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  • Throwing a C++ exception from inside a Linux Signal handler

    - by SoapBox
    As a thought experiment more than anything I am trying to get a C++ exception thrown "from" a linux signal handler for SIGSEGV. (I'm aware this is not a solution to any real world SIGSEGV and should never actually be done, but I thought I would try it out after being asked about it, and now I can't get it out of my head until I figure out how to do it.) Below is the closest I have come, but instead of the signal being caught properly, terminate() is being called as if no try/catch block is available. Anyone know why? Or know a way I can actually get a C++ exception from a signal handler? The code (beware, the self modifying asm limits this to running on x86_64 if you're trying to test it): #include <iostream> #include <stdexcept> #include <signal.h> #include <stdint.h> #include <errno.h> #include <string.h> #include <sys/mman.h> using namespace std; uint64_t oldaddr = 0; void thrower() { cout << "Inside thrower" << endl; throw std::runtime_error("SIGSEGV"); } void segv_handler(int sig, siginfo_t *info, void *pctx) { ucontext_t *context = (ucontext_t *)pctx; cout << "Inside SIGSEGV handler" << endl; oldaddr = context->uc_mcontext.gregs[REG_RIP]; uint32_t pageSize = (uint32_t)sysconf(_SC_PAGESIZE); uint64_t bottomOfOldPage = (oldaddr/pageSize) * pageSize; mprotect((void*)bottomOfOldPage, pageSize*2, PROT_READ|PROT_WRITE|PROT_EXEC); // 48 B8 xx xx xx xx xx xx xx xx = mov rax, xxxx *((uint8_t*)(oldaddr+0)) = 0x48; *((uint8_t*)(oldaddr+1)) = 0xB8; *((int64_t*)(oldaddr+2)) = (int64_t)thrower; // FF E0 = jmp rax *((uint8_t*)(oldaddr+10)) = 0xFF; *((uint8_t*)(oldaddr+11)) = 0xE0; } void func() { try { *(uint32_t*)0x1234 = 123456789; } catch (...) { cout << "caught inside func" << endl; throw; } } int main() { cout << "Top of main" << endl; struct sigaction action, old_action; action.sa_sigaction = segv_handler; sigemptyset(&action.sa_mask); action.sa_flags = SA_SIGINFO | SA_RESTART | SA_NODEFER; if (sigaction(SIGSEGV, &action, &old_action)<0) cerr << "Error setting handler : " << strerror(errno) << endl; try { func(); } catch (std::exception &e) { cout << "Caught : " << e.what() << endl; } cout << "Bottom of main" << endl << endl; } The actual output: Top of main Inside SIGSEGV handler Inside thrower terminate called after throwing an instance of 'std::runtime_error' what(): SIGSEGV Aborted Expected output: Top of main Inside thrower caught inside func Caught : SIGSEGV Bottom of main

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  • Cakephp - Banner Problem

    - by Joe Elliott
    Hi guys I have a banner rotator on my main page and it was working but it has stopped. All I have done before it stopped was modified some of the db fields. I added to fields position and company and deleted the field 'description.' It was a friend of a friend that made this part of the site for me while i was on holiday so i dont know which files i should show you cos dont know exactly what hes done but im guessing the following ones are the ones you need. banner_view <div id="banner"> <?php if(!empty($banners) && ($banners['Banner']['position']=='Top')){ foreach($banners as $banner){ ?> <a href="<?php echo $banner['Banner']['url']; ?>"><img src="<?php echo $banner['Banner']['path']; ?>" alt="<?php echo $banner['Banner']['company']; ?>" /></a> <?php } } ?> </div> banner_controller <?php class BannersController extends AppController { var $name = 'Banners'; var $helpers = array('Html', 'Form', 'Ajax','Javascript'); var $layout = 'ajax'; var $components = array('Session', 'Cookie'); function beforeFilter() { parent::beforeFilter(); $this->Auth->allow('index','featrot'); if(strpos($this->here, 'admin')) { $this->layout = 'admin'; } } function index() { Configure::write('debug',0); $this->Banner->recursive = 0; $this->paginate['Banner']; $banners = $this->paginate(); if($banners) { $this->set('banners', $banners); } } function featrot() { Configure::write('debug',0); $this->Banner->recursive = 0; $this->paginate['Banner']; $banners = $this->paginate(); if($banners) { $this->set('banners', $banners); } } function admin_edit(){ $this->pageTitle='Admin section - .: Banners Edit:.'; $banners = $this->Banner->find('first'); $id = $banners['Banner']['id']; if (!empty($this->data)) { $this->Banner->id = $id; if ($this->Banner->save($this->data)) { $this->Session->setFlash(__('The Banner has been updated', true)); } else { $this->Session->setFlash(__('The Banner could not update. Please, try again.', true)); } } if (empty($this->data)) { $this->data = $this->Banner->read(null, $id); } } function admin_display_banners($id=null){ $this->pageTitle='Admin section - .: Banners Setting :.'; if (!empty($this->data)) { $this->Banner->id = $id; if ($this->Banner->save($this->data)) { $this->Session->setFlash(__("Banner#$id has been updated", true)); $this->Banner->id = null; } else { $this->Session->setFlash(__("Banner#$id could not update. Please, try again.", true)); } } $this->data = null; $this->Banner->recursive = -1; $this->paginate['Banner']; $banners = $this->paginate('Banner'); $this->set('banners', $banners); } } ?> banner_model <?php class Banner extends AppModel { var $name = 'Banner'; } ?> Hope this is all the details you need. Thanks in advance folks :) Joe :)

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  • translating play in HTML to python

    - by aharon
    So, I'd like to represent one of Shakespeare's plays, Hamlet, into the following objects (maybe this isn't the best representation, if so please tell me): class Play(): acts = [] ... def add_act(self, act): acts.append(act) class Act(): scenes = [] ... def add_scene(self, scene): scenes.append(scene) class Scene(): elems = [] def __init__(self, title, setting=""): ... def add_elem(self, elem): elems.append(elem) ... class StageDirection(): # elem def __init__(self, text): ... class Line(): # elem def __init__(self, id, text, character = None): ... # A None character represents a continuation from the previous line # id could be, for example, 1.1.1 There are other methods, of course, for printing and such in each of the classes. The question is, how do I get a structure based on these classes (or something like them) from HTML 4 code that looks like this: <H3>ACT I</h3> <h3>SCENE I. Elsinore. A platform before the castle.</h3> <p><blockquote> <i>FRANCISCO at his post. Enter to him BERNARDO</i> </blockquote> <A NAME=speech1><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.1>Who's there?</A><br> </blockquote> <A NAME=speech2><b>FRANCISCO</b></a> <blockquote> <A NAME=1.1.2>Nay, answer me: stand, and unfold yourself.</A><br> </blockquote> <A NAME=speech3><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.3>Long live the king!</A><br> </blockquote> <A NAME=speech4><b>FRANCISCO</b></a> <blockquote> <A NAME=1.1.4>Bernardo?</A><br> </blockquote> <A NAME=speech5><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.5>He.</A><br> </blockquote> <!-- for more, see the source of shakespeare.mit.edu/hamlet/full.html --> translating that into something like this: play = Play() actI = Act() sceneI = Scene("Scene I", "Elsinore. A platform before the castle.") sceneI.add_elem(StageDirection("Francisco at his post. Enter to him Bernardo.")) sceneI.add_elem(Line("Bernardo", "Who's there?")) ... Of course, I don't expect all the code—but what libraries and, when there aren't libraries, logic should I use? Thanks. (This is for a future opensource project and me learning Python for fun—not homework.)

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  • JavaMail SMTP credentials verification, without actually sending an email.

