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  • Touchpad stopped working on an Acer AspireOne D255E

    - by Gustavo
    I have a less than a year old Acer AspireOne D255E with a fresh install of Ubuntu 11.10. Everything has been working fine. Great OS and great netbook. But today the touchpad stopped working. It had been working fine. I closed the netbook and when I opened it again, a couple of hours later, I could not move the pointer with the touchpad. I can not get the pointer to move. I cleaned the touchpad surface well, just in case. Everything else is working fine. All the software updates are up-to-date. I have rebooted several times with no solution. I have attached an USB mouse and the pointer works well. What can I do to troubleshoot the problem? I have gone to the System Settings, touchpad section, and there is not much that I can do there. I would like to determine first if it is a hardware or software issue and then how to resolve it. Is there a way that I can reinstall the touchpad drivers. just in case it is a software problem? I have been using Ubuntu for nearly a year now and am very happy with it. Are there any wise Ubuntu gurus out there who can help me? Thank you for reading this note.

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  • 2D scene graph not transforming relative to parent

    - by Dr.Denis McCracleJizz
    I am currently in the process of coding my own 2D Scene graph, which is basically a port of flash's render engine. The problem I have right now is my rendering doesn't seem to be working properly. This code creates the localTransform property for each DisplayObject. Matrix m_transform = Matrix.CreateRotationZ(rotation) * Matrix.CreateScale(scaleX, scaleY, 1) * Matrix.CreateTranslation(new Vector3(x, y, z)); This is my render code. float dRotation; Vector2 dPosition, dScale; Matrix transform; transform = this.localTransform; if (parent != null) transform = localTransform * parent.localTransform; DecomposeMatrix(ref transform, out dPosition, out dRotation, out dScale); spriteBatch.Draw(this.texture, dPosition, null, Color.White, dRotation, new Vector2(originX, originY), dScale, SpriteEffects.None, 0.0f); Here is the result when I try to add the Stage then to the stage a First DisplayObjectContainer and then a second one. It may look fine but the problem lies in the fact that I add a first DisplayObjectContainer at (400,400) and the second one within it (that's the smallest one) at position (0,0). So he should be right over its parent but he gets render within the parent at the same position the parent has (400, 400) for some reason. It's just as if I double the parent's localMatrix and then render the second cat there. This is the code i use to loop through every childs. base.Draw(spriteBatch); foreach (DisplayObject childs in _childs) { childs.Draw(spriteBatch); }

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  • Moving while doing loop animation in RPGMaker

    - by AzDesign
    I made a custom class to display character portrait in RPGMaker XP Here is the class : class Poser attr_accessor :images def initialize @images = Sprite.new @images.bitmap = RPG::Cache.picture('Character.png') #100x300 @images.x = 540 #place it on the bottom right corner of the screen @images.y = 180 end end Create an event on the map to create an instance as global variable, tada! image popped out. Ok nice. But Im not satisfied, Now I want it to have bobbing-head animation-like (just like when we breathe, sometimes bob our head up and down) so I added another method : def move(x,y) @images.x += x @images.y += y end def animate(x,y,step,delay) forward = true 2.times { step.times { wait(delay) if forward move(x/step,y/step) else move(-x/step,-y/step) end } wait(delay*3) forward = false } end def wait(time) while time > 0 time -= 1 Graphics.update end end I called the method to run the animation and it works, so far so good, but the problem is, WHILE the portrait goes up and down, I cannot move my character until the animation is finished. So that's it, I'm stuck in the loop block, what I want is to watch the portrait moving up and down while I walk around village, talk to npc, etc. Anyone can solve my problem ? Or better solution ? Thanks in advance

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  • Track sales and commission with third-party tool

