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  • gcc memory alignment pragma

    - by aaa
    hello. Does gcc have memory alignment pragma, akin #pragma vector aligned in Intel compiler? I would like to tell compiler to optimize particular loop using aligned loads/store instructions. Thanks

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  • Example compilers

    - by saf
    I'm searching for the source code of a compiler capable of creating Win32 programs from an input program in a programming language (It doesn't matter which, maybe the simpler the better) Yet I can't find anything right for me and huge compilers like GCC make me extremely confused as they have so many features that I don't know where to start. Is there an OpenSource Win32 micro-compiler for some programming language out there I could take a look at?

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  • maven-compiler-plugin exclude

    - by easyrider
    Hi, I have a following Problem. I would like to exclude some .java files (*/jsfunit/.java) during test-compile phace and on the other side i would like to include them during compile phace (id i start tomact with tomcat:run goal) My pom.xml <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> <!-- <excludes> <exclude>**/*JSFIntegration*.java</exclude> </excludes> --> </configuration> <executions> <!-- <execution> <id>default-compile</id> <phase>compile</phase> <goals> <goal>compile</goal> </goals> <configuration> <includes> <include>**/jsfunit/*.java</include> </includes> </configuration> </execution>--> <execution> <id>default-testCompile</id> <phase>test-compile</phase> <configuration> <excludes> <exclude>**/jsfunit/*.java</exclude> </excludes> </configuration> <goals> <goal>testCompile</goal> </goals> </execution> </executions> </plugin> But it does not work : exclude in default-testCompile execution does not filter these classes. If i remove the comments then all classes matched */jsfunit/.java would be compiled but only if i touch them! Please help! Thanx in advance

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  • What programming language is FogBugz written in?

    - by Earlz
    From what I've read it appears that FogBugz was originally written in VBScript. Now apparently they use their own custom compiler and language that will translate the source code to more "accessible" languages such as PHP and (I think) C#. Is there a name for this language? What does a hello world look like in it? Is there any hope of seeing this compiler released to the public?

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  • Moving Git Projects between computers

    - by 01
    I have a project that i use at two places(i dont use git server). When i copy the project at second place i have to check-in all the files(but they have not changed), git shows me for example @@ -1,8 +1,8 @@ -#Sat Mar 06 19:39:27 CET 2010 -eclipse.preferences.version=1 -org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled -org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6 -org.eclipse.jdt.core.compiler.compliance=1.6 -org.eclipse.jdt.core.compiler.problem.assertIdentifier=error -org.eclipse.jdt.core.compiler.problem.enumIdentifier=error -org.eclipse.jdt.core.compiler.source=1.6 +#Sat Mar 06 19:39:27 CET 2010 +eclipse.preferences.version=1 +org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled +org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6 +org.eclipse.jdt.core.compiler.compliance=1.6 +org.eclipse.jdt.core.compiler.problem.assertIdentifier=error +org.eclipse.jdt.core.compiler.problem.enumIdentifier=error +org.eclipse.jdt.core.compiler.source=1.6 i did at both places the command git config --global core.autocrlf false but it doesnt help with this problem

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  • [ebp + 6] instead of +8 in a JIT compiler