    - by DarK
    Hi, Is there a way to check user SMTP server credentials without sending email, or connecting to POP/IMAP. Some code I tried to write, fails at it. Can you find what is missing there. Don't worry about Email / password. I know it's there. NOTE : If you are trying out the code. The case 1 should pass when supplying the correct credentials. If it fails, then someone changed the password. You should use some other email address. import java.util.Properties; import javax.mail.Authenticator; import javax.mail.MessagingException; import javax.mail.PasswordAuthentication; import javax.mail.Session; import javax.mail.Transport; public class EmailTest { public static void main(String[] args) { EmailHelper eh = new EmailHelper(); /* GMail Setting for SMTP using STARTTLS */ String name = "AAA"; String email = "[email protected]"; String smtpHost = "smtp.gmail.com"; String serverPort = "587"; String requireAuth = "true"; String dontuseAuth = "false"; String userName = email; // same as username for GMAIL String password = "zaq12wsx"; String incorrectPassword = "someRandomPassword"; String enableSTARTTLS = "true"; String dontenableSTARTTLS = "false"; try { /* only valid case */ eh.sendMail(name, email, smtpHost, serverPort, requireAuth, userName, password, enableSTARTTLS); System.out.println("Case 1 Passed"); /* should fail since starttls is required for GMAIL. */ eh.sendMail(name, email, smtpHost, serverPort, requireAuth, userName, password, dontenableSTARTTLS); System.out.println("Case 2 Passed"); /* should fail since GMAIL requires authentication */ eh.sendMail(name, email, smtpHost, serverPort, dontuseAuth, "", "", dontenableSTARTTLS); System.out.println("Case 3 Passed"); /* should fail. password is incorrect and starttls is not enabled */ eh.sendMail(name, email, smtpHost, serverPort, requireAuth, userName, incorrectPassword, dontenableSTARTTLS); System.out.println("Case 4 Passed"); } catch (MessagingException e) { e.printStackTrace(); } } } class EmailHelper { private Properties properties = null; private Authenticator authenticator = null; private Session session = null; public void sendMail(String name, String email, String smtpHost, String serverPort, String requireAuth, String userName, String password, String enableSTARTTLS) throws MessagingException { properties = System.getProperties(); properties.put("mail.smtp.host", smtpHost); properties.put("mail.smtp.port", serverPort); properties.put("mail.smtp.starttls.enable", enableSTARTTLS); properties.put("mail.smtp.auth", requireAuth); properties.put("mail.smtp.timeout", 20000); authenticator = new SMTPAuthenticator(userName, password); session = Session.getInstance(properties, authenticator); // session.setDebug(true); Transport tr = session.getTransport("smtp"); tr.connect(); /* * do I need more than just connect? Since when i try to send email with * incorrect credentials it fails to do so. But I want to check * credentials without sending an email. Assume that POP3/IMAP username * is not same as the SMTP username, since that might be one of the * cases */ } } class SMTPAuthenticator extends Authenticator { private String userName = null; private String password = null; public SMTPAuthenticator(String userName, String password) { this.userName = userName; this.password = password; } @Override public PasswordAuthentication getPasswordAuthentication() { return new PasswordAuthentication(userName, password); } }

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  • Binary data from a serial port in linux using c

    - by user1680393
    I am reading binary data from a serial port on Phidget sbc using Linux to get a command from an application running on a PC. I wrote a test program in VB to read the data into a byte array and convert it to decimal to use it but can’t figure out how to do it in c. I am unable to come up with anything with the research I have done on the internet. Command sent from PC is 0x0F. To check if I am getting correct data I read the data and send it back. Here is what I get back. Returned data has a carriage return added to it. Hex Display 0F00 0000 0D ‘\’ Display \0F\00\00\00\r Normal display just display a strange character. This tells me that the data is there that I can use, but can’t figure out to extract the value 0F or 15. How can I convert the incoming data to use it? I tried converting the received data using strtol, but it returns 0. I also tried setting the port to raw but it did not make any difference. unsigned char buffer1[1]; int ReadPort1() { int result; result = read(file1, &buffer1,1); if(result > 0) { WritePort1(buffer1); sprintf(tempstr, "Port1 data %s %d", buffer1, result); DisplayText(2,tempstr); } return result; } Port Open/Setup void OpenPort1() { //file1 = open("/dev/ttyUSB1", O_RDWR | O_NOCTTY | O_NONBLOCK); file1 = open("/dev/ttyUSB1", O_RDWR | O_NOCTTY | O_NODELAY); if(file1 < 0) printf("Error opening serial port1.\n"); else { SetPort(file1, 115200, 8, 1, 0, 1); port1open = 1; } } void SetPort(int fd, int Baud_Rate, int Data_Bits, int Stop_Bits, int Parity, int raw) { long BAUD; // derived baud rate from command line long DATABITS; long STOPBITS; long PARITYON; long PARITY; struct termios newtio; switch (Baud_Rate) { case 115200: BAUD = B115200; break; case 38400: BAUD = B38400; break; case 19200: BAUD = B19200; break; case 9600: BAUD = B9600; break; } //end of switch baud_rate switch (Data_Bits) { case 8: default: DATABITS = CS8; break; case 7: DATABITS = CS7; break; case 6: DATABITS = CS6; break; case 5: DATABITS = CS5; break; } //end of switch data_bits switch (Stop_Bits) { case 1: default: STOPBITS = 0; break; case 2: STOPBITS = CSTOPB; break; } //end of switch stop bits switch (Parity) { case 0: default: //none PARITYON = 0; PARITY = 0; break; case 1: //odd PARITYON = PARENB; PARITY = PARODD; break; case 2: //even PARITYON = PARENB; PARITY = 0; break; } //end of switch parity newtio.c_cflag = BAUD | DATABITS | STOPBITS | PARITYON | PARITY | CLOCAL | CREAD; newtio.c_iflag = IGNPAR; if(raw == 1) { newtio.c_oflag &= ~OPOST; newtio.c_lflag &= ~(ICANON | ECHO | ECHOE | ISIG); } else { newtio.c_lflag = 0; //ICANON; newtio.c_oflag = 0; } newtio.c_cc[VMIN]=1; newtio.c_cc[VTIME]=0; tcflush(fd, TCIFLUSH); tcsetattr(fd,TCSANOW,&newtio); }

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  • add the same qtreewidgetitems into the second column

    - by srinu
    hello i am using the following program to display the qtreewidget. main.cpp include include "qdomsimple.h" include include "qdomsimple.h" int main(int argc, char *argv[]) { QApplication a(argc, argv); QStringList filelist; filelist.push_back("C:\department1.xml"); filelist.push_back("C:\department2.xml"); filelist.push_back("C:\department3.xml"); QDOMSimple w(filelist); w.resize(260,200); w.show(); return a.exec(); } qdomsimple.cpp include "qdomsimple.h" include include QDOMSimple::QDOMSimple(QStringList strlst,QWidget *parent) : QWidget(parent) { k=0; // DOM document QDomDocument doc("title"); QStringList headerlabels; headerlabels.push_back("Chemistry"); headerlabels.push_back("Mechanical"); headerlabels.push_back("IT"); m_tree = new QTreeWidget( this ); m_tree->setColumnCount(3); m_tree->setHeaderLabels(headerlabels); QStringList::iterator it; for(it=strlst.begin();it<strlst.end();it++) { QFile file(*it); if ( file.open( QIODevice::ReadOnly | QIODevice::Text )) { // The tree view to be filled with xml data // (m_tree is a class member variable) // Creating the DOM tree doc.setContent( &file ); file.close(); // Root of the document QDomElement root = doc.documentElement(); // Taking the first child node of the root QDomNode child = root.firstChild(); // Setting the root as the header of the tree //QTreeWidgetItem* header = new QTreeWidgetItem; //header->setText(k,root.nodeName()); //m_tree->setHeaderItem(header); // Parse until the end of document while (!child.isNull()) { //Convert a DOM node to DOM element QDomElement element = child.toElement(); //Parse only if the node is a really an element if (!element.isNull()) { //Parse the element recursively parseElement( element,0); //Go to the next sibling child = child.nextSiblingElement(); } } //m_tree->setGeometry( QApplication::desktop()->availableGeometry() ); //setGeometry( QApplication::desktop()->availableGeometry() ); } k++; } } void QDOMSimple::parseElement( QDomElement& aElement, QTreeWidgetItem *aParentItem ) { // A map of all attributes of an element QDomNamedNodeMap attrMap = aElement.attributes(); // List all attributes QStringList attrList; for ( int i = 0; i < attrMap.count(); i++ ) { // Attribute name //QString attr = attrMap.item( i ).nodeName(); //attr.append( "-" ); /* Attribute value QString attr; attr.append( attrMap.item( i ).nodeValue() );*/ //attrList.append( attr ); attrList.append(attrMap.item( i).nodeValue()); } QTreeWidgetItem* item; // Create a new view item for elements having child nodes if (aParentItem) { item = new QTreeWidgetItem(aParentItem); } // Create a new view item for elements without child nodes else { item = new QTreeWidgetItem( m_tree ); } //Set tag name and the text QString tagNText; tagNText.append( aElement.tagName() ); //tagNText.append( "------" ); //tagNText.append( aElement.text() ); item->setText(0, tagNText ); // Append attributes to the element node of the tree for ( int i = 0; i < attrList.count(); i++ ) { QTreeWidgetItem* attrItem = new QTreeWidgetItem( item ); attrItem->setText(0, attrList[i] ); } // Repeat the process recursively for child elements QDomElement child = aElement.firstChildElement(); while (!child.isNull()) { parseElement( child, item ); child = child.nextSiblingElement(); } } QDOMSimple::~QDOMSimple() { } for this i got the qtreewidget like this +file1 +file2 +file3 but actual wanted output is +file1 +file2 +file3 i don't know how to do it.Thanks in advance

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  • My server app works strangely. What could be the reason(s)?

