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  • float addition 2.5 + 2.5 = 4.0? RPN

    - by AJ Clou
    The code below is my subprogram to do reverse polish notation calculations... basically +, -, *, and /. Everything works in the program except when I try to add 2.5 and 2.5 the program gives me 4.0... I think I have an idea why, but I'm not sure how to fix it... Right now I am reading all the numbers and operators in from command line as required by this assignment, then taking that string and using sscanf to get the numbers out of it... I am thinking that somehow the array that contains the three characters '2', '.', and '5', is not being totally converted to a float... instead i think just the '2' is. Could someone please take a look at my code and either confirm or deny this, and possibly tell me how to fix it so that i get the proper answer? Thank you in advance for any help! float fsm (char mystring[]) { int i = -1, j, k = 0, state = 0; float num1, num2, ans; char temp[10]; c_stack top; c_init_stack (&top); while (1) { switch (state) { case 0: i++; if ((mystring[i]) == ' ') { state = 0; } else if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else if ((mystring[i]) == '\0') { state = 3; } else { state = 4; } break; case 1: temp[k] = mystring[i]; k++; i++; if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else { state = 2; } break; case 2: temp[k] = '\0'; sscanf (temp, "%f", &num1); c_push (&top, num1); i--; k = 0; state = 0; break; case 3: ans = c_pop (&top); if (c_is_empty (top)) return ans; else { printf ("There are still items on the stack\n"); exit (0); case 4: num2 = c_pop (&top); num1 = c_pop (&top); if (mystring[i] == '+'){ ans = num1 + num2; return ans; } else if (mystring[i] == '-'){ ans = num1 - num2; return ans; } else if (mystring[i] == '*'){ ans = num1 * num2; return ans; } else if (mystring[i] == '/'){ if (num2){ ans = num1 / num2; return ans; } else{ printf ("Error: cannot divide by 0\n"); exit (0); } } c_push (&top, ans); state = 0; break; } } } } Here is my main program: #include <stdio.h> #include <stdlib.h> #include "boolean.h" #include "c_stack.h" #include <string.h> int main(int argc, char *argv[]) { char mystring[100]; int i; sscanf("", "%s", mystring); for (i=1; i<argc; i++){ strcat(mystring, argv[i]); strcat(mystring, " "); } printf("%.2f\n", fsm(mystring)); } and here is the header file with prototypes and the definition for c_stack: #include "boolean.h" #ifndef CSTACK_H #define CSTACK_H typedef struct c_stacknode{ char data; struct c_stacknode *next; } *c_stack; #endif void c_init_stack(c_stack *); boolean c_is_full(void); boolean c_is_empty(c_stack); void c_push(c_stack *,char); char c_pop(c_stack *); void print_c_stack(c_stack); boolean is_open(char); boolean is_brother(char, char); float fsm(char[]);

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  • Get to Know a Candidate (3 of 25): Virgil Goode&ndash;Constitution Party

    - by Brian Lanham
    DISCLAIMER: This is not a post about “Romney” or “Obama”. This is not a post for whom I am voting. Information sourced for Wikipedia. Meet Virgil Goode of the Constitution Party Goode was served as a Republican member of the United States House of Representatives from 1997 to 2009. He represented the 5th congressional district of Virginia. Goode was born in Richmond, Virginia, the son of Alice Clara (née Besecker) and Virgil Hamlin Goode. He has spent most of his life in Rocky Mount. Goode graduated with a B.A. from the University of Richmond (Phi Beta Kappa) and with a J.D. from the University of Virginia School of Law. He also is a member of Lambda Chi Alpha Fraternity and served in the Army National Guard from 1969 to 1975. Goode grew up as a Democrat. He entered politics soon after graduating from law school. At the age of 27, he won a special election to the state Senate from a Southside district as an independent after the death of the Democratic incumbent. One of his major campaign focuses at the time was advocacy for the Equal Rights Amendment. Soon after being elected, he joined the Democrats. Goode wore his party ties very loosely. He became famous for his support of the tobacco industry, expressing his fear that "his elderly mother would be denied 'the one last pleasure' of smoking a cigarette on her hospital deathbed." He was an ardent defender of gun rights while being an enthusiastic supporter of L. Douglas Wilder, who later became the first elected black governor in the history of the United States. At the Democratic Party's state political convention in 1985, Goode nominated Wilder for lieutenant governor. However, while governor, Wilder cracked down on the sale of guns in the state. After the 1995 elections resulted in a 20–20 split between Democrats and Republicans in the State Senate, Goode seriously considered voting with the Republicans on organizing the chamber. Had he done so, the State Senate would have been under Republican control for the first time since Reconstruction (the Republicans ultimately won control outright in 1999). Goode's actions at the time "forced his party to share power with Republican lawmakers in the state legislature," which further upset the Democratic Party. Goode is on the ballot in CA, FL, ID, IO, LA, MI, MN, MS, MI, NJ, NM, NY, NV, ND, OH, SC, SD, TN, UT, VA, WA, WI, WY.  He is a write-in candidate in CA, CT, DC, GA, IL, IN, ME, MD, MA, MO, NC, TX, VT, WV Constitution Party This party was founded as the “U.S. Taxpayers’ Party” and considers itself conservative. The party's platform is predicated on the principles of the nation's founding documents. The party puts a large focus on immigration, calling for stricter penalties towards illegal immigrants and a moratorium on legal immigration until all federal subsidies to immigrants are discontinued.The party absorbed the American Independent Party, originally founded for George Wallace's 1968 presidential campaign. The American Independent Party of California has been an affiliate of the Constitution Party since its founding; however, current party leadership is disputed and the issue is in court to resolve this conflict. The Constitution Party has some substantial support from the Christian Right and in 2010 achieved major party status in Colorado. Learn more about Virgil Goode and Constitution Party on Wikipedia.

