Search Results

Search found 5203 results on 209 pages for 'rules of thumb'.

Page 57/209 | < Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >

  • VS 2012 Code Review &ndash; Before Check In OR After Check In?

    - by Tarun Arora
    “Is Code Review Important and Effective?” There is a consensus across the industry that code review is an effective and practical way to collar code inconsistency and possible defects early in the software development life cycle. Among others some of the advantages of code reviews are, Bugs are found faster Forces developers to write readable code (code that can be read without explanation or introduction!) Optimization methods/tricks/productive programs spread faster Programmers as specialists "evolve" faster It's fun “Code review is systematic examination (often known as peer review) of computer source code. It is intended to find and fix mistakes overlooked in the initial development phase, improving both the overall quality of software and the developers' skills. Reviews are done in various forms such as pair programming, informal walkthroughs, and formal inspections.” Wikipedia No where does the definition mention whether its better to review code before the code has been committed to version control or after the commit has been performed. No matter which side you favour, Visual Studio 2012 allows you to request for a code review both before check in and also request for a review after check in. Let’s weigh the pros and cons of the approaches independently. Code Review Before Check In or Code Review After Check In? Approach 1 – Code Review before Check in Developer completes the code and feels the code quality is appropriate for check in to TFS. The developer raises a code review request to have a second pair of eyes validate if the code abides to the recommended best practices, will not result in any defects due to common coding mistakes and whether any optimizations can be made to improve the code quality.                                             Image 1 – code review before check in Pros Everything that gets committed to source control is reviewed. Minimizes the chances of smelly code making its way into the code base. Decreases the cost of fixing bugs, remember, the earlier you find them, the lesser the pain in fixing them. Cons Development Code Freeze – Since the changes aren’t in the source control yet. Further development can only be done off-line. The changes have not been through a CI build, hard to say whether the code abides to all build quality standards. Inconsistent! Cumbersome to track the actual code review process.  Not every change to the code base is worth reviewing, a lot of effort is invested for very little gain. Approach 2 – Code Review after Check in Developer checks in, random code reviews are performed on the checked in code.                                                      Image 2 – Code review after check in Pros The code has already passed the CI build and run through any code analysis plug ins you may have running on the build server. Instruct the developer to ensure ZERO fx cop, style cop and static code analysis before check in. Code is cleaner and smell free even before the code review. No Offline development, developers can continue to develop against the source control. Cons Bad code can easily make its way into the code base. Since the review take place much later in the cycle, the cost of fixing issues can prove to be much higher. Approach 3 – Hybrid Approach The community advocates a more hybrid approach, a blend of tooling and human accountability quotient.                                                               Image 3 – Hybrid Approach 1. Code review high impact check ins. It is not possible to review everything, by setting up code review check in policies you can end up slowing your team. More over, the code that you are reviewing before check in hasn't even been through a green CI build either. 2. Tooling. Let the tooling work for you. By running static analysis, fx cop, style cop and other plug ins on the build agent, you can identify the real issues that in my opinion can't possibly be identified using human reviews. Configure the tooling to report back top 10 issues every day. Mandate the manual code review of individuals who keep making it to this list of shame more often. 3. During Merge. I would prefer eliminating some of the other code issues during merge from Main branch to the release branch. In a scrum project this is still easier because cheery picking the merges is a possibility and the size of code being reviewed is still limited. Let the tooling work for you, if some one breaks the CI build often, put them on a gated check in build course until you see improvement. If some one appears on the top 10 list of shame generated via the build then ensure that all their code is reviewed till you see improvement. At the end of the day, the goal is to ensure that the code being delivered is top quality. By enforcing a code review before any check in, you force the developer to work offline or stay put till the review is complete. What do the experts say? So I asked a few expects what they thought of “Code Review quality gate before Checking in code?" Terje Sandstrom | Microsoft ALM MVP You mean a review quality gate BEFORE checking in code????? That would mean a lot of code staying either local or in shelvesets, and not even been through a CI build, and a green CI build being the main criteria for going further, f.e. to the review state. I would not like code laying around with no checkin’s. Having a requirement that code is checked in small pieces, 4-8 hours work max, and AT LEAST daily checkins, a manual code review comes second down the lane. I would expect review quality gates to happen before merging back to main, or before merging to release.  