    - by Poni
    Hi! I've written a server app (two parts actually; proxy server and a game server) using C++ (board game). It uses IOCP as the sockets interface. For that app I've also written a "client simulator" (hereafter "client") app that spawns many client connections, where each of them plays, in very high speed, getting the CPU to be 100% utilized. So, that's how it goes in terms of topology: Game server - holds the game state. Real players do not connect it directly but through the proxy server. When a player joins a game, the proxy actually asks for it on behalf of that player, and the game server spawns a "player instance" for that player, and from now on, every notification between the game server and the player is being passed through the proxy. Proxy server - holds TCP connections with the real players. Players communicate with the game server through it only. Client simulator - connects to the proxy only. When running the server (again, it's actually two server apps) & client locally it all works just fine. I'm talking about 40k+ player instances in which all of them are active in a game. On the other hand, when running the server remotely with, say, 1000 clients who play things getting strange. For example, I run it as said above. Then with Task Manager I kill the client simulator app ("End Process Tree"). Then it seems like the buffer of the remote server got modified by another thread, or in other words, a memory corruption has been occurred. The server crashes because it got an unknown message id (it's a custom protocol where each message has it's own unique number). To make things clear, here is how I run the apps: PC1 - game server and clients simulator (because the clients will connect the proxy). PC2 - proxy server. The strangest thing is this: Only the remote side gets "corrupted". Remote in terms that it's not the PC I use to code the app (VC++ 2008). Let's call the PC I use to code the apps "PC1". Now for example, if this time I ran the game server on PC1 (it means that proxy server on PC2 and clients simulator on PC1), then the proxy server crashes with an "unknown message id" error. Another variation is when I run the proxy server on PC1 (again, the dev machine), the game server and the clients simulator on PC2, then the game server on PC2 gets crashed. As for the IOCP config: The servers' internal connections use the default receive/send buffer sizes. Tried even with setting them to 1MB, but no luck. I have three PCs in total; 2 x Vista 64bit <<-- one of those is the dev machine. The other is connected through WiFi. 1 x WinXP 32bit They're all connected in a "full duplex" manner. What could be the reason? Tried about everything; Stack tracing, recording some actions (like read/write logging).. I want to stress that only the PC I'm not using to code the apps crashes (actually the server app "role" which is running on it - sometimes the game server and sometimes the proxy server). At first I thought that maybe the wireless PC has problems (it's wireless..) but: TCP has it's own mechanisms to make sure the packet is delivered properly. Also, a crash also happens when trying it with the two PCs that are physically connected (Vista vs. XP). Another option is that the Windows DLLs versions might have problems, but then again, one of the tests is Vista vs. Vista, and the other is Vista vs. XP. Any idea?

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  • surfaceDestroyed called out of turn

    - by Avasulthiris
    I'm currently developing on minimum sdk version 3 (Android 1.5 - cupcake) and I'm having a strange unexplained issue that I have not been able to solve on my own. It is now becoming a rather urgent issue as I've already missed 1 deadline... I'm writing a high-level library to make long term android development easier and quicker. The one specific module has to capture images for a application... I've gotten everything right so far over the last couple months, except this one little thing and I don't know what to do any more: When I use the Camera object and implement a SurfaceHolder.Callback, the methods surfaceCreated() and surfaceChanged() are called one after the other. Then when the activity finishes, surfaceDestroyed() is called. This is how it should be, but when I stick the exact same code in my library (plain Java library that references the Android API - not in an activity), surfaceDestroyed() is called directly after created and changed. As a result - the camera object is closed before I can use it and the application force closes. What a pain. I can't do anything! This method call is controlled by the device.. Why does the surface close for no reason? Even when I post it to run on the activity thread through my own invokeAndWait(Runnable) method, like I do for many other things. I have 5 different working examples of different ways and implementations of capturing images in android but I still get the same issue when I plug it into my library. I don't understand what the difference is. The code is pretty much the same - and I post all the related code to the UI thread so its not a thread handling issue or anything like that. I've rewritten it about 20 times in different ways - same issue every time.. The only other way to approach it that I know of is creating a new Camera and setting it to the VideoView. The android source (c++ native code) however provides no Camera constructor, only an open() method which automatically forwards the camera's state to 'prepared' but I can only set the camera to the VideoView from the 'initialized' state. Pretty silly, I know, but there is no way around it unless I modify the Android library source code haha. not an option! The API does not allow for this method - you are expected to use it like my first example. So essentially - i just need to understand exactly why surfaceDestroyed() is called out of turn and if there is anything I can do to avoid it closing? If i can just understand the exact logic behind it and how it works! The documentation isn't much help! Secondly, if someone knows of any alternative ways to do it, as my second example, but hopefully one which the API actually allows for? haha Thanks guys. I would post code, but its fairly complicated, a couple thousand lines for this specific class and it would probably take a couple days to explain with all the threading and event listeners and what not. I just need help with this 1 single thing. Please let me know if you have any questions.

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  • opengl 3d texture issue

    - by user1478217
    Hi i'm trying to use a 3d texture in opengl to implement volume rendering. Each voxel has an rgba colour value and is currently rendered as a screen facing quad.(for testing purposes). I just can't seem to get the sampler to give me a colour value in the shader. The quads always end up black. When I change the shader to generate a colour (based on xyz coords) then it works fine. I'm loading the texture with the following code: glGenTextures(1, &tex3D); glBindTexture(GL_TEXTURE_3D, tex3D); unsigned int colours[8]; colours[0] = Colour::AsBytes<unsigned int>(Colour::Blue); colours[1] = Colour::AsBytes<unsigned int>(Colour::Red); colours[2] = Colour::AsBytes<unsigned int>(Colour::Green); colours[3] = Colour::AsBytes<unsigned int>(Colour::Magenta); colours[4] = Colour::AsBytes<unsigned int>(Colour::Cyan); colours[5] = Colour::AsBytes<unsigned int>(Colour::Yellow); colours[6] = Colour::AsBytes<unsigned int>(Colour::White); colours[7] = Colour::AsBytes<unsigned int>(Colour::Black); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, colours); The colours array contains the correct data, i.e. the first four bytes have values 0, 0, 255, 255 for blue. Before rendering I bind the texture to the 2nd texture unit like so: glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_3D, tex3D); And render with the following code: shaders["DVR"]->Use(); shaders["DVR"]->Uniforms["volTex"].SetValue(1); shaders["DVR"]->Uniforms["World"].SetValue(Mat4(vl_one)); shaders["DVR"]->Uniforms["viewProj"].SetValue(cam->GetViewTransform() * cam->GetProjectionMatrix()); QuadDrawer::DrawQuads(8); I have used these classes for setting shader params before and they work fine. The quaddrawer draws eight instanced quads. The vertex shader code looks like this: #version 330 layout(location = 0) in vec2 position; layout(location = 1) in vec2 texCoord; uniform sampler3D volTex; ivec3 size = ivec3(2, 2, 2); uniform mat4 World; uniform mat4 viewProj; smooth out vec4 colour; void main() { vec3 texCoord3D; int num = gl_InstanceID; texCoord3D.x = num % size.x; texCoord3D.y = (num / size.x) % size.y; texCoord3D.z = (num / (size.x * size.y)); texCoord3D /= size; texCoord3D *= 2.0; texCoord3D -= 1.0; colour = texture(volTex, texCoord3D); //colour = vec4(texCoord3D, 1.0); gl_Position = viewProj * World * vec4(texCoord3D, 1.0) + (vec4(position.x, position.y, 0.0, 0.0) * 0.05); } uncommenting the line where I set the colour value equal to the texcoord works fine, and makes the quads coloured. The fragment shader is simply: #version 330 smooth in vec4 colour; out vec4 outColour; void main() { outColour = colour; } So my question is, what am I doing wrong, why is the sampler not getting any colour values from the 3d texture? [EDIT] Figured it out but can't self answer (new user): As soon as I posted this I figured it out, I'll put the answer up to help anyone else (it's not specifically a 3d texture issue, and i've also fallen afoul of it before, D'oh!). I didn't generate mipmaps for the texture, and the default magnification/minification filters weren't set to either GL_LINEAR, or GL_NEAREST. Boom! no textures. Same thing happens with 2d textures.

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  • Ado.net Fill method not throwing error on running a Stored Procedure that does not exist.

