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  • Coding different states in Adventure Games

    - by Cardin
    I'm planning out an adventure game, and can't figure out what's the right way to implement the behaviour of a level depending on state of story progression. My single-player game features a huge world where the player has to interact with people in a town at various points in the game. However, depending on story progression, different things would be presented to the player, for e.g. the Guild Leader will change locations from the town square to various locations around the city; Doors would only unlock at certain times of the day after finishing a particular routine; Different cut-screen/trigger events happen only after a particular milestone has been reached. I naively thought of using a switch{} statement initially to decide what the NPC should say or which he could be found at, and making quest objectives interact-able only after checking a global game_state variable's condition. But I realised I would quickly run into a lot of different game states and switch-cases in order to change the behaviour of an object. That switch statement would also be massively hard to debug, and I guess it might also be hard to use in a level editor. So I thought, instead of having a single object with multiple states, maybe I should have multiple instances of the same object, with a single state. That way, if I use something like a level editor, I can put an instance of the NPC at all the different locations he could ever appear at, and also an instance for each conversation state he has. But that means there'll be a lot of inactive, invisible game objects floating around the level, which might be trouble for memory, or simply hard to see in a level editor, i don't know. Or simply, make an identical, but separate level for each game state. This feels the cleanest and bug-free way to do things, but it feels like massive manual work making sure each version of the level is really identical to each other. All my methods feel so inefficient, so to recap my question, is there a better or standardised way to implement behaviour of a level depending on state of story progression? PS: I don't have a level editor yet - thinking of using something like JME SDK or making my own.

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  • add collision detection to sprite?

    - by xBroak
    bassically im trying to add collision detection to the sprite below, using the following: self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) if collide: # yes print("collide") However it seems that when the collide is triggered it continuously prints 'collide' over and over when instead i want them to simply not be able to walk through the object, any help? def update(self, time_passed): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() global bounds_rect bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) if collide: # yes print("collide") elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead")

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  • How to do geometric projection shadows?

    - by John Murdoch
    I have decided that since my game world is mostly flat I don't need better shadows than geometric projections - at least for now. The only problem is I don't even know how to do those properly - that is to produce a 4x4 matrix which would render shadows for my objects (that is, I guess, project them on a horizontal XZ plane). I would like a light source at infinity (e.g., the sun at some point in the sky) and thus parallel projection. My current code does something that looks almost right for small flying objects, but actually is a very rude approximation, as it doesn't project the objects onto the ground, but simply moves them there (I think). Also it always wrongly assumes the sun is always on the zenith (projecting straight down). Gdx.gl20.glEnable(GL10.GL_BLEND); Gdx.gl20.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //shells shellTexture.bind(); shader.begin(); for (ShellState state : shellStates.values()) { transform.set(camera.combined); transform.mul(state.transform); shader.setUniformMatrix("u_worldView", transform); shader.setUniformi("u_texture", 0); shellMesh.render(shader, GL10.GL_TRIANGLES); } shader.end(); // shadows shader.begin(); for (ShellState state : shellStates.values()) { transform.set(camera.combined); m4.set(state.transform); state.transform.getTranslation(v3); m4.translate(0, -v3.y + 0.5f, 0); // TODO HACK: + 0.5f is a hack to ensure the shadow appears above the ground; this is overall a hack as we are just moving the shell to the surface instead of projecting it on the surface! transform.mul(m4); shader.setUniformMatrix("u_worldView", transform); shader.setUniformi("u_texture", 0); // TODO: make shadow black somehow shellMesh.render(shader, GL10.GL_TRIANGLES); } shader.end(); Gdx.gl.glDisable(GL10.GL_BLEND); So my questions are: a) What is the proper way to produce a Matrix4 to pass to openGL which would render the shadows for my objects? b) I am supposed to use another fragment shader for the shadows which would paint them in semi-transparent grey, correct? c) The limitation of this simplistic approach is that whenever there is some object on the ground (it is not flat) the shadows will not be drawn, correct? d) Do I need to add something very small to the y (up) coordinate to avoid z-fighting with ground textures? Or is the fact they will be semi-transparent enough to resolve that problem?

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  • Programming Language, Turing Completeness and Turing Machine

    - by Amumu
    A programming language is said to be Turing Completeness if it can successfully simulate a universal TM. Let's take functional programming language for example. In functional programming, function has highest priority over anything. You can pass functions around like any primitives or objects. This is called first class function. In functional programming, your function does not produce side effect i.e. output strings onto screen, change the state of variables outside of its scope. Each function has a copy of its own objects if the objects are passed from the outside, and the copied objects are returned once the function finishes its job. Each function written purely in functional style is completely independent to anything outside of it. Thus, the complexity of the overall system is reduced. This is referred as referential transparency. In functional programming, each function can have its local variables kept its values even after the function exits. This is done by the garbage collector. The value can be reused the next time the function is called again. This is called memoization. A function usually should solve only one thing. It should model only one algorithm to answer a problem. Do you think that a function in a functional language with above properties simulate a Turing Machines? Functions (= algorithms = Turing Machines) are able to be passed around as input and returned as output. TM also accepts and simulate other TMs Memoization models the set of states of a Turing Machine. The memorized variables can be used to determine states of a TM (i.e. which lines to execute, what behavior should it take in a give state ...). Also, you can use memoization to simulate your internal tape storage. In language like C/C++, when a function exits, you lose all of its internal data (unless you store it elsewhere outside of its scope). The set of symbols are the set of all strings in a programming language, which is the higher level and human-readable version of machine code (opcode) Start state is the beginning of the function. However, with memoization, start state can be determined by memoization or if you want, switch/if-else statement in imperative programming language. But then, you can't Final accepting state when the function returns a value, or rejects if an exception happens. Thus, the function (= algorithm = TM) is decidable. Otherwise, it's undecidable. I'm not sure about this. What do you think? Is my thinking true on all of this? The reason I bring function in functional programming because I think it's closer to the idea of TM. What experience with other programming languages do you have which make you feel the idea of TM and the ideas of Computer Science in general? Can you specify how you think?