But that would all be on checked-in code.  Branching is absolutely one way to ease the pain.   Another way we are using is automatic quality builds, running metrics, coverage, static code analysis.  Unfortunately it takes some time, would be great to be on CI’s – but…., so it’s done scheduled every night. Based on this we get, among other stuff,  top 10 lists of suspicious code, which is then subjected to reviews.  If a person seems to be very popular on these top 10 lists, we subject every check in from that person to a review for a period. That normally helps.   None of the clients I have can afford to have every checkin reviewed, so we need to find ways around it. I don’t disagree with the nicety of having all the code reviewed, but I find it hard to find those resources in today’s enterprises. David V. Corbin | Visual Studio ALM Ranger I tend to agree with both sides. I hate having code that is not checked in, but at the same time hate having “bad” code in the repository. I have found that branching is one approach to solving this dilemma. Code is checked into the private/feature branch before the review, but is not merged over to the “official” branch until after the review. I advocate both, depending on circumstance (especially team dynamics)   - The “pre-checkin” is usually for elements that may impact the project as a whole. Think of it as another “gate” along with passing unit tests. - The “post-checkin” may very well not be at the changeset level, but correlates to a review at the “user story” level.   Again, this depends on team dynamics in play…. Robert MacLean | Microsoft ALM MVP I do not think there is no right answer for the industry as a whole. In short the question is why do you do reviews? Your question implies risk mitigation, so in low risk areas you can get away with it after check in while in high risk you need to do it before check in. An example is those new to a team or juniors need it much earlier (maybe that is before checkin, maybe that is soon after) than seniors who have shipped twenty sprints on the team. Abhimanyu Singhal | Visual Studio ALM Ranger Depends on per scenario basis. We recommend post check-in reviews when: 1. We don't want to block other checks and processes on manual code reviews. Manual reviews take time, and some pieces may not require manual reviews at all. 2. We need to trace all changes and track history. 3. We have a code promotion strategy/process in place. For risk mitigation, post checkin code can be promoted to Accepted branches. Or can be rejected. Pre Checkin Reviews are used when 1. There is a high risk factor associated 2. Reviewers are generally (most of times) have immediate availability. 3. Team does not have strict tracking needs. Simply speaking, no single process fits all scenarios. You need to select what works best for your team/project. Thomas Schissler | Visual Studio ALM Ranger This is an interesting discussion, I’m right now discussing details about executing code reviews with my teams. I see and understand the aspects you brought in, but there is another side as well, I’d like to point out. 1.) If you do reviews per check in this is not very practical as a hard rule because this will disturb the flow of the team very often or it will lead to reduce the checkin frequency of the devs which I would not accept. 2.) If you do later reviews, for example if you review PBIs, it is not easy to find out which code you should review. Either you review all changesets associate with the PBI, but then you might review code which has been changed with a later checkin and the dev maybe has already fixed the issue. Or you review the diff of the latest changeset of the PBI with the first but then you might also review changes of other PBIs. Jakob Leander | Sr. Director, Avanade In my experience, manual code review: 1. Does not get done and at the very least does not get redone after changes (regardless of intentions at start of project) 2. When a project actually do it, they often do not do it right away = errors pile up 3. Requires a lot of time discussing/defining the standard and for the team to learn it However code review is very important since e.g. even small memory leaks in a high volume web solution have big consequences In the last years I have advocated following approach for code review - Architects up front do “at least one best practice example” of each type of component and tell the team. Copy from this one. This should include error handling, logging, security etc. - Dev lead on project continuously browse code to validate that the best practices are used. Especially that patterns etc. are not broken. You can do this formally after each sprint/iteration if you want. Once this is validated it is unlikely to “go bad” even during later