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • Html.ValidationSummary and Multiple Forms

    - by MightyZot
    Originally posted on: http://geekswithblogs.net/MightyZot/archive/2013/11/11/html.validationsummary-and-multiple-forms.aspxThe Html.ValidationSummary helper writes a div with a list of general errors added to the model state while a request is being serviced. There is generally one form per view or partial view, I think, so often there is only one call to Html.ValidationSummary in the page resulting from the assembly of your views. And, consequently, there is no problem with the markup that Html.ValidationSummary spits out as a result. What if you want to put multiple forms in one view? Even if you create a view model that’s an aggregate of the view models for each form, the error validation summary is going to contain errors from both forms. Check out this screen shot, which shows a page with multiple forms. Notice how the error validation summary shows up twice. Grrr! Errors for the login form also show up in the registration form. Luckily, there is an easy way around this. Pull the errors out of the model state and separate them for each form. You’ll need to identify the appropriate form by setting the key when you make calls to ModelState.AddModelError. Assume in my example that errors for the login form are added to model state using the “LoginForm” key. And, likewise, assume that errors for the registration form are added to model state using the “RegistrationForm” key. An example of that might look like this… // If we got this far, something failed, redisplay form ModelState.AddModelError("LoginForm", "User name or password is not right..."); return View(model); Over in the code for your View, you can pull each form’s errors from the model state using lambda expressions that look like these… var LoginFormErrors = ViewData.ModelState.Where(ms => ms.Key == "LoginForm"); var RegistrationFormErrors = ViewData.ModelState.Where(ms => ms.Key == "RegistrationForm"); Now that you have two collections containing errors, you can display only the errors specific to each form. I’m doing that in my code by removing the calls to Html.ValidationSummary and replacing them with enumerators that look like this… if(LoginFormErrors.Count() > 0) { <div class="cdt-error-list">     <ul>     @foreach (var entry in LoginFormErrors)     {         foreach (var error in entry.Value.Errors)         {             <li>@error.ErrorMessage</li>         }     }     </ul> </div> } …and for the registration form, the code looks like this… @if(RegistrationFormErrors.Count() > 0) { <div class="cdt-error-list">     <ul>     @foreach (var entry in RegistrationFormErrors)     {         foreach (var error in entry.Value.Errors)         {             <li>@error.ErrorMessage</li>         }     }     </ul> </div> } The result is a nice clean separation of the list of errors that are specific to each form. And, this is important because each form is submitted separately in my case, so both forms don’t generate errors in the same context. As you’ll see in the screen shot below, errors added to the model state when the login form is submitted do not show up in the registration form’s validation summary.

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  • iOS bluetooth low energy not detecting peripherals