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  • Upgrading 10.04LTS -> 10.10 using custom sources

    - by Boatzart
    I'm trying to upgrade to 10.10 from 10.04 LTS using a custom sources.list file that points to an unofficial mirror*. The mirror does have maverick, but I get the following output when upgrading: boatzart@somecomputer: > sudo do-release-upgrade Checking for a new ubuntu release Done Upgrade tool signature Done Upgrade tool Done downloading extracting 'maverick.tar.gz' authenticate 'maverick.tar.gz' against 'maverick.tar.gz.gpg' tar: Removing leading `/' from member names Reading cache Checking package manager Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Updating repository information WARNING: Failed to read mirror file No valid mirror found While scanning your repository information no mirror entry for the upgrade was found. This can happen if you run a internal mirror or if the mirror information is out of date. Do you want to rewrite your 'sources.list' file anyway? If you choose 'Yes' here it will update all 'lucid' to 'maverick' entries. If you select 'No' the upgrade will cancel. Continue [yN] y WARNING: Failed to read mirror file 96% [Working] Checking package manager Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Calculating the changes Calculating the changes Could not calculate the upgrade An unresolvable problem occurred while calculating the upgrade: The package 'update-manager-kde' is marked for removal but it is in the removal blacklist. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug against the 'update-manager' package and include the files in /var/log/dist-upgrade/ in the bug report. Restoring original system state Aborting Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Here is the relevant section from /var/log/dist-upgrade/main.log: 2010-11-18 14:05:52,117 DEBUG The package 'update-manager-kde' is marked for removal but it's in the removal blacklist 2010-11-18 14:05:52,136 ERROR Dist-upgrade failed: 'The package 'update-manager-kde' is marked for removal but it is in the removal blacklist.' 2010-11-18 14:05:52,136 DEBUG abort called *I'm located inside of USC, and for some crazy reason any sustained downloads to anywhere outside of the University are throttled down to 5kbps inside of my lab. Because of this I need to use the following sources.list: deb http://mirrors.usc.edu/pub/linux/distributions/ubuntu/ lucid main restricted universe multiverse deb http://mirrors.usc.edu/pub/linux/distributions/ubuntu/ lucid-updates main restricted universe multiverse deb http://mirrors.usc.edu/pub/linux/distributions/ubuntu/ lucid-backports main restricted universe multiverse deb http://mirrors.usc.edu/pub/linux/distributions/ubuntu/ lucid-security main restricted universe multiverse I've tried adding four more entries to the sources.list with s/lucid/maverick/ but that didn't help. Does anyone know how to fix this? Thanks!

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  • Problem getting GOBI 2000 HS to work

    - by Zypher
    I've been trying to get my integrated GOBI WWAN card to work under 10.10 for a while now. I was able to get the network manager to see the card after installing the gobi-loader package. I was able to setup the connection, but i cannot establish a connection to Verizon. Below is the output from /var/log/daemon.log as i try to connect. Oct 19 14:29:42 gbeech-x201 AptDaemon: INFO: Quiting due to inactivity Oct 19 14:29:42 gbeech-x201 AptDaemon: INFO: Shutdown was requested Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) starting connection 'Verizon connection' Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): device state change: 3 -> 4 (reason 0) Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) scheduled... Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) started... Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): device state change: 4 -> 6 (reason 0) Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) complete. Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) scheduled... Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) started... Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): device state change: 6 -> 4 (reason 0) Oct 19 14:33:45 gbeech-x201 NetworkManager[1105]: <info> Activation (ttyUSB0) Stage 1 of 5 (Device Prepare) complete. Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <warn> CDMA connection failed: (32) No service Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): device state change: 4 -> 9 (reason 0) Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> Marking connection 'Verizon connection' invalid. Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <warn> Activation (ttyUSB0) failed. Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): device state change: 9 -> 3 (reason 0) Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> (ttyUSB0): deactivating device (reason: 0). Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> Policy set 'Auto SO-GUEST' (wlan0) as default for IPv4 routing and DNS. Oct 19 14:34:46 gbeech-x201 NetworkManager[1105]: <info> Policy set 'Auto SO-GUEST' (wlan0) as default for IPv4 routing and DNS.

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  • Custom JComponent not displaying in Custom JPanel

    - by Trizicus
    I've tried the add() method but nothing is displayed when I try to add Test to GraphicsTest. How should I be adding it? Can someone show me? I've included the code I'm using. import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.JComponent; public class Test extends JComponent { Test() { setOpaque(false); setBackground(Color.white); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.setColor(Color.red); g2d.drawString("Hello", 50, 50); g2d.dispose(); } } import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.geom.Rectangle2D; import javax.swing.JPanel; public class GraphicsTest extends JPanel implements MouseListener { private Graphics2D g2d; private String state; private int x, y; GraphicsTest() { add(new Test()); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g; g2d.setColor(Color.BLACK); g2d.drawString("STATE: " + state, 5, 15); g2d.drawString("Mouse Position: " + x + ", " + y, 5, 30); g2d.setColor(Color.red); Rectangle2D r2d = new Rectangle2D.Double(x, y, 10, 10); g2d.draw(r2d); g2d.dispose(); } public void setState(String state) { this.state = state; } public String getState() { return state; } public void setX(int x) { this.x = x; repaint(); } public void setY(int y) { this.y = y; repaint(); } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • WebClient error when using a thread in .NET

    - by Kiranu
    I'm having a very weird error using the WebClient class in .NET 4. The app simply downloads some files off the internet and provides output on a textbox (the GUI is WPF). The method that does this is the following: void DownloadFiles(object files) { fileL = (List<string>) files; foreach (string url in fileL) { byte[] data; using (System.Net.WebClient k = new WebClient()) { data = k.DownloadData(url); } //Bunch of irrelevant code goes here... } } (I added the using while trying to divine [yes I'm that desperate/ignorant] a solution, the problem happens even if the webclient is declared and initialized outside the foreach loop) Now the problem appears only when I'm executing this method on a thread separate from the WPF UI main thread. If it is executed on the UI thread then it works perfectly. When a new thread is created with: Thread t = new Thread(DownloadFiles); t.Start(files); The first time the code goes into the loop it will work, but when its the second pass inside the loop, I will always receive a TargetParameterCountException. I can't make any sense of this error. Any help is very much appreciated. EDIT Here are the Exception Details: Exception.Message = "Parameter count mismatch." Exception.InnerException = null Exception.Source = " mscorlib" The StackTrace follows: at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at FileDownloader.App.Main() in d:\mis documentos\visual studio 2010\Projects\OneMangaDownloader\FileDownloader\obj\x86\Debug\App.g.cs:line 0 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

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  • WebClient error when using a thread in .NET 4