    - by Mike
    I am using a combination of the Enterprise library and the original Fill method of ADO. This is because I need to open and close the command connection myself as I am capture the event Info Message Here is my code so far // Set Up Command SqlDatabase db = new SqlDatabase(ConfigurationManager.ConnectionStrings[ConnectionName].ConnectionString); SqlCommand command = db.GetStoredProcCommand(StoredProcName) as SqlCommand; command.Connection = db.CreateConnection() as SqlConnection; // Set Up Events for Logging command.StatementCompleted += new StatementCompletedEventHandler(command_StatementCompleted); command.Connection.FireInfoMessageEventOnUserErrors = true; command.Connection.InfoMessage += new SqlInfoMessageEventHandler(Connection_InfoMessage); // Add Parameters foreach (Parameter parameter in Parameters) { db.AddInParameter(command, parameter.Name, (System.Data.DbType)Enum.Parse(typeof(System.Data.DbType), parameter.Type), parameter.Value); } // Use the Old Style fill to keep the connection Open througout the population // and manage the Statement Complete and InfoMessage events SqlDataAdapter da = new SqlDataAdapter(command); DataSet ds = new DataSet(); // Open Connection command.Connection.Open(); // Populate da.Fill(ds); // Dispose of the adapter if (da != null) { da.Dispose(); } // If you do not explicitly close the connection here, it will leak! if (command.Connection.State == ConnectionState.Open) { command.Connection.Close(); } ... Now if I pass into the variable StoredProcName = "ThisProcDoesNotExists" And run this peice of code. The CreateCommand nor da.Fill through an error message. Why is this. The only way I can tell it did not run was that it returns a dataset with 0 tables in it. But when investigating the error it is not appearant that the procedure does not exist. EDIT Upon further investigation command.Connection.FireInfoMessageEventOnUserErrors = true; is causeing the error to be surpressed into the InfoMessage Event From BOL When you set FireInfoMessageEventOnUserErrors to true, errors that were previously treated as exceptions are now handled as InfoMessage events. All events fire immediately and are handled by the event handler. If is FireInfoMessageEventOnUserErrors is set to false, then InfoMessage events are handled at the end of the procedure. What I want is each print statement from Sql to create a new log record. Setting this property to false combines it as one big string. So if I leave the property set to true, now the question is can I discern a print message from an Error ANOTHER EDIT So now I have the code so that the flag is set to true and checking the error number in the method void Connection_InfoMessage(object sender, SqlInfoMessageEventArgs e) { // These are not really errors unless the Number >0 // if Number = 0 that is a print message foreach (SqlError sql in e.Errors) { if (sql.Number == 0) { Logger.WriteInfo("Sql Message",sql.Message); } else { // Whatever this was it was an error throw new DataException(String.Format("Message={0},Line={1},Number={2},State{3}", sql.Message, sql.LineNumber, sql.Number, sql.State)); } } } The issue now that when I throw the error it does not bubble up to the statement that made the call or even the error handler that is above that. It just bombs out on that line The populate looks like // Populate try { da.Fill(ds); } catch (Exception e) { throw new Exception(e.Message, e); } Now even though I see the calling codes and methods still in the Call Stack, this exception does not seem to bubble up?

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  • Dispatcher Timer Problem

    - by will
    I am trying to make a game in silverlight that also has widgets in it. To do this I am using a dispatcher timer running a game loop that updates graphics etc. In this I have a variable that has to be accessed by both by the constantly running game loop and UI event code. At first look it seemed that the gameloop had its own local copy of currentUnit (the variable), despite the variable being declared globally. I am trying to update currentUnit with an event by the widget part of the app, but the timer's version of the variable is not being updated. What can I do get the currentUnit in the gameloop loop to be updated whenever I update currentUnit via a click event? Here is the code for setting currentUnit as part of a click event DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(Unit)); currentUnit = serializer.ReadObject(e.Result) as Unit; txtName.Text = currentUnit.name; Canvas.SetLeft(txtName, 100 - (int)Math.Ceiling(txtName.ActualWidth) / 2); txtX.Text = "" + currentUnit.x; txtY.Text = "" + currentUnit.y; txtX.Text = "" + currentUnit.owner; txtY.Text = "" + currentUnit.moved; txtName.Text = "" + currentUnit.GetHashCode(); And here is a snippet from the gameLoop loop //deal with phase changes and showing stuff if (txtPhase.Text == "Move" && movementPanel.Visibility == Visibility.Collapsed) { if (currentUnit != null) { if (currentUnit.owner) { if (currentUnit.moved) { txtMoved.Text = "This Unit has Already Moved!"; movementPanel.Visibility = Visibility.Collapsed; } else { txtMoved.Text = "" + currentUnit.GetHashCode(); movementPanel.Visibility = Visibility.Visible; } } else { txtMoved.Text = "bam"; movementPanel.Visibility = Visibility.Collapsed; } } else { txtMoved.Text = "slam"; movementPanel.Visibility = Visibility.Collapsed; } //loadUnitList(); } Here is the code for my unit class. using System; public class Unit { public int id { get; set; } public string name { get; set; } public string image { get; set; } public int x { get; set; } public int y { get; set; } public bool owner { get; set; } public int rotation { get; set; } public double movement { get; set; } public string type { get; set; } public bool moved { get; set; } public bool fired { get; set; } } Overall, any simple types, like a double is being 'updated' correctly, yet a complex of my own type (Unit) seems to be holding a local copy. Please help, I've asked other places and no one has had an answer for me!

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  • HttpClient multithread performance

    - by pepper
    I have an application which downloads more than 4500 html pages from 62 target hosts using HttpClient (4.1.3 or 4.2-beta). It runs on Windows 7 64-bit. Processor - Core i7 2600K. Network bandwidth - 54 Mb/s. At this moment it uses such parameters: DefaultHttpClient and PoolingClientConnectionManager; Also it hasIdleConnectionMonitorThread from http://hc.apache.org/httpcomponents-client-ga/tutorial/html/connmgmt.html; Maximum total connections = 80; Default maximum connections per route = 5; For thread management it uses ForkJoinPool with the parallelism level = 5 (Do I understand correctly that it is a number of working threads?) In this case my network usage (in Windows task manager) does not rise above 2.5%. To download 4500 pages it takes 70 minutes. And in HttpClient logs I have such things: DEBUG ForkJoinPool-2-worker-1 [org.apache.http.impl.conn.PoolingClientConnectionManager]: Connection released: [id: 209][route: {}-http://stackoverflow.com][total kept alive: 6; route allocated: 1 of 5; total allocated: 10 of 80] Total allocated connections do not raise above 10-12, in spite of that I've set it up to 80 connections. If I'll try to rise parallelism level to 20 or 80, network usage remains the same but a lot connection time-outs will be generated. I've read tutorials on hc.apache.org (HttpClient Performance Optimization Guide and HttpClient Threading Guide) but they does not help. Task's code looks like this: public class ContentDownloader extends RecursiveAction { private final HttpClient httpClient; private final HttpContext context; private List<Entry> entries; public ContentDownloader(HttpClient httpClient, List<Entry> entries){ this.httpClient = httpClient; context = new BasicHttpContext(); this.entries = entries; } private void computeDirectly(Entry entry){ final HttpGet get = new HttpGet(entry.getLink()); try { HttpResponse response = httpClient.execute(get, context); int statusCode = response.getStatusLine().getStatusCode(); if ( (statusCode >= 400) && (statusCode <= 600) ) { logger.error("Couldn't get content from " + get.getURI().toString() + "\n" + response.toString()); } else { HttpEntity entity = response.getEntity(); if (entity != null) { String htmlContent = EntityUtils.toString(entity).trim(); entry.setHtml(htmlContent); EntityUtils.consumeQuietly(entity); } } } catch (Exception e) { } finally { get.releaseConnection(); } } @Override protected void compute() { if (entries.size() <= 1){ computeDirectly(entries.get(0)); return; } int split = entries.size() / 2; invokeAll(new ContentDownloader(httpClient, entries.subList(0, split)), new ContentDownloader(httpClient, entries.subList(split, entries.size()))); } } And the question is - what is the best practice to use multi threaded HttpClient, may be there is a some rules for setting up ConnectionManager and HttpClient? How can I use all of 80 connections and raise network usage? If necessary, I will provide more code.

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  • Smooth Div Scroll jquery not scrolling

    - by Razor
    The Smooth Div Scroll is great but for some reason the area no longer scrolls when I edit or remove the #makeMeScrollable or #makeMeScrollable div.scrollableArea * When I leave it as is it works. Which is a problem for customization. and it won't work after I take the "*" out of div.scrollableArea * If I edit the part with the It's been frustrating figuring out why that part which is supposed to be editable not work at all. Any help with this jquery would be helpful! Thanks in advance! /* You can alter this CSS in order to give SmoothDivScroll your own look'n'feel */ /* Invisible left hotspot */ div.scrollingHotSpotLeft { /* The hotspots have a minimum width of 75 pixels and if there is room the will grow and occupy 10% of the scrollable area (20% combined). Adjust it to your own taste. */ min-width: 75px; width: 10%; height: 100%; /* There is a big background image and it's used to solve some problems I experienced in Internet Explorer 6. */ background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; left: 0; /* The first cursor url is for Firefox and other browsers, the second is for Internet Explorer */ cursor: url(../images/cursors/cursor_arrow_left.cur), url(images/cursors/cursor_arrow_left.cur),w-resize; } /* Visible left hotspot */ div.scrollingHotSpotLeftVisible { background-image: url(../images/arrow_left.gif); background-color: #fff; background-repeat: no-repeat; /* Standard CSS3 opacity setting */ opacity: 0.35; /* Opacity for really old versions of Mozilla Firefox (0.9 or older) */ -moz-opacity: 0.35; /* Opacity for Internet Explorer. */ filter: alpha(opacity = 35); /* Use zoom to Trigger "hasLayout" in Internet Explorer 6 or older versions */ zoom: 1; } /* Invisible right hotspot */ div.scrollingHotSpotRight { min-width: 75px; width: 10%; height: 100%; background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; right: 0; cursor: url(../images/cursors/cursor_arrow_right.cur), url(images/cursors/cursor_arrow_right.cur),e-resize; } /* Visible right hotspot */ div.scrollingHotSpotRightVisible { background-image: url(../images/arrow_right.gif); background-color: #fff; background-repeat: no-repeat; opacity: 0.35; filter: alpha(opacity = 35); -moz-opacity: 0.35; zoom: 1; } /* The scroll wrapper is always the same width and height as the containing element (div). Overflow is hidden because you don't want to show all of the scrollable area. */ div.scrollWrapper { position: relative; overflow: hidden; width: 100%; height: 100%; } div.scrollableArea { position: relative; width: auto; height: 100%; } #makeMeScrollable { width:100%; height: 330px; position: relative; } #makeMeScrollable div.scrollableArea * { position: relative; float: left; margin: 0; padding: 0; } http://www.smoothdivscroll.com/ //^above link to the jquery I am talking about

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  • Multi-threaded .NET application blocks during file I/O when protected by Themida

    - by Erik Jensen
    As the title says I have a .NET application that is the GUI which uses multiple threads to perform separate file I/O and notice that the threads occasionally block when the application is protected by Themida. One thread is devoted to reading from serial COM port and another thread is devoted to copying files. What I experience is occasionally when the file copy thread encounters a network delay, it will block the other thread that is reading from the serial port. In addition to slow network (which can be transient), I can cause the problem to happen more frequently by making a PathFileExists call to a bad path e.g. PathFileExists("\\\\BadPath\\file.txt"); The COM port reading function will block during the call to ReadFile. This only happens when the application is protected by Themida. I have tried under WinXP, Win7, and Server 2012. In a streamlined test project, if I replace the .NET application with a MFC unmanaged application and still utilize the same threads I see no issue even when protected with Themida. I have contacted Oreans support and here is their response: The way that a .NET application is protected is very different from a native application. To protect a .NET application, we need to hook most of the file access APIs in order to "cheat" the .NET Framework that the application is protected. I guess that those special hooks (on CreateFile, ReadFile...) are delaying a bit the execution in your application and the problem appears. We did a test making those hooks as light as possible (with minimum code on them) but the problem still appeared in your application. The rest of software protectors that we tried (like Enigma, Molebox...) also use a similar hooking approach as it's the only way to make the .NET packed file to work. If those hooks are not present, the .NET Framework will abort execution as it will see that the original file was tampered (due to all Microsoft checks on .NET files) Those hooks are not present in a native application, that's why it should be working fine on your native application. Oreans support tried other software protectors such as Enigma Protector, Engima VirtualBox, and Molebox and all exhibit the exact same problem. What I have found as a work around is to separate out the file copy logic (where the file exists call is being made) to be performed in a completely separate process. I have experimented with converting the thread functions from unmanaged C++ to VB.NET equivalents (PathFileExists - System.IO.File.Exists and CreateFile/ReadFile - System.IO.Ports.SerialPort.Open/Read) and still see the same serial port read blocked when the file check or copy call is delayed. I have also tried setting the ReadFile to work asynchronously but that had no effect. I believe I am dealing with some low-level windows layer that no matter the language it exhibits a block on a shared resource -- and only when the application is executing under a single .NET process protected by Themida which evidently installs some hooks to allow .NET execution. At this time converting the entire application away from .NET is not an option. Nor is separating out the file copy logic to a separate task. I am wondering if anyone else has more knowledge of how a file operation can block another thread reading from a system port. I have included here example applications that show the problem: https://db.tt/cNMYfEIg - VB.NET https://db.tt/Y2lnTqw7 - MFC They are Visual Studio 2010 solutions. When running the themida protected exe, you can see when the FileThread counter pauses (executing the File.Exists call) while the ReadThread counter also pauses. When running non-protected visual studio output exe, the ReadThread counter does not pause which is how we expect it to function. Thanks!

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  • segmented controls mangled during initial transition animation

    - by dLux
    greetings and salutations folks, i'm relatively new to objective c & iphone programming, so bare with me if i've overlooked something obvious.. i created a simple app to play with the different transition animations, setting up a couple segmented controls and a slider.. (Flip/Curl), (left/right) | (up/down), (EaseInOut/EaseIn/EaseOut/Linear) i created a view controller class, and the super view controller switches between 2 instances of the sub class. as you can see from the following image, the first time switching to the 2nd instance, while the animation is occurring the segmented controls are mangled; i'd guess they haven't had enuff time to draw themselves completely.. http://img689.imageshack.us/img689/2320/mangledbuttonsduringtra.png they're fine once the animation is done, and any subsequent times.. if i specify cache:NO in the setAnimationTransition it helps, but there still seems to be some sort of progressive reveal for the text in the segmented controls; they still don't seem to be pre-rendered or initialized properly.. (and surely there's a way to do this while caching the view being transitioned to, since in this case the view isn't changing and should be cacheable.) i'm building my code based on a couple tutorials from a book, so i updated the didReceiveMemoryWarning to set the instanced view controllers to nil; when i invoke a memory warning in the simulator, i assume it's purging the other view, and it acts like a first transition after loading, the view being transitioned to appears just like the image above.. i guess it can't hurt to include the code (sorry if it's considered spamming), this is basically half of it, with a similar chunk following this in an else statement, for the case of the 2nd side being present, switching back to the 1st..: - (IBAction)switchViews:(id)sender { [UIView beginAnimations:@"Transition Animation" context:nil]; if (self.sideBViewController.view.superview == nil) // sideA is active, sideB is coming { if (self.sideBViewController == nil) { SideAViewController *sBController = [[SideAViewController alloc] initWithNibName:@"SideAViewController" bundle:nil]; self.sideBViewController = sBController; [sBController release]; } [UIView setAnimationDuration:sideAViewController.transitionDurationSlider.value]; if ([sideAViewController.transitionAnimation selectedSegmentIndex] == 0) { // flip: 0 == left, 1 == right if ([sideAViewController.flipDirection selectedSegmentIndex] == 0) [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES]; else [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:YES]; } else { // curl: 0 == up, 1 == down if ([sideAViewController.curlDirection selectedSegmentIndex] == 0) [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; else [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; } if ([sideAViewController.animationCurve selectedSegmentIndex] == 0) [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; else if ([sideAViewController.animationCurve selectedSegmentIndex] == 1) [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; else if ([sideAViewController.animationCurve selectedSegmentIndex] == 2) [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; else if ([sideAViewController.animationCurve selectedSegmentIndex] == 3) [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [sideBViewController viewWillAppear:YES]; [sideAViewController viewWillDisappear:YES]; [sideAViewController.view removeFromSuperview]; [self.view insertSubview:sideBViewController.view atIndex:0]; [sideBViewController viewDidAppear:YES]; [sideAViewController viewDidDisappear:YES]; } any other tips or pointers about writing good clean code is also appreciated, i realize i still have a lot to learn.. thank u for ur time, -- d

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  • Table header is not shown

    - by Vivien
    My error is that the table headers of my two tables are not shown. Right now I am setting the header with new JTable(data, columnNames). Here is an example which shows, my problem: public class Test extends JFrame { private static final long serialVersionUID = -4682396888922360841L; private JMenuBar menuBar; private JMenu mAbout; private JMenu mMain; private JTabbedPane tabbedPane; public SettingsTab settings = new SettingsTab(); private void addMenuBar() { menuBar = new JMenuBar(); mMain = new JMenu("Main"); mAbout = new JMenu("About"); menuBar.add(mMain); menuBar.add(mAbout); setJMenuBar(menuBar); } public void createTabBar() { tabbedPane = new JTabbedPane(JTabbedPane.TOP); tabbedPane.addTab("Settings", settings.createLayout()); add(tabbedPane); tabbedPane.setTabLayoutPolicy(JTabbedPane.SCROLL_TAB_LAYOUT); } private void makeLayout() { setTitle("Test"); setLayout(new BorderLayout()); setPreferredSize(new Dimension(1000, 500)); addMenuBar(); createTabBar(); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pack(); setVisible(true); } public void start() { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { makeLayout(); } }); } public static void main(String[] args) { Test gui = new Test(); gui.start(); } public class SettingsTab extends JPanel { public JScrollPane createLayout() { JPanel panel = new JPanel(new MigLayout("")); JScrollPane sp = new JScrollPane(panel); sp.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS); panel.add(table1(), "growx, wrap"); panel.add(Box.createRigidArea(new Dimension(0,10))); panel.add(table2()); // panel.add(Box.createRigidArea(new Dimension(0,10))); return sp; } public JPanel table1() { JPanel panel1 = new JPanel(); String[] columnNames = {"First Name", "Last Name"}; Object[][] data = { {"Kathy", "Smith"}, {"John", "Doe"}, {"Sue", "Black"}, {"Jane", "White"}, {"Joe", "Brown"}, {"John", "Doe"}, {"Sue", "Black"}, {"Jane", "White"}, {"Joe", "Brown"} }; final JTable table = new JTable(data, columnNames); tableProperties(table); panel1.add(table); panel1.setLayout(new BoxLayout(panel1, BoxLayout.Y_AXIS)); return panel1; } public JPanel table2() { JPanel panel1 = new JPanel(); String[] columnNames = {"First Name", "Last Name"}; Object[][] data = { {"Kathy", "Smith"}, {"John", "Doe"}, {"Sue", "Black"}, {"Jane", "White"}, {"Joe", "Brown"}, {"John", "Doe"}, {"Sue", "Black"}, {"Jane", "White"}, {"Joe", "Brown"} }; final JTable table = new JTable(data, columnNames); table.setPreferredScrollableViewportSize(new Dimension(500, 70)); table.setFillsViewportHeight(true); tableProperties(table); panel1.add(table); panel1.setLayout(new BoxLayout(panel1, BoxLayout.Y_AXIS)); return panel1; } public void tableProperties(JTable table) { table.setAutoResizeMode(JTable.AUTO_RESIZE_ALL_COLUMNS); table.repaint(); table.revalidate(); } } } Any recommendations what I am doing wrong?

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  • How to overlay a div (or any element) over a table row (tr)?

    - by slolife
    I'd like to overlay a div (or any element that'll work) over a table row (tr tag) that happens to have more than one column. I have tried a few methods, which don't seem to work. I've posted my current code below. I do get an overlay, but not directly over just the row. I tried setting the overlay top to $divBottom.css('top'), but that is always 'auto'. So, am I on the right track, or is there a better way of doing it? Utilizing jQuery is fine as you can see. If I am on the right track, how do I get the div placed correctly? Is the offsetTop an offset in the containing element, the table, and I need to do some math? Any other gotchas I'll run into with that? <html> <head> <title>Overlay Tests</title> <style> #rowBottom { outline:red solid 2px } #divBottom { margin:1em; font-size:xx-large; position:relative; } #divOverlay { background-color:Silver; text-align:center; position:absolute; z-index:10000; opacity:0.5; } </style> </head> <body> <p align="center"><a id="lnkDoIt" href="#">Do it!</a></p> <table width="100%" border="0" cellpadding="10" cellspacing="3" style="position:relative"> <tr> <td><p>Lorem ipsum dolor sit amet, consectetur adipiscing elit.</p></td> </tr> <tr id="rowBottom"> <td><div id="divBottom"><p align="center">This is the bottom text</p></div></td> </tr> <tr> <td><p>Lorem ipsum dolor sit amet, consectetur adipiscing elit.</p></td> </tr> </table> <div id="divOverlay" style=""><p>This is the overlay div.</p><p id="info"></p></div> <script src="../includes/javascript/jquery/jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $('#lnkDoIt').click(function() { var $divBottom = $('#rowBottom'); var $divOverlay = $('#divOverlay'); var bottomTop = $divBottom.attr('offsetTop'); var bottomLeft = $divBottom.attr('offsetLeft'); var bottomWidth = $divBottom.css('width'); var bottomHeight = $divBottom.css('height'); $divOverlay.css('top', bottomTop); $divOverlay.css('left', bottomLeft); $divOverlay.css('width', bottomWidth); $divOverlay.css('height', bottomHeight); $('#info').text('Top: ' + bottomTop + ' Left: ' + bottomLeft); }); }); </script> </body> </html>

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  • Using Spring as a JPA Container

    - by sdoca
    Hi, I found this article which talks about using Spring as a JPA container: http://java.sys-con.com/node/366275 I have never used Spring before this and am trying to make this work and hope someone can help me. In the article it states that you need to annotate a Spring bean with @Transactional and methods/fields with @PersistenceContext in order to provide transaction support and to inject an entity manager. Is there something the defines a bean as a "Spring Bean"? I have a bean class which implements CRUD operations on entities using generics: @Transactional public class GenericCrudServiceBean implements GenericCrudService { @PersistenceContext(unitName="MyData") private EntityManager em; @Override @PersistenceContext public <T> T create(T t) { em.persist(t); return t; } @Override @PersistenceContext public <T> void delete(T t) { t = em.merge(t); em.remove(t); } ... ... ... @Override @PersistenceContext public List<?> findWithNamedQuery(String queryName) { return em.createNamedQuery(queryName).getResultList(); } } Originally I only had this peristence context annotation: @PersistenceContext(unitName="MyData") private EntityManager em; but had a null em when findWithNamedQuery was invoked. Then I annotated the methods as well, but em is still null (no injection?). I was wondering if this had something to do with my bean not being recognized as "Spring". I have done configuration as best I could following the directions in the article including setting the following in my context.xml file: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns:tx="http://www.springframework.org/schema/tx" tx:schemaLocation="http://www.springframework.org/schema/tx http://www.springframework.org/schema/tx/spring-tx-2.0.xsd"> <bean id="entityManagerFactory" class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean"> <property name="persistenceUnitName" value="MyData" /> <property name="dataSource" ref="dataSource" /> <property name="loadTimeWeaver" class="org.springframework.classloading.ReflectiveLoadTimeWeaver" /> <property name="jpaVendorAdapter" ref="jpaAdapter" /> </bean> <bean id="dataSource" class="org.apache.commons.dbcp.BasicDataSource" destroy-method="close"> <property name="driverClassName" value="oracle.jdbc.driver.OracleDriver" /> <property name="url" value="jdbc:oracle:thin:@localhost:1521:MySID" /> <property name="username" value="user" /> <property name="password" value="password" /> <property name="initialSize" value="3" /> <property name="maxActive" value="10" /> </bean> <bean id="jpaAdapter" class="org.springframework.orm.jpa.vendor.EclipseLinkJpaVendorAdapter"> <property name="databasePlatform" value="org.eclipse.persistence.platform.database.OraclePlatform" /> <property name="showSql" value="true" /> </bean> <bean class="org.springframework.ormmjpa.support.PersistenceAnnotationBeanPostProcessor" /> <tx:annotation-driven /> </beans> I guessed that these belonged in the context.xml file because the article never specifically said which file is the "application context" file. If this is wrong, please let me know.

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  • tkinter frame does not show on startup

    - by Jzz
    this is my first question on SO, so correct me please if I make a fool of myself. I have this fairly complicated python / Tkinter application (python 2.7). On startup, the __init__ loads several frames, and loads a database. When that is finished, I want to set the application to a default state (there are 2 program states, 'calculate' and 'config'). Setting the state of the application means that the appropriate frame is displayed (using grid). When the program is running, the user can select a program state in the menu. Problem is, the frame is not displayed on startup. I get an empty application (menu bar and status bar are displayed). When I select a program state in the menu, the frame displays as it should. Question: What am I doing wrong? Should I update idletasks? I tried, but no result. Anything else? Background: I use the following to switch program states: def set_program_state(self, state): '''sets the program state''' #try cleaning all the frames: try: self.config_frame.grid_forget() except: pass try: self.tidal_calculations_frame.grid_forget() except: pass try: self.tidal_grapth_frame.grid_forget() except: pass if state == "calculate": print "Switching to calculation mode" self.tidal_calculations_frame.grid() #frame is preloaded self.tidal_calculations_frame.fill_data(routes=self.routing_data.routes, deviations=self.misc_data.deviations, ship_types=self.misc_data.ship_types) self.tidal_grapth_frame.grid() self.program_state = "calculate" elif state == "config": print "Switching to config mode" self.config_frame = GUI_helper.config_screen_frame(self, self.user) #load frame first (contents depend on type of user) self.config_frame.grid() self.program_state = "config" I understand that this is kind of messy to read, so I simplified things for testing, using this: def set_program_state(self, state): '''sets the program state''' #try cleaning all the frames: try: self.testlabel_1.grid_forget() except: pass try: self.testlabel_2.grid_forget() except: pass if state == "calculate": print "switching to test1" self.testlabel_1 = tk.Label(self, text="calculate", borderwidth=1, relief=tk.RAISED) self.testlabel_1.grid(row=0, sticky=tk.W+tk.E) elif state == "config": print "switching to test1" self.testlabel_2 = tk.Label(self, text="config", borderwidth=1, relief=tk.RAISED) self.testlabel_2.grid(row=0, sticky=tk.W+tk.E) But the result is the same. The frame (or label in this test) is not displayed at startup, but when the user selects the state (calling the same function) the frame is displayed. UPDATE the sample code in the comments (thanks for that!) pointed me in another direction. Further testing revealed (what I think) the cause of the problem. Disabling the display of the status bar made the program work as expected. Turns out, I used pack to display the statusbar and grid to display the frames. And they are in the same container, so problems arise. I fixed that by using only pack inside the main container. But the same problem is still there. This is what I use for the statusbar: self.status = GUI_helper.StatusBar(self.parent) self.status.pack(side=tk.BOTTOM, fill=tk.X) And if I comment out the last line (pack), the config frame loads on startup, as per this line: self.set_program_state("config") But if I let the status bar pack inside the main window, the config frame does not show. Where it does show when the user asks for it (with the same command as above).

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  • Populating a GridView with ImageViews dynamically/programmatically using a ImageAdapter

    - by Julian Vogels
    Hi folks, this is my first question at stackoverflow, but it's a little tricky already... I try to develop an Android App which allows the user to fetch data from flickr and show it in a gridview (with some nice 3D-Animation). After some adventures i got it almost running, but now I'm stuck. Here's the problem: I got a UI Thread "LoadPhotosTask" which gets the pictures from flickr, just like the open source application photostream. In the method onProgressUpdate(LoadedPhoto... value) of that subclass I call addPhoto(). Until now everythings fine - I got some nice Bitmap and Flickr.photo data with all the information I need. @Override public void onProgressUpdate(LoadedPhoto... value) { addPhoto(value); } On the other hand I have got a GridView. Now I want to fill it with the Photos. It has got an adapter called ImageAdapter (which extends BaseAdapter, see this tutorial). If I use an array inside the ImageAdapter class I can populate the GridView with some sample images. But if I want to populate it at runtime, I don't know what to do. How do I have to set up the getView method in the ImageAdapter? I was trying to fill the array inside the ImageAdapter class with my values in addPhoto, but it doesn't display anything. So first of all I was setting up the array with the amount of Photos i wanted to display in the grid like that (code is inside the ImageAdapter class): // class variable private ImageView[] mThumbIds; [...] public void setupArray(int count) { this.mThumbIds = new ImageView[count]; } Then I call this method with the lenght of my photolist: final Flickr.PhotoList list = params[0]; final int count = list.getCount(); int helper = 0; imagead.setupArray(count); Afterwards I call the getView method manually inside the addPhoto method: private void addPhoto(LoadedPhoto... value) { ImageView image = (ImageView) mInflater.inflate( R.layout.grid_item_photo, null); image.setImageBitmap(value[0].mBitmap); image.setTag(value[0].mPhoto); imagead.setmThumbIds(image, value[0].mPosition); imagead.getView(value[0].mPosition, null, mpicturesGrid); } That is the getView method inside ImageAdapter: public View getView(int position, View convertView, ViewGroup parent) { if (convertView == null) { // if it's not recycled, initialize some // attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(EDGE_LENGTH, EDGE_LENGTH)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(0, 0, 0, 0); imageView.setVisibility(View.VISIBLE); } else { imageView = (ImageView) convertView; } imageView.setImageDrawable(mThumbIds[position].getDrawable()); imageView.setTag(mThumbIds[position].getTag()); return imageView; } Ok, finally I apologize for my poor english and I hope you can give me some help with the information I provided. Greetings, Julian

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  • Formatting Telerik Chart and Legend Labels in Silverlight

    - by Bryan
    I am trying to format a column called 'Month' using the 3-character month abbreviation in my data grid which is bound to a bar chart. My grid and chart are based on this demo example: http://demos.telerik.com/silverlight/#Chart/Aggregates. Basically, the grid compiles data and summarizes by Year, Quarter, Month, and then some other categories as well. For the Month column, I tried two different methods (for sorting purposes, I have to use an integer or some date value for the month). First, I just made Month an integer field and then used a converter mapped in the xaml for the 'Month' field to display 'JAN', 'FEB', etc. This worked fine for the grid, but the chart would display 1, 2, etc. instead of the month abbreviation. I researched this and was not able to come up with a solution to map the converter to the chart. So, I tried making the Month field a datetime and then set the value to 1/1/1900, 2/1/1900, etc. and specified the format of the field to 'MMM' in the xaml for the grid. I then used the following statement to set the the format in the chart when the user grouped by month: SalesAnalysisChart.DefaultView.ChartArea.AxisX.DefaultLabelFormat = "MMM"; This partially worked in that when the months were displayed across the x-axis they were labeled properly, but not when they appeared in the legend (the user, of course, can group by any of the columns which may or may not include month). I've tried setting LegendItemLabelFormat, ItemLabelFormat, etc. but without success. I'm not sure of the element on which to set the property. I only need to change the default format for just the Month column - all other columns should display normally when grouped. I also came across a class called 'LegendItemFormatConverter' which looks promising but I can't find any examples as to how to implement it. I would actually prefer the converter method because the converter I wrote displays the month abbreviation in all caps, whereas the 'MMM' format displays in upper/lower case. Here is the converter code that I originally used for the grid: using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Data; namespace ApolloSL { public class MonthConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { if (value != null) { DateTime date = new DateTime(1900, (Int32)value, 1); return date.ToString("MMM").ToUpper(); } else { return ""; } } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { return value.ToString(); } } } Please help... Thanks in advance for your assistance, Bryan

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  • QGraphicsView and custom Cursors

    - by Etienne de Martel
    I am trying to make use of a mix of custom cursors and preset cursors for my QGraphicsView. In my implementation we have created a notion of "modes" for the view. Meaning that depending on what "mode" the user is in, different things will happen on the left-click, or left-click drag. Anyway, none of that is the problem, just the context. The problem arises when I try to change the cursor for each mode. For instance, for mode 1 we want to show the regular Arrow cursor, but for mode 2, we want to use a custom pixmap. Seemingly simple we call graphicsview->viewport()->setCursor(Qt::QArrowCursor)  when we are switching to mode 1, and graphicsview->viewport()->setCursor(our custom cursor) for mode 2. Except it doesn't work at all. Firstly, the cursor does not change to the custom cursor. That is the first problem. However, if through another operation the drag mode of the graphics view gets set to ScrollHandDrag, the cursor will switch to the custom cursor once the drag operation is complete. Weird. But the plot thickens... Once we switch to the custom cursor, it can never be changed back to the ArrorCursor no matter how many times we call setCursor(Qt::QArrowCursor). it also doesn't seem to matter whether I call setCursor on the viewport or the graphics view itself. So, just for fun, I added a call to graphicsview->unsetCursor() just before we want to change the cursor, and that at least rectifies the second problem. The cursor changes just fine so long as we do a little HandDragging in between. Better, but certainly not optimal. However it should be noted, that doing the unsetCursor on the viewport doesn't work. it must absolutely be done on the graphicsview - regardless of the fact that we are setting the cursor on the viewport. To completely patch over the problem I have added these two lines after I set the cursor: graphicsview->setDragMode(QGraphicsView::ScrollHandDrag); graphicsview->setDragMode(QGraphicsView::NoDrag); Which works, but ye gads!! So something magical is happening inside these two methods that fixes the problem, but glancing at the code I don't see what. Something to do with the fact that the drag mode is changing the cursor I imagine. Just for completeness, I should also mention that the thing that triggers the mode change, is a QPushButton that has been added to the scene using QGraphicsScene->addWidget(). I don't know if that has anything to do with it, but you never know. I am hoping that either someone could clarify why I need to make these seemingly random calls. I don't think I am doing anything wrong anywhere. Thanks in advance for any help. EDIT: Here is an actual code example with the cursor patches as described above. You can look at and/or download them from the link below. It was a little long to paste here. I included the framework around which the cursors are changed, because I have a funny feeling that that is important somehow. https://gist.github.com/712654 The code where the problem lies is in MyGraphicsView.cpp starting at line 104. This is where the cursor is set in the graphics view. It is exactly as described above. Keep in mind, with the very ugly patches in place the cursors do work - more or less. Without those lines you will see very clearly the problems listed in the post above. Also included in the link, is all the code for a mainWindow that uses the view, etc... the only thing missing are the images I am using. But the images themselves don't matter, any 16x16 pngs will do.

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  • Picking good first estimates for Goldschmidt division

    - by Mads Elvheim
    I'm calculating fixedpoint reciprocals in Q22.10 with Goldschmidt division for use in my software rasterizer on ARM. This is done by just setting the nominator to 1, i.e the nominator becomes the scalar on the first iteration. To be honest, I'm kind of following the wikipedia algorithm blindly here. The article says that if the denominator is scaled in the half-open range (0.5, 1.0], a good first estimate can be based on the denominator alone: Let F be the estimated scalar and D be the denominator, then F = 2 - D. But when doing this, I lose a lot of precision. Say if I want to find the reciprocal of 512.00002f. In order to scale the number down, I lose 10 bits of precision in the fraction part, which is shifted out. So, my questions are: Is there a way to pick a better estimate which does not require normalization? Also, is it possible to pre-calculate the first estimates so the series converges faster? Right now, it converges after the 4th iteration on average. On ARM this is about ~50 cycles worst case, and that's not taking emulation of clz/bsr into account, nor memory lookups. Here is my testcase. Note: The software implementation of clz on line 13 is from my post here. You can replace it with an intrinsic if you want. #include <stdio.h> #include <stdint.h> const unsigned int BASE = 22ULL; static unsigned int divfp(unsigned int val, int* iter) { /* Nominator, denominator, estimate scalar and previous denominator */ unsigned long long N,D,F, DPREV; int bitpos; *iter = 1; D = val; /* Get the shift amount + is right-shift, - is left-shift. */ bitpos = 31 - clz(val) - BASE; /* Normalize into the half-range (0.5, 1.0] */ if(0 < bitpos) D >>= bitpos; else D <<= (-bitpos); /* (FNi / FDi) == (FN(i+1) / FD(i+1)) */ /* F = 2 - D */ F = (2ULL<<BASE) - D; /* N = F for the first iteration, because the nominator is simply 1. So don't waste a 64-bit UMULL on a multiply with 1 */ N = F; D = ((unsigned long long)D*F)>>BASE; while(1){ DPREV = D; F = (2<<(BASE)) - D; D = ((unsigned long long)D*F)>>BASE; /* Bail when we get the same value for two denominators in a row. This means that the error is too small to make any further progress. */ if(D == DPREV) break; N = ((unsigned long long)N*F)>>BASE; *iter = *iter + 1; } if(0 < bitpos) N >>= bitpos; else N <<= (-bitpos); return N; } int main(int argc, char* argv[]) { double fv, fa; int iter; unsigned int D, result; sscanf(argv[1], "%lf", &fv); D = fv*(double)(1<<BASE); result = divfp(D, &iter); fa = (double)result / (double)(1UL << BASE); printf("Value: %8.8lf 1/value: %8.8lf FP value: 0x%.8X\n", fv, fa, result); printf("iteration: %d\n",iter); return 0; }

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  • Use component id in Castle Windsor generic object configuration

    - by ChoccyButton
    2 questions in one, but very much related. Is it possible with Castle Windsor to resolve a configuration entry such as - Assembly.Namespace.Object1`2[[${ComponentId1}],[${ComponentId2}]], Assembly Where ComponentId1 and ComponentId2 are defined as components. Castle Windsor doesn't seem to be resolving the ComponentId, it is just looking for ComponentId1 in the Castle.Windsor assembly. The second question comes in to play if you can't do the first question. If you have to use a full assembly reference instead of a ComponentId, how can you pass any parameters to the object being created? eg to set ComponentId1.Field1 = "blah", or pass something to the constructor of ComponentId1 Hope that makes sense Update - Following the request for code I've knocked together the following - Objects public class Wrapper<T, T1> where T : ICollector where T1:IProcessor { private T _collector; private T1 _processor; public Wrapper(T collector, T1 processor) { _collector = collector; _processor = processor; } public void GetData() { _collector.CollectData(); _processor.ProcessData(); } } public class Collector1 : ICollector { public void CollectData() { Console.WriteLine("Collecting data from Collector1 ..."); } } public class Processor1 : IProcessor { public void ProcessData() { Console.WriteLine("Processing data from Processor1 ..."); } } repeated so 3 of each type of object in the example Config <components> <component id="Collector1" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector1, CastleWindsorPlay"/> <component id="Collector2" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector2, CastleWindsorPlay"/> <component id="Collector3" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector3, CastleWindsorPlay"/> <component id="Processor1" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor1, CastleWindsorPlay"/> <component id="Processor2" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor2, CastleWindsorPlay"/> <component id="Processor3" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor3, CastleWindsorPlay"/> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[[CastleWindsorPlay.Collector1, CastleWindsorPlay],[CastleWindsorPlay.Processor3, CastleWindsorPlay]], CastleWindsorPlay" /> </components> Instantiation var wrapper = (Wrapper<ICollector, IProcessor>) container.Resolve("Wrapper1"); wrapper.GetData(); This brief example errors with this error message though - Can't create component 'Wrapper1' as it has dependencies to be satisfied. Wrapper1 is waiting for the following dependencies: Services: - CastleWindsorPlay.Collector1 which was not registered. - CastleWindsorPlay.Processor3 which was not registered. The curious part about this is that I can get it to resolve Collector1 and Processor3 individually before the call to the wrapper, but the wrapper still can't see them. This is a basic example, the next thing I'd like to be able to do is when instantiating the Wrapper, set a property on the collector and/or processor. So it could be something like Collector.Id = 10, but set in the config where the wrapper is defined. Setting against the Collector component definition wouldn't work as I'd want to be able to instantiate multiple copies of each Collector, using different Id's Update 2 What I'm actually trying to do is have - <components> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=1)],[${Processor3}]], CastleWindsorPlay" /> <component id="Wrapper2" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=3)],[${Processor3}]], CastleWindsorPlay" /> </components> Then have another object defined as <component id="Manager" type="CastleWindsorPlay.Manager,CastleWindsorPlay"> <parameters> <wrappers> <array> <item>${Wrapper1}</item> <item>${Wrapper2}</item> </array> </wrappers> </parameters> Then finally in code just be able to call - var manager = (Manager)container.Resolve("Manager"); This should return the manager object, with an array of wrappers populated and the wrappers configured with the correct Collector and Convertor. I know there are errors in the Castle config here, that's why I'm asking the question, I don't know how to set the config up to do what I'm after, or even if it's possible to do it in Castle Windsor

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  • The backbone router isn't working properly

    - by user2473588
    I'm building a simple backbone app that have 4 routes: home, about, privacy and terms. But after setting the routes I have 3 problems: The "terms" view isn't rendering; When I refresh the #about or the #privacy page, the home view renders after the #about/#privacy view When I hit the back button the home view never renders. For example, if I'm in the #about page, and I hit the back button to the homepage, the about view stays in the page I don't know what I'm doing wrong about the 1st problem. I think that the 2nd and 3rd problem are related with something missing in the home router, but I don't know what is. Here is my code: HTML <section class="feed"> <script id="homeTemplate" type="text/template"> <div class="home"> </div> </script> <script id="termsTemplate" type="text/template"> <div class="terms"> Bla bla bla bla </div> </script> <script id="privacyTemplate" type="text/template"> <div class="privacy"> Bla bla bla bla </div> </script> <script id="aboutTemplate" type="text/template"> <div class="about"> Bla bla bla bla </div> </script> </section> The views app.HomeListView = Backbone.View.extend({ el: '.feed', initialize: function ( initialbooks ) { this.collection = new app.BookList (initialbooks); this.render(); }, render: function() { this.collection.each(function( item ){ this.renderHome( item ); }, this); }, renderHome: function ( item ) { var bookview = new app.BookView ({ model: item }) this.$el.append( bookview.render().el ); } }); app.BookView = Backbone.View.extend ({ tagName: 'div', className: 'home', template: _.template( $( '#homeTemplate' ).html()), render: function() { this.$el.html(this.template(this.model.toJSON())); return this; } }); app.AboutView = Backbone.View.extend({ tagName: 'div', className: 'about', initialize:function () { this.render(); }, template: _.template( $( '#aboutTemplate' ).html()), render: function () { this.$el.html(this.template()); return this; } }); app.PrivacyView = Backbone.View.extend ({ tagName: 'div', className: 'privacy', initialize: function() { this.render(); }, template: _.template( $('#privacyTemplate').html() ), render: function () { this.$el.html(this.template()); return this; } }); app.TermsView = Backbone.View.extend ({ tagName: 'div', className: 'terms', initialize: function () { this.render(); }, template: _.template ( $( '#termsTemplate' ).html() ), render: function () { this.$el.html(this.template()), return this; } }); And the router: var AppRouter = Backbone.Router.extend({ routes: { '' : 'home', 'about' : 'about', 'privacy' : 'privacy', 'terms' : 'terms' }, home: function () { if (!this.homeListView) { this.homeListView = new app.HomeListView(); }; }, about: function () { if (!this.aboutView) { this.aboutView = new app.AboutView(); }; $('.feed').html(this.aboutView.el); }, privacy: function () { if (!this.privacyView) { this.privacyView = new app.PrivacyView(); }; $('.feed').html(this.privacyView.el); }, terms: function () { if (!this.termsView) { this.termsView = new app.TermsView(); }; $('.feed').html(this.termsView.el); } }) app.Router = new AppRouter(); Backbone.history.start(); I'm missing something but I don't know what. Thanks

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