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  • GH-Unit for unit testing Objective-C code, why am I getting linking errors?

    - by djhworld
    Hi there, I'm trying to dive into the quite frankly terrible world of unit testing using Xcode (such a convoluted process it seems.) Basically I have this test class, attempting to test my Show.h class #import <GHUnit/GHUnit.h> #import "Show.h" @interface ShowTest : GHTestCase { } @end @implementation ShowTest - (void)testShowCreate { Show *s = [[Show alloc] init]; GHAssertNotNil(s,@"Was nil."); } @end However when I try to build and run my tests it moans with this error: - Undefined symbols: "_OBJC_CLASS_$_Show", referenced from: __objc_classrefs__DATA@0 in ShowTest.o ld: symbol(s) not found collect2: ld returned 1 exit status Now I'm presuming this is a linking error. I tried following every step in the instructions located here: - http://github.com/gabriel/gh-unit/blob/master/README.md And step 2 of these instructions confused me: - In the Target 'Tests' Info window, General tab: Add a linked library, under Mac OS X 10.5 SDK section, select GHUnit.framework Add a linked library, select your project. Add a direct dependency, and select your project. (This will cause your application or framework to build before the test target.) How am I supposed to add my project to the linked library list when all it accepts it .dylib, .framework and .o files. I'm confused! Thanks for any help that is received.

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  • GHC 6.12 and MacPorts

    - by absz
    I recently installed GHC 6.12 and the Haskell Platform 2010.1.0.1 on my Intel MacBook running OS X 10.5.8, and initially, everything worked fine. However, I discovered that if I use cabal install to install a package which depends on a MacPorts library (e.g., cabal install --extra-lib-dirs=/opt/local/lib --extra-include-dirs=/opt/local/include gd), things work fine in GHCi, but if I try to compile, I get the error Linking test ... Undefined symbols: "_iconv_close", referenced from: _hs_iconv_close in libHSbase-4.2.0.0.a(iconv.o) "_iconv", referenced from: _hs_iconv in libHSbase-4.2.0.0.a(iconv.o) "_iconv_open", referenced from: _hs_iconv_open in libHSbase-4.2.0.0.a(iconv.o) ld: symbol(s) not found collect2: ld returned 1 exit status After some Googling, I found a long Haskell-cafe thread discussing this problem. The upshot seems to be that MacPorts installs an updated version of libiconv, and the binary interface is slightly different from the version included with the system. Consequently, if you try to link with any MacPorts library, the MacPorts libiconv gets linked in too; and since the base library was built to link against a different version of libiconv, things break. I've tried setting LD_LIBRARY_PATH and DYLD_LIBRARY_PATH and adding more flags to try to get it to look at /usr/lib again (e.g. cabal install --extra-lib-dirs=/opt/local/lib --extra-include-dirs=/opt/local/include --extra-lib-dirs=/usr/lib --extra-include-dirs=/usr/include gd), but neither worked. Uninstalling the MacPorts libiconv isn't really an option, since I have a bunch of ports installed which depend on it---including some ports I want Haskell to link to, like gd2. From what I've seen online, the upshot really seems to be "you're boned": you cannot link against any MacPorts library while compiling with GHC, and there doesn't seem to be a solution. However, that thread was from the end of 2009, so I figure there's a chance that someone has a solution, workaround, ridiculous hack… anything, really. So: does anybody know how to get GHC 6.12 to link against the system libiconv at the same time as it links to libraries from MacPorts? Or, failing that, a way to make linking not break in some other clever way?

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  • Delphi 2009: How do I prevent network application from leaking critical section?

    - by eed3si9n
    As part of Vista certification, Microsoft wants to make sure that an application exits without holding on to a lock (critical section): TEST CASE 31. Verify application does not break into a debugger with the specified AppVerifier checks (Req:3.2) As it turns out, network applications built using Delphi 2009 does break into the debugger, which displays unhelpful message as follows: (1214.1f10): Break instruction exception - code 80000003 (first chance) eax=00000001 ebx=07b64ff8 ecx=a6450000 edx=0007e578 esi=0017f7e0 edi=80000003 eip=77280004 esp=0017f780 ebp=0017f7ac iopl=0 nv up ei pl zr na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246 *** ERROR: Symbol file could not be found. Defaulted to export symbols for C:\Windows\SysWOW64\ntdll.dll - ntdll!DbgBreakPoint: 77280004 cc int 3 After hitting Go button several times, you come across the actual error: ======================================= VERIFIER STOP 00000212: pid 0x18A4: Freeing virtual memory containing an active critical section. 076CC5DC : Critical section address. 01D0191C : Critical section initialization stack trace. 075D0000 : Memory block address. 00140000 : Memory block size. ======================================= This verifier stop is continuable. After debugging it use `go' to continue. ======================================= Given that my code does not leak TCriticalSection, how do I prevent Delphi from doing so.

