Search Results

Search found 10744 results on 430 pages for 'yes'.

Page 57/430 | < Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >

  • Using UpdatePanels inside of a ListView

    - by Jim B
    Hey everyone, I'm wondering if anybody has run across something similar to this before. Some quick pseudo-code to get started: <UpdatePanel> <ContentTemplate> <ListView> <LayoutTemplate> <UpdatePanel> <ContentTemplate> <ItemPlaceholder /> </ContentTemplate> </UpdatePanel> </LayoutTemplate> <ItemTemplate> Some stuff goes here </ItemTemplate> </ListView> </ContentTemplate> </UpdatePanel> The main thing to take away from the above is that I have an update panel which contains a listview; and then each of the listview items is contained in its own update panel. What I'm trying to do is when one of the ListView update panels triggers a postback, I'd want to also update one of the other ListView item update panels. A practical implementation would be a quick survey, that has 3 questions. We'd only ask Question #3 if the user answered "Yes" to Question #1. When the page loads; it hides Q3 because it doesn't see "Yes" for Q1. When the user clicks "Yes" to Q1, I want to refresh the Q3 update panel so it now displays. I've got it working now by refreshing the outer UpdatePanel on postback, but this seems inefficient because I don't need to re-evaluate every item; just the ones that would be affected by the prerequisite i detailed out above. I've been grappling with setting up triggers, but i keep coming up empty mainly because I can't figure out a way to set up a trigger for the updatepanel for Q3 based off of the postback triggered by Q1. Any suggestions out there? Am I barking up the wrong tree?

    Read the article

  • Are there code signing certificates cheaper than US$99 per year? [closed]

    - by gerryLowry
    K Software discounts Comodo code signing certificates to US$99 per year. In the past, I've seen Commodo code signing certificates for US$80. I'm excluding CAcert which AFAIK are FREE but are not covered by browsers like Internet Explorer AFAIK. QUESTION: What is the best price per year for a code signing certificate? Thank you ~~ gerry (lowry) Edit: **THIS SHOULD NOT HAVE BEEN CLOSED** from the FAQ: http://stackoverflow.com/faq ---------------------------- What kind of questions can I ask here? Programming questions, of course! As long as your question is: * detailed and specific <====== YES! * written clearly and simply <====== YES! * of interest to other programmers <====== YES! I've been programming for over 40 years. http://gerrylowryprogrammer.com/ I've taught computer programming at the community college level. I'm a Star level contributer to forums.asp.net. http://forums.asp.net/members/gerrylowry.aspx IMO, I've a very good idea what is of interest to other programmers. MORE INFORMATION http://en.wikipedia.org/wiki/Code_signing http://msdn.microsoft.com/en-us/library/ms537361%28VS.85%29.aspx also: via Google: code signing Ensuring the integrity of code and executables that one distributes is just as much about programming as is knowing how to flip bits in assembler, use delegates in C#, and use the BDD context/specification still of "test first testing".

    Read the article

  • Sorting arrays with cyclic compares (infinite loop?)

    - by Tiago
    Hi, I have some objects that have 3 sorting options: quality, quatity and a compare against the other object, sorted by that order. - (NSComparisonResult) compare: (MyObject *) obj { if (self.quality > obj.quality) return NSOrderedAscending; else if (self.quality < obj.quality) return NSOrderedDescending; if (self.quantity > obj.quantity) return NSOrderedAscending; else if (self.quantity < obj.quantity) return NSOrderedDescending; if ([self betterThan: obj]) return NSOrderedAscending; if ([obj betterThan: self]) return NSOrderedDescending; return NSOrderedSame; } My problem is that, the betterThan: method might cause a cyclic compare if the objects have the same quality and quantity, and I want to return any sort order in that case. For example, A, B and C have the same quality/quantity, but A betterThan: B => YES B betterThan: C => YES C betterThan: A => YES Solutions? Thanks.

    Read the article

  • WiX: Installing Service as LocalService

    - by Tom the Junglist
    Hey there, I am trying to get my application an installer via WiX 3.0. The exact code is: <File Id="ServiceComponentMain" Name="$(var.myProgramService.TargetFileName)" Source="$(var.myProgramService.TargetPath)" DiskId="1" Vital="yes"/> <!-- service will need to be installed under Local Service --> <ServiceInstall Id="MyProgramServiceInstaller" Type="ownProcess" Vital="yes" Name="MyProgramAddon" DisplayName="[removed]" Description="[removed]" Start="auto" Account="LocalService" ErrorControl="ignore" Interactive="no"/> <ServiceControl Id="StartDDService" Name="MyProgramServiceInstaller" Start="install" Wait="no" /> <ServiceControl Id="StopDDService" Name="MyProgramServiceInstaller" Stop="both" Wait="yes" Remove="uninstall" /> Thing is, for some reason LocalService fails on the "Installing services" step, and if I change it to "LocalSystem" then the installer times out while trying to start the service. The service starts fine manually and at system startup, and for all intents and purposes works great. I've heard there are issues getting services to work right under LocalService, but Google isnt really helping as everyone's responses have been "got it to work kthx". Just looking to get this service set up and started during installation, that's all. Any help? Thanks!