    - by Andrew
    I have a clothing website where I link to various clothing retailers. I have reached an agreement with one of the retailers whereby they will pay a commission to us for every sale they make from traffic that was referred by our site. I need a mechanism for tracking how much commission should be paid to us, that involves as little work as possible to implement from their side. We both have Google Analytics. Option 1: They record a goal in their GA account whenever someone makes a purchase on their site. They see how many completed goals are marked as referral traffic from our site and calculate commission accordingly. The problem with this is that the whole process of calculating and paying commission will be manual. They will need to frequently check how many sales were generated by referral traffic from our site, and probably we will have to chase them for commission payments. Also - since we won't have access to their GA data - we will need to trust that they report all sales accurately. Option 2: Sign them up to an affiliate network like Commission Junction or Google's Affiliate Network, and connect to them through this network. The problem with this solution is that it seems too heavyweight; ideally we don't want to ask a retailer to go through the whole sign up process just to deal with us and pay us commission. I am assuming that there must be some lightweight service that tracks the number of sales by one site and pays commission accordingly to the other site, where the sign up and installation procedure is simple and fast.

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  • KDE: How can I select audio output device for mplayer?

    - by grimripper
    I recently installed Kubuntu 13.10 64-bit, and I'm having a problem with selecting audio output device. In Phonon, when I select audio device preference order and press Apply, Amarok and Dragon will immediately switch to the preferred device. VLC and SMplayer are not affected. VLC has its own setting for selecting the output device, but SMplayer remains a problem. It always plays audio on internal audio, and I can't change output to HDMI. How can I select HDMI for SMplayer's audio output device? I don't know if it matters, but when I select HDMI audio in Phonon and click Test, the test sound plays on the internal audio output as well. In the hardware settings tab, the front left and front right test buttons play audio on HDMI. Also, volume up/down buttons affect HDMI volume when SMplayer is focused. This would make sense if I could get SMplayer to play audio over HDMI, but it would be better if the volume keys affected SMplayer's own volume, or the "mplayer2: audio stream" which appears in volume control while mplayer is playing. EDIT: I've recompiled mplayer with alsa support, and can now select the audio output device from SMplayer's settings. Didn't affect the issue with Phonon of course, but it's a suitable workaround.

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  • Ubuntu 12.04 stopped recognizing my BenQ monitor and reduced resolution to 1024x768

    - by Omri
    A few days ago I installed Ubuntu 12.04 32bit Desktop. It recognized my hardware without a problem (at least that I know of) and all worked fine. I left my system running (it is at work) through the night because it is also working as a database server and when I came today to work the resolution was 1024x768 (the monitor recommends 1920x1080) even though in the Display section of the System Settings it was recognized as BenQ, and no higher resolution was offered. After a restart, the monitor name changed from BenQ to Unknown. This is a desktop computer. I also installed gtk-redshift and f.lux. I checked Additional Drivers to see if there is something I can install but it didn't find anything. I tried to Google it but I didn't find anything about a monitor stopping being recognized after it was already working. I did enable some PPAs yesterday, namely webupd8, mozillateam/thunderbird-stable and some other, and I also followed the instructions to patch the NotifyOSD to be more friendly: sudo add-apt-repository ppa:caffeine-developers/ppa sudo add-apt-repository ppa:leolik/leolik sudo apt-get update sudo apt-get upgrade sudo apt-get install libnotify-bin pkill notify-osd sudo add-apt-repository ppa:nilarimogard/webupd8 sudo apt-get update sudo apt-get install notifyosdconfig I now purged both caffeine-developers and leolik PPAs in the hope it will help, but no change. Has there been a change in the packages that could introduce this problem? Any help will be very appreciated :-) Omri

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  • Electricsheep Not Working in Raring 13.04

    - by Nhoeh37
    I just downloaded Electricsheep four days before I updated my Ubuntu software and I fell in love with it. After I upgraded to 13.04, I'm kind of upset in saying that Electricsheep no longer works. I have no idea how to fix it and I feel helpless with Linux. As I said, it was working completely fine in 12.10, but now with the Raring Ringtail update: I use Xscreensaver to launch Electricsheep. When I open Xscreensaver, "Electricsheep" is one of the options to choose. When I "preview" ES or even launch the "xscreensaver-demo" in the terminal, it doesn't work anymore; I get an error message. The error message says: "detected another electric sheep process. rendering of sheep is disabled using read only access." Damnit, can someone please help me? I want my trippy screensaver back, it shouldn't be this hard! EDIT: I contacted the creator of Electricsheep (Scott Draves) via the link to his email address on his personal website and asked for his assistance. Hopefully the Askubuntu community will be able to fix this problem, I'm sure I am not the only one who is having this problem as I have searched and searched.

