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  • Pop-up and font colour based problems in a form which is designed in Share Point.

    - by ephieste
    I am designing a system in Share Point via Share Point Designer. We have a form in my Share Point site. Users have to fill some fields in the form and send it to the approval committee. We cannot upload anything to the servers. The design is site based. Our problems are: 1- I want to add small (?) icons for the descriptions of that field. When the user click on the (?) icon for "brief description" field a pop-up or another window will be opened and perhaps it will say: Enter a description of the requested thing. Be as specific as possible. 2- I want to change the font colors of the fields in the form. The share point brings them black as default. Such as I want to see the "Brief description:" and "Status:" as purple instead of black. Brief description: ..... Status: ..... 3- I want to add an agreement pop-up to the new form which will be open just after clicking "send" button in the form. The pop up will say: "Are you sure that you read the procedure" . The user has to click "Yes" to continue sending the form. Otherwise It will return to previous screen again. I would be glad if you kindly help me.

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  • context.Scale() with non-aspect ratio preserving parameters screws effective lineWith

    - by rrenaud
    I am trying to apply some natural transformations whereby the x axis is remapped to some very small domain, like from 0 to 1, whereas y is remapped to some small, but substantially larger domain, like 0 to 30. This way, drawing code can be nice and clean and only care about the model space. However, if I apply a scale, then lines are also scaled, which means that horizontal lines become extremely fat relative to vertical ones. Here is some sample code. When natural_height is much less than natural_height, the picture doesn't look as intended. I want the picture to look like this, which is what happens with a scale that preserves aspect ratio. rftgstats.c om/canvas_good.png However, with a non-aspect ratio preserving scale, the results look like this. rftgstats.c om/canvas_bad.png <html><head><title>Busted example</title></head> <body> <canvas id=example height=300 width=300> <script> var canvas = document.getElementById('example'); var ctx = canvas.getContext('2d'); var natural_width = 10; var natural_height = 50; ctx.scale(canvas.width / natural_width, canvas.height / natural_height); var numLines = 20; ctx.beginPath(); for (var i = 0; i < numLines; ++i) { ctx.moveTo(natural_width / 2, natural_height / 2); var angle = 2 * Math.PI * i / numLines; // yay for screen size independent draw calls. ctx.lineTo(natural_width / 2 + natural_width * Math.cos(angle), natural_height / 2 + natural_height * Math.sin(angle)); } ctx.stroke(); ctx.closePath(); </script> </body> </html>

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  • Changing middle mouse behavior in Adobe AIR HTML Control?

    - by Qz
    I'm using the Flex 4/Adobe AIR mx:HTML control in a project and I'm trying to figure out how to change the middle mouse behavior. For some reason the control treats middle mouse clicks and drags exactly the same as left mouse clicks and drags, navigating through links and selecting text -- everything. For my project I need to use the middle mouse button for a different function. I've figured out how to hook into the events (although mouseUp and mouseDown for Left/Middle don't work over HTML whitespace, perhaps because of the default behavior). However I can't figure out how to stop the default behavior for middle mouse events. Calling preventDefault() on the HTML control mouse events doesn't work, presumably because the behavior is handled by the HTMLLoader within the HTML control, which I imagine hooks mouse events to the actual HTML content displayed on screen. Unfortunately I can't view the source for HTMLLoader to figure out what's going on, and browsing the properties and events doesn't shed any light on the situation either. Any help would be greatly appreciated! Oh, if anyone can suggest a different embeddable HTML renderer that doesn't have this problem, then that might work too, I'm not too tied to WebKit (although I do need to use AIR)

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  • Blackberry app development - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

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  • ncurses - resizing glitch