    Read the article

  • Is there a better way to create a generic convert string to enum method or enum extension?

    - by Kelsey
    I have the following methods in an enum helper class (I have simplified it for the purpose of the question): static class EnumHelper { public enum EnumType1 : int { Unknown = 0, Yes = 1, No = 2 } public enum EnumType2 : int { Unknown = 0, Dog = 1, Cat = 2, Bird = 3 } public enum EnumType3 : int { Unknown = 0, iPhone = 1, Andriod = 2, WindowsPhone7 = 3, Palm = 4 } public static EnumType1 ConvertToEnumType1(string value) { return (string.IsNullOrEmpty(value)) ? EnumType1.Unknown : (EnumType1)(Enum.Parse(typeof(EnumType1), value, true)); } public static EnumType2 ConvertToEnumType2(string value) { return (string.IsNullOrEmpty(value)) ? EnumType2.Unknown : (EnumType2)(Enum.Parse(typeof(EnumType2), value, true)); } public static EnumType3 ConvertToEnumType3(string value) { return (string.IsNullOrEmpty(value)) ? EnumType3.Unknown : (EnumType3)(Enum.Parse(typeof(EnumType3), value, true)); } } So the question here is, can I trim this down to an Enum extension method or maybe some type of single method that can handle any type. I have found some examples to do so with basic enums but the difference in my example is all the enums have the Unknown item that I need returned if the string is null or empty (if no match is found I want it to fail). Looking for something like the following maybe: EnumType1 value = EnumType1.Convert("Yes"); // or EnumType1 value = EnumHelper.Convert(EnumType1, "Yes"); One function to do it all... how to handle the Unknown element is the part that I am hung up on.

    Read the article

  • complex sql which runs extremely slow when the query has order by clause

    - by basit.
    I have following complex query which I need to use. When I run it, it takes 30 to 40 seconds. But if I remove the order by clause, it takes 0.0317 sec to return the result, which is really fast compare to 30 sec or 40. select DISTINCT media.* , username from album as album , album_permission as permission , user as user, media as media where ((media.album_id = album.album_id and album.private = 'yes' and album.album_id = permission.album_id and (permission.email = '' or permission.user_id = '') ) or (media.album_id = album.album_id and album.private = 'no' ) or media.album_id = '0' ) and media.user_id = user.user_id and media.media_type = 'video' order by media.id DESC LIMIT 0,20 The id on order by is primary key which is indexed too. So I don't know what is the problem. I also have album and album permission table, just to check if media is public or private, if private then check if user has permission or not. I was thinking maybe that is causing the issue. What if I did this in sub query, would that work better? Also can someone help me write that sub query, if that is the solution? If you can't help write it, just at least tell me. I'm really going crazy with this issue.. SOLUTION MAYBE Yes, I think sub-query would be best solution for this, because the following query runs at 0.0022 seconds. But I'm not sure if validation of an album would be accurate or not, please check. select media.*, username from media as media , user as user where media.user_id = user.user_id and media.media_type = 'video' and media.id in (select media2.id from media as media2 , album as album , album_permission as permission where ((media2.album_id = album.album_id and album.private = 'yes' and album.album_id = permission.album_id and (permission.email = '' or permission.user_id = '')) or (media.album_id = album.album_id and album.private = 'no' ) or media.album_id = '0' ) and media.album_id = media2.album_id ) order by media.id DESC LIMIT 0,20

    Read the article

  • iphone cannot rotate views in TabBar controller

    - by Luc
    Hello, I am working on an application that consists of a TabBar controller. Within on of its tab, I have a subclass of UITableViewController, within this list I have a Core-plot graph in the first cell and some other data in the 4 following cells. When I return YES in the shouldAutorotateToInterfaceOrientation method, I would expect the autoresizing of the list view to happen, but... nothing. When I add some log in the willRotateToInterfaceOrientation method, they are not displayed. Is there something I missed ? Thanks a lot, Luc // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations //return (interfaceOrientation == UIInterfaceOrientationPortrait); NSLog(@"Orientation"); return YES; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { [super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration]; NSLog(@"Rotating"); if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) { NSLog(@"view land:%@", self.view); } if (toInterfaceOrientation == UIInterfaceOrientationPortrait) { NSLog(@"view portrait:%@", self.view); } }