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  • Undefined symbols compiling apache module mod_transform on Mac OS X

    - by Laurence Rowe
    I'm trying to compile mod_transform on Mac OS X 10.6, but get an ld error while running make. Thanks to diciu I have added some CFLAGS which resolve most of the linking problems, but I still am unable to get the apreq2 linking to work $ CFLAGS="-lxml2 -lxslt -L/opt/local/lib -lapreq2" ./configure --with-apr=/opt/local/bin/apr-1-config --with-apr-util=/opt/local/bin/apu-1-config --with-apxs=/opt/local/apache2/bin/apxs --with-apreq2=/opt/local/bin/apreq2-config ...snip... $ make $ make Making all in src /opt/local/share/apr-1/build/libtool --tag=CC --mode=link gcc -Wall -I../include -I/usr/local/include -I/usr/local/include/libxml2 -O2 -arch x86_64 -I/opt/local/include -DDARWIN -DSIGPROCMASK_SETS_THREAD_MASK -no-cpp-precomp -I/opt/local/apache2/include -I/opt/local/include/apr-1 -I/opt/local/include/apr-1 -I/opt/local/include -O2 -arch x86_64 -I/opt/local/include -DDARWIN -DSIGPROCMASK_SETS_THREAD_MASK -no-cpp-precomp -I/opt/local/apache2/include -I/opt/local/include/apr-1 -I/opt/local/include -I/opt/local/include/apr-1 -I/opt/local/include/apreq2 -I/opt/local/include/apr-1 -I/opt/local/include -lxml2 -lxslt -L/opt/local/lib -lapreq2 -module -export-dynamic -avoid-version -no-undefined /opt/local/lib/libapreq2.la -L/opt/local/lib -laprutil-1 -L/opt/local/lib/db46 -L/opt/local/lib -lapr-1 -lpthread -ldb-4.6 -lexpat -liconv -o http.la -rpath /opt/local/apache2/modules/mod_transform http_la-http.lo /usr/bin/gcc-4.2 -o .libs/http.so -bundle .libs/http_la-http.o -lxml2 -lxslt -L/opt/local/lib /opt/local/lib/libapreq2.dylib -L/opt/local/lib/db46 /opt/local/lib/libaprutil-1.dylib /opt/local/lib/libapr-1.dylib -lpthread /opt/local/lib/db46/libdb-4.6.dylib /opt/local/lib/libexpat.dylib /opt/local/lib/libiconv.dylib -arch x86_64 -arch x86_64 Undefined symbols: "_apreq_handle_apache2", referenced from: _transform_run_begin in http_la-http.o _filter_init in http_la-http.o ld: symbol(s) not found collect2: ld returned 1 exit status make[1]: *** [http.la] Error 1 make: *** [all-recursive] Error 1 Anyone have any other tweaks to fix this? This is mod_transform from http://svn.outoforder.cc/svn/mod%5Ftransform/trunk/ Laurence

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  • Getting Vars to bind properly across multiple files

    - by Alex Baranosky
    I am just learning Clojure and am having trouble moving my code into different files. I keep detting this error from the appnrunner.clj - Exception in thread "main" java.lang.Exception: Unable to resolve symbol: -run-application in this context It seems to be finding the namespaces fine, but then not seeing the Vars as being bound... Any idea how to fix this? Here's my code: APPLICATION RUNNER - (ns src/apprunner (:use src/functions)) (def input-files [(resource-path "a.txt") (resource-path "b.txt") (resource-path "c.txt")]) (def output-file (resource-path "output.txt")) (defn run-application [] (sort-files input-files output-file)) (-run-application) APPLICATION FUNCTIONS - (ns src/functions (:use clojure.contrib.duck-streams)) (defn flatten [x] (let [s? #(instance? clojure.lang.Sequential %)] (filter (complement s?) (tree-seq s? seq x)))) (defn resource-path [file] (str "C:/Users/Alex and Paula/Documents/SoftwareProjects/MyClojureApp/resources/" file)) (defn split2 [str delim] (seq (.split str delim))) (defstruct person :first-name :last-name) (defn read-file-content [file] (apply str (interpose "\n" (read-lines file)))) (defn person-from-line [line] (let [sections (split2 line " ")] (struct person (first sections) (second sections)))) (defn formatted-for-display [person] (str (:first-name person) (.toUpperCase " ") (:last-name person))) (defn sort-by-keys [struct-map keys] (sort-by #(vec (map % [keys])) struct-map)) (defn formatted-output [persons output-number] (let [heading (str "Output #" output-number "\n") sorted-persons-for-output (apply str (interpose "\n" (map formatted-for-display (sort-by-keys persons (:first-name :last-name)))))] (str heading sorted-persons-for-output))) (defn read-persons-from [file] (let [lines (read-lines file)] (map person-from-line lines))) (defn write-persons-to [file persons] (dotimes [i 3] (append-spit file (formatted-output persons (+ 1 i))))) (defn sort-files [input-files output-file] (let [persons (flatten (map read-persons-from input-files))] (write-persons-to output-file persons)))

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  • Bad linking in Qt unit test -- missing the link to the moc file?