    - by user3712524
    My app won't detect peripherals. Im using light blue to simulate a bluetooth low energy peripheral and my app just won't sense it. I even installed light blue on two devices to make sure it was generating a peripheral signal properly and it is. Any suggestions? My labels are updating and the NSLog is showing that the scanning is starting. Thanks in advance. #import <UIKit/UIKit.h> #import <CoreBluetooth/CoreBluetooth.h> @interface ViewController : UIViewController @property (weak, nonatomic) IBOutlet UITextField *navDestination; @end #import "ViewController.h" @implementation ViewController - (IBAction)connect:(id)sender { } - (IBAction)navDestination:(id)sender { NSString *destinationText = self.navDestination.text; } - (void)viewDidLoad { } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end #import <UIKit/UIKit.h> #import "ViewController.h" @interface BlueToothViewController : UIViewController @property (strong, nonatomic) CBCentralManager *centralManager; @property (strong, nonatomic) CBPeripheral *discoveredPerepheral; @property (strong, nonatomic) NSMutableData *data; @property (strong, nonatomic) IBOutlet UITextView *textview; @property (weak, nonatomic) IBOutlet UILabel *charLabel; @property (weak, nonatomic) IBOutlet UILabel *isConnected; @property (weak, nonatomic) IBOutlet UILabel *myPeripherals; @property (weak, nonatomic) IBOutlet UILabel *aLabel; - (void)centralManagerDidUpdateState:(CBCentralManager *)central; - (void)centralManger:(CBCentralManager *)central didDiscoverPeripheral: (CBPeripheral *)peripheral advertisementData:(NSDictionary *)advertisementData RSSI:(NSNumber *)RSSI; -(void)centralManager:(CBCentralManager *)central didFailToConnectPeripheral:(CBPeripheral *)peripheral error:(NSError *)error; -(void)cleanup; -(void)centralManager:(CBCentralManager *)central didConnectPeripheral:(CBPeripheral *)peripheral; -(void)peripheral:(CBPeripheral *)peripheral didDiscoverServices:(NSError *)error; -(void)peripheral:(CBPeripheral *)peripheral didDiscoverCharacteristicsForService:(CBService *)service error:(NSError *)error; -(void)centralManager:(CBCentralManager *)central didDisconnectPeripheral:(CBPeripheral *)peripheral error:(NSError *)error; -(void)peripheral:(CBPeripheral *)peripheral didUpdateValueForCharacteristic:(CBCharacteristic *)characteristic error:(NSError *)error; -(void)peripheral:(CBPeripheral *)peripheral didUpdateNotificationStateForCharacteristic:(CBCharacteristic *)characteristic error:(NSError *)error; @end @interface BlueToothViewController () @end @implementation BlueToothViewController - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { _centralManager = [[CBCentralManager alloc]initWithDelegate:self queue:nil options:nil]; _data = [[NSMutableData alloc]init]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [_centralManager stopScan]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)centralManagerDidUpdateState:(CBCentralManager *)central { //you should test all scenarios if (central.state == CBCentralManagerStateUnknown) { self.aLabel.text = @"I dont do anything because my state is unknown."; return; } if (central.state == CBCentralManagerStatePoweredOn) { //scan for devices [_centralManager scanForPeripheralsWithServices:nil options:@{ CBCentralManagerScanOptionAllowDuplicatesKey : @YES }]; NSLog(@"Scanning Started"); } if (central.state == CBCentralManagerStateResetting) { self.aLabel.text = @"I dont do anything because my state is resetting."; return; } if (central.state == CBCentralManagerStateUnsupported) { self.aLabel.text = @"I dont do anything because my state is unsupported."; return; } if (central.state == CBCentralManagerStateUnauthorized) { self.aLabel.text = @"I dont do anything because my state is unauthorized."; return; } if (central.state == CBCentralManagerStatePoweredOff) { self.aLabel.text = @"I dont do anything because my state is powered off."; return; } } - (void)centralManger:(CBCentralManager *)central didDiscoverPeripheral:(CBPeripheral *)peripheral advertisementData:(NSDictionary *)advertisementData RSSI:(NSNumber *)RSSI { NSLog(@"Discovered %@ at %@", peripheral.name, RSSI); self.myPeripherals.text = [NSString stringWithFormat:@"%@%@",peripheral.name, RSSI]; if (_discoveredPerepheral != peripheral) { //save a copy of the peripheral _discoveredPerepheral = peripheral; //and connect NSLog(@"Connecting to peripheral %@", peripheral); [_centralManager connectPeripheral:peripheral options:nil]; self.aLabel.text = [NSString stringWithFormat:@"%@", peripheral]; } } -(void)centralManager:(CBCentralManager *)central didFailToConnectPeripheral:(CBPeripheral *)peripheral error:(NSError *)error { NSLog(@"Failed to connect"); [self cleanup]; } -(void)cleanup { //see if we are subscribed to a characteristic on the peripheral if (_discoveredPerepheral.services != nil) { for (CBService *service in _discoveredPerepheral.services) { if (service.characteristics != nil) { for (CBCharacteristic *characteristic in service.characteristics) { if ([characteristic.UUID isEqual:[CBUUID UUIDWithString:@"508EFF8E-F541-57EF-BD82-B0B4EC504CA9"]]) { if (characteristic.isNotifying) { [_discoveredPerepheral setNotifyValue:NO forCharacteristic:characteristic]; return; } } } } } } [_centralManager cancelPeripheralConnection:_discoveredPerepheral]; } -(void)centralManager:(CBCentralManager *)central didConnectPeripheral:(CBPeripheral *)peripheral { NSLog(@"Connected"); [_centralManager stopScan]; NSLog(@"Scanning stopped"); self.isConnected.text = [NSString stringWithFormat:@"Connected"]; [_data setLength:0]; peripheral.delegate = self; [peripheral discoverServices:nil]; } -(void)peripheral:(CBPeripheral *)peripheral didDiscoverServices:(NSError *)error { if (error) { [self cleanup]; return; } for (CBService *service in peripheral.services) { [peripheral discoverCharacteristics:nil forService:service]; } //discover other characteristics } -(void)peripheral:(CBPeripheral *)peripheral didDiscoverCharacteristicsForService:(CBService *)service error:(NSError *)error { if (error) { [self cleanup]; return; } for (CBCharacteristic *characteristic in service.characteristics) { [peripheral setNotifyValue:YES forCharacteristic:characteristic]; } } -(void)peripheral:(CBPeripheral *)peripheral didUpdateValueForCharacteristic:(CBCharacteristic *)characteristic error:(NSError *)error { if (error) { NSLog(@"Error"); return; } NSString *stringFromData = [[NSString alloc]initWithData:characteristic.value encoding:NSUTF8StringEncoding]; self.charLabel.text = [NSString stringWithFormat:@"%@", stringFromData]; //Have we got everything we need? if ([stringFromData isEqualToString:@"EOM"]) { [_textview setText:[[NSString alloc]initWithData:self.data encoding:NSUTF8StringEncoding]]; [peripheral setNotifyValue:NO forCharacteristic:characteristic]; [_centralManager cancelPeripheralConnection:peripheral]; } } -(void)peripheral:(CBPeripheral *)peripheral didUpdateNotificationStateForCharacteristic:(CBCharacteristic *)characteristic error:(NSError *)error { if ([characteristic.UUID isEqual:nil]) { return; } if (characteristic.isNotifying) { NSLog(@"Notification began on %@", characteristic); } else { [_centralManager cancelPeripheralConnection:peripheral]; } } -(void)centralManager:(CBCentralManager *)central didDisconnectPeripheral:(CBPeripheral *)peripheral error:(NSError *)error { _discoveredPerepheral = nil; self.isConnected.text = [NSString stringWithFormat:@"Connecting..."]; [_centralManager scanForPeripheralsWithServices:nil options:@{ CBCentralManagerScanOptionAllowDuplicatesKey : @YES}]; } @end

