for the wrong reasons, in that it gives a false negative). But as far as I am concerned, I’m not really interested in the test outcome at this point of the red-green-refactor cycle. Rather, I only want to assert that my test actually calls the right method. If that’s the case, I will happily go on to the ‘Green’ part… The ‘Green’ Making the test green is quite trivial. Just make LastResult an automatic property:     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         public double? LastResult { get; private set; }     }         One more round… Now on to something slightly more demanding (cough…). Let’s state that our Calculator exposes an Add() method:         ...   /// <summary>         /// Adds the specified operands.         /// </summary>         /// <param name="operand1">The operand1.</param>         /// <param name="operand2">The operand2.</param>         /// <returns>The result of the additon.</returns>         /// <exception cref="ArgumentException">         /// Argument <paramref name="operand1"/> is &lt; 0.<br/>         /// -- or --<br/>         /// Argument <paramref name="operand2"/> is &lt; 0.         /// </exception>         double Add(double operand1, double operand2);       } // interface ICalculator A remark: I sometimes hear the complaint that xml comment stuff like the above is hard to read. That’s certainly true, but irrelevant to me, because I read xml code comments with the CR_Documentor tool window. And using that, it looks like this:   Apart from that, I’m heavily using xml code comments (see e.g. here for a detailed guide) because there is the possibility of automating help generation with nightly CI builds (using MS Sandcastle and the Sandcastle Help File Builder), and then publishing the results to some intranet location.  This way, a team always has first class, up-to-date technical documentation at hand about the current codebase. (And, also very important for speeding up things and avoiding typos: You have IntelliSense/AutoCompletion and R# support, and the comments are subject to compiler checking…).     Back to our Calculator again: Two more R# – clicks implement the Add() skeleton:         ...           public double Add(double operand1, double operand2)         {             throw new NotImplementedException();         }       } // class Calculator As we have stated in the interface definition (which actually serves as our requirement document!), the operands are not allowed to be negative. So let’s start implementing that. Here’s the test: [Test] [Row(-0.5, 2)] public void AddThrowsOnNegativeOperands(double operand1, double operand2) {     ICalculator calculator = container.GetService<ICalculator>();       Assert.Throws<ArgumentException>(() => calculator.Add(operand1, operand2)); } As you can see, I’m using a data-driven unit test method here, mainly for these two reasons: Because I know that I will have to do the same test for the second operand in a few seconds, I save myself from implementing another test method for this purpose. Rather, I only will have to add another Row attribute to the existing one. From the test report below, you can see that the argument values are explicitly printed out. This can be a valuable documentation feature even when everything is green: One can quickly review what values were tested exactly - the complete Gallio HTML-report (as it will be produced by the Continuous Integration runs) shows these values in a quite clear format (see below for an example). Back to our Calculator development again, this is what the test result tells us at the moment: So we’re red again, because there is not yet an implementation… Next we go on and implement the necessary parameter verification to become green again, and then we do the same thing for the second operand. To make a long story short, here’s the test and the method implementation at the end of the second cycle: // in CalculatorTest:   [Test] [Row(-0.5, 2)] [Row(295, -123)] public void AddThrowsOnNegativeOperands(double operand1, double operand2) {     ICalculator calculator = container.GetService<ICalculator>();       Assert.Throws<ArgumentException>(() => calculator.Add(operand1, operand2)); }   // in Calculator: public double Add(double operand1, double operand2) {     if (operand1 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand1");     }     if (operand2 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand2");     }     throw new NotImplementedException(); } So far, we have sheltered our method from unwanted input, and now we can safely operate on the parameters without further caring about their validity (this is my interpretation of the Fail Fast principle, which is regarded here in more detail). Now we can think about the method’s successful outcomes. First let’s write another test for that: [Test] [Row(1, 1, 2)] public void TestAdd(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Add(operand1, operand2);       Assert.AreEqual(expectedResult, result); } Again, I’m regularly using row based test methods for these kinds of unit tests. The above shown pattern proved to be extremely helpful for my development work, I call it the Defined-Input/Expected-Output test idiom: You define your input arguments together with the expected method result. There are two major benefits from that way of testing: In the course of refining a method, it’s very likely to come up with additional test cases. In our case, we might add tests for some edge cases like ‘one of the operands is zero’ or ‘the sum of the two operands causes an overflow’, or maybe there’s an external test protocol that has to be fulfilled (e.g. an ISO norm for medical software), and this results in the need of testing against additional values. In all these scenarios we only have to add another Row attribute to the test. Remember that the argument values are written to the test report, so as a side-effect this produces valuable documentation. (This can become especially important if the fulfillment of some sort of external requirements has to be proven). So your test method might look something like that in the end: [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 2)] [Row(0, 999999999, 999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, double.MaxValue)] [Row(4, double.MaxValue - 2.5, double.MaxValue)] public void TestAdd(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Add(operand1, operand2);       Assert.AreEqual(expectedResult, result); } And this will produce the following HTML report (with Gallio):   Not bad for the amount of work we invested in it, huh? - There might be scenarios where reports like that can be useful for demonstration purposes during a Scrum sprint review… The last requirement to fulfill is that the LastResult property is expected to store the result of the last operation. I don’t show this here, it’s trivial enough and brings nothing new… And finally: Refactor (for the right reasons) To demonstrate my way of going through the refactoring portion of the red-green-refactor cycle, I added another method to our Calculator component, namely Subtract(). Here’s the code (tests and production): // CalculatorTest.cs:   [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 0)] [Row(0, 999999999, -999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, -double.MaxValue)] [Row(4, double.MaxValue - 2.5, -double.MaxValue)] public void TestSubtract(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Subtract(operand1, operand2);       Assert.AreEqual(expectedResult, result); }   [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 0)] [Row(0, 999999999, -999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, -double.MaxValue)] [Row(4, double.MaxValue - 2.5, -double.MaxValue)] public void TestSubtractGivesExpectedLastResult(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       calculator.Subtract(operand1, operand2);       Assert.AreEqual(expectedResult, calculator.LastResult); }   ...   // ICalculator.cs: /// <summary> /// Subtracts the specified operands. /// </summary> /// <param name="operand1">The operand1.</param> /// <param name="operand2">The operand2.</param> /// <returns>The result of the subtraction.</returns> /// <exception cref="ArgumentException"> /// Argument <paramref name="operand1"/> is &lt; 0.<br/> /// -- or --<br/> /// Argument <paramref name="operand2"/> is &lt; 0. /// </exception> double Subtract(double operand1, double operand2);   ...   // Calculator.cs:   public double Subtract(double operand1, double operand2) {     if (operand1 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand1");     }       if (operand2 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand2");     }       return (this.LastResult = operand1 - operand2).Value; }   Obviously, the argument validation stuff that was produced during the red-green part of our cycle duplicates the code from the previous Add() method. So, to avoid code duplication and minimize the number of code lines of the production code, we do an Extract Method refactoring. One more time, this is only a matter of a few mouse clicks (and giving the new method a name) with R#: Having done that, our production code finally looks like that: using System; using LinFu.IoC.Configuration;   namespace Calculator {     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         #region ICalculator           public double? LastResult { get; private set; }           public double Add(double operand1, double operand2)         {             ThrowIfOneOperandIsInvalid(operand1, operand2);               return (this.LastResult = operand1 + operand2).Value;         }           public double Subtract(double operand1, double operand2)         {             ThrowIfOneOperandIsInvalid(operand1, operand2);               return (this.LastResult = operand1 - operand2).Value;         }           #endregion // ICalculator           #region Implementation (Helper)           private static void ThrowIfOneOperandIsInvalid(double operand1, double operand2)         {             if (operand1 < 0.0)             {                 throw new ArgumentException("Value must not be negative.", "operand1");             }               if (operand2 < 0.0)             {                 throw new ArgumentException("Value must not be negative.", "operand2");             }         }           #endregion // Implementation (Helper)       } // class Calculator   } // namespace Calculator But is the above worth the effort at all? It’s obviously trivial and not very impressive. All our tests were green (for the right reasons), and refactoring the code did not change anything. It’s not immediately clear how this refactoring work adds value to the project. Derick puts it like this: STOP! Hold on a second… before you go any further and before you even think about refactoring what you just wrote to make your test pass, you need to understand something: if your done with your requirements after making the test green, you are not required to refactor the code. I know… I’m speaking heresy, here. Toss me to the wolves, I’ve gone over to the dark side! Seriously, though… if your test is passing for the right reasons, and you do not need to write any test or any more code for you class at this point, what value does refactoring add? Derick immediately answers his own question: So why should you follow the refactor portion of red/green/refactor? When you have added code that makes the system less readable, less understandable, less expressive of the domain or concern’s intentions, less architecturally sound, less DRY, etc, then you should refactor it. I couldn’t state it more precise. From my personal perspective, I’d add the following: You have to keep in mind that real-world software systems are usually quite large and there are dozens or even hundreds of occasions where micro-refactorings like the above can be applied. It’s the sum of them all that counts. And to have a good overall quality of the system (e.g. in terms of the Code Duplication Percentage metric) you have to be pedantic on the individual, seemingly trivial cases. My job regularly requires the reading and understanding of ‘foreign’ code. So code quality/readability really makes a HUGE difference for me – sometimes it can be even the difference between project success and failure… Conclusions The above described development process emerged over the years, and there were mainly two things that guided its evolution (you might call it eternal principles, personal beliefs, or anything in between): Test-driven development is the normal, natural way of writing software, code-first is exceptional. So ‘doing TDD or not’ is not a question. And good, stable code can only reliably be produced by doing TDD (yes, I know: many will strongly disagree here again, but I’ve never seen high-quality code – and high-quality code is code that stood the test of time and causes low maintenance costs – that was produced code-first…) It’s the production code that pays our bills in the end. (Though I have seen customers these days who demand an acceptance test battery as part of the final delivery. Things seem to go into the right direction…). The test code serves ‘only’ to make the production code work. But it’s the number of delivered features which solely counts at the end of the day - no matter how much test code you wrote or how good it is. With these two things in mind, I tried to optimize my coding process for coding speed – or, in business terms: productivity - without sacrificing the principles of TDD (more than I’d do either way…).  As a result, I consider a ratio of about 3-5/1 for test code vs. production code as normal and desirable. In other words: roughly 60-80% of my code is test code (This might sound heavy, but that is mainly due to the fact that software development standards only begin to evolve. The entire software development profession is very young, historically seen; only at the very beginning, and there are no viable standards yet. If you think about software development as a kind of casting process, where the test code is the mold and the resulting production code is the final product, then the above ratio sounds no longer extraordinary…) Although the above might look like very much unnecessary work at first sight, it’s not. With the aid of the mentioned add-ins, doing all the above is a matter of minutes, sometimes seconds (while writing this post took hours and days…). The most important thing is to have the right tools at hand. Slow developer machines or the lack of a tool or something like that - for ‘saving’ a few 100 bucks -  is just not acceptable and a very bad decision in business terms (though I quite some times have seen and heard that…). Production of high-quality products needs the usage of high-quality tools. This is a platitude that every craftsman knows… The here described round-trip will take me about five to ten minutes in my real-world development practice. I guess it’s about 30% more time compared to developing the ‘traditional’ (code-first) way. But the so manufactured ‘product’ is of much higher quality and massively reduces maintenance costs, which is by far the single biggest cost factor, as I showed in this previous post: It's the maintenance, stupid! (or: Something is rotten in developerland.). In the end, this is a highly cost-effective way of software development… But on the other hand, there clearly is a trade-off here: coding speed vs. code quality/later maintenance costs. The here described development method might be a perfect fit for the overwhelming majority of software projects, but there certainly are some scenarios where it’s not - e.g. if time-to-market is crucial for a software project. So this is a business decision in the end. It’s just that you have to know what you’re doing and what consequences this might have… Some last words First, I’d like to thank Derick Bailey again. His two aforementioned posts (which I strongly recommend for reading) inspired me to think deeply about my own personal way of doing TDD and to clarify my thoughts about it. I wouldn’t have done that without this inspiration. I really enjoy that kind of discussions… I agree with him in all respects. But I don’t know (yet?) how to bring his insights into the described production process without slowing things down. The above described method proved to be very “good enough” in my practical experience. But of course, I’m open to suggestions here… My rationale for now is: If the test is initially red during the red-green-refactor cycle, the ‘right reason’ is: it actually calls the right method, but this method is not yet operational. Later on, when the cycle is finished and the tests become part of the regular, automated Continuous Integration process, ‘red’ certainly must occur for the ‘right reason’: in this phase, ‘red’ MUST mean nothing but an unfulfilled assertion - Fail By Assertion, Not By Anything Else!