    - by dwj
    I'm trying to unit test a class that inherits QObject; the class itself is located up one level in my directory structure. When I build the unit test I get the standard unresolved errors if a class' MOC file cannot be found: test.obj : error LNK2001: unresolved external symbol "public: virtual void * __thiscall UnitToTest::qt_metacast(char const *)" (?qt_metacast@UnitToTest@@UAEPAXPBD@Z) + 2 missing functions The MOC file is created but appears to not be linking. I've been poking around SO, the web, and Qt's docs for quite a while and have hit a wall. How do I get the unit test to include the MOC file in the link? ==== My project file is dead simple: TEMPLATE = app TARGET = test DESTDIR = . CONFIG += qtestlib INCLUDEPATH += . .. DEPENDPATH += . HEADERS += test.h SOURCES += test.cpp ../UnitToTest.cpp stubs.cpp DEFINES += UNIT_TEST My directory structure and files: C:. | UnitToTest.cpp | UnitToTest.h | \---test | test.cpp (Makefiles removed for clarity) | test.h | test.pro | stubs.cpp | +---debug | UnitToTest.obj | test.obj | test.pdb | moc_test.cpp | moc_test.obj | stubs.obj Edit: Additional information The generated Makefile.Debug shows the moc file missing: SOURCES = test.cpp \ ..\test.cpp \ stubs.cpp debug\moc_test.cpp OBJECTS = debug\test.obj \ debug\UnitToTest.obj \ debug\stubs.obj \ debug\moc_test.obj

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  • Writing PHP extension - Unable to load dynamic library

    - by Luke
    I'm writing a PHP extension similar to V8JS. The goal, like V8JS, is to embed the V8 engine into PHP so I can execute sandboxed JavaScript code in PHP. (The implementation is different.) The extension compiles fine, but when I attempt to run it I get: PHP Warning: PHP Startup: Unable to load dynamic library '/phpdev/lib/php/extensions/debug-zts-20090626/v8php.so' - dlopen(/phpdev/lib/php/extensions/debug-zts-20090626/v8php.so, 9): Symbol not found: __ZN2v88internal8Snapshot13context_size_E Referenced from: /phpdev/lib/php/extensions/debug-zts-20090626/v8php.so Expected in: flat namespace PHP is compiled with the prefix /phpdev (with debug and maintainer flags). v8 is compiled in /v8/ with gyp with the commands make dependencies and make x64 which produced /v8/out/x64.release and /v8/out/x64.debug. I soft-linked the header files from /v8/include to /phpdev/include and libv8_base.a from /v8/out/x64.release/libv8_base.a to /phpdev/lib/libv8.a. This is my config.m4 file: PHP_ARG_ENABLE(v8php, [V8PHP], [--enable-v8php Include V8 JavaScript Engine]) if test $PHP_V8PHP != "no"; then SEARCH_PATH="$prefix /usr/local /usr" SEARCH_FOR="/include/v8.h" if test -r $PHP_V8PHP/$SEARCH_FOR; then V8_DIR=$PHP_V8PHP else AC_MSG_CHECKING([for V8 files in default path]) for i in $SEARCH_PATH ; do if test -r $i/$SEARCH_FOR; then V8_DIR=$i AC_MSG_RESULT(found in $i) fi done fi if test -z "$V8_DIR"; then AC_MSG_RESULT([not found]) AC_MSG_ERROR([Unable to locate V8]) fi PHP_ADD_INCLUDE($V8_DIR/include) PHP_SUBST(V8PHP_SHARED_LIBADD) PHP_ADD_LIBRARY_WITH_PATH(v8, $V8_DIR/$PHP_LIBDIR, V8PHP_SHARED_LIBADD) PHP_REQUIRE_CXX() PHP_NEW_EXTENSION(v8php, v8php.cc v8_class.cc, $ext_shared) fi What am I doing wrong?

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  • how to do introspection in R (stat package)

    - by Lebron James
    Hi all, I am somewhat new to R, and i have this piece of code which generates a variable that i don't know the type for. Are there any introspection facility in R which will tell me which type this variable belongs to? The following illustrates the property of this variable: I am working on linear model selection, and the resource I have is lm result from another model. Now I want to retrieve the lm call by the command summary(model)$call so that I don't need to hardcode the model structure. However, since I have to change the dataset, I need to do a bit of modification on the "string", but apparently it is not a simple string. I wonder if there is any command similar to string.replace so that I can manipulate this variable from the variable $call. Thanks > str<-summary(rdnM)$call > str lm(formula = y ~ x1, data = rdndat) > str[1] lm() > str[2] y ~ x1() > str[3] rdndat() > str[3] <- data Warning message: In str[3] <- data : number of items to replace is not a multiple of replacement length > str lm(formula = y ~ x1, data = c(10, 20, 30, 40)) > str<-summary(rdnM)$call > str lm(formula = y ~ x1, data = rdndat) > str[3] <- 'data' > str lm(formula = y ~ x1, data = "data") > str<-summary(rdnM)$call > type str Error: unexpected symbol in "type str" >