    - by Kiranu
    I'm having a very weird error using the WebClient class in .NET 4. The app simply downloads some files off the internet and provides output on a textbox (the GUI is WPF). The method that does this is the following: void DownloadFiles(object files) { fileL = (List<string>) files; foreach (string url in fileL) { byte[] data; using (System.Net.WebClient k = new WebClient()) { data = k.DownloadData(url); } //Bunch of irrelevant code goes here... } } (I added the using while trying to divine [yes I'm that desperate/ignorant] a solution, the problem happens even if the webclient is declared and initialized outside the foreach loop) Now the problem appears only when I'm executing this method on a thread separate from the WPF UI main thread. If it is executed on the UI thread then it works perfectly. When a new thread is created with: Thread t = new Thread(DownloadFiles); t.Start(files); The first time the code goes into the loop it will work, but when its the second pass inside the loop, I will always receive a TargetParameterCountException. I can't make any sense of this error. Any help is very much appreciated. EDIT Here are the Exception Details: Exception.Message = "Parameter count mismatch." Exception.InnerException = null Exception.Source = " mscorlib" The StackTrace follows: at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at FileDownloader.App.Main() in d:\mis documentos\visual studio 2010\Projects\OneMangaDownloader\FileDownloader\obj\x86\Debug\App.g.cs:line 0 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

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  • Facebook Authentication Error when using apps.facebook.com as URL

    - by Adi Mathur
    I am trying to login on my website using Facebook Authentication and it works fine . How ever when i access the Application by using https://apps.facebook.com/myApp then i get an error The state does not match. You may be a victim of CSRF Here is the code that i am using from facebook , I think there is a problem in $my_url <?php $app_id = "YOUR_APP_ID"; $app_secret = "YOUR_APP_SECRET"; $my_url = "https://www.example.com/login.php"; session_start(); $code = $_REQUEST["code"]; if(empty($code)) { $_SESSION['state'] = md5(uniqid(rand(), TRUE)); //CSRF protection $dialog_url = "https://www.facebook.com/dialog/oauth?client_id=" . $app_id . "&redirect_uri=" . urlencode($my_url) . "&state=" . $_SESSION['state']; echo("<script> top.location.href='" . $dialog_url . "'</script>"); } if($_REQUEST['state'] == $_SESSION['state']) { $token_url = "https://graph.facebook.com/oauth/access_token?" . "client_id=" . $app_id . "&redirect_uri=" . urlencode($my_url) . "&client_secret=" . $app_secret . "&code=" . $code; $response = file_get_contents($token_url); $params = null; parse_str($response, $params); $graph_url = "https://graph.facebook.com/me?access_token=" . $params['access_token']; $user = json_decode(file_get_contents($graph_url)); echo("Hello " . $user->name); } else { echo("The state does not match. You may be a victim of CSRF."); } ?>

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  • Hibernate MappingException Unknown entity: $Proxy2

    - by slynn1324
    I'm using Hibernate annotations and have a VERY basic data object: import java.io.Serializable; import javax.persistence.Entity; import javax.persistence.Id; @Entity public class State implements Serializable { /** * */ private static final long serialVersionUID = 1L; @Id private String stateCode; private String stateFullName; public String getStateCode() { return stateCode; } public void setStateCode(String stateCode) { this.stateCode = stateCode; } public String getStateFullName() { return stateFullName; } public void setStateFullName(String stateFullName) { this.stateFullName = stateFullName; } } and am trying to run the following test case: public void testCreateState(){ Session s = HibernateUtil.getSessionFactory().getCurrentSession(); Transaction t = s.beginTransaction(); State state = new State(); state.setStateCode("NE"); state.setStateFullName("Nebraska"); s.save(s); t.commit(); } and get an org.hibernate.MappingException: Unknown entity: $Proxy2 at org.hibernate.impl.SessionFactoryImpl.getEntityPersister(SessionFactoryImpl.java:628) at org.hibernate.impl.SessionImpl.getEntityPersister(SessionImpl.java:1366) at org.hibernate.event.def.AbstractSaveEventListener.saveWithGeneratedId(AbstractSaveEventListener.java:121) .... I haven't been able to find anything referencing the $Proxy part of the error - and am at a loss.. Any pointers to what I'm missing would be greatly appreciated. hibernate.cfg.xml <property name="hibernate.connection.driver_class">org.hsqldb.jdbcDriver</property> <property name="connection.url">jdbc:hsqldb:hsql://localhost/xdb</property> <property name="connection.username">sa</property> <property name="connection.password"></property> <property name="current_session_context_class">thread</property> <property name="dialect">org.hibernate.dialect.HSQLDialect</property> <property name="show_sql">true</property> <property name="hbm2ddl.auto">update</property> <property name="hibernate.transaction.factory_class">org.hibernate.transaction.JDBCTransactionFactory</property> <mapping class="com.test.domain.State"/> in HibernateUtil.java public static SessionFactory getSessionFactory(boolean testing ) { if ( sessionFactory == null ){ try { String configPath = HIBERNATE_CFG; AnnotationConfiguration config = new AnnotationConfiguration(); config.configure(configPath); sessionFactory = config.buildSessionFactory(); } catch (Exception e){ e.printStackTrace(); throw new ExceptionInInitializerError(e); } } return sessionFactory; }

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  • angular-ui-router : breadcrumps ok but view ko

