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  • Fade between looped background images using jQuery

    - by da5id
    I'm trying to get the background image of a legacy div (by which I mean it already has a background image, which I cannot control & thus have to initially over-write) to smoothly fade between new images indefinitely. Here's what I have so far: var images = [ "/images/home/19041085158.jpg", "/images/home/19041085513.jpg", "/images/home/19041085612.jpg" ]; var counter = 0; setInterval(function() { $(".home_banner").css('backgroundImage', 'url("'+images[counter]+'")'); counter++; if (counter == images.length) { counter = 0; } }, 2000); Trouble is, it's not smooth (I'm aiming for something like the innerfade plugin). EDIT: question originally said "and it's not indefinite (it only runs once through the array).", but Mario corrected my stupid naming error. EDIT2: I'm now using Reigel's answer (see below), which works perfectly, but I still can't find any way to fade between the images smoothly. All help greatfully appreciated :)

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  • UML tool required for C#

    - by Peter Morris
    I need some help - here are my requirements. 1: I should be able to modify the UML model without affecting the code, and then later apply the changes. This is because I need to print the changes, get them confirmed, and then develop them. 2: I should be able to reuse parts of the model. For example I would create one project which outputs A.dll assembly, and then another UML project would use the classes in the first to crate B.dll 3: Project stored as text so I can see changes in version control history. 4: Together is too expensive :-)

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  • File.OpenText method is not declared error

    - by Nandini
    Hi, i have a fileupload control from which i need the path of a text file. After selecting the file,i need to open the file for reading the data from the text file.For this, i used the following code to open the text file. fp=File.OpenText(FileUpload2.PostedFile.FileName) This is working fine in my system.The FileUpload2.PostedFile.FileName statement gives the path of the file.The File.OpenText method opens the selected file.But when i run my project in IIS,it gives the following error: "File.OpenText is not declared." The FileUpload2.PostedFile.FileName statement is not retrieving the path, it retrieves only only the filename.what could be the reason?

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  • Search object array for matching possible multiple values using different comparison operators

    - by Sparkles
    I have a function to search an array of objects for a matching value using the eq operator, like so: sub find { my ( $self, %params ) = @_; my @entries = @{ $self->{_entries} }; if ( $params{filename} ) { @entries = grep { $_->filename eq $params{filename} } @entries; } if ( $params{date} ) { @entries = grep { $_->date eq $params{date} } @entries; } if ( $params{title} ) { @entries = grep { $_->title eq $params{title} } @entries; } .... I wanted to also be able to pass in a qr quoted variable to use in the comparison instead but the only way I can think of separating the comparisons is using an if/else block, like so: if (lc ref($params{whatever}) eq 'regexp') { #use =~ } else { #use eq } Is there a shorter way of doing it? Because of reasons beyond my control I'm using Perl 5.8.8 so I can't use the smart match operator. TIA

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  • WPF opposite of airspace issue

    - by SwiftLion
    I have a strange one here, I know there is a issue with airspace and transparency when opening up a web browser control within a WPF application. But in my instance I do not need transparency or opacity etc but the web pages are opening up with a strange overlay across them rather then showing solid colors? I have a WPF application that has a Grid and within the Grid there is a Frame and the frame source is a normal website url which is showing strange colors, as if there is a transparency/opacity issue going on? when I view the web page in a normal browser the page displays fine?

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  • How to prevent a dll from being loaded in other apps

    - by dhh
    Hello, currently I develop a C#.Net application in which I'm using a custom control I developed some time ago. I need the dll to be shipped within the new application - but understandably I do not want the dll file to be used for foreign apps. That's why I need the custom dll to be somehow compiled within the new application. Currently the dll is copied into the application directory. Any ideas? Should be trivial imho. Thanks & regards, Daniel

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  • Artificial Intelligence in online game using Google App Engine

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players...(you can probably guess the type of game im developing)

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  • Play Video on Safari iTouch

    - by dave cohen
    I have a web site that opens iframe for video on page, page uses ajax to pull in videos from selected menu. As expected and understood, on iTouch after selecting video it shows a play button, which brings up video in another screen. However, when the video completes, it returns browser to page prior to one where video was played from. Sequence: - open Page1 - go to Page2 which offers videos to play, in iframe - play video - video completes, returns to Page1, not Page2!! Only happens on iTouch, so must be issue with how control is returned on video completion. Any suggestions? If this is not a known problem, I can work up example (currently, need account on site). Thanks Dave

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  • arguments into instance methods in ruby

    - by aharon
    So, I'd like to be able to make a call x = MyClass.new('good morning', 'good afternoon', 'good evening', 'good night', ['hello', 'goodbye']) that would add methods to the class whose values are the values of the arguments. So now: p x.methods #> [m_greeting, a_greeting, e_greeting, n_greeting, r_greeting, ...] And p x.m_greeting #> "good morning" p x.r_greeting #> ['hello', 'goodbye'] I realize that this is sort of what instance variables are to do (and that if I wanted them immutable I could make them frozen constants) but, for reasons beyond my control, I need to make methods instead. Thanks!

