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  • Why the clip space in OpenGL has 4 dimensions?

    - by user827992
    I will use this as a generic reference, but the more i browser online docs and books, the less i understand about this. const float vertexPositions[] = { 0.75f, 0.75f, 0.0f, 1.0f, 0.75f, -0.75f, 0.0f, 1.0f, -0.75f, -0.75f, 0.0f, 1.0f, }; in this online book there is an example about how to draw the first and classic hello world for OpenGL about making a triangle. The vertex structure for the triangle is declared as stated in the code above. The book, as all the other sources about this, stress the point that the Clip Space is a 4D structure that is used to basically decide what will be rasterized and rendered to the screen. Here I have my questions: i can't imagine something in 4D, i don't think that a human can do that, what is a 4D for this Clip space ? the most human-readable doc that i have read speaks about a camera, which is just an abstraction over the clipping concept, and i get that, the problem is, why not using the concept of a camera in the first place which is a more familiar 3D structure? The only problem with the concept of a camera is that you need to define the prospective in other way and so you basically have to add another statement about what kind of camera you wish to have. How i'm supposed to read this 0.75f, 0.75f, 0.0f, 1.0f ? All i get is that they are all float values and i get the meaning of the first 3 values, what does it mean the last one?

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  • What can be the cause of new bugs appearing somewhere else when a known bug is solved?

    - by MainMa
    During a discussion, one of my colleagues told that he has some difficulties with his current project while trying to solve bugs. "When I solve one bug, something else stops working elsewhere", he said. I started to think about how this could happen, but can't figure it out. I have sometimes similar problems when I am too tired/sleepy to do the work correctly and to have an overall view of the part of the code I was working on. Here, the problem seems to be for a few days or weeks, and is not related to the focus of my colleague. I can also imagine this problem arising on a very large project, very badly managed, where teammates don't have any idea of who does what, and what effect on other's work can have a change they are doing. This is not the case here neither: it's a rather small project with only one developer. It can also be an issue with old, badly maintained and never documented codebase, where the only developers who can really imagine the consequences of a change had left the company years ago. Here, the project just started, and the developer doesn't use anyone's codebase. So what can be the cause of such issue on a fresh, small-size codebase written by a single developer who stays focused on his work? What may help? Unit tests (there are none)? Proper architecture (I'm pretty sure that the codebase has no architecture at all and was written with no preliminary thinking), requiring the whole refactoring? Pair programming? Something else?

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  • Java : 2D Collision Detection

    - by neko
    I'm been working on 2D rectangle collision for weeks and still cannot get this problem fixed. The problem I'm having is how to adjust a player to obstacles when it collides. I'm referencing this link. The player sometime does not get adjusted to obstacles. Also, it sometimes stuck in obstacle guy after colliding. Here, the player and the obstacle are inheriting super class Sprite I can detect collision between the two rectangles and the point by ; public Point getSpriteCollision(Sprite sprite, double newX, double newY) { // set each rectangle Rectangle spriteRectA = new Rectangle( (int)getPosX(), (int)getPosY(), getWidth(), getHeight()); Rectangle spriteRectB = new Rectangle( (int)sprite.getPosX(), (int)sprite.getPosY(), sprite.getWidth(), sprite.getHeight()); // if a sprite is colliding with the other sprite if (spriteRectA.intersects(spriteRectB)){ System.out.println("Colliding"); return new Point((int)getPosX(), (int)getPosY()); } return null; } and to adjust sprites after a collision: // Update the sprite's conditions public void update() { // only the player is moving for simplicity // collision detection on x-axis (just x-axis collision detection at this moment) double newX = x + vx; // calculate the x-coordinate of sprite move Point sprite = getSpriteCollision(map.getSprite().get(1), newX, y);// collision coordinates (x,y) if (sprite == null) { // if the player is no colliding with obstacle guy x = newX; // move } else { // if collided if (vx > 0) { // if the player was moving from left to right x = (sprite.x - vx); // this works but a bit strange } else if (vx < 0) { x = (sprite.x + vx); // there's something wrong with this too } } vx=0; y+=vy; vy=0; } I think there is something wrong in update() but cannot fix it. Now I only have a collision with the player and an obstacle guy but in future, I'm planning to have more of them and making them all collide with each other. What would be a good way to do it? Thanks in advance.

