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  • Android remote service doesn't call service methods

    - by tarantel
    Hello, I'm developing a GPS tracking software on android. I need IPC to control the service from different activities. So I decide to develop a remote service with AIDL. This wasn't a big problem but now it's always running into the methods of the interface and not into those of my service class. Maybe someone could help me? Here my ADIL file: package test.de.android.tracker interface ITrackingServiceRemote { void startTracking(in long trackId); void stopTracking(); void pauseTracking(); void resumeTracking(in long trackId); long trackingState(); } And the here a short version of my service class: public class TrackingService extends Service implements LocationListener{ private LocationManager mLocationManager; private TrackDb db; private long trackId; private boolean isTracking = false; @Override public void onCreate() { super.onCreate(); mNotificationManager = (NotificationManager) this .getSystemService(NOTIFICATION_SERVICE); mLocationManager = (LocationManager) getSystemService(LOCATION_SERVICE); db = new TrackDb(this.getApplicationContext()); } @Override public void onStart(Intent intent, int startId) { super.onStart(intent, startId); } @Override public void onDestroy(){ //TODO super.onDestroy(); } @Override public IBinder onBind(Intent intent){ return this.mBinder; } private IBinder mBinder = new ITrackingServiceRemote.Stub() { public void startTracking(long trackId) throws RemoteException { TrackingService.this.startTracking(trackId); } public void pauseTracking() throws RemoteException { TrackingService.this.pauseTracking(); } public void resumeTracking(long trackId) throws RemoteException { TrackingService.this.resumeTracking(trackId); } public void stopTracking() throws RemoteException { TrackingService.this.stopTracking(); } public long trackingState() throws RemoteException { long state = TrackingService.this.trackingState(); return state; } }; public synchronized void startTracking(long trackId) { // request updates every 250 meters or 0 sec this.trackId = trackId; mLocationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 0, 250, this); isTracking = true; } public synchronized long trackingState() { if(isTracking){ return trackId; } else return -1; } public synchronized void stopTracking() { if(isTracking){ mLocationManager.removeUpdates(this); isTracking = false; } else Log.i(TAG, "Could not stop because service is not tracking at the moment"); } public synchronized void resumeTracking(long trackId) { if(!isTracking){ this.trackId = trackId; mLocationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 0, 250, this); isTracking = true; } else Log.i(TAG, "Could not resume because service is tracking already track " + this.trackId); } public synchronized void pauseTracking() { if(isTracking){ mLocationManager.removeUpdates(this); isTracking = false; } else Log.i(TAG, "Could not pause because service is not tracking at the moment"); } public void onLocationChanged(Location location) { //TODO } For easier access from the client I wrote a ServiceManager class which sets up the ServiceConnection and you can call the service methods. Here my code for this: public class TrackingServiceManager{ private static final String TAG = "TrackingServiceManager"; private ITrackingServiceRemote mService = null; private Context mContext; private Boolean isBound = false; private ServiceConnection mServiceConnection; public TrackingServiceManager(Context ctx){ this.mContext = ctx; } public void start(long trackId) { if (isBound && mService != null) { try { mService.startTracking(trackId); } catch (RemoteException e) { Log.e(TAG, "Could not start tracking!",e); } } else Log.i(TAG, "No Service bound! 1"); } public void stop(){ if (isBound && mService != null) { try { mService.stopTracking(); } catch (RemoteException e) { Log.e(TAG, "Could not stop tracking!",e); } } else Log.i(TAG, "No Service bound!"); } public void pause(){ if (isBound && mService != null) { try { mService.pauseTracking(); } catch (RemoteException e) { Log.e(TAG, "Could not pause tracking!",e); } } else Log.i(TAG, "No Service bound!"); } public void resume(long trackId){ if (isBound && mService != null) { try { mService.resumeTracking(trackId); } catch (RemoteException e) { Log.e(TAG, "Could not resume tracking!",e); } } else Log.i(TAG, "No Service bound!"); } public float state(){ if (isBound && mService != null) { try { return mService.trackingState(); } catch (RemoteException e) { Log.e(TAG, "Could not resume tracking!",e); return -1; } } else Log.i(TAG, "No Service bound!"); return -1; } /** * Method for binding the Service with client */ public boolean connectService(){ mServiceConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName name, IBinder service) { TrackingServiceManager.this.mService = ITrackingServiceRemote.Stub.asInterface(service); } } @Override public void onServiceDisconnected(ComponentName name) { if (mService != null) { mService = null; } } }; Intent mIntent = new Intent("test.de.android.tracker.action.intent.TrackingService"); this.isBound = this.mContext.bindService(mIntent, mServiceConnection, Context.BIND_AUTO_CREATE); return this.isBound; } public void disconnectService(){ this.mContext.unbindService(mServiceConnection); this.isBound = false; } } If i now try to call a method from an activity for example start(trackId) nothing happens. The binding is OK. When debugging it always runs into the startTracking() in the generated ITrackingServiceRemote.java file and not into my TrackingService class. Where is the problem? I can't find anything wrong. Thanks in advance! Tobias