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  • ValueProvider.GetValue Extension Method

    - by griegs
    I have a model like this; public class QuickQuote { [Required] public Enumerations.AUSTRALIA_STATES state { get; set; } [Required] public Enumerations.FAMILY_TYPE familyType { get; set; } As you can see the two proerties are enumerations. Now I want to employ my own model binder for reasons that I won't bother getting into at the moment. So I have; public class QuickQuoteBinder : DefaultModelBinder { public object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) { quickQuote = new QuickQuote(); try { quickQuote.state = (Enumerations.AUSTRALIA_STATES) Enum.Parse(typeof(Enumerations.AUSTRALIA_STATES), bindingContext.ValueProvider.GetValue(bindingContext.ModelName + ".state").AttemptedValue); } catch { ModelState modelState = new ModelState(); ModelError err = new ModelError("Required"); modelState.Errors.Add(err); bindingContext.ModelState.Add(bindingContext.ModelName + ".state", modelState); } The problem is that for each property, and there are heaps, I need to do the whole try catch block. What I thought I might do is create an extension method which would do the whole block for me and all i'd need to pass in is the model property and the enumeration. So I could do something like; quickQuote.state = bindingContext.ValueProvider.GetModelValue("state", ...) etc. Is this possible?

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  • No flow definition found. Spring web flow

    - by user184794
    Hi, I am new to Spring webflow and now I am trying the example in Spring recipes book and I know this is a basic question. I am getting the error as follows, org.springframework.webflow.definition.registry.NoSuchFlowDefinitionException: No flow definition '${flowExecutionUrl}&_eventId=next' found at org.springframework.webflow.definition.registry.FlowDefinitionRegistryImpl.getFlowDefinitionHolder(FlowDefinitionRegistryImpl.java:126) at org.springframework.webflow.definition.registry.FlowDefinitionRegistryImpl.getFlowDefinition(FlowDefinitionRegistryImpl.java:61) at org.springframework.webflow.executor.FlowExecutorImpl.launchExecution(FlowExecutorImpl.java:138) at org.springframework.webflow.mvc.servlet.FlowHandlerAdapter.handle(FlowHandlerAdapter.java:193).... Shown below is my configurations, <bean name="flowController" class="org.springframework.webflow.mvc.servlet.FlowController"> <property name="flowExecutor" ref="flowExecutor"></property> </bean> <webflow:flow-executor id="flowExecutor" /> <webflow:flow-registry id="flowRegistry" > <webflow:flow-location path="/WEB-INF/flows/welcome/welcome.xml"></webflow:flow-location> </webflow:flow-registry> /WEB-INF/flows/welcome/welcome.xml, <view-state id="welcome"> <transition on="next" to="introduction" /> <transition on="skip" to="menu" /> </view-state> <view-state id="introduction"> <on-render> <evaluate expression="libraryService.getHolidays()" result="requestScope.holidays" /> </on-render> <transition on="next" to="menu" /> </view-state> <view-state id="menu"></view-state> In welcome.jsp, <a href="${flowExecutionUrl}&_eventId=next">Next</a> <a href="${flowExecutionUrl}&_eventId=skip">Skip</a> Please let me know what is going wrong. I am using 2.0.9 Release. Thanks in advance, SD

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  • Using repaint() method.

    - by owca
    I'm still struggling to create this game : http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game .I've got it almost working but there is a problem though. When I'm inserting a word and it's correct, the whole window should reload, and JButtons containing letters should be repainted with different style. But somehow repaint() method for the game panel (in Main method) doesn't affect it at all. What am I doing wrong ? Here's my code: Main: import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); //setting height of the grid while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); /* * I'm creating Grid[]game. Each row of game contains Grid of Element[]line. * Each row of line contains Elements, which are single letters in the game. */ Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ //create new game panel with box layout JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); //for each row of the game array add panel containing letters Single panel //is drawn with Grid's paint() method and then returned here to be added for(int i = 0; i < game.length; i++){ panel.add(game[i].paint()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String text; /* * Game continues until solved() returns true. First check if given word matches the length, * and then the value of any row. If yes - change state of each letter from EMPTY * to OTHER_LETTER. Then repaint the window. */ while( !end ){ while( !word ){ text = JOptionPane.showInputDialog("Input word: "); for(int i = 1; i< game.length; i++){ if(game[i].equalLength(text)){ if(game[i].equalValue(text)){ game[i].changeState(3); f.repaint(); //simple debug - I'm checking if letter, and //state values for each Element are proper for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].letter()); } System.out.println(); for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].getState()); } System.out.println(); //set word to true and ask for another word word = true; } } } } word = false; //check if the game has ended for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Element: import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(" "); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } return button; } public void changeState(int s){ state = s; } public void setLetter(String s){ letter = s; } public String letter(){ return letter; } public int getState(){ return state; } } Grid: import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ public Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } //for Each element in line - change state to i public void changeState(int i){ for(int j=0; j< e.length; j++){ e[j].changeState(3); } } //create panel which will be single row of the game. Add elements to the panel. // return JPanel to be added to grid. public JPanel paint(){ JPanel panel = new JPanel(); panel.setLayout(new GridLayout(1, e.length)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } //check if the length of given string is equal to length of row public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } //check if the value of given string is equal to values of elements in row public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } //check if the game has finished public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } }

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  • Static variables and long running thread on IIS 7.5