    - by ryyst
    I'm writing an ncurses program and am trying to make it respond correctly to terminal resizing. While I can read the terminal dimensions correctly in my program, ncurses doesn't seem to deal with new dimensions correctly. Here's a (somewhat lengthy) sample program: #include <ncurses.h> #include <string.h> #include <signal.h> #include <sys/ioctl.h> void handle_winch(int sig){ struct winsize w; ioctl(0, TIOCGWINSZ, &w); COLS = w.ws_col; LINES = w.ws_row; wresize(stdscr, LINES, COLS); clear(); mvprintw(0, 0, "COLS = %d, LINES = %d", COLS, LINES); for (int i = 0; i < COLS; i++) mvaddch(1, i, '*'); refresh(); } int main(int argc, char *argv[]){ initscr(); struct sigaction sa; memset(&sa, 0, sizeof(struct sigaction)); sa.sa_handler = handle_winch; sigaction(SIGWINCH, &sa, NULL); while(getch() != 27) {} endwin(); return 0; } If you run it, you can see that the terminal dimensions are correctly retrieved. But the second line, which is supposed to draw *-characters across the screen, doesn't work. Try resizing the window horizontally to make it larger, the line of *s will not get larger. What's the problem here? I'm aware that one can temporarily leave curses mode, but I'd prefer a cleaner solution. Thanks!

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  • What should go in each MVVM triad?

    - by Harry
    OK, let's say I am creating a program that will list users contacts in a ListBox on the left side of the screen. When a user clicks on the contact, a bunch of messages or whatever appears in the main part of the window. Now my question is: how should the MVVM triads look? I have two models: Contact, and Message. The Contact model contains a list of Message models. Each ViewModel object will contain a single corresponding Model, right? And what about the Views? I have a "MainView" that is the main window, that will have things like the menu, toolbar etc. Do I put the ListBox in the MainView? My confusion is with what to put where; for example, what should the ContactView contain? Just a single instance of a contact? So the DataTemplate, ControlTemplate, context menus, styles etc for that single contact, and then just have a ListBox of them in the MainView...? Thanks.

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  • How do you program a windows service in C# to start an application for a user?

    - by Swoop
    Is it possible to start a program so that it is available to a user with a windows service? I have been working with the Process.Start() in C#. I can get the service to kickoff some sort of process that appears in the Task Manager list under processes. However, the program nevers appears on the screen. By default, it runs under the user name "SYSTEM". I have adjusted the "Log On" option in the service manager to match the person logged into the computer, but this does not cause a window to appear either. I feel like I am either missing a simple setting, or need to take a different direction for this. Below is the code I have been working with to start up Firefox as a test app. private void startRunDap() { ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = "Firefox"; startInfo.WindowStyle = ProcessWindowStyle.Normal; startInfo.UseShellExecute = true; Process.Start(startInfo); //Process.Start("Firefox"); }

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  • android: consume key press, bypassing framework processing

    - by user360024
    What I want android to do: when user presses a single key, have the view respond, but do so without opening a text area and displaying the character associated with the key that was pressed, and without requiring that the Enter key be pressed, and without requiring that the user press Esc to make the text area go away. For example, when user presses "u" (and doesn't press Enter), that means "undo the last action", so the controller and model immediately undo the last action, then the view does an invalidate() and user sees that their last action has been undone. In other words the "u" key press should be silently processed, such that the only visual result is that user's last action has been undone. I've implemented OnKeyListener and provided an onKey() method: the class: public class MyGameView extends View implements OnKeyListener{ in the constructor: //2010jun06, phj: With onKey(), helps let this View consume key presses // before the framework gets a chance to consume the key press. setOnKeyListener((View.OnKeyListener)this); the onKey() method: public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_R) { Log.d("BWA", "In onKey received keycode associated with R."); } return true; // meaning the event (key press) has been consumed, so // the framework should not handle this event. } but when user presses "u" key on the emulator keypad, a textarea is opened at the bottom of the screen, the "u" charater is displayed there, and the onKey() method doesn't execute until user presses the Enter key. Is there a way to make android do what I want? Thanks,

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  • How do I produce a screenshot of a flash swf on the server?

    - by indignant
    I'm writing a flash app using the open source tools. I would like to load a data file in to the app and capture a screenshot of the stage on the server. The only part that seems mysterious is running the app on the server. In fact, I don't even care if it's the same app running on the server and in the browser--if I can use the flash stage and drawing routines to produce an image server-side, I'm happy. If I have to delve in to flex, fine. Right now I'm having problems finding any starting point at all. I gather Adobe has some commercial products that may fit the bill, but I'd like to stick with open source, apache, and linux. I know this is probably possible with haxe/neko, but I'd like to use more mainstream tools if possible. Am I asking too much? EDIT/CLARIFICATION: Many thanks for the responses so far, but I think I've been a bit muddy in my description. I've already written the actual stage-grabbing stuff using the same PNGEncoder class as was suggested. The problem is in actually running the swf on the server side. I don't want to let the client take the screen shot itself, because this opens up the possibility of the client maliciously submitting a screenshot which does not correspond to what is on the stage, that is, I don't want users uploading porn. If I could run the the actionscript code on the server, then I could generate the screenshot from my data files and be sure that the screenshot matches the data, but I have no idea how to run the actionscript or swf on the server.