    - by anakin59490
    this is my app.router.js : agentRouter.config([ '$stateProvider', '$urlRouterProvider', function($stateProvider, $urlRouterProvider) { var root = { name: 'root', abstract: true, url: '', title: 'home', views: { 'header': { templateUrl: 'views/headers/header.app.html', controller: 'HeaderCtrl' }, 'body': { templateUrl: "views/root.html" }, 'footer': { templateUrl: 'views/footers/footer.app.html' } } }; var agent = { name: 'root.agent', url: '/agent', title: 'agent', views: { 'root.sidebar': { templateUrl: "views/main.sidebar.html" }, 'root.container': { templateUrl: "views/partials/agent/list.container.html" } } }; var detail = { name: 'root.agent.detail', url: '/detail/:id', title: 'agentDetail', // use for breadcrumb views: { 'root.sidebar': { templateUrl: "views/main.sidebar.html" }, 'root.container': { templateUrl: "views/partials/agent/list.chantier.html" } } }; /.../ $stateProvider.state(root); $stateProvider.state(agent); $stateProvider.state(detail); } ]); and this is my root.html : <!--Breadcrumb content--> <ul class="row breadcrumb"> <i class="glyphicon glyphicon-home" style=""></i> <li ng-repeat="state in $state.$current.path"> <a ng-href="#{{state.url.format($stateParams)}}"><span ng-bind="state.title"></span></a> <span ng-hide="$last" class=""></span> </li> </ul> <!--Sidebar content--> <div ui-view="root.sidebar">default root.sidebar</div> <!--Container content--> <div style="background-color: #f9f9f9" ui-view="root.container">default root.container</div> I can access to my "agent" page (a list of person) and my breadcrumb is right : home / agent but when i click on an item of the list i got always the same page but my breadcrumb is right : home / agent / agentDetail but in app.router.js if change detail like this : var detail = { name: 'root.detail', // référence initiale + detail (fils) url: '/agent/detail/:id', // réference utilisée dans les fichiers HTML, attention c'est la suite de l'url précédente!!! title: 'agentDetail', // référence utilisée pour le breadcump views: { 'root.sidebar': { templateUrl: "views/main.sidebar.html" }, 'root.container': { templateUrl: "views/partials/agent/list.chantier.html" } } }; i got the right page (list.chantier.xml) but the breadcrumb is false : home / agentDetail instead of home / agent / agentDetail I would like to got the right breadcrumb (home / agent / agentDetail) with the right page (list.chantier.html) when i click on an item of the agent list page (list.container.html) Thank you in advance for your help

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  • Translate parse_git_branch function to zsh from bash (for prompt)

    - by yar
    I am using this function in Bash function parse_git_branch { git_status="$(git status 2> /dev/null)" pattern="^# On branch ([^${IFS}]*)" if [[ ! ${git_status}} =~ "working directory clean" ]]; then state="*" fi # add an else if or two here if you want to get more specific if [[ ${git_status} =~ ${pattern} ]]; then branch=${BASH_REMATCH[1]} echo "(${branch}${state})" fi } but I'm determined to use zsh. While I can use this perfectly as a shell script (even without a shebang) in my .zshrc the error is a parse error on this line if [[ ! ${git_status}}... What do I need to do to get it ready for zshell? Edit: The "actual error" I'm getting is " parse error near } and it refers to the line with the strange double }}, which works on Bash. Edit: Here's the final code, just for fun: parse_git_branch() { git_status="$(git status 2> /dev/null)" pattern="^# On branch ([^[:space:]]*)" if [[ ! ${git_status} =~ "working directory clean" ]]; then state="*" fi if [[ ${git_status} =~ ${pattern} ]]; then branch=${match[1]} echo "(${branch}${state})" fi } setopt PROMPT_SUBST PROMPT='$PR_GREEN%n@$PR_GREEN%m%u$PR_NO_COLOR:$PR_BLUE%2c$PR_NO_COLOR%(!.#.$)' RPROMPT='$PR_GREEN$(parse_git_branch)$PR_NO_COLOR' Thanks to everybody for your patience and help. Edit: The best answer has schooled us all: git status is porcelain (UI). Good scripting goes against GIT plumbing. Here's the final function: parse_git_branch() { in_wd="$(git rev-parse --is-inside-work-tree 2>/dev/null)" || return test "$in_wd" = true || return state='' git diff-index HEAD --quiet 2>/dev/null || state='*' branch="$(git symbolic-ref HEAD 2>/dev/null)" test -z "$branch" && branch='<detached-HEAD>' echo "(${branch#refs/heads/}${state})" } PROMPT='$PR_GREEN%n@$PR_GREEN%m%u$PR_NO_COLOR:$PR_BLUE%2c$PR_NO_COLOR%(!.#.$)' RPROMPT='$PR_GREEN$(parse_git_branch)$PR_NO_COLOR' Note that only the prompt is zsh-specific. In Bash it would be your prompt plus "\$(parse_git_branch)". This might be slower (more calls to GIT, but that's an empirical question) but it won't be broken by changes in GIT (they don't change the plumbing). And that is very important for a good script moving forward. Days Later: Ugh, it turns out that diff-index HEAD is NOT the same as checking status against working directory clean. So will this mean another plumbing call? I surely don't have time/expertise to write my own porcelain....

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • How do I send traffic from my Mac's wifi to my VPN client?