    - by Dmitry
    Hello people. Help me solve next problem. I have ASP .NET MVC2 application. I run it on IIS 7.5. In one page user clicks button and handler for this button sends request to server (jquery.ajax). At server action in controller starts new thread (it makes long time import): var thread = new Thread(RefreshCitiesInDatabase); thread.Start(); State of import is available in static variable. New thread changes value of variable in the begin of work. User can check state of import too with the help of this variable, which is used in view. And user sees import's state. When I start this function few minutes everything is okey. On page I see right state of import, quantity of imported records is changed, I see changes in logs. But after few minutes begin troubles. When I refresh page with import state sometimes I see that import is okey but sometimes I see page with default values about import (like application is just started), but after that again I can see page with normal import's state. I tried to attach Visual Studio to IIS process and debug application. But when request comes to controller sometimes static variables have right values and sometimes they have default values (static int has 0, static string has "" etc.). Tell me what I do wrong. May be I must start additional thread in other way? Thanks in advance, Dmitry

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  • Flex AS3: ComboBox set visible to false doesn't hide

    - by jolierouge
    I have a combobox in a view that receives information about application state changes, and then is supposed to show or hide it's children based on the whole application state. It receives state change messages, it traces the correct values, it does what it's supposed to do, however, it just doesn't seem to work. Essentially, all it needs to do is hide a combobox during one state, and show it again during another state. Here is the code: public function updateState(event:* = null):void { trace("Project Panel Updating State"); switch(ApplicationData.getSelf().currentState) { case 'login': this.visible = false; break; case 'grid': this.visible = true; listProjects.includeInLayout = false; listProjects.visible = false; trace("ListProjects: " + listProjects.visible); listLang.visible = true; break; default: break; } } Here is the MXML: <mx:HBox> <mx:Button id="btnLoad" x="422" y="84" label="Load" enabled="true" click="loadProject();"/> <mx:ComboBox id="listProjects" x="652" y="85" editable="true" change="listChange()" color="#050CA8" fontFamily="Arial" /> <mx:Label x="480" y="86" text="Language:" id="label3" fontFamily="Arial" /> <mx:ComboBox id="listLang" x="537" y="84" editable="true" dataProvider="{langList}" color="#050CA8" fontFamily="Arial" width="107" change="listLangChange(event)"/> <mx:CheckBox x="830" y="84" label="Languages in English" id="langCheckbox" click='toggleLang()'/> </mx:HBox>

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  • Kernighan & Ritchie word count example program in a functional language

    - by Frank
    I have been reading a little bit about functional programming on the web lately and I think I got a basic idea about the concepts behind it. I'm curious how everyday programming problems which involve some kind of state are solved in a pure functional programing language. For example: how would the word count program from the book 'The C programming Language' be implemented in a pure functional language? Any contributions are welcome as long as the solution is in a pure functional style. Here's the word count C code from the book: #include <stdio.h> #define IN 1 /* inside a word */ #define OUT 0 /* outside a word */ /* count lines, words, and characters in input */ main() { int c, nl, nw, nc, state; state = OUT; nl = nw = nc = 0; while ((c = getchar()) != EOF) { ++nc; if (c == '\n') ++nl; if (c == ' ' || c == '\n' || c = '\t') state = OUT; else if (state == OUT) { state = IN; ++nw; } } printf("%d %d %d\n", nl, nw, nc); }

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  • Problem in setting backgound color to my TreeCellRenderer

    - by Sunil Kumar Sahoo
    Hi I have cretaed my own renderer. I want the back ground should be blue. I have set background color as blue also. But I donot know what is tha problem that the background color of my renderer always seems to be white. I have post the code. please help where I am wrong so that the background color becomes white. class CheckTreeCellRenderer extends JPanel implements TreeCellRenderer { private CheckTreeSelectionModel selectionModel; private MyRenderer delegate; private TristateCheckBox checkBox = new TristateCheckBox("", null, true); public static final State NOT_SELECTED = new State(); public static final State SELECTED = new State(); public static final State DONT_CARE = new State(); public CheckTreeCellRenderer(MyRenderer delegate, CheckTreeSelectionModel selectionModel) { this.delegate = delegate; this.selectionModel = selectionModel; setLayout(new BorderLayout()); setOpaque(true); setBackground(new Color(207, 219, 234)); checkBox.setState(Boolean.TRUE); checkBox.setOpaque(true); checkBox.setBackground(new Color(207, 219, 234)); } public Component getTreeCellRendererComponent(JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row, boolean hasFocus) { Component renderer = delegate.getTreeCellRendererComponent(tree, value, selected, expanded, leaf, row, hasFocus); TreePath path = tree.getPathForRow(row); if (path != null) { if (selectionModel.isPathSelected(path, true)) { checkBox.setState(Boolean.TRUE); } else { checkBox.setState(selectionModel.isPartiallySelected(path) ? null : Boolean.FALSE); } } renderer.setBackground(new Color(207, 219, 234)); tree.setOpaque(true); tree.setBackground(new Color(207, 219, 234)); this.setOpaque(true); this.setBackground(new Color(207, 219, 234)); add(checkBox, BorderLayout.WEST); add(renderer, BorderLayout.CENTER); return this; } }

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  • Is it possible to create a python iterator over pre-defined mutable data?