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  • How do I fix my resolution after Directx install through Steam?

    - by Justin
    I'm a bit long-winded so see bottom for quick version and specs. Friendly Hello: Hello all on these askUbuntu pages, I just recently built my own computer and decided to switch to Ubuntu for the extra coolness. I've been learning a lot through all this, and mostly been trying to figure out issues on my own (read: Google searches). However, I couldn't seem to find others with this problem so I've come here for help. Detailed Recount: So I just used WINE and WINETRICKS to install Steam. All went well and it worked. Then I went to trying a game out. I remembered that Orcs Must Die! worked from http://www.steamgamesonlinux.com/ so I tried that out. After selecting to download it, that's when the problem occurred. The screen suddenly zoomed in!!! I think it's the resolution right? Half the screen is cut off and I can't see parts of the right side of windows. My theory is that this is due to Direct X being installed through Steam, as Steam automatically installed it as I chose to download the game. It didn't even ask me to install Direct X or not ): It all happened so fast. This all being said, the game works fine! It looks a little strange, as if the resolution was off, but it plays just fine. What I did so far: Restarted my computer. Didn't work -_- Researched Steam installing DirectX on Ubuntu then messing up resolution and couldn't really find anything. Researched uninstalling DirectX from Ubuntu but only found uninstalling DirectX after having been installed with Wine, not through Steam. Got mad and ate my feelings. Tried "xrandr -s 0" but it didn't do anything. Ran xrandr alone and terminal showed this: Screen 0: minimum 8 x 8, current 640 x 480, maximum 16384 x 16384 DVI-I-0 connected 640x480+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 640x480 59.9*+ 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis) About now I was mad so I played Odin's Sphere then took a nap. Back to it! I entered the following: xrandr --output DVI-I-0 --mode 1024x768 But I was met with this message: xrandr: cannot find mode 1024x768 I get the same messages for 800x600, 1400x1050, and seemingly any other combination of numbers. I then tried Going into System Settings then Displays, then playing around in there. My Resolution is set to 640x480 and there are no other options for me to choose from. Rotation has Normal, Clockwise, Counter Clockwise, and 180 Degrees. It's set to Normal and I haven't messed with that. Launcher Placement has Unknown and All Displays as its two options. It's set to Unknown, but moving it to All Displays doesn't seem to do anything. Finally, when I click Detect Displays, nothing seems to happen. Quick Version: Linux noob. Steam installed with Wine and Winetricks. Steam downloaded and installed game + DirectX. Resolution messed up now (I think; pretty sure), can't fix it, very annoying, no idea what's going on, halp! Specs: Ubuntu Version 12.04 Wine Version 1.4.1 Have not changed any settings in Wine Using Winetricks Graphics Card: http://www.gigabyte.com/products/pro...px?pid=4361#sp Drivers: Proprietary (Installing those were a LOT of fun) Also let it be known that I have a DVI to VGA cord running from my Graphics card to my monitor. If any more information is needed I am ready to report. Thank You: Thanks a lot for your help and all the work you do to support noob ubuntuers like me (:

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  • Laptop screen blank after login when external monitor is not connected