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  • KDE: How can I select audio output device for mplayer?

    - by grimripper
    I recently installed Kubuntu 13.10 64-bit, and I'm having a problem with selecting audio output device. In Phonon, when I select audio device preference order and press Apply, Amarok and Dragon will immediately switch to the preferred device. VLC and SMplayer are not affected. VLC has its own setting for selecting the output device, but SMplayer remains a problem. It always plays audio on internal audio, and I can't change output to HDMI. How can I select HDMI for SMplayer's audio output device? I don't know if it matters, but when I select HDMI audio in Phonon and click Test, the test sound plays on the internal audio output as well. In the hardware settings tab, the front left and front right test buttons play audio on HDMI. Also, volume up/down buttons affect HDMI volume when SMplayer is focused. This would make sense if I could get SMplayer to play audio over HDMI, but it would be better if the volume keys affected SMplayer's own volume, or the "mplayer2: audio stream" which appears in volume control while mplayer is playing. EDIT: I've recompiled mplayer with alsa support, and can now select the audio output device from SMplayer's settings. Didn't affect the issue with Phonon of course, but it's a suitable workaround.

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  • Fix a jQuery/HTML5 dynamic content issue by upgrading jQuery

    - by Steve Albers
    The default NuGet template for MVC3 pushes down jQuery 1.5.1.  You can upgrade to a new version (1.7.1 is current when this is written) to avoid a problem with the creation of “unknown” HTML5 tags in IE6-8: Take this sample HTML page using HTML5Shiv to provide support for new HTML5 tags in IE6 – IE8.  The page has a number of <article> tags that are backwards compatible in Internet Explorer 6-8 thanks to the HTML5Shiv. After the article elements there is a jQuery 1.5.1 script tag, and a ready() event handler that appends a footer element with a copyright to each of the article tags.  This appears correctly in IE9, but in older IE browsers the unknown tag problem reappears for the dynamic <footer> elements, even though we have the HTML5Shiv at the top of the page.  The copyright text sits outside of the two separate footer tags. To solve the issue upgrade your jQuery files to an up-to-date version.  For instance in Visual Studio 2010: In the Solution Explorer right click on References and choose Manage NuGet Packages. In the Manage NuGet Packages window select the jQuery item on the middle of the page and click the “Upgrade” button. You may need to upgrade your script src references to point at the new version. Using the updated jQuery library the incorrect tags should disappear and styles should work properly:   You can find more information about the issue on the jQuery Bug Tracker site.

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  • How to know why my cd is not booting?

    - by Tom Brito
    I have downloaded Ubuntu 10.10 and burned the ISO but it will not boot. I discarded problems with the ISO, as I've downloaded from the official website with no errors, and burned it with no errors. I discarded problems with the burning, as looks like it was recorded with no errors here and later in another computer. I discarded problems with my DVD reader as other cds boots fine. I'm currently using Ubuntu 9.10, I know I can upgrade via internet, but I have this same problem with my Windows XP cd, so I really would like to discover what's going on here.. My Ubuntu 9.10 cd boots just right, but the new one not. What else can be? Or what more precise tests can I make to discover where's the problem? --More info What happens when I try to boot with the Ubuntu 10.10 cd is that it behavior like there's no bootable cd in the drive. It just don't find the boot on the cd, and start the HD system. My notebook is an Amazon PC Intel Celeron 1.5 with 2Gb memory, a DVD-RW driver, HD samsung with 260GB.

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  • Large enterprise application - clients wish to use duplicate e-mails addresses?