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  • Mathematical annotations in a PDF file

    - by kvaruni
    I like to annotate papers I read in a digital way. Numerous programs exist to help in this process. For example, on OS X one can use programs such as Skim or even Preview. However, making annotations is dreadful when one wishes to add mathematical annotations, such as formulas or greek letters. A cumbersome "solution" is to select the desired symbol one by one using the Special Characters palette, though this considerably slows down the annotation process. Is there any way to add mathematical annotations to a PDF? The only two limitations that I would impose on a solution is that 1) the mathematical text needs to be selectable, i.e. it must be text and 2) I want to limit the number of programs I need to make the process as painless as possible. Some of the more promising solutions I have tried include generating LaTeX with LaTeXiT, but it seems to be impossible to add a PDF on top of another PDF. Another attempt was to use jsMath to generate the symbols and copy-paste these as annotation using one of the jsMath fonts. This results in unreadable, incorrect characters.

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  • Need help with creating complex UITableView items (like the Settings app).

    - by Craig
    I hoping to create a custom Settings view, similar to the Settings application, but with more control over the UI and access to some settings (i need to lock some of the settings). Obvously, there are a variety of UI elements mixed in each row of application's UITableView. For example, the 'Airplane Mode' setting shows a UISwitch, while the 'Wi-Fi' setting has a text value adjacent to the disclosure symbol (''). Further complicating matters, is the grouping of these settings. I have some general questions about the approach I should take: Seems like i need to save the name of the setting, its current value, its grouping, and the type of UI element(s) needed to modify its value. i would like to make use [NSUserDefault standardUserDefaults], but not have these settings appear in the Settings application. I'm guessing that I will need to create my own settings-persistence class. is it better to build each one of these complex UI-element combinations in code or to create a series of custom views based on the UITableViewCell and load the appropriate one? i'm guessing the latter. some of the setting require that i load another view to select its value. assuming that the application is based on the Utility pattern, should the SettingsView manage the navigation stack, rather than having the app delegate do so? Thanks for your time and comments. Craig Buchanan

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  • Basic jUnit Questions

    - by Epitaph
    I was testing a String multiplier class with a multiply() method that takes 2 numbers as inputs (as String) and returns the result number (as String) `public String multiply(String num1, String num2); I have done the implementation and created a test class with the following test cases involving the input String parameter as 1) valid numbers 2) characters 3) special symbol 4) empty string 5) Null value 6) 0 7) Negative number 8) float 9) Boundary values 10) Numbers that are valid but their product is out of range 11) numbers will + sign (+23) 1) I'd like to know if "each and every" assertEquals() should be in it's own test method? Or, can I group similar test cases like testInvalidArguments() to contains all asserts involving invalid characters since ALL of them throw the same NumberFormatException ? 2) If testing an input value like character ("a"), do I need to include test cases for ALL scenarios? "a" as the first argument "a" as the second argument "a" and "b" as the 2 arguments 3) As per my understanding, the benefit of these unit tests is to find out the cases where the input from a user might fail and result in an exception. And, then we can give the user with a meaningful message (asking them to provide valid input) instead of an exception. Is that the correct? And, is it the only benefit? 4) Are the 11 test cases mentioned above sufficient? Did I miss something? Did I overdo? When is enough? 5) Following from the above point, have I successfully tested the multiply() method?

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  • Where's the Win32 resource for the mouse cursor for dragging splitters?

    - by Luther Baker
    I am building a custom win32 control/widget and would like to change the cursor to a horizontal "splitter" symbol when hovering over a particular vertical line in the control. IE: I want to drag this vertical line (splitter bar) left and right (WEST and EAST). Of the the system cursors (OCR_*), the only cursor that makes sense is the OCR_SIZEWE. Unfortunately, that is the big, awkward cursor the system uses when resizing a window. Instead, I am looking for the cursor that is about 20 pixels tall and around 3 or 4 pixel wide with two small arrows pointing left and right. I can easily draw this and include it as a resource in my application but the cursor itself is so prevalent that I wanted to be sure it wasn't missing something. For example: when you use the COM drag and drop mechanism (CLSID_DragDropHelper, IDropTarget, etc) you implicitly have access to the "drag" icon (little box under the pointer). I didn't see an explicit OCR_* constant for this guy ... so likewise, if I can't find this splitter cursor outright, I am wondering if it is part of a COM object or something else in the win32 lib.

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  • Why does the MSCVRT library generate conflicts at link time?

    - by neuviemeporte
    I am building a project in Visual C++ 2008, which is an example MFC-based app for a static C++ class library I will be using in my own project soon. While building the Debug configuration, I get the following: warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library After using the recommended option (by adding "msvcrt" to the "Ignore specific library" field in the project linker settings for the Debug configuration), the program links and runs fine. However, I'd like to find out why this conflict occured, why do I have to ignore a critical library, and if I'm to expect problems later I if add the ignore, or what happens if I don't (because the program builds anyway). At the same time, the Release configuration warns: warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/OPT:ICF' specification warning LNK4098: defaultlib 'MSVCRTD' conflicts with use of other libs; use /NODEFAULTLIB:library I'm guessing that the "D" suffix means this is the debug version of the vc++ runtime, no idea why this gets used this time. Anyway, adding "msvcrtd" to the ignore field causes lots of link errors of the form: error LNK2001: unresolved external symbol imp_CrtDbgReportW Any insight greatly appreciated.

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  • Problem calling std::max

    - by Eric
    I compiled my bison-generated files in Visual Studio and got these errors: ...\position.hh(83): error C2589: '(' : illegal token on right side of '::' ...\position.hh(83): error C2059: syntax error : '::' ...\position.hh(83): error C2589: '(' : illegal token on right side of '::' ...\position.hh(83): error C2059: syntax error : '::' The corresponding code is: inline void columns (int count = 1) { column = std::max (1u, column + count); } I think the problem is with std::max; if I change std::max to equivalent code then there is no problem anymore, but is there a better solution instead of changing the generated code? Here is the bison file I wrote: // // bison.yy // %skeleton "lalr1.cc" %require "2.4.2" %defines %define parser_class_name "cmd_parser" %locations %debug %error-verbose %code requires { class ParserDriver; } %parse-param { ParserDriver& driver } %lex-param { ParserDriver& driver } %union { struct ast *a; double d; struct symbol *s; struct symlist *sl; int fn; } %code { #include "helper_func.h" #include "ParserDriver.h" std::string error_msg = ""; } %token <d> NUMBER %token <s> NAME %token <fn> FUNC %token EOL %token IF THEN ELSE WHILE DO LET %token SYM_TABLE_OVERFLOW %token UNKNOWN_CHARACTER %nonassoc <fn> CMP %right '=' %left '+' '-' %left '*' '/' %nonassoc '|' UMINUS %type <a> exp stmt list explist %type <sl> symlist %{ extern int yylex(yy::cmd_parser::semantic_type *yylval, yy::cmd_parser::location_type* yylloc); %} %start calclist %% ... grammar rules ...

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  • Using GKPeerPickerController within a selector from a Cocos2D CCMenuItem

    - by Mark Hazlett
    Hey everyone, So i'm trying to use GameKit along with Cocos2D so that when a user clicks on the multiplayer menu item it will display the GKPeerPickerController. I'm however, running into some snags. It doesn't seem to want to compile. However, it doesn't give me an error inside of the code that's in my selector. Anyways here's the code... @implementation GameOverLayer - (id) init { self = [super init]; if (self != nil) { [CCMenuItemFont setFontSize:20]; [CCMenuItemFont setFontName:@"Helvetica"]; CCMenuItem *start = [CCMenuItemFont itemFromString:@"Play Again!" target:self selector:@selector(startGame:)]; CCMenuItem *connect = [CCMenuItemFont itemFromString:@"Multiplayer" target:self selector:@selector(connect:)]; CCMenu *menu = [CCMenu menuWithItems:start,connect, nil]; [menu alignItemsVertically]; [self addChild:menu]; } return self; } -(void)startGame: (id)sender { [[CCDirector sharedDirector] replaceScene: [HelloWorld scene]]; } -(void)connect: (id)sender { GKPeerPickerController *peerPicker; peerPicker = [[GKPeerPickerController alloc] init]; peerPicker.delegate = self; peerPicker.connectionTypesMask = GKPeerPickerConnectionTypeOnline | GKPeerPickerConnectionTypeNearby; [peerPicker show]; } @end The error message i'm getting is... ".obj_class_name_GKPeerPickerController", referenced from: Literal-Pointer@_OBJC@_cls_refs@GKPeerPickerController in GameOverScene.o Symbol(s) not found Collect2: id returned 1 exit status Any ideas?