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  • Why the clip space in OpenGL has 4 dimensions?

    - by user827992
    I will use this as a generic reference, but the more i browser online docs and books, the less i understand about this. const float vertexPositions[] = { 0.75f, 0.75f, 0.0f, 1.0f, 0.75f, -0.75f, 0.0f, 1.0f, -0.75f, -0.75f, 0.0f, 1.0f, }; in this online book there is an example about how to draw the first and classic hello world for OpenGL about making a triangle. The vertex structure for the triangle is declared as stated in the code above. The book, as all the other sources about this, stress the point that the Clip Space is a 4D structure that is used to basically decide what will be rasterized and rendered to the screen. Here I have my questions: i can't imagine something in 4D, i don't think that a human can do that, what is a 4D for this Clip space ? the most human-readable doc that i have read speaks about a camera, which is just an abstraction over the clipping concept, and i get that, the problem is, why not using the concept of a camera in the first place which is a more familiar 3D structure? The only problem with the concept of a camera is that you need to define the prospective in other way and so you basically have to add another statement about what kind of camera you wish to have. How i'm supposed to read this 0.75f, 0.75f, 0.0f, 1.0f ? All i get is that they are all float values and i get the meaning of the first 3 values, what does it mean the last one?

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  • Moving objects colliding when using unalligned collision avoidance (steering)

    - by James Bedford
    I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving slightly upwards, and one of the objects is moving slightly downwards. In my unaligned collision avoidance steering algorithm I'm finding the points on the object's forward line and the other object's forward line where these two lines are the closest. If these closest points are within a collision avoidance distance, and if the distance between them is smaller than the two radii of the two object's bounding spheres, then the objects should steer away in the appropriate direction. The problem is that for my case, the closest points on the lines are calculated to be really far away from the actual collision point. This is because the two forward lines for each object are moving away from each other as the objects pass. The problem is that because of this, no steering takes place, and the two objects partially collide. Does anyone have any suggestions as to how I can correctly calculate the point of collision? Perhaps by somehow taking into account the size of the two objects?

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  • Cannot Enter Repro Admin Web Interface at Port 5080

    - by aqua
    I have followed the instructions on this website www.rtcquickstart.org to set up my firewall, DNS settings, TLS, and have installed the TURN server and repro proxy as instructed, and have restarted repro. However, I am not able to access the web interface of repro on port 5080, either at localhost:5080 / 127.0.0.1:5080 or at the server's IP address: IPADDRESS:5080 (I have set the server's IP for binding in repro.config). I get the browser error message: 'Unable to connect to server' whenever trying to connect to the web interface via port 5080. I initially had Apache2 installed, which loaded pages correctly at port 80 / address root, and when checked it 'listened' at port 5080 after it was configured in /etc/apache2/ports.conf, however the repro web interface still did not work at port 5080. I have tried uninstalling Apache2 in case that was conflicting with repro's web server, but the problem persists, and testing port 5080 now shows that nothing is 'listening' on port 5080. I have tried reinstalling / purging repro but it has not helped. My router is correctly set to allow all ports; port 5080 is open and forwarding correctly. I can connect to the internet and ping all websites through the server and everything else is working correctly. I would be gateful if anyone could offer advice on how to solve this problem.

