How do you maintain content size vs. content quality in a mobile application?

Posted by PeterK on Game Development See other posts from Game Development or by PeterK
Published on 2012-04-02T14:42:52Z Indexed on 2012/06/01 22:51 UTC
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I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am using TexturePacker to optimize the thing.

I would like to ask if there are any rules-of-thumb, tricks, ideas etc. to adjust to in regards to size of content, quality and how you maintain high-quality HD-based graphics due to its size vs. the device memory sizes?

Also, is it a good idea to only have one copy of the sprites and scale it using code?

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