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  • Problems using a library in Xcode

    - by Pablo
    Hi! I'm actually developping an application for iPhone and I need to use a library, initially dedicated to a Linux environment. Since I'm using a Mac (with Snow Leopard and Intel Core Duo), I guess it's possible to use this library in my app. My library has 3 files: a file .h, a file .a and a file .so (both .a and .so are in /Developer/usr/lib). In addition I have included the .h i nmy code and I've added the .a in XCode has a framework (and it works because XCode find the .so compiling). For your info when I use the command "file" for the file .so, I have: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, not stripped When I compile for the Xcode Simulator, I have a warning and an error. The warning is: In /Developer/usr/lib/mylib.so, file was built for unsupported file format which is not the architecture being linked (i386) The error is: "_mylib_fct", referenced from: -[MyAppAppDelegate applicationDidBecomeActive:] in MyAppAppDelegate.o Symbol(s) not found Collect2: ld returned 1 exit status When I compile for the Device 3.0 with architecture arm6, I also have the same error, but the warning is quite different: ln /Users/Pablo/MyApp/mylib.a file is not of required architecture I try to solve this and make the app working with this lib since days, and I don't understand why the compiler is complaining... is it a 32/64 bits issues ? How can I deal with that ? Your help will be very appreciated. Thx!

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  • Why do I get "file is not of required architecture" when I try to build my app on an iphone?

    - by Dale
    My app seemingly runs fine in the simulator but the first time I hooked a phone up to my system and had it build for it I got a huge error log with things like: Build SCCUI of project SCCUI with configuration Debug CompileXIB HandleAlert.xib cd /Users/gdbriggs/Desktop/SCCUI setenv IBC_MINIMUM_COMPATIBILITY_VERSION 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr /bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/HandleAlert.nib /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib /* com.apple.ibtool.document.warnings */ /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib:13: warning: UITextView does not support data detectors when the text view is editable. Ld build/Debug-iphoneos/SCCUI.app/SCCUI normal armv6 cd /Users/gdbriggs/Desktop/SCCUI setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk -L/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks -filelist /Users/gdbriggs/Desktop/SCCUI/build/SCCUI.build/Debug-iphoneos/SCCUI.build/Objects-normal/armv6/SCCUI.LinkFileList -mmacosx-version-min=10.5 -dead_strip -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -framework MessageUI -o /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/SCCUI ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/UIKit.framework/UIKit, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/MessageUI.framework/MessageUI, file is not of required architecture Undefined symbols: "_OBJC_CLASS_$_UIDevice", referenced from: __objc_classrefs__DATA@0 in SCAuthenticationHandler.o "_OBJC_CLASS_$_NSString", referenced from: __objc_classrefs__DATA@0 in CCProxy.o __objc_classrefs__DATA@0 in AlertSummaryViewController.o __objc_classrefs__DATA@0 in HomeLevelController.o __objc_classrefs__DATA@0 in SCAuthenticationHandler.o __objc_classrefs__DATA@0 in SCRequestHandler.o "_UIApplicationMain", referenced from: _main in main.o "_objc_msgSend", referenced from: _main in main.o _main in main.o _main in main.o -[SCCUIAppDelegate applicationDidFinishLaunching:] in and it just keeps going. At / near the bottom it says: ld: symbol(s) not found collect2: ld returned 1 exit status What am I doing wrong?

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  • VERY simple C program won't compile with VC 64

    - by Paperflyer
    Here is a very simple C program: #include <stdio.h> int main (int argc, char *argv[]) { printf("sizeof(short) = %d\n",(int)sizeof(short)); printf("sizeof(int) = %d\n",(int)sizeof(int)); printf("sizeof(long) = %d\n",(int)sizeof(long)); printf("sizeof(long long) = %d\n",(int)sizeof(long long)); printf("sizeof(float) = %d\n",(int)sizeof(float)); printf("sizeof(double) = %d\n",(int)sizeof(double)); return 0; } While it compiles fine on Win32 (command line: cl main.c), it does not using the Win64 compiler ("c:\Program Files(x86)\Microsoft Visual Studio 9.0\VC\bin\amd64\cl.exe" main.c). Specifically, it sais "error LNK2019: unresolved external symbol printf referenced in function main". As far as I understand this, it can not link to printf, right? Obviously, I have Microsoft Visual C++ Compiler 2008 (Standard enu) x86 and x64 installed and am using the 64-bit flavor of Windows (7). What is the problem here?

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  • Automatically add links to class source files under a specified directory of another project in Visu