    - by David Titarenco
    I'm implementing a simplistic JIT compiler in a VM I'm writing for fun (mostly to learn more about language design) and I'm getting some weird behavior, maybe someone can tell me why. First I define a JIT "prototype" both for C and C++: #ifdef __cplusplus typedef void* (*_JIT_METHOD) (...); #else typedef (*_JIT_METHOD) (); #endif I have a compile() function that will compile stuff into ASM and stick it somewhere in memory: void* compile (void* something) { // grab some memory unsigned char* buffer = (unsigned char*) malloc (1024); // xor eax, eax // inc eax // inc eax // inc eax // ret -> eax should be 3 /* WORKS! buffer[0] = 0x67; buffer[1] = 0x31; buffer[2] = 0xC0; buffer[3] = 0x67; buffer[4] = 0x40; buffer[5] = 0x67; buffer[6] = 0x40; buffer[7] = 0x67; buffer[8] = 0x40; buffer[9] = 0xC3; */ // xor eax, eax // mov eax, 9 // ret 4 -> eax should be 9 /* WORKS! buffer[0] = 0x67; buffer[1] = 0x31; buffer[2] = 0xC0; buffer[3] = 0x67; buffer[4] = 0xB8; buffer[5] = 0x09; buffer[6] = 0x00; buffer[7] = 0x00; buffer[8] = 0x00; buffer[9] = 0xC3; */ // push ebp // mov ebp, esp // mov eax, [ebp + 6] ; wtf? shouldn't this be [ebp + 8]!? // mov esp, ebp // pop ebp // ret -> eax should be the first value sent to the function /* WORKS! */ buffer[0] = 0x66; buffer[1] = 0x55; buffer[2] = 0x66; buffer[3] = 0x89; buffer[4] = 0xE5; buffer[5] = 0x66; buffer[6] = 0x66; buffer[7] = 0x8B; buffer[8] = 0x45; buffer[9] = 0x06; buffer[10] = 0x66; buffer[11] = 0x89; buffer[12] = 0xEC; buffer[13] = 0x66; buffer[14] = 0x5D; buffer[15] = 0xC3; // mov eax, 5 // add eax, ecx // ret -> eax should be 50 /* WORKS! buffer[0] = 0x67; buffer[1] = 0xB8; buffer[2] = 0x05; buffer[3] = 0x00; buffer[4] = 0x00; buffer[5] = 0x00; buffer[6] = 0x66; buffer[7] = 0x01; buffer[8] = 0xC8; buffer[9] = 0xC3; */ return buffer; } And finally I have the main chunk of the program: void main (int argc, char **args) { DWORD oldProtect = (DWORD) NULL; int i = 667, j = 1, k = 5, l = 0; // generate some arbitrary function _JIT_METHOD someFunc = (_JIT_METHOD) compile(NULL); // windows only #if defined _WIN64 || defined _WIN32 // set memory permissions and flush CPU code cache VirtualProtect(someFunc,1024,PAGE_EXECUTE_READWRITE, &oldProtect); FlushInstructionCache(GetCurrentProcess(), someFunc, 1024); #endif // this asm just for some debugging/testing purposes __asm mov ecx, i // run compiled function (from wherever *someFunc is pointing to) l = (int)someFunc(i, k); // did it work? printf("result: %d", l); free (someFunc); _getch(); } As you can see, the compile() function has a couple of tests I ran to make sure I get expected results, and pretty much everything works but I have a question... On most tutorials or documentation resources, to get the first value of a function passed (in the case of ints) you do [ebp+8], the second [ebp+12] and so forth. For some reason, I have to do [ebp+6] then [ebp+10] and so forth. Could anyone tell me why?

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • Compile and optimize for different target architectures

    - by Peter Smit
    Summary: I want to take advantage of compiler optimizations and processor instruction sets, but still have a portable application (running on different processors). Normally I could indeed compile 5 times and let the user choose the right one to run. My question is: how can I can automate this, so that the processor is detected at runtime and the right executable is executed without the user having to chose it? I have an application with a lot of low level math calculations. These calculations will typically run for a long time. I would like to take advantage of as much optimization as possible, preferably also of (not always supported) instruction sets. On the other hand I would like my application to be portable and easy to use (so I would not like to compile 5 different versions and let the user choose). Is there a possibility to compile 5 different versions of my code and run dynamically the most optimized version that's possible at execution time? With 5 different versions I mean with different instruction sets and different optimizations for processors. I don't care about the size of the application. At this moment I'm using gcc on Linux (my code is in C++), but I'm also interested in this for the Intel compiler and for the MinGW compiler for compilation to Windows. The executable doesn't have to be able to run on different OS'es, but ideally there would be something possible with automatically selecting 32 bit and 64 bit as well. Edit: Please give clear pointers how to do it, preferably with small code examples or links to explanations. From my point of view I need a super generic solution, which is applicable on any random C++ project I have later. Edit I assigned the bounty to ShuggyCoUk, he had a great number of pointers to look out for. I would have liked to split it between multiple answers but that is not possible. I'm not having this implemented yet, so the question is still 'open'! Please, still add and/or improve answers, even though there is no bounty to be given anymore. Thanks everybody!

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  • Compiling code at runtime, loading into current appdomain.