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  • Move camera to fit 3D scene

    - by Burre
    Hi there. I'm looking for an algorithm to fit a bounding box inside a viewport (in my case a DirectX scene). I know about algorithms for centering a bounding sphere in a orthographic camera but would need the same for a bounding box and a perspective camera. I have most of the data: I have the up-vector for the camera I have the center point of the bounding box I have the look-at vector (direction and distance) from the camera point to the box center I have projected the points on a plane perpendicular to the camera and retrieved the coefficients describing how much the max/min X and Y coords are within or outside the viewing plane. Problems I have: Center of the bounding box isn't necessarily in the center of the viewport (that is, it's bounding rectangle after projection). Since the field of view "skew" the projection (see http://en.wikipedia.org/wiki/File:Perspective-foreshortening.svg) I cannot simply use the coefficients as a scale factor to move the camera because it will overshoot/undershoot the desired camera position How do I find the camera position so that it fills the viewport as pixel perfect as possible (exception being if the aspect ratio is far from 1.0, it only needs to fill one of the screen axis)? I've tried some other things: Using a bounding sphere and Tangent to find a scale factor to move the camera. This doesn't work well, because, it doesn't take into account the perspective projection, and secondly spheres are bad bounding volumes for my use because I have a lot of flat and long geometries. Iterating calls to the function to get a smaller and smaller error in the camera position. This has worked somewhat, but I can sometimes run into weird edge cases where the camera position overshoots too much and the error factor increases. Also, when doing this I didn't recenter the model based on the position of the bounding rectangle. I couldn't find a solid, robust way to do that reliably. Help please!

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  • HTML5 Flash 100% IE8 and Firefox

    - by Jason
    I need to have a flash intro for my website (a requirement from my teacher). I created the intro and embedded it into my page. I takes up the entire screen in both Chrome and Chromium. In IE8, Firefox and Opera the size is incorrect. What am I doing wrong? <!DOCTYPE html> <html> <head> <meta http-equiv="Refresh" content="3; url=template.htm"> <meta charset="UTF-8"> <title>Com Tech Projects | Jason Cook</title> </head> <body style="background: black;"> <embed style="height: 100%; width: 100%;" src="Flash/Introv6.swf"/> </body> </html>

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  • iOS Simulator is black on app execution