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  • How to assign permissions for Copy/Paste on windows

    - by jalchr
    Well, as everyone knows there is no way you can assign permissions for Copy/Paste of files on windows platform. I need to control the copy process from a central file server, in a way that helps me know: which user performed the copy Which files were copied where did he pasted them Total size of data copied Time of copy operation If user exceeds the allowed "Copy-Limit", a dialog box requests him to enter administrative credentials or deny him (as it would be configured) Store all this data in a file for later review or send by email. I need to collect this data by putting a utility program on the server itself, without any other installation on client computers. I know about monitoring the Clipboard, but which clipboard would it be? the user's clipboard or the server's clipboard ? And what about drag-drop operation, which doesn't even pass through the clipboard? Any knowledge of whether SystemFileWatcher is useful in such case ? Any ideas ?

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  • Using svn with xampp for php projects

    - by idrish
    I have heard a lot about version control and would like to work on it. I read some tutorials about the same. However i am not quite sure how svn works with xampp. I have installed svn, Tortoise svn and made the necessary changes in xampp. For instance i copied the two required modules to c:/xampp/apache/modules and also made changes to the conf file in apache. Here are the changes made in c:/xampp/apache/conf/httpd.conf. # Configure Subversion repository <Location /svn> DAV svn SVNPath “C:\svn” AuthType Basic AuthName “Subversion repository” AuthUserFile “c:\svn_conf\passwd” Require valid-user </Location>t I created the repository at c:/svn and also created the password file. However when i visit http:/localhost/svn i get a 404 page not found error. Where am i going wrong. what am i missing.? Any pointers?? Thanks in advance.

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  • Search Lucene with precise edit distances

    - by askullhead
    I would like to search a Lucene index with edit distances. For example, say, there is a document with a field FIRST_NAME; I want all documents with first names that are 1 edit distance away from, say, 'john'. I know that Lucene supports fuzzy searches (FIRST_NAME:john~) and takes a number between 0 and 1 to control the fuzziness. The problem (for me) is this number does not directly translate to an edit distance. And when the values in the documents are short strings (less than 3 characters) the fuzzy search has difficulty finding them. For example if there is a document with FIRST_NAME 'J' and I search for FIRST_NAME:I~0.0 I don't get anything back.

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  • div in an iframe

    - by Hulk
    In an iframe how to make a div to hide and on mouse over the bottom of the page bring it to front again. This is just like a control that appears in medial players,hide when mouse out and show when mouse over <div> <img src="play.gif"/> <img src="next.gif"/> <img src="last.gif"/> <img src="first.gif"/> <img src="previous.gif"/> <img src="next.gif"/> </div> Thanks..

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  • SQL Server 2005 Fail: Return Dates As Strings

    - by Abs
    Hello all, I am using the SQL Server PHP Driver, I think this question can be answered without knowing what this is. I have come across this many times, what does it mean by NAMES? Column names?: SET NAMES utf8 Is there a query similar to the above that will get my dates to be returned as a string? For some reason on my SQL Sever 2008 on Vista, this works: $connectionInfo = array('Database' => $dbname, 'ReturnDatesAsStrings' => true) But the above 'ReturnDatesAsStrings' does not work on my SQL Server 2005 on a windows server machine? I can't execute any queries after setting the above! Does SQL Server 2005 support ReturnDatesAsStrings? Is there some other parameter I can pass to do the same? Thanks all for any help EDIT I should of mentioned this but if there is a solution I am hoping for one that is in the form of a setting that can be set before any queries can be executed as I do not have control on what queries will be executed.

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  • Databinding multiple tables linq query to gridview?

    - by Curtis White
    My question is how can I display a linq query in a gridview that has data from multiple tables AND allow the user to edit some of the fields or delete the data from a single table? I'd like to do this with either a linqdatasource or a linq query. I'm aware I can set the e.Result to the query on the selecting event. I've also been able to build a custom databound control for displaying the linq relations (parent.child). However, I'm not sure how I can make this work with delete? I'm thinking I may need to handle the delete event with custom code.

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  • ASP.NET Connection time out after being idle for a while

    - by yazz
    My ASP.NET website while trying to connect to the database for first time after a period of inactivity throws an time out exception. I understand the connections in the connection pool get terminated after some idle time for some reason (Firewall or Oracle settings) and the pool or app doesn't have a clue about it. Is there any way to validate the connection beforehand so that the first try doesn't throw an exception? I don't have much control over the DB or Firewall settings. So I have to deal with this is my application.(would prefer if there is any web.config settings) I am using: ASP.NET 2.0. Oracle server 11g, Microsoft Enterprise Library DAAB to do all my DB operations. I did some search on this topic but didnt find any solid solution for this yet :(

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  • Mono - Uri class

    - by Jonathan.Peppers
    I am making an HttpWebRequest at a url similar to this: "http://mysite.com/search?query=my+search+string" Problem is, the Uri class escapes it with %, and the site I'm making the request against can't handle the escaped characters. (I have no control to fix the site) So tried this [Obsolete] constructor: new Uri(myUriString, true); But it did not seem to make any difference, when debugging, my Uri still got escaped. I am running this on a Mac with Mono, but I have not tried it on standard .Net on Windows to see if it has the same behavior. Is there another way to get around this issue?