    - by Wilduck
    I might be doing this wrong, if I am, let me know, but I'm curious if the following is possible: I have a class that holds a number of dictionaries, each of which pairs names to a different set of objects of a given class. For example: items = {"ball" : ItemInstance1, "sword" : ItemInstance2} people = {"Jerry" : PersonInstance1, "Bob" : PersonInstance2, "Jill" : PersonInstance3} My class would then hold the current items and people that are availible, and these would be subject to change as the state changes: Class State: def __init__(self, items, people): self.items = items self.people = people I would like to define a iter() and next() method such that it iterates through all of the values in its attributes. My first question is whether or not this is possible. If it is, will it be able to support a situation as follows: I define items and people as above then: state = State(items, people) for names, thing in state: print name + " is " + thing.color items[cheese] = ItemInstance3 for names, thing in state: print name + " weighs " + thing.weight While I feel like this would be usefull in the code I have, I don't know if it's either possible or the right approach. Everything I've read about user defined iterators has suggested that each instance of them is one use only.

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  • Conditional execution of EventTriggers in Silverlight 3

    - by Jason
    I'm currently working on the UI of a Silverlight application and need to be able to change the visual state of a control to one of two possible states based on it's current state when handling the same event trigger. For example: I have a control that sits partially in a clipping path, when I click the visible part of the control I want to change the state to "visible" and if I click it again when it is in its "visible" state I want to change to the "hidden" state. Example XAML: <i:Interaction.Triggers> <i:EventTrigger EventName="MouseLeftButtonUp"> <ic:GoToStateAction StateName="Visible"/> <ic:GoToStateAction StateName="Hidden"/> </i:EventTrigger> </i:Interaction.Triggers> Where "i" is "System.Windows.Interactivity;assembly=System.Windows.Interactivity" and "ic" is "Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions". I'm currently working in Expression Blend 3 and would prefer to have a XAML only solution but am not opposed to coding this if it is completely necessary. I have tried recording a change in the target state name in Blend but this did not work. Any thoughts on this?

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  • Horizontal histogram won't accept input after the first input

    - by vincentbelkin
    So I'm making a program which is supposed to print a horizontal histogram of the lengths of words in its input. I don't know if most of it is OK since the main problem is it won't accept any input after the first one. Oh I also put comments on the parts I'm having some trouble with, like how to print "-" multiple times in order to represent histogram. I've tried making other versions of the code but I couldn't check if I'm close to getting it because again it won't accept another input after the first input. /*Write a program to print a histogram of the lengths of words in its input. It is easy to draw the histogram with the bars horizontal*/ #include <stdio.h> #define MAX 30 #define IN 1 #define OUT 0 int main() { int a,c,i,k,state,word[MAX]; a=0; k=0; state=OUT; for(i=0;i<MAX;i++) word[i]=0; while((c=getchar())!=EOF) { if(c==' '||c=='\t'||c=='\n') state=OUT; else state=IN; while(state==IN) a++; if(state==OUT) { word[i]=a; i++; } /*This part is hard for me, I don't know how to print X multiple times!*/ if((c==getchar())&&c==EOF) { for(i=0;i<MAX;i++) { for(i=0;i<=word[i];i++) putchar('-'); putchar('\n'); } } } }

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  • How to filter what is shown in the for-each loop in XSL

    - by Denoteone
    I thought it would be as easy as tell the for-each to only select top_coach_sales_vw that has "Site" equal to "PB" but when I run the script it does not loop through any of the data in the XML. I am escaping the single quotes because it is part of a php echo. <xsl:for-each select="NewDataSet/top_coach_sales_vw[Site==\'PB\']"> <td><xsl:value-of select="name"/></td> <td><xsl:value-of select="Site"/></td> <td><xsl:value-of select="Status"/></td> </xsl:for-each> XML: <NewDataSet> <top_coach_sales_vw> <name>Mike</name> <Site>PB</Site> <State>Ready</State> </top_coach_sales_vw> <top_coach_sales_vw> <name>Bill</name> <Site>EL</Site> <State>Talking</State> </top_coach_sales_vw> <top_coach_sales_vw> <name>Ted</name> <Site>PB</Site> <State>Ready</State> </top_coach_sales_vw> </NewDataSet>

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  • Synth LaF JLabel DISABLED color

    - by mmoris
    Hi all, Using the Synth LaF, I am unable to set a JLabel's FOREGROUND color for the DISABLED state. has anybody succeeded in doing this? Here is my label's style definition in my LaF.xml file. <style id="whiteLabelStyle"> <opaque value="false"/> <font name="Bitstream Vera Sans" size="16" /> <state> <color type="FOREGROUND" value="WHITE"/> </state> <state value="DISABLED"> <color type="FOREGROUND" value="BLACK"/> </state> </style> <bind style="whiteLabelStyle" type="name" key="WhiteOrbitLabel"/> Please not that all the other styles defined in my LaF.xml file are rendered properly in my application including my label's WHITE normal state color (it just never goes to black when I do lbl.setEnabled(false) Also, going through the Synth code, I have found the following comment in SynthStyle.getColor if ((context.getComponentState() & SynthConstants.DISABLED) != 0) { //This component is disabled, so return the disabled color. //In some cases this means ignoring the color specified by the //developer on the component. In other cases it means using a //specified disabledTextColor, such as on JTextComponents. //For example, JLabel doesn't specify a disabled color that the //developer can set, yet it should have a disabled color to the //text when the label is disabled. This code allows for that. if (c instanceof JTextComponent) { JTextComponent txt = (JTextComponent)c; Color disabledColor = txt.getDisabledTextColor(); if (disabledColor == null || disabledColor instanceof UIResource) { return getColorForState(context, type); } } else if (c instanceof JLabel && (type == ColorType.FOREGROUND || type == ColorType.TEXT_FOREGROUND)){ return getColorForState(context, type); } But I could not figure out how to set a disabled color for a JLabel Thanks for your help!