    - by Ramon Suarez
    Ubuntu does not switch back automatically to only monitor present when booting after disconnecting external monitor. Here's a video showing what happens. I get to the login window and everything looks ok, then I type my password, the desktop image shows up and... everything goes blank. It does not happen when I just login as a guest. When possible I work with my laptop connected to an external screen via the VGA port. The problem comes when I boot the computer without that secondary screen connected: The login screen comes out ok. After login the screen goes black, but I can hear the login sound. If I hit ctr + alt + backwards-delete and login again sometimes it is fixed, but not all. If I log in as a different user everything is OK. Then I log in as my user and sometimes it works. To have a screen I have to plug a monitor. Although I have turned on the laptop display with that monitor on, if I reboot it goes blank again after login, even if I turn off the external monitor before turning off the computer. I've managed to get my screen back with my username after going into recovery mode, but only sometimes. Failsafe would not load after second screen asking me what I wanted to do (no mouse to click nor keyboard working). My computer is a LDLC Aurore BB1-i5 -8 -S1. Which is the configuration file that keeps the information about the monitors using Displays under lightgdm and where is it? I guess if I could edit it I may have a chance :) One of the things I tried following a solution in another post was removing my monitors.xml file, but it does not work and I don't know how to create a good one that I could use now. When doing DISPLAY=:0 xrandrI get: Screen 0: minimum 320 x 200, current 320 x 200, maximum 8192 x 8192 LVDS1 connected (normal left inverted right x axis y axis) 1366x768 60.0 + 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) This is the full dmesg after activating sudo xdiagnoseas Bryce sugested. (If you tell me the relevant parts I will paste them here) When conecting the external monitor, only the external will work, although I can see using Displays that the computer thinks that both are working. I've asked the question in Launchpad but have it keeps on expiring without any feedback. In my opinion Ubuntu should be able to detect automatically that there is no external monitor present and switch to the laptop monitor. There's a similar question here, but it does not apply to my case External monitor set as primary even when disconnected from laptop Update: For clarification, the problem happens only with my user and once I log in. I even get to see the screensaver for about a second, and then it goes blank. Tried Bryce's example (see his answer below), but it did not work. This is the info I get from tty1 with Display=:0 xrandr: – Ramon Suarez Jul 9 at 16:36 Screen 0: minimum 320 x 200, current 320 x 200, maximum 8192 x 8192 LVDS1 connected (normal left inverted right x axis y axis) 1366x768 60.0 + 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis)

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  • Introducing the Metro User Interface on Windows 2012

    - by andywe
    Although I am a big fan of using PowerShell to do many of my server operations, that aspect is well covered by those far more knowledgeable than I, and there is vast information around the web already on that. The new Metro interface, and getting around both Windows 8 and Windows Server 2012 though is relatively new, even for those whop ran the previews. What is this? A blank Desktop!   Where did the start button go? Well, it is still there...sort of. It is hidden, and acts like an auto hidden component that appear only when the mouse is hovered over the lower left corner of the screen. Those familiar with Gnome or OSX can relate this to the "Hot Corners" functions. To get to the start button, hover your mouse in the very left corner of the task bar. Let it sit there a moment, and a small blue square with colored tiles in it called start will appear. Click it. I clicked it and now I have all the tiles..What is this?   Welcome to the Metro interface. This is a much more modern look, and although at first seems weird and cumbersome, I have actually found that it is a bit more extensible, allowing greater organization and customization than the older explorer desktop. If you look closely, you'll see each box represents either a program, or program group. First, a few basics about using the start view. First and foremost, a right mouse click will bring up a bar on the bottom, with an icon towards the right. Notice it is titled “All Apps”. An even easier way in many places is to hover your mouse in the exact opposite corner, in the upper right. A sidebar will open and expose what used to be a widget bar (remember Vista?), and there are options for Search, Start, and Settings.   Ok Great, but where is everything? It’s all there…Click the All Apps icon.   Look better? Notice the scroll bar at the bottom. Move it right..your desktop is sized to your content..so you can have a smaller, or larger amount of programs exposed. Each icon can be secondary clicked (right mouse click for most of us, and an options bar at the bottom, rather than the old small context menu, is opened with some very familiar options.   Notice the top of the Windows Explorer window has some new features. You still have your right mouse click functions, but since the shortcuts for these items already exist..just copy them. There are many ways, but here is a long way to show you more of the interface. 1. Right mouse click a program icon, and select the Open File Location option. 2. Trusty file manager opens…but if you look closely up at top edge of the window, you’ll see a nifty enhancement. An orange colored box that is titled Shortcut Tools and another lavender box Title Application tools. Each of these adds options at the top of the file manager window to make selection easy. Of course, you can still secondary click an item in the listing window too. 3. Click shortcut tools, right click your app shortcut and copy it. Then simply paste it into the desktop outside the File Explorer window Also note some of the newer features. The large icons up top below the menu that has many common operations. The options change as you select each menu item. Well, that’s it for this installment. I hope this helps you out.

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  • CSS issue with elements spanning columns

    - by bigFoot
    Hi folks. Overview: I'm trying to create a relatively simple page layout detailed below and running into problems no matter how I try to approach it. Concept: - A standard-size-block layout. I'll quote unit widths: each content block is 240px square with 5px of margin around it. - A left column of fixed width of 1 unit (245px - 1 block + margin to left). No problems here. - A right column of variable width to fill the remaining space. No problems here either. - In the left column, a number of 1unit x 1unit blocks fixed down the column. Also some blank space at the top - again, not a problem. - In the right column: a number of free-floating blocks of standard unit-sizes which float around and fill the space given to them by the browser window. No problems here. - Lastly, a single element, 2 units wide, which sits half in the left column and half in the right column, and which the blocks in the right column still float around. Here be dragons. Please see here for a diagram: http://is.gd/bPUGI Problem: No matter how I approach this, it goes wrong. Below is code for my existing attempt at a solution. My current problem is that the 1x1 blocks on the right do not respect the 2x1 block, and as a result half of the 2x1 block is overwritten by a 1x1 block in the right-hand column. I'm aware that this is almost certainly an issue with position: absolute taking things out of flow. However, can't really find a way round that which doesn't just throw up another problem instead. Code: <html> <head> <title>wat</title> <style type="text/css"> body { background: #ccc; color: #000; padding: 0px 5px 5px 0px; margin: 0px; } #leftcol { width: 245px; margin-top: 490px; position: absolute; } #rightcol { left: 245px; position: absolute; } #bigblock { float: left; position: relative; margin-top: -240px; background: red; } .cblock { margin: 5px 0px 0px 5px; float: left; overflow: hidden; display: block; background: #fff; } .w1 { width: 240px; } .w2 { width: 485px; } .l1 { height: 240px; } </head> <body> <div class="cblock w2 l1" id="bigblock"> <h1>DRAGONS</h1> <p>Here be they</p> </div> <div id="leftcol"> <div class="cblock w1 l1"> <h1>Left 1</h1> <p>1x1 block</p> </div> </div> <div id="rightcol"> <div class="cblock w1 l1"> <h1>Right 1</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 2</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 3</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 4</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 5</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 6</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 7</h1> <p>1x1 block</p> </div> </div> </body> </html> Constraints: One final note that I need cross-browser compatibility, though I'm more than happy to enforce this with JS if necessary. That said, if a CSS-only solution exists, I'd be extremely happy. Thanks in advance!