    - by Binary255
    I want to share some class source files between two projects in Visual Studio 2008. I can't create a project for the common parts and reference it (see my comment if you are curious to why). I've managed to share some source files, but it could be a lot more neat. I've created a test solution called Commonality. The Solution Explorer of the Commonality solution which contains project One and Two: What I like: All class files under the Common folder of project One are automatically added to project Two by linking. It's mostly the same as if I would have chosen Add / Existing Item... : Add As Link on each new class source file. It's clear that these files have been linked in. The shortcut arrow symbol is marking each file icon. What I do not like: The file and folder tree structure under Common of project One isn't included. It's all flat. The linked source files are shown under the project root of project Two. It would look much less cluttered if they were located under Common like in project One. The file tree structure of the Commonality solution which contains project One and Two: $ tree /F /A Folder PATH listing for volume Cystem Volume serial number is 0713370 1337:F6A4 C:. | Commonality.sln | +---One | | One.cs | | One.csproj | | | +---bin | | \---Debug | | One.vshost.exe | | One.vshost.exe.manifest | | | +---Common | | | Common.cs | | | CommonTwo.cs | | | | | \---SubCommon | | CommonThree.cs | | | +---obj | | \---Debug | | +---Refactor | | \---TempPE | \---Properties | AssemblyInfo.cs | \---Two | Two.cs | Two.csproj | Two.csproj.user | Two.csproj~ | +---bin | \---Debug +---obj | \---Debug | +---Refactor | \---TempPE \---Properties AssemblyInfo.cs And the relevant part of project Two's project file Two.csproj: <ItemGroup> <Compile Include="..\One\Common\**\*.cs"> </Compile> <Compile Include="Two.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> How do I address what I do not like, while keeping what I like?

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  • Sharepoint designer is replacing french characters with &#65533;

    - by chris
    First of all, I'm not a web designer, I'm a programmer, so I'm working a bit out of my knowledge area. However, as the person in my office who has some working knowledge of French, I'm stuck with this issue. The Problem: Sharepoint Designer is replacing all French accented characters with the &#65533; (square box or diamond-? �) character. It doesn't appear to matter if I enter the 'é' character as alt-130 (in either design or source or as &eacute; Everything works fine when editing, but when the file is saved and loaded into a browser, it replaces the characters. When reloading into designer, the file shows the 65533 symbol. EDIT: More info. I use &#233; and save, close SP designer, Reloading SP designer will show the é (instead of the code) in source. Next reload will have replaced it with &#65533; Question 1: (more important) HOW DO I STOP THIS!? Question 2: (more interesting) Why does this happen? Charset is iso-8859-1

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  • Can the Flash CS4 [embed] tag be made to export assets to frame 2 rather than frame 1?

    - by Tim Knauf
    We're working on a Flash CS4 project where the main .fla file has ballooned in size and 'Publish' is taking forever. I suspect a large amount of the size (and at least some of the compile time) is due to the quantity of audio symbols in the library. I would love to remove this unnecessary bloat from the .fla file. I've experimented with removing an audio symbol from the library and using the [embed] metadata tag instead, like so: [Embed(source="audio/music/EndOfLevelDitty.mp3")] public var EndOfLevelDitty:Class The resulting published file works perfectly, but there is a problem. Our game uses a preloader on the first frame of the timeline, so all other classes need to be exported in frame 2 (as set in Publish Settings ActionScript 3.0 Settings). So a size report normally begins like this: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 284515 284515 Scene 1 2 5485305 5769820 (AS 3.0 Classes Export Frame) However, if I use an [embed] tag on a small sound, my size report is now: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 363320 363320 Scene 1 2 5407240 5770560 (AS 3.0 Classes Export Frame) As you can see, the embedded sound has been exported into frame 1 rather than frame 2. If I were to embed all sounds in this manner, the size of frame 1 would grow to be huge, and users would be looking at a white screen for ages before the preloader frame even loaded. So my question is this: can I use an [embed] tag but have the embedded asset export in frame 2 instead of frame 1? Project constraints: Our team composition means we can't change to pure Flex at this stage. The compiled .swf needs to be 'all in one', so we can't split the preloader into a separate file, and we can't access external resources. Edit: I'd also settle for having the audio in an embedded library SWC, but there seems to be no way to make that embed in frame 2 either; it always ends up in frame 1.

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  • Flex (Lex, not actionscript or w/e) Error

    - by incrediman
    I'm totally new to flex. I'm getting a build error when using flex. That is, I've generated a .c file using flex, and, when running it, am getting this error: 1>lextest.obj : error LNK2001: unresolved external symbol "int __cdecl isatty(int)" (?isatty@@YAHH@Z) 1>C:\...\lextest.exe : fatal error LNK1120: 1 unresolved externals here is the lex file I'm using (grabbed from here): /*** Definition section ***/ %{ /* C code to be copied verbatim */ #include <stdio.h> %} /* This tells flex to read only one input file */ %option noyywrap %% /*** Rules section ***/ /* [0-9]+ matches a string of one or more digits */ [0-9]+ { /* yytext is a string containing the matched text. */ printf("Saw an integer: %s\n", yytext); } . { /* Ignore all other characters. */ } %% /*** C Code section ***/ int main(void) { /* Call the lexer, then quit. */ yylex(); return 0; } As well, why do I have to put a 'main' function in the lex syntax code? What I'd like is to be able to call yylex(); from another c file.