code changes Agree with customer to rely on static code analysis from Visual Studio as the one and only coding standard. This has HUUGE benefits - You can easily tweak to reach the level you desire together with customer - It is easy to measure for both developers/management - It is 100% consistent across code base - It gets validated all the time so you never end up getting hammered by a customer review in the end - It is easy to tell the developer that you do not want code back unless it has zero errors = minimize communication You need to track this at least during nightly builds and make sure team sees total # issues. Do not allow #issues it to grow uncontrolled. On the project I run I require code analysis to have run on code before checkin (checkin rule). This means -  You have to have clean compile (or CA wont run) so this is extra benefit = very few broken builds - You can change a few of the rules to compile as errors instead of warnings. I often do this for “missing dispose” issues which you REALLY do not want in your app Tip: Place your custom CA rules files as part of solution. That  way it works when you do branching etc. (path to CA file is relative in VS) Some may argue that CA is not as good as manual inspection. But since manual inspection in reality suffers from the 3 issues in start it is IMO a MUCH better (and much cheaper) approach from helicopter perspective Tirthankar Dutta | Director, Avanade I think code review should be run both before and after check ins. There are some code metrics that are meant to be run on the entire codebase … Also, especially on multi-site projects, one should strive to architect in a way that lets men manage the framework while boys write the repetitive code… scales very well with the need to review less by containment and imposing architectural restrictions to emphasise the design. Bruno Capuano | Microsoft ALM MVP For code reviews (means peer reviews) in distributed team I use http://www.vsanywhere.com/default.aspx  David Jobling | Global Sr. Director, Avanade Peer review is the only way to scale and its a great practice for all in the team to learn to perform and accept. In my experience you soon learn who's code to watch more than others and tune the attention. Mikkel Toudal Kristiansen | Manager, Avanade If you have several branches in your code base, you will need to merge often. This requires manual merging, when a file has been changed in both branches. It offers a good opportunity to actually review to changed code. So my advice is: Merging between branches should be done as often as possible, it should be done by a senior developer, and he/she should perform a full code review of the code being merged. As for detecting architectural smells and code smells creeping into the code base, one really good third party tools exist: Ndepend (http://www.ndepend.com/, for static code analysis of the current state of the code base). You could also consider adding StyleCop to the solution. Jesse Houwing | Visual Studio ALM Ranger I gave a presentation on this subject on the TechDays conference in NL last year. See my presentation and slides here (talk in Dutch, but English presentation): http://blog.jessehouwing.nl/2012/03/did-you-miss-my-techdaysnl-talk-on-code.html  I’d like to add a few more points: - Before/After checking is mostly a trust issue. If you have a team that does diligent peer reviews and regularly talk/sit together or peer review, there’s no need to enforce a before-checkin policy. The peer peer-programming and regular feedback during development can take care of most of the review requirements as long as the team isn’t under stress. - Under stress, enforce pre-checkin reviews, it might sound strange, if you’re already under time or budgetary constraints, but it is under such conditions most real issues start to be created or pile up. - Use tools to catch most common errors, Code Analysis/FxCop was already mentioned. HP Fortify, Resharper, Coderush etc can help you there. There are also a lot of 3rd party rules you can add to Code Analysis. I’ve written a few myself (http://fccopcontrib.codeplex.com) and various teams from Microsoft have added their own rules (MSOCAF for SharePoint, WSSF for WCF). For common errors that keep cropping up, see if you can define a rule. It’s much easier. But more importantly make sure you have a good help page explaining *WHY* it's wrong. If you have small feature or developer branches/shelvesets, you might want to review pre-merge. It’s still better to do peer reviews and peer programming, but the most important thing is that bad quality code doesn’t make it into the important branch. So my philosophy: - Use tooling as much as possible. - Make sure the team understands the tooling and the importance of the things it flags. It’s too easy to just click suppress all to ignore the warnings. - Under stress, tighten process, it’s under stress that the problems of late reviews will really surface - Most importantly if you do reviews do them as early as possible, but never later than needed. In other words, pre-checkin/post checking doesn’t really matter, as long as the review is done before the code is released. It’ll just be much more expensive to fix any review outcomes the later you find them. --- I would love to hear what you think!