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  • How do I remove the time from printpreview dialog?

    - by Albo Best
    Here is my code: Imports System.Data.OleDb Imports System.Drawing.Printing Namespace Print Public Class Form1 Inherits System.Windows.Forms.Form Dim PrintC As PrinterClass Dim conn As OleDb.OleDbConnection Dim connectionString As String = "Provider=Microsoft.Jet.OLEDB.4.0;Data Source=..\\db1.mdb" Dim sql As String = String.Empty Dim ds As DataSet Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load FillDataGrid() '//create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) End Sub Private Sub FillDataGrid() Try Dim dt As New DataTable Dim ds As New DataSet ds.Tables.Add(dt) Dim da As New OleDbDataAdapter con.Open() da = New OleDbDataAdapter("SELECT * from klient ", con) da.Fill(dt) con.Close() dataGrid.DataSource = dt.DefaultView Dim dTable As DataTable For Each dTable In ds.Tables Dim dgStyle As DataGridTableStyle = New DataGridTableStyle dgStyle.MappingName = dTable.TableName dataGrid.TableStyles.Add(dgStyle) Next ' DataGrid settings dataGrid.CaptionText = "TE GJITHE KLIENTET" dataGrid.HeaderFont = New Font("Verdana", 12) dataGrid.TableStyles(0).GridColumnStyles(0).Width = 60 dataGrid.TableStyles(0).GridColumnStyles(1).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(2).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(3).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(4).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(5).HeaderText = "" dataGrid.TableStyles(0).GridColumnStyles(5).Width = -1 Catch ex As Exception MessageBox.Show(ex.Message) End Try End Sub Private Sub btnPrint_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPrint.Click 'create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) PrintDocument1.Print() End Sub Private Sub btnPreview_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPreview.Click 'create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) ''preview Dim ps As New PaperSize("A4", 840, 1150) ps.PaperName = PaperKind.A4 PrintDocument1.DefaultPageSettings.PaperSize = ps PrintPreviewDialog1.WindowState = FormWindowState.Normal PrintPreviewDialog1.StartPosition = FormStartPosition.CenterScreen PrintPreviewDialog1.ClientSize = New Size(600, 600) PrintPreviewDialog1.ShowDialog() End Sub Private Sub PrintDocument1_PrintPage(ByVal sender As System.Object, ByVal e As System.Drawing.Printing.PrintPageEventArgs) Handles PrintDocument1.PrintPage 'print grid Dim morepages As Boolean = PrintC.Print(e.Graphics) If (morepages) Then e.HasMorePages = True End If End Sub End Class End Namespace This is how data looks in DataGrid (that's perfect)... and here is how it looks when I click PrintPreview. (I don't want the time to appear there, the "12:00:00" part. in database the date is stored as Short Date (10-Dec-12) Can somebody suggest a way around that? Imports System Imports System.Windows.Forms Imports System.Drawing Imports System.Drawing.Printing Imports System.Collections Imports System.Data Namespace Print Public Class PrinterClass '//clone of Datagrid Dim PrintGrid As Grid '//printdocument for initial printer settings Private PrintDoc As PrintDocument '//defines whether the grid is ordered right to left Private bRightToLeft As Boolean '//Current Top Private CurrentY As Single = 0 '//Current Left Private CurrentX As Single = 0 '//CurrentRow to print Private CurrentRow As Integer = 0 '//Page Counter Public PageCounter As Integer = 0 '/// <summary> '/// Constructor Class '/// </summary> '/// <param name="pdocument"></param> '/// <param name="dgrid"></param> Public Sub New(ByVal pdocument As PrintDocument, ByVal dgrid As DataGrid) 'MyBase.new() PrintGrid = New Grid(dgrid) PrintDoc = pdocument '//The grid columns are right to left bRightToLeft = dgrid.RightToLeft = RightToLeft.Yes '//init CurrentX and CurrentY CurrentY = pdocument.DefaultPageSettings.Margins.Top CurrentX = pdocument.DefaultPageSettings.Margins.Left End Sub Public Function Print(ByVal g As Graphics, ByRef currentX As Single, ByRef currentY As Single) As Boolean '//use predefined area currentX = currentX currentY = currentY PrintHeaders(g) Dim Morepages As Boolean = PrintDataGrid(g) currentY = currentY currentX = currentX Return Morepages End Function Public Function Print(ByVal g As Graphics) As