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  • How to use Unity 3d and Gnome Shell without any drivers?

    - by user49523
    Currently I don't have any driver available for the laptop that I use , and because of this I only can use Unity 2d and Gnome Panel. I have Ubuntu 11.10 and Ubuntu 12.04 installed and no drivers for both. I would like to use Unity 3d and Gnome Shell..instead of Unity and Gnome Panel or at least have that option even if computer became a little slower. Is there a way of enabling Unity 3d and gnome without any driver had been installed?

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  • Opera 11 intègre le support de l'accélération matérielle 3D basée sur WebGL, une nouvelle version test du navigateur est disponible

    Opera 11 intègre le support de l'accélération matérielle 3D Basée sur WebGL, une nouvelle version test du navigateur est disponible Mise à jour du 02/02/2011 par Idelways Opera vient de lancer la première version de test de son navigateur qui supporte l'accélération matérielle 3D basée sur le standard WebGL. L'annonce vient, d'après l'entreprise, couronner la maturation de ce standard et deux ans de travail sur cette implémentation. Pour mémoire, le processus de standardisation a été porté par le groupe Khronos (lien) WebGL utilise les interfaces graphiques d'OpenGL sur les ordinateurs de bureau po...

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  • CSS Shaders : la proposition d'Adobe pour les animations 3D acceptée par le W3C, elle devient les Custom Filters

    CSS Shaders : la proposition d'Adobe pour les animations 3D a été acceptée par le W3C Elle devient les Custom Filters Il y a plusieurs mois déjà, Adobe, avec l'aide d'Opera et d'Apple, avait proposé au W3C une nouvelle technologie : CSS Shaders. Cette nouveauté qui permettrait d'intégrer des animations 3D aux feuilles de style CSS vient d'être acceptée par le World Wide Web Consortium. Ce qui signifie que les CSS Shaders vont devenir un standard du Web. Ils seront intégrés dans les spécifications effets de filtres

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  • Intel lance un concours de création d'applications pour sa caméra 3D RealSense, avec plus d'un million de dollars US à se partager

    Intel lance un concours de création d'applications pour sa caméra 3D RealSense, avec plus d'un million de dollars US à se partager Mise à jour du 18/08/2014Intel annonce l'édition 2014 de son concours Perceptual Computing App Challenge articulé autour de sa technologie RealSense. Pour rappel, sa caméra 3D RealSense a été présentée comme étant son premier produit « d'informatique perceptuelle » et embarque entre autre un système de reconnaisse faciale, vocale, la suppression des arrières plans,...

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  • Is it a good plan to use 2D physics for a 3D racing game?

    - by user3195897
    I am working on a 3D racing game using SDL and OpenGL. I thought it would be easier to use a 2D physics engine, since I really don't need the 3rd dimension. There will be no flying cars or jumps, they will just be stuck to the floor, so I would use 2D colliders and that things to simulate collisions in a plane but render the actual game from a 3D perspective. So the real question is: is it possible, is it a dumb idea, what else can I do?

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  • implement a coverflow UI in an Android web application

    - by ravidor
    I am trying to build a coverflow UI on an Android web application using HTML,CSS, JavaScript and some images. CSS 3D transforms, which are supported in Safari sine 2009 and on the iPhone since version 2.0, is not supported well on the Android. worse then that, the implementation is buggy on Android 2.1 and Android 2.2, and in each version in a different way. Any idea how can I build a coverflow UI on an Android web application using HTML,CSS, JavaScript and some images without CSS 3D transforms?

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  • Flash10 Triangle Rendering

    - by anon
    I know about Papervision 3D. However, alot of the realism there comes from textures. Does anyone know of a benchmark that shows how many single-color, flash-shaded 3D triagnels flash10 can reasonably render? I can't find this benchmark online or an engine for this (most seems to really value bitmaps / texture). Thanks!

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  • Why enabling transparency can lead to clipping problems ?

    - by Amokrane
    Hi, I'm working on a 3D graphical application in Java using the Java 3D API. I noticed that every time I was dealing with transparency, all I got in return were some clipping problems. Some parts of the scene weren't displayed properly. It might seem obvious that this would happen in a certain way but I'm looking for a logical explanation, why is this happening? Thank you

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  • Minimum-Waste Print Job Grouping Algorithm?