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  • What are good hosting companies for PHP 5.3 Mysql / CouchDb / MongoDB Dev ( Lithium / CakePHP Framew

    - by Abba Bryant
    I am looking for a quality reliable host for some lithium development. I don't mind a shared platform as long as I have some ssh access. I require php 5.3.x, Mysql 5.x, and the usual imageMagick etc. Non-relational DB support up front would be nice but if they let me set one up myself I would be okay with doing it. I don't need a lot in the way of control panel tools. Good ones are appreciated but bad ones I would prefer not to even deal with. I don't anticipate needing much in the way of email but mail support would be nice to have. Cost isn't a big issue. I don't want to pay an arm and a leg but don't mind paying for what I need. Good support and decent uptime would be nice but I don't need an SLO or anything.

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  • malloc()/free() behavior differs between Debian and Redhat

    - by StasM
    I have a Linux app (written in C) that allocates large amount of memory (~60M) in small chunks through malloc() and then frees it (the app continues to run then). This memory is not returned to the OS but stays allocated to the process. Now, the interesting thing here is that this behavior happens only on RedHat Linux and clones (Fedora, Centos, etc.) while on Debian systems the memory is returned back to the OS after all freeing is done. Any ideas why there could be the difference between the two or which setting may control it, etc.?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Execute Oracle RAC cluster commands via Solaris RBAC?

    - by David Citron
    Executing Oracle RAC cluster management commands such as $ORA_CRS_HOME/bin/crs_start requires root permissions. Using Solaris RBAC (Role-Based Access Control), one can give a non-root user permissions to execute those commands, but the commands still fail internally. Example: $pfexec /opt/11.1.0/crs/bin/crs_stop SomeArg CRS-0259: Owner of the resource does not belong to the group. Is there a complete RBAC solution for Oracle RAC or does the executor need to be root? EDIT: Note that my original /etc/security/exec_attr contained: MyProfile:suser:cmd:::/opt/11.1.0/crs/bin/crs_start:uid=0 MyProfile:suser:cmd:::/opt/11.1.0/crs/bin/crs_start.bin:uid=0 As Martin suggests below, this needed to be changed to add gid=0 as: MyProfile:suser:cmd:::/opt/11.1.0/crs/bin/crs_start:uid=0;gid=0 MyProfile:suser:cmd:::/opt/11.1.0/crs/bin/crs_start.bin:uid=0;gid=0

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  • How to set drop down list option up to specific value

    - by bugbug
    If I have valvo that obtain from database, How can I set volvo option status into active(checked) by using JQuery? <select name="car"> <option value="volvo">Volvo</option> <option value="saab">Saab</option> <option value="mercedes">Mercedes</option> <option value="audi">Audi</option> </select> I don't know how to manager control that have same identity. ??? $('input[name="car"]').attr('checked', true);

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  • What exactly is a Monad?

    - by WeNeedAnswers
    Can someone please explain to me what a Monad is. I think I grasp Monoids and I grasp that they basically control the input of state into a system. I just look at the text in Haskell and glaze over. A simple example in python would be great. My current understanding is that a Monoid is a procedural piece of code that needs to be read from top to bottom in sequence with the output being the input for the function. I think that I may even got that wrong, but hey I am here to learn.

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  • Ramifications of CheckForIllegalCrossThreadCalls=false

    - by Ron Skufca
    I recently updated an application from VS2003 to VS2008 and I knew I would be dealing with a host of "Cross-thread operation not valid: Control 'myControl' accessed from a thread other than the thread it was created on" I am handling this in what I beleive is the correct way (see code sample below). I am running into numerous controls that are going to need a similar fix. Not wanting to have similar code for every label, textbox etc.. that are being accessed by a non UI thread. What are the ramifications of just setting the CheckForIllegalCrossThreadCalls = false for the entire app? I found a CodeProject article with various workarounds and a warning at the bottom to NOT set the property. I am looking for other opinions/experiences on this issue. private void ShowStatus(string szStatus) { try { if (this.statusBar1.InvokeRequired) { BeginInvoke(new MethodInvoker(delegate() { ShowStatus(szStatus); })); } else { statusBar1.Panels[0].Text = szStatus; } } catch (Exception ex) { LogStatus.WriteErrorLog(ex, "Error", "frmMNI.ShowStatus()"); } }

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  • jwysiwyg to php

    - by perses
    I am using this jQuery based jWysiwyg. http://code.google.com/p/jwysiwyg How do I pass the value of $('#wysiwyg').val() to php script. For example to show the value of jwysiwyg in an alert box, I am using <form name="form1" method="post" action="sendmail.php"> <textarea name="wysiwyg" id="wysiwyg" rows="5" cols="103"></textarea> <input type="submit" name="Submit" value="Login"></input> <input type="button" value="Alert HTML" onclick="alert($('#wysiwyg').val());" /> </form> What I need is how to pass value of jwysiwyg's value in submit control and how do I call "logout.php" on pressing of a button?

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