Boolean CurrentX = PrintDoc.DefaultPageSettings.Margins.Left CurrentY = PrintDoc.DefaultPageSettings.Margins.Top PrintHeaders(g) Return PrintDataGrid(g) End Function '/// <summary> '/// Print the Grid Headers '/// </summary> '/// <param name="g"></param> Private Sub PrintHeaders(ByVal g As Graphics) Dim sf As StringFormat = New StringFormat '//if we want to print the grid right to left If (bRightToLeft) Then CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right sf.FormatFlags = StringFormatFlags.DirectionRightToLeft Else CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If Dim i As Integer For i = 0 To PrintGrid.Columns - 1 '//set header alignment Select Case (CType(PrintGrid.Headers.GetValue(i), Header).Alignment) Case HorizontalAlignment.Left 'left sf.Alignment = StringAlignment.Near Case HorizontalAlignment.Center sf.Alignment = StringAlignment.Center Case HorizontalAlignment.Right sf.Alignment = StringAlignment.Far End Select '//advance X according to order If (bRightToLeft) Then '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.HeaderBackColor), CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) '//draw the cell text g.DrawString(PrintGrid.Headers(i).CText, PrintGrid.Headers(i).Font, New SolidBrush(PrintGrid.HeaderForeColor), New RectangleF(CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height), sf) '//next cell CurrentX -= PrintGrid.Headers(i).Width Else '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.HeaderBackColor), CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) '//draw the cell text g.DrawString(PrintGrid.Headers(i).CText, PrintGrid.Headers(i).Font, New SolidBrush(PrintGrid.HeaderForeColor), New RectangleF(CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height), sf) '//next cell CurrentX += PrintGrid.Headers(i).Width End If Next '//reset to beginning If (bRightToLeft) Then '//right align CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right Else '//left align CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If '//advance to next row CurrentY = CurrentY + CType(PrintGrid.Headers.GetValue(0), Header).Height End Sub Private Function PrintDataGrid(ByVal g As Graphics) As Boolean Dim sf As StringFormat = New StringFormat PageCounter = PageCounter + 1 '//if we want to print the grid right to left If (bRightToLeft) Then CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right sf.FormatFlags = StringFormatFlags.DirectionRightToLeft Else CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If Dim i As Integer For i = CurrentRow To PrintGrid.Rows - 1 Dim j As Integer For j = 0 To PrintGrid.Columns - 1 '//set cell alignment Select Case (PrintGrid.Cell(i, j).Alignment) '//left Case HorizontalAlignment.Left sf.Alignment = StringAlignment.Near Case HorizontalAlignment.Center sf.Alignment = StringAlignment.Center '//right Case HorizontalAlignment.Right sf.Alignment = StringAlignment.Far End Select '//advance X according to order If (bRightToLeft) Then '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.BackColor), CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) '//draw the cell text g.DrawString(PrintGrid.Cell(i, j).CText, PrintGrid.Cell(i, j).Font, New SolidBrush(PrintGrid.ForeColor), New RectangleF(CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height), sf) '//next cell CurrentX -= PrintGrid.Cell(i, j).Width Else '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.BackColor), CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) '//draw the cell text '//Draw text by alignment g.DrawString(PrintGrid.Cell(i, j).CText, PrintGrid.Cell(i, j).Font, New SolidBrush(PrintGrid.ForeColor), New RectangleF(CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height), sf) '//next cell CurrentX += PrintGrid.Cell(i, j).Width End If Next '//reset to beginning If (bRightToLeft) Then '//right align CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right Else '//left align CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If '//advance to next row CurrentY += PrintGrid.Cell(i, 0).Height CurrentRow += 1 '//if we are beyond the page margin (bottom) then we need another page, '//return true If (CurrentY > PrintDoc.DefaultPageSettings.PaperSize.Height - PrintDoc.DefaultPageSettings.Margins.Bottom) Then Return True End If Next Return False End Function End Class End Namespace