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  • Collision planes confusion

    - by Jeffrey
    I'm following this tutorial by thecplusplusguy and in the linked video he explain that for example for the world basement and walls we need to create the actual rendered (shown to the player) walls and then duplicate them, place them in the same coordinates as the rendered walls and call them collision (by defining their material to collision). Then it defines in the Object loader function that those objects with material == collision are collision planes and should not be rendered but just used to check collision. Now I'm pretty confused. Why would we add this kind of complexity to a problem that can easily be solved by a simple loadObject(string plane_object, bool check_collision);: Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true In this case we have lowered the complexity of his method and make it more flexible and faster to develop (faster because we don't always have to make a copy for each plane and flexible because we don't hardcode the Object loader). The only case in which this method could not work is when we need hidden collision planes, and for that we could modify the loadObject() function like this: loadObject(string plane_object, bool check_collision = true, bool hide_object = false); Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true And add the ability to actually show the object or hide it based on hide_object. The final question is: am I right? What would the possible problem encountered with my solution versus his?

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  • How to fix the boot set up?

    - by Chris
    I got two OSes in my PC, Ubuntu and Windows 7. Until yesterday Windows 7 was on top of my dual-boot menu list, but I wanted to change it, so I went inside Windows configurations and put Ubuntu first, but I also set the time to 0 because I thought I could access Windows through Grub. But what happens is that after I upgraded Ubuntu to 11.10, that screen with boot options don't show Windows 7 anymore. I went online searching for a solution to my problem, most of them told me to configure some Grub options and others to use programs to do it. I've done them all and still can't access Windows 7. Just in case my problem is not clear yet, this is how was my boot order before I messed it all up: Windows 7 Ubuntu with a time of 10 secs to choose between both. This is how I wanted it to be: Ubuntu Windows 7 with 0 time to choose, but, inside Ubuntu I could access Windows through that Grub screen. But this is what happens: Ubuntu Windows 7 0 time, so it don't let me choose anything and jumps inside Ubuntu then inside Ubuntu grub doesn't show up anymore (black screen) and it starts Ubuntu normally. I tried to fix this many times from different ways inside Ubuntu but nothing worked, also when I try do something and then upgrade my grub with sudo upgrade-grub it shows this message: Generating grub.cfg ... Found Windows 7 (loader) on /dev/sda1 Skipping Windows 7 (loader) on Wubi system Found linux image: /boot/vmlinuz-3.0.0-12-generic Found initrd image: /boot/initrd.img-3.0.0-12-generic Found linux image: /boot/vmlinuz-2.6.38-12-generic Found initrd image: /boot/initrd.img-2.6.38-12-generic done Thats why in the title I said it could probably be my WUBI messing all up. Anyone heave a solution for this? Do you need more information? I have a netbook so I cannot use the Windows Repair CD.

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  • How to know why my cd is not booting?

    - by Tom Brito
    I have downloaded Ubuntu 10.10 and burned the ISO but it will not boot. I discarded problems with the ISO, as I've downloaded from the official website with no errors, and burned it with no errors. I discarded problems with the burning, as looks like it was recorded with no errors here and later in another computer. I discarded problems with my DVD reader as other cds boots fine. I'm currently using Ubuntu 9.10, I know I can upgrade via internet, but I have this same problem with my Windows XP cd, so I really would like to discover what's going on here.. My Ubuntu 9.10 cd boots just right, but the new one not. What else can be? Or what more precise tests can I make to discover where's the problem? --More info What happens when I try to boot with the Ubuntu 10.10 cd is that it behavior like there's no bootable cd in the drive. It just don't find the boot on the cd, and start the HD system. My notebook is an Amazon PC Intel Celeron 1.5 with 2Gb memory, a DVD-RW driver, HD samsung with 260GB.

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  • Team Software Development using Ruby on Rails

    - by Panoy
    I used to work alone on small to medium sized programming projects before and have no experience working in a team environment. Currently, there will be 3 of us in an in-house software development team that is tasked to develop a number of software for an academic institution. We have decided to use the web for the majority of the projects and are planning to choose Ruby on Rails for this and I would like to ask for your inputs, advices and approaches with regards to software development as a team using the RoR web framework. One thing that has really confounded me is how you divide the programming tasks of a project if there are 3 of you that are really doing the coding. It’s obvious that we as developers approach a problem in a modular way and finish it one after another. If the project consists of 3 modules, should each one of us focus on each of those modules? Would it be faster that way? How about if the 3 of us would focus on one module first (that’s what I really prefer). Is using a distributed version control system such as Git the answer to this type of problem? Please don’t forget to put your tips and experiences with regards to team software development. Cheers!