    - by Heath Borders
    I need to connect my Android to a Juniper VPN. Unfortunately, Juniper doesn't support Android on our VPN version. We've already put in a feature request for it, but we have no idea how long it will take to be complete. Right now, I connect to the Juniper VPN with a Juniper Mac OSX VPN client that uses Java to install kernel extensions to start and stop the VPN. Thus, I can't use the Network panel in System Preferences to create a VPN device, which means it won't show up in the 'Sharing' panel's Internet Sharing Share your connection from: menu, as suggested here. I used newproc.d to see what /usr/libexec/InternetSharing did when it ran, and it runs the following processes: 2013 Nov 1 00:26:54 5565 <1> 64b /usr/libexec/launchdadd 2013 Nov 1 00:26:55 5566 <1> 64b /usr/libexec/InternetSharing 2013 Nov 1 00:26:56 5568 <5566> 64b natpmpd -d -y bridge100 en0 2013 Nov 1 00:26:56 5569 <1> 64b /usr/libexec/pfd -d 2013 Nov 1 00:26:56 5567 <5566> 64b bootpd -d -P My Juniper VPN client creates the following devices (output of ifconfig): jnc0: flags=841<UP,RUNNING,SIMPLEX> mtu 1400 inet 10.61.9.61 netmask 0xffffffff open (pid 920) jnc1: flags=841<UP,RUNNING,SIMPLEX> mtu 1450 closed So, it seems like I should just be able to do this and have everything work: sudo killall -9 natpmpd sudo /usr/libexec/natpmpd -y bridge100 jnc0 My android connected fine and could hit public internet sites, but it couldn't hit private VPN sites. I assume this is because I need to change the routes that /usr/libexec/InternetSharing sets up. This is the output from sudo pfctl -s all before starting Internet Sharing: No ALTQ support in kernel ALTQ related functions disabled TRANSLATION RULES: nat-anchor "com.apple/*" all rdr-anchor "com.apple/*" all FILTER RULES: scrub-anchor "com.apple/*" all fragment reassemble anchor "com.apple/*" all DUMMYNET RULES: dummynet-anchor "com.apple/*" all INFO: Status: Disabled for 0 days 00:11:02 Debug: Urgent State Table Total Rate current entries 0 searches 22875 34.6/s inserts 1558 2.4/s removals 1558 2.4/s Counters match 2005 3.0/s bad-offset 0 0.0/s fragment 0 0.0/s short 0 0.0/s normalize 0 0.0/s memory 0 0.0/s bad-timestamp 0 0.0/s congestion 0 0.0/s ip-option 12 0.0/s proto-cksum 0 0.0/s state-mismatch 1 0.0/s state-insert 0 0.0/s state-limit 0 0.0/s src-limit 0 0.0/s synproxy 0 0.0/s dummynet 0 0.0/s TIMEOUTS: tcp.first 120s tcp.opening 30s tcp.established 86400s tcp.closing 900s tcp.finwait 45s tcp.closed 90s tcp.tsdiff 60s udp.first 60s udp.single 30s udp.multiple 120s icmp.first 20s icmp.error 10s grev1.first 120s grev1.initiating 30s grev1.estblished 1800s esp.first 120s esp.estblished 900s other.first 60s other.single 30s other.multiple 120s frag 30s interval 10s adaptive.start 6000 states adaptive.end 12000 states src.track 0s LIMITS: states hard limit 10000 app-states hard limit 10000 src-nodes hard limit 10000 frags hard limit 5000 tables hard limit 1000 table-entries hard limit 200000 OS FINGERPRINTS: 696 fingerprints loaded This is the output from sudo pfctl -s all after starting Internet Sharing: No ALTQ support in kernel ALTQ related functions disabled TRANSLATION RULES: nat-anchor "com.apple/*" all nat-anchor "com.apple.internet-sharing" all rdr-anchor "com.apple/*" all rdr-anchor "com.apple.internet-sharing" all FILTER RULES: scrub-anchor "com.apple/*" all fragment reassemble scrub-anchor "com.apple.internet-sharing" all fragment reassemble anchor "com.apple/*" all anchor "com.apple.internet-sharing" all DUMMYNET RULES: dummynet-anchor "com.apple/*" all STATES: ALL tcp 10.0.1.32:50593 -> 74.125.225.113:443 SYN_SENT:CLOSED ALL udp 10.0.1.32:61534 -> 10.0.1.1:53 SINGLE:NO_TRAFFIC ALL udp 10.0.1.32:55433 -> 10.0.1.1:53 SINGLE:NO_TRAFFIC ALL udp 10.0.1.32:64041 -> 10.0.1.1:53 SINGLE:NO_TRAFFIC ALL tcp 10.0.1.32:50619 -> 74.125.225.131:443 SYN_SENT:CLOSED INFO: Status: Enabled for 0 days 00:00:01 Debug: Urgent State Table Total Rate current entries 5 searches 22886 22886.0/s inserts 1563 1563.0/s removals 1558 1558.0/s Counters match 2010 2010.0/s bad-offset 0 0.0/s fragment 0 0.0/s short 0 0.0/s normalize 0 0.0/s memory 0 0.0/s bad-timestamp 0 0.0/s congestion 0 0.0/s ip-option 12 12.0/s proto-cksum 0 0.0/s state-mismatch 1 1.0/s state-insert 0 0.0/s state-limit 0 0.0/s src-limit 0 0.0/s synproxy 0 0.0/s dummynet 0 0.0/s TIMEOUTS: tcp.first 120s tcp.opening 30s tcp.established 86400s tcp.closing 900s tcp.finwait 45s tcp.closed 90s tcp.tsdiff 60s udp.first 60s udp.single 30s udp.multiple 120s icmp.first 20s icmp.error 10s grev1.first 120s grev1.initiating 30s grev1.estblished 1800s esp.first 120s esp.estblished 900s other.first 60s other.single 30s other.multiple 120s frag 30s interval 10s adaptive.start 6000 states adaptive.end 12000 states src.track 0s LIMITS: states hard limit 10000 app-states hard limit 10000 src-nodes hard limit 10000 frags hard limit 5000 tables hard limit 1000 table-entries hard limit 200000 TABLES: OS FINGERPRINTS: 696 fingerprints loaded It looks like I need to change the pf settings that /usr/libexec/InternetSharing set up, but I have no idea how to do that.

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  • I can't get router and switches configured properly for my home office network

    - by BernicusMaximus
    Networking Gurus, I recently built a new detached garage, with an office above. As such I had it tied into my existing home ethernet wiring. The ethernet signal is coming into the garage just fine, but I can not get my network configured the way I want because of problems trying to link the various router/switch devices. Please see the following links for the network diagrams: Home Network So basically, I can't my future state to work. I'm not sure if I'm using incompatible switches or what, but I tried the future state with some 4 port switches from best buy and had no luck. I resorted to setting up the Current State so I could operate. What I am looking for is help on how best to get my future state to work. Is this possible with my current configuration, and if not, what should I do? Any help is appreciated. Thanks, Bernie

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  • Users loggin to 3Com switches authenticated by radius not getting admin priv and no access available

