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  • Image creation performance / image caching

    - by Kilnr
    Hello, I'm writing an application that has a scrollable image (used to display a map). The map background consists of several tiles (premade from a big JPG file), that I draw on a Graphics object. I also use a cache (Hashtable), to prevent from having to create every image when I need it. I don't keep everything in memory, because that would be too much. The problem is that when I'm scrolling through the map, and I need an image that wasn't cached, it takes about 60-80 ms to create it. Depending on screen resolution, tile size and scroll direction, this can occur multiple times in one scroll operation (for different tiles). In my case, it often happens that this needs to be done 4 times, which introduces a delay of more than 300 ms, which is extremely noticeable. The easiest thing for me would be that there's some way to speed up the creation of Images, but I guess that's just wishful thinking... Besides that, I suppose the most obvious thing to do is to load the tiles predictively (e.g. when scrolling to the right, precache the tiles to the right), but then I'm faced with the rather difficult task of thinking up a halfway decent algorithm for this. My actual question then is: how can I best do this predictive loading? Maybe I could offload the creation of images to a separate thread? Other things to consider? Thanks in advance.

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  • CSS horizontal scrolling overflow with jQuery slider

    - by Jeffrey
    I'm trying to setup a full screen jquery slider. I've broken the project into two steps 1) css and 2) js. 1) CSS, below is a picture of what I'm shooting for (no fixed height) and below that is the code I have so far that doesn't work. <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <style type="text/css"> /* Positioning */ #container { width: 2500px; } .block { display: inline; } /* Styling */ .block img { padding: 5px; } </style> </head> <body> <div id="container"> <div class="block"><img src="http://i42.tinypic.com/1zp2poz.gif"></div> <div class="block"><img src="http://i42.tinypic.com/1zp2poz.gif"></div> <div class="block"><img src="http://i42.tinypic.com/1zp2poz.gif"></div> </div> </body> </html> 2) Javascript, using jquery I'd like the divs to slide left when clicked on them... like the jQuery Coda Slider if possible. Thanks, any help is appreciated.

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  • Xcode 4: nib files not loading when run, can't find UI elements

    - by Jordan
    So, I just downloaded Xcode 4 and installed it. I was actually quite looking forward to the single window and integrated IB... - However, when I open and run one of my projects, the nib files that the project uses don't seem to load. Instead I'm left looking at a blank white screen (iPhone). This project ran well and fine on Xcode 3.2. So I thought... this can't be that hard to fix. So I opened up a nib file, thinking that maybe editing or creating a new one from scratch could point me in the right direction. But I can't find the old resources panel from interface builder anywhere. How am I meant to create a new view or add buttons? I know I'm probably just missing something obvious :s Did anyone else have the same nib file problems - is there a fix (or something stupidly simple that I'm forgetting about)? - EDIT: Ok. If I background and un-background the app, the view loads fine. But this happens every time I build, on both iPhone and iOS simulator, i.e. the app doesn't work properly until it's been backgrounded. All the code for loading the view follows from - (void)applicationDidFinishLaunching:(UIApplication *)application. Now I am really confused. - Thanks :)

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  • Android - Parsing XML with XPath

    - by Ruben Deig Ramos
    First of all, thanks to all the people who's going to spend a little time on this question. Second, sorry for my english (not my first language! :D). Well, here is my problem. I'm learning Android and I'm making an app which uses a XML file to store some info. I have no problem creating the file, but trying to read de XML tags with XPath (DOM, XMLPullParser, etc. only gave me problems) I've been able to read, at least, the first one. Let's see the code. Here is the XML file the app generates: <dispositivo> <id>111</id> <nombre>Name</nombre> <intervalo>300</intervalo> </dispositivo> And here is the function which reads the XML file: private void leerXML() { try { XPathFactory factory=XPathFactory.newInstance(); XPath xPath=factory.newXPath(); // Introducimos XML en memoria File xmlDocument = new File("/data/data/com.example.gps/files/devloc_cfg.xml"); InputSource inputSource = new InputSource(new FileInputStream(xmlDocument)); // Definimos expresiones para encontrar valor. XPathExpression tag_id = xPath.compile("/dispositivo/id"); String valor_id = tag_id.evaluate(inputSource); id=valor_id; XPathExpression tag_nombre = xPath.compile("/dispositivo/nombre"); String valor_nombre = tag_nombre.evaluate(inputSource); nombre=valor_nombre; } catch (Exception e) { e.printStackTrace(); } } The app gets correctly the id value and shows it on the screen ("id" and "nombre" variables are assigned to a TextView each one), but the "nombre" is not working. What should I change? :) Thanks for all your time and help. This site is quite helpful! PD: I've been searching for a response on the whole site but didn't found any.