    - by Terryn
    I am running xcode 5.1.1 and have been trying to learn objective C / iOS development. Right now whenever I try to run my code on the emulator (I do not have an actual device atm) it comes up with a black screen. Code can be found here. Compiling and running gives me the following error: 2014-08-23 10:42:57.429 Calculator[1862:60b] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<XYZViewController 0xe436640> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key didgetPressed.' *** First throw call stack: ( 0 CoreFoundation 0x017ed1e4 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x0156c8e5 objc_exception_throw + 44 2 CoreFoundation 0x0187cfe1 -[NSException raise] + 17 3 Foundation 0x0122cd9e -[NSObject(NSKeyValueCoding) setValue:forUndefinedKey:] + 282 4 Foundation 0x011991d7 _NSSetUsingKeyValueSetter + 88 5 Foundation 0x01198731 -[NSObject(NSKeyValueCoding) setValue:forKey:] + 267 6 Foundation 0x011fab0a -[NSObject(NSKeyValueCoding) setValue:forKeyPath:] + 412 7 UIKit 0x004e31f4 -[UIRuntimeOutletConnection connect] + 106 8 libobjc.A.dylib 0x0157e7de -[NSObject performSelector:] + 62 9 CoreFoundation 0x017e876a -[NSArray makeObjectsPerformSelector:] + 314 10 UIKit 0x004e1d4d -[UINib instantiateWithOwner:options:] + 1417 11 UIKit 0x0034a6f5 -[UIViewController _loadViewFromNibNamed:bundle:] + 280 12 UIKit 0x0034ae9d -[UIViewController loadView] + 302 13 UIKit 0x0034b0d3 -[UIViewController loadViewIfRequired] + 78 14 UIKit 0x0034b5d9 -[UIViewController view] + 35 15 UIKit 0x0026b267 -[UIWindow addRootViewControllerViewIfPossible] + 66 16 UIKit 0x0026b5ef -[UIWindow _setHidden:forced:] + 312 17 UIKit 0x0026b86b -[UIWindow _orderFrontWithoutMakingKey] + 49 18 UIKit 0x002763c8 -[UIWindow makeKeyAndVisible] + 65 19 UIKit 0x00226bc0 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 2097 20 UIKit 0x0022b667 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824 21 UIKit 0x0023ff92 -[UIApplication handleEvent:withNewEvent:] + 3517 22 UIKit 0x00240555 -[UIApplication sendEvent:] + 85 23 UIKit 0x0022d250 _UIApplicationHandleEvent + 683 24 GraphicsServices 0x037e2f02 _PurpleEventCallback + 776 25 GraphicsServices 0x037e2a0d PurpleEventCallback + 46 26 CoreFoundation 0x01768ca5 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53 27 CoreFoundation 0x017689db __CFRunLoopDoSource1 + 523 28 CoreFoundation 0x0179368c __CFRunLoopRun + 2156 29 CoreFoundation 0x017929d3 CFRunLoopRunSpecific + 467 30 CoreFoundation 0x017927eb CFRunLoopRunInMode + 123 31 UIKit 0x0022ad9c -[UIApplication _run] + 840 32 UIKit 0x0022cf9b UIApplicationMain + 1225 33 Calculator 0x00002c8d main + 141 34 libdyld.dylib 0x01e34701 start + 1 35 ??? 0x00000001 0x0 + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb) I have attempted the following things, and so far nothing has worked 1) checked the deployment info, it has the main interface set to main 2) double checked all break points to turn them off and disabled all of them through Debug-Disable Breakpoints 3) Reset Content and Settings on the iOS Simulator. 4) Checked the issue with the LLDB Debugger, however from what I have read the issue is no longer present with the 5.1.1 xcode. 5) checked the local host is still set to 127.0.0.1 Thanks! - Terryn

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  • @selector and return value

    - by user320926
    The idea it's very easy, i have an http download class, this class must support the http authentication but it's basically a background thread so i would like to avoid to prompt directly to the screen, i would like to use a delegate method to require from outside of the class, like a viewController. But i don't know if is possible or if i have to use a different syntax. This class use this delegate protocol: //Updater.h @protocol Updater <NSObject> -(NSDictionary *)authRequired; @optional -(void)statusUpdate:(NSString *)newStatus; -(void)downloadProgress:(int)percentage; @end @interface Updater : NSThread { ... } This is the call to the delegate method: //Updater.m // This check always fails :( if ([self.delegate respondsToSelector:@selector(authRequired:)]) { auth = [delegate authRequired]; } This is the implementation of the delegate method //rootViewController.m -(NSDictionary *)authRequired; { // TODO: some kind of popup or modal view NSMutableDictionary *ret=[[NSMutableDictionary alloc] init]; [ret setObject:@"utente" forKey:@"user"]; [ret setObject:@"password" forKey:@"pass"]; return ret; }

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  • Cant print contents of a custom file

    - by ZaZu
    Hello, Im trying to scan contents from a random file into an array in a structure. Then I want to print those contents on screen. (NOTE: The following code is from a bigger program, this is just a sample, but all structures and arrays used are needed as declared ) The contents of the file being tested are simply: 5 4 3 2 5 3 4 2 #include<stdio.h> #define first 500 #define sec 500 struct trial{ int f; int r; float what[first][sec]; }; int trialtest(trial *test); int trialdisplay(trial *test); main(){ trial test; trialtest(&test); trialdisplay(&test); } int trialtest(trial *test){ int z,x,i; FILE *inputf; inputf=fopen("randomfile.txt","r"); for(i=0;i<5;i++){ fscanf(inputf,"%f",&(*test).what[z][x]); } fclose(inputf); return 0; } int trialdisplay(trial *test){ int i,z,x; printf("printing\n\n\n"); for (i=0;i<10;i++){ printf("%f",(*test).what[z][x]); } return 0; } The problem is, I get this error whenever I run the code .. I cant really understand whats going on : Any suggestions ? Thanks alot !