    Read the article

  • Lucene: Question of score caculation with PrefixQuery

    - by Keven
    Hi, I meet some problem with the score caculation with a PrefixQuery. To change score of each document, when add document into index, I have used setBoost to change the boost of the document. Then I create PrefixQuery to search, but the result have not been changed according to the boost. It seems setBoost totally doesn't work for a PrefixQuery. Please check my code below: @Test public void testNormsDocBoost() throws Exception { Directory dir = new RAMDirectory(); IndexWriter writer = new IndexWriter(dir, new StandardAnalyzer(Version.LUCENE_CURRENT), true, IndexWriter.MaxFieldLength.LIMITED); Document doc1 = new Document(); Field f1 = new Field("contents", "common1", Field.Store.YES, Field.Index.ANALYZED); doc1.add(f1); doc1.setBoost(100); writer.addDocument(doc1); Document doc2 = new Document(); Field f2 = new Field("contents", "common2", Field.Store.YES, Field.Index.ANALYZED); doc2.add(f2); doc2.setBoost(200); writer.addDocument(doc2); Document doc3 = new Document(); Field f3 = new Field("contents", "common3", Field.Store.YES, Field.Index.ANALYZED); doc3.add(f3); doc3.setBoost(300); writer.addDocument(doc3); writer.close(); IndexReader reader = IndexReader.open(dir); IndexSearcher searcher = new IndexSearcher(reader); TopDocs docs = searcher.search(new PrefixQuery(new Term("contents", "common")), 10); for (ScoreDoc doc : docs.scoreDocs) { System.out.println("docid : " + doc.doc + " score : " + doc.score + " " + searcher.doc(doc.doc).get("contents")); } } The output is : docid : 0 score : 1.0 common1 docid : 1 score : 1.0 common2 docid : 2 score : 1.0 common3

    Read the article

  • pushViewController Not Displaying UIView/Nib with tabbar and nav bar

    - by james
    I'm relatively new to objective c but not programming and am stuck with my iphone app. I created a nav based app with both a navbar and a tab bar controller. I set the tab bar as the root controller. I'm able to switch between each tab without any issues to various UIViews and UITableViews. My issue is that in one of my UITableViews that I call from the TabBarController, didSelectRowAtIndexPath function is suppose to display a new UIView. The below code does not give any errors and runs fine but does not show the new Nib. if(newViewController == nil) { NSLog(@"yes nil"); BookViewController *aNewViewController = [[BookViewController alloc] initWithNibName:@"BookOptionView" bundle:nil]; self.newViewController = aNewViewController; [aNewViewController release]; } BookAppDelegate *delegate = (BookAppDelegate *)[[UIApplication sharedApplication] delegate]; [delegate.appNavBar pushViewController:newViewController animated:YES]; Now when I do the below, it works fine but it gets rid of the nav and tab which I'm assuming because its a modal call instead of pushing the view controller. BookViewController *screen = [[BookViewController alloc] initWithNibName:@"BookOptionView" bundle:[NSBundle mainBundle]]; screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES]; [screen release]; Any ideas why I can't get the View Controller to push correctly? In my application delegate file, I declared an AppNavBarController object (inherit from UINavigationController) called appNavBar. Any help would be appreciated!

    Read the article

  • Blurry UILabel as programmatic subview of UITableViewCell contentView

    - by Alex Reynolds
    I am adding a UILabel instance as a subview of my custom UITableViewCell instance's contentView. When I select the cell, the row is highlighted blue, except for the background of the label. The label text is sharp. When I set the label and content view backgroundColor property to [UIColor clearColor], the label text becomes blurry. How do I set the label background color to be clear, to allow the row highlight to come through, while still keeping the label text sharp? One suggestion I read elsewhere was to round the label's frame values, but this did not have any effect. CODE Here is a snippet of my custom UITableViewCell subview's -setNeedsLayout method: UILabel *_objectTitleLabel = [[UILabel alloc] initWithFrame:CGRectNull]; _objectTitleLabel.text = [self.awsObject cleanedKey]; _objectTitleLabel.font = [UIAppDelegate defaultObjectLabelFont]; _objectTitleLabel.highlightedTextColor = [UIColor clearColor]; //[UIAppDelegate defaultLabelShadowTint]; _objectTitleLabel.backgroundColor = [UIColor clearColor]; //[UIAppDelegate defaultWidgetBackgroundTint]; _objectTitleLabel.frame = CGRectMake( kCellImageViewWidth + 2.0 * self.indentationWidth, 0.5 * (self.tableView.rowHeight - 1.5 * kCellLabelHeight) + kCellTitleYPositionNudge, contentViewWidth, kCellLabelHeight ); _objectTitleLabel.frame = CGRectIntegral(_objectTitleLabel.frame); _objectTitleLabel.tag = kObjectTableViewCellTitleSubviewType; //NSLog(@"_objectTitleLabel: %@", NSStringFromCGRect(_objectTitleLabel.frame)); [self.contentView addSubview:_objectTitleLabel]; [_objectTitleLabel release], _objectTitleLabel = nil; ... self.contentView.backgroundColor = [UIAppDelegate defaultWidgetBackgroundTint]; self.contentView.clearsContextBeforeDrawing = YES; self.contentView.autoresizesSubviews = YES; self.contentView.clipsToBounds = YES; self.contentView.contentMode = UIViewContentModeRedraw;

