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  • Testcase with multitouch on Android?

    - by makke
    The TouchUtils class in the android documentation has functions like drag() [http://developer.android.com/intl/de/reference/android/test/TouchUtils.html#drag(android.test.InstrumentationTestCase,%20float,%20float,%20float,%20float,%20int)], but they do not support multi touch gestures, like a two finger swipe. Looking at the MotionEvent.obtain() methods, there does not seem to be any way of invoking a "virtual" multi touch event from a testcase. Anyone has got it working?

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  • Euler rotation of direction vector

    - by Tom Savage
    I have defined an object in 3D space with position, rotation and scale values (all defined as 3D vectors). It also has upwards and forwards direction vectors. When I rotate the object, I need these direction vectors to rotate with it. Assuming my up vector is (0, 1, 0) and my forwards vector is (0, 0, 1) at zero rotation, how might I achieve this?

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  • Xcode: How to change Image on Touching at an Image (same Position)?

    - by Markus S.
    Simply, I have placed an image with the Interface Builder in a UIView. Now I want to run a method/function when I am touching that image, for example when another image should be loaded. My Code: - (void)touchesended:(NSSet*) touches withEvent:(UIEvent *)event { // UITouch *touch = [touch anyObject]; bild_1_1.image = [UIImage imageNamed:@"t_1_4.jpg"]; //} }

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  • converting 2D mouse coordinates to 3D space in OpenGL ES

    - by Jayesh
    I want to convert mouse's current X and Y coordinates into the 3D space I have drawn in the viewport. I need to do this on the OpenGL ES platform. I found following possible solutions implemented in OpenGL, but none fits what I am looking for. I found NeHe's tutorial on doing exactly this, but in traditional OpenGL way. It uses gluUnProject. http://nehe.gamedev.net/data/articles/article.asp?article=13 Although gluUnProject is not available in OpenGL ES, its implementation seems simple enough to port back. But before calling it, we need to call glReadPixels with GL_DEPTH_COMPONENT and that is not possible in OpenGL ES. (The reason I found in this thread: http://www.khronos.org/message_boards/viewtopic.php?f=4&t=771) What I want to do is similar to picking, except that I don't want to select the object but I want exact coordinates so that I can recognize particular portion of the object that is currently under mouse cursor. I went through the Picking tutorials in this answer. http://stackoverflow.com/posts/2211312/revisions But they need glRenderMode, which I believe is absent in OpenGL ES. If you know how to solve this problem in OpenGL ES, please let me know. Thanks.

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  • Blackberry storm 9530 tracing touch events while scrolling

    - by SWATI
    hey in my screen there is a an edit field and 2 custom button fields as "OK" and "CANCEL" Below buttonfield there are some more focussable label fields when i write a name in edit field and press enter then focus comes to "OK" button but how to set focus on "CANCEL" button. Moreover while scrolling the focus does not automatically move ahead??? what to do may be i m confused with touch events and their handling!!! Kindly help!!!!!!!!!!!! Code: txt_Name = new EditField(TextField.NO_NEWLINE) { public void paint(net.rim.device.api.ui.Graphics g) { g.setColor(Color.MAROON); super.paint(g); } }; txt_Name.setFont(font); v1 = new VerticalFieldManager(); v1.add(txt_Name ); ButtonField btn1 = new ButtonField("OK",ButtonField.CONSUME_CLICK); ButtonField btn2 = new ButtonField("CANCEL",ButtonField.CONSUME_CLICK); v2 = new VerticalFieldManager(); v2.add(btn1); v2.add(btn2); LabelField l1 = new LabelField("Hello Moon ",Field.Focussable); LabelField l2 = new LabelField("Hello Citizen",Field.Focussable); LabelField l3 = new LabelField("Hello People",Field.Focussable); LabelField l4 = new LabelField("Hello world",Field.Focussable); v3 = new VerticalFieldManager(); v3.add(l1); v3.add(l2); v3.add(l3); v3.add(l4); add(v1); add(v2); add(v3); } protected boolean navigationClick(int status, int time) { if(OK.isFocus()) { //execute some code return true; } if(CANCEL.isFocus()) { //execute some code return true; } }

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  • File Translator to Export Animated 3D Character from Autodesk Maya as Quake MD2