    Read the article

  • CodePlex Daily Summary for Sunday, November 21, 2010

    CodePlex Daily Summary for Sunday, November 21, 2010Popular ReleasesMDownloader: MDownloader-0.15.24.6966: Fixed Updater; Fixed minor bugs;Smith Html Editor: Smith Html Editor V0.75: The first public release.MiniTwitter: 1.59: MiniTwitter 1.59 ???? ?? User Streams ????????????????? ?? ?????????????? ???????? ?????????????.NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.01: Added new extensions for - object.CountLoopsToNull Added new extensions for DateTime: - DateTime.IsWeekend - DateTime.AddWeeks Added new extensions for string: - string.Repeat - string.IsNumeric - string.ExtractDigits - string.ConcatWith - string.ToGuid - string.ToGuidSave Added new extensions for Exception: - Exception.GetOriginalException Added new extensions for Stream: - Stream.Write (overload) And other new methods ... Release as of dotnetpro 01/2011Code Sample from Microsoft: Visual Studio 2010 Code Samples 2010-11-19: Code samples for Visual Studio 2010Prism Training Kit: Prism Training Kit 4.0: Release NotesThis is an updated version of the Prism training Kit that targets Prism 4.0 and added labs for some of the new features of Prism 4.0. This release consists of a Training Kit with Labs on the following topics Modularity Dependency Injection Bootstrapper UI Composition Communication MEF Navigation Note: Take into account that this is a Beta version. If you find any bugs please report them in the Issue Tracker PrerequisitesVisual Studio 2010 Microsoft Word 2...Free language translator and file converter: Free Language Translator 2.2: Starting with version 2.0, the translator encountered a major redesign that uses MEF based plugins and .net 4.0. I've also fixed some bugs and added support for translating subtitles that can show up in video media players. Version 2.1 shows the context menu 'Translate' in Windows Explorer on right click. Version 2.2 has links to start the media file with its associated subtitle. Download the zip file and expand it in a temporary location on your local disk. At a minimum , you should uninstal...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.4 Released: Hi, Today we are releasing Visifire 3.6.4 with few bug fixes: * Multi-line Labels were getting clipped while exploding last DataPoint in Funnel and Pyramid chart. * ClosestPlotDistance property in Axis was not behaving as expected. * In DateTime Axis, Chart threw exception on mouse click over PlotArea if there were no DataPoints present in Chart. * ToolTip was not disappearing while changing the DataSource property of the DataSeries at real-time. * Chart threw exception ...Microsoft SQL Server Product Samples: Database: AdventureWorks 2008R2 SR1: Sample Databases for Microsoft SQL Server 2008R2 (SR1)This release is dedicated to the sample databases that ship for Microsoft SQL Server 2008R2. See Database Prerequisites for SQL Server 2008R2 for feature configurations required for installing the sample databases. See Installing SQL Server 2008R2 Databases for step by step installation instructions. The SR1 release contains minor bug fixes to the installer used to create the sample databases. There are no changes to the databases them...VidCoder: 0.7.2: Fixed duplicated subtitles when running multiple encodes off of the same title.Craig's Utility Library: Craig's Utility Library Code 2.0: This update contains a number of changes, added functionality, and bug fixes: Added transaction support to SQLHelper. Added linked/embedded resource ability to EmailSender. Updated List to take into account new functions. Added better support for MAC address in WMI classes. Fixed Parsing in Reflection class when dealing with sub classes. Fixed bug in SQLHelper when replacing the Command that is a select after doing a select. Fixed issue in SQL Server helper with regard to generati...MFCMAPI: November 2010 Release: Build: 6.0.0.1023 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeDotNetNuke® Community Edition: 05.06.00: Major HighlightsAdded automatic portal alias creation for single portal installs Updated the file manager upload page to allow user to upload multiple files without returning to the file manager page. Fixed issue with Event Log Email Notifications. Fixed issue where Telerik HTML Editor was unable to upload files to secure or database folder. Fixed issue where registration page is not set correctly during an upgrade. Fixed issue where Sendmail stripped HTML and Links from emails...mVu Mobile Viewer: mVu Mobile Viewer 0.7.10.0: Tube8 fix.EPPlus-Create advanced Excel 2007 spreadsheets on the server: EPPlus 2.8.0.1: EPPlus-Create advanced Excel 2007 spreadsheets on the serverNew Features Improved chart support Different chart-types series on the same chart Support for secondary axis and a lot of new properties Better styling Encryption and Workbook protection Table support Import csv files Array formulas ...and a lot of bugfixesAutoLoL: AutoLoL v1.4.2: Added support for more clients (French and Russian) Settings are now stored sepperatly for each user on a computer Auto Login is much faster now Auto Login detects and handles caps lock state properly nowTailspinSpyworks - WebForms Sample Application: TailspinSpyworks-v0.9: Contains a number of bug fixes and additional tutorial steps as well as complete database implementation details.ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3 and demos: It contains a rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6 new stuff in 1.3 Autocomplete helper Autocomplete and AjaxDropdown can have parentId and be filled with data depending on the value of the parent PopupForm besides Content("ok") on success can also return J...Nearforums - ASP.NET MVC forum engine: Nearforums v4.1: Version 4.1 of the ASP.NET MVC forum engine, with great improvements: TinyMCE added as visual editor for messages (removed CKEditor). Integrated AntiSamy for cleaner html user post and add more prevention to potential injections. Admin status page: a page for the site admin to check the current status of the configuration / db / etc. View Roadmap for more details.UltimateJB: UltimateJB 2.01 PL3 KakaRoto + PSNYes by EvilSperm: Voici une version attendu avec impatience pour beaucoup : - La Version PSNYes pour pouvoir jouer sur le PSN avec une PS3 Jailbreaker. - Pour l'instant le PSNYes n'est disponible qu'avec les PS3 en firmwares 3.41 !!! - La version PL3 KAKAROTO intégre ses dernières modification et prépare a l'intégration du Firmware 3.30 !!! Conclusion : - UltimateJB PSNYes => Valide l'utilisation du PSN : Uniquement compatible avec les 3.41 - ultimateJB DEFAULT => Pas de PSN mais disponible pour les PS3 sui...New Projects1600hours: 1600hours project made in C++.aoleDownload: Aole Series DownloadBills and Cash Flow: Bills and Cash Flow is a simple multi-tenant application to track bills and view cash flowCUDAagrep: CUDAagrep, a fast CUDA implementation of agrep algorithm for approximate DNA/RNA sequence matching.DNN5 Simple Ticketing Module: This is a simple DNN module that accepts trouble tickets and creates a knowledge base for a company.EntityOH: Dynamic Entities ORMFxcop ASP.NET Security Rules: Fxcop ASP.NET security rules This is a set of code analysis rules aiming at analyzing ASP.NET and ASP.NET MVC security against best practices. The rules can be used by Visual Studio 10 Ultimate or FxCop v10 standalone.Head First Design Patterns - Code Examples in C#: This project consists of ported code examples from the book Head First Design Patterns by Eric and Elizabeth Freeman into C#.HTML5 Media Player (Video / Audio): A .NET implementation of the VideoJS and AudioJS open source projects with video and audio support for HTML5. Excellent for use with iPod, iPad, iPhone, etc.Keyword Auction Simulator: This is the project for simulating the keyword auction like Adwords.mAdcOW Office Add-Ins: A collection of handy Office 2010 add-ins.Manga to Epub: Manga to Epub allow you to convert a bunch of images to a single "epub" file, readable on your reader. It handles most of the image types as well as several archives. You have multiple customization options, such as trimming the images in order to remove white borders.Mapua Career Ramp Up: A joint endeavor with the Philippine IT industry leaders and with Mapua School of Information Technology to build an online collaborative database system to Ramp-Up graduating students on their career as future IT Professionals. minami: Minami is a Project what focuse the work on Stability and Features. Is Development in C++minami-dev: Comes later the Description.Mobile RPG: Mobile RPG is five ATtiny85 microcontrollers playing their own RPG characters with a primary MCU acting as GM. Its a fun exercise in autonomous role playing.NetSnoop: Netsnoop allows everyone to get a quick overview over alle the current connections on their workstation.nGso: GSO algorithm implementation based on http://www.springerlink.com/content/y065470472612847/fulltext.pdf Glowworm swarm optimization for simultaneous capture of multiple local optima of multimodal functions K.N. Krishnanand · D. GhoseOpenID Starter Kit for ASP.NET MVC: OpenID Starter Kit for ASP.NET MVC is used to jump start building your web application with ASP.NET MVC with OpenID login system. It is also a good education resource if you want to learn how to implement OpenID into a ASP.NET MVC.Orchard Contact Us Module: Add a contact us page to your Orchard site using this module.Persian Scheduler and Calendar Control: This is a Jalali (Persian or shamsi) calendar and scheduler control in silverlight. Choosing the name 'Jalali' is in honor of 'Hakim omar khayyam' the founder of Jalali calendar. This is under the lisence of 'Barid New Systems' company.Popfly Metadata Generator: Creates Metadata for New project.PurpleStoat: A modular, extensible Silverlight application shell using Prism, Unity and the Enterprise Library, and written in C#. It includes a WCF service which provides AuthZ and logging services to the shell, which are also available to the modules.QL Config Compare Tool: The QL Config Compare Tool enables you to compare two QuakeLive configs. It creates a detailed overview of the differences and is able to save statistics.SQL PHI Identifier: SQL PHI Identifier is an auditing tool for DBA's in a healthcare environment to be able to help identify which databases/tables might hold protected health information (PHI). Using this information a DBA can then take the necessary steps to secure that data adequately.Sqlite ORM: Sqlite ORM is at present a simple Class to Table mapper for Sqlite databases. Tables are created on demand, and designed to future proof for Sharding. Code has 100% unit test coverage.Test shop: Test shopVarMerger - ??????? ????????? ??? ???????? ????????????.: VarMerger - ?????????? (Add-In) ??? MS Word 2007, ??????? ????????? ??????????? ???????? ???????? ??????? ?? ??????, ?????????? ????????? ?????? ? ??????. Visual Studio Add-In For creating Vista Gadget: The absence of tools in Visual Studio that can help developers to create Vista gadgets is strange and disappointing, in my opinion., I want to show you some tools that can help you to develop Vista gadgets using only Visual Studio 2008 or 2010 IDE.Vocal Remover - VST Plugin: VST Plugin Removes vocal form songs using M/S system trick with EQ on mid signal. source in C++ IDE: Visual Studio 2010 Express Edition LIB: Steinberg VST SDK 2.4Windows Phone 7 To Go: A project with demos for Windows Phone 7 FeaturesWinware: Winware is not only an Entity Framework, but beyond.XTengine: Xtengine makes it easier for XNA developers to develop in a compositional manner. You'll no longer have to write specific game classes with deep hierarchies or hardcode to load levels. It's developed in C# with XNA 4.0, with WP7 in mind.