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  • How to enable haptic feedback on button view

    - by Funkyidol
    Hi, I want to add haptic feedback to my application buttons and control them programatically to show button state (enabled and disabled) The default haptic feedback setter works only for long press. How can i make it work for simple button clicks. Amd is there a way to have haptic feedback on events like touch move??

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  • Unselecting RadioButtons in Java Swing

    - by Thomas
    When displaying a group of JRadioButtons, initially none of them is selected (unless you programmatically enforce that). I would like to be able to put buttons back into that state even after the user already selected one, i.e., none of the buttons should be selected. However, using the usual suspects doesn't deliver the required effect: calling 'setSelected(false)' on each button doesn't work. Interestingly, it does work when the buttons are not put into a ButtonGroup - unfortunately, the latter is required for JRadioButtons to be mutually exclusive. Also, using the setSelected(ButtonModel, boolean) - method of javax.swing.ButtonGroup doesn't do what I want. I've put together a small program to demonstrate the effect: two radio buttons and a JButton. Clicking the JButton should unselect the radio buttons so that the window looks exactly as it does when it first pops up. import java.awt.Container; import java.awt.GridLayout; import java.awt.event.*; import javax.swing.*; /** * This class creates two radio buttons and a JButton. Initially, none * of the radio buttons is selected. Clicking on the JButton should * always return the radio buttons into that initial state, i.e., * should disable both radio buttons. */ public class RadioTest implements ActionListener { /* create two radio buttons and a group */ private JRadioButton button1 = new JRadioButton("button1"); private JRadioButton button2 = new JRadioButton("button2"); private ButtonGroup group = new ButtonGroup(); /* clicking this button should unselect both button1 and button2 */ private JButton unselectRadio = new JButton("Unselect radio buttons."); /* In the constructor, set up the group and event listening */ public RadioTest() { /* put the radio buttons in a group so they become mutually * exclusive -- without this, unselecting actually works! */ group.add(button1); group.add(button2); /* listen to clicks on 'unselectRadio' button */ unselectRadio.addActionListener(this); } /* called when 'unselectRadio' is clicked */ public void actionPerformed(ActionEvent e) { /* variant1: disable both buttons directly. * ...doesn't work */ button1.setSelected(false); button2.setSelected(false); /* variant2: disable the selection via the button group. * ...doesn't work either */ group.setSelected(group.getSelection(), false); } /* Test: create a JFrame which displays the two radio buttons and * the unselect-button */ public static void main(String[] args) { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); RadioTest test = new RadioTest(); Container contentPane = frame.getContentPane(); contentPane.setLayout(new GridLayout(3,1)); contentPane.add(test.button1); contentPane.add(test.button2); contentPane.add(test.unselectRadio); frame.setSize(400, 400); frame.setVisible(true); } } Any ideas anyone? Thanks!

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  • File Formats Supported by UIWebView

    - by Mugunth Kumar
    What are all the file formats supported by UIWebView? In my testing, I found that it supports XLS, DOC, PPT, PDF but not XLSX, and DOCX, RTF. It supports image files like, JPG, PNG, GIF, BMP, not sure about TIFF or Exactly, what all types are supported is not clear... The UIWebView documentation also doesn't state it clearly. Could someone please help?

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • Why is go language so slow?

    - by oraz
    As we can see from The Computer Language Benchmarks Game: go is in average 10x slower then C go is 3x slower then Java !? How it can be bearing in mind that go compiler produces native code for execution? Immature compilers for go? Or there is some intrinsic problem with the go language?