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  • When using Direct3D, how much math is being done on the CPU?

    - by zirgen
    Context: I'm just starting out. I'm not even touching the Direct3D 11 API, and instead looking at understanding the pipeline, etc. From looking at documentation and information floating around the web, it seems like some calculations are being handled by the application. That, is, instead of simply presenting matrices to multiply to the GPU, the calculations are being done by a math library that operates on the CPU. I don't have any particular resources to point to, although I guess I can point to the XNA Math Library or the samples shipped in the February DX SDK. When you see code like mViewProj = mView * mProj;, that projection is being calculated on the CPU. Or am I wrong? If you were writing a program, where you can have 10 cubes on the screen, where you can move or rotate cubes, as well as viewpoint, what calculations would you do on the CPU? I think I would store the geometry for the a single cube, and then transform matrices representing the actual instances. And then it seems I would use the XNA math library, or another of my choosing, to transform each cube in model space. Then get the coordinates in world space. Then push the information to the GPU. That's quite a bit of calculation on the CPU. Am I wrong? Am I reaching conclusions based on too little information and understanding? What terms should I Google for, if the answer is STFW? Or if I am right, why aren't these calculations being pushed to the GPU as well?

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  • suppress error using fread()

    - by Mikey1980
    I wrote a script for screen pops from our soft phone that locates a directory listing for the caller but occasionally they get "Can't read input stream" and the rest of the script quits. Does anyone have any suggestions on how to suppress error the error message and allow the rest of the script to run? Thanks! $i=0; $open = fopen("http://www.411.ca/whitepages/?n=".$_GET['phone'], "r"); $read = fread($open, 9024); fclose($open); eregi("'/(.*)';",$read,$got); $tv = ereg_replace('[[:blank:]]',' ',$got[1]); $url = "http://www.411.ca/".$tv; while ($name=="unknown" && $i < 15) { ## try 15 times before giving up $file = @ fopen($fn=$url,"r") or die ("Can't read input stream"); $text = fread($file,16384); if (preg_match('/"name">(.*?)<\/div>/is',$text,$found)) { $name = $found[1]; } if (preg_match('/"phone">(.*?)<\/div>/is',$text,$found)) { $phone = $found[1]; } if (preg_match('/"address">(.*?)<\/div>/is',$text,$found)) { $address = $found[1]; } fclose($file); $i++; }

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  • Organising files and classes in XCode (iPhone application)

    - by pulegium
    It's a generic question and really a newbie one too, so bear with me... I'm playing with some iPhone development, and trying to create a simple "flip type" application. Nothing sophisticated, let's say on the flip side is a short application summary, bit like 'help' and on the main screen is a simple board game, let's say tic-tac-toe or similar. Now, XCode has generated me 'Main View', 'Flipside View' and 'Application Delegate' folders, with default template files in them. Now the question is where do I create appropriate 'MVC' classes? Let's say (V)iew classes are going to be the ones that have been automatically created. So the Flipside view class is responsible for generating text/images etc on the 'help' view. 'Main View' class is what draws the items on the table and updates the counters, etc. Where should I place the 'controller' class? And also, should it only be dealing with proxying only to the model? According to this the controller method is called from the view and manipulates the method classes. Similarly, the results from model are passed back to the view class by the controller issuing the calls to appropriate view methods. Similarly, where does the model class go? or should I just create a new folder for each, controller and model class files? What I'm after is the best practices, or just a short description how people normally structure their applications. I know it's very specific and also undefined... I came from Django background, so the way stuff is organised there is slightly different. Hope this makes sense, sorry if it's all bit vague, but I have to start somewhere :) And yes I've read quite few docs on the apple developer site, but trouble is that the documents are either going into too much detail about the language/framework/etc and the examples are way too simplistic. Actually, this leads me to the final question, has anyone know any good example of relatively complete application tutorial which I could use as a reference in organising my files?...