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  • How to adopt scrum agile methodology for a small .Net team

    - by Thabo
    I am working on a small product based company developing .Net applications. There is a small team with 5-6 developers. I am a person responsible for planning everything. But my primary role is Software developer. Now our current project is very unstable because of poor organization. Today my boss called me and told to submit a report about required resources, appropriate methodology, required man power and their salary scales to make the current project success. I know I don’t have enough organization skills and I need to go deep in my programming skills. So I need to focus only in the development. So I can’t manage the project anymore. Now I am searching some other ways to make ongoing development success. My questions are What is the suitable agile methodology to my team? Is Scrum is suitable for above mentioned scenario? If we adopt Scrum, what we have to do next? (I think hiring new one to manage the project is more suitable. So we have to get Scrum master and some other developers.) Are there any resources (books, Blogs and etc) to get some tips and advices to solve this problem? If Scrum is not a suitable methodology for our scenario, what else can be more suitable methodology to adopt? Can anyone give a good solution for my problem?

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  • How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?).

    - by lalan
    Recently I programmed an L-system module, It got me interested further. I am a Plants vs Zombies junkie as well, really liked the concept of Tree of Wisdom. Would love to create similar procedural art just for fun and learn more. Question: How should I approach the process of creating an artistic tree (2d perhaps with fixed camera/perspective) dynamically? Ideally I would like to start with a plant (only a stem with a leaf) and grow it dynamically using some influence (input/user action) over its structure. These influences may result in different type of branching, curves in branches, its spread, location of fruits, color of flowers, etc. Want it to be really full of life/spirit. :) Plants vs Zombies: Tree of wisdom It would be great to dynamically grow a similar tree, but with lot more variation and animations happening. My Background: Student / Programmer, have used few game engines (Ogre3d, cocos2d, unity). Haven't really programmed directly using openGL, trying to fix that :). I am ready to spend considerable time, Please let me know about the APIs? and how would an expert like you would take on this problem? Why 2D? I think it's easier to solve the problem only considering 2 dimensions. Artistic inspirations: Only the tree, with fruits and leaves, without the shrubs at the bottom The large tree (visible branches, green leaves, flowers, fruits, etc) on the left, behind monkey. PixelJunk's Eden (Art style inspiration). Procedurally Generated Apple Tree using Fractals Please let me know if it was easy for you to understand the question, I may elaborate further. I hope a discussion of various approach would be helpful for everyone. You guys are awesome.

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  • How do I get my programs to communicate with each other

    - by Benjamin Lindqvist
    I'm basically just getting started with programming. The problem I have with progressing is that I have a hard time learning stuff just for the sake of knowing them - I do better when there's a problem to be solved or a task to be completed so I can learn 'on the job'. So I'm interested in starting some interesting project. I know the basics of Python, Java, Matlab and some C++ aswell and I know enough about microcontrollers to make LED blink etc. The type of stuff I'm looking for is for example scraping some weather forecast site (with Python) and outputting the chance of rain to a LCD display, or a program that makes chrome open and log in to facebook if I say "HAL, time for facebook", or more generally, a program that reads serial/USB input, looks for certain sequences and sends instructions to some other program if it finds one. Do you open some kind of shared stream in which one program reads and one writes? What do I need to read up on to do accomplish this myself? I have no experience with linux or the linux terminal, but looking over peoples shoulders makes me suspect that's what people use. Is that correct?