    Read the article

  • Mobile Development- Obtaining development hardware - best practices?

    - by Zoot
    I'm looking to get into smartphone development, but there a quite a few options out there for platforms right now. (iOS/Android/WebOS/Bada/Symbian/MeeGo/WindowsMobile/JavaME) I'd like to have development hardware to test my code and the overall functionality of the devices. What is the best way to obtain and/or borrow hardware for development and testing? Are there rules of thumb to follow which apply to all companies and platforms? In this situation, I'm a single developer. Does this process change for a startup? A hackerspace? A small business? A large business?

    Read the article

  • HTG Explains: What The Windows Event Viewer Is and How You Can Use It

    - by Chris Hoffman
    The Windows Event Viewer shows a log of application and system messages – errors, information messages, and warnings. Scammers have used the Event Viewer to deceive people – event a properly functioning system will have error messages here. In one infamous scam, a person claiming to be from Microsoft phones someone up and instructs them to open the Event Viewer. The person is sure to see error messages here, and the scammer will ask for the person’s credit card number to fix them. As a rule of thumb, you can generally ignore all of the errors and warnings that appear in the Event Viewer – assuming your computer is working properly. HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

    Read the article

  • How should I store and secure self-signed certificates?

    - by Anthony Mastrean
    I'm fairly certain I shouldn't commit certificates into source control. Even if the repository is private and only authenticated coworkers (for example) have access to it. That would allow for accidental exposure (thumb drives, leaked credentials, whatever). But, how should I store and secure certificates? I don't suppose I should just plop them on the network file server, for some of the same reasons I wouldn't put them into source control, right? Is there some kind of secure certificate store that I can run? Does the Java "keystore" do that generally or is it specific for like weblogic servers or something?

    Read the article

  • Singular or Plural Nouns as file names for better Search & SEO friendlyness? [closed]

    - by Sam
    Possible Duplicate: Should I use singular or plural nouns in a domain name and why? Dear folks, two scenarios where file names should be best representing the search volume by audiences searching for it. Scenario 1 website.org/en/logo.php website.org/en/brochure.php website.org/en/poster.php website.org/en/design.php OR Scenario 2 website.org/en/logos.php website.org/en/brochures.php website.org/en/posters.php website.org/en/designs.php Q1. What do you intuitivly think would be the best? Q2. What do the facts in general show? people search for singular or plural in search? Q3. Do Search engines have common rule of thumb for this? Q4. Should I pick either and go with either scenario consistently or does it depend on the word? Thanks very much for your ideas/suggestions. I reall don't know which one to go for.

    Read the article

  • Cyclic Dependencies.

    - by PhilCK
    Are cyclic dependencies a common thing in games dev? I ask as I keep getting into situation where I'm using and have been told more than once that they should be avoided. I am wondering if this is just a what people say as a general rule of thumb in the software development business. and that the nature of game programming produces such dependencies. // Foo #include <Bar.hpp> class Foo { bar& m_bar; }; and // Bar class Foo; class Bar { Foo* m_foo; }; I do this alot in Ruby, but dynamic languages are more forgiving in this instance, where as static ones, not so much.

    Read the article

  • Is there a shell-independent search tool like the Unity's Dash?

    - by Bucic
    The only thing I will miss after moving to LXDE from Unity will be the Unity Dash. Its functionality, not the piss-poor performance that is. So here's my question. I know there is synapse but AFAIK it only returns text, without multiple large-sized thumbnails of files etc. ** I'm looking for a tool with thumb ailing capability. Immediate presentation of recently used files and apps is also a must.** Please don't be afraid of the NO answer. Related question: Any search tool for LXDE menu?

    Read the article

  • Desktop Fun: Football (Soccer) Customization Set

    - by Asian Angel
    Whether you follow the game at an international level, play in a local league of your own, or just play for fun, football (soccer) is an awesome game to be involved in. Now you can bring the passion and excitement of the game straight to your desktop with our Football (Soccer) Customization set Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

    Read the article

  • jQuery mobile List-View is not working after adding some jquery code [closed]

    - by Kaidul Islam Sazal
    I am using jquery mobile and I have an array makeArrayin jquery and I have created few listview by the values of the array.Everything works fine.But the jquery mobile list-view style is not shown. Rather it is shown an ordinary list view. This is my code: $(document).ready(function(){ var url = "inventory/inventory.json"; var makeArray = new Array(); $.getJSON(url, function(data){ $.each(data, function(index, item){ if(($.inArray(item.make, makeArray)) == -1){ makeArray.push(item.make); $('.upper_case') .append('<li data-icon="list-arrow"> <a href="trade_form.php?='+ item.make +'"><img src="images/car_logo/buick.png" class="ui-li-thumb"/>' + item.make + '</a></li>'); } }); }); });

    Read the article

  • Acceptable GC frequency for a SlimDX/Windows/.NET game?

    - by Rei Miyasaka
    I understand that the Windows GC is much better than the Xbox/WP7 GC, being that it's generational and multithreaded -- so I don't need to worry quite as much about avoiding memory allocation. SlimDX even has some unavoidable functions that generate some amount of garbage (specifically, MapSubresource creates DataBoxes), yet people don't seem to be too upset about it. I'd like to use some functional paradigms to write my code too, which also means creating objects like closures and monads. I know premature optimization isn't a good thing, but are there rules of thumb or metrics that I can follow to know whether I need to cut down on allocations? Is, say, one gen 0 GC per frame too much? One thing that has me stumped is object promotions. Gen 0 GCs will supposedly finish within a millisecond or two, but if I'm understanding correctly, it's the gen 1 and 2 promotions that start to hurt. I'm not too sure how I can predict/prevent these.