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  • LicenseChecker checkAccess leaks ServiceConnection

    - by Bill The Ape
    I am receiving this exception in LogCat every time I press the Back button in my app: Activity has leaked ServiceConnection com.android.vending.licensing.LicenseChecker@471cc039 that was originally bound here The code responsible for this leak in onCreate() is: mLicenseCheckerCallback = new MyLicenseCheckerCallback(); mChecker.checkAccess(mLicenseCheckerCallback); How do I get rid of this leak? I tried not assigning MyLicenseCheckerCallback to a member, thinking perhaps when the activity goes onPause() the reference to the callback is responsible for the leak: mChecker.checkAccess(new MyLicenseCheckerCallback()); But that didn't get rid of the leak. Update: Thanks to @zapl's comment below, I looked at Google's LicenseChecker.java: /** Unbinds service if necessary and removes reference to it. */ private void cleanupService() { if (mService != null) { try { mContext.unbindService(this); } catch (IllegalArgumentException e) { // Somehow we've already been unbound. This is a non-fatal error. Log.e(TAG, "Unable to unbind from licensing service (already unbound)"); } mService = null; } } At first I thought that I may be neglecting to call it, but I double-checked and I am calling mChecker.onDestroy(); in my activity's onDestroy(). I also checked onDestroy() in LicenseChecker.java and it is calling unbindService: /** * Inform the library that the context is about to be destroyed, so that * any open connections can be cleaned up. * <p> * Failure to call this method can result in a crash under certain * circumstances, such as during screen rotation if an Activity requests * the license check or when the user exits the application. */ public synchronized void onDestroy() { cleanupService(); mHandler.getLooper().quit(); } So, what is really going on? Is this a bug in LVL?

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  • Update a portion UIView

    - by Brett
    Hi; I'm using -setNeedsDisplayinRect to update only a part of my UIView. However, all of my drawing done previously to calling this method is erased. Here is my code in the UIView subclass: -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); NSLog(@"drawing"); } and in the view controller: -(void)drawView{ drawingView = [[DrawingView alloc]init]; x=10; y=10; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; x=20; y=20; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; } I end up with a screen where there is only one pixel at 20,20. Any help with this is so much appreciated. I am a beginner with XCode and am trying to complete a class project asap.

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  • Adding a footer to a table in another view?

    - by cannyboy
    The app I'm making has a settings view which I want to show on the first run of the app. Normally (after the first run) this view will be pushed onto the screen and there will be a "Back" button in the nav bar. However, on first launch I don't want there to be a back button. Instead, I want to add a 'Done' button at the footer of the table... and then the view can be popped. Here's my code (in my initial view's viewDidLoad). I have removed the back button, but don't know how to add the footer and button. NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; if ([prefs stringForKey:@"firstRun"] == nil) { SettingsViewController *settingsView = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; settingsView.hidesBottomBarWhenPushed = YES; settingsView.navigationItem.hidesBackButton = TRUE; // add footer button here? [[self navigationController] pushViewController:settingsView animated:YES]; [settingsView release]; [prefs setObject:@"OK" forKey:@"firstRun"]; } else { //something }

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  • switch from glOrtho to gluPerspective

    - by Knitex
    I have a car draw at (0,0) and some obstacles set up but right now my main concern is switching from glPerspective to glOrtho and vice-versa. All that i get when i switch from perspective to ortho is a black screen. void myinit(){ glClearColor(0.0,0.0,0.0,0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(-5,5,3,backcarx,topcarx,0,0,0,1); } void menu(int id){ /*menu selects if you want to view it in ortho or perspective*/ if(id == 1){ glClear(GL_DEPTH_BUFFER_BIT); glViewport(0,0,ww,wh); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-2,100,-2,100,-1,1); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } if(id == 2){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); viewx = backcarx - 10; viewy = backcary - 10; gluLookAt(viewx,viewy,viewz,backcarx,topcarx,0,0,0,1); } } i've tried using the clear depth buffer and still doesnt work.

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  • Problem in Rendering images in UIImageView in iPhone programming.

    - by suse
    Hello, I've a UIViewController and a UIImageView, on UIImageView i want to flip between 2 images, which i'm not able to achieve. This is the code i've written, plz correct me if i'm wrong. UIViewController* VC = [[UIViewController alloc]init]; VC.view.backgroundColor = [UIColor redColor]; UIImageView* imgView = [[UIImageView alloc]initWithFrame:CGRectMake(0,0,320,400)]; [imgView setImage:[UIImage imageNamed:@"Image_A.jpg"]]; [VC.view addSubview:imgView]; sleep(2); [imgView setImage:[UIImage imageNamed:@"Image_B.jpg"]]; [VC.view addSubview:imgView]; [window addSubview:VC.view]; so when i execute this project, only Image_B is displayed on screen, while i want Image_A to be displayed then on sleep(2), Image_B has to be displayed. How would i make it possible?? plz guide me.. I'm struggling with this problem since 3days .. plz try to help me out... Thank You.

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  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

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  • Returning two or more values from a function

    - by cf_PhillipSenn
    I need to return multiple values from a ColdFusion function in an ajax callback function. Here's what I've got: $('input[name="StateName"]').live('change', function() { var StateID = $(this).parents('tr').attr('id'); var StateName = $(this).val(); $.ajax({ url: 'Remote/State.cfc' ,type: "POST" ,data: { 'method': 'UpdateStateName' ,'StateID': StateID ,'StateName': StateName } ,success: function(result){ if (isNaN(result)) { $('#msg').text(result).addClass('err'); } else { $('#' + result + ' input[name="StateName"]').addClass('changed'); }; } ,error: function(msg){ $('#msg').text('Connection error').addClass('err'); } }); }); If I trap a database error, then the success callback is fired, and the result is Not a Number (It is in fact, the text of the error message). I need the function to also pass back other values. One might be the primary key of the row that caused the error. Another might be the old StateName, so that I can refresh the old value on the screen so that the client will know absolutely for sure that their change did not take effect. I guess I'm breaking the rule of atomicity here and need to fix that, because I'm using result as both the primary key of the row that was updated, or it's the error message if the update fails. I need to return both the primary key and the error message.

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  • Loading more than 10 images on iPhone??

    - by SeniorLee
    I'm trying to add more than 10 pictures on ScrollView. NSUInteger i; for (i = 1; i <= numberOfImage; i++) { NSString *imageName = [NSString stringWithFormat:@"d%dimage%d.png", imageSection, i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView addSubview:imageView]; [imageView release]; } This code is from Apple example and it works fine. But if the variable 'i' is bigger than 10, 'UIImage *image' is empty. The imageName seems to correct. But I don't know why it does not load image. Does anybody sees the problem?? And one more thing. If I do like that, does iOS controls memory automatically? I mean it's kind of wasting memory if all (more than 10) images are loaded on memory even they are not displayed. I've heard that iOS loads images only displayed on screen and free images those are not displayed. Is that right? Thanks for reading.

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  • controlling css with javascript works with mozilla but not with webkit based browsers

    - by GlassGhost
    Im having problems with applying css text variable in this javascript with webkit based browsers(Chrome & Safari) but it works in firefox 3.6 the function: function addGlobalStyle(sCss) { var head = document.getElementsByTagName('head')[0]; if( !head || head == null ) { return false; } var oStyle = document.createElement('style'); oStyle.type = 'text/css'; oStyle.rel = 'stylesheet'; oStyle.media = 'screen'; if ( is_gecko ) { // firefox WORKING !!! oStyle.href = 'FireFox.css'; oStyle.innerHTML = sCss; head.appendChild(oStyle); return true; } else {//nothing but firefox works oStyle.href = 'FireFox.css'; oStyle.innerHTML = sCss; head.appendChild(oStyle); return true; } } the use of the function: var NewSyleText = //The page styling "h1, h2, h3, h4, h5 {font-family: 'Verdana','Helvetica',sans-serif; font-style: normal; font-weight:normal;}" + "body, b {background: #fbfbfb; font-style: normal; font-family: 'Cochin','GaramondNo8','Garamond','Big Caslon','Georgia','Times',serif;font-size: 11pt;}" + "p { margin: 0pt; text-indent:2.5em; margin-top: 0.3em; }" + "a { text-decoration: none; color: Navy; background: none;}" + "a:visited { color: #500050;}" + "a:active { color: #faa700;}" + "a:hover { text-decoration: underline;}"; addGlobalStyle(NewSyleText);//inserts the page styling

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  • Where to place interactive objects in JavaScript?

    - by Chris
    I'm creating a web based application (i.e. JavaScript with jQuery and lots of SVG) where the user interacts with "objects" on the screen (think of DIVs that can be draged around, resized and connected by arraows - like a vector drawing programm or a graphical programming language). As each "object" contains individual information but is allways belonging to a "class" of elements it's obvious that this application should be programmed by using an OOP approach. But where do I store the "objects" best? Should I create a global structure ("registry") with all (JS native) objects and tell them "draw yourself on the DOM"? Or should I avoid such a structure and think of the (relevant) DOM nodes as my objects and attach the relevant data as .data() to them? The first approach is very MVC - but I guess the attachment of all the event handlers will be non trivial. The second approach will handle the events in a trivial way and it doesn't create a duplicate structure, but I guess the usual OO stuff (like methods) will be more complex. What do you recomend? I think the answer will be JavaScript and SVG specific as "usual" programming languages don't have such a highly organized output "canvas".

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  • Unknown ListView Behavior

    - by st0le
    I'm currently making a SMS Application in Android, the following is a code snippet from Inbox Listactivity, I have requested a cursor from the contentresolver and used a custom adapter to add custom views into the list. Now, in the custom view i've got 2 TextViews (tvFullBody,*tvBody*)... tvFullBody contains the Full SMS Text while tvBody contains a short preview (35 characters) The tvFullBody Visibility is by default set to GONE. My idea is, when the user clicks on a list item, the tvBody should dissappear(GONE) and the tvFullBody should become visible (VISIBLE). On Clicking again, it should revert back to its original state. //isExpanded is a BitSet of the size = no of list items...keeps track of which items are expanded and which are not @Override protected void onListItemClick(ListView l, View v, int position, long id) { if(isExpanded.get(position)) { v.findViewById(R.id.tvFullBody).setVisibility(View.GONE); v.findViewById(R.id.tvBody).setVisibility(View.VISIBLE); }else { v.findViewById(R.id.tvFullBody).setVisibility(View.VISIBLE); v.findViewById(R.id.tvBody).setVisibility(View.GONE); } isExpanded.flip(position); super.onListItemClick(l, v, position, id); } The Code works as it is supposed to :) except for an undesired sideeffect.... Every 10th (or so) List Item also gets "toggled". eg. If i Expand the 1st, then the 11th, 21th list items are also expanded...Although they remain off screen, but on scrolling you get to see the undesired "expansion". By my novice analysis, i'm guessing Listview keeps track of 10 list items that are currently visible, upon scrolling, it "reuses" those same variables, which is causing this problem...(i didn't check the android source code yet.) I'd be gratefull for any suggestion, on how i should tackle this! :) I'm open to alternative methods aswell....Thanks in advance! :)

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  • Android: Find coordinates of a certain point X meters from my location moving towards the point I am

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've done some Googling and checked the SDK but can't really find anything for such a thing. Does anyone know of a way? Example. Point A = Phones current location. Point B = A's orientation in relation to true north + 45 + max distance towards the direction your facing, Point C = A's orientation in relation to true north - 45 + max distance towards the direction your facing. So now you have a triangle constructed. pretty schweet huh? yeah.. I think so.. So now that I have my fancy Triangle I use something called Barycentric Coordinates ( http://en.wikipedia.org/wiki/Barycentric_coordinates_(mathematics) ). This will allow me to test another point and see if it is in the triangle. If it is, it means we're facing it AND it's within the right distance. So it should be displayed on screen. If I'm facing 90 degrees from true north. The distance it travels should be that direction. 90 degrees from true north. It should not be 100 degrees or something from true north! But the problem is I haven't yet figured out how I make the device realise it must go "out" the direction it is facing.

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  • How to automatically show Title of the Entries/Articles in the Browser Title Bar in ExpressionEngine 2?

    - by Ibn Saeed
    How would I output the title of an entry in ExpressionEngine and display it in the browser's title bar? Here is the content of my page's header: <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Test Site</title> <link rel="stylesheet" href="{stylesheet=site/site_css}" type="text/css" media="screen" /> </head> What I need is for each page to display the title of the entry in my browser's title bar — how can I achieve that? Part of UPDATED Code: Here is how i have done it : {exp:channel:entries channel="news_articles" status="open|Featured Top Story|Top Story" limit="1" disable="member_data|trackbacks|pagination"} {embed="includes/document_header" page_title=" | {title}"} <body class="home"> <div id="layoutWrapper"> {embed="includes/masthead_navigation"} <div id="content"> <div id="article"> <img src="{article_image}" alt="News Article Image" /> <h4>{title}</h4> <h5><span class="by">By</span> {article_author}</h5> <p>{entry_date format="%M %d, %Y"} -- Updated {gmt_edit_date format="%M %d, %Y"}</p> {article_body} {/exp:channel:entries} </div> What do you think?

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  • Java Swing rendering bug on Windows 7 look-and-feel?

    - by John B.
    The knob on vertical JSlider's on my Windows 7 machine (with native look-and-feel) is really, really tiny in both directions. Not just skinny but short as well. Can anyone confirm this? Should I report it? If so, where? Thanks! Here is the code for the sample program (in the screen shot): import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JSlider; import javax.swing.SwingConstants; import javax.swing.UIManager; public class SliderTest { public static void main( String[] args ) { // Set the look and feel to that of the system try { UIManager.setLookAndFeel( UIManager.getSystemLookAndFeelClassName() ); } catch ( Exception e ) { System.err.println( e ); } // Launch the GUI from the event dispatch thread javax.swing.SwingUtilities.invokeLater( new Runnable() { public void run () { JFrame window = new JFrame(); window.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); JPanel contentPane = new JPanel(); contentPane.add( new JSlider(SwingConstants.HORIZONTAL) ); contentPane.add( new JSlider(SwingConstants.VERTICAL) ); window.setContentPane( contentPane ); window.pack(); window.setLocationRelativeTo( null ); // Center window window.setVisible( true ); } }); } }

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  • C++: Simple data type for a variable in IF statement?

    - by Jason
    I am new to C++ and am making a simple text RPG, anyway, The scenario is I have a "welcome" screen with choices 1-3, and have a simple IF statement to check them, here: int choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. That works fine, but if someone enters a letter as selection (instead of 1, 2 or 3) it'll become "-392493492"or something and crash the program. So I came up with: char choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. This works kinda fine, but when I enter a number it seems to skip the IF statements completely.. Is the char "1" the same as the number 1? I get a compiler errro with this (ISO-CPP or something): if(choice == "1") So how on earth do I see if they entered 1-3 correctly!?

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  • Problems with starting an activity in onStart

    - by Fizz
    Hello everyone. I'm trying to start a floating activity from onStart to retrieve some info from the user right when the initial activity begins. I have the following: @Override public void onStart(){ super.onStart(); callProfileDialog(); } And callProfileDialog() is just: private void callProfileDialog(){ Intent i = new Intent(this, com.utility.ProfileDialog.class); startActivityForResult(i, PROFDIALOG); } ProfileDialog.class returns a String from an input box. If the result returned is RESULT_CANCELED then I restart the activity. The problem I'm having is that when the program starts, the screen is just black. If I hit the Back button a RESULT_CANCELED is returned then the initial activity shows as well as the floating activity (since it recalled itself when it got a RESULT_CANCELED). Why can't I get the activities show by calling ProfileDialog.class from onStart()? I got the same result when I called it at the end of onCreate() which is way I switch over to use onStart(). Thanks for the help.

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  • Noise with multi-threaded raytracer

    - by herber88
    This is my first multi-threaded implementation, so it's probably a beginners mistake. The threads handle the rendering of every second row of pixels (so all rendering is handled within each thread). The problem persists if the threads render the upper and lower parts of the screen respectively. Both threads read from the same variables, can this cause any problems? From what I've understood only writing can cause concurrency problems... Can calling the same functions cause any concurrency problems? And again, from what I've understood this shouldn't be a problem... The only time both threads write to the same variable is when saving the calculated pixel color. This is stored in an array, but they never write to the same indices in that array. Can this cause a problem? Multi-threaded rendered image (Spam prevention stops me from posting images directly..) Ps. I use the exactly same implementation in both cases, the ONLY difference is a single vs. two threads created for the rendering.

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  • ViewController behaving oddly when pushed on the window

    - by ayazalavi
    I am using multiple controller during launch of an application in app delegate. One controller is for registration and the second controller is tabbar. tabbar was loading fine but when I pushed registration controller on window, contents went up by 20 units and I have good white blank screen at bottom. Therefore I recreated frame of my registration view controller in its viewdidload method and slided it 20 units down. The code is self.view.frame = CGRectMake(0, 20, self.view.frame.size.width, self.view.frame.size.height); and code in my app delegate for launch application was - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { if (![self accountExists]) { //code if account does not exists on iphone app database self.registerAccount = [[registerViewController alloc] initWithNibName:@"registerViewController" bundle:nil]; [window addSubview:registerAccount.view]; } else if([self autoLoginForAnyAccount]){ //code for autologin to app } else { self.tabBarController.selectedIndex = 1; self.tabBarController.delegate = self; [window addSubview:tabBarController.view]; } [window makeKeyAndVisible]; return YES; } if anyone knows why there is a white space at bottom when registration controller is pushed then please share it with me.

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