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  • How create UIImage from bytes ?

    - by Sergey
    Hello, all! I need in UIImage created from my colors (for example, i need in image 1x1 pixel with black color). I've got array: unsigned char *color[] = {0, 0, 0, 1}; How can i create UIImage from this array ? I've try unsigned char *bytes[4] = {0,0,0,1}; NSData *data = [NSData dataWithBytes:bytes length:4]; UIImage *img = [UIImage imageWithData:data]; but this method has no result...

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  • FAT filesystem analysis tool

    - by Andy
    I have a dump a FAT file system. Is there a windows tool I can use to analyse it, including: Provide basic information (sector size etc.) Validate the file system, basic corruption checking Allow the files and directory structure to be viewed and possibly edited (i.e mounting as a windows partition) Thanks, Andy

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  • Rendering a derived partial view with Html.RenderPartial

    - by FreshCode
    Calling Html.RenderPartial("~/Views/Payments/MyControl.ascx"); from a view works if Method.ascx is a control that directly inherits System.Web.Mvc.ViewUserControl. However, if the control inherits a new class that derives from System.Web.Mvc.ViewUserControl, the call to Html.RenderPartial("~/Views/Payments/MyDerivedControl.ascx"); fails, reporting that no such view exists. Example derived ViewUserControl: class MyDerivedControl : System.Web.Mvc.ViewUserControl { public Method() { ViewData["SomeData"] = "test"; } } Is there a workaround, or is there another way I should be doing this? Perhaps an HTML helper?

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  • LINQ error when deployed - Security Exception - cannot create DataContext

    - by aximili
    The code below works locally, but when I deploy it to the server it gives the following error. Security Exception Description: The application attempted to perform an operation not allowed by the security policy. To grant this application the required permission please contact your system administrator or change the application's trust level in the configuration file. Exception Details: System.Security.SecurityException: Request for the permission of type 'System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed. The code is protected void Page_Load(object sender, EventArgs e) { DataContext context = new DataContext(Global.ConnectionString); // <-- throws the exception //Table<Group> _kindergartensTable = context.GetTable<Group>(); Response.Write("ok"); } I have set full write permissons on all files and folders on the server. Any suggestions how to solve this problem? Thanks in advance.

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  • Event not bubbling in some Browsers when clicked on Flash

    - by 166_MMX
    Environment: Windows 7, Internet Explorer 8, Flash ActiveX 10.1.53.64, wmode=transparent Just wrote a small test page that you can load in IE and Firefox or any other Browser. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Event bubbling test</title> </head> <body onclick="alert('body');" style="margin:0;border-width:0;padding:0;background-color:#00FF00;"> <div onclick="alert('div');" style="margin:0;border-width:0;padding:0;background-color:#FF0000;"> <span onclick="alert('span');" style="margin:0;border-width:0;padding:0;background-color:#0000FF;"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://fpdownload.macromedia.com/get/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="159" height="91" id="flashAbout_small" align="absmiddle"> <param name="movie" value="http://www.adobe.com/swf/software/flash/about/flashAbout_info_small.swf"/> <param name="quality" value="high"/> <param name="bgcolor" value="#FFFFFF"/> <param name="wmode" value="transparent"/> <embed src="http://www.adobe.com/swf/software/flash/about/flashAbout_info_small.swf" quality="high" bgcolor="#FFFFFF" width="159" height="91" wmode="transparent" name="flashAbout_small" align="absmiddle" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"/> </object> </span> </div> </body> </html> So clicking any colored shape should produce an alert (except for the green one in IE, not sure why but I hope that's off topic and not related to my issue). Clicking the Flash container in Firefox will work Perfectly fine. You should get alert boxes in this order containing: span, div and body. Flash bubbles the event to the HTML. But this is not happening in IE. So why is Flash in IE not bubbling events to HTML? Edit: As mentioned by Andy E this behavior can also bee seen in Google Chrome which to my knowledge is not using ActiveX to embed the flash movie into the page.