    - by Alex Key
    I'd like to know people's opinions, reactions to clients and technical work arounds (if applicable), to the issue of an enterprise application where a client wishes to use duplicate e-mail addresses? To clarify, when I say duplicate e-mail addresses I mean within the same client system, having multiple users that have the same e-mail address. So not just using generic e-mail addresses but using the e-mail address of another user. e.g. Bob Jenkins: [email protected] James Jeffery: [email protected] Context To give this some further context, in the e-learning sector it is common that although all staff in an organisation must complete e-learning - they may not have their own e-mail address so they choose to use their managers e-mail address. Albeit against good practice in public sites... it's a requirement we've over and over again where an organisation is split between office based staff and perhaps e.g. staff in a warehouse. Where problem lies Mr Steak, good point, the problem lies in password resets and perhaps in situations where semi-personal information could be sent (not confidential enough to worry about the insecurities of email). Perhaps reminders for specific system actions, which would be confusing for the unintended party to see (if perhaps misreading the e-mail's intended recipient) Possible solutions System knowing the difference between a "for the attention of" and direct to the person e-mails, including this in the body text. Using alternative communication such as SMS Simply not having e-mails sent to people who are not the intended recipient. Providing an e-mail service ourselfs (not really viable for a corporate IT dept) Thoughts?

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  • Collision planes confusion

    - by Jeffrey
    I'm following this tutorial by thecplusplusguy and in the linked video he explain that for example for the world basement and walls we need to create the actual rendered (shown to the player) walls and then duplicate them, place them in the same coordinates as the rendered walls and call them collision (by defining their material to collision). Then it defines in the Object loader function that those objects with material == collision are collision planes and should not be rendered but just used to check collision. Now I'm pretty confused. Why would we add this kind of complexity to a problem that can easily be solved by a simple loadObject(string plane_object, bool check_collision);: Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true In this case we have lowered the complexity of his method and make it more flexible and faster to develop (faster because we don't always have to make a copy for each plane and flexible because we don't hardcode the Object loader). The only case in which this method could not work is when we need hidden collision planes, and for that we could modify the loadObject() function like this: loadObject(string plane_object, bool check_collision = true, bool hide_object = false); Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true And add the ability to actually show the object or hide it based on hide_object. The final question is: am I right? What would the possible problem encountered with my solution versus his?

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • Touchpad stopped working on an Acer AspireOne D255E

    - by Gustavo
    I have a less than a year old Acer AspireOne D255E with a fresh install of Ubuntu 11.10. Everything has been working fine. Great OS and great netbook. But today the touchpad stopped working. It had been working fine. I closed the netbook and when I opened it again, a couple of hours later, I could not move the pointer with the touchpad. I can not get the pointer to move. I cleaned the touchpad surface well, just in case. Everything else is working fine. All the software updates are up-to-date. I have rebooted several times with no solution. I have attached an USB mouse and the pointer works well. What can I do to troubleshoot the problem? I have gone to the System Settings, touchpad section, and there is not much that I can do there. I would like to determine first if it is a hardware or software issue and then how to resolve it. Is there a way that I can reinstall the touchpad drivers. just in case it is a software problem? I have been using Ubuntu for nearly a year now and am very happy with it. Are there any wise Ubuntu gurus out there who can help me? Thank you for reading this note.

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  • 2D scene graph not transforming relative to parent

    - by Dr.Denis McCracleJizz
    I am currently in the process of coding my own 2D Scene graph, which is basically a port of flash's render engine. The problem I have right now is my rendering doesn't seem to be working properly. This code creates the localTransform property for each DisplayObject. Matrix m_transform = Matrix.CreateRotationZ(rotation) * Matrix.CreateScale(scaleX, scaleY, 1) * Matrix.CreateTranslation(new Vector3(x, y, z)); This is my render code. float dRotation; Vector2 dPosition, dScale; Matrix transform; transform = this.localTransform; if (parent != null) transform = localTransform * parent.localTransform; DecomposeMatrix(ref transform, out dPosition, out dRotation, out dScale); spriteBatch.Draw(this.texture, dPosition, null, Color.White, dRotation, new Vector2(originX, originY), dScale, SpriteEffects.None, 0.0f); Here is the result when I try to add the Stage then to the stage a First DisplayObjectContainer and then a second one. It may look fine but the problem lies in the fact that I add a first DisplayObjectContainer at (400,400) and the second one within it (that's the smallest one) at position (0,0). So he should be right over its parent but he gets render within the parent at the same position the parent has (400, 400) for some reason. It's just as if I double the parent's localMatrix and then render the second cat there. This is the code i use to loop through every childs. base.Draw(spriteBatch); foreach (DisplayObject childs in _childs) { childs.Draw(spriteBatch); }

