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  • Unity 3D in 11.10 with VirtualBox in OS X?

    - by Roshambo
    I'm having a horrible time with Unity 3D in Ubuntu 11.10 running in a VirtualBox VM in OS X. Such a hard time, in fact, that I'm about to give up and conclude that it simply isn't possible to use Ubuntu 3D in a configuration like this. The problem with is that windows simply do not render. I've found that killing Nautilus makes the problem go away, but that's really not much of a solution. I have installed the guest additions and am running the VM with 2048 MB RAM, 128 MB video memory, and have enabled 3D acceleration. I've tried all this on several Macintoshes, with no luck. Unity 2D, on the other hand, works fine across the board. Any advice or experience would be greatly appreciated.

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  • where can i learn to make 3d games in java from scratch?

    - by dfhgdfnhgfn
    Just wondering if anyone knows of anything i can read or watch that explains 3D graphics. i do not want to use any game engine like jogl etc. but i am looking for a way i can learn in detail how 3D works. preferably in java. I have used some game engines but would prefer to learn to make for myself. I would also like to do it without the java3d library. I have also watched some tutorials on 3d games in java, but would like to learn in more detail. Thanks.

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  • Digia dévoile un nouveau concept d'interface homme-machine (IHM) en 3D pour les automobiles implémentée avec Qt

    Digia dévoile un nouveau concept d'interface homme-machine (IHM) en 3D pour les automobiles implémentée avec Qt Aux Qt Developer Days 2011 de Munich, Digia Qt Commercial a montré un nouveau concept d'interface homme-machine (IHM) en 3D pour les automobiles pour la prochaine version commerciale de Qt 4.8. Le concept sera utilisé comme une nouvelle plateforme d'innovation pour faciliter l'intégration et la présentation de nouvelles idées technologiques. Le principe d'interaction de l'IHM 3D est prévu pour la facilité et l'intuitivité de son utilisation. L'utilisateur est en mesure de contrôler l'interface utilisateur avec des gestes approximatifs au lieu de pointer précisément. Puisque le système m...

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  • Longitudinal Redundancy Check fails

    - by PaulH
    I have an application that decodes data from a magnetic stripe reader. But, I'm having difficulty getting my calculated LRC check byte to match the one on the cards. If I were to grab 3 cards each with 3 tracks, I would guess the algorithm below would work on 4 of the 9 tracks in those cards. The algorithm I'm using looks like this (C#): private static char GetLRC(string s, int start, int end) { int result = 0; for (int i = start; i <= end; i++) { result ^= Convert.ToByte(s[i]); } return Convert.ToChar(result); } This is an example of track 3 data that fails the check. On this card, track 2 matched, but track 1 also failed. 0 1 2 3 4 5 6 7 8 9 A B C D E F 00 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 10 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 20 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 30 8 8 8 9 9 9 9 9 9 9 9 9 9 0 0 0 40 0 0 0 0 0 0 0 1 2 3 4 1 1 1 1 1 50 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 60 3 3 3 3 3 3 3 3 The sector delimiter is ';' and it ends with a '?'. The LRC byte from this track is 0x30. Unfortunately, the algorithm above computes an LRC of 0x00 per the following calculation (apologies for its length. I want to be thorough): 00 ^ 3b = 3b ';' 3b ^ 33 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 31 = 39 39 ^ 32 = 0b 0b ^ 33 = 38 38 ^ 34 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 3f = 00 '?' If anybody can point out how to fix my algorithm, I would appreciate it. Thanks, PaulH

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  • Using 3D photos in silverlight?

    - by Samvel Siradeghyan
    Hi all. I want use photos captured by 3D cameras in Silverlight 3 or 4. I want use that photos like in maps.google.com. Is it possible to do with silverlight and if yes is there any book, tutorial, video or anything alse, from which I can learn how to use tham. Thanks.

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  • CSGL Picking 3d models

    - by Wazzz
    hi folks do any one knows a project of csgl C# opengl picking example by mouse . the thing is i want to put few 3d models in the scene and pick them by mouse . than you already for your answer

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  • Suggest a Game Idea for my 3D World

    - by mrlinx
    Been creating a 3D complete world in OpenGL. For now, it features navigation like Google Earth, making possible the zooming from outter space to meter like level. My question is: How do you suggest I make this a fun and interesting game? My initial tought was to have a kind of moon lander where the user simply navigated the lander around the world. Anything better to suggest?

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  • Papervision 3D: How can I force dimensions on a collada file

    - by imadethisthing
    Hey everyone, I'm working with Collada files and I need them to be a certain size. When instantiating them in pv3d you set the filename, materials, and scale. Scale works like a percentage, and there's no way to get the width, height, or depth of the DAE once in flash. I want to be able to specify the size of DAE in 3D space relative to other pv3d native geometry.

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  • Is there a Google 3d Warehouse API?

    - by Jayesh
    Does anyone know if there is an official or unofficial API for Google 3D warehouse. I know of the iPhone app NaviCAD, which shows Collada models from Google Warehouse - it has search, most-viewed, most-recent functionality; so I guess it is using some sort of API to get that data. But I couldn't find any auch api after searching around. Do you know if there is any?