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  • How difficult is Haskell multi-threading?

    - by mvid
    I have heard that in Haskell, creating a multi-threaded application is as easy as taking a standard Haskell application and compiling it with the -threaded flag. Other cases, however, have described the use of a par command within the actual source code. What is the state of Haskell multi-threading? How easy is it to introduce into programs? Is there a good multi-threading tutorial that goes over these different commands and their uses?

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  • OPenFileDialog in win 7

    - by dr_csharp
    hi friends whats wrong with OpenFileDialog in win 7 ? i used to do like this : OpenFileDialog file = new OpenFileDialog(); file.InitializeLifetimeService(); file.InitialDirectory = Application.StartupPath; file.ShowDialog(); but in win 7, programe goes to "not responding" state. thanks

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  • c++ class member functions selected by traits

    - by Jive Dadson
    I am reluctant to say I can't figure this out, but I can't figure this out. I've googled and searched stackoverflow, and come up empty. The abstract, and possibly overly vague form of the question is, how can I use the traits-pattern to instantiate non-virtual member functions? The question came up while modernizing a set of multivariate function optimizers that I wrote more than 10 years ago. The optimizers all operate by selecting a straight-line path through the parameter space away from the current best point (the "update"), then finding a better point on that line (the "line search"), then testing for the "done" condition, and if not done, iterating. There are different methods for doing the update, the line-search, and conceivably for the done test, and other things. Mix and match. Different update formulae require different state-variable data. For example, the LMQN update requires a vector, and the BFGS update requires a matrix. If evaluating gradients is cheap, the line-search should do so. If not, it should use function evaluations only. Some methods require more accurate line-searches than others. Those are just some examples. The original version instatiates several of the combinations by means of virtual functions. Some traits are selected by setting mode bits. Yuck. It would be trivial to define the traits with #define's and the member functions with #ifdef's and macros. But that's so twenty years ago. It bugs me that I cannot figure out a whiz-bang modern way. If there were only one trait that varied, I could use the curiously recurring template pattern. But I see no way to extend that to arbitrary combinations of traits. I tried doing it using boost::enable_if, etc.. The specialized state info was easy. I managed to get the functions done, but only by resorting to non-friend external functions that have the this-pointer as a parameter. I never even figured out how to make the functions friends, much less member functions. Perhaps tag-dispatch is the key. I haven't gotten very deeply into that. Surely it's possible, right? If so, what is best practice?

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  • Getting shortest path between 2 nodes in quickgraph

    - by Xtapodi
    Hello, i want to ask if there is any way to generate the shortest path from node A to node B without generating the shortest paths to all the other nodes (stop when node B is in the examined set) with A-star in QuickGraph. I want to plug QuickGraph into a game and thus generating all the paths is not allowed from the time limitations the environment imposes. Any other suggestions to solve my problem in C# are welcome Thanks in advance, Xtapodi

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  • Best beginner programming language?

    - by mtwisterr
    I want to learn a simple language so I can code simple things maybe eventually a game but I don't know where to start. I can code simple things using apple script but you can't do that much with that and it only works on macs. I have a mac and a dell so something that I could code and run on both would be nice. Also all my school offers is java so if you have any ideas on how to learn the language that would be appreciated. Thanks

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  • resizing an array with C

    - by Gary
    So I need to have an array of structs in a game I'm making - but I don't want to limit the array to a fixed size. I'm told there is a way to use realloc to make the array bigger when it needs to, but can't find any working examples of this. Could someone please show me how to do this? Thanks!

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  • Expanding the xamwebgrid row to show additional details

    - by user252160
    I have the following idea: when the user clicks on the more... button of a grid row, the row must expand into a detailed state that shows additional details for the current entry. I know that xamwebgrid provides an expand command, but isn't it just for hierarchical data purposes? How can I display some movie screenshots let's say, only in expanded view ?

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  • Entities equals(), hashCode() and toString(). How to correctly implement them?

    - by spike07
    I'm implementing equals(), hashCode() and toString() of my entities using all the available fields in the bean. I'm getting some Lazy init Exception on the frontend when I try to compare the equality or when I print the obj state. That's because some list in the entity can be lazy initialized. I'm wondering what's the correct way to for implementing equals() and toString() on an entity object.

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