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  • Cannot use Html.ActionLink in asp.net mvc spark files

    - by midas06
    I'm using the spark view engine with my asp.net mvc application. In my aspx pages, I can succesfully use Html.Actionlink, but when I attempt it in spark files, it doesnt show up in intellisense, and when i try to run it anyway, i get: Dynamic view compilation failed. c:\Users\midas\Documents\Visual Studio 2008\Projects\ChurchMVC\ChurchMVC\Views\Home\Index.spark(73,25): error CS1061: 'System.Web.Mvc.HtmlHelper' does not contain a definition for 'ActionLink' and no extension method 'ActionLink' accepting a first argument of type 'System.Web.Mvc.HtmlHelper' could be found (are you missing a using directive or an assembly reference?) I do have system.web.mvc referenced, and I have added in _global.spark. None of that helps. Any ideas?

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  • What steps should I take to remove an employee from a linux server?

    - by user146059
    I was recently hired as the main developer of a small web company. It seems that I will be taking his place and I don't have much system admin experience. My non-technical bosses have instructed me to ensure that he will not be able to cause any damage to our system/database/application when he is gone. I know the basics of what needs to be done but was hoping to have a definitive list before it happens.

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  • How to Install Windows XP

    - by user31802
    I have a dell laptop with preinstalled windowss 7. I want to install windows XP on my laptop and i dont want my windows 7. When i try to install windows Xp,windows & does not allow me to install XP!! I dont want to keep dual boot on my system. I just want windows XP on my system. Can anyone help me to install Windows XP on my laptop?

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  • How to combine a relative top with an absolute bottom in CSS?

    - by ceving
    I need to define a div which must stay with the top at the normal position, which differs from the top of the surrounding element: position:relative top:0 and which grows in the height up to the size of the surrounding element: position:absolute bottom:0 I have no idea how to combine the both. Whenever I use a relative box I loose the absolute bottom and whenever I use an absolute box I loose the relative top. Can anybody help me how to do this in CSS? Here is an example: <html> <head> </head> <style type="text/css"> @media screen { body { position: absolute; top: 0; left: 0; right: 0; bottom: 0; margin: 0; padding: 0; } #head { background-color: gray; } #rel { background-color: green; position: relative; top: 0; bottom: 0; float: left; } #abs { background-color: red; position: absolute; top: 0; bottom: 0; float: left; } } </style> <body> <div id="head"> <h1>Head</h1> </div> <div id="abs"> <h2>absolute</h2> </div> <div id="rel"> <h2>relative</h2> </div> </body> </html> "relative" does not grow at all and "absolute" grows too much.

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  • Tasks carried out for a Software Project

    - by Sara
    Hi, We were asked to propose a web based system for a shop, for an assignment. As i'm a newbee for project management stuff find it quite difficult to come with Tasks for our Gantt chart. Can someone pls suggest a sample gantt or main tasks followed in developing such system Thanks

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  • linq where clause and count result in null exception.

    - by nestling
    The code below works unless p.School.SchoolName turns out to be null, in which case it results in a NullReferenceException. if (ExistingUsers.Where(p => p.StudentID == item.StaffID && p.School.SchoolName == item.SchoolID).Count() > 0) { // Do stuff. } ExistingUsers is a list of users: public List<User> ExistingUsers; Here is the relevant portion of the stacktrace: System.NullReferenceException: Object reference not set to an instance of an object. at System.Linq.Enumerable.WhereListIterator1.MoveNext() at System.Linq.Enumerable.Count[TSource](IEnumerable1 source) How should I handle this where clause? Thanks very much in advance.

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  • mysqli query for no results do something else do something else

    - by Yousef Altaf
    I'm running a mysqli query. this is my code <?php $SM_pro_info="SELECT * FROM special_marketing_ads ORDER BY id desc LIMIT 4"; $QSM_pro_info = $db->query($SM_pro_info)or die($db->error); if($QSM_pro_info->num_rows ==1){ while($SM_pro=$QSM_pro_info->fetch_object()){ ?> <table width="208" border="0"> <tr> <td width="129" height="35" align="right"><span style="color:#361800; font-size:14px; font-weight:bold;"><?php echo $SM_pro->pro_title; ?></span></td> <td width="69" rowspan="2" align="center"><a rel="lightbox" href="includes/Cpanel/projectImages//images.jpg" ><img src="<?php echo $SM_pro->image_1; ?>" alt="" width="60" height="60" border="0" /></a></td> </tr> <tr align="right"> <td><span style="color:#361800; font-size:14px; font-weight:bold;">?????</span> : <span style="color:#da6e19; font-size:15px; font-weight:bold;"><?php echo $SM_pro->pro_purpose; ?></span></td> </tr> </table> <?php } }else{ echo"Your Ads here"; } ?> now all I want to do is if there is any results comeing from mysqli echo it if there is no results it should echo an image which is add your ads here. the point is I have 4 Ads so if there is 1 Ads in mysqli row and the others is empty so I want it to echo this single Ads and the other 3 Ads should be this image add your Ads here. any Help on this please?