    Read the article

  • Fixed timestep and interpolation question

    - by Eric
    I'm following Glenn Fiedlers excellent Fix Your Timestep! tutorial to step my 2D game. The problem I'm facing is in the interpolation phase in the end. My game has a Tween-function which lets me tween properties of my game entites. Properties such as scale, shear, position, color, rotation etc. Im curious of how I'd interpolate these values, since there's a lot of them. My first thought is to keep a previous value of every property (colorPrev, scalePrev etc.), and interpolate between those. Is this the correct method? To interpolate my characters I use their velocity; renderPostion = position + (velocity * interpolation), but I cannot apply that to color for example. So what is the desired method to interpolate various properties or a entity? Is there any rule of thumb to use?

    Read the article

  • How To Boot 10 Different Live CDs From 1 USB Flash Drive

    - by YatriTrivedi
    Ever get the urge to try out a bunch of Linux distros at once? Maybe you’re hosting a Linux installation party. Here’s an easy way to get a bunch of Live CDs working from a single thumb drive Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Tune Pop Enhances Android Music Notifications Another Busy Night in Gotham City Wallpaper Classic Super Mario Brothers Theme for Chrome and Iron Experimental Firefox Builds Put Tabs on the Title Bar (Available for Download) Android Trojan Found in the Wild Chaos, Panic, and Disorder Wallpaper

    Read the article

  • Updated 11.10 - now trackpad and wifi won't work. How can these be fixed?

    - by Aron Standley
    I reinstalled 11.10 on my Asus EEE 1005HA, and my mousepad hasn't been working since. I've tried the workarounds mentioned in this post: http://ubuntuforums.org/showthread.php?t=1867357 but, I get the message on the command line that says, "Synaptic isn't installed." When I go to the network settings to install Synaptic, I can't turn on wifi - no wireless options exist. How can I turn on wifi from the command line, on a new 11.10 install? Or, is there a way to turn on the trackpad and wifi from the install thumb drive? How can I move forward?

    Read the article

  • Is It bad for SEO to have internal redirected links? [closed]

    - by Jonas Lindqvist
    I have a large number of pages having similar but not identical content. Example: site.com/dream_dictionary_flying and site.com/dream_interpretation_flying. The problem is that although not being identical, they are sometimes on the edge of being duplicate content. The solution via redirect 301 in htaccess is simple and can be done in a minute, BUT, changing all existing links on the whole site from "/something" to "/something_else" would take ages, it would be thousands of manual changes taking x hundreds of hours. My question is this; is it bad for SEO to have internal links that are redirected, or rather HOW bad is it? For the human user it would not matter at all but from what I have experienced, the search engines don't like it. Is there any rule of thumb here? Please come back with your thoughts and experience on this. Thanks!

    Read the article

  • Build Your Own Adapter For Cheap Mains Power on Portable Devices

    - by Jason Fitzpatrick
    If you’re looking for a way to build a battery-to-wall-power adapter for one of your portable devices, this tutorial can serve as a template for your DIY adventures. Mike Worth wanted an outlet adapter for his Canon camera, but Canon wanted $75 for it. Not looking to spend that kind of cash on a very simple adapter, he set out to build his own. The build is quite simple, consisting of a transformer with the proper voltage, and a set of dummy battery casings with thumb tacks and washers to serve as the negative and positive leads. Hit up the link below to see the full build. Making a Mains Adapter [via Hack A Day] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

    Read the article

  • SilverlightShow for 20-26 Dec 2010

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for last week (20 - 26 Dec 2010). The most popular news for last week is Ryan Alford's solution on handling an error in Silverlight 4 when using Entity Framework 4, followed by Jeremy Likness' video on building an RSS Feed Reader in Silverlight. Here is SilverlightShow's weekly top 5: Silverlight 4 - Productivity Power Tools and EF4 A Silverlight MVVM Feed Reader from Scratch in 30 Minutes Resizable Grid Using Thumb Controls A Simplified Grid Markup for Silverlight and WPF Announcing the Winner of Telerik Silverlight controls in SilverlightShow Post-webinar Survey Visit and bookmark SilverlightShow. Stay in the 'Light

    Read the article

  • Samba network sharing NTFS drives and root permissions from local drives

    - by Bill
    I'm able to share my internal 2ndry NTFS drives (sdb1,2 and 3) on the network with Windows computers now but even though Samba read/write is enabled, Windows network computers can only open files "read-only" and can't save files to the samba shared drives/folders. I try to set permissions in Ubuntu via folder and/or file properties even logged in root via Nautilus but all the samba shared folders and files are set as owner = root, accessible and does not allow me to change them to read/write, it just resets to root, accessible, in other words, I can't change permissions. I'm running Ubuntu 11.04 Gnome on an old Dell Dimension 2400. Also, in order to for me to copy or move any files from the Ubuntu drive to the sdb1,2 or 3 drives, I have to gksu nautilus. This consequently prevents me from copying .ISO files to my "Multisys" thumb drive too.