    - by Richard Friend
    Hi Im compiling some code at runtime then loading the assembly into the current appdomain, however when i then try to do Type.GetType it cant find the type... Here is how i compile the code... public static Assembly CompileCode(string code) { Microsoft.CSharp.CSharpCodeProvider provider = new CSharpCodeProvider(); ICodeCompiler compiler = provider.CreateCompiler(); CompilerParameters compilerparams = new CompilerParameters(); compilerparams.GenerateExecutable = false; compilerparams.GenerateInMemory = false; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { try { string location = assembly.Location; if (!String.IsNullOrEmpty(location)) { compilerparams.ReferencedAssemblies.Add(location); } } catch (NotSupportedException) { // this happens for dynamic assemblies, so just ignore it. } } CompilerResults results = compiler.CompileAssemblyFromSource(compilerparams, code); if (results.Errors.HasErrors) { StringBuilder errors = new StringBuilder("Compiler Errors :\r\n"); foreach (CompilerError error in results.Errors) { errors.AppendFormat("Line {0},{1}\t: {2}\n", error.Line, error.Column, error.ErrorText); } throw new Exception(errors.ToString()); } else { AppDomain.CurrentDomain.Load(results.CompiledAssembly.GetName()); return results.CompiledAssembly; } } This bit fails after getting the type from the compiled assembly just fine, it does not seem to be able to find it using Type.GetType.... Assembly assem = RuntimeCodeCompiler.CompileCode(code); string typeName = String.Format("Peverel.AppFramework.Web.GenCode.ObjectDataSourceProxy_{0}", safeTypeName); Type t = assem.GetType(typeName); //This works just fine.. Type doesntWork = Type.GetType(t.AssemblyQualifiedName); Type doesntWork2 = Type.GetType(t.Name); ....

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  • What are the practical differences between an IP address and a server?

    - by JMC Creative
    My understanding of IPs and other DNS-type server-related issues really falls short (read: exteme noob). I know a dedicated server would increase speed. What, if any, difference in speed would a dedicated IP make? Am I correct in understanding the Best Practices from Yahoo that I could use the second IP to serve up some content, which would increase the number of parallel downloads for the user? Or are both IPs (purchase from same hosting account) going to point to the same server? Or how does it work? Are there other optimization things I should be aware of when thinking of purchasing a dedicated IP? Clarification I am talking about the speed of serving the webpages, i.e. the speed of my website. Yes, I know that IP and server are completely different, not even opposites, just different. But this, indeed, is my question! The Question Reformulated: Will having a second (dedicated) IP on my website speed up the time that it will load and display for the user? Or does that have nothing at all to do with IP, and is only a server issue? I'm sorry if this is still unclear. This is a real question though, I may just not be wording it well.

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  • .NET Runtime Optimization Service

    - by Velika
    I see that the Service ".NET Runtime Optimization Service v2.0.50727_X86" is disabled C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorsvw.exe I guess I probably did that, not sure. Do I need it/Should it be running?

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  • Blit Queue Optimization Algorithm

    - by martona
    I'm looking to implement a module that manages a blit queue. There's a single surface, and portions of this surface (bounded by rectangles) are copied to elsewhere within the surface: add_blt(rect src, point dst); There can be any number of operations posted, in order, to the queue. Eventually the user of the queue will stop posting blits, and ask for an optimal set of operations to actually perform on the surface. The task of the module is to ensure that no pixel is copied unnecessarily. This gets tricky because of overlaps of course. A blit could re-blit a previously copied pixel. Ideally blit operations would be subdivided in the optimization phase in such a way that every block goes to its final place with a single operation. It's tricky but not impossible to put this together. I'm just trying to not reinvent the wheel. I looked around on the 'net, and the only thing I found was the SDL_BlitPool Library which assumes that the source surface differs from the destination. It also does a lot of grunt work, seemingly unnecessarily: regions and similar building blocks are a given. I'm looking for something higher-level. Of course, I'm not going to look a gift horse in the mouth, and I also don't mind doing actual work... If someone can come forward with a basic idea that makes this problem seem less complex than it does right now, that'd be awesome too. EDIT: Thinking about aaronasterling's answer... could this work? Implement customized region handler code that can maintain metadata for every rectangle it contains. When the region handler splits up a rectangle, it will automatically associate the metadata of this rectangle with the resulting sub-rectangles. When the optimization run starts, create an empty region handled by the above customized code, call this the master region Iterate through the blt queue, and for every entry: Let srcrect be the source rectangle for the blt beng examined Get the intersection of srcrect and master region into temp region Remove temp region from master region, so master region no longer covers temp region Promote srcrect to a region (srcrgn) and subtract temp region from it Offset temp region and srcrgn with the vector of the current blt: their union will cover the destination area of the current blt Add to master region all rects in temp region, retaining the original source metadata (step one of adding the current blt to the master region) Add to master region all rects in srcrgn, adding the source information for the current blt (step two of adding the current blt to the master region) Optimize master region by checking if adjacent sub-rectangles that are merge candidates have the same metadata. Two sub-rectangles are merge candidates if (r1.x1 == r2.x1 && r1.x2 == r2.x2) | (r1.y1 == r2.y1 && r1.y2 == r2.y2). If yes, combine them. Enumerate master region's sub-rectangles. Every rectangle returned is an optimized blt operation destination. The associated metadata is the blt operation`s source.