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  • addins deployment

    - by user326198
    Hello Everyone, we have a product that work as standalone and Clickonce , we created some components as addins in the system (based on microsoft System.addin) we need a mechanism to update this addins on the customers in the two cases stand and click once I'm thinking for the stand alone we just send the customer a CD to update the addins and I'm thinking also to deploy the addins as Packages like System.IO.Packaging so I can know the version of addin update it or delete it but How I will Achieve this in click once the user will just press update in the addin manager in the application How I can manage the versioning and updating this addins I hope to help me to architect this structure of addins update

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  • Ubuntu server 10.04 doesn't boot into installed Gnome desktop automatically

    - by Tong Wang
    I've installed Ubuntu server 10.04 and then installed Gnome desktop on top of it, because I am new to Linux and its command line, I need the GUI desktop to help me get around. However, the problem I got is that the server doesn't boot into the GUI desktop when powered on. It's booting into a shell like this: Gave up waiting for root device. Common problems: - Boot args (cat /proc/cmdline) - Check rootdelay= (did the system wait long enought?) - check root= (did the system wait for the right device?) - Missing modules (cat /proc/modules; ls /dev) ALERT! /dev/mapper/cecdata-root does not exist. Dropping to a shell! BusyBox v1.13.3 (Ubuntu 1:1.13.3-1ubuntu11) built-in shell (ash) Enter 'help' for a list of built-in commands. (initramfs) result of (cat /proc/cmdline) BOOT_IMAGE=/vmlinuz-2.6.32-28-server root=/dev/mapper/cecdata-root ro quiet Then I have type "exit" to exit the shell and then it boots into Gnome. Any idea what's wrong? Edit: add output for the following commands wt@cecdata:~$ ls /dev/mapper/ cecdata-root cecdata-swap_1 control wt@cecdata:~$ fdisk -l wt@cecdata:~$ wt@cecdata:~$ cat /etc/fstab # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 /dev/mapper/cecdata-root / ext4 errors=remount-ro 0 1 # /boot was on /dev/sda1 during installation UUID=1635be41-d025-405e-b4a3-6f0abedb7aab /boot ext2 defaults 0 2 /dev/mapper/cecdata-swap_1 none swap sw 0 0 wt@cecdata:~$ Adding output for lsmod wt@cecdata:~$ lsmod Module Size Used by fbcon 39270 71 tileblit 2487 1 fbcon font 8053 1 fbcon bitblit 5811 1 fbcon softcursor 1565 1 bitblit dell_wmi 2177 0 dcdbas 6918 0 vga16fb 12757 1 vgastate 9857 1 vga16fb psmouse 64576 0 serio_raw 4950 0 power_meter 9473 0 bnx2 72874 0 lp 9336 0 parport 37160 1 lp mptsas 50592 2 usbhid 41116 0 mptscsih 37167 1 mptsas hid 83568 1 usbhid mptbase 91674 2 mptsas,mptscsih scsi_transport_sas 33021 1 mptsas

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  • Help with force close occurrences in my app

    - by Ken
    This is the last issue with this app. Periodic force close situations. I think something should be on another thread but I'm not sure what. Anyway, I can always count on a freeze on first install. If I wait, eventually (maybe 10 seconds) the app comes around, maybe more. here is an excerpt from logcat--the three lines occur after full layout is displayed and I attempt to touch a [game] 'peg' which should spawn a sprite, but the freeze occurs there. Can anybody tell what the issue might be?: I/System.out( 279): TouchDown (17.0,106.0) I/System.out( 279): checking (17,106 I/System.out( 279): hit for bounds Rect(3, 98 - 32, 130) [FREEZE BEGINS] W/webcore ( 279): Can't get the viewWidth after the first layout W/WindowManager( 60): Key dispatching timed out sending to com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree W/WindowManager( 60): Previous dispatch state: null W/WindowManager( 60): Current dispatch state: {{null to Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false} @ 1295232880017 lw=Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false} lb=android.os.BinderProxy@440523b8 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=Window{43fd87a0 com.live.brainbuilderfree/com.live.brainbuilderfree.BrainBuilderFree paused=false}}} I/Process ( 60): Sending signal. PID: 279 SIG: 3 I/dalvikvm( 279): threadid=3: reacting to signal 3 D/dalvikvm( 124): GC_EXPLICIT freed 1754 objects / 106104 bytes in 7365ms I/Process ( 60): Sending signal. PID: 60 SIG: 3 I/dalvikvm( 60): threadid=3: reacting to signal 3 I/dalvikvm( 60): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 263 SIG: 3 I/dalvikvm( 263): threadid=3: reacting to signal 3 I/dalvikvm( 279): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 117 SIG: 3 I/dalvikvm( 117): threadid=3: reacting to signal 3 I/dalvikvm( 117): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 254 SIG: 3 I/Process ( 60): Sending signal. PID: 121 SIG: 3 I/dalvikvm( 121): threadid=3: reacting to signal 3 D/AudioSink( 34): bufferCount (4) is too small and increased to 12 I/System.out( 279): making white sprite I/Process ( 60): Sending signal. PID: 186 SIG: 3 I/Process ( 60): Sending signal. PID: 232 SIG: 3 D/MillennialMediaAdSDK( 279): size: 1 D/MillennialMediaAdSDK( 279): num: 1 D/AdWhirl SDK( 279): Millennial success D/AdWhirl SDK( 279): Will call rotateAd() in 120 seconds I/dalvikvm( 232): threadid=3: reacting to signal 3 I/dalvikvm( 121): Wrote stack traces to '/data/anr/traces.txt' I/Process ( 60): Sending signal. PID: 222 SIG: 3 I/MillennialMediaAdSDK( 279): Millennial ad return success D/MillennialMediaAdSDK( 279): View height: 0 D/MillennialMediaAdSDK( 279): nextUrl: [deleted] I/Process ( 60): Sending signal. PID: 239 SIG: 3 I/Process ( 60): Sending signal. PID: 213 SIG: 3 D/AdWhirl SDK( 279): Added subview D/AdWhirl SDK( 279): Pinging URL: [deleted] I/Process ( 60): Sending signal. PID: 197 SIG: 3 I/dalvikvm( 197): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 164 SIG: 3 I/dalvikvm( 164): threadid=3: reacting to signal 3 D/dalvikvm( 279): GC_FOR_MALLOC freed 7735 objects / 639688 bytes in 217ms I/Process ( 60): Sending signal. PID: 124 SIG: 3 I/dalvikvm( 124): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 158 SIG: 3 I/dalvikvm( 158): threadid=3: reacting to signal 3 I/Process ( 60): Sending signal. PID: 127 SIG: 3 E/ActivityManager( 60): ANR in com.live.brainbuilderfree (com.live.brainbuilderfree/.BrainBuilderFree) E/ActivityManager( 60): Reason: keyDispatchingTimedOut E/ActivityManager( 60): Load: 3.46 / 1.69 / 0.65 E/ActivityManager( 60): CPU usage from 28095ms to 140ms ago: E/ActivityManager( 60): system_server: 30% = 25% user + 4% kernel / faults: 3119 minor 66 major E/ActivityManager( 60): mediaserver: 11% = 7% user + 4% kernel / faults: 746 minor 17 major E/ActivityManager( 60): com.svox.pico: 1% = 0% user + 1% kernel / faults: 2833 minor 8 major E/ActivityManager( 60): d.process.acore: 1% = 0% user + 0% kernel / faults: 1146 minor 36 major E/ActivityManager( 60): ndroid.launcher: 1% = 0% user + 0% kernel / faults: 852 minor 6 major E/ActivityManager( 60): m.android.phone: 0% = 0% user + 0% kernel / faults: 621 minor 7 major E/ActivityManager( 60): kswapd0: 0% = 0% user + 0% kernel E/ActivityManager( 60): ronsoft.openwnn: 0% = 0% user + 0% kernel / faults: 337 minor 2 major E/ActivityManager( 60): adbd: 0% = 0% user + 0% kernel / faults: 3 minor E/ActivityManager( 60): zygote: 0% = 0% user + 0% kernel / faults: 169 minor E/ActivityManager( 60): events/0: 0% = 0% user + 0% kernel E/ActivityManager( 60): rild: 0% = 0% user + 0% kernel / faults: 103 minor 3 major E/ActivityManager( 60): pdflush: 0% = 0% user + 0% kernel E/ActivityManager( 60): .quicksearchbox: 0% = 0% user + 0% kernel / faults: 61 minor E/ActivityManager( 60): id.defcontainer: 0% = 0% user + 0% kernel / faults: 12 minor E/ActivityManager( 60): +rainbuilderfree: 0% = 0% user + 0% kernel E/ActivityManager( 60): +sh: 0% = 0% user + 0% kernel E/ActivityManager( 60): +app_process: 0% = 0% user + 0% kernel E/ActivityManager( 60): TOTAL: 100% = 76% user + 21% kernel + 2% iowait + 0% irq + 0% softirq I/dalvikvm( 127): threadid=3: reacting to signal 3 I/dalvikvm( 186): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 3747 objects / 228920 bytes in 609ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.759MB for 36896-byte allocation I/dalvikvm( 239): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 226 objects / 9952 bytes in 546ms I/dalvikvm( 213): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 105 objects / 5816 bytes in 492ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.815MB for 49188-byte allocation I/dalvikvm( 222): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 77 objects / 5232 bytes in 546ms I/dalvikvm( 254): threadid=3: reacting to signal 3 D/dalvikvm( 60): GC_FOR_MALLOC freed 105 objects / 55856 bytes in 521ms I/dalvikvm-heap( 60): Grow heap (frag case) to 4.876MB for 98360-byte allocation D/dalvikvm( 60): GC_FOR_MALLOC freed 58 objects / 3632 bytes in 340ms D/dalvikvm( 60): GC_FOR_MALLOC freed 1093 objects / 185256 bytes in 572ms W/WindowManager( 60): Continuing to wait for key to be dispatched I/System.out( 279): TouchMove (117.0,124.0) I/System.out( 279): TouchUP (117.0,124.0) D/dalvikvm( 60): GC_FOR_MALLOC freed 141 objects / 108328 bytes in 564ms I/ARMAssembler( 60): generated scanline__00000077:03515104_00000000_00000000 [ 33 ipp] (47 ins) at [0x313d78:0x313e34] in 11621593 ns W/InputManagerService( 60): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@43f66a10 I/dalvikvm( 239): Wrote stack traces to '/data/anr/traces.txt' I/dalvikvm( 263): Wrote stack traces to '/data/anr/traces.txt' etc...

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  • UL alignment to bottom

    - by air
    dear i have define on ul <ul id="album"> <li id="list1"> <a href="#"> <img src="google.jpg" height="50"/> </a> <a href="#" class="user-title">Profile Pictures</a> 1 Picture </li> <li id="list1"> <a href="#"> <img src="yahoo.jpg" height="150"/> </a> <a href="#" class="user-title">Profile Pictures</a> 2 Picture </li> </ul> css for is as bellow. #album{ height:195px; width:155px; overflow:hidden; padding:6px 10px 14px 10px; float:left; } #album li{ border:0; padding:0; list-style:none; margin: 0 0.15em; list-style:none; display: inline; } #album img{ vertical-align:bottom; } #album a{ color:#000000; text-decoration:none; } #album .user-title{ display:block; font-weight:bold; margin-bottom:4px; font-size:11px; color:#36538D; } #album .addas{ display:block; font-size:11px; color:#666666; } #album img{ margin-right:14px; padding:4px; } this is working fine. but i need to align images to bottom on display. here is image

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  • Windows Service Webbrowser object invalid cast exception error

    - by Sam Youtsey
    Hi all, I'm having a bit of trouble with a Windows Service webbrowser object. It's attempting to load in values of username and password to a site but keeps failing and throwing the following error: System.InvalidCastException: Specified cast is not valid. at System.Windows.Forms.UnsafeNativeMethods.IHTMLDocument2.GetLocation() at System.Windows.Forms.WebBrowser.get_Document() at MyWindowsService.MyDataProcessor.login() The code that I'm using to make this call is: MyWebBrowser.Document.All["Login"].SetAttribute("Value", username); MyWebBrowser.Document.All["Password"].SetAttribute("Value", password); MyWebBrowser.Document.All["submit"].InvokeMember("Click"); Any ideas as to why it keeps failing? Thanks in advance for the help.

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  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

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  • How to make multiple Popups using Jquery

    - by Rajasekar
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  • Windows XP Network installation from Linux server ( RHEL 5)

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  • MissingMethodException ( Can`t find PInvoke DLL 'sqlceme30.dll ' ) for Windows Mobile

    - by anyinfonet
    Hello. I have developed a win mobile (v5.0) application and I use ONLY 1 database SQLITE with these references: System.Data.SQLite.dll (assembly version & product version : 1.0.65.0); SQLite.Interop.065.DLL (product version : 1.0 and is a c++ lib for first dll ). After 5 weeks of using of this application, I get today a weird exception and I dont understand what it is? Exception is: MissingMethodException Can`t find PInvoke DLL 'sqlceme30.dll ' at System.Data.SqlServerCe.SqlCeCommand.ReleaseNativeInterfaces() at System.Data.SqlServerCe.SqlCeCommand.Dispose(Boolean disposing) ...... What`s wrong? Anyone know about this to explain me please? By the way : until now I delevoped 3-4 applications (1 year ago )using these references and everything worked fine.

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  • f:ajax problem JSF

    - by Nitesh Panchal
    This is my code :- <p:carousel var="item" animate="true" circular="true" rows="2" effect="easeOutStrong" value="#{RegisterBean.objBlogTemplateList}"> <h:inputHidden id="hdnBlogTemplateId" binding="#{RegisterBean.hdnBlogTemplateId}" value="#{item.templateId}"/> <h:graphicImage alt="#{item.templatePicName}" style="border: solid 5px white;width: 200px;height: 200px;" value="#{app:getCommonImagePath(item.templatePicName)}"> <f:ajax event="click" execute="hdnBlogTemplateId" listener="#{RegisterBean.setBlogTheme}"/> </h:graphicImage> </p:carousel> This is my managed bean code :- private HtmlInputHidden hdnBlogTemplateId; public HtmlInputHidden getHdnBlogTemplateId() { return hdnBlogTemplateId; } public void setHdnBlogTemplateId(HtmlInputHidden hdnBlogTemplateId) { this.hdnBlogTemplateId = hdnBlogTemplateId; } public void setBlogTheme(AjaxBehaviorEvent e){ System.out.println("Hello"); //System.out.println(hdnBlogTemplateId.getValue()); //System.out.println(objGraphic.toString()); } Hello is never printed in my console. Please help.

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  • how to get CPU utilization in zabbix from Windows server?

    - by kusoksna
    I'm trying to monitor CPU utilization of windows 7 32bit PC (C2D E8400) using zabbix. I tried both "perf_counter[\Processor Information(_Total)\% Processor Time]" and "system.cpu.util[,system,avg5]". After some time status of these items reverted itself to "Unsupported". Is this problem on agent side, or at server? How to fix it? Ideally I want to see percentages load per each core. UPD: topic and description updated.

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  • CSS sliding doors technique for buttons, IE8 problem

    - by Kelvin
    Hello All! I used sliding doors technique, explained here: http://www.oscaralexander.com/tutorials/how-to-make-sexy-buttons-with-css.html With only one exception, that I decided to add one more image for "hover" effect. My code works well for all browsers, except IE8 (and maybe earlier versions). a.submit-button:active and a.submit-button:active span are simply blocked by "hover" and never work. Does anyone knows solution for this? Thanks a lot in advance! <style type="text/css"> .clear { /* generic container (i.e. div) for floating buttons */ overflow: hidden; width: 100%; } a.submit-button { background: transparent url('images/button-1b.png') no-repeat scroll top right; color: #fff; display: block; float: left; font: bold 13px sans-serif, arial; height: 28px; margin-right: 6px; padding-right: 18px; /* sliding doors padding */ text-decoration: none; outline: none; } a.submit-button span { background: transparent url('images/button-1a.png') no-repeat; display: block; line-height: 14px; padding: 6px 0 8px 24px; } a.submit-button:hover { background-position: right -28px; outline: none; /* hide dotted outline in Firefox */ color: #fff; } a.submit-button:hover span { background-position: 0px -28px; } a.submit-button:active { background-position: right -56px; color: #e5e5e5; outline: none; } a.submit-button:active span { background-position: 0px -56px; padding: 7px 0 7px 24px; /* push text down 1px */ } </style> And this is the button: <div class="clear"> <a class="submit-button" href="#" onclick="this.blur();"><span>Hello All</span></a> </div>

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