    - by 3D1L
    Hi, Following the setup that I have for my Cisco devices, I got some basic level of functionality authenticating users that loggin to 3Com switches authenticated against a RADIUS server. Problem is that I can not get the user to obtain admin privileges. I'm using Microsoft's IAS service. According to 3Com documentation when configuring the access policy on IAS the value of 010600000003 have to be used to specify admin access level. That value have to be input in the Dial-in profile section: 010600000003 - indicates admin privileges 010600000002 - manager 010600000001 - monitor 010600000000 - visitor Here is the configuration on the switch: radius scheme system server-type standard primary authentication XXX.XXX.XXX.XXX accounting optional key authentication XXXXXX key accounting XXXXXX domain system scheme radius-scheme system local-user admin service-type ssh telnet terminal level 3 local-user manager service-type ssh telnet terminal level 2 local-user monitor service-type ssh telnet terminal level 1 The configuration is working with the IAS server because I can check user login events with the Eventviewer tool. Here is the output of the DISPLAY RADIUS command at the switch: [4500]disp radius SchemeName =system Index=0 Type=standard Primary Auth IP =XXX.XXX.XXX.XXX Port=1645 State=active Primary Acct IP =127.0.0.1 Port=1646 State=active Second Auth IP =0.0.0.0 Port=1812 State=block Second Acct IP =0.0.0.0 Port=1813 State=block Auth Server Encryption Key= XXXXXX Acct Server Encryption Key= XXXXXX Accounting method = optional TimeOutValue(in second)=3 RetryTimes=3 RealtimeACCT(in minute)=12 Permitted send realtime PKT failed counts =5 Retry sending times of noresponse acct-stop-PKT =500 Quiet-interval(min) =5 Username format =without-domain Data flow unit =Byte Packet unit =1 Total 1 RADIUS scheme(s). 1 listed Here is the output of the DISPLAY DOMAIN and DISPLAY CONNECTION commands after users log into the switch: [4500]display domain 0 Domain = system State = Active RADIUS Scheme = system Access-limit = Disable Domain User Template: Idle-cut = Disable Self-service = Disable Messenger Time = Disable Default Domain Name: system Total 1 domain(s).1 listed. [4500]display connection Index=0 ,Username=admin@system IP=0.0.0.0 Index=2 ,Username=user@system IP=xxx.xxx.xxx.xxx On Unit 1:Total 2 connections matched, 2 listed. Total 2 connections matched, 2 listed. [4500] Here is the DISP RADIUS STATISTICS: [4500] %Apr 2 00:23:39:957 2000 4500 SHELL/5/LOGIN:- 1 - ecajigas(xxx.xxx.xxx.xxx) in un it1 logindisp radius stat state statistic(total=1048): DEAD=1046 AuthProc=0 AuthSucc=0 AcctStart=0 RLTSend=0 RLTWait=2 AcctStop=0 OnLine=2 Stop=0 StateErr=0 Received and Sent packets statistic: Unit 1........................................ Sent PKT total :4 Received PKT total:1 Resend Times Resend total 1 1 2 1 Total 2 RADIUS received packets statistic: Code= 2,Num=1 ,Err=0 Code= 3,Num=0 ,Err=0 Code= 5,Num=0 ,Err=0 Code=11,Num=0 ,Err=0 Running statistic: RADIUS received messages statistic: Normal auth request , Num=1 , Err=0 , Succ=1 EAP auth request , Num=0 , Err=0 , Succ=0 Account request , Num=1 , Err=0 , Succ=1 Account off request , Num=0 , Err=0 , Succ=0 PKT auth timeout , Num=0 , Err=0 , Succ=0 PKT acct_timeout , Num=3 , Err=1 , Succ=2 Realtime Account timer , Num=0 , Err=0 , Succ=0 PKT response , Num=1 , Err=0 , Succ=1 EAP reauth_request , Num=0 , Err=0 , Succ=0 PORTAL access , Num=0 , Err=0 , Succ=0 Update ack , Num=0 , Err=0 , Succ=0 PORTAL access ack , Num=0 , Err=0 , Succ=0 Session ctrl pkt , Num=0 , Err=0 , Succ=0 RADIUS sent messages statistic: Auth accept , Num=0 Auth reject , Num=0 EAP auth replying , Num=0 Account success , Num=0 Account failure , Num=0 Cut req , Num=0 RecError_MSG_sum:0 SndMSG_Fail_sum :0 Timer_Err :0 Alloc_Mem_Err :0 State Mismatch :0 Other_Error :0 No-response-acct-stop packet =0 Discarded No-response-acct-stop packet for buffer overflow =0 The other problem is that when the RADIUS server is not available I can not log in to the switch. The switch have 3 local accounts but none of them works. How can I specify the switch to use the local accounts in case that the RADIUS service is not available?

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  • SSH via DHCP server

    - by SFault
    I have a DHCP server setup and I can't seem to connect to anything through SSH. When I'm logged in to the server itself, I can SSH. But when I connect any machine to the DHCP server, that machine can SSH but every server I SSH to asks for a password when the normal behavior (when not connected to the DHCP server) does not. Here are the contents of my iptables script that are related to port 22. $IPT -t nat -A PREROUTING -i $LAN -p tcp --dport 22 -j REDIRECT --to-port 22 $IPT -A FORWARD -i $LAN -p tcp --dport 22 -j ACCEPT $IPT -A INPUT -i $LAN -p tcp --dport 22 -j ACCEPT $IPT -A INPUT -i $WAN -p tcp --dport 22 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 22 -m state --state ESTABLISHED -j ACCEPT $IPT -A INPUT -i $LAN -p tcp --dport 22 -m state --state NEW,ESTABLISHED -j ACCEPT Am I missing something?

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  • Cannot connect to MySQL Server on RHEL 5.7

    - by Jeffrey Wong
    I have a standard MySQL Server running on Red hat 5.7. I have edited /etc/my.cnf to specify the bind address as my server's public IP address. [mysqld] datadir=/var/lib/mysql socket=/var/lib/mysql/mysql.sock user=mysql # Default to using old password format for compatibility with mysql 3.x # clients (those using the mysqlclient10 compatibility package). old_passwords=1 # Disabling symbolic-links is recommended to prevent assorted security risks ; # to do so, uncomment this line: # symbolic-links=0 [mysqld_safe] log-error=/var/log/mysqld.log pid-file=/var/run/mysqld/mysqld.pid bind-address=171.67.88.25 port=3306 And I have also restarted my firewall sudo /sbin/iptables -A INPUT -i eth0 -p tcp --destination-port 3306 -j ACCEPT /sbin/service iptables save The network administrator has already opened port 3306 for this box. When connecting from a remote computer (running Ubuntu 10.10, server is running RHEL 5.7), I issue mysql -u jeffrey -p --host=171.67.88.25 --port=3306 --socket=/var/lib/mysql/mysql.sock but receive a ERROR 2003 (HY000): Can't connect to MySQL server on '171.67.88.25' (113). I've noticed that the socket file /var/lib/mysql/mysql.sock is blank. Should this be the case? UPDATE The result of netstat -an | grep 3306 tcp 0 0 0.0.0.0:3306 0.0.0.0:* LISTEN Result of sudo netstat -tulpen Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State User Inode PID/Program name tcp 0 0 127.0.0.1:2208 0.0.0.0:* LISTEN 0 7602 3168/hpiod tcp 0 0 0.0.0.0:3306 0.0.0.0:* LISTEN 27 7827 3298/mysqld tcp 0 0 0.0.0.0:111 0.0.0.0:* LISTEN 0 5110 2802/portmap tcp 0 0 0.0.0.0:8787 0.0.0.0:* LISTEN 0 8431 3326/rserver tcp 0 0 0.0.0.0:915 0.0.0.0:* LISTEN 0 5312 2853/rpc.statd tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 0 7655 3188/sshd tcp 0 0 127.0.0.1:631 0.0.0.0:* LISTEN 0 7688 3199/cupsd tcp 0 0 127.0.0.1:25 0.0.0.0:* LISTEN 0 8025 3362/sendmail: acce tcp 0 0 127.0.0.1:2207 0.0.0.0:* LISTEN 0 7620 3173/python udp 0 0 0.0.0.0:909 0.0.0.0:* 0 5300 2853/rpc.statd udp 0 0 0.0.0.0:912 0.0.0.0:* 0 5309 2853/rpc.statd udp 0 0 0.0.0.0:68 0.0.0.0:* 0 4800 2598/dhclient udp 0 0 0.0.0.0:36177 0.0.0.0:* 70 8314 3476/avahi-daemon: udp 0 0 0.0.0.0:5353 0.0.0.0:* 70 8313 3476/avahi-daemon: udp 0 0 0.0.0.0:111 0.0.0.0:* 0 5109 2802/portmap udp 0 0 0.0.0.0:631 0.0.0.0:* 0 7691 3199/cupsd Result of sudo /sbin/iptables -L -v -n Chain INPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 6373 2110K RH-Firewall-1-INPUT all -- * * 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 0 0 RH-Firewall-1-INPUT all -- * * 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy ACCEPT 1241 packets, 932K bytes) pkts bytes target prot opt in out source destination Chain RH-Firewall-1-INPUT (2 references) pkts bytes target prot opt in out source destination 572 861K ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 1 28 ACCEPT icmp -- * * 0.0.0.0/0 0.0.0.0/0 icmp type 255 0 0 ACCEPT esp -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT ah -- * * 0.0.0.0/0 0.0.0.0/0 46 6457 ACCEPT udp -- * * 0.0.0.0/0 224.0.0.251 udp dpt:5353 0 0 ACCEPT udp -- * * 0.0.0.0/0 0.0.0.0/0 udp dpt:631 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:631 782 157K ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 2 120 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:443 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:23 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:80 4970 1086K REJECT all -- * * 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Result of nmap -P0 -p3306 171.67.88.25 Host is up (0.027s latency). PORT STATE SERVICE 3306/tcp filtered mysql Nmap done: 1 IP address (1 host up) scanned in 0.09 seconds Solution When everything else fails, go GUI! system-config-securitylevel and add port 3306. All done!