    Read the article

  • How long should I keep 301 redirecting pages from a deprecated domain?

    - by ElHaix
    I had an old domain that I have deprecated, but 301 redirected all results from it to my new site. The new site is now receiving a decent amount of traffic, but I don't know if it's 301 redirected from the old site, and doing a site:[old site] still shows several thousand pages indexed. Since all pages from the old site are 301 redirected, will they ever be removed from the index, as long as the old domain name is active? As a rule of thumb, somewhere I got 90 days for any significant site changes. When is it safe to burn the old domain?

    Read the article

  • How can you predict the time it will take for two processes in two different machines in a cluster to communicate?

    - by Dokkat
    I am trying to develop a computing application which needs a lot of memory (500gb). Buying a single machine for that is overly expensive. I can, though, buy ~100 small instances on Digital Ocean or similar, divide the memory in blocks and use TCP to emulate shared memory between the instances. Now, my question is: how can I measure/predict the time it will take for two processes in two different machines like that to share information, in comparison to IPC and shared memory? Are there rules of thumb? I don't want exact values, but knowing more or less how much faster one is would be very helpful in visualising the feasibility of this approach.

    Read the article

  • What is an acceptable GC frequency for a SlimDX/Windows/.NET game?

    - by Rei Miyasaka
    I understand that the Windows GC is much better than the Xbox/WP7 GC, being that it's generational and multithreaded -- so I don't need to worry quite as much about avoiding memory allocation. SlimDX even has some unavoidable functions that generate some amount of garbage (specifically, MapSubresource creates DataBoxes), yet people don't seem to be too upset about it. I'd like to use some functional paradigms to write my code too, which also means creating objects like closures and monads. I know premature optimization isn't a good thing, but are there rules of thumb or metrics that I can follow to know whether I need to cut down on allocations? Is, say, one gen 0 GC per frame too much? One thing that has me stumped is object promotions. Gen 0 GCs will supposedly finish within a millisecond or two, but if I'm understanding correctly, it's the gen 1 and 2 promotions that start to hurt. I'm not too sure how I can predict/prevent these.

    Read the article

  • How do I get a D-Link DWL-G520 working?

    - by human33
    I have Ubuntu 12.04 on an older desktop PC, and I am finding it much harder to connect to a wifi connection than it should be. I have an iPhone with which I want to tether to it with Mifi 4.0, but I need to install ipheth which I can't do without internet on that computer. I am typing from my other windows pc with which i can download and move hings with thumb drives, but haven't gotten keryx to work. I also found a D-Link DWL-G520 HIGH SPEED 2.4GHZ (802.11G) WIRELESS 108MBPS PCI ADAPTER which I installed, but can't find a driver to put on a flashdrive to use it. If anybody has any ideas, they are appreciated. I am a noob, and I don't want to have to move the comp. downstairs to plug into the modem. PS: I also have a netgear USB network adapter, which doesn't work with my Ubuntu.

    Read the article

  • issue with older laptops

    - by Adam
    I recently reimaged my Lenovo t400 with Ubuntu. However, after wiping two other systems (Compaq Presario 2100 and Dell Latitude D600) both hUbuntu 11.10 and Ubuntu 12.04 fail to load on boot. I am concerned that there is some type of issue using Ubuntu on these older systems as every part of the process has been repeated/attempted several times in the same manner as practiced in the successful load of the newer Lenovo t400. I now have two laptops without an operating system as the discs/thumb drives that were formatted to load on these devices do not seem to work. I would appreciate any assistance that you may be able to provide. Regards, -Adam

    Read the article

  • How do you maintain content size vs. content quality in a mobile application?

    - by PeterK
    I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am using TexturePacker to optimize the thing. I would like to ask if there are any rules-of-thumb, tricks, ideas etc. to adjust to in regards to size of content, quality and how you maintain high-quality HD-based graphics due to its size vs. the device memory sizes? Also, is it a good idea to only have one copy of the sprites and scale it using code?

    Read the article

  • How do you maintain content size vs. content quality in an application?

    - by PeterK
    I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am using TexturePacker to optimize the thing. I would like to ask if there are any rules-of-thumb, tricks, ideas etc. to adjust to in regards to size of content, quality and how you maintain high-quality HD-based graphics due to its size vs. the device memory sizes? Also, is it a good idea to only have one copy of the sprites and scale it using code?

    Read the article

< Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >