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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • mounting ext4 fs with block size of 65536

    - by seaquest
    I am doing some benchmarking on EXT4 performance on Compact Flash media. I have created an ext4 fs with block size of 65536. however I can not mount it on ubuntu-10.10-netbook-i386. (it is already mounting ext4 fs with 4096 bytes of block sizes) According to my readings on ext4 it should allow such big block sized fs. I want to hear your comments. root@ubuntu:~# mkfs.ext4 -b 65536 /dev/sda3 Warning: blocksize 65536 not usable on most systems. mke2fs 1.41.12 (17-May-2010) mkfs.ext4: 65536-byte blocks too big for system (max 4096) Proceed anyway? (y,n) y Warning: 65536-byte blocks too big for system (max 4096), forced to continue Filesystem label= OS type: Linux Block size=65536 (log=6) Fragment size=65536 (log=6) Stride=0 blocks, Stripe width=0 blocks 19968 inodes, 19830 blocks 991 blocks (5.00%) reserved for the super user First data block=0 1 block group 65528 blocks per group, 65528 fragments per group 19968 inodes per group Writing inode tables: done Creating journal (1024 blocks): done Writing superblocks and filesystem accounting information: done This filesystem will be automatically checked every 37 mounts or 180 days, whichever comes first. Use tune2fs -c or -i to override. root@ubuntu:~# tune2fs -l /dev/sda3 tune2fs 1.41.12 (17-May-2010) Filesystem volume name: <none> Last mounted on: <not available> Filesystem UUID: 4cf3f507-e7b4-463c-be11-5b408097099b Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 19968 Block count: 19830 Reserved block count: 991 Free blocks: 18720 Free inodes: 19957 First block: 0 Block size: 65536 Fragment size: 65536 Blocks per group: 65528 Fragments per group: 65528 Inodes per group: 19968 Inode blocks per group: 78 Flex block group size: 16 Filesystem created: Sat Feb 5 14:39:55 2011 Last mount time: n/a Last write time: Sat Feb 5 14:40:02 2011 Mount count: 0 Maximum mount count: 37 Last checked: Sat Feb 5 14:39:55 2011 Check interval: 15552000 (6 months) Next check after: Thu Aug 4 14:39:55 2011 Lifetime writes: 70 MB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 Default directory hash: half_md4 Directory Hash Seed: afb5b570-9d47-4786-bad2-4aacb3b73516 Journal backup: inode blocks root@ubuntu:~# mount -t ext4 /dev/sda3 /mnt/ mount: wrong fs type, bad option, bad superblock on /dev/sda3, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so

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  • Save HashMap data into SQLite

    - by Matthew
    I'm Trying to save data from Json into SQLite. For now I keep the data from Json into HashMap. I already search it, and there's said use the ContentValues. But I still don't get it how to use it. I try looking at this question save data to SQLite from json object using Hashmap in Android, but it doesn't help a lot. Is there any option that I can use to save the data from HashMap into SQLite? Here's My code. MainHellobali.java // Hashmap for ListView ArrayList<HashMap<String, String>> all_itemList; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main_helloballi); all_itemList = new ArrayList<HashMap<String, String>>(); // Calling async task to get json new getAllItem().execute(); } private class getAllItem extends AsyncTask<Void, Void, Void> { @Override protected Void doInBackground(Void... arg0) { // Creating service handler class instance ServiceHandler sh = new ServiceHandler(); // Making a request to url and getting response String jsonStr = sh.makeServiceCall(url, ServiceHandler.GET); Log.d("Response: ", "> " + jsonStr); if (jsonStr != null) { try { all_item = new JSONArray(jsonStr); // looping through All Contacts for (int i = 0; i < all_item.length(); i++) { JSONObject c = all_item.getJSONObject(i); String item_id = c.getString(TAG_ITEM_ID); String category_name = c.getString(TAG_CATEGORY_NAME); String item_name = c.getString(TAG_ITEM_NAME); // tmp hashmap for single contact HashMap<String, String> allItem = new HashMap<String, String>(); // adding each child node to HashMap key => value allItem.put(TAG_ITEM_ID, item_id); allItem.put(TAG_CATEGORY_NAME, category_name); allItem.put(TAG_ITEM_NAME, item_name); // adding contact to contact list all_itemList.add(allItem); } } catch (JSONException e) { e.printStackTrace(); } } else { Log.e("ServiceHandler", "Couldn't get any data from the url"); } return null; } } I have DatabasehHandler.java and AllItem.java too. I can put it in here if its necessary. Thanks before ** Add Edited Code ** // looping through All Contacts for (int i = 0; i < all_item.length(); i++) { JSONObject c = all_item.getJSONObject(i); String item_id = c.getString(TAG_ITEM_ID); String category_name = c.getString(TAG_CATEGORY_NAME); String item_name = c.getString(TAG_ITEM_NAME); DatabaseHandler databaseHandler = new DatabaseHandler(this); //error here "The Constructor DatabaseHandler(MainHellobali.getAllItem) is undefined }

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  • How to learn proper C++?

    - by Chris
    While reading a long series of really, really interesting threads, I've come to a realization: I don't think I really know C++. I know C, I know classes, I know inheritance, I know templates (& the STL) and I know exceptions. Not C++. To clarify, I've been writing "C++" for more than 5 years now. I know C, and I know that C and C++ share a common subset. What I've begun to realize, though, is that more times than not, I wind up treating C++ something vaguely like "C with classes," although I do practice RAII. I've never used Boost, and have only read up on TR1 and C++0x - I haven't used any of these features in practice. I don't use namespaces. I see a list of #defines, and I think - "Gracious, that's horrible! Very un-C++-like," only to go and mindlessly write class wrappers for the sake of it, and I wind up with large numbers (maybe a few per class) of static methods, and for some reason, that just doesn't seem right lately. The professional in me yells "just get the job done," the academic yells "you should write proper C++ when writing C++" and I feel like the point of balance is somewhere in between. I'd like to note that I don't want to program "pure" C++ just for the sake of it. I know several languages. I have a good feel for what "Pythonic" is. I know what clean and clear PHP is. Good C code I can read and write better than English. The issue is that I learned C by example, and picked up C++ as a "series of modifications" to C. And a lot of my early C++ work was creating class wrappers for C libraries. I feel like my own personal C-heavy background while learning C++ has sort of... clouded my acceptance of C++ in it's own right, as it's own language. Do the weathered C++ lags here have any advice for me? Good examples of clean, sharp C++ to learn from? What habits of C does my inner-C++ really need to break from? My goal here is not to go forth and trumpet "good" C++ paradigm from rooftops for the sake of it. C and C++ are two different languages, and I want to start treating them that way. How? Where to start? Thanks in advance! Cheers, -Chris

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  • How to "enable" HTML5 elements in IE that were inserted by AJAX call?

    - by Gidon
    IE does not work good with unknown elements (ie. HTML5 elements), one cannot style them , or access most of their props. Their are numerous work arounds for this for example: http://remysharp.com/2009/01/07/html5-enabling-script/ The problem is that this works great for static HTML that was available on page load, but when one creates HTML5 elements afterward (for example AJAX call containing them, or simply creating with JS), it will mark these newly added elements them as HTMLUnknownElement as supposed to HTMLGenericElement (in IE debugger). Does anybody know a work around for that, so that newly added elements will be recognized/enabled by IE? Here is a test page: <html><head><title>TIME TEST</title> <!--[if IE]> <script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js" type="text/javascript"></script> </head> <body> <time>some time</time> <hr> <script type="text/javascript"> $("time").text("WORKS GREAT"); $("body").append("<time>NEW ELEMENT</time>"); //simulates AJAX callback insertion $("time").text("UPDATE"); </script> </body> </html> In IE you will see the: UPDATE , and NEW ELEMENT. In any other modern browser you will see UPDATE, and UPDATE Solution Using the answer provided I came up with the following piece of javascript to HTML5 enable a whole bunch of elements returned by my ajax call: (function ($) { jQuery.fn.html5Enable = function () { if ($.browser.msie) { $("abbr, article, aside, audio, canvas, details, figcaption, figure, footer, header, hgroup, mark, menu, meter, nav, output, progress, section, summary, time, video", this).replaceWith(function () { if (this.tagName == undefined) return ""; var el = $(document.createElement(this.tagName)); for (var i = 0; i < this.attributes.length; i++) el.attr(this.attributes[i].nodeName, this.attributes[i].nodeValue); el.html(this.innerHtml); return el; }); } return this; }; })(jQuery); Now this can be called whenever you want to append something: var el = $(AJAX_RESULT_OR_HTML_STRING); el.html5Enable(); $("SOMECONTAINER").append(el); See http://code.google.com/p/html5shiv/issues/detail?id=4 for an explanation about what this plugin doesn't do.

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  • Ajax success function firing before java class responds

    - by user1899281
    I am creating a login function with ajax and am having an issue where the success function (SuccessLogin) fires before getting an ajax response. I am running the code as google web app from eclipse and I can see when debugging the java class file, that the javascript is throwing an alert for the success response from the class being false before the debugger catches the break point in the class file. I have only been writing code for a couple months now so I am sure its a stupid little error on my part. $(document).ready(function() { sessionChecker() // sign in $('#signInForm').click(function () { $().button('loading') var email = $('#user_username').val(); sessionStorage.email = $('#user_username').val(); var password= $('#user_password').val(); var SignInRequest = { type: "UserLoginRequest", email: email, password: password } var data= JSON.stringify(SignInRequest); //disabled all the text fields $('.text').attr('disabled','true'); //start the ajax $.ajax({ url: "/resources/user/login", type: "POST", data: data, cache: false, success: successLogin(data) }); }); //if submit button is clicked $('#Register').click(function () { $().button('loading') var email = $('#email').val(); if ($('#InputPassword').val()== $('#ConfirmPassword').val()) { var password= $('input[id=InputPassword]').val(); } else {alert("Passwords do not match"); return ;} var UserRegistrationRequest = { type: "UserRegistrationRequest", email: email, password: password } var data= JSON.stringify(UserRegistrationRequest); //disabled all the text fields $('.text').attr('disabled','true'); //start the ajax $.ajax({ url: "/resources/user/register", type: "POST", data: data, cache: false, success: function (data) { if (data.success==true) { //hide the form $('form').fadeOut('slow'); //show the success message $('.done').fadeIn('slow'); } else alert('data.errorReason'); } }); return false; }); }); function successLogin (data){ if (data.success) { sessionStorage.userID= data.userID var userID = data.userID sessionChecker(userID); } else alert(data.errorReason); } //session check function sessionChecker(uid) { if (sessionStorage.userID!= null){ var userID = sessionStorage.userID }; if (userID != null){ $('#user').append(userID) $('#fat-menu_1').fadeOut('slow') $('#fat-menu_2').append(sessionStorage.email).fadeIn('slow') }; }

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  • Java program has errors, 80 lines of code

    - by user2961687
    I have a problem with a program. It contains a lot of errors in Eclipse. Sorry for my english and thank you in advance. Here is the task: I. Declare a class that contains private fields Jam: String taste, double weight Create constructors containing variables as parameters: (String taste, double weight), (double weight), (String taste). Parameters constructors should initialize class fields. In case the constructor does not provide the necessary parameter, it must be assumed that the field taste must have the value "No Name" and weight - 100.0. Introduce the use of all constructors creating objects that represent three kinds of jams. Note: it must be assumed that the only constructor with two parameters can be assigned to fields of the class. Declare a class Jar that contains the field Jam jam, a dedicated constructor initiating all declared fields and methods: open close isItOpen Next, create an object of class Jar and fill it with the selected type of jam, operations repeat for all the kinds of jams. This is my code this far: public class App { public static void main(String[] args) { Jam strawberry = new Jam("strawberry", 20.45); Jam raspberry = new Jam(40.50); Jam peach = new Jam("peach"); Jar jar_1 = new Jar(); Jar jar_2 = new Jar(); Jar jar_3 = new Jar(); jar_1.open(); jar_1.fillIn(strawberry); jar_2.fillIn(peach); jar_3.fillIn(raspberry); } } class Jam { String taste; double weight; public Jam(String taste, double weight) { this.taste = taste; this.weight = weight; } public Jam(double weight) { this.taste = "No name"; this.weight = weight; } public Jam(String taste) { this.taste = taste; this.weight = 100.0; } } class Jar { public Jam Jam = new Jam(); private String state_jar; public Jar() { Jam.weight = 0; Jam.taste = ""; state_jar = "closed"; } public static String open() { state_jar = open; return state_jar; } public static String close() { state_jar = "closed"; return state_jar; } public static boolean isItOpen() { return state_jar; } public void fillIn(Jam jam) { if (isItOpen == false) open(); this.Jam.weight = jam.weight; this.Jam.taste = jam.taste; this.Jam.close(); } }

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  • Using empty row as default in a ComboBox with Style "DropDownList"?

    - by Pesche Helfer
    Hi board I am trying to write a method, that takes a ComboBox, a DataTable and a TextBox as arguments. The purpose of it is to filter the members displayed in the ComboBox according to the TextBox.Text. The DataTable contains the entire list of possible entries that will then be filtered. For filtering, I create a DataView of the DataTable, add a RowFilter and then bind this View to the ComboBox as DataSource. To prevent the user from typing into the ComboBox, I choose the DropDownStyle DropDownList. That’s working fine so far, except that the user should also be able to choose nothing / empty line. In fact, this should be the default member to be displayed (to prevent choosing a wrong member by accident, if the user clicks through the dialog too fast). I tried to solve this problem by adding a new Row to the view. While this works for some cases, the main issue here is that any DataTable can be passed to the method. If the DataTable contains columns that cannot be null and don’t contain a default value, I suppose I will raise an error by adding an empty row. A possibility would be to create a view that contains only the column that is defined as DisplayMember, and the one that is defined as ValueMember. Alas, this can’t be done with a view in C#. I would like to avoid creating a true copy of the DataTable at all cost, since who knows how big it will get with time. Do you have any suggestions how to get around this problem? Instead of a view, could I create an object containing two members and assign the DisplayMember and the ValueMember to these members? Would the members be passed as reference (what I hope) or would true copied be created (in which case it would not be a solution)? Thank you very much for your help! Best regards public static void ComboFilter(ComboBox cb, DataTable dtSource, TextBox filterTextBox) { cb.DropDownStyle = ComboBoxStyle.DropDownList; string displayMember = cb.DisplayMember; DataView filterView = new DataView(dtSource); filterView.AddNew(); filterView.RowFilter = displayMember + " LIKE '%" + filterTextBox.Text + "%'"; cb.DataSource = filterView; }

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  • how to create a system-wide independent universal counter object primarily for Database keys?

    - by andora
    I would like to create/use a system-wide independent universal 'counter object' that can be called via COM in a thread-safe manner. The counter object will be passed an ID to identify which counter to return, handle the counting, 'persist' the count (occasionally), have reasonable performance (as fast as possible) perhaps capable of 1000 counts per second or better (1mS) and be accessible cross-process/out-of-process. The current count status must be persisted between object restarts/shutdowns. The counter object is liklely to be a 'singleton' type object implemented in some form of free-threaded dictionary, containing maybe 10 counters (perhaps 50 max). The count needs to be monotonic and consistent, (ie: guaranteed unique sequential values). Each counter should have a few methods, like reset, inc, dec, set, clear, remove. As a luxury, I would like to have a variable-increment (ie: 'step by' value). To support thread-safefty, perhaps some sorm of critical-section or mutex call. It just needs to return a long/4byte signed integer. I really want something that can be called from anywhere, including VBScript, so I figure COM is my preferred solution. The primary use of this is for database keys. I am unable to use autoinc or guid type keys and have ruled out database-generated counting systems at this point. I've spent days researching this and I have really struggled to find a solution. The best I can find is a free-threaded dictionary object that can be instantiated using COM+ from Motobit - it seems to offer all the 'basics' and I guess I could create some form of wrapper for this. So, here are my questions: Does such a 'general purpose counter-object already exist? Can you direct me to it? (MS did do an IIS/ASP object called 'MSWC.Counter' but this isn't 'cross-process'/ out-of-process component and isn't thread-safe. (but if it was, it would do!) What is the best way of creating such a Component? (I'd prefer VB6 right-now, [don't ask!] but can do in VB.NET2005 if I had to). I don't have the skills/knowledge/tools to use anything else. I am desparate for a workable solution. I need specific guidance! If anybody can code something up for me I am prepared to pay for it.

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  • Gradual memory leak in loop over contents of QTMovie

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases. Instruments is not detecting any memory leaks per se, but the object trace shows certain General Data blocks to be increasing in size. [Edited out reference to slowdown as it doesn't seem to be as much of a problem as I thought.] Edit: let's knock out some parts of the code inside the loop & see what we find out... Test 1 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } Here we simply loop over the whole movie, creating the filename and logging it. Memory characteristics: remains at 15MB usage for the duration. Test 2 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; [sourceMovie stepForward]; [arp release]; } Here we add back in the creation of the NSImage from the current frame. Memory characteristics: gradually increasing memory usage. RSIZE is at 60MB by frame 200; 75MB by f300. Test 3 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; NSData *imageData = [image TIFFRepresentation]; [sourceMovie stepForward]; [arp release]; } We've added back in the creation of an NSData object from the NSImage. Memory characteristics: Memory usage is again increasing: 62MB at f200; 75MB at f300. In other words, largely identical. It looks like a memory leak in the underlying system QTMovie uses to do currentFrameImage, to me.

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  • PHP 'instanceof' failing with class constant

    - by Nathan Loding
    I'm working on a framework that I'm trying to type as strongly as I possibly can. (I'm working within PHP and taking some of the ideas that I like from C# and trying to utilize them within this framework.) I'm creating a Collection class that is a collection of domain entities/objects. It's kinda modeled after the List<T> object in .Net. I've run into an obstacle that is preventing me from typing this class. If I have a UserCollection, it should only allow User objects into it. If I have a PostCollection, it should only allow Post objects. All Collections in this framework need to have certain basic functions, such as add, remove, iterate. I created an interface, but found that I couldn't do the following: interface ICollection { public function add($obj) } class PostCollection implements ICollection { public function add(Post $obj) {} } This broke it's compliance with the interface. But I can't have the interface strongly typed because then all Collections are of the same type. So I attempted the following: interface ICollection { public function add($obj) } abstract class Collection implements ICollection { const type = 'null'; } class PostCollection { const type = 'Post'; public function add($obj) { if(!($obj instanceof self::type)) { throw new UhOhException(); } } } When I attempt to run this code, I get syntax error, unexpected T_STRING, expecting T_VARIABLE or '$' on the instanceof statement. A little research into the issue and it looks like the root of the cause is that $obj instanceof self is valid to test against the class. It appears that PHP doesn't process the entire self::type constant statement in the expression. Adding parentheses around the self::type variable threw an error regarding an unexpected '('. An obvious workaround is to not make the type variable a constant. The expression $obj instanceof $this->type works just fine (if $type is declared as a variable, of course). I'm hoping that there's a way to avoid that, as I'd like to define the value as a constant to avoid any possible change in the variable later. Any thoughts on how I can achieve this, or have I take PHP to it's limit in this regard? Is there a way of "escaping" or encapsulating self::this so that PHP won't die when processing it?

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  • difference between calling javascript function on body load or directly from script.

    - by Abbas
    i am using a javascript where in i am creating multiple div (say 5) at runtime, using javascript function, all the divs contain some text, which is again set at runtime, now i want to disable all the divs at runtime and have the page numbers in the bottom, so that whenever user clicks on the page number only that div should get visible else other should get disable, i have created a function, which accepts parameter, as page number, i enable the div whose page number is clicked and using a for loop, i disable all the other divs, now here my problem is i have created two functions, 1st (for adding divs and disabling all the divs except 1st) and writing content to it, and other for enabling the div whose page number is clicked, and i have called the Adding div function on body onload; now first time when i run, page everthing goes well, but next time when i click on any of the page number, it just gets enabled and again that AddDiv function, runs and re-enables all the divs.. Please reply why this is happening and how should i resolve my issue... Below is my script, content for the div are coming using Json. <body onload="JsonScript();"> <script language="javascript" type="text/javascript"> function JsonScript() { var existingDiv = document.getElementById("form1"); var newAnchorDiv = document.createElement("div"); newAnchorDiv.id = "anchorDiv"; var list = { "Article": articleList }; for(var i=0; i < list.Article.length; i++) { var newDiv = document.createElement("div"); newDiv.id = "div"+(i+1); newDiv.innerHTML = list.Article[i].toString(); newAnchorDiv.innerHTML += "<a href='' onclick='displayMessage("+(i+1)+")'>"+(i+1)+"</a>&nbsp;"; existingDiv.appendChild(newDiv); existingDiv.appendChild(newAnchorDiv); } for(var j = 2; j < list.Article.length + 1; j ++) { var getDivs = document.getElementById("div"+j); getDivs.style.display = "none"; } } function displayMessage(currentId) { var list = {"Article" : articleList} document.getElementById("div"+currentId).style.display = 'block'; for(var i = 1; i < list.Article.length + 1; i++) { if (i != currentId) { document.getElementById("div"+i).style.display = 'none'; } } } </script> Thanks and Regards

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  • jQuery post request is not sent until first post request is compleated

    - by Champ
    I have a function which have a long execution time. public void updateCampaign() { context.Session[processId] = "0|Fetching Lead360 Campaign"; Lead360 objLead360 = new Lead360(); string campaignXML = objLead360.getCampaigns(); string todayDate = DateTime.Now.ToString("dd-MMMM-yyyy"); context.Session[processId] = "1|Creating File for Lead360 Campaign on " + todayDate; string fileName = HttpContext.Current.Server.MapPath("campaigns") + todayDate + ".xml"; objLead360.createFile(fileName, campaignXML); context.Session[processId] = "2|Reading The latest Lead360 Campaign"; string file = File.ReadAllText(fileName); context.Session[processId] = "3|Updating Lead360 Campaign"; string updateStatus = objLead360.updateCampaign(fileName); string[] statusArr = updateStatus.Split('|'); context.Session[processId] = "99|" + statusArr[0] + " New Inserted , " + statusArr[1] + " Updated , With " + statusArr[2] + " Error , "; } So to track the Progress of the function I wrote a another function public void getProgress() { if (context.Session[processId] == null) { string json = "{\"error\":true}"; Response.Write(json); Response.End(); }else{ string[] status = context.Session[processId].ToString().Split('|'); if (status[0] == "99") context.Session.Remove(processId); string json = "{\"error\":false,\"statuscode\":" + status[0] + ",\"statusmsz\":\"" + status[1] + "\" }"; Response.Write(json); Response.End(); } } To call this by jQuery post request is used reqUrl = "AjaxPages/lead360Campaign.aspx?processid=" + progressID + "&action=updatecampaign"; $.post(reqUrl); setTimeout(getProgress, 500); get getProgress is : function getProgress() { reqUrl = "AjaxPages/lead360Campaign.aspx?processid=" + progressID + "&action=getProgress"; $.post(reqUrl, function (response) { var progress = jQuery.parseJSON(response); console.log(progress) if (progress.error) { $("#fetchedCampaign .waitingMsz").html("Some error occured. Please try again later."); $("#fetchedCampaign .waitingMsz").css({ "background": "url(common/images/ajax_error.jpg) no-repeat center 6px" }); return; } if (progress.statuscode == 99) { $("#fetchedCampaign .waitingMsz").html("Update Status :"+ progress.statusmsz ); $("#fetchedCampaign .waitingMsz").css({ "background": "url(common/images/ajax_loded.jpg) no-repeat center 6px" }); return; } $("#fetchedCampaign .waitingMsz").html("Please Wait... " + progress.statusmsz); setTimeout(getProgress, 500); }); } But the problem is that I can't see the intermediate message. Only the last message is been displayed after a long lime of ajax loading message Also on the browser console I just see that after a long time first requested is completed and after that the second request is completed. but there should be for getProgress ? I have checked jquery.doc and it says that $post is an asynchronous request. Can anyone please explain what is wrong with the code or logic?

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  • Simplifying a four-dimensional rule table in Matlab: addressing rows and columns of each dimension

    - by Cate
    Hi all. I'm currently trying to automatically generate a set of fuzzy rules for a set of observations which contain four values for each observation, where each observation will correspond to a state (a good example is with Fisher's Iris Data). In Matlab I am creating a four dimensional rule table where a single cell (a,b,c,d) will contain the corresponding state. To reduce the table I am following the Hong and Lee method of row and column similarity checking but I am having difficulty understanding how to address the third and fourth dimensions' rows and columns. From the method it is my understanding that each dimension is addressed individually and if the rule is true, the table is simplified. The rules for merging are as follows: If all cells in adjacent columns or rows are the same. If two cells are the same or if either of them is empty in adjacent columns or rows and at least one cell in both is not empty. If all cells in a column or row are empty and if cells in its two adjacent columns or rows are the same, merge the three. If all cells in a column or row are empty and if cells in its two adjacent columns or rows are the same or either of them is empty, merge the three. If all cells in a column or row are empty and if all the non-empty cells in the column or row to its left have the same region, and all the non-empty cells in the column or row to its right have the same region, but one different from the previously mentioned region, merge these three columns into two parts. Now for the confusing bit. Simply checking if the entire row/column is the same as the adjacent (rule 1) seems simple enough: if (a,:,:,:) == (a+1,:,:,:) (:,b,:,:) == (:,b+1,:,:) (:,:,c,:) == (:,:,c+1,:) (:,:,:,d) == (:,:,:,d+1) is this correct? but to check if the elements in the row/column match, or either is zero (rules 2 and 4), I am a bit lost. Would it be something along these lines: for a = 1:20 for i = 1:length(b) if (a+1,i,:,:) == (a,i,:,:) ... else if (a+1,i,:,:) == 0 ... else if (a,i,:,:) == 0 etc. and for the third and fourth dimensions: for c = 1:20 for i = 1:length(a) if (i,:,c,:) == (i,:,c+1,:) ... else if (i,:,c+1,:) == 0 ... else if (i,:,c,:) == 0 etc. for d = 1:20 for i = 1:length(a) if (i,:,:,d) == (i,:,:,d+1) ... else if (i,:,:,d+1) == 0 ... else if (i,:,:,d) == 0 etc. even any help with four dimensional arrays would be useful as I'm so confused by the thought of more than three! I would advise you look at the paper to understand my meaning - they themselves have used the Iris data but only given an example with a 2D table. Thanks in advance, hopefully!

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  • How to update NSMutableDictionary. My code doesn't work.

    - by dawatson833
    I've populated an array using. arrSettings = [[NSMutableArray alloc] initWithContentsOfFile:[self settingsPath]]; The file is a plist with the root as an array and then a dictionary with three three keys defined as number. I've also tried setting the keys to string. I display the values in the plist file on a view using. diaper = [[arrSettings objectAtIndex:0] objectForKey:@"Diaper Expenses"]; oil = [[arrSettings objectAtIndex:0] objectForKey:@"Oil Used"]; tree = [[arrSettings objectAtIndex:0] objectForKey:@"Wood Used"]; This code works fine, the values in the dictionary are assigned to the variables and they are displayed. The user can make changes and then press a save button. I use this code to extract the dictionary part of the array so I can update it. The assignment to editDictionary works. I've double checked the key names including case and that is correct. editDictionary = [[NSMutableDictionary alloc] init]; editDictionary = [arrSettings objectAtIndex:0]; NSNumber *myNumber = [NSNumber numberWithFloat:diaperAmount]; [editDictionary setValue:myNumber forKey:@"Diaper Expenses"]; myNumber = [NSNumber numberWithFloat:oilAmount]; [editDictionary setValue:myNumber forKey:@"Oil Used"]; myNumber = [NSNumber numberWithFloat:treeAmount]; [editDictionary setValue:myNumber forKey:@"Wood Used"]; In this example I've used a nsnumber. But I've also tried the xxxAmount field as part of SetValue instead of creating a NSNumber. Neither implementation works. Several strange things happen. Sometimes the first two setvalue statements work, but the last setvalue fails with a EXC_BAD_ACCESS failure. Other times the first setValue fails with the same error. I have no idea why the first two sometimes work. I'm at a loss of what to do next. I've tried several implentations and none of them work. Also, in the debugger how can I display the editDictionary elements. I can see editDictionary, but I don't know how to display the individual elements.

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  • Dependency Injection: I don't get where to start!

    - by Andy
    I have several articles about Dependency Injection, and I can see the benefits, especially when it comes to unit testing. The units can me loosely coupled, and mocking of dependencies can be made. The trouble is - I just don't get where to start. Consider this snippet below of (much edited for the purpose of this post) code that I have. I am instantiating a Plc object from the main form, and passing in a communications mode via the Connect method. In it's present form it becomes hard to test, because I can't isolate the Plc from the CommsChannel to unit test it. (Can I?) The class depends on using a CommsChannel object, but I am only passing in a mode that is used to create this channel within the Plc itself. To use dependancy injection, I should really pass in an already created CommsChannel (via an 'ICommsChannel' interface perhaps) to the Connect method, or maybe via the Plc constructor. Is that right? But then that would mean creating the CommsChannel in my main form first, and this doesn't seem right either, because it feels like everything will come back to the base layer of the main form, where everything begins. Somehow it feels like I am missing a crucial piece of the puzzle. Where do you start? You have to create an instance of something somewhere, but I'm struggling to understand where that should be. public class Plc() { public bool Connect(CommsMode commsMode) { bool success = false; // Create new comms channel. this._commsChannel = this.GetCommsChannel(commsMode); // Attempt connection success = this._commsChannel.Connect(); return this._connected; } private CommsChannel GetCommsChannel(CommsMode mode) { CommsChannel channel; switch (mode) { case CommsMode.RS232: channel = new SerialCommsChannel( SerialCommsSettings.Default.ComPort, SerialCommsSettings.Default.BaudRate, SerialCommsSettings.Default.DataBits, SerialCommsSettings.Default.Parity, SerialCommsSettings.Default.StopBits); break; case CommsMode.Tcp: channel = new TcpCommsChannel( TCPCommsSettings.Default.IP_Address, TCPCommsSettings.Default.Port); break; default: // Throw unknown comms channel exception. } return channel; } }

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  • Sitecore E-Commerce Module - Discount/Promotional Codes

    - by Zachary Kniebel
    I am working on a project for which I must use Sitecore's E-Commerce Module (and Sitecore 6.5 rev. 120706 - aka 'Update 5') to create a web-store. One of the features that I am trying to implement is a generic promotional/discount code system - customer enters a code at checkout which grants a discount like 'free shipping', '20% off', etc. At the moment, I am looking for some guidance (a high-level solution, a few pseudo-ideas, some references to review, etc) as to how this can be accomplished. Summary: What I am looking for is a way to detect whether or not the user entered a promo code at a previous stage in the checkout line, and to determine what that promo code is, if they did. Progress Thus Far: I have thoroughly reviewed all of the Sitecore E-Commerce Services (SES) documentation, especially "SES Order Line Extension" documentation (which I believe will have to be modified/extended in order to accomplish this task). Additionally, I have thoroughly reviewed the Sitecore Community article Extending Sitecore E-Commerce - Pricing and believe that it may be a useful guide for applying a discount statically, but does not say much in the way of applying a discount dynamically. After reviewing these documents, I have come up with the following possible high-level solution to start from: I create a template to represent a promotional code, which holds all data relevant to the promotion (percent off, free shipping, code, etc). I then create another template (based on the Product Search Group template) that holds a link to an item within a global "Promotional Code" items folder. Next, I use the Product Search Group features of my new template to choose which products to apply the discount to. In the source code for the checkout I create a class that checks if a code has been entered and, if so, somehow carry it through the rest of the checkout process. This is where I get stuck. More Details: No using cookies No GET requests No changing/creating/deleting items in the Sitecore Database during the checkout process (e.g., no manipulation of fields of a discount item during checkout to signal that the discount has been applied) must stay within the scope of C# Last Notes: I will update this post with any more information that I find/progress that I make. I upgrade all answers that are relevant and detailed, thought-provoking, or otherwise useful to me and potentially useful to others, in addition to any high-level answers that serve as a feasible solution to this problem; even if your idea doesn't help me, if I think it will help someone else I will still upgrade it. Thanks, in advance, for all your help! :)

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  • Infinite loop when adding a row to a list in a class in python3

    - by Margaret
    I have a script which contains two classes. (I'm obviously deleting a lot of stuff that I don't believe is relevant to the error I'm dealing with.) The eventual task is to create a decision tree, as I mentioned in this question. Unfortunately, I'm getting an infinite loop, and I'm having difficulty identifying why. I've identified the line of code that's going haywire, but I would have thought the iterator and the list I'm adding to would be different objects. Is there some side effect of list's .append functionality that I'm not aware of? Or am I making some other blindingly obvious mistake? class Dataset: individuals = [] #Becomes a list of dictionaries, in which each dictionary is a row from the CSV with the headers as keys def field_set(self): #Returns a list of the fields in individuals[] that can be used to split the data (i.e. have more than one value amongst the individuals def classified(self, predicted_value): #Returns True if all the individuals have the same value for predicted_value def fields_exhausted(self, predicted_value): #Returns True if all the individuals are identical except for predicted_value def lowest_entropy_value(self, predicted_value): #Returns the field that will reduce <a href="http://en.wikipedia.org/wiki/Entropy_%28information_theory%29">entropy</a> the most def __init__(self, individuals=[]): and class Node: ds = Dataset() #The data that is associated with this Node links = [] #List of Nodes, the offspring Nodes of this node level = 0 #Tree depth of this Node split_value = '' #Field used to split out this Node from the parent node node_value = '' #Value used to split out this Node from the parent Node def split_dataset(self, split_value): fields = [] #List of options for split_value amongst the individuals datasets = {} #Dictionary of Datasets, each one with a value from fields[] as its key for field in self.ds.field_set()[split_value]: #Populates the keys of fields[] fields.append(field) datasets[field] = Dataset() for i in self.ds.individuals: #Adds individuals to the datasets.dataset that matches their result for split_value datasets[i[split_value]].individuals.append(i) #<---Causes an infinite loop on the second hit for field in fields: #Creates subnodes from each of the datasets.Dataset options self.add_subnode(datasets[field],split_value,field) def add_subnode(self, dataset, split_value='', node_value=''): def __init__(self, level, dataset=Dataset()): My initialisation code is currently: if __name__ == '__main__': filename = (sys.argv[1]) #Takes in a CSV file predicted_value = "# class" #Identifies the field from the CSV file that should be predicted base_dataset = parse_csv(filename) #Turns the CSV file into a list of lists parsed_dataset = individual_list(base_dataset) #Turns the list of lists into a list of dictionaries root = Node(0, Dataset(parsed_dataset)) #Creates a root node, passing it the full dataset root.split_dataset(root.ds.lowest_entropy_value(predicted_value)) #Performs the first split, creating multiple subnodes n = root.links[0] n.split_dataset(n.ds.lowest_entropy_value(predicted_value)) #Attempts to split the first subnode.

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  • Spring constructor injection error

    - by Jeune
    I am getting the following error for a bean in my application context: Related cause: org.springframework.beans.factory.UnsatisfiedDependencyException: Error creating bean with name 'businessLogicContext' d efined in class path resource [activemq-jms-consumer.xml]: Unsatisfied dependency expressed through constructor argument with index 0 of type [java.lang.String]: Could not convert constructor argument value of type [java.util.ArrayList] to required type [java.lang.String]: Failed to convert value of type [java.util.ArrayList] to required type [java.lang.Stri ng]; nested exception is java.lang.IllegalArgumentException: Cannot convert value of type [java.util.ArrayList] to requi red type [java.lang.String]: no matching editors or conversion strategy found at org.springframework.beans.factory.support.ConstructorResolver.createArgumentArray(ConstructorResolver.java:53 4) at org.springframework.beans.factory.support.ConstructorResolver.autowireConstructor(ConstructorResolver.java:18 6) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.autowireConstructor(AbstractAuto wireCapableBeanFactory.java:855) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutow ireCapableBeanFactory.java:765) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCap ableBeanFactory.java:412) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBea nFactory.java:383) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapab leBeanFactory.java:353) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:245) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegis try.java:169) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:242) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListable BeanFactory.java:400) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplic ationContext.java:736) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:369) at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java :123) at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java :66) Here is my bean: <bean id="businessLogicContext" class="org.springframework.context.support.ClassPathXmlApplicationContext" depends-on="resolveProperty"> <constructor-arg index="0"> <list> <value>jms-applicationContext.xml</value> <value>jms-managerBeanContext.xml</value> <value>jms-daoContext.xml</value> <value>jms-serviceContext.xml</value> </list> </constructor-arg> </bean> I don't know what's wrong, I have googled how to inject a string array via constructor injection and the way I do it above seems okay.