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  • How to efficiently protect part of an application with a license

    - by Patrick
    I am working on an application that has many functional parts. When a customer buys the application, he buys the standard functionality, but he can also buy some additional elements of the application for an additional price. All of the elements are part of the same application executable. A license key is used to indicate which of the elements should be accessible in the application. Some of the elements can be easily disabled if the user didn't pay for it. These are typically the modules that you can access via the application's menu. However, some elements give more problems: What if a part of the data model is related to an optional part? Do I build up these data structures in my application so the rest of my application can just assume they're always there? Or do I don't build them, and add checks in the rest of may application? What if some optional part is still useful to perform some internal tasks, but I don't want to expose it to the user externally? What if the marketing responsible wants to make a standard part now an optional part? In all of my application I assume that that part is present, but if it becomes optional, I should add checks on it everywhere in the application. I have some ideas on how to solve some of the problems (e.g. interfaces with dual implementations: one working implementation, and one that is activated if the optional part is not activated). Do you know of any patterns that can be used to solve this kind of problem? Or do you have any suggestions on how to handle this licensing problem? Thanks.

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  • Windows 8 and Cisco AnyConnect client issue

    - by Enrique Lima
    As many of us are doing these days, I have fully moved to Windows 8 on my PCs (laptops and desktops).  And in my role as a consultant I work with many clients, many of them use different vpn technologies.  While pretty much every single vpn client I had installed needed a trick or two to work, well Cisco’s AnyConnect vpn client had some issues.  Installation went well, no problem there.  The problem appeared when I attempted to connect, as I received the following message: Pretty clear what the issue is, right? right??!!?? Doing a bit of research (Google knows!), I cam across the following fix: Using our new favorite shortcut:  Windows Key + X Then Run > regedit. We then Navigate to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\vpnva From the image you can tell there are additional characters in the DisplayName that interfere with the device being able to be correctly identified. This is what it looks like originally. We will remove those characters so it looks more like: Close all open windows and attempt your connection.

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • Java : 2D Collision Detection

    - by neko
    I'm been working on 2D rectangle collision for weeks and still cannot get this problem fixed. The problem I'm having is how to adjust a player to obstacles when it collides. I'm referencing this link. The player sometime does not get adjusted to obstacles. Also, it sometimes stuck in obstacle guy after colliding. Here, the player and the obstacle are inheriting super class Sprite I can detect collision between the two rectangles and the point by ; public Point getSpriteCollision(Sprite sprite, double newX, double newY) { // set each rectangle Rectangle spriteRectA = new Rectangle( (int)getPosX(), (int)getPosY(), getWidth(), getHeight()); Rectangle spriteRectB = new Rectangle( (int)sprite.getPosX(), (int)sprite.getPosY(), sprite.getWidth(), sprite.getHeight()); // if a sprite is colliding with the other sprite if (spriteRectA.intersects(spriteRectB)){ System.out.println("Colliding"); return new Point((int)getPosX(), (int)getPosY()); } return null; } and to adjust sprites after a collision: // Update the sprite's conditions public void update() { // only the player is moving for simplicity // collision detection on x-axis (just x-axis collision detection at this moment) double newX = x + vx; // calculate the x-coordinate of sprite move Point sprite = getSpriteCollision(map.getSprite().get(1), newX, y);// collision coordinates (x,y) if (sprite == null) { // if the player is no colliding with obstacle guy x = newX; // move } else { // if collided if (vx > 0) { // if the player was moving from left to right x = (sprite.x - vx); // this works but a bit strange } else if (vx < 0) { x = (sprite.x + vx); // there's something wrong with this too } } vx=0; y+=vy; vy=0; } I think there is something wrong in update() but cannot fix it. Now I only have a collision with the player and an obstacle guy but in future, I'm planning to have more of them and making them all collide with each other. What would be a good way to do it? Thanks in advance.

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  • How to Change the Cmd+Q Shortcut Key in OS X (to Stop Accidentally Closing Apps)

    - by The Geek
    If you’ve spent any time using Mac OS X, you’ve figured out that the Cmd+W shortcut key closes a window or tab, while the Cmd+Q key quits the entire app. The problem? The keys are right next to each other, and way too easy to accidentally hit! Here’s how to change it. This problem is compounded even more when you’re using an application like Google Chrome, Safari, or Firefox, where you’re opening or closing tabs all the time, and probably using the Cmd+W key to close just the current tab. If you aren’t careful, you’ll accidentally hit Cmd+Q instead, and your entire browser gets closed. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Awesome WebGL Demo – Flight of the Navigator from Mozilla Sunrise on the Alien Desert Planet Wallpaper Add Falling Snow to Webpages with the Snowfall Extension for Opera [Browser Fun] Automatically Keep Up With the Latest Releases from Mozilla Labs in Firefox 4.0 A Look Back at 2010 Through Infographics Monitor the Weather with the Weather Forecast Extension for Opera

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  • Could not load file or assembly 'System.Data.SQLite' or one of its dependencies. An attempt was made to load a program with an incorrect format.