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  • Identity Management Monday at Oracle OpenWorld

    - by Tanu Sood
    What a great start to Oracle OpenWorld! Did you catch Larry Ellison’s keynote last evening? As expected, it was a packed house and the keynote received a tremendous response both from the live audience as well as the online community as evidenced by the frequent spontaneous applause in house and the twitter buzz. Here’s but a sampling of some of the tweets that flowed in: @paulvallee: I freaking love that #oracle has been born again in it's interest in core tech #oow (so good for #pythian) @rwang0: MyPOV: #oracle just leapfrogged the competition on the tech front across the board. All they need is the content delivery network #oow12 @roh1: LJE more astute & engaging this year. Nice announcements this year with 12c the MTDB sounding real good. #oow12 @brooke: Cool to see @larryellison interrupted multiple times by applause from the audience. Great speaker. #OOW And there’s lot more to come this week. Identity Management sessions kick-off today. Here’s a quick preview of what’s in store for you today for Identity Management: CON9405: Trends in Identity Management 10:45 a.m. – 11:45 a.m., Moscone West 3003 Hear directly from subject matter experts from Kaiser Permanente and SuperValu who would share the stage with Amit Jasuja, Senior Vice President, Oracle Identity Management and Security, to discuss how the latest advances in Identity Management that made it in Oracle Identity Management 11g Release 2 are helping customers address emerging requirements for securely enabling cloud, social and mobile environments. CON9492: Simplifying your Identity Management Implementation 3:15 p.m. – 4:15 p.m., Moscone West 3008 Implementation experts from British Telecom, Kaiser Permanente and UPMC participate in a panel to discuss best practices, key strategies and lessons learned based on their own experiences. Attendees will hear first-hand what they can do to streamline and simplify their identity management implementation framework for a quick return-on-investment and maximum efficiency. This session will also explore the architectural simplifications of Oracle Identity Governance 11gR2, focusing on how these enhancements simply deployments. CON9444: Modernized and Complete Access Management 4:45 p.m. – 5:45 p.m., Moscone West 3008 We have come a long way from the days of web single sign-on addressing the core business requirements. Today, as technology and business evolves, organizations are seeking new capabilities like federation, token services, fine grained authorizations, web fraud prevention and strong authentication. This session will explore the emerging requirements for access management, what a complete solution is like, complemented with real-world customer case studies from ETS, Kaiser Permanente and TURKCELL and product demonstrations. HOL10478: Complete Access Management Monday, October 1, 1:45 p.m. – 2:45 p.m., Marriott Marquis - Salon 1/2 And, get your hands on technology today. Register and attend the Hands-On-Lab session that demonstrates Oracle’s complete and scalable access management solution, which includes single sign-on, authorization, federation, and integration with social identity providers. Further, the session shows how to securely extend identity services to mobile applications and devices—all while leveraging a common set of policies and a single instance. Product Demonstrations The latest technology in Identity Management is also being showcased in the Exhibition Hall so do find some time to visit our product demonstrations there. Experts will be at hand to answer any questions. DEMOS LOCATION EXHIBITION HALL HOURS Access Management: Complete and Scalable Access Management Moscone South, Right - S-218 Monday, October 1 9:30 a.m.–6:00 p.m. 9:30 a.m.–10:45 a.m. (Dedicated Hours) Tuesday, October 2 9:45 a.m.–6:00 p.m. 2:15 p.m.–2:45 p.m. (Dedicated Hours) Wednesday, October 3 9:45 a.m.–4:00 p.m. 2:15 p.m.–3:30 p.m. (Dedicated Hours) Access Management: Federating and Leveraging Social Identities Moscone South, Right - S-220 Access Management: Mobile Access Management Moscone South, Right - S-219 Access Management: Real-Time Authorizations Moscone South, Right - S-217 Access Management: Secure SOA and Web Services Security Moscone South, Right - S-223 Identity Governance: Modern Administration and Tooling Moscone South, Right - S-210 Identity Management Monitoring with Oracle Enterprise Manager Moscone South, Right - S-212 Oracle Directory Services Plus: Performant, Cloud-Ready Moscone South, Right - S-222 Oracle Identity Management: Closed-Loop Access Certification Moscone South, Right - S-221 We recommend you keep the Focus on Identity Management document handy. And don’t forget, if you are not on site, you can catch all the keynotes LIVE from the comfort of your desk on YouTube.com/Oracle. Keep the conversation going on @oracleidm. Use #OOW and #IDM and get engaged today. Photo Courtesy: @OracleOpenWorld

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  • CSS positioning inside div

    - by christian
    I am using a div with 2 elements inside and I want to position my 1st element to be vertically aligned top and 2nd element to the bottom of the div. The div is the right portion of my page and equal to the height of my main content. #right { float:right; width: 19%; background:#FF3300; margin-left:2px; padding-bottom: 100%; margin-bottom: -100%; } #right .top { display:block; background-color:#CCCCCC; } #right .bottom { bottom:0px; display:block; background-color:#FFCCFF; height:60px; } HTML: <div id="right"> <span class="top">Top element</span> <span class="bottom"><img src="images/logo_footer1.gif" width="57" height="57" align="left" class="img">&nbsp;<img src="images/logo_footer2.gif" width="57" height="57" align="right" class="img"></span> </div> I want the right div to be like this:

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  • Help me understand Inorder Traversal without using recursion

    - by vito
    I am able to understand preorder traversal without using recursion, but I'm having a hard time with inorder traversal. I just don't seem to get it, perhaps, because I haven't understood the inner working of recursion. This is what I've tried so far: def traverseInorder(node): lifo = Lifo() lifo.push(node) while True: if node is None: break if node.left is not None: lifo.push(node.left) node = node.left continue prev = node while True: if node is None: break print node.value prev = node node = lifo.pop() node = prev if node.right is not None: lifo.push(node.right) node = node.right else: break The inner while-loop just doesn't feel right. Also, some of the elements are getting printed twice; may be I can solve this by checking if that node has been printed before, but that requires another variable, which, again, doesn't feel right. Where am I going wrong? I haven't tried postorder traversal, but I guess it's similar and I will face the same conceptual blockage there, too. Thanks for your time! P.S.: Definitions of Lifo and Node: class Node: def __init__(self, value, left=None, right=None): self.value = value self.left = left self.right = right class Lifo: def __init__(self): self.lifo = () def push(self, data): self.lifo = (data, self.lifo) def pop(self): if len(self.lifo) == 0: return None ret, self.lifo = self.lifo return ret

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  • GridView's NewValues and OldValues empty in the OnRowUpdating event.