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  • iptables & allowed port refusing connection

    - by marfarma
    Can you see what I'm doing wrong? On Ubuntu Server 9.1, I'm attempting to allow traffic on port 1143 for a non-privileged IMAP host. Connection is refused when testing with telnet example.com 1143 but connection is allowed testing with telnet example.com 80 from my pc to remote internet hosted server. Both rules appear identical and are located near each other with no rules rejecting connections intervening in the rules file. I can't figure it out. iptables -L returns this: Chain INPUT (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere anywhere REJECT all -- anywhere 127.0.0.0/8 reject-with icmp-port-unreachable ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- anywhere anywhere tcp dpt:www ACCEPT tcp -- anywhere anywhere tcp dpt:https ACCEPT tcp -- anywhere anywhere tcp dpt:http-alt ACCEPT tcp -- anywhere anywhere tcp dpt:7070 ACCEPT tcp -- anywhere anywhere tcp dpt:1143 ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:ssh ACCEPT icmp -- anywhere anywhere icmp echo-request LOG all -- anywhere anywhere limit: avg 5/min burst 5 LOG level debug prefix `iptables denied: ' REJECT all -- anywhere anywhere reject-with icmp-port-unreachable Chain FORWARD (policy ACCEPT) target prot opt source destination REJECT all -- anywhere anywhere reject-with icmp-port-unreachable Chain OUTPUT (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere anywhere and my rules file contains this: # Generated by iptables-save v1.4.4 on Wed May 26 19:08:34 2010 *nat :PREROUTING ACCEPT [3556:217296] :POSTROUTING ACCEPT [6909:414847] :OUTPUT ACCEPT [6909:414847] -A PREROUTING -p tcp -m tcp --dport 80 -j REDIRECT --to-ports 8080 -A PREROUTING -p tcp -m tcp --dport 80 -j REDIRECT --to-ports 8080 COMMIT # Completed on Wed May 26 19:08:34 2010 # Generated by iptables-save v1.4.4 on Wed May 26 19:08:34 2010 *filter :INPUT ACCEPT [1:52] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [1:212] -A INPUT -i lo -j ACCEPT -A INPUT -d 127.0.0.0/8 ! -i lo -j REJECT --reject-with icmp-port-unreachable -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --dport 80 -j ACCEPT -A INPUT -p tcp -m tcp --dport 443 -j ACCEPT -A INPUT -p tcp -m tcp --dport 8080 -j ACCEPT -A INPUT -p tcp -m tcp --dport 7070 -j ACCEPT -A INPUT -p tcp -m tcp --dport 1143 -j ACCEPT -A INPUT -p tcp -m state --state NEW -m tcp --dport 22 -j ACCEPT -A INPUT -p icmp -m icmp --icmp-type 8 -j ACCEPT -A INPUT -m limit --limit 5/min -j LOG --log-prefix "iptables denied: " --log-level 7 -A INPUT -j REJECT --reject-with icmp-port-unreachable -A FORWARD -j REJECT --reject-with icmp-port-unreachable -A OUTPUT -j ACCEPT COMMIT # Completed on Wed May 26 19:08:34 2010

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  • how to word wrap, align text like the output of man?

    - by cody
    what is the command that word wraps and justifies a text file so that the output looks like that of a man page: All of these system calls are used to wait for state changes in a child of the calling process, and obtain information about the child whose state has changed. A state change is considered to be: the child terminated; the child was stopped by a signal; or the child was resumed by a signal. In the case of a terminated child, performing a wait allows the system to release the resources associated with the child; if a wait is not performed, then the termi- nated child remains in a "zombie" state (see NOTES below). Thanks.