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  • Calculating rotation and translation matrices between two odometry positions for monocular linear triangulation

    - by user1298891
    Recently I've been trying to implement a system to identify and triangulate the 3D position of an object in a robotic system. The general outline of the process goes as follows: Identify the object using SURF matching, from a set of "training" images to the actual live feed from the camera Move/rotate the robot a certain amount Identify the object using SURF again in this new view Now I have: a set of corresponding 2D points (same object from the two different views), two odometry locations (position + orientation), and camera intrinsics (focal length, principal point, etc.) since it's been calibrated beforehand, so I should be able to create the 2 projection matrices and triangulate using a basic linear triangulation method as in Hartley & Zissermann's book Multiple View Geometry, pg. 312. Solve the AX = 0 equation for each of the corresponding 2D points, then take the average In practice, the triangulation only works when there's almost no change in rotation; if the robot even rotates a slight bit while moving (due to e.g. wheel slippage) then the estimate is way off. This also applies for simulation. Since I can only post two hyperlinks, here's a link to a page with images from the simulation (on the map, the red square is simulated robot position and orientation, and the yellow square is estimated position of the object using linear triangulation.) So you can see that the estimate is thrown way off even by a little rotation, as in Position 2 on that page (that was 15 degrees; if I rotate it any more then the estimate is completely off the map), even in a simulated environment where a perfect calibration matrix is known. In a real environment when I actually move around with the robot, it's worse. There aren't any problems with obtaining point correspondences, nor with actually solving the AX = 0 equation once I compute the A matrix, so I figure it probably has to do with how I'm setting up the two camera projection matrices, specifically how I'm calculating the translation and rotation matrices from the position/orientation info I have relative to the world frame. How I'm doing that right now is: Rotation matrix is composed by creating a 1x3 matrix [0, (change in orientation angle), 0] and then converting that to a 3x3 one using OpenCV's Rodrigues function Translation matrix is composed by rotating the two points (start angle) degrees and then subtracting the final position from the initial position, in order to get the robot's straight and lateral movement relative to its starting orientation Which results in the first projection matrix being K [I | 0] and the second being K [R | T], with R and T calculated as described above. Is there anything I'm doing really wrong here? Or could it possibly be some other problem? Any help would be greatly appreciated.

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  • session management: problem displaying username in the header

    - by aeonsleo
    hi, I am working on a simple login and logout module for my website without any security. I am using wamp on a windows xp machine. I am creating session when a user submits the login informaton it redirects to a process.php file which creates the session variables and starts session. Now if the login is successful user is redirected to the welcome page which includes a header file(which displays the header involving signin logout help options) The problem is the header is not changing the signin link to logout as the user logs successfully. The below code is from process.php which initiates a login. $username = $_POST['username']; $password = $_POST['password']; //echo "{$username}:{$password}"; $connection = mysql_connect("localhost","root",""); if(!$connection) { die("Database Connection Failed".mysql_error()); } $db_select = mysql_select_db("tester",$connection); if(!$db_select) { die("Database Selection Failed".mysql_error()); } $result = mysql_query("SELECT * FROM user",$connection); if(!$result) { die("Database Selection Failed".mysql_error()); } $q = "SELECT * FROM user " ."WHERE Name='".$username."' AND Password='".$password. "' "; // Run query $r = mysql_query($q); if ( $obj = @mysql_fetch_object($r) ) { session_start(); // Login good, create session variables $_SESSION["valid_id"] = session_id(); $_SESSION["valid_user"] = $_POST["username"]; $_SESSION["valid_time"] = time(); Header('Location: welcome.php'); The following code is from header.php which is included in welcome.php </div> <div id = "userdetail"> <?php if(isset($_SESSION["valid_user"])) { echo($_SESSION["valid_user"]." " ); echo("<a href=logout.php>Logout</a>"); } else { echo("<a href = login.php>Sign In</a>"); } ?> | Help | Search <input type = "text" name = "searchbox" value = "" /> </div> </div>

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  • Help with C# program design implementation: multiple array of lists or a better way?

    - by Bob
    I'm creating a 2D tile-based RPG in XNA and am in the initial design phase. I was thinking of how I want my tile engine to work and came up with a rough sketch. Basically I want a grid of tiles, but at each tile location I want to be able to add more than one tile and have an offset. I'd like this so that I could do something like add individual trees on the world map to give more flair. Or set bottles on a bar in some town without having to draw a bunch of different bar tiles with varying bottles. But maybe my reach is greater than my grasp. I went to implement the idea and had something like this in my Map object: List<Tile>[,] Grid; But then I thought about it. Let's say I had a world map of 200x200, which would actually be pretty small as far as RPGs go. That would amount to 40,000 Lists. To my mind I think there has to be a better way. Now this IS pre-mature optimization. I don't know if the way I happen to design my maps and game will be able to handle this, but it seems needlessly inefficient and something that could creep up if my game gets more complex. One idea I have is to make the offset and the multiple tiles optional so that I'm only paying for them when needed. But I'm not sure how I'd do this. A multiple array of objects? object[,] Grid; So here's my criteria: A 2D grid of tile locations Each tile location has a minimum of 1 tile, but can optionally have more Each extra tile can optionally have an x and y offset for pinpoint placement Can anyone help with some ideas for implementing such a design (don't need it done for me, just ideas) while keeping memory usage to a minimum? If you need more background here's roughly what my Map and Tile objects amount to: public struct Map { public Texture2D Texture; public List<Rectangle> Sources; //Source Rectangles for where in Texture to get the sprite public List<Tile>[,] Grid; } public struct Tile { public int Index; //Where in Sources to find the source Rectangle public int X, Y; //Optional offsets }

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  • Memory allocation and release for UIImage in iPhone?