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  • Worklight console app, update

    - by jarkko
    We're using Worklight 6.1.0.0 / WebSphere 8.0.0.2 (ND/aix). This seemed pretty close to my question too, but for version 6.0. I've successfully done uninstall/install to our worklight console war package. However, there is some extra work on re-deploying adapters and such. I was looking for a way to just update the console. Among the ant tasks there is a target 'minimal-update', which sounds like what I'm looking for (is it?). However when all other pieces fell into place, I have an error for mapping the datasources: ADMA0007E: A validation error occurred in task Mapping resource references to resources. The Java Naming and Directory Interface (JNDI) name is not specified for resource reference jdbc/WorklightDS in module Worklight with EJB name . Contents of the 'minimal-update' task is pretty much the same as for 'install'. I tried that as update from websphere admin console (but i should use the ant task - right?), that gave me a wizard screen to map jdbc/WorklightDS from package to jdbc/WorklightDS on server. This left me wondering how could I tell this using the ant task.

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  • JPanel not listening to key event when there is a child component with JButton on it

    - by Yifu
    I'm working on a map editor for my college project. And I had a problem that the map panel is not listening key event while it should. This happens when I add a ToolBarPane (which extends JPanel) with JComponent such as JButton, JComboBox that implements ActionListener on it AND the map panel (which extends the JPanel) together on to the Frame (I used BorderLayout). I have System.out.println statement to test if the key press is received, and it's not printing, if I remove the ToolBar, the key listener works again, so is the mouseListenner is disabled just like the keyListener, which means I can't handle press events etc, but the mouseListener works fine and I can still handle mouse move event. Here is a screen shot how it works without the ToolBarPane http://img684.imageshack.us/img684/3232/sampleku.png note that you can use the mouse to put images on the map, you can also select images using the mouse just like a laser tool, and by pressing number key you can switch between different images, this works fine until I add the ToolBarPane which shows like this: img291.imageshack.us/img291/8020/failve.png (please add http before that, i can only post one hyperlink) (I can't post images here cuz im a new user) With the ToolBarPane on I was no longer able to handle the key event. I guess it might by that the focus as been transfered to that panel somehow, but not sure at all. Does and body know this and can help me out? Thanks very much

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  • Is this the intention behavior in JComboBox? How I can avoid this behavior?

    - by Yan Cheng CHEOK
    I realize that if you are having a same selection in JComboBox, using up/down arrow key, will not help you to navigate the selection around. How I can avoid this behavior? See the below screen shoot /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * NewJFrame.java * * Created on May 8, 2010, 7:46:28 PM */ package javaapplication26; /** * * @author yccheok */ public class NewJFrame extends javax.swing.JFrame { /** Creates new form NewJFrame */ public NewJFrame() { initComponents(); /* If you are having 3 same strings here. Using, up/down arrow key, * will not move the selection around. */ this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); this.jComboBox1.addItem("Intel"); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jComboBox1 = new javax.swing.JComboBox(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jComboBox1.setEditable(true); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(105, 105, 105) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, 158, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(137, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(63, 63, 63) .addComponent(jComboBox1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(217, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new NewJFrame().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JComboBox jComboBox1; // End of variables declaration }

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  • How do you slow down the output from a DOS command

    - by JW
    I have lots of experience of writing php scripts that are run in the context of a webserver and almost no epxerience of writing php scripts for CLI or GUI output. I have used the command line for linux but do not have much expereince with DOS. Lets say I have php script that is: <?php echo('Hello world'); for ($idx = 0 ; $idx < 100 ; $idx++ ) { echo 'I am line '. $idx . PHP_EOL; } Then, I run it in my DOS Command prompt: # php helloworld.php Now this will spurt out the output quckly and i have to scroll the DOS command window up to see the output. I want to see the output one 'screen full' at a time. How do you do that from the perspective of a DOS user? Furthermore, although this is not my main main question, I would be also interested in knowing how to make the php script 'wait for input' from the command prompt.

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  • NSTask Tail -f Using objective C

    - by Bach
    I need to read the last added line to a log file, in realtime, and capture that line being added. Something similar to Tail -f. So my first attempt was to use Tail -f using NSTask. I can't see any output using the code below: NSTask *server = [[NSTask alloc] init]; [server setLaunchPath:@"/usr/bin/tail"]; [server setArguments:[NSArray arrayWithObjects:@"-f", @"/path/to/my/LogFile.txt",nil]]; NSPipe *outputPipe = [NSPipe pipe]; [server setStandardInput:[NSPipe pipe]]; [server setStandardOutput:outputPipe]; [server launch]; [server waitUntilExit]; [server release]; NSData *outputData = [[outputPipe fileHandleForReading] readDataToEndOfFile]; NSString *outputString = [[[NSString alloc] initWithData:outputData encoding:NSUTF8StringEncoding] autorelease]; NSLog (@"Output \n%@", outputString); I can see the output as expected when using: [server setLaunchPath:@"/bin/ls"]; How can i capture the output of that tail NSTask? Is there any alternative to this method, where I can open a stream to file and each time a line is added, output it on screen? (basic logging functionality)

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  • JavaFX MouseEvent continues when I remove the object it happened on

    - by Kyle
    It took me a while to realize what was going on with mouse events going through my blocking dialog boxes when I closed them, but I finally figured out why. I still don't know any good way to fix it. I have a custom dialog box (that blocks the mouse) with a close button. When I click the close button, I remove the dialog box from the scene, but JavaFx is still processing the MouseEvent and now it finds that there is nothing blocking the screen behind where the cancel button was, so that component receives a MouseEvent. How do I make the mouseEvent stop processing when I see that they pressed cancel and remove the dialog box? Or, is there a way to make the removing of the dialog box not happen until after it is done processing the MouseEvent? Example Code for the problem: import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.shape.Rectangle; import javafx.scene.input.MouseEvent; import javafx.scene.control.Button; var theScene:Scene; var btn:Button; Stage { title: "Application title" scene: theScene= Scene { width: 500 height: 200 content: [ Rectangle{ width: bind theScene.width height: bind theScene.height onMouseClicked: function(e:MouseEvent):Void{ println("Rectangle");} }, Button{ layoutX: 20 layoutY: 50 blocksMouse: true text: "JustPrint" action:function():Void{ println("JustPrint");} }, btn = Button{ layoutX: 20 layoutY: 20 blocksMouse: true text: "Cancel" action:function():Void{ println("Cancel"); delete btn from theScene.content;} }, ] } } When you press "JustPrint" you get: JustPrint When you press "Cancel" you get: Cancel Rectangle

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  • How do I create a hyperlink in java?

    - by Justin984
    I'm going through the google app engine tutorials at https://developers.google.com/appengine/docs/java/gettingstarted/usingusers I'm very new to google app engine, java and web programming in general. So my question is, at the bottom of the page it says to add a link to allow the user to log out. So far I've got this: public void doGet(HttpServletRequest req, HttpServletResponse resp) throws IOException { UserService userService = UserServiceFactory.getUserService(); User user = userService.getCurrentUser(); if(user != null){ resp.setContentType("text/plain"); resp.getWriter().println("Hello, " + user.getNickname()); String logoutLink = String.format("<a href=\"%s\">Click here to log out.</a>", userService.createLogoutURL(req.getRequestURI())); resp.getWriter().println(logoutLink); }else { resp.sendRedirect(userService.createLoginURL(req.getRequestURI())); } } However instead of a link, the full string is printed to the screen including the tags. When I look at the page source, I have no tags or any of the other stuff that goes with a webpage. I guess that makes sense considering I've done nothing to output any of that. Do I just do a bunch of resp.GetWriter().println() statements to output the rest of the webpage, or is there something else I don't know about? Thanks!

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  • Calling a WPF Application and modify exposed properties?

    - by Justin
    I have a WPF Keyboard Application, it is developed in such a way that an application could call it and modify its properties to adapt the Keyboard to do what it needs to. Right now I have a file *.Keys.Set which tells the application (on open) to style itself according to that new style. I know this file could be passed as a command line argument into the application. That would not be a problem. My concern is, is there a way via a managed environment to change the properties of the executable as long as they are exposed properly, an example: 'Creates a new instance of the Keyboard Application Dim e_key as new WpfApplication("C:\egt\components\keyboard.exe") 'Sets the style path e_key.SetStylePath("c:\users\joe\apps\me\default.keys.set") e_key.Refresh() 'Applies the style e_key.HideMenu() 'Hides the menu e_key.ShowDeck("PIN") 'Shows the custom "deck" of keyboard keys the developer 'Created in the style application. ''work with events and response 'Clear the instance from memory e_key.close e_key.dispose e_key = nothing This would allow my application to become easily accessible to other Touch Screen Application Developers, allowing them to use my keyboard and keep the functionality they need. It seems like it might be possible because (name of executable).application shows all the exposed functions, properties, and values. I just have never done this before. Any help would be appreciated, thank you in advance.

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  • FragmentActivity cannot be resolve to a type

    - by Pratik
    I am starting learning for android tablet programming and I am able to updated my Eclipse as well as all new sdk for android. I have start testing application from this blog while at extending the FragmentActivity getting this error I have google it but not getting any solution. My project was created with 3.0 version having 11 level, all other packages are successfully used in the code but only this FragmentActivity was not able to resolve. Am I missing any library or any thing? My code public class Testing_newActivity extends FragmentActivity { // here the FragmentActivity getting error package not found for import /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.main); if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) { // If the screen is now in landscape mode, we can show the // dialog in-line so we don't need this activity. finish(); return; } if (savedInstanceState == null) { // During initial setup, plug in the details fragment. DetailsFragment details = new DetailsFragment(); details.setArguments(getIntent().getExtras()); getSupportFragmentManager().beginTransaction().add( android.R.id.content, details).commit(); } } } android manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.searce.testingnew" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="11" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:label="@string/app_name" android:name=".Testing_newActivity" > <intent-filter > <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>

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  • Android: SurfaceView and Z-Level Question

    - by JimBadger
    I have a FrameLayout containint first a SurfaceView, and second a RelativeLayout which in turn contians various Buttons and TextViews. Upon the canvas of the SurfaceView I am drawing numerous Bitmaps, and, via Touch and Motion Events am allowing the user to drag them around. These Bitmaps, when dragged around pass underneath the Buttons etc that are inside the RelativeLayout. Now, it's my (possibly mistaken) understanding that the "Z-level" of the SurfaceView, or whatever it has that passes for it, is entirely unrelated to the actual Z-level of the rest of the Layout. Is this the case? If so, how may I get around it, so that dragged Bitmaps are drawn ontop of other Views? Or what other way can I implement a full-screen canvas and yet not have my buttons etc act like the controls of an overlay. I guess what I actually need is an underlay, where touch events can still be picked up by the Buttons etc underneath. But I don't know how to achieve this, as, when redrawing my Canvas, I have to also redraw the background. Can I swap the order of the RelativeLayout and the SurfaceView inside the FrameLayout, and then make the background of the Canvas transparent? If so how? Will touch events still "fall through" to the buttons underneath? Thanks for bearing with me, I know I'm a bit of a waffler.

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  • Android XML Preference issue. Can't make it persistent

    - by Budius
    I have a very simple activity just to show the preference fragment: public class PreferencesActivity extends Activity { Fragment frag = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); FragmentTransaction ft = getFragmentManager().beginTransaction(); if (frag == null) { // If not, instantiate and add it to the activity frag = new PrefsFragment(); ft.add(android.R.id.content, frag, frag.getClass().getName()); } else { // If it exists, simply attach it in order to show it ft.attach(frag); } ft.commit(); } private static class PrefsFragment extends PreferenceFragment { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); } } } and preferences.xml with persistent to true: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" android:enabled="true" android:persistent="true" android:title="@string/settings" > <EditTextPreference android:dialogTitle="@string/dialog_ip" android:negativeButtonText="@android:string/cancel" android:persistent="true" android:positiveButtonText="@android:string/ok" android:title="@string/ip" /> </PreferenceScreen> if I open the EditTextPreference, write something, close the dialog and open it again. The value is still there. But that's it... if I click the Back button, and enter the again on the preferences screen, I already lost what was written. If you exit the application also doesn't save. Am I missing something here? Running on: Android 4.0.3 Asus TF300

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