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  • Finding Buried Controls

    - by Bunch
    This post is pretty specific to an issue I had but still has some ideas that could be applied in other scenarios. The problem I had was updating a few buttons so their Text values could be set in the code behind which had a method to grab the proper value from an external source. This was so that if the application needed to be installed by a customer using a language other than English or needed a different notation for the button's Text they could simply update the database. Most of the time this was no big deal. However I had one instance where the button was part of a control, the button had no set ID and that control was only found in a dll. So there was no markup to edit for the Button. Also updating the dll was not an option so I had to make the best of what I had to work with. In the cs file for the aspx file with the control on it I added the Page_LoadComplete. The problem button was within a GridView so I added a foreach to go through each GridViewRow and find the button I needed. Since I did not have an ID to work with besides a random ctl00$main$DllControl$gvStuff$ctl03$ctl05 using the GridView's FindControl was out. I ended up looping through each GridViewRow, then if a RowState equaled Edit loop through the Cells, each control in the Cell and check each control to see if it held a Panel that contained the button. If the control was a Panel I could then loop through the controls in the Panel, find the Button that had text of "Update" (that was the hard coded part) and change it using the method to return the proper value from the database. if (rowState.Contains("Edit")){  foreach (DataControlFieldCell rowCell in gvr.Cells)  {   foreach (Control ctrl in rowCell.Controls)   {    if (ctrl.GetType() == typeof(Panel))     {     foreach (Control childCtrl in ctrl.Controls)     {      if (childCtrl.GetType() == typeof(Button))      {       Button update = (Button)childCtrl;       if (update.Text == "Update")       {        update.Text = method to return the external value for the button's text;       }      }     }    }   }  }} Tags: ASP.Net, CSharp

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  • Collabnet Subversion and Self Signed Certificates

    - by Robert May
    We installed Collabnet as our subversion server recently.  This is the first time that we’ve used it.  In general, it seems pretty good, but we ran into a problem with it.  People were getting the following error in Tortoise: OPTIONS of ’https://xxxx.xxxxxxxx.xxxx/svn/xxxxx’: SSL handshake failed: SSL error code – 1/1/336032856 (https://xxxx.xxxxxxxx.xxxx) The odd thing is that for some people, it worked, for others, it didn’t!  I also couldn’t find anything useful out on the internet. We had checked the Subversion Server should serve via https option in the settings, and all of the ports were open, etc. This option causes a self signed certificate to be used. What we discovered: Tortoise must use the same url as is in the Hostname field on the General settings for collabnet or you’ll get this error.  Basically, some people were using https://svn.xxxxxxx.xxxxx and others were using https://computername.xxxxxxxx.xxxx.  Because the host name said used the computer name version, the whole thing broke.  By changing the host name to the svn version, which is what they should be using, the problem went away.  The users do get the “Accept Certificate” prompt, but we can live with that! Technorati Tags: Subversion,Collabnet

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  • Remove unwanted Mount option from Places Menu

    - by Jack
    On Ubuntu 10.10, I added a CIFS network share into /etc/fstab using /media/pub as my mount point. The share becomes visible on the Desktop and under Places (drive icon), which is what I want. But the problem is, Ubuntu 10.10 (unlike 10.04) creates another entry under Places with same name "pub", except this appears to be a mount shortcut rather than another link to the share. When I move my mouse over it says "Mount pub" and if I click on it, it will mount the share and again each time (if already mounted) - it does not display contents of share. In either case, an error pops up soon after "Unable to mount pub - Timeout waiting for mount to appear". The share itself is accessible, but I can't unmount via GUI, system reports its mounted multiple times and I have to unmount via terminal. (sudo umount -a) As I'm mounting the share at boot time, I don't need this manual option under Places. Is there an easy way to stop Ubuntu from listing it under Places? I have tried making the mount point under /mnt, this fixes the problem, except creates another as it removes the drive icon from Desktop and Places. I could create a bookmark, but just wondered if there's an easy fix to this unwanted entry under Places. Thanks