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  • PostgreSQL 8.4 - Tablespace Optimization

    - by FloE
    I'm currently running a PostgreSQL Database with about 1.5 billion rows / 500 GB of data (including indices). There are several schemata: on for the (read only, irregular changes / updates) 'core-model' and one for every user (about 20 persons). The users can access the core and store data in their own schema, so everything is located in one database. The server runs with CentOS and PostgreSQL 8.4 and is used for scientific studies, exploration etc and is running quite well. These days an upgrade of the DB storage hard disks arrive - all with the same performance as the old ones. I'm looking for the best way to distribute the data on these disks. It would be possible to separate frequently used objects (the core-data) from the user schemata, but I'm not sure if this is really worth the effort. It seems to be a much better idea to move the WAL files (pg_xlog directory) to its own partition. http://www.postgresql.org/docs/8.4/static/wal-internals.html What are your opinions? Are there any tablespace- or partitioning-related performance documentations / benchmarks?

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  • proxy.pac file performance optimization

    - by Tuinslak
    I reroute certain websites through a proxy with a proxy.pac file. It basically looks like this: if (shExpMatch(host, "www.youtube.com")) { return "PROXY proxy.domain.tld:8080; DIRECT" } if (shExpMatch(host, "youtube.com")) { return "PROXY proxy.domain.tld:8080; DIRECT" } At the moment about 125 sites are rerouted using this method. However, I plan on adding quite a few more domains to it, and I'm guessing it will eventually be a list of 500-1000 domains. It's important to not reroute all traffic through the proxy. What's the best way to keep this file optimized, performance-wise ? Thanks

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  • Using optimization to assign by preference

    - by Aarthi
    I have 100 objects ("candies") that I need to distribute between five people so that each has an equal number of candies (in this case, 20 candies per person). However, each person has also expressed their preferences of candy to me in a chart, similar to below. Top-favored candies receive 10 points, least-favored candies receive -10 points, and neutral-favored candies receive 0.5 points. I need to sort the items out so that: Each person receives the same number of candies Each person's total "satisfaction" (points) is maximized My output is a list of each person's assigned items I'm familiar with Excel's in-house Monte Carlo simulation tools (Solver, F9 diceroll, etc) and would like to stick to those tools. While I know how to set up the chart, and how to use the column summation to input into Solver, I don't know how to get it to give me the desired output. Furthermore, how do I adjust the solver so it takes into account individual preferences rather than empirical ones? To wit: how do I begin setting up this model?

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  • Debian x86_64 + Nginx + PHP5-FPM optimization

    - by Olal'a
    I used to have a VPS (512MB) from Linode and I was running nginx + php5-fpm (which comes with php5.3.3) on Debian Lenny (i686). The total memory usage was about 90-100MB. Now I have another VPS (different hosting company) and I also run nginx + php5-fpm on Debian Lenny (x86_64). The system is 64-bit, so the memory usage is higher now, about 210-230MB, which I think is too much. Here is my php5-fpm.conf: pm = dynamic pm.max_children = 5 pm.start_servers = 2 pm.min_spare_servers = 2 pm.max_spare_servers = 5 pm.max_requests = 300 That's what top command tells me: top - 15:36:58 up 3 days, 16:05, 1 user, load average: 0.00, 0.00, 0.00 Tasks: 209 total, 1 running, 208 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 0.0%sy, 0.0%ni, 99.9%id, 0.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 532288k total, 469628k used, 62660k free, 28760k buffers Swap: 1048568k total, 408k used, 1048160k free, 210060k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 22806 www-data 20 0 178m 67m 31m S 1 13.1 0:05.02 php5-fpm 8980 mysql 20 0 241m 55m 7384 S 0 10.6 2:42.42 mysqld 22807 www-data 20 0 162m 43m 22m S 0 8.3 0:04.84 php5-fpm 22808 www-data 20 0 160m 41m 23m S 0 8.0 0:04.68 php5-fpm 25102 www-data 20 0 151m 30m 21m S 0 5.9 0:00.80 php5-fpm 10849 root 20 0 44100 8352 1808 S 0 1.6 0:03.16 munin-node 22805 root 20 0 145m 4712 1472 S 0 0.9 0:00.16 php5-fpm 21859 root 20 0 66168 3248 2540 S 1 0.6 0:00.02 sshd 21863 root 20 0 66028 3188 2548 S 0 0.6 0:00.06 sshd 3956 www-data 20 0 31756 3052 928 S 0 0.6 0:06.42 nginx 3954 www-data 20 0 31712 3036 928 S 0 0.6 0:06.74 nginx 3951 www-data 20 0 31712 3008 928 S 0 0.6 0:06.42 nginx 3957 www-data 20 0 31688 2992 928 S 0 0.6 0:06.56 nginx 3950 www-data 20 0 31676 2980 928 S 0 0.6 0:06.72 nginx 3955 www-data 20 0 31552 2896 928 S 0 0.5 0:06.56 nginx 3953 www-data 20 0 31552 2888 928 S 0 0.5 0:06.42 nginx 3952 www-data 20 0 31544 2880 928 S 0 0.5 0:06.60 nginx So, the question is there any way to use less memory? Btw, I have 16 cores and it would be nice to make use of them...

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  • Debian x86_64 + Nginx + PHP5-FPM optimization

    - by user55859
    I used to have a VPS (512MB) from Linode and I was running nginx + php5-fpm (which comes with php5.3.3) on Debian Lenny (i686). The total memory usage was about 90-100MB. Now I have another VPS (different hosting company) and I also run nginx + php5-fpm on Debian Lenny (x86_64). The system is 64-bit, so the memory usage is higher now, about 210-230MB, which I think is too much. Here is my php5-fpm.conf: pm = dynamic pm.max_children = 5 pm.start_servers = 2 pm.min_spare_servers = 2 pm.max_spare_servers = 5 pm.max_requests = 300 That's what top command tells me: top - 15:36:58 up 3 days, 16:05, 1 user, load average: 0.00, 0.00, 0.00 Tasks: 209 total, 1 running, 208 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 0.0%sy, 0.0%ni, 99.9%id, 0.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 532288k total, 469628k used, 62660k free, 28760k buffers Swap: 1048568k total, 408k used, 1048160k free, 210060k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 22806 www-data 20 0 178m 67m 31m S 1 13.1 0:05.02 php5-fpm 8980 mysql 20 0 241m 55m 7384 S 0 10.6 2:42.42 mysqld 22807 www-data 20 0 162m 43m 22m S 0 8.3 0:04.84 php5-fpm 22808 www-data 20 0 160m 41m 23m S 0 8.0 0:04.68 php5-fpm 25102 www-data 20 0 151m 30m 21m S 0 5.9 0:00.80 php5-fpm 10849 root 20 0 44100 8352 1808 S 0 1.6 0:03.16 munin-node 22805 root 20 0 145m 4712 1472 S 0 0.9 0:00.16 php5-fpm 21859 root 20 0 66168 3248 2540 S 1 0.6 0:00.02 sshd 21863 root 20 0 66028 3188 2548 S 0 0.6 0:00.06 sshd 3956 www-data 20 0 31756 3052 928 S 0 0.6 0:06.42 nginx 3954 www-data 20 0 31712 3036 928 S 0 0.6 0:06.74 nginx 3951 www-data 20 0 31712 3008 928 S 0 0.6 0:06.42 nginx 3957 www-data 20 0 31688 2992 928 S 0 0.6 0:06.56 nginx 3950 www-data 20 0 31676 2980 928 S 0 0.6 0:06.72 nginx 3955 www-data 20 0 31552 2896 928 S 0 0.5 0:06.56 nginx 3953 www-data 20 0 31552 2888 928 S 0 0.5 0:06.42 nginx 3952 www-data 20 0 31544 2880 928 S 0 0.5 0:06.60 nginx So, the question is there any way to use less memory? Btw, I have 16 cores and it would be nice to make use of them...

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  • mySQL Optimization Suggestions

    - by Brian Schroeter
    I'm trying to optimize our mySQL configuration for our large Magento website. The reason I believe that mySQL needs to be configured further is because New Relic has shown that our SELECT queries are taking a long time (20,000+ ms) in some categories. I ran MySQLTuner 1.3.0 and got the following results... (Disclaimer: I restarted mySQL earlier after tweaking some settings, and so the results here may not be 100% accurate): >> MySQLTuner 1.3.0 - Major Hayden <[email protected]> >> Bug reports, feature requests, and downloads at http://mysqltuner.com/ >> Run with '--help' for additional options and output filtering [OK] Currently running supported MySQL version 5.5.37-35.0 [OK] Operating on 64-bit architecture -------- Storage Engine Statistics ------------------------------------------- [--] Status: +ARCHIVE +BLACKHOLE +CSV -FEDERATED +InnoDB +MRG_MYISAM [--] Data in MyISAM tables: 7G (Tables: 332) [--] Data in InnoDB tables: 213G (Tables: 8714) [--] Data in PERFORMANCE_SCHEMA tables: 0B (Tables: 17) [--] Data in MEMORY tables: 0B (Tables: 353) [!!] Total fragmented tables: 5492 -------- Security Recommendations ------------------------------------------- [!!] User '@host5.server1.autopartsnetwork.com' has no password set. [!!] User '@localhost' has no password set. [!!] User 'root@%' has no password set. -------- Performance Metrics ------------------------------------------------- [--] Up for: 5h 3m 4s (5M q [317.443 qps], 42K conn, TX: 18B, RX: 2B) [--] Reads / Writes: 95% / 5% [--] Total buffers: 35.5G global + 184.5M per thread (1024 max threads) [!!] Maximum possible memory usage: 220.0G (174% of installed RAM) [OK] Slow queries: 0% (6K/5M) [OK] Highest usage of available connections: 5% (61/1024) [OK] Key buffer size / total MyISAM indexes: 512.0M/3.1G [OK] Key buffer hit rate: 100.0% (102M cached / 45K reads) [OK] Query cache efficiency: 66.9% (3M cached / 5M selects) [!!] Query cache prunes per day: 3486361 [OK] Sorts requiring temporary tables: 0% (0 temp sorts / 812K sorts) [!!] Joins performed without indexes: 1328 [OK] Temporary tables created on disk: 11% (126K on disk / 1M total) [OK] Thread cache hit rate: 99% (61 created / 42K connections) [!!] Table cache hit rate: 19% (9K open / 49K opened) [OK] Open file limit used: 2% (712/25K) [OK] Table locks acquired immediately: 100% (5M immediate / 5M locks) [!!] InnoDB buffer pool / data size: 32.0G/213.4G [OK] InnoDB log waits: 0 -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance MySQL started within last 24 hours - recommendations may be inaccurate Reduce your overall MySQL memory footprint for system stability Enable the slow query log to troubleshoot bad queries Increasing the query_cache size over 128M may reduce performance Adjust your join queries to always utilize indexes Increase table_cache gradually to avoid file descriptor limits Read this before increasing table_cache over 64: http://bit.ly/1mi7c4C Variables to adjust: *** MySQL's maximum memory usage is dangerously high *** *** Add RAM before increasing MySQL buffer variables *** query_cache_size (> 512M) [see warning above] join_buffer_size (> 128.0M, or always use indexes with joins) table_cache (> 12288) innodb_buffer_pool_size (>= 213G) My my.cnf configuration is as follows... [client] port = 3306 [mysqld_safe] nice = 0 [mysqld] tmpdir = /var/lib/mysql/tmp user = mysql port = 3306 skip-external-locking character-set-server = utf8 collation-server = utf8_general_ci event_scheduler = 0 key_buffer = 512M max_allowed_packet = 64M thread_stack = 512K thread_cache_size = 512 sort_buffer_size = 24M read_buffer_size = 8M read_rnd_buffer_size = 24M join_buffer_size = 128M # for some nightly processes client sessions set the join buffer to 8 GB auto-increment-increment = 1 auto-increment-offset = 1 myisam-recover = BACKUP max_connections = 1024 # max connect errors artificially high to support behaviors of NetScaler monitors max_connect_errors = 999999 concurrent_insert = 2 connect_timeout = 5 wait_timeout = 180 net_read_timeout = 120 net_write_timeout = 120 back_log = 128 # this table_open_cache might be too low because of MySQL bugs #16244691 and #65384) table_open_cache = 12288 tmp_table_size = 512M max_heap_table_size = 512M bulk_insert_buffer_size = 512M open-files-limit = 8192 open-files = 1024 query_cache_type = 1 # large query limit supports SOAP and REST API integrations query_cache_limit = 4M # larger than 512 MB query cache size is problematic; this is typically ~60% full query_cache_size = 512M # set to true on read slaves read_only = false slow_query_log_file = /var/log/mysql/slow.log slow_query_log = 0 long_query_time = 0.2 expire_logs_days = 10 max_binlog_size = 1024M binlog_cache_size = 32K sync_binlog = 0 # SSD RAID10 technically has a write capacity of 10000 IOPS innodb_io_capacity = 400 innodb_file_per_table innodb_table_locks = true innodb_lock_wait_timeout = 30 # These servers have 80 CPU threads; match 1:1 innodb_thread_concurrency = 48 innodb_commit_concurrency = 2 innodb_support_xa = true innodb_buffer_pool_size = 32G innodb_file_per_table innodb_flush_log_at_trx_commit = 1 innodb_log_buffer_size = 2G skip-federated [mysqldump] quick quote-names single-transaction max_allowed_packet = 64M I have a monster of a server here to power our site because our catalog is very large (300,000 simple SKUs), and I'm just wondering if I'm missing anything that I can configure further. :-) Thanks!

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  • Should we regularly schedule mysqlcheck (or databsae optimization)

    - by scatteredbomb
    We run a forum with some 2 million posts and I've noticed that if left untouched the overhead in the mySQL (as listed in phpMyAdmin) can get quite large (hundreds of megabytes). I'm wondering if scheduling a normal mysqlcheck to optimize the tables is good practice? Any reason not to do it, say, once a week at an off-peak hour? There was a time over the summer where our site was constantly crashing because mysql was using up all resources. That's when I noticed the huge amount of overhead and optimized the database and haven't had any problems since then with stability. I figured if that was helping alleviate the issues, I should just setup a cron to automatically do this.

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  • mysql inserts & updates optimized

    - by user271619
    This is an optimization question, mostly. I have many forms on my sites that do simple Inserts and Updates. (Nothing complicated) But, several of the form's input fields are not necessary and may be left empty. (again, nothing complicated) However, my SQL query will have all columns in the Statement. My question, is it best to optimize the Inserts/Update queries appropriately? And only apply the columns that are changed into the query? We all hear that we shouldn't use the "SELECT *" query, unless it's absolutely needed for displaying all columns. But what about Inserts & Updates? Hope this makes sense. I'm sure any amount of optimization is acceptable. But I never really hear about this, specifically, from anyone.

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  • Windows 7 : mise à jour du Microsoft Desktop Optimization Pack, le pack de virtualisation et de déploiement

    Windows 7 : mise à jour de Microsoft Desktop Optimization Pack Le pack de virtualisation et de déploiement Microsoft vient de procéder à une mise à jour de son pack de solutions de déploiement et de virtualisation Microsoft Destop Optimization Pack (MDOP) La mise à jour de MDOP porte principalement sur MED-V (Microsoft Enterprise Desktop Virtualisation) qui est désormais disponible en version 2.0 et sur APP-V 4 dont le Service Pack 1 est désormais disponible. Le SP1 de Microsoft APP-V 4 rend le processus de virtualisation des applications plus facile et plus rapide grâce à l'intégration du « package ...

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  • Tips For Choosing Best Search Engine Optimization Services For Your Company!

    With the profusion of companies offering SEO optimization services out there, it is therefore important that you know what to look out for in making a choice as to which company to choose. In making a choice you have to know the salient elements that make an ideal company that offers SEO optimization services, armed with this information you will be better equipped in making the right choice for your organization.

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