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  • FTP not listing files behind firewall (setsockopt (ignored): Permission denied)

    - by KennyDs
    We are developing a Magento application that has a module that works with FTP. Today we deployed this on the testing environment which is setup in the following way: Gateway server which has the following iptables rules: # iptables -L -n -v Chain INPUT (policy ACCEPT 2 packets, 130 bytes) pkts bytes target prot opt in out source destination 0 0 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 165 13720 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED Chain FORWARD (policy ACCEPT 7 packets, 606 bytes) pkts bytes target prot opt in out source destination 0 0 ACCEPT all -- eth1 eth0 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 15 965 ACCEPT all -- eth0 eth1 0.0.0.0/0 0.0.0.0/0 0 0 REJECT all -- eth1 eth1 0.0.0.0/0 0.0.0.0/0 reject-with icmp-port-unreachable Chain OUTPUT (policy ACCEPT 126 packets, 31690 bytes) pkts bytes target prot opt in out source destination These are set at runtime via the following bash script: #!/bin/sh PATH=/usr/sbin:/sbin:/bin:/usr/bin # # delete all existing rules. # iptables -F iptables -t nat -F iptables -t mangle -F iptables -X # Always accept loopback traffic iptables -A INPUT -i lo -j ACCEPT # Allow established connections, and those not coming from the outside iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A FORWARD -i eth1 -o eth0 -m state --state ESTABLISHED,RELATED -j ACCEPT # Allow outgoing connections from the LAN side. iptables -A FORWARD -i eth0 -o eth1 -j ACCEPT # Masquerade. iptables -t nat -A POSTROUTING -o eth1 -j MASQUERADE # Don't forward from the outside to the inside. iptables -A FORWARD -i eth1 -o eth1 -j REJECT # Enable routing. echo 1 > /proc/sys/net/ipv4/ip_forward The gateway server is connected to the WAN via eth1 and is connected to the internal network via eth0. One of the servers from eth1 has the following problem when trying to list files over ftp: $ ftp -vd myftpserver.com Connected to myftpserver.com 220 Welcome to MY FTP Server ftp: setsockopt: Bad file descriptor Name (myftpserver.com:magento): XXXXXXXX ---> USER XXXXXXXX 331 User XXXXXXXX, password please Password: ---> PASS XXXX 230 Password Ok, User logged in ---> SYST 215 UNIX Type: L8 Remote system type is UNIX. Using binary mode to transfer files. ftp> ls ftp: setsockopt (ignored): Permission denied ---> PORT 192,168,19,15,135,75 421 Service not available, remote server has closed connection When I try listing the files in passive mode, same result. When I run the same command on the gateway server, everything works fine so I believe that the issue is happening because of the iptables rules not forwarding properly. Does anyone have an idea which rule I need to add to make this work?

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  • Cannot install grub to RAID1 (md0)

    - by Andrew Answer
    I have a RAID1 array on my Ubuntu 12.04 LTS and my /sda HDD has been replaced several days ago. I use this commands to replace: # go to superuser sudo bash # see RAID state mdadm -Q -D /dev/md0 # State should be "clean, degraded" # remove broken disk from RAID mdadm /dev/md0 --fail /dev/sda1 mdadm /dev/md0 --remove /dev/sda1 # see partitions fdisk -l # shutdown computer shutdown now # physically replace old disk by new # start system again # see partitions fdisk -l # copy partitions from sdb to sda sfdisk -d /dev/sdb | sfdisk /dev/sda # recreate id for sda sfdisk --change-id /dev/sda 1 fd # add sda1 to RAID mdadm /dev/md0 --add /dev/sda1 # see RAID state mdadm -Q -D /dev/md0 # State should be "clean, degraded, recovering" # to see status you can use cat /proc/mdstat This is the my mdadm output after sync: /dev/md0: Version : 0.90 Creation Time : Wed Feb 17 16:18:25 2010 Raid Level : raid1 Array Size : 470455360 (448.66 GiB 481.75 GB) Used Dev Size : 470455360 (448.66 GiB 481.75 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Thu Nov 1 15:19:31 2012 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : 92e6ff4e:ed3ab4bf:fee5eb6c:d9b9cb11 Events : 0.11049560 Number Major Minor RaidDevice State 0 8 1 0 active sync /dev/sda1 1 8 17 1 active sync /dev/sdb1 After bebuilding completion "fdisk -l" says what I have not valid partition table /dev/md0. This is my fdisk -l output: Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00057d19 Device Boot Start End Blocks Id System /dev/sda1 * 63 940910984 470455461 fd Linux raid autodetect /dev/sda2 940910985 976768064 17928540 5 Extended /dev/sda5 940911048 976768064 17928508+ 82 Linux swap / Solaris Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000667ca Device Boot Start End Blocks Id System /dev/sdb1 * 63 940910984 470455461 fd Linux raid autodetect /dev/sdb2 940910985 976768064 17928540 5 Extended /dev/sdb5 940911048 976768064 17928508+ 82 Linux swap / Solaris Disk /dev/md0: 481.7 GB, 481746288640 bytes 2 heads, 4 sectors/track, 117613840 cylinders, total 940910720 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md0 doesn't contain a valid partition table This is my grub install output: root@answe:~# grub-install /dev/sda /usr/sbin/grub-setup: warn: Attempting to install GRUB to a disk with multiple partition labels or both partition label and filesystem. This is not supported yet.. /usr/sbin/grub-setup: error: embedding is not possible, but this is required for cross-disk install. root@answe:~# grub-install /dev/sdb Installation finished. No error reported. So 1) "update-grub" find only /sda and /sdb Linux, not /md0 2) "dpkg-reconfigure grub-pc" says "GRUB failed to install the following devices /dev/md0" I cannot load my system except from /sdb1 and /sda1, but in DEGRADED mode... Anybody can resolve this issue? I have big headache with this.

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  • How do VirtualBox Snapshots work?

    - by Edward Tanguay
    I've made three snapshots on VirtualBox virtual machine (winxp). I want to go back to Snapshot 2. If I click on "Snapshot 2" and click Start, it goes back to the current state. I can click on "Current State" and "revert to current snapshot" (unclear: what is the "current snapshot", since I have 3 snapshots), but after it is finished, I can't discern what it did exactly and when I click start, it returns to the current state. How do I go back to Snapshot 2?

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  • iptables ACCEPT policy

    - by kamae
    In Redhat EL 6, iptables INPUT policy is ACCEPT but INPUT chain has REJECT entry in the end. /etc/syconfig/iptables is as below: *filter :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT -A INPUT -p icmp -j ACCEPT -A INPUT -i lo -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp --dport 22 -j ACCEPT -A INPUT -j REJECT --reject-with icmp-host-prohibited -A FORWARD -j REJECT --reject-with icmp-host-prohibited COMMIT Do you know why the policy is ACCEPT not DROP? I think setting DROP policy is safer than ACCEPT in case to make mistake in the chain. Actually the policy is not applied to any packet: # iptables -L -v Chain INPUT (policy ACCEPT 0 packets, 0 bytes)

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