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  • Track sales and commission with third-party tool

    - by Andrew
    I have a clothing website where I link to various clothing retailers. I have reached an agreement with one of the retailers whereby they will pay a commission to us for every sale they make from traffic that was referred by our site. I need a mechanism for tracking how much commission should be paid to us, that involves as little work as possible to implement from their side. We both have Google Analytics. Option 1: They record a goal in their GA account whenever someone makes a purchase on their site. They see how many completed goals are marked as referral traffic from our site and calculate commission accordingly. The problem with this is that the whole process of calculating and paying commission will be manual. They will need to frequently check how many sales were generated by referral traffic from our site, and probably we will have to chase them for commission payments. Also - since we won't have access to their GA data - we will need to trust that they report all sales accurately. Option 2: Sign them up to an affiliate network like Commission Junction or Google's Affiliate Network, and connect to them through this network. The problem with this solution is that it seems too heavyweight; ideally we don't want to ask a retailer to go through the whole sign up process just to deal with us and pay us commission. I am assuming that there must be some lightweight service that tracks the number of sales by one site and pays commission accordingly to the other site, where the sign up and installation procedure is simple and fast.

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  • How to efficiently protect part of an application with a license

    - by Patrick
    I am working on an application that has many functional parts. When a customer buys the application, he buys the standard functionality, but he can also buy some additional elements of the application for an additional price. All of the elements are part of the same application executable. A license key is used to indicate which of the elements should be accessible in the application. Some of the elements can be easily disabled if the user didn't pay for it. These are typically the modules that you can access via the application's menu. However, some elements give more problems: What if a part of the data model is related to an optional part? Do I build up these data structures in my application so the rest of my application can just assume they're always there? Or do I don't build them, and add checks in the rest of may application? What if some optional part is still useful to perform some internal tasks, but I don't want to expose it to the user externally? What if the marketing responsible wants to make a standard part now an optional part? In all of my application I assume that that part is present, but if it becomes optional, I should add checks on it everywhere in the application. I have some ideas on how to solve some of the problems (e.g. interfaces with dual implementations: one working implementation, and one that is activated if the optional part is not activated). Do you know of any patterns that can be used to solve this kind of problem? Or do you have any suggestions on how to handle this licensing problem? Thanks.

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  • Sampling Heightmap Edges for Normal map

    - by pl12
    I use a Sobel filter to generate normal maps from procedural height maps. The heightmaps are 258x258 pixels. I scale my texture coordinates like so: texCoord = (texCoord * (256/258)) + (1/258) Yet even with this I am left with the following problem: As you can see the edges of the normal map still proves to be problematic. Putting the texture wrap mode to "clamp" also proved no help. EDIT: The Sobel Filter function by sampling the 8 surrounding pixels around a given pixel so that a derivative can be calculated in order to find the "normal" of the given pixel. The texture coordinates are instanced once per quad (for the quadtree that makes up the world) and are created as follows (it is quite possible that the problem results from the way I scale and offset the texCoords as seen above): Java: for(int i = 0; i<vertices.length; i++){ Vector2f coord = new Vector2f((vertices[i].x)/(worldSize), (vertices[i].z)/( worldSize)); texCoords[i] = coord; } the quad used for input here rests on the X0Z plane. 'worldSize' is the diameter of the planet. No negative texCoords are seen as the quad used for input for this method is not centered around the origin. Is there something I am missing here? Thanks.

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  • Added resolution not working after upgrading to 12.04

    - by David
    After upgrading, my screen resolution (added by xrandr comands on the start) did not work like before. Messages appear showing some errors (that i have never had in 11.10). "No se pudo aplicar la configuración almacenada para los monitores"/"Can't apply the stored configuration for the monitors." This script didn't work either. xrandr --newmode "1280x1024_60.00" 109.00 1280 1368 1496 1712 1024 1027 1034 1063 -hsync +vsync xrandr --addmode VGA1 1280x1024_60.00 xrandr --output VGA1 --mode 1280x1024_60.00 I also tryed deleting monitors.xml but, nothing. This only erase the window message. It's been sayd that ##It's a normal buggy and well know problem for Pc's with Intel integrated video cards.## The new version of gnome-settings-daemon stores its configuration information in dconf rather than gconf. I tryed something, but the problem persist. This is what i did. Install the dconf-tools package, and then run dconf-editor. In the tree on the left, navigate org - gnome - settings-daemon - plugins - xrandr. Uncheck the active checkbox. restart your XServer (Ctrl+Alt+Backspace) (It didn't worked out for me, but it may be helpful to someone)