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  • create board for game with events support

    - by netmajor
    How can I create board for simple game, looks like for chess,but user could dynamically change number of column and rows? In cells I could insert symbol of pawn, like small image or just ellipse or rectangle with fill. This board should have possibility add and remove pawn from cells and move pown from one cell to another. My first idea was Grid. I do it in code behind, but it's hurt to implement events or everything in runtime create board :/ int size = 12; Grid board = new Grid(); board.ShowGridLines = true; for (int i = 0; i < size;i++ ) { board.ColumnDefinitions.Add(new ColumnDefinition()); board.RowDefinitions.Add(new RowDefinition()); } //komputer Rectangle ai = new Rectangle(); ai.Height = 20; ai.Width = 20; ai.AllowDrop = true; ai.Fill = Brushes.Orange; Grid.SetRow(ai, 0); Grid.SetColumn(ai,0); //czlowiek Rectangle hum = new Rectangle(); hum.Height = 20; hum.Width = 20; hum.AllowDrop = true; hum.Fill = Brushes.Green; Grid.SetRow(hum,size); Grid.SetColumn(hum,size); board.Children.Add(ai); board.Children.Add(hum); this.Content = board; It's a way to do this dynamically col and row change in XAML ? It's better way to implement that board create and implement events on move pawn from one cell to another ?

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  • How to create a column containing a string of stars to inidcate levels of a factor in a data frame i

    - by PaulHurleyuk
    (second question today - must be a bad day) I have a dataframe with various columns, inculding a concentration column (numeric), a flag highlighting invalid results (boolean) and a description of the problem (character) dput(df) structure(list(x = c(1, 2, 3, 4, 5, 6, 7, 8, 9, 10), rawconc = c(77.4, 52.6, 86.5, 44.5, 167, 16.2, 59.3, 123, 1.95, 181), reason = structure(c(NA, NA, 2L, NA, NA, NA, 2L, 1L, NA, NA), .Label = c("Fails Acceptance Criteria", "Poor Injection"), class = "factor"), flag = c("False", "False", "True", "False", "False", "False", "True", "True", "False", "False" )), .Names = c("x", "rawconc", "reason", "flag"), row.names = c(NA, -10L), class = "data.frame") I can create a column with the numeric level of the reason column df$level<-as.numeric(df$reason) df x rawconc reason flag level 1 1 77.40 <NA> False NA 2 2 52.60 <NA> False NA 3 3 86.50 Poor Injection True 2 4 4 44.50 <NA> False NA 5 5 167.00 <NA> False NA 6 6 16.20 <NA> False NA 7 7 59.30 Poor Injection True 2 8 8 123.00 Fails Acceptance Criteria True 1 9 9 1.95 <NA> False NA 10 10 181.00 <NA> False NA and here's what I want to do to create a column with 'level' many stars, but it fails df$stars<-paste(rep("*",df$level)sep="",collapse="") Error: unexpected symbol in "df$stars<-paste(rep("*",df$level)sep" df$stars<-paste(rep("*",df$level),sep="",collapse="") Error in rep("*", df$level) : invalid 'times' argument rep("*",df$level) Error in rep("*", df$level) : invalid 'times' argument df$stars<-paste(rep("*",pmax(df$level,0,na.rm=TRUE)),sep="",collapse="") Error in rep("*", pmax(df$level, 0, na.rm = TRUE)) : invalid 'times' argument It seems that rep needs to be fed one value at a time. I feel that this should be possible (and my gut says 'use lapply' but my apply fu is v. poor) ANy one want to try ?

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  • Making a 64 bit shared library that dynamically links to a 32 bit library on Mac OS X Snow Leopard

    - by carneades
    Update: After some more reading I see that this problem is totally general, you can't mix architectures in the same process, so 64 bit Java cannot dlopen() a 32 bit library like FMOD. Is there any possible workaround for this, keeping in mind I'm writing my own C interface to the FMOD library? I need to make a 64-bit dylib on Max OS X because Java Native Access only likes 64-bit libraries on 64-bit machines. The problem is, my C source code dynamically includes FMOD which on Mac only provides 32-bit dylibs. When I try to compile without the -m32 option (since I must output a 64-bit dylib) I get the following error: gcc -dynamiclib -std=c99 -pedantic -Wall -O3 -fPIC -pthread -o ../bin/libpenntotalrecall_fmod.dylib ../../src/libpenntotalrecall_fmod.c -lfmodex -L../../lib/osx/ ld: warning: in /usr/lib/libfmodex.dylib, missing required architecture x86_64 in file Undefined symbols: "_FMOD_System_CreateSound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_GetPosition", referenced from: _streamPosition in ccJnlwrd.o "_FMOD_System_Create", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_PlaySound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Sound_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_IsPlaying", referenced from: _playbackInProgress in ccJnlwrd.o "_FMOD_System_Update", referenced from: _streamPosition in ccJnlwrd.o _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetPaused", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_System_Init", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetVolume", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Close", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_SetCallback", referenced from: _startPlayback in ccJnlwrd.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [all] Error 1 Shouldn't it be possible to get a 64 bit dylib from my source code that dynamically includes 32 bit libraries?!

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