    - by Andy R
    I'm wondering if anyone knows of a way to export geometry/textures for a rigged, animated character as Quake MD2? I’m developing an app for mobile devices, and I’ve found that MD2 works great for lightweight OpenGL rendering. I have several animated characters, and I’d like to export them as MD2 from Maya. Here are some of the things I have tried: Exporting FBX to 3D Studio Max and using the QTip plugin -- this works, but only if I convert my animation to point cache (pc2) and bring that into Max. When I do that, QTip plugin doesn’t honor the point cache node, and all I get is the model, no animation Exporting OBJ Sequence to Blender, exporting MD2 from there -- I can’t seem to get blender to compile the imported obj sequence into a single animated object Exporting FBX to Milkshape -- the maya rig gets corrupted in the process Bake point cache for animation, export to FBX, import to Milkshape -- again, Milkshape doesn’t honor the geometry cache, so all that appears is a static character. I’m currently writing a plugin for Maya using the blender MD2 export script as reference (but re-writing using the C++ Maya API), but I’m just wondering if anyone has done this before or has any suggestions of how to do this. Also, if anyone has other suggestions for the best format to render a single animated character on an OpenGL ES (Android or iPhone) device, I would be very grateful! I’m open to trying anything to get these animations rendering on device Thanks!

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  • How to pass touch from a UITextView to a UITableViewCell

    - by Martin
    I have a UITextView in a custom UITableViewCell. The textview works properly (scrolls, shows text, etc.) but I need the users to be able to tap the table cell and go to another screen. Right now, if you tap the edges of the table cell (i.e. outside the UItextView) the next view is properly called. But clearly inside the uitextview the touches are being captured and not forwarded to the table cell. I found a post that talked about subclassing UITextView to forward the touches. I tried that without luck. The implementation is below. I'm wondering if maybe a) the super of my textview isn't the uitableviewcell and thus I need to pass the touch some other way or b) If the super is the uitableviewcell if I need to pass something else? Any help would be much appreciated. #import "ScrollableTextView.h" @implementation ScrollableTextView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesBegan:touches withEvent:event]; } [super touchesBegan:touches withEvent:event]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesCancelled:touches withEvent:event]; } [super touchesCancelled:touches withEvent:event]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesEnded:touches withEvent:event]; } [super touchesEnded:touches withEvent:event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesMoved:touches withEvent:event]; } [super touchesMoved:touches withEvent:event]; } - (BOOL)canBecomeFirstResponder { return YES; } @end

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  • Suggestions for entering mobile development -- pure iPhone SDK, Android SDK, Mono Touch or Titanium

    - by Tom Cabanski
    I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days. I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up. The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads. Here are the options I am considering: Apple iPhone/iPad using pure Apple SDK (Objective-C) Apple iPhone/iPad using Mono Touch (C#) Android using pure Android SDK (Java) Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript) Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript). Which option would you choose? Do you have a different suggestion? What are the pros and cons?

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  • SIGABRT on any UIView touch

    - by bitcruncher
    Hi. I'm afraid no amount of Googling has been able to save my hyde on this. I seem to be getting SIGABRT error anytime I touch the screen of the phone, on any UIView. The debugger console posts this error before the SIGABRT: .... [310:207] *** -[UIView _exclusiveTouchView]: unrecognized selector sent to instance 0x14c0c0 .... [310:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView _exclusiveTouchView]: unrecognized selector sent to instance 0x14c0c0' (this is not my specific call to _exclusiveTouchView, of course.) I would gladly post some code, but the truth is I cannot find (or guess) where this problem may be coming from. This is not happening on any ONE UIView but on all the UIViews in my stack. I can summarize the display logic, though, perhaps that will shed some light. So the application is created and a UIWindow is alloc'd. A single viewcontroller is then alloc'd, which makes and adds its own blank self.view, to which the other UIViews, representing the different game states, are attached. Interestingly enough, this error is does NOT happen on the Simulator, but happens consistently on the device. And I should also mention that the application has yet to override/use any of the touchesBegan:/Ended:/Moved: etc... In other words, this error happens without these methods in the code. I'm really not understanding where this error is coming from... Any suggestions?

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  • ploting 3d graph in matlab?