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  • Help parsing long (3.5mil lines) text file, line by line and storing data, need a strategy

    - by Jarrod
    This is a question about solving a particular problem I am struggling with, I am parsing a long list of text data, line by line for a business app in PHP (cron script on the CLI). The file follows the format: HD: Some text here {text here too} DC: A description here DC: the description continues here DC: and it ends here. DT: 2012-08-01 HD: Next header here {supplemental text} ... this repeats over and over for a few hundred megs I have to read each line, parse out the HD: line and grab the text on this line. I then compare this text against data stored in a database. When a match is found, I want to then record the following DC: lines that succeed the matched HD:. Pseudo code: while ( the_file_pointer_isnt_end_of_file) { line = getCurrentLineFromFile title = parseTitleFrom(line) matched = searchForMatchInDB(line) if ( matched ) { recordTheDCLines // <- Best way to do this? } } My problem is that because I am reading line by line, what is the best way to trigger the script to start saving DC lines, and then when they are finished save them to the database? I have a vague idea, but have yet to properly implement it. I would love to hear the communities ideas\suggestions! Thank you.

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  • Electricsheep Not Working in Raring 13.04

    - by Nhoeh37
    I just downloaded Electricsheep four days before I updated my Ubuntu software and I fell in love with it. After I upgraded to 13.04, I'm kind of upset in saying that Electricsheep no longer works. I have no idea how to fix it and I feel helpless with Linux. As I said, it was working completely fine in 12.10, but now with the Raring Ringtail update: I use Xscreensaver to launch Electricsheep. When I open Xscreensaver, "Electricsheep" is one of the options to choose. When I "preview" ES or even launch the "xscreensaver-demo" in the terminal, it doesn't work anymore; I get an error message. The error message says: "detected another electric sheep process. rendering of sheep is disabled using read only access." Damnit, can someone please help me? I want my trippy screensaver back, it shouldn't be this hard! EDIT: I contacted the creator of Electricsheep (Scott Draves) via the link to his email address on his personal website and asked for his assistance. Hopefully the Askubuntu community will be able to fix this problem, I'm sure I am not the only one who is having this problem as I have searched and searched.

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  • Input/output error, when trying to install on netbook [closed]

    - by Ben
    Been trying to install ubuntu on my Samsung NB30 netbook, but I have been running into the same error over and over again. [Errno 5] Input/output error This particular error is often due to a faulty CD/DVD disk or drive, or a faulty hard disk. It may help to clean the CD/DVD, to burn the CD/DVD at a lower speed, to clean the CD/DVD drive lens (cleaning kits are often available from electronics suppliers), to check whether the hard disk is old and in need of replacement, or to move the system to a cooler environment. I'm installing from the USB bootable version, I get the exact same error at the exact same point when trying to install both ubuntu desktop and ubuntu desktop remix. I've tried redownloading both ISOs twice and I've tried two different USB sticks (one being completely new). I've tried installing from with in an ubuntu live session and I get the exact same problem. I've ran a bootable memtest and everything passes with no errors, I've also ran a dmesg in terminal after the installer fails here's what it reported - http://bit.ly/exAQRR Thanks in advance! EDIT: I know this was ages ago, but to anyone out there with the same issue, the problem turned out to be the downloaded image, my internet is poor at the best of times and the ISO failed the MD5sum check, if this happens to you I recommend you download the ISO image by torrent, it'll check the integrity of the file is maintained.