    - by rkbang
    Hello all, I am using following code in iPhone to get smaller cropped image as follows: - (UIImage*) getSmallImage:(UIImage*) img { CGSize size = img.size; CGFloat ratio = 0; if (size.width < size.height) { ratio = 36 / size.width; } else { ratio = 36 / size.height; } CGRect rect = CGRectMake(0.0, 0.0, ratio * size.width, ratio * size.height); UIGraphicsBeginImageContext(rect.size); [img drawInRect:rect]; UIImage *tempImg = [UIGraphicsGetImageFromCurrentImageContext() retain]; UIGraphicsEndImageContext(); return [tempImg autorelease]; } - (UIImage*)imageByCropping:(UIImage *)imageToCrop toRect:(CGRect)rect { //create a context to do our clipping in UIGraphicsBeginImageContext(rect.size); CGContextRef currentContext = UIGraphicsGetCurrentContext(); //create a rect with the size we want to crop the image to //the X and Y here are zero so we start at the beginning of our //newly created context CGFloat X = (imageToCrop.size.width - rect.size.width)/2; CGFloat Y = (imageToCrop.size.height - rect.size.height)/2; CGRect clippedRect = CGRectMake(X, Y, rect.size.width, rect.size.height); //CGContextClipToRect( currentContext, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(0, 0, imageToCrop.size.width, imageToCrop.size.height); CGContextTranslateCTM(currentContext, 0.0, drawRect.size.height); CGContextScaleCTM(currentContext, 1.0, -1.0); //draw the image to our clipped context using our offset rect //CGContextDrawImage(currentContext, drawRect, imageToCrop.CGImage); CGImageRef tmp = CGImageCreateWithImageInRect(imageToCrop.CGImage, clippedRect); //pull the image from our cropped context UIImage *cropped = [UIImage imageWithCGImage:tmp];//UIGraphicsGetImageFromCurrentImageContext(); CGImageRelease(tmp); //pop the context to get back to the default UIGraphicsEndImageContext(); //Note: this is autoreleased*/ return cropped; } I am using following line of code in cellForRowAtIndexPath to update the image of the cell: cell.img.image = [self imageByCropping:[self getSmallImage:[UIImage imageNamed:@"goal_image.png"]] toRect:CGRectMake(0, 0, 36, 36)]; Now when I add this table view and pop it from navigation controller, I see a memory hike.I see no leaks but memory keeps climbing. Please note that the images changes for each row and I am creating the controller using lazy initialization that is I create or alloc it whenever I need it. I saw on internet many people facing the same issue, but very rare good solutions. I have multiple views using the same way and I see almost memory raised to 4MB within 20-25 view transitions. What is the good solution to resolve this issue. tnx.

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  • jquery, manipulate content inserted by ajax, without using the callback

    - by Cody
    I am using ajax to insert a series of informational blocks via a loop. The blocks each have a title, and long description in them that is hidden by default. They function like an accordion, only showing one description at a time amongst all of the blocks. The problem is opening the description on the first block. I would REALLY like to do it with javascript right after the loop that is creating them is done. Is it possible to manipulate elements created ofter an ajax call without using the callback? <!-- example code--> <style> .placeholder, .long_description{ display:none;} </style> </head><body> <script> /* yes, this script is in the body, dont know if it matters */ $(document).ready(function() { $(".placeholder").each(function(){ // Use the divs to get the blocks var blockname = $(this).html(); // the contents if the div is the ID for the ajax POST $.post("/service_app/dyn_block",'form='+blockname, function(data){ var divname = '#div_' + blockname; $(divname).after(data); $(this).setupAccrdFnctly(); //not the actual code }); }); /* THIS LINE IS THE PROBLEM LINE, is it possible to reference the code ajax inserted */ /* Display the long description in the first dyn_block */ $(".dyn_block").first().find(".long_description").addClass('active').slideDown('fast'); }); </script> <!-- These lines are generated by PHP --> <!-- It is POSSIBLE to display the dyn_blocks --> <!-- here but I would really rather not --> <div id="div_servicetype" class="placeholder">servicetype</div> <div id="div_custtype" class="placeholder">custtype</div> <div id="div_custinfo" class="placeholder">custinfo</div> <div id="div_businfo" class="placeholder">businfo</div> </body>

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  • Image Hover-HTML CSS

    - by LostSchemer
    I am having trouble creating a different image to appear when you place your curser over the original image. Heres my code without the rest of my listed buttons: <nav class="buttons"> <ul> <li class="left"> <a class="home" href="www.google.com"> <img src="img/Home_2.png"></a></li> </ul> </nav> Css: .buttons img{width: 190px; margin:0px; padding:0px; margin:0 auto; margin-top:55px;} .buttons ul{list-style-type: none; margin:0px; padding:0px} .left{float:left} .home:hover {background: url(../img/Home_crack.PNG)} Any suggestions? EDIT: Okay great suggestions, however when I hover over the "home button" now the stuff in the float tweeks out. Heres the code with the full float properties: HTML: <nav class="buttons"> <ul> <li class="left"> <a class="home" href="www.google.com"> <img src="img/Home_2.png"></a></li> <li class="left"> <a href="www.google.com" class="menu"> <img src="img/Menu_2.png"></a></li> <li class="right"> <a href="www.google.com" class="about"> <img src="img/About_2.png"></a></li> <li class="right"> <a href="www.google.com" class="contact"> <img src="img/Contact_2.png"></a></li> </ul> </nav> CSS: .buttons img{width: 190px; margin:0px; padding:0px; margin:0 auto; margin-top:55px;} .buttons ul{list-style-type: none; margin:0px; padding:0px} .left{float:left} .home:hover img{display:none} .home:hover {background: url(../img/Home_crack.PNG);} .right{float:right} Basically i wanted to separate 4 buttons.... one in the left float and one in the right float, then on the hover, the buttons would change to a different image....With the new img{display:none} the left float rapidly flashes.

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