    - by lytheone
    Hello, I am currently a begineer, and i am using matlab to do a data analysis. I have a a text file with data at the first row is formatted as follow: time;wave height 1;wave height 2;....... I have column until wave height 19 and rows total 4000 rows. Data in the first column is time in second. From 2nd column onwards, it is wave height elevation which is in meter. At the moment I like to ask matlab to plot a 3d graph with time on the x axis, wave elevation on the y axis, and wave elevation that correspond to wave height number from 1 to 19, i.e. data in column 2 row 10 has a let say 8m which is correspond to wave height 1 and time at the column 1 row 10. I have try the following: clear; filename='abc.daf'; path='C:\D'; a=dlmread([path '\' filename],' ', 2, 1); [nrows,ncols]=size(a); t=a(1:nrows,1);%define t from text file for i=(1:20), j=(2:21); end wi=a(:,j); for k=(2:4000), l=k; end r=a(l,:); But everytime i use try to plot them, the for loop wi works fine, but for r=a(l,:);, the plot only either give me the last time data only but i want all data in the file to be plot. Is there a way i can do that. I am sorry as it is a bit confusing but i will be very thankful if anyone can help me out. Thank you!!!!!!!!!!

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  • Can't touch UITextField on UIScrollView

    - by Chris B
    Hey guys, I know this has been talked about a lot. I think I've gone thru every question on this site, and still have not been able to get this working. I'm new to developing but I have a good sense of what's going on with all of my code. I definitely don't have a lot of experience though, this is my first iPhone app. I'm making a data entry field that is comprised of multiple UITextFields within a UIScrollView. I'll avoid explaining the other details for now, as it seems its a very basic problem. Without a scrollview, the textfields work perfectly. I can touch the textfield and the keyboard or picker view show up appropriately. When I add the textfields to a scrollview, the scrollview works, but then the text fields don't receive my touches. Here's the key: When 'User Interaction' is ENABLED, the scrollview works but the textfield touches are NOT registered. When 'User Interaction' is DISABLED, the scrollview doesn't work, but the textfield touches ARE registered and the keyboard/picker pops up. From the other posts I have seen people creating subclasses and overriding the touches in a separate implementation. I've seen people using custom content views (subviews?), I've seen some solutions that are now obsolete since the APIs have changed in newer versions of the SDK, and I am just completely stuck. I will leave out my code for now, because maybe there is a solution that someone has without requiring my code. If someone needs to see my code, I will put it up. My app is being written in the 3.1.3 SDK. If anyone has ANY information that could help, it would be so greatly appreciated.

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  • FFT and IFFT on 3D matrix (Matlab)

    - by SteffenDM
    I have a movie with 70 grayscale frames in MATLAB. I have put them in a 3-D matrix, so the dimensions are X, Y and time. I want to determine the frequencies in the time dimension, so I have to calculate the FFT for every point in the 3rd dimension. This is not a problem but I have to return the images to the original form with ifft. In a normal situation this would be true: X = ifft(fft(X)), but this is not the case it seems in MATLAB when you work with multidimensional data. This is the code I use: for i = 1:length y(:, :, i) = [img1{i, level}]; %# take each picture from an cell array and put it end %# and put it in 3D array y2 = ifft(fft(y, NFFT,3), NFFT, 3); %# NFFT = 128, the 3 is the dimension in which i want %# to calculate the FFT and IFFT y is 480x640x70, so there are 70 images of 640x480 pixels. If I use only fft, y2 is 480x640x128 (this is normal because we want 128 points with NFFT). If I use fft and ifft, y2 is 480x640x128 pixels. This is not normal, the 128 should be 70 again. I tried to do it in just one dimension by using 2 for loops and this works fine. The for loops take to much time, though.

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  • trouble calculating offset index into 3D array

    - by Derek
    Hello, I am writing a CUDA kernel to create a 3x3 covariance matrix for each location in the rows*cols main matrix. So that 3D matrix is rows*cols*9 in size, which i allocated in a single malloc accordingly. I need to access this in a single index value the 9 values of the 3x3 covariance matrix get their values set according to the appropriate row r and column c from some other 2D arrays. In other words - I need to calculate the appropriate index to access the 9 elements of the 3x3 covariance matrix, as well as the row and column offset of the 2D matrices that are inputs to the value, as well as the appropriate index for the storage array. i have tried to simplify it down to the following: //I am calling this kernel with 1D blocks who are 512 cols x 1row. TILE_WIDTH=512 int bx = blockIdx.x; int by = blockIdx.y; int tx = threadIdx.x; int ty = threadIdx.y; int r = by + ty; int c = bx*TILE_WIDTH + tx; int offset = r*cols+c; int ndx = r*cols*rows + c*cols; if((r < rows) && (c < cols)){ //this IF statement is trying to avoid the case where a threadblock went bigger than my original array..not sure if correct d_cov[ndx + 0] = otherArray[offset]; d_cov[ndx + 1] = otherArray[offset] d_cov[ndx + 2] = otherArray[offset] d_cov[ndx + 3] = otherArray[offset] d_cov[ndx + 4] = otherArray[offset] d_cov[ndx + 5] = otherArray[offset] d_cov[ndx + 6] = otherArray[offset] d_cov[ndx + 7] = otherArray[offset] d_cov[ndx + 8] = otherArray[offset] } When I check this array with the values calculated on the CPU, which loops over i=rows, j=cols, k = 1..9 The results do not match up. in other words d_cov[i*rows*cols + j*cols + k] != correctAnswer[i][j][k] Can anyone give me any tips on how to sovle this problem? Is it an indexing problem, or some other logic error?