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  • Java: Tracking a user login session - Session EJBs vs HTTPSession

    - by bguiz
    If I want to keep track of a conversational state with each client using my web application, which is the better alternative - a Session Bean or a HTTP Session - to use? Using HTTP Session: //request is a variable of the class javax.servlet.http.HttpServletRequest //UserState is a POJO HttpSession session = request.getSession(true); UserState state = (UserState)(session.getAttribute("UserState")); if (state == null) { //create default value .. } String uid = state.getUID(); //now do things with the user id Using Session EJB: In the implementation of ServletContextListener registered as a Web Application Listener in WEB-INF/web.xml: //UserState NOT a POJO this this time, it is //the interface of the UserStateBean Stateful Session EJB @EJB private UserState userStateBean; public void contextInitialized(ServletContextEvent sce) { ServletContext servletContext = sce.getServletContext(); servletContext.setAttribute("UserState", userStateBean); ... In a JSP: public void jspInit() { UserState state = (UserState)(getServletContext().getAttribute("UserState")); ... } Elsewhere in the body of the same JSP: String uid = state.getUID(); //now do things with the user id It seems to me that the they are almost the same, with the main difference being that the UserState instance is being transported in the HttpRequest.HttpSession in the former, and in a ServletContext in the case of the latter. Which of the two methods is more robust, and why?

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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  • What's the *right* way to handle a POST in FP?

    - by Malvolio
    I'm just getting started with FP and I'm using Scala, which may not be the best way, since I can always fall back to an imperative style if the going gets tough. I'd just rather not. I've got a very specific question that points to a broader lacuna in my understanding of FP. When a web application is processing a GET request, the user wants information that already exists on the web-site. The application only has to process and format the data in some way. The FB way is clear. When a web application is processing a POST request, the user wants change the information held on the site. True, the information is not typically held in application variables, it's in a database or a flat-file, but still, I get the feeling I'm not grokking FP properly. Is there a pattern for handling updates to static data in an FP language? My vague picture of this is that the application is handed the request and the then-current site state. The application does its thing and returns the new site-state. If the current site-state hasn't changed since the application started, the new state becomes the current state and the reply is sent back to the browser (this is my dim image of Clojure's style); if the current state has been changed (by another thread, well, something else happens ...

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  • database table design

    - by e.b.white
    I design the tables as below for the system which looks like a package delivering system For example, after user received the package, postman should record in system, and the state(history table) is "delivered",and operator is this postman, the current state(state table) is of course "delivered" history table: +---------------+--------------------------+ | Field | Desc | +---------------+--------------------------+ | id | PRIMARY KEY | +---------------+--------------------------+ | package_id | package_tacking_id | +---------------+--------------------------+ | state | package_state | +---------------+--------------------------+ | operators | operators | +---------------+--------------------------+ | create_time| create_time | +---------------+--------------------------+ state table: +---------------+--------------------------+ | Field | Desc | +---------------+--------------------------+ | id | PRIMARY KEY | +---------------+--------------------------+ | package_id | package_tacking_id | +---------------+--------------------------+ | state | latest_package_state | +---------------+--------------------------+ Above is just the basic information to record, some other information( like invoice, destination,...) should be recored as well. But there are different service types like s1 and s2, for s1 it is not needed to record invoice but s1 need, and maybe s1 need some other information to record (like the tel of end user). After all, at delivering way stations there are additional information to record, and for different service type the information type is different. My question is: 1. For different service type, shall I need to declare different tables(option A) or just one big table which can record all information for all types(option B)? 2. If option A, since the basic information above is MUST, how can prevent from declaring there duplicate fields in different tables?

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  • naming a function that exhibits "set if not equal" behavior

    - by Chris Sears
    This might be an odd question, but I'm looking for a word to use in a function name. I'm normally good at coming up with succinct, meaningful function names, but this one has me stumped so I thought I'd appeal for help. The function will take some desired state as an argument and compare it to the current state. If no change is needed, the function will exit normally without doing anything. Otherwise, the function will take some action to achieve the desired state. For example, if wanted to make sure the front door was closed, i might say: my_house.<something>_front_door('closed') What word or term should use in place of the something? I'd like it to be short, readable, and minimize the astonishment factor. A couple clarifying points... I would want someone calling the function to intuitively know they didn't need to wrap the function an 'if' that checks the current state. For example, this would be bad: if my_house.front_door_is_open(): my_house.<something>_front_door('closed') Also, they should know that the function won't throw an exception if the desired state matches the current state. So this should never happen: try: my_house.<something>_front_door('closed') except DoorWasAlreadyClosedException: pass Here are some options I've considered: my_house.set_front_door('closed') my_house.setne_front_door('closed') # ne=not equal, from the setne x86 instruction my_house.ensure_front_door('closed') my_house.configure_front_door('closed') my_house.update_front_door('closed') my_house.make_front_door('closed') my_house.remediate_front_door('closed') And I'm open to other forms, but most I've thought of don't improve readability. Such as... my_house.ensure_front_door_is('closed') my_house.conditionally_update_front_door('closed') my_house.change_front_door_if_needed('closed') Thanks for any input!