    Read the article

  • iPhone: UIImagePickerController Randomly Fails to Take Picture

    - by pion
    I use a UIPickerViewController to take picture. It works 80% but seemingly at random it fails to take a picture. In tracing the code I found out that it occasionally goes to -PinRecordNewTableViewController:viewDidUnload. That is where it fails because it set nil to all ivars. @interface PinRecordNewTableViewController : UITableViewController { } ... @implementation PinRecordNewTableViewController ... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ... PinRecordNewPicture *pinRecordNewPicture = [[PinRecordNewPicture alloc] initWithNibName:@"PinRecordNewPicture" bundle:nil]; pinRecordNewPicture.delegate = self; [self.navigationController pushViewController:pinRecordNewPicture animated:YES]; [pinRecordNewPicture release]; ... } @interface PinRecordNewPicture : UIViewController ... @implementation PinRecordNewPicture ... - (void)picturePicker:(UIImagePickerControllerSourceType)theSource { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = theSource; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (IBAction) takePicture:(id)sender { UIImagePickerControllerSourceType source = UIImagePickerControllerSourceTypeCamera; if ([UIImagePickerController isSourceTypeAvailable:source]) { [self picturePicker:source]; } What did I do wrong? Did I miss something that causes it to behave "randomly"? Thanks in advance for your help.

    Read the article

  • Pin animatesDrop mapView-iOS

    - by user1724168
    I have implemented code as seen below. I would like to add animation with dropping effect. However, once I type pinView.animatesDrop does not recognize! I could not able to figure out what I am doing wrong? - (MKAnnotationView *)mapView:(MKMapView *)mV viewForAnnotation:(id <MKAnnotation>)annotation { MKAnnotationView *pinView=nil; if(![annotation isKindOfClass:[Annotation class]]) // Don't mess user location return nil; static NSString *defaultPinID = @"StandardIdentifier"; pinView = (MKAnnotationView *)[self.mapView dequeueReusableAnnotationViewWithIdentifier:defaultPinID]; if (pinView == nil){ pinView = [[MKAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:defaultPinID]; } // Build our annotation if ([annotation isKindOfClass:[Annotation class]]) { Annotation *a = (Annotation *)annotation; pinView.image = [ZSPinAnnotation pinAnnotationWithColor:a.color];// ZSPinAnnotation Being Used pinView.annotation = a; pinView.enabled = YES; pinView.centerOffset=CGPointMake(6.5,-16); pinView.calloutOffset = CGPointMake(-11,0); //pinView.animatesDrop = YES; } pinView.canShowCallout = YES; UIButton *rightButton = [UIButton buttonWithType:UIButtonTypeDetailDisclosure]; [rightButton setTitle:annotation.title forState:UIControlStateNormal]; [pinView setRightCalloutAccessoryView:rightButton]; pinView.leftCalloutAccessoryView = [[UIView alloc] init]; pinView.leftCalloutAccessoryView=nil; /*UIButton *leftButton = [UIButton buttonWithType:UIButtonTypeInfoLight]; [leftButton setTitle:annotation.title forState:UIControlStateNormal]; [pinView setLeftCalloutAccessoryView:leftButton];*/ return pinView; }