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  • Triangulation in 3D Space

    - by w3b_wizzard
    Disclaimer: This is for class, however I'm fresh out of ideas and a nudge in the right direction would be much appreciated. Also, this needs to be implemented in raw C, so no fancy libraries can be used. I have to write a search and rescue simulator for submarines, it has to find a probe that is randomly placed in 3D space in a grid from of the MAX_XYZ (100000). The only tools I'm given are a "ping" which will give the magnitude of the distance between a certain sub and the probe. The goal is to optimize the costs of this entire operation so a brute force attempt, like looking at every single coordinate, won't work. Hence I was thinking triangulation. Now, it makes loads of sense to me, place three subs, each one of them uses their ping to get the distance between them and the probe. Since each sub have a known distance relative to one another, it's easy to build the base of a tetrahedron with them, and the results of the ping will point to a certain coordinate, the problem I'm having is how to figure out the elevation, or the height, of the tetrahedron. So what I have as data is the following: Distances between subs (In vector format) Angles between each subs (very easy to compute) Distance between each sub and the probe (3 segments from the base to the peak) Angles inside each of the outer 3 surfaces of the tetrahedron. I tried finding some sort of relationship with the vertices of the tetrahedron and the relative angles in each of them, however all I found had to deal with tetrahedrons built with equilateral triangles, which isn't much help. I have the impression this can be easily solved with trig but either I'm not seeing it or I need more coffee. Any suggestions would be appreciated!

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  • Disable Windows 8 edge gestures/hot corners for multi-touch applications while running in full screen

    - by Bondye
    I have a full screen AS3 game maby with Adobe AIR that runs in Windows 7. In this game it may not be easy to exit (think about kiosk mode, only exit by pressing esc and enter a password). Now I want this game to run in Windows 8. The game is working like expected but the anoying things are these edge gestures/hot corners (left, top, right, bottom) and the shortcuts. I've read articles but none helped me. People talk about registery edits, but I dont get this working + the user needs to restart his/hers computer. I want to open my game, turn off gestures/hot corners and when the game closes the gestures/hot corners need to come back available again. I have seen some applications doing the same what I want to accomplish. I found this so I am able to detect the gestures. But how to ignore they're actions? I also read ASUS Smart Gestures but this is for the touch-pad. And I have tried Classic Shell but I need to disable the edge gestures/hot corners without such programs, just on-the-fly. I also found this but I don't know how to implement this. HRESULT SetTouchDisableProperty(HWND hwnd, BOOL fDisableTouch) { IPropertyStore* pPropStore; HRESULT hrReturnValue = SHGetPropertyStoreForWindow(hwnd, IID_PPV_ARGS(&pPropStore)); if (SUCCEEDED(hrReturnValue)) { PROPVARIANT var; var.vt = VT_BOOL; var.boolVal = fDisableTouch ? VARIANT_TRUE : VARIANT_FALSE; hrReturnValue = pPropStore->SetValue(PKEY_EdgeGesture_DisableTouchWhenFullscreen, var); pPropStore->Release(); } return hrReturnValue; } Does anyone know how I can do this? Or point me into the right direction? I have tried some in C# and C++, but I aint a skilled C#/C++ developer. Also the game is made in AS3 so it will be hard to implement this in C#/C++. I work on the Lenovo aio (All in one) with Windows 8.