    - by Abe Miessler
    I have the GridView below. I am binding to a custom datasource in the code behind. It gets into the "OnRowUpdating" event just fine, but there are no NewValues or OldValues. Any suggestions as to how I can get these values? <asp:GridView ID="gv_Personnel" runat="server" OnRowDataBound="gv_Personnel_DataBind" OnRowCancelingEdit="gv_Personnel_CancelEdit" OnRowEditing="gv_Personnel_EditRow" OnRowUpdating="gv_Personnel_UpdateRow" AutoGenerateColumns="false" ShowFooter="true" DataKeyNames="BudgetLineID" AutoGenerateEditButton="true" AutoGenerateDeleteButton="true" > <Columns> <asp:BoundField HeaderText="Level of Staff" DataField="LineDescription" /> <%--<asp:BoundField HeaderText="Hrs/Units requested" DataField="NumberOfUnits" />--%> <asp:TemplateField HeaderText="Hrs/Units requested"> <ItemTemplate> <%# Eval("NumberOfUnits")%> </ItemTemplate> <EditItemTemplate> <asp:TextBox ID="tb_NumUnits" runat="server" Text='<%# Bind("NumberOfUnits")%>' /> </EditItemTemplate> </asp:TemplateField> <asp:BoundField HeaderText="Hrs/Units of Applicant Cost Share" DataField="" NullDisplayText="0" /> <asp:BoundField HeaderText="Hrs/Units of Partner Cost Share" DataField="" NullDisplayText="0" /> <asp:BoundField FooterStyle-Font-Bold="true" FooterText="TOTAL PERSONNEL SERVICES:" HeaderText="Rate" DataFormatString="{0:C}" DataField="UnitPrice" /> <asp:TemplateField HeaderText="Amount Requested" ItemStyle-HorizontalAlign="Right" FooterStyle-HorizontalAlign="Right" FooterStyle-BorderWidth="2" FooterStyle-Font-Bold="true"/> <asp:TemplateField HeaderText="Applicant Cost Share" ItemStyle-HorizontalAlign="Right" FooterStyle-HorizontalAlign="Right" FooterStyle-BorderWidth="2" FooterStyle-Font-Bold="true"/> <asp:TemplateField HeaderText="Partner Cost Share" ItemStyle-HorizontalAlign="Right" FooterStyle-HorizontalAlign="Right" FooterStyle-BorderWidth="2" FooterStyle-Font-Bold="true"/> <asp:TemplateField HeaderText="Total Projet Cost" ItemStyle-HorizontalAlign="Right" FooterStyle-HorizontalAlign="Right" FooterStyle-BorderWidth="2" FooterStyle-Font-Bold="true"/> </Columns> </asp:GridView>

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  • Why this Either-monad code does not type check?

    - by pf_miles
    instance Monad (Either a) where return = Left fail = Right Left x >>= f = f x Right x >>= _ = Right x this code frag in 'baby.hs' caused the horrible compilation error: Prelude> :l baby [1 of 1] Compiling Main ( baby.hs, interpreted ) baby.hs:2:18: Couldn't match expected type `a1' against inferred type `a' `a1' is a rigid type variable bound by the type signature for `return' at <no location info> `a' is a rigid type variable bound by the instance declaration at baby.hs:1:23 In the expression: Left In the definition of `return': return = Left In the instance declaration for `Monad (Either a)' baby.hs:3:16: Couldn't match expected type `[Char]' against inferred type `a1' `a1' is a rigid type variable bound by the type signature for `fail' at <no location info> Expected type: String Inferred type: a1 In the expression: Right In the definition of `fail': fail = Right baby.hs:4:26: Couldn't match expected type `a1' against inferred type `a' `a1' is a rigid type variable bound by the type signature for `>>=' at <no location info> `a' is a rigid type variable bound by the instance declaration at baby.hs:1:23 In the first argument of `f', namely `x' In the expression: f x In the definition of `>>=': Left x >>= f = f x baby.hs:5:31: Couldn't match expected type `b' against inferred type `a' `b' is a rigid type variable bound by the type signature for `>>=' at <no location info> `a' is a rigid type variable bound by the instance declaration at baby.hs:1:23 In the first argument of `Right', namely `x' In the expression: Right x In the definition of `>>=': Right x >>= _ = Right x Failed, modules loaded: none. why this happen? and how could I make this code compile ? thanks for any help~

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  • Is there a significant mechanical difference between these faux simulations of default parameters?

    - by ccomet
    C#4.0 introduced a very fancy and useful thing by allowing default parameters in methods. But C#3.0 doesn't. So if I want to simulate "default parameters", I have to create two of that method, one with those arguments and one without those arguments. There are two ways I could do this. Version A - Call the other method public string CutBetween(string str, string left, string right, bool inclusive) { return str.CutAfter(left, inclusive).CutBefore(right, inclusive); } public string CutBetween(string str, string left, string right) { return CutBetween(str, left, right, false); } Version B - Copy the method body public string CutBetween(string str, string left, string right, bool inclusive) { return str.CutAfter(left, inclusive).CutBefore(right, inclusive); } public string CutBetween(string str, string left, string right) { return str.CutAfter(left, false).CutBefore(right, false); } Is there any real difference between these? This isn't a question about optimization or resource usage or anything (though part of it is my general goal of remaining consistent), I don't even think there is any significant effect in picking one method or the other, but I find it wiser to ask about these things than perchance faultily assume.

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  • How to determine loading status of images not attached to the DOM

    - by Rookwood
    I am working on a bit of javascript to plot data on a <canvas. The data points are marked by one of several different (small) image files. I am attempting to have the plot method wait until all the images are loaded. My best attempt thus far is such: var icon = { left : { air : new Image(), bone : new Image(), }, right : { air: new Image(), bone : new Image(), }, }; icon.left.air.src = option.imgPath + 'left.air.png'; icon.right.air.src = option.imgPath + 'right.air.png'; icon.left.bone.src = option.imgPath + 'left.bone.png'; icon.right.bone.src = option.imgPath + 'right.bone.png'; function main() { Canvas.draw(); // Make sure our image icons are loaded before we try to plot $(icon.left.air).load(function() { $(icon.right.air).load(function() { $(icon.left.bone).load(function() { $(icon.right.bone).load(function() { Data.plot(); }); }); }); }); } This works as expected most of the time. On occasion, it will fail and no data will be plotted. Inserting several console.log() statements shows that the script will silently stop working through the series of .load() statements, though code that comes after will be executed. My questions are as follows: Am I approaching this the right way? Is there a way to attach an event to my icon object that will fire once all of the images inside are loaded? This is a jquery plugin, so obviously jquery-based solutions are just as acceptable as vanilla javascript.

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