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  • Flash Builder 4 "includeIn" property causing design view error

    - by Chris
    I am creating a custom TextInput component that will define an "error" state. I have extended the TextInput class to change the state to "error" if the errorString property's length is greater than 0. In the skin class, I have defined an "error" state, and added some logic to detect the size and position of the error icon. However, if I have this code at the same time I use the "includeIn" property in the bitmap image tag, I get a design view error. If I either A) Only include that code with no "includeIn" property set, it works or B) dont include the code to set the icon size and position and only use the "includeIn" property, it works. Any ideas what could be causing the design view problem when I use both the "includeIn" property and the icon size/position code at the same time? TextInput Class: package classes { import spark.components.TextInput; public class TextInput extends spark.components.TextInput { [SkinState("error")]; public function TextInput() { super(); } override public function set errorString( value:String ):void { super.errorString = value; invalidateSkinState(); } override protected function getCurrentSkinState():String { if (errorString.length>0) { return "error"; } return super.getCurrentSkinState(); } } } TextInput Skin File: override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { //THIS IS THE CODE THAT SEEMS TO BE CAUSING THE PROBLEM if(getStyle("iconSize") == "large") { errorIcon.right = -12; errorIcon.source = new errorIconLg(); } else { errorIcon.right = -5; errorIcon.source = new errorIconSm(); } super.updateDisplayList(unscaledWidth, unscaledHeight); } </fx:Script> <s:states> <s:State name="normal"/> <s:State name="disabled"/> <s:State name="error"/> </s:states> //If I remove the problem code above or if I take out the includeIn //property here, it works <s:BitmapImage id="errorIcon" verticalCenter="0" includeIn="error" /> </s:SparkSkin>

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  • jquery-ui drag and drop - how to dropped items?

    - by user246114
    Hi, I'm trying to use jquery-ui. I am using one of the drag and drop examples which is pretty much exactly what I need, except instead of moving items between the two lists, I'd like the items to be cloned: http://jqueryui.com/demos/sortable/#connect-lists $(function() { $("#sortable1, #sortable2").sortable({ connectWith: '.connectedSortable' }).disableSelection(); }); <ul id="sortable1" class="connectedSortable"> <li class="ui-state-default">Item 1</li> <li class="ui-state-default">Item 2</li> <li class="ui-state-default">Item 3</li> </ul> <ul id="sortable2" class="connectedSortable"> <li class="ui-state-default">Item 1</li> <li class="ui-state-default">Item 2</li> <li class="ui-state-default">Item 3</li> </ul> so moving an item from the first list to the second list results in list 1 have 2 items, and list 2 having 4 items. I just want it to make clones of the items on the drop. So in the above example, list 1 would still have 3 items, but list 2 would have 4 items, Thank you

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  • The Importance of a Security Assessment - by Michael Terra, Oracle

    - by Darin Pendergraft
    Today's Blog was written by Michael Terra, who was the Subject Matter Expert for the recently announced Oracle Online Security Assessment. You can take the Online Assessment here: Take the Online Assessment Over the past decade, IT Security has become a recognized and respected Business discipline.  Several factors have contributed to IT Security becoming a core business and organizational enabler including, but not limited to, increased external threats and increased regulatory pressure. Security is also viewed as a key enabler for strategic corporate activities such as mergers and acquisitions.Now, the challenge for senior security professionals is to develop an ongoing dialogue within their organizations about the importance of information security and how it can impact their organization's strategic objectives/mission. The importance of conducting regular “Security Assessments” across the IT and physical infrastructure has become increasingly important. Security standards and frameworks, such as the international standard ISO 27001, are increasingly being adopted by organizations and their business partners as proof of their security posture and “Security Assessments” are a great way to ensure a continued alignment to these frameworks.Oracle offers a number of different security assessment covering a broad range of technologies. Some of these are short engagements conducted for free with our strategic customers and partners. Others are longer term paid engagements delivered by Oracle Consulting Services or one of our partners. The goal of a security assessment, (also known as a security audit or security review), is to ensure that necessary security controls are integrated into the design and implementation of a project, application or technology.  A properly completed security assessment should provide documentation outlining any security gaps that exist in an infrastructure and the associated risks for those gaps. With that knowledge, an organization can choose to either mitigate, transfer, avoid or accept the risk. One example of an Oracle offering is a Security Readiness Assessment:The Oracle Security Readiness Assessment is a practical security architecture review focused on aligning an organization’s enterprise security architecture to their business principals and strategic objectives. The service will establish a multi-phase security architecture roadmap focused on supporting new and existing business initiatives.Offering OverviewThe Security Readiness Assessment will: Define an organization’s current security posture and provide a roadmap to a desired future state architecture by mapping  security solutions to business goals Incorporate commonly accepted security architecture concepts to streamline an organization’s security vision from strategy to implementation Define the people, process and technology implications of the desired future state architecture The objective is to deliver cohesive, best practice security architectures spanning multiple domains that are unique and specific to the context of your organization. Offering DetailsThe Oracle Security Readiness Assessment is a multi-stage process with a dedicated Oracle Security team supporting your organization.  During the course of this free engagement, the team will focus on the following: Review your current business operating model and supporting IT security structures and processes Partner with your organization to establish a future state security architecture leveraging Oracle’s reference architectures, capability maps, and best practices Provide guidance and recommendations on governance practices for the rollout and adoption of your future state security architecture Create an initial business case for the adoption of the future state security architecture If you are interested in finding out more, ask your Sales Consultant or Account Manager for details.

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