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  • upload form only works in Firefox when uploading ASCII .stl 3D files

    - by NathanPDX
    uploadform.html and upload_file.php (below) works fine in Firefox but fails in Chrome, IE, and Safari when uploading ASCII .stl 3D files. Error message is "Invalid file" and problem occurs with multiple computers and multiple .stl files. When I modify the code to support other file types like JPG and PDF it allows those file types in all three web browsers. Also, Firefox only allows the .stl upload if I include application/octet-stream in the mime types section. Why doesn't this work outside of Firefox? uploadform.html: <!doctype html> <html> <body> <form action="upload_file.php" method="post" enctype="multipart/form-data"> <label for="file">Filename:</label> <input type="file" name="file" id="file" /> <br /> <input type="submit" name="submit" value="Submit" /> </form> </body> </html> upload_file.php: <!doctype html> <html> <body> <?php $allowedExts = array("stl"); $extension = end(explode(".", $_FILES["file"]["name"])); if ( ( ($_FILES["file"]["type"] == "application/sla") || ($_FILES["file"]["type"] == "application/octet-stream") || ($_FILES["file"]["type"] == "text/plain") || ($_FILES["file"]["type"] == "application/unknown") ) && ($_FILES["file"]["size"] < 2000000) && in_array($extension, $allowedExts) ) { if ($_FILES["file"]["error"] > 0) { echo "Return Code: " . $_FILES["file"]["error"] . "<br />"; } else { echo "Upload: " . $_FILES["file"]["name"] . "<br />"; echo "Size: " . ($_FILES["file"]["size"] /1024) . " KB<br />"; if (file_exists("upload/" . $_FILES["file"]["name"])) { echo $_FILES["file"]["name"] . " already exists. "; } else { move_uploaded_file($_FILES["file"]["tmp_name"], "upload/" . $_FILES["file"]["name"]); echo "successful upload"; } } } else { echo "Invalid file"; } ?> </body> </html>

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  • Inconsistency in modified/created/accessed time on mac

    - by Seth Johnson
    I'm having trouble using os.utime to correctly set the modification time on the mac (Mac OS X 10.6.2, running Python 2.6.1 from /usr/bin/python). It's not consistent with the touch utility, and it's not consistent with the properties displayed in the Finder's "get info" window. Consider the following command sequence. The 'created' and 'modified' times in the plain text refer to the "get info" window attributes. As a reminder, os.utime takes arguments (filename, (atime, mtime)). >>> import os >>> open('tempfile','w').close() 'created' and 'modified' are both the current time. >>> os.utime('tempfile', (1000000000, 1500000000) ) 'created' is the current time, 'modified' is July 13, 2017. >>> os.utime('tempfile', (1000000000, 1000000000) ) 'created' and 'modified' are both September 8, 2001. >>> os.path.getmtime('tempfile') 1000000000.0 >>> os.path.getctime('tempfile') 1269021939.0 >>> os.path.getatime('tempfile') 1269021951.0 ...but the os.path.get?time and os.stat don't reflect it. >>> os.utime('tempfile', (1500000000, 1000000000) ) 'created' and 'modified' are still both September 8, 2001. >>> os.utime('tempfile', (1500000000, 1500000000) ) 'created' is September 8, 2001, 'modified' is July 13, 2017. I'm not sure if this is a Python problem or a Mac stat problem. When I exit the Python shell and run touch -a -t 200011221234 tempfile neither the modification nor the creation times are changed, as expected. Then I run touch -m -t 200011221234 tempfile and both 'created' and 'modified' times are changed. Does anyone have any idea what's going on? How do I change the modification and creation times consistently on the mac? (Yes, I am aware that on Unixy systems there is no "creation time.")

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  • Detecting UITableView scrolling

    - by Xeph
    Hi I've subclassed UITableView (as KRTableView) and implemented the four touch-based methods (touchesBegan, touchesEnded, touchesMoved, and touchesCancelled) so that I can detect when a touch-based event is being handled on a UITableView. Essentially what I need to detect is when the UITableView is scrolling up or down. However, subclassing UITableView and creating the above methods only detects when scrolling or finger movement is occuring within a UITableViewCell, not on the entire UITableView. As soon as my finger is moved onto the next cell, the touch events don't do anything. This is how I'm subclassing UITableView: #import "KRTableView.h" @implementation KRTableView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; NSLog(@"touches began..."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; NSLog(@"touchesMoved occured"); } - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; NSLog(@"touchesCancelled occured"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; NSLog(@"A tap was detected on KRTableView"); } @end How can I detect when the UITableView is scrolling up or down?

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  • How can I tell when something outside my UITableViewCell has been touched?