    Read the article

  • MFMailComposeViewController hangs my app

    - by Neal L
    Hi, I am trying to add email functionality to my app. I can get the MFMailComposeViewController to display correctly and pre-populate its subject and body, but for some reason when the user clicks on the "Cancel" or "Send" buttons in the nav bar the app just hangs. I inserted a NSLog() statement into the first line of mailComposeController"didFinishWithResult:error and it doesn't even print that line out to the console. Does anybody have an idea what would cause the MFMailComposeViewController to hang like that? Here is my code from the header: #import "ManagedObjectEditor.h" #import <MessageUI/MessageUI.h> @interface MyManagedObjectEditor : ManagedObjectEditor <MFMailComposeViewControllerDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate> { } - (IBAction)emailObject; @end from the implementation file: if ([MFMailComposeViewController canSendMail]) { MFMailComposeViewController *mailComposer = [[MFMailComposeViewController alloc] init]; mailComposer.delegate = self; [mailComposer setSubject:NSLocalizedString(@"An email from me", @"An email from me")]; [mailComposer setMessageBody:emailString isHTML:YES]; [self presentModalViewController:mailComposer animated:YES]; [mailComposer release]; } [error release]; [emailString release]; and here is the code from the callback: #pragma mark - #pragma mark Mail Compose Delegate Methods - (void)mailComposeController:(MFMailComposeViewController *)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError *)error { NSLog(@"in didFinishWithResult:"); switch (result) { case MFMailComposeResultCancelled: NSLog(@"cancelled"); break; case MFMailComposeResultSaved: NSLog(@"saved"); break; case MFMailComposeResultSent: NSLog(@"sent"); break; case MFMailComposeResultFailed: { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Error sending email!",@"Error sending email!") message:[error localizedDescription] delegate:nil cancelButtonTitle:NSLocalizedString(@"Bummer",@"Bummer") otherButtonTitles:nil]; [alert show]; [alert release]; break; } default: break; } [self dismissModalViewControllerAnimated:YES]; } Thanks!

    Read the article

  • Printing Pdf using AirPrint causes cut-off content

    - by Jatin Patel
    Here i am printing pdf with size 'pageSize = CGSizeMake(640, 832);'. this size is larget then A4 size page aspected. so i will cut-off some text(means it will not print whole page). while printing same pdf using MAC, it will print whole page with help of option (scale to fit). so can any one help me to come out from this problem.. is there any option in IOS sdk for scale to fit. here is my code.. -(void)printItem { NSArray *aArrPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) ; NSString *aStr = [[aArrPaths objectAtIndex:0] stringByAppendingPathComponent:[NSString stringWithFormat:@"PropertyReport_%d.pdf",self.propertyId]]; // NSString *aStr = [[NSBundle mainBundle] pathForResource:@"TRADUZIONE HELP SECTIONS REV2" ofType:@"pdf"]; NSURL *url=[[NSURL alloc] initFileURLWithPath:aStr]; NSData *data=[[NSData alloc] initWithContentsOfURL:url]; printController = [UIPrintInteractionController sharedPrintController]; if(printController && [UIPrintInteractionController canPrintData:data]) { printController.delegate = self; UIPrintInfo *printInfo = [UIPrintInfo printInfo]; printInfo.outputType = UIPrintInfoOutputGeneral; //printInfo.jobName = [NSString stringWithFormat:@"New Image"]; printInfo.duplex = UIPrintInfoDuplexLongEdge; printController.printInfo = printInfo; printController.showsPageRange = YES; printController.printingItem = data; void (^completionHandler)(UIPrintInteractionController *, BOOL, NSError *) = ^(UIPrintInteractionController *printController, BOOL completed, NSError *error) { if (!completed && error) { //NSLog(@"FAILED! due to error in domain %@ with error code %u", error.domain, error.code); } }; // aWebViewPDF.hidden=FALSE; [printController presentAnimated:YES completionHandler:completionHandler]; } } Thanks Jatin Patel

    Read the article

  • Scrolling with two fingers with a UIScrollView

    - by Craig
    I have an app where my main view accepts both touchesBegan and touchesMoved, and therefore takes in single finger touches, and drags. I want to implement a UIScrollView, and I have it working, but it overrides the drags, and therefore my contentView never receives them. I'd like to implement a UIScrollview, where a two finger drag indicates a scroll, and a one finger drag event gets passed to my content view, so it performs normally. Do I need create my own subclass of UIScrollView? Here's my code from my appDelegate where I implement the UIScrollView. @implementation MusicGridAppDelegate @synthesize window; @synthesize viewController; @synthesize scrollView; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch //[application setStatusBarHidden:YES animated:NO]; //[window addSubview:viewController.view]; scrollView.contentSize = CGSizeMake(720, 480); scrollView.showsHorizontalScrollIndicator = YES; scrollView.showsVerticalScrollIndicator = YES; scrollView.delegate = self; [scrollView addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [scrollView release]; [window release]; [super dealloc]; }