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  • Moving objects colliding when using unalligned collision avoidance (steering)

    - by James Bedford
    I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving slightly upwards, and one of the objects is moving slightly downwards. In my unaligned collision avoidance steering algorithm I'm finding the points on the object's forward line and the other object's forward line where these two lines are the closest. If these closest points are within a collision avoidance distance, and if the distance between them is smaller than the two radii of the two object's bounding spheres, then the objects should steer away in the appropriate direction. The problem is that for my case, the closest points on the lines are calculated to be really far away from the actual collision point. This is because the two forward lines for each object are moving away from each other as the objects pass. The problem is that because of this, no steering takes place, and the two objects partially collide. Does anyone have any suggestions as to how I can correctly calculate the point of collision? Perhaps by somehow taking into account the size of the two objects?

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  • Windows 8 and Cisco AnyConnect client issue

    - by Enrique Lima
    As many of us are doing these days, I have fully moved to Windows 8 on my PCs (laptops and desktops).  And in my role as a consultant I work with many clients, many of them use different vpn technologies.  While pretty much every single vpn client I had installed needed a trick or two to work, well Cisco’s AnyConnect vpn client had some issues.  Installation went well, no problem there.  The problem appeared when I attempted to connect, as I received the following message: Pretty clear what the issue is, right? right??!!?? Doing a bit of research (Google knows!), I cam across the following fix: Using our new favorite shortcut:  Windows Key + X Then Run > regedit. We then Navigate to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\vpnva From the image you can tell there are additional characters in the DisplayName that interfere with the device being able to be correctly identified. This is what it looks like originally. We will remove those characters so it looks more like: Close all open windows and attempt your connection.

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  • How to fix the boot set up?

    - by Chris
    I got two OSes in my PC, Ubuntu and Windows 7. Until yesterday Windows 7 was on top of my dual-boot menu list, but I wanted to change it, so I went inside Windows configurations and put Ubuntu first, but I also set the time to 0 because I thought I could access Windows through Grub. But what happens is that after I upgraded Ubuntu to 11.10, that screen with boot options don't show Windows 7 anymore. I went online searching for a solution to my problem, most of them told me to configure some Grub options and others to use programs to do it. I've done them all and still can't access Windows 7. Just in case my problem is not clear yet, this is how was my boot order before I messed it all up: Windows 7 Ubuntu with a time of 10 secs to choose between both. This is how I wanted it to be: Ubuntu Windows 7 with 0 time to choose, but, inside Ubuntu I could access Windows through that Grub screen. But this is what happens: Ubuntu Windows 7 0 time, so it don't let me choose anything and jumps inside Ubuntu then inside Ubuntu grub doesn't show up anymore (black screen) and it starts Ubuntu normally. I tried to fix this many times from different ways inside Ubuntu but nothing worked, also when I try do something and then upgrade my grub with sudo upgrade-grub it shows this message: Generating grub.cfg ... Found Windows 7 (loader) on /dev/sda1 Skipping Windows 7 (loader) on Wubi system Found linux image: /boot/vmlinuz-3.0.0-12-generic Found initrd image: /boot/initrd.img-3.0.0-12-generic Found linux image: /boot/vmlinuz-2.6.38-12-generic Found initrd image: /boot/initrd.img-2.6.38-12-generic done Thats why in the title I said it could probably be my WUBI messing all up. Anyone heave a solution for this? Do you need more information? I have a netbook so I cannot use the Windows Repair CD.

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  • Team Software Development using Ruby on Rails

    - by Panoy
    I used to work alone on small to medium sized programming projects before and have no experience working in a team environment. Currently, there will be 3 of us in an in-house software development team that is tasked to develop a number of software for an academic institution. We have decided to use the web for the majority of the projects and are planning to choose Ruby on Rails for this and I would like to ask for your inputs, advices and approaches with regards to software development as a team using the RoR web framework. One thing that has really confounded me is how you divide the programming tasks of a project if there are 3 of you that are really doing the coding. It’s obvious that we as developers approach a problem in a modular way and finish it one after another. If the project consists of 3 modules, should each one of us focus on each of those modules? Would it be faster that way? How about if the 3 of us would focus on one module first (that’s what I really prefer). Is using a distributed version control system such as Git the answer to this type of problem? Please don’t forget to put your tips and experiences with regards to team software development. Cheers!

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