    - by kk6yb
    Similar to this question I have a custom subclass of UITableViewCell that has a UITextField. Its working fine except the keyboard for doesn't go away when the user touches a different table view cell or something outside the table. I'm trying to figure out the best place to find out when something outside the cell is touched, then I could call resignFirstResponder on the text field. If the UITableViewCell could receive touch events for touches outside of its view then it could just resignFirstResponder itself but I don't see any way to get those events in the cell. The solution I'm considering is to add a touchesBegan:withEvent: method to the view controller. There I could send a resignFirstResponder to all tableview cells that are visible except the one that the touch was in (let it get the touch event and handle it itself). Maybe something like this pseudo code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint touchPoint = // TBD - may need translate to cell's coordinates for (UITableViewCell* aCell in [theTableView visibleCells]) { if (![aCell pointInside:touchPoint withEvent:event]) { [aCell resignFirstResponder]; } } } I'm not sure if this is the best way to go about this. There doesn't seem to be any way for the tableviewcell itself to receive event notifications for events outside its view.

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  • Does fast typing influence fast programming? [closed]

    - by Lukasz Lew
    Many young programmers think that their bottleneck is typing speed. After some experience one realizes that it is not the case, you have to think much more than type. At some point my room-mate forced me to turn of the light (he sleeps during the night). I had to learn to touch type and I experienced an actual improvement in programming skill. The most surprising was that the improvement not due to sheer typing speed, but to a change in mindset. I'm less afraid now to try new things and refactor them later if they work well. It's like having a new tool in the bag. Have anyone of you had similar experience? Now I trained a touch typing a little with KTouch. I find auto-generate lessons the best. I can use this program to create new lessons out of text files but it's only verbatim training, not auto-generated based on a language model. Do you know any touch typing program that allows creation of custom, but randomized lessons?

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  • Seeking glass lcd montiors with LED backlight

    - by dlamblin
    The only LCD monitors with glass fronts and LED back-lighting I can find are the ones by Apple. And they only sell a 24" one at 2.4x the price of any other 24" monitor at 1920x1200, and a 30" one, which honestly I can't put on my desk. Oh, and the 24" one uses a mini-display port plug only. So I'd be out of luck until there's display side adapter available. I am generally looking for a 16:10 or 4:3 rather than 16:9 monitor. It would be awesome if someone could find another, cheaper, monitor that isn't fronted by a plastic film, but rather with glass. It would be double awesome if said monitor was also 120hz so that I can use nVidia's 3D goggles. Update: One month and 16 days later I seem to not be the only one that can't find another glass based computer lcd monitor. LED backlighting is available though.

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  • How can I create my own private RSS feed of selected podcasts?

    - by Bill Rodman
    I would like to be able to browse the Internet and "drag" available MP3 files of various podcast episodes into my own private RSS feed. I would like to then subscribe to this RSS feed with iTunes. Do you know of any applications or services that would do this? (I subscribe to IT Conversations and they have a private RSS feed that you can create of their episodes. I like this feature very much. If only I had such a feature that would work more generally). One of the reasons I am looking for this, that my iPod Touch has problems handling podcast playlists that span multiple RSS feeds.

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  • What could cause Vista machines to degrade in performance?

    - by gencha
    We have installed several machines running Windows Vista at a client site. These machines run the same set of applications each day and are not operated with by any user. They mainly run a 3D application for digital signage purposes. After a few months I noticed that several machines suffer from really bad stuttering. The performance is unacceptable. At first I figured it was faulty hardware. But after putting a fresh image on them, they run perfectly fine again. These are Core i7 machines with GTX 280 graphics adapters. They should be able to handle the workload without any trouble (and they do, at least for a while). I really have no idea how to track down the source of this issue. Especially since not all of the machines display the same issue.

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  • How can I practice with a full set of characters in KTouch?

    - by Josh
    I originally used KTouch to learn Qwerty touch typing, but found it too stressful on the hands. Hearing about Dvorak, I decided I'd switch to that (still using a Qwerty keyboard, but with the keys mapped differently). Since the keyboard is physically displaying a Qwerty layout, I cannot look at the keyboard for hints, making it very hard to type characters that I am unfamiliar with. Unfortunately, KTouch only covers letters, not punctuation and other symbols. Where can I find a lecture that covers all, or most of, the characters on a keyboard?

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  • How to change drag & drop behaviour in Windows 7's explorer?

    - by Pekka
    I have a new touch screen, and am playing around with its functionality. The most productive use for me is organizing files (literally) by hand. It's fun working through a list of files, dragging and dropping them to the right locations using your index finger. It feels better on the wrist than mouse-clicking, too. The only problem is that when I drag & drop files across drives in Windows 7, the default behaviour is to copy the file instead of moving it. I know I can influence this using right click, but that is of course no option in my situation. How can I change the default drag & drop behaviour in Windows 7's explorer?

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