    Read the article

  • a selector which has this selector together with a class selector

    - by Woho87
    Here is an analogy of my problem(a selector which has this selector together with a class selector): Let say that I selects all yellow(classes) div elements in a arbitrary HTML document. And I want each to check if the attribute is yes = 1. If the attribute 'yes' equals '1', then I want the child with class 'blue' have the attribute 'no' equals '1'; $('div .yellow').each(function(){ if($(this).attr('yes') == 1){ $(this '.blue:first-child').attr('no', 1);//This line needs to be fixed } }); I know that the line this.getElementsByClassName('blue')[0] fixes this problem. But in my real problem (not this analogy) I want to use addClass and removeClass which only functions with jQuery objects. It is to cumbersome to use other functions than addClass and removeClass. UPDATE: Here is a code snippet from my real problem. I got some problem with "this" in javascript. I want a invited button to have the className visible when I click on it. The button lies within a div element with className 'box'. I know that there are problem with 'this' on the code snippet. But I want the button and not the box to change to visible $('.Box').each(function(){ if($(this).attr('hasButton') != 1){ var invite = document.createElement('div'); invite.className = 'invite invisible'; invite.innerHTML = 'invite'; $(this).attr('hasButton', 1); this.appendChild(invite); invite.addEventListener('mouseover', function(event){ $('.invite', this).removeClass('invisible');//this line is not functioning $('.invite', this).addClass('visible');//neither this }, false); } });

    Read the article

  • By using " editingStyleForRowAtIndexPath " method , " didSelectRowAtIndexPath " method is not calle

    - by Madan Mohan
    Hi, the delegate method not called -(void)viewWillAppear:(BOOL)animated { [theTableView setEditing:TRUE animated:TRUE]; } -(UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { return UITableViewCellEditingStyleDelete; } by calling the above the methods i will get minus component before each cell in table view. But the below method didSelectRowAtIndexPath is not called and disclouser indicator is not in visible. (void )tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [theTableView deselectRowAtIndexPath:indexPath animated:YES]; ContactEditViewCotroller *contactEditViewCotroller=[[ContactEditViewCotroller alloc]init]; contactEditViewCotroller.isEdit=isEdit; if(isEdit == YES) { for(int i=0; i<=[editObject.contactList count]-1;i++) { if(indexPath.section == i) { appDelegate.isAddInEdit=NO; editcontacts = [editObject.contactList objectAtIndex:i]; contactEditViewCotroller.editcontacts=editcontacts; indexRow=i; } } } else { for(int i=0; i<=[addContactList count]-1;i++) { if(indexPath.section == i) { appDelegate.isAddInEdit=NO; Contacts *obj = [addContactList objectAtIndex:i]; contactEditViewCotroller.addcontacts=obj; } } } [[self navigationController] pushViewController:contactEditViewCotroller animated:YES]; [contactEditViewCotroller release]; }

    Read the article

  • iPhone: TableView inside UIScrollview, show vaccillating scrollbars around

    - by karim
    Hi, I have added some table and other vies in a scrollview. scrolling in tables are working fine. But in the parent scrollview, when scrolling, a vacillating vertical scrollbars are shown, sometimes it even come to the middle of the screen. sometime show at the left side of the screen. and not limited to the vertical scrollbar region. When I set tje showsVerticalScrollIndicator = NO, it is not shown. But do you know why the scrollbar is moving around. DashboardView is a subclass of UIScrollView. dashboard=[[DashboardView alloc] initWithFrame:fullScreenRect]; dashboard.contentSize = CGSizeMake(320,700); // must do! dashboard.showsVerticalScrollIndicator = YES; dashboard.bounces = YES; self.view = dashboard; @implementation DashboardView (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } (void)drawRect:(CGRect)rect { // Drawing code } (void) layoutSubviews{ NSArray *views = self.subviews; [UIView beginAnimations:@"CollapseExpand" context:nil]; [UIView setAnimationDuration:0.5]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; UIView *view = [views objectAtIndex: 0]; CGRect rect = view.frame; for (int i = 1; i < [views count]; i++ ) { view = [views objectAtIndex:i]; view.frame = CGRectMake(rect.origin.x, rect.origin.y + rect.size.height, view.frame.size.width, view.frame.size.height); rect = view.frame; } [UIView commitAnimations]; }

    Read the article

  • Snow Leopard & LSUIElement -> application not activating properly, window not "active" despite being