    - by Om Talsania
    Problem Description: Could not load file or assembly 'System.Data.SQLite' or one of its dependencies. An attempt was made to load a program with an incorrect format. Likely to be reproduced when: You will usually encounter this problem when you have downloaded a sample application that is a 32-bit application targeted for ASP.NET 2.0 or 3.5, and you have IIS7 on a 64-bit OS running .NET 4.0, because the default setting for running 32-bit application on IIS7 with 64-bit OS is false. Resolution: 1. Go to IIS Management Console Start -> Administration Tools -> Internet Information Services (IIS) Manager 2. Expand your server in the left pane and go to Application Pools 3. Right click to select ‘Add Application Pool’  4. Create anew AppPool. I have named it ASP.NET v2.0 AppPool (32-bit) and selected .NET Framework v2.0.50727 because I intend to run my ASP.NET 3.5 application on it. 5. Now right click the newly created AppPool and select Advanced Settings 6. Change the property “Enable 32-Bit Applications” from False to True  7. Now select your actual web application from the left panel. Right click the web application, and go to Manage Application -> Advanced Settings  8. Change the Property “Application Pool” to your newly created AppPool.  And… the error is gone…

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  • Game Input mouse filtering

    - by aaron
    I'm having a problem with filtering mouse inputs, the method I am doing right know moves the cursor back to the center of the screen each frame. But I cant do this because it messes with other things. Does anyone know how to implement this with delta mouse movement. Here is the relevant code. void update() { static float oldX = 0; static float oldY = 0; static float walkSpeed = .05f; static float sensitivity = 0.002f;//mouse sensitivity static float smooth = 0.7f;//mouse smoothing (0.0 - 0.99) float w = ScreenResolution.x/2.0f; float h = ScreenResolution.y/2.0f; Vec2f scrc(w,h); Vec2f mpos(getMouseX(),getMouseY()); float x = scrc.x-mpos.x; float y = scrc.y-mpos.y; oldX = (oldX*smooth + x*(1.0-smooth)); oldY = (oldY*smooth + y*(1.0-smooth)); x = oldX * sensitivity; y = oldY * sensitivity; camera->rotate(Vec3f(y,0,0)); transform->setRotation(transform->getRotation()*Quaternionf::fromAxisAngle(0.0f,1.0f,0.0f,-x)); setMousePosition((int)scrc.x,(int)scrc.y);//THIS IS THE PROBLEM LINE HOW CAN I AVOID THIS .... }

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  • BizTalk 2009 - Error when Testing Map with Flat File Source Schema

    - by StuartBrierley
    I have recently been creating some flat file schemas using the BizTalk Server 2009 Flat File Schema Wizard.  I have then been mapping these flat file schemas to a "normal" xml schema format. I have not previsouly had any cause to map flat files and ran into some trouble when testing the first of these flat file maps; with an instance of the flat file as the source it threw an XSL transform error: Test Map.btm: error btm1050: XSL transform error: Unable to write output instance to the following <file:///C:\Documents and Settings\sbrierley\Local Settings\Temp\_MapData\Test Mapping\Test Map_output.xml>. Data at the root level is invalid. Line 1, position 1. Due to the complexity of the map in question I decided to created a small test map using the same source and destination schemas to see if I could pinpoint the problem.  Although the source message instance vaildated correctly against the flat file schema, when I then tested this simplified map I got the same error. After a time of fruitless head scratching and some serious google time I figured out what the problem was. Looking at the map properties I noticed that I had the test map input set to "XML" - for a flat file instance this should be set to "native".

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