    - by Matt Mc
    I work at a publishing house and I am setting up one of our presses for "ganging", in other words, printing multiple jobs simultaneously. Given that different print jobs can have different quantities, and anywhere from 1 to 20 jobs might need to be considered at a time, the problem would be to determine which jobs to group together to minimize waste (waste coming from over-printing on smaller-quantity jobs in a given set, that is). Given the following stable data: All jobs are equal in terms of spatial size--placement on paper doesn't come into consideration. There are three "lanes", meaning that three jobs can be printed simultaneously. Ideally, each lane has one job. Part of the problem is minimizing how many lanes each job is run on. If necessary, one job could be run on two lanes, with a second job on the third lane. The "grouping" waste from a given set of jobs (let's say the quantities of them are x, y and z) would be the highest number minus the two lower numbers. So if x is the higher number, the grouping waste would be (x - y) + (x - z). Otherwise stated, waste is produced by printing job Y and Z (in excess of their quantities) up to the quantity of X. The grouping waste would be a qualifier for the given set, meaning it could not exceed a certain quantity or the job would simply be printed alone. So the question is stated: how to determine which sets of jobs are grouped together, out of any given number of jobs, based on the qualifiers of 1) Three similar quantities OR 2) Two quantities where one is approximately double the other, AND with the aim of minimal total grouping waste across the various sets. (Edit) Quantity Information: Typical job quantities can be from 150 to 350 on foreign languages, or 500 to 1000 on English print runs. This data can be used to set up some scenarios for an algorithm. For example, let's say you had 5 jobs: 1000, 500, 500, 450, 250 By looking at it, I can see a couple of answers. Obviously (1000/500/500) is not efficient as you'll have a grouping waste of 1000. (500/500/450) is better as you'll have a waste of 50, but then you run (1000) and (250) alone. But you could also run (1000/500) with 1000 on two lanes, (500/250) with 500 on two lanes and then (450) alone. In terms of trade-offs for lane minimization vs. wastage, we could say that any grouping waste over 200 is excessive. (End Edit) ...Needless to say, quite a problem. (For me.) I am a moderately skilled programmer but I do not have much familiarity with algorithms and I am not fully studied in the mathematics of the area. I'm I/P writing a sort of brute-force program that simply tries all options, neglecting any option tree that seems to have excessive grouping waste. However, I can't help but hope there's an easier and more efficient method. I've looked at various websites trying to find out more about algorithms in general and have been slogging my way through the symbology, but it's slow going. Unfortunately, Wikipedia's articles on the subject are very cross-dependent and it's difficult to find an "in". The only thing I've been able to really find would seem to be a definition of the rough type of algorithm I need: "Exclusive Distance Clustering", one-dimensionally speaking. I did look at what seems to be the popularly referred-to algorithm on this site, the Bin Packing one, but I was unable to see exactly how it would work with my problem. Any help is appreciated. :)

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  • Is there a library to display a Virtual Human [WPF]

    - by modosansreves
    While there are a lot of 3D libraries out there, I'm in struggle to find one suitable for WPF. Basically, I want a Character Animation engine, which loads bone hierarchy and allows me to manipulate the skinned mesh. I know, this is a classic topic for all the 3D engines. And they are made for building games. How do I display a Skinned Character in a WPF application?

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  • Why enabling transparency can lead to cliping problems ?

    - by Amokrane
    Hi, I'm working on a 3D graphical application in Java using the Java 3D API. I noticed that every time I was dealing with transparency, all I got in return were some clipping problems. Some parts of the scene weren't displayed properly. It might seem obvious that this would happen in a certain way but I'm looking for a logical explanation, why is this happening? Thank you

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  • Euler rotation of direction vector

    - by Tom Savage
    I have defined an object in 3D space with position, rotation and scale values (all defined as 3D vectors). It also has upwards and forwards direction vectors. When I rotate the object, I need these direction vectors to rotate with it. Assuming my up vector is (0, 1, 0) and my forwards vector is (0, 0, 1) at zero rotation, how might I achieve this?

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  • Finding and Printing all Links within a DIV

    - by Abs
    Hello all, I am trying to find all links in a div and then printing those links. I am using the Simple HTML Dom to parse the HTML file. Here is what I have so far, please read the inline comments and let me know where I am going wrong. include('simple_html_dom.php'); $html = file_get_html('tester.html'); $articles = array(); //find the div the div with the id abcde foreach($html->find('#abcde') as $article) { //find all a tags that have a href in the div abcde foreach($article->find('a[href]') as $link){ //if the href contains singer then echo this link if(strstr($link, 'singer')){ echo $link; } } } What currently happens is that the above takes a long time to load (never got it to finish). I printed what it was doing in each loop since it was too long to wait and I find that its going through things I don't need it to! This suggests my code is wrong. The HTML is basically something like this: <div id="abcde"> <!-- lots of html elements --> <!-- lots of a tags --> <a href="singer/tom" /> <img src="image..jpg" /> </a> </div> Thanks all for any help

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  • Formatting and pretty printing dates with jquery

    - by Tauren
    I need to display dates in a couple different ways in an app built with jquery. In some situations, I need the typical "yyyy-mm-dd hh:mma" type of formatting, with all of it's different permutations. In other cases, I need to show dates "pretty printed" similar to how StackOverflow does them: 5 seconds ago 12 minutes ago 3 hours ago yesterday 2 days ago My application already uses JQuery UI DatePicker which includes a formatDate() function, but as far as I can tell, there is no way to use it outside of the datepicker. I want to format dates that aren't associated with a datepicker. Is it possible to do this using DatePicker? The DateJS library can parse dates like "12 minutes ago", but as far as I can tell, it cannot take a Date object and format strings like this. It can format the typical "yyyy-mm-dd" types of formats. This library seems pretty heavy as well. John Resig's Pretty Dates looks like it can provide the pretty printing ("2 hours ago"), but it doesn't do the standard formatting. Is there not a single plugin that can do all of this? Is there a way to leverage the DatePicker code so I don't have to load multiple codebases that do the same things?

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  • PHP/MySQL Printing Duplicate Labels

    - by Michael
    Using an addon of FPDF, I am printing labels using PHP/MySQL (http://www.fpdf.de/downloads/addons/29/). I'd like to be able to have the user select how many labels to print. For example, if the query puts out 10 records and the user wants to print 3 labels for each record, it prints them all in one set. 1,1,1,2,2,2,3,3,3...etc. Any ideas? <?php require_once('auth.php'); require_once('../config.php'); require_once('../connect.php'); require('pdf/PDF_Label.php'); $sql="SELECT $tbl_members.lastname, $tbl_members.firstname, $tbl_members.username, $tbl_items.username, $tbl_items.itemname FROM $tbl_members, $tbl_items WHERE $tbl_members.username = $tbl_items.username"; $result=mysql_query($sql); if(mysql_num_rows($result) == 0){ echo "Your search criteria does not return any results, please try again."; exit(); } $pdf = new PDF_Label("5160"); $pdf->AddPage(); // Print labels while($rows=mysql_fetch_array($result)){ $name = $rows['lastname'].', '.$rows['firstname'; $item= $rows['itemname']; $text = sprintf(" * %s *\n %s\n", $name, $item); $pdf->Add_Label($text); } $pdf->Output('labels.pdf', 'D'); ?>

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  • Rounding up milliseconds when printing with Joda Time

    - by RoToRa
    I'm implementing a count-down using Joda Time. I only need a display accuracy of seconds. However when printing the time, the seconds are displayed as full seconds, so when the count down reaches, for example, 900ms, then "0" seconds is printed, but as a count-down it would make more sense to display "1" second, until the time actually reaches 0ms. Example: void printDuration(Duration d) { System.out.println( d.toPeriod(PeriodType.time()).toString( new PeriodFormatterBuilder().printZeroAlways().appendSeconds().toFormatter() ) ); } printDuration(new Duration(5000)); // Prints "5" => OK printDuration(new Duration(4900)); // Prints "4" => need "5" printDuration(new Duration(1000)); // Prints "1" => OK printDuration(new Duration(900)); // Prints "0" => need "1" printDuration(new Duration(0)); // Prints "0" => OK Basically I need to the seconds to be display rounded up from milliseconds and not rounded down. Is there a way to achieve this with Joda without needing to write my own formatter?

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  • As3 printing problem, blanks swf after print or cancel

    - by Carlos Barbosa
    Hey all! ok back at another issues in as3 printing Code: //Function to print entire screen function printFunction(event:MouseEvent):void { var myPrintJob:PrintJob = new PrintJob(); var oldScaleX:Number = root.scaleX; var oldScaleY:Number = root.scaleY; //Start the print job myPrintJob.start(); //Figure out the new scale var newScaleX:Number = myPrintJob.paperWidth/root.width; var newScaleY:Number = myPrintJob.paperHeight/root.height; //Shrink in both the X and Y directions by the same amount (keep the same ratio) if(newScaleX < newScaleY) newScaleY = newScaleX; else newScaleX = newScaleY; root.scaleX = newScaleX; root.scaleY = newScaleY; //Print the page myPrintJob.addPage(Sprite(root)); myPrintJob.send(); //Reset the scale to the old values root.scaleX = oldScaleX; root.scaleY = oldScaleY; } I cant seem to find anything thats really helpful with this. When i click cancel on the print dialog box, i get error below and it blanks out my swf.

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  • XUL: Printing value from SQL query without using value attribute

    - by Grip
    I want to print the results of an SQL query in XUL with word-wrapping using the description tag. I have the following code: <grid> <columns> <column flex="2" /> <column flex="1" /> </columns> <rows datasources="chrome://glossary/content/db/development.sqlite3" ref="?" querytype="storage" > <template> <query>select distinct * from Terms</query> <action> <row uri="?"> <description value="?name" /> <description value="?desc" /> </row> </action> </template> </rows> This works for printing the data, but since I'm using the value attribute of description, there's no word-wrapping. I don't understand entirely what I'm doing with the value attribute, but I don't seem to be able to get the values of my SQL query in any other way. So, how could I get those values without the value tag? Thanks.

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  • printing out dictionnaires

    - by kyril
    I have a rather specific question: I want to print out characters at a specific place using the \033[ syntax. This is what the code below should do: (the dict cells has the same keys as coords but with either '*' or '-' as value.) coords = {'x'+str(x)+'y'+str(y) : (x,y) for x,y, in itertools.product(range(60), range(20))} for key, value in coords.items(): char = cells[key] x,y = value HORIZ=str(x) VERT=str(y) char = str(char) print('\033['+VERT+';'+HORIZ+'f'+char) However, I noticed that if I put this into a infinite while loop, it does not always prints the same characters at the same position. There are only slight changes, but it deletes some and puts them back in after some loops. I already tried it with lists, and there it seems to behave just fine, so I tend to think it has something todo with the dict, but I can not figure out what it could be. You can see the Problem in a console here: SharedConsole.I am happy for every tip on this matter. On a related topic: After the printing, some changes should be made at the values of the cells dict, but for reason unknown to me, the only the first two rules are executed and the rest is ignored. The rules should test how many neighbours (which is in population) are around the cell and apply the according rule. In my implemention of this I have some kind of weird tumor growth (which should not happen, as if there more than three around they should the cell should die) (see FreakingTumor): if cells_copy [coord] == '-': if population == 3: cells [coord] = '*' if cells_copy [coord] == '*': if population > 3: cells [coord] = '-' elif population <= 1: cells [coord] = '-' elif population == 2 or 3: cells [coord] = '*' I checked the population variable several times, so I am quite sure that is not the matter. I am sorry for the slow consoles. Thanks in advance! Kyril

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  • linked list printing using while loop and combining like terms

    - by C Z
    i have a problem printing out my linked list. My program asks the user to enter many different coefficients and degrees and makes it a polynomial and using mergesort it sorts it and then prints it, now i want to combine like terms and i have a problem doing so. thats part of my function that i don't know what is wrong with it: Term* p; p=poly; if (p==0) cout<<"---empty list---"; while(p !=0) if (p->coef==(p->next)->coef){ cout<<(p->deg)+((p->next)->deg)<<"x^"<<(p->coef)<<endl; p=p->next;} if (p->coef !=(p->next)->coef){ cout<<p->deg<<"x"<<p->coef<<"+"; p=p->next;} cout<<endl; } and thats my struct: struct Term { int deg; float coef; Term *next; }; typedef Term* Poly;

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  • How do I configure VMware View location-based printing to use Active Directory Groups?

    - by Jason Pearce
    I am attempting to configure VMware View 4.5's Location-Based Printing, which leverages an included OEM version of ThinPrint, to assign printers to active directory groups. The location-based printing feature maps printers that are physically near client systems to VMware View desktops. I am using the Active Directory group policy setting AutoConnect Location-based Printing for VMware View, which is located in the Microsoft Group Policy Object Editor in the Software Settings folder under Computer Configuration. The AutoConnect Location-based Printing for VMware View appearst to be just a name translation table. It permits me to assign a specific printer or printers to an IP Range, Client Name, Mac Address, User, or User Group. I'm attempting to assign printers to active directory user groups. I have created a new active directory group for each printer that I intend to use in VMware View desktop pools. I will then assign active directory users to the active directory groups that represent each network printer. Example: doej is a member of the PTR-FLOOR2-NORTH-ROOM255 active directory group. Using AutoConnect, I assigned the group to receive a network printer by adding PTR-FLOOR2-NORTH-ROOM255 in the User/Group column. Problem: When doej logs in to his VDI session, the printer is not present. However, if I use a wildcard "*" in the User/Group column instead of the specific PTR-FLOOR2-NORTH-ROOM255 active directory group, the printer is present and functions as designed. Alternatives: I have tried assigning printers to active directory groups within AutoConnect in the following ways, all unsuccesfull: PTR-FLOOR2-NORTH-ROOM255 domainexample\PTR-FLOOR2-NORTH-ROOM255 domainexample.local\PTR-FLOOR2-NORTH-ROOM255 Confirmation: The information used to map the printer to the VMware View desktop is stored in a registry entry on the View desktop in HKEY_LOCAL_MACHINE\SOFTWARE\Policies\thinprint\tpautoconnect. For each of these examples, I have reviewed the registry entry and can confirm that the desktop is receiving the information from the AutoConnect translation table. Summary: Can anyone provide an example of how to configure VMware View 4.5's Location-Based Printing so that I may assign network printers to active directory groups via the included AutoConnect tool? I would welcome a clear example of a working configuration. Thank you.

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  • converting 2D mouse coordinates to 3D space in OpenGL ES

    - by Jayesh
    I want to convert mouse's current X and Y coordinates into the 3D space I have drawn in the viewport. I need to do this on the OpenGL ES platform. I found following possible solutions implemented in OpenGL, but none fits what I am looking for. I found NeHe's tutorial on doing exactly this, but in traditional OpenGL way. It uses gluUnProject. http://nehe.gamedev.net/data/articles/article.asp?article=13 Although gluUnProject is not available in OpenGL ES, its implementation seems simple enough to port back. But before calling it, we need to call glReadPixels with GL_DEPTH_COMPONENT and that is not possible in OpenGL ES. (The reason I found in this thread: http://www.khronos.org/message_boards/viewtopic.php?f=4&t=771) What I want to do is similar to picking, except that I don't want to select the object but I want exact coordinates so that I can recognize particular portion of the object that is currently under mouse cursor. I went through the Picking tutorials in this answer. http://stackoverflow.com/posts/2211312/revisions But they need glRenderMode, which I believe is absent in OpenGL ES. If you know how to solve this problem in OpenGL ES, please let me know. Thanks.

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  • C# PrintPreviewDialog Modification possible?

    - by C. Griffin
    Currently, what I'm doing is this: Using the built-in .NET PrintPreviewDialog Attaching my own Click handler to the Print button, which allows for the user to select the printer before finally printing. This all WORKS, HOWEVER, the OnprintToolStripButtonClick event is still sending the document to the default printer BEFORE the user gets to choose the actual printer and click Print (which works, but they're getting an extra copy on the default printer first from the old Handler). Can I remove this built-in Click handler? I've tried the other methods mentioned on here in regards to using an EventHandlerList to remove the handlers, but it doesn't work for the built-in printing event. Here is a copy of my current code in case it helps clarify: // ... Irrelevant code before this private PrintPreviewDialog ppdlg; ToolStrip ts = new ToolStrip(); ts.Name = "wrongToolStrip"; foreach (Control ctl in ppdlg.Controls) { if (ctl.Name.Equals("toolStrip1")) { ts = ctl as ToolStrip; break; } } ToolStripButton printButton = new ToolStripButton(); foreach (ToolStripItem tsi in ts.Items) { if (tsi.Name.Equals("printToolStripButton")) { printButton = tsi as ToolStripButton; } } printButton.Click += new EventHandler(this.SelectPrinterAfterPreview); // ... Irrelevant code afterwards omitted // Here is the Handler for choosing a Printer that gets called after the // PrintPreviewDialog's "Print" button is clicked. private void SelectPrinterAfterPreview(object sender, EventArgs e) { frmMainPage frmMain = (frmMainPage)this.MdiParent; if (frmMain.printDialog1.ShowDialog() == DialogResult.OK) { pd.PrinterSettings.PrinterName = frmMain.printDialog1.PrinterSettings.PrinterName; pd.PrinterSettings.Copies = frmMain.printDialog1.PrinterSettings.Copies; pd.Print(); } }

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  • File Translator to Export Animated 3D Character from Autodesk Maya as Quake MD2

    - by Andy R
    I'm wondering if anyone knows of a way to export geometry/textures for a rigged, animated character as Quake MD2? I’m developing an app for mobile devices, and I’ve found that MD2 works great for lightweight OpenGL rendering. I have several animated characters, and I’d like to export them as MD2 from Maya. Here are some of the things I have tried: Exporting FBX to 3D Studio Max and using the QTip plugin -- this works, but only if I convert my animation to point cache (pc2) and bring that into Max. When I do that, QTip plugin doesn’t honor the point cache node, and all I get is the model, no animation Exporting OBJ Sequence to Blender, exporting MD2 from there -- I can’t seem to get blender to compile the imported obj sequence into a single animated object Exporting FBX to Milkshape -- the maya rig gets corrupted in the process Bake point cache for animation, export to FBX, import to Milkshape -- again, Milkshape doesn’t honor the geometry cache, so all that appears is a static character. I’m currently writing a plugin for Maya using the blender MD2 export script as reference (but re-writing using the C++ Maya API), but I’m just wondering if anyone has done this before or has any suggestions of how to do this. Also, if anyone has other suggestions for the best format to render a single animated character on an OpenGL ES (Android or iPhone) device, I would be very grateful! I’m open to trying anything to get these animations rendering on device Thanks!

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  • Problem in print layout near page end

    - by Miraaj
    Hi all, I am facing some problem in print layout, below is the description of steps I followed and problem which I am facing: I have taken a custom view over which there are NSTextViews, NSTableViews arranged one below other. I am trying to calculate exact height of NSTextViews and NSTableViews depending upon content in them. Depending upon calculated height I am arranging them in super-custom view. Then I am printing the view, using this code : [self arrangeBriefLayoutDynamically]; // step 2nd and 3rd // setting fixed parameters for printing NSPrintInfo * printInfo = [NSPrintInfo sharedPrintInfo]; [printInfo setVerticallyCentered:NO]; [printInfo setRightMargin:12.0]; [printInfo setTopMargin:37.0]; [printInfo setLeftMargin:12.0]; [printInfo setHorizontallyCentered:YES]; [printInfo setHorizontalPagination:NSFitPagination]; [printInfo setVerticalPagination:NSAutoPagination]; [printInfo setPaperName:@"na-letter"]; [printInfo setOrientation:NSPortraitOrientation]; PMSetScale([printInfo PMPageFormat], 100.0); [NSPrintInfo setSharedPrintInfo:printInfo]; [briefCompleteView print:nil]; Problem is : when size of a table view or text view exceeds, such that it crosses the page boundary then SOMETIMES text near boundary appears improper i.e.. part of its height lies on first page and rest of it lies on second page. Click to check problem ! Can anyone suggest me some way to resolve it ? Thanks, Miraaj

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