    - by Frank R.
    Hi, I'm running into a few problem with a background application that uses LSUIElement=1 to hide its dock item, menu bar and prevent it from appearing in the Command-Tab application switcher. It seems to be a Snow Leopard only problem. The application places an NSStatusItem in the menu bar and pops up a menu when clicked on. Selecting "Preferences..." should bring up an NSWindow with the preferences. The first thing that doesn't seem to work is that the Window does not get ordered in at the front, but appears behind all other application windows. I tried to fix this by calling [[NSApplication sharedApplication] activateIgnoringOtherApps: YES] but that didn't work. After a while I figured out that the menu is blocking the message to the run loop from being sent, so I wrote another method on the MainController and sent the message with a delay: [self performSelector:@selector(setFront:) withObject: [preferencesController window] afterDelay:1.0]; -(void)setFront: (id) theWindow { [[NSApplication sharedApplication]activateIgnoringOtherApps:YES]; [theWindow orderFrontRegardless]; [theWindow makeKeyWindow]; [[NSApplication sharedApplication] activateIgnoringOtherApps:YES]; } Note the send-every-possible-message-to-make-it-do-what-it-should-be-doing-approach. This works, kind-of, the window is brought to the front on top of all other windows from all apps, BUT most of the time it isn't active, meaning it's title bar is greyed out. Clicking on the title bar won't make the window active either. Clicking INSIDE of the window will make it active!? This all didn't seem to be a problem in Leopard; just calling activateIgnoringOtherApps and making the window key seemed to work just fine. In Snow Leopard there is a new API designed to replace LSUIElement that is supposed to emulate its behaviour: http://developer.apple.com/mac/library/releasenotes/cocoa/appkit.html I've played around with that, but it's SL-only and I haven't been able to get LSUIElement being set. Any help would be greatly appreciated!

    Read the article

  • Problem after dismissing a modal view used in conjunction with a uisplitviewcontroller

    - by user336274
    I'm having a hard time understanding why the following is happening (and how to fix it). I've created an application using the split-view based application. I've added a UiBarButtonItem called showTheModal which calls this method found in RootViewController.m: - (IBAction)showTheModal:(id)sender { theModalController.modalPresentationStyle = UIModalPresentationFullScreen; theModalController.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:theModalController animated:YES]; if ([detailViewController popoverController] != nil) [[detailViewController popoverController] dismissPopoverAnimated:YES]; The BarButtonItem of course, is shown at the bottom of the Default Root Controller (left side of the of the split view in landscape) or at the bottom of the popup (if in landscape). The modal view is dismissed by a button placed in a toolbar. It calls the following: [self dismissModalViewControllerAnimated: YES]; The problem I'm having is if rotate the screen, while the modal is up. Here is what happens in different scenarios (start refers to the orientation when the showTheModal button is hit, end refers to the orientation when I hit the dismissModal button). 1)Start landscape, end landscape: Everything appears fine. willHideViewController and willShowViewController methods are not called in the RootViewController (as expected) 2) Start landscape, end portrait: UI appears fine. willHideViewController is run TWICE (WHY?) 3) Start portrait, end portrait: UI appears fine. willHideViewController is run once (as expected) 4) Start portrait, end landscape: The 'Root List' button remains in the detail view (right side of the split view. Neither willHideViewController and willShowViewController are invoked (WHY??) Any thoughts as to why #2 and #4 don't behave quite the expected way?

    Read the article

  • Saving data - does work on Simulator, not on Device

    - by Peter Hajas
    I use NSData to persist an image in my application. I save the image like so (in my App Delegate): - (void)applicationWillTerminate:(UIApplication *)application { NSLog(@"Saving data"); NSData *data = UIImagePNGRepresentation([[viewController.myViewController myImage]image]); //Write the file out! NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path_to_file = [documentsDirectory stringByAppendingString:@"lastimage.png"]; [data writeToFile:path_to_file atomically:YES]; NSLog(@"Data saved."); } and then I load it back like so (in my view controller, under viewDidLoad): NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path_to_file = [documentsDirectory stringByAppendingString:@"lastimage.png"]; if([[NSFileManager defaultManager] fileExistsAtPath:path_to_file]) { NSLog(@"Found saved file, loading in image"); NSData *data = [NSData dataWithContentsOfFile:path_to_file]; UIImage *temp = [[UIImage alloc] initWithData:data]; myViewController.myImage.image = temp; NSLog(@"Finished loading in image"); } This code works every time on the simulator, but on the device, it can never seem to load back in the image. I'm pretty sure that it saves out, but I have no view of the filesystem. Am I doing something weird? Does the simulator have a different way to access its directories than the device? Thanks!