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  • Jquery 3d image carousel - IE6 transparency

    - by jsims281
    I'm using the 3d image carousel available at http://www.professorcloud.com/mainsite/carousel.htm . It's great but I've hit a wall with regards to transparency support for IE6. As the images are being manipulated by java after they are loaded, it's quite a headache. All the mainstream png fixes fail in one way or another...either breaking the carousel or being broken by the animation of the carousel. Does anybody have any ideas on how I can get round this (without using PNG8, .gif etc).

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  • 3D transformations on rendered HTML in flash?

    - by nibblebot
    I'm trying to figure out if this is possible to execute on a dynamic page. http://salesdemo.unicast.com/vla/asset/demo/604_150148/index.html Basically, after all the page has been rendered, Flash needs to take the rendered page and apply 3D transformations to it, and at the end, restore the original rendered page. How is this possible?

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  • Preserving the dimensions of a slice from a Numpy 3d array

    - by Brendan
    I have a 3d array, a, of shape say a.shape = (10, 10, 10) When slicing, the dimensions are squeezed automatically i.e. a[:,:,5].shape = (10, 10) I'd like to preserve the number of dimensions but also ensure that the dimension that was squeezed is the one that shows 1 i.e. a[:,:,5].shape = (10, 10, 1) I have thought of re-casting the array and passing ndmin but that just adds the extra dimensions to the start of the shape tuple regardless of where the slice came from in the array a.

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  • Value object or not for 3d points ?

    - by Stefano Borini
    I need to develop a geometry library in python, describing points, lines and planes in 3d space, and various geometry operations. Related to my previous question. The main issue in the design is if these entities should have identity or not. I was wondering if there's a similar library out there (developed in another language) to take inspiration from, what is the chosen design, and in particular the reason for one choice vs. the other.

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  • Categorize the approximate shape of an array of Points in 3D Space

    - by user1295133
    I have a set of points in 3d space and I want to be able to categorize the shape that best fits them - cube, sphere, cylinder, planar (flat) etc. I've looked at supervised/machine learning but since I need first generate a large training data set that's not really suitable. My dream solution would be a java library with a wonderful magical function something like : public enum ShapeType { CUBE, SPHERE, CYLINDER, PLANAR } public ShapeType CategorizeShapeFromPoints( 3DPoint[] points ) However, any and all help will be appreciated. Thanks

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  • 3D plotting in Matlab

    - by Jill
    I'm using the subplot and then surf functions to generate images in 3D in Matlab. How do I get rid of the axes and axis' gridlines and change the color to all yellow or all green or something like that? Thanks.

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  • compiling maya (3d application ) with qt

    - by knishua
    including the maya ( 3d application ) classes in qt program gives lot of errors..... i have added all required include paths and libs...the same problem persists .... this is pro file for my qt project TARGET = FileCon TEMPLATE = app SOURCES += main.cpp \ dialog.cpp HEADERS += dialog.h \ ConvertFunction.h FORMS += dialog.ui LIBS += "C:/Program Files/Autodesk/Maya2008/lib" \ -lOpenMaya.lib \ -lFoundation.lib \ -lOpenMayalib INCLUDEPATH += "C:/Program Files/Autodesk/Maya2008/include" DEFINES = _BOOL \ WIN32 \ REQUIRE_IOSTREAM /////////////////////////////////////////// How is it possible to use maya classes with qt.

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  • Find interior angle of polygon in 3D

    - by Himadri
    I have some points in 3D but all points are in single plane. It can be any plane. Now I wanted to know the interior angle between any three consecutive points. How can I do so? For example, I have three points (1,0,0),(0,0,0) and (-1,1,0) then I want the answer as 135 degree. But If I have the third point is (-1,-1,0) then the answer should be 225 degree.

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  • Android java assigning 2d array to 3d array

    - by semajhan
    I'm running into problems trying to assign a 2d array to a 3d array, so I thought i'd ask a question about 3d and 2d arrays. Say I have a masterArray[][][] and wanted to put childArray1[][] and childArray2[][] into it. This is how I have done it and was wondering if that is the correct way of applying it: private int[][][] masterArray; private int[][] childArray1 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 0, 0, 1, 0, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 8, 1, 0, 1}, {1, 0, 7, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 9, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; private int[][] childArray2 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 1, 1, 7, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 0, 0, 1, 1, 1}, {1, 1, 1, 9, 1, 1, 8, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }; Ok, so in my init method I use these some methods to set the child arrays into the master array. What I was curious about was how this exactly works. I assumed the following: masterLevel = new int[MAX_LEVELS][MAP_WIDTH][MAP_HEIGHT]; for (int x = 0; x < MAP_WIDTH; x++) { for (int y = 0; y < MAP_HEIGHT; y++) { masterArray[currentLevel][x][y] = childArray1[x][y]; } } Would that work? In my application things aren't working so I picking out code that I am not 100% sure on.

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