    Read the article

  • C# Regex stops after first line matched

    - by JD Guzman
    Ok so I have a regex and I need it to find matches in a multiline string. This is the string I am using: Device Identifier: disk0 Device Node: /dev/disk0 Part of Whole: disk0 Device / Media Name: OCZ-VERTEX2 Media Volume Name: Not applicable (no file system) Mounted: Not applicable (no file system) File System: None Content (IOContent): GUID_partition_scheme OS Can Be Installed: No Media Type: Generic Protocol: SATA SMART Status: Verified Total Size: 240.1 GB (240057409536 Bytes) (exactly 468862128 512-Byte-Blocks) Volume Free Space: Not applicable (no file system) Device Block Size: 512 Bytes Read-Only Media: No Read-Only Volume: Not applicable (no file system) Ejectable: No Whole: Yes Internal: Yes Solid State: Yes OS 9 Drivers: No Low Level Format: Not supported Basically I need to separate each line into two groups with the colon as the separator. The regex I am using is: @"([A-Za-z0-9\(\) \-\/]+):([A-Za-z0-9\(\) \-\/]+).*" It does work but only picks up the first line and separates it into the two groups like I want but it stops at that point. I have tried the Multiline option but it doesn't make any difference. I must admit I am new to the regex world. Any help is appreciated.

    Read the article

  • Rotation Portrait Landscape with 2 XIB

    - by Ploetzeneder
    Hello, i have got 2 GUIs and 2 Controllers 1 is called landscapeguicontroller and the second is called highguicontroller. Now generally i call the highguicontroller, and when i rotate my iphone it detects that and then it shows the landscapeguicontroller: Code: landscapeguicontroller *neu =[[landscapeguicontroller alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:neu animated:YES]; [self dismissModalViewControllerAnimated:YES]; The Problem is that then the animation pushes the new window from the beyond side of the iphone up into the window. In the Landscapeguicontroller,i have added to the the following lines: Code: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } when i want go back to the highguicontroller i call: [self dismissModalViewControllerAnimated:YES]; that all works , but just in the second animation i see the correct "rotation animation". Have you got any suggestions? So a short Problem description: in the 1. animation from high to landscape, the landscape is pushed into the window BUT in the 2. animation from landscape to high, the rotation looks like a real rotation... i want the 1.animation look like the 2. animation best regards Ploetzeneder

    Read the article

  • Dismissing UIImagePickerController from UITabBarController

    - by Dave
    I have a tab bar application whereby one tab uses a navigation controller to move through a series of views. On the final view, there is a button to add a photo, which presents a UIImagePickerController. So far, so good - however when I finish picking the image, or cancel the operation, the previous view is loaded, but without the tab bar. I'm sure I'm missing something elementary, but any suggestions on how to properly release the UIImagePickerController would be much appreciated. The code is as follows: ImagePickerViewController *aController = [[ImagePickerViewController alloc]; initWithNibName:@"ImagePickerViewController" bundle:[NSBundle mainBundle]]; [self presentModalViewController:aController animated:YES]; [aController release]; //viewDidLoad self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease]; imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.delegate = self; if([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera]){ imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; } else { imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } [window addSubview:imagePickerController.view]; //ImagePickerViewController imagePickerControllerDidCancel - FinalViewController is the last view in the stack controlled by a navigation controller which contains the button to present the UIImagePickerController [picker dismissModalViewControllerAnimated:YES]; FinalViewController *aController = [[FinalViewController alloc initWithNibName:@"FinalViewController" bundle:[NSBundle mainBundle]]; [picker presentModalViewController:aController animated:YES]; [aController release];

    Read the article

  • Multiple Application Support Directories for iPhone Simulator?

    - by Alex G
    I am developing an iPhone app with someone else. The app works fine for me, but he is running into a bug. We think this bug is related to the fact that he is getting multiple Application directories for this same app. In my ~/Library/Application Support/iPhone Simulator/User/Applications, I only have one folder at all times. He says that he will get 3 or 4 directories when he is only working on this one app. We think this is our problem because our bug has to do with displaying images that are stored in the app's Documents folder. Does anyone know why he is ending up with multiple directories or how to stop it? Edit: Here is the code for writing the image to a file: NSData *image = [NSData dataWithContentsOfURL:[NSURL URLWithString:[currentArticle articleImage]]]; NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; NSFileManager *NSFM = [NSFileManager defaultManager]; BOOL isDir = YES; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/images"]; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/%@.jpg", [currentArticle uniqueID]]; [image writeToFile:imagePath atomically:NO]; And here is the code for getting the path when I need the image: - (NSString *)imagePath { NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; return [imagePath stringByAppendingFormat:@"/images/%@.jpg", [self uniqueID]]; } The app works great for me, but my partner says that the images don't show up intermittently, and he notices that he gets multiple directories in his Applications folder.

    Read the article

< Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >