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  • 8 Things You Can Do In Android’s Developer Options

    - by Chris Hoffman
    The Developer Options menu in Android is a hidden menu with a variety of advanced options. These options are intended for developers, but many of them will be interesting to geeks. You’ll have to perform a secret handshake to enable the Developer Options menu in the Settings screen, as it’s hidden from Android users by default. Follow the simple steps to quickly enable Developer Options. Enable USB Debugging “USB debugging” sounds like an option only an Android developer would need, but it’s probably the most widely used hidden option in Android. USB debugging allows applications on your computer to interface with your Android phone over the USB connection. This is required for a variety of advanced tricks, including rooting an Android phone, unlocking it, installing a custom ROM, or even using a desktop program that captures screenshots of your Android device’s screen. You can also use ADB commands to push and pull files between your device and your computer or create and restore complete local backups of your Android device without rooting. USB debugging can be a security concern, as it gives computers you plug your device into access to your phone. You could plug your device into a malicious USB charging port, which would try to compromise you. That’s why Android forces you to agree to a prompt every time you plug your device into a new computer with USB debugging enabled. Set a Desktop Backup Password If you use the above ADB trick to create local backups of your Android device over USB, you can protect them with a password with the Set a desktop backup password option here. This password encrypts your backups to secure them, so you won’t be able to access them if you forget the password. Disable or Speed Up Animations When you move between apps and screens in Android, you’re spending some of that time looking at animations and waiting for them to go away. You can disable these animations entirely by changing the Window animation scale, Transition animation scale, and Animator duration scale options here. If you like animations but just wish they were faster, you can speed them up. On a fast phone or tablet, this can make switching between apps nearly instant. If you thought your Android phone was speedy before, just try disabling animations and you’ll be surprised how much faster it can seem. Force-Enable FXAA For OpenGL Games If you have a high-end phone or tablet with great graphics performance and you play 3D games on it, there’s a way to make those games look even better. Just go to the Developer Options screen and enable the Force 4x MSAA option. This will force Android to use 4x multisample anti-aliasing in OpenGL ES 2.0 games and other apps. This requires more graphics power and will probably drain your battery a bit faster, but it will improve image quality in some games. This is a bit like force-enabling antialiasing using the NVIDIA Control Panel on a Windows gaming PC. See How Bad Task Killers Are We’ve written before about how task killers are worse than useless on Android. If you use a task killer, you’re just slowing down your system by throwing out cached data and forcing Android to load apps from system storage whenever you open them again. Don’t believe us? Enable the Don’t keep activities option on the Developer options screen and Android will force-close every app you use as soon as you exit it. Enable this app and use your phone normally for a few minutes — you’ll see just how harmful throwing out all that cached data is and how much it will slow down your phone. Don’t actually use this option unless you want to see how bad it is! It will make your phone perform much more slowly — there’s a reason Google has hidden these options away from average users who might accidentally change them. Fake Your GPS Location The Allow mock locations option allows you to set fake GPS locations, tricking Android into thinking you’re at a location where you actually aren’t. Use this option along with an app like Fake GPS location and you can trick your Android device and the apps running on it into thinking you’re at locations where you actually aren’t. How would this be useful? Well, you could fake a GPS check-in at a location without actually going there or confuse your friends in a location-tracking app by seemingly teleporting around the world. Stay Awake While Charging You can use Android’s Daydream Mode to display certain apps while charging your device. If you want to force Android to display a standard Android app that hasn’t been designed for Daydream Mode, you can enable the Stay awake option here. Android will keep your device’s screen on while charging and won’t turn it off. It’s like Daydream Mode, but can support any app and allows users to interact with them. Show Always-On-Top CPU Usage You can view CPU usage data by toggling the Show CPU usage option to On. This information will appear on top of whatever app you’re using. If you’re a Linux user, the three numbers on top probably look familiar — they represent the system load average. From left to right, the numbers represent your system load over the last one, five, and fifteen minutes. This isn’t the kind of thing you’d want enabled most of the time, but it can save you from having to install third-party floating CPU apps if you want to see CPU usage information for some reason. Most of the other options here will only be useful to developers debugging their Android apps. You shouldn’t start changing options you don’t understand. If you want to undo any of these changes, you can quickly erase all your custom options by sliding the switch at the top of the screen to Off.     

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  • VS 2010 Debugger Improvements (BreakPoints, DataTips, Import/Export)

    This is the twenty-first in a series of blog posts Im doing on the VS 2010 and .NET 4 release.  Todays blog post covers a few of the nice usability improvements coming with the VS 2010 debugger.  The VS 2010 debugger has a ton of great new capabilities.  Features like Intellitrace (aka historical debugging), the new parallel/multithreaded debugging capabilities, and dump debuging support typically get a ton of (well deserved) buzz and attention when people talk about the debugging...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to debug JavaScript in Visual studio 2010

    - by anirudha
    here is a little trick to debug the JavaScript inside Visual studio or express edition of VWD get all included office updates  from Microsoft updates install them. enable the script debugger for IE or others inside internet explorer go to IE > internet options > advance > browsing open a website in Visual studio or express put the breakpoint in JavaScript code and run them after setting as default browser internet explorer. when the breakpoint function called he automatically show you all about the code you breakpoint. you can also change them and find the result in browser. for advance debugging their are many option already known in visual studio work same as C# debugging like Advanced Window, Local  , watch you can use all these 3 window for JavaScript debugging.

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  • MPI Cluster Debugger launch integration in VS2010

    Let's assume that you have all the HPC bits installed and that you have existing MPI code (or you created a "Hello World" project using the MPI project template). Of course, you create a single MPI application and at runtime it will correspond to multiple processes (of the same app) launched on multiple nodes (i.e. machines) on the cluster. So how do you debug such a situation by simply hitting the familiar "F5" keystroke (i.e. Debug - Start Debugging)?WATCH IT INSTEAD OF READING ABOUT ITIf you can't bear to read through all the details below, just watch this 19-minute screencast explaining this VS2010 feature. Alternatively, or even additionally, keep on reading.REQUIREMENTWhen you debug an MPI application, you would want the copying of resources from your client machine (where Visual Studio is installed) to each compute node (where Windows HPC Server is installed) to take place automatically for you. 'Resources' in the previous sentence includes your application binary, plus any binary or data dependencies it may have, plus PDBs if needed, plus the debug CRT of the correct bitness, plus msvsmon for remote debugging to work. You would also want, after copying is complete, to have your app and msvsmon launched and attached so that you can hit breakpoints back in Visual Studio on your client machine. All these thing that you would want are delivered in VS2010.STEPS TO F51. In your MPI project where you have placed a breakpoint go to Project Properties - Configuration Properties - Debugging. Ensure the "Debugger to launch" combo box value is set to MPI Cluster Debugger.2. There are a whole bunch of properties here and typically you can ignore all of them except one: Run Environment. By default it is set to run 1 process on your local machine and if you change the number after that to, for example, 4 it will launch 4 processes of your app on your local machine.You want this to run on your cluster though, so go to the dropdown arrow at the end of the Run Environment cell and open it to expose the "Edit Hpc node" menu which opens the Node Selector dialog:In this dialog you can enter (or pick from a list) the cluster head node name and then the number of processes you want to execute on the cluster and then hit OK and… you are done.3. Press F5 and watch your breakpoint get hit (after giving it some time for copying, remote execution, attachment and symbol resolution to take place).GOING DEEPERIn the MPI Cluster Debugger project properties above, you can see many additional properties to the Run Environment. They are all optional, but you may want to understand them in order to fine tune your cluster debugging. Read all about each one of these on the MSDN page Configuration Properties for the MPI Cluster Debugger.In the Node Selector dialog above you can see more options than just the Head Node name and Number of Process to run. They should be self-explanatory but I also cover them in depth in my screencast showing you an example of why you would choose to schedule processes per core versus per node. You can also read about these options on MSDN as part of the page How to: Configure and Launch the MPI Cluster Debugger.To read through an example that touches on MPI project creation, project properties, node selector, and also usage of MPI with OpenMP plus MPI with PPL, read the MSDN page Walkthrough: Launching the MPI Cluster Debugger in Visual Studio 2010.Happy MPI debugging! Comments about this post welcome at the original blog.

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  • MPI Cluster Debugger launch integration in VS2010

    Let's assume that you have all the HPC bits installed and that you have existing MPI code (or you created a "Hello World" project using the MPI project template). Of course, you create a single MPI application and at runtime it will correspond to multiple processes (of the same app) launched on multiple nodes (i.e. machines) on the cluster. So how do you debug such a situation by simply hitting the familiar "F5" keystroke (i.e. Debug - Start Debugging)?WATCH IT INSTEAD OF READING ABOUT ITIf you can't bear to read through all the details below, just watch this 19-minute screencast explaining this VS2010 feature. Alternatively, or even additionally, keep on reading.REQUIREMENTWhen you debug an MPI application, you would want the copying of resources from your client machine (where Visual Studio is installed) to each compute node (where Windows HPC Server is installed) to take place automatically for you. 'Resources' in the previous sentence includes your application binary, plus any binary or data dependencies it may have, plus PDBs if needed, plus the debug CRT of the correct bitness, plus msvsmon for remote debugging to work. You would also want, after copying is complete, to have your app and msvsmon launched and attached so that you can hit breakpoints back in Visual Studio on your client machine. All these thing that you would want are delivered in VS2010.STEPS TO F51. In your MPI project where you have placed a breakpoint go to Project Properties - Configuration Properties - Debugging. Ensure the "Debugger to launch" combo box value is set to MPI Cluster Debugger.2. There are a whole bunch of properties here and typically you can ignore all of them except one: Run Environment. By default it is set to run 1 process on your local machine and if you change the number after that to, for example, 4 it will launch 4 processes of your app on your local machine.You want this to run on your cluster though, so go to the dropdown arrow at the end of the Run Environment cell and open it to expose the "Edit Hpc node" menu which opens the Node Selector dialog:In this dialog you can enter (or pick from a list) the cluster head node name and then the number of processes you want to execute on the cluster and then hit OK and… you are done.3. Press F5 and watch your breakpoint get hit (after giving it some time for copying, remote execution, attachment and symbol resolution to take place).GOING DEEPERIn the MPI Cluster Debugger project properties above, you can see many additional properties to the Run Environment. They are all optional, but you may want to understand them in order to fine tune your cluster debugging. Read all about each one of these on the MSDN page Configuration Properties for the MPI Cluster Debugger.In the Node Selector dialog above you can see more options than just the Head Node name and Number of Process to run. They should be self-explanatory but I also cover them in depth in my screencast showing you an example of why you would choose to schedule processes per core versus per node. You can also read about these options on MSDN as part of the page How to: Configure and Launch the MPI Cluster Debugger.To read through an example that touches on MPI project creation, project properties, node selector, and also usage of MPI with OpenMP plus MPI with PPL, read the MSDN page Walkthrough: Launching the MPI Cluster Debugger in Visual Studio 2010.Happy MPI debugging! Comments about this post welcome at the original blog.

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  • Silverlight SOS (Son of Strike) documenation

    - by Kris Erickson
    Is there any microsoft or even non-official documentation for SOS for Silverlight. Other than a few web posts I have seen zero documentation for it on MSDN. Even official documentation for the CLR version of SOS seems hard to find, this ancient article mentions a sos.htm file that is included in the windows SDK but it doesn't appear to be there any more. Any pointers to debugging Silveright with SOS? I have found the following blog posts but am looking for more information: http://davybrion.com/blog/2009/08/finding-memory-leaks-in-silverlight-with-windbg/ http://www.ningzhang.org/2008/12/19/silverlight-debugging-with-windbg-and-sos/ http://debuggingblog.com/wp/2009/07/07/windbg-extension-sos-in-clr-40net-framework-40-ctp-net-runtime-dll-renamed-and-sos-commands-just-got-richer/ http://www.netfxharmonics.com/label/debugging http://blogs.msdn.com/b/tess/archive/2008/08/21/debugging-silverlight-applications-with-windbg-and-sos-dll.aspx http://blogs.msdn.com/b/delay/archive/2009/03/11/where-s-your-leak-at-using-windbg-sos-and-gcroot-to-diagnose-a-net-memory-leak.aspx http://blogs.msdn.com/b/delay/archive/2009/03/09/controls-are-like-diapers-you-don-t-want-a-leaky-one-implementing-the-weakevent-pattern-on-silverlight-with-the-weakeventlistener-class.aspx

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  • Watchpoints w/xDebug in Eclipse PDT?

    - by continuum
    Has anyone gotten watchpoints to work when debugging PHP with xDebug and Eclipse? The way I understand it, I'm supposed to be able to select a watched variable in the expressions view or select a variable in the Variables view during debugging, and then select Run-Toggle Watchpoint. But Toggle Watchpoint is constantly greyed out. All my other debugging functions work fine: breakpoints, step in, out, over, etc. Just can't get a watchpoint working.

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  • JavaOne Session Report - Java ME SDK 3.2

    - by Janice J. Heiss
    Oracle Product Manager for Java ME SDK, Sungmoon Cho, presented a session, "Developing Java Mobile and Embedded Applications with Java ME SDK 3.2,” wherein he covered the basic new features of the Java ME Platform SDK 3.2, a state-of-the-art toolbox for developing mobile and embedded applications. The session began with a summary of the four main components of Java ME SDK. A device emulator allows developers to quickly run and test applications before commercialization. It supports CLDC/MIDP CLDC/IMP.NG and CLC/AGUI. A development environment assists writing, running debugging and deploying and enables on-device debugging. Samples provide developers with useful codes and frameworks. IDE Plugins – NetBeans and Eclipse – equip developers with CPU Profiler, Memory Monitor, Network Monitor, and Device Selector. This means that manual integration is no longer necessary. Cho then talked about the Java ME SDK’s on-device tooling architecture: * Java ME SDK provides an architecture ideal for on-device-debugging.* Device Manager plays the central role by managing different devices whether it is the emulator or a device that Oracle provides or recommends or a third party device as long as the devices have a Java Runtime that supports the protocol that is designated.* The Emulator provides an accurate emulation, since it uses the same code base used in Oracle’s Java ME runtime.* The Universal Emulator Interface (UEI) makes it easy for IDEs to detect the platform.He then focused on the Java ME SDK release highlights, which include: * Implementation and support for the new Oracle® Java Wireless Client 3.2 runtime and the Oracle® Java ME Embedded runtime. A full emulation for the runtime is provided.* Support for JSR 228, the Information Module Profile-Next Generation API (IMP-NG). This is a new profile for embedded devices. * A new Custom Device Skin Creator.* An Eclipse plugin for CLDC/MIDP.* Profiling, Network monitoring, and Memory monitoring are now integrated with the NetBeans profiling tools.* Java ME SDK Update CenterCho summarized the main features: IDE Integration (NetBeans and Eclipse) enables developers to write, run, profile, and debug their applications on their favorite IDE. CPU ProfilerThis enables developers to more quickly detect the hot spot and where CPU time is being used. They can double click the method to jump directly into the source code.Memory Monitor Developers can monitor objects and memory usage in real time.Debugger on the Emulator and DeviceDevelopers can run their applications step by step, and inspect the variables to pinpoint the problem. The debugging can take place either on the emulator or the device.Embedded Application DevelopmentIMP-NG, Device Access, Logging, and AMS API Support are now available.On-Device ToolingConnect your device to your computer, and run and debug the application right on your device.Custom Device Skin CreatorDefine your own device and test on an environment that is closest to your target device. The informative session concluded with a demo that showed more concretely how to apply the new features in Java ME SDK 3.2.

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  • Remote Graphics Diagnostics with Windows RT 8.1 and Visual Studio 2013

    - by Michael B. McLaughlin
    Originally posted on: http://geekswithblogs.net/mikebmcl/archive/2013/11/12/remote-graphics-diagnostics-with-windows-rt-8.1-and-visual-studio.aspxThis blog post is a brief follow up to my What’s New in Graphics and Game Development in Visual Studio 2013 post on the MVP Award blog. While writing that post I was testing out various features to try to make sure everything worked as expected. I had some trouble getting Remote Graphics Diagnostics (a/k/a remote graphics debugging) working on my first generation Surface RT (upgraded to Windows RT 8.1). It was more strange since I could use remote debugging when doing CPU debugging; it was just graphics debugging that was causing trouble. After some discussions with the great folks who work on the graphics tools in Visual Studio, they were able to repro the problem and recommend a solution. My Surface RT needed the ARM Kits policy installed on it. Once I followed the instructions on the previous link, I could successfully use Remote Graphics Diagnostics on my Surface RT. Please note that this requires Windows RT 8.1 RTM (i.e. not Preview) and that Remote Graphics Diagnostics on ARM only works when you are using Visual Studio 2013 as it is a new feature (it should work just fine using the Express for Windows version). Also, when I installed the ARM Kits policy I needed to do two things to get it to work properly. First, when following the “How to install the Kits policy” instructions, I needed to copy the SecureBoot folder into Program Files on my Surface RT (specifically, I copied the SecureBoot folder to “C:\Program Files\Windows Kits\8.1\bin\arm\” on my Surface RT, creating any necessary directories). It may work if it’s in any system folder; I didn’t test any others after I got it working. I had initially put it in my Downloads folder and tried installing it from there. When the machine restarted it displayed a worrisome error message. I repeatedly pressed the button that would allow me to retry and eventually the machine rebooted and managed to recover itself to its previous state. Second, I needed to install it as an Administrator. The instructions say that this might be necessary. For me it was. This is a Remote Graphics Diagnostics is a great new feature in Visual Studio 2013 so I definitely encourage all of you to check it out!

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  • Running gdb on Ubuntu 9.10 Apache2 Install

    - by AJ
    Hi all, I am trying to run gdb to debug my Ubuntu 9.10 Apache2 install and having a couple of problems: It seems like the package installed by Ubuntu for Apache2 does not include debugging symbols; is there a different version of the package I should be using for developing/debugging? When I try to run gdb, I get an error that looks to be caused by some missing environment variable. Are there additional options I should pass to "run" to get this to work? Here is the output of the debugger session: root@aj-ubuntu:/usr/sbin# gdb apache2 GNU gdb (GDB) 7.0-ubuntu Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /usr/sbin/apache2...(no debugging symbols found)...done. (gdb) run -X Starting program: /usr/sbin/apache2 -X [Thread debugging using libthread_db enabled] apache2: bad user name ${APACHE_RUN_USER} Program exited with code 01. (gdb) Thanks in advance, -aj

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  • ASSIMP in my program is much slower to import than ASSIMP view program

    - by Marco
    The problem is really simple: if I try to load with the function aiImportFileExWithProperties a big model in my software (around 200.000 vertices), it takes more than one minute. If I try to load the very same model with ASSIMP view, it takes 2 seconds. For this comparison, both my software and Assimp view are using the dll version of the library at 64 bit, compiled by myself (Assimp64.dll). This is the relevant piece of code in my software // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; cout << "Loading " << pFile << "... "; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,80.f); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file scene = (aiScene*)aiImportFileExWithProperties(pFile.c_str(), ppsteps | /* default pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges //aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); if(!scene){ cout << aiGetErrorString() << endl; return 0; } this is the relevant piece of code in assimp view code // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,g_smoothAngle); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE,nopointslines ? aiPrimitiveType_LINE | aiPrimitiveType_POINT : 0 ); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file g_pcAsset->pcScene = (aiScene*)aiImportFileExWithProperties(g_szFileName, ppsteps | /* configurable pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); As you can see the code is nearly identical because I copied from assimp view. What could be the reason for such a difference in performance? The two software are using the same dll Assimp64.dll (compiled in my computer with vc++ 2010 express) and the same function aiImportFileExWithProperties to load the model, so I assume that the actual code employed is the same. How is it possible that the function aiImportFileExWithProperties is 100 times slower when called by my sotware than when called by assimp view? What am I missing? I am not good with dll, dynamic and static libraries so I might be missing something obvious. ------------------------------ UPDATE I found out the reason why the code is going slower. Basically I was running my software with "Start debugging" in VC++ 2010 Express. If I run the code outside VC++ 2010 I get same performance of assimp view. However now I have a new question. Why does the dll perform slower in VC++ debugging? I compiled it in release mode without debugging information. Is there any way to have the dll go fast in debugmode i.e. not debugging the dll? Because I am interested in debugging only my own code, not the dll that I assume is already working fine. I do not want to wait 2 minutes every time I want to load my software to debug. Does this request make sense?

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  • MySQL Connector/Net 6.6.3 Beta 2 has been released

    - by fernando
    MySQL Connector/Net 6.6.3, a new version of the all-managed .NET driver for MySQL has been released.  This is the second of two beta releases intended to introduce users to the new features in the release. This release is feature complete it should be stable enough for users to understand the new features and how we expect them to work.  As is the case with all non-GA releases, it should not be used in any production environment.  It is appropriate for use with MySQL server versions 5.0-5.6. It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloads and mirror sites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) The 6.6 version of MySQL Connector/Net brings the following new features:   * Stored routine debugging   * Entity Framework 4.3 Code First support   * Pluggable authentication (now third parties can plug new authentications mechanisms into the driver).   * Full Visual Studio 2012 support: everything from Server Explorer to Intellisense&   the Stored Routine debugger. Stored Procedure Debugging ------------------------------------------- We are very excited to introduce stored procedure debugging into our Visual Studio integration.  It works in a very intuitive manner by simply clicking 'Debug Routine' from Server Explorer. You can debug stored routines, functions&   triggers. These release contains fixes specific of the debugger as well as other fixes specific of other areas of Connector/NET:   * Added feature to define initial values for InOut stored procedure arguments.   * Debugger: Fixed Visual Studio locked connection after debugging a routine.   * Fix for bug Cannot Create an Entity with a Key of Type String (MySQL bug #65289, Oracle bug #14540202).   * Fix for bug "CacheServerProperties can cause 'Packet too large' error". MySQL Bug #66578 Orabug #14593547.   * Fix for handling unnamed parameter in MySQLCommand. This fix allows the mysqlcommand to handle parameters without requiring naming (e.g. INSERT INTO Test (id,name) VALUES (?, ?) ) (MySQL Bug #66060, Oracle bug #14499549).   * Fixed end of line issue when debugging a routine.   * Added validation to avoid overwriting a routine backup file when it hasn't changed.   * Fixed inheritance on Entity Framework Code First scenarios. (MySql bug #63920 and Oracle bug #13582335).   * Fixed "Trying to customize column precision in Code First does not work" (MySql bug #65001, Oracle bug #14469048).   * Fixed bug ASP.NET Membership database fails on MySql database UTF32 (MySQL bug #65144, Oracle bug #14495292).   * Fix for MySqlCommand.LastInsertedId holding only 32 bit values (MySql bug #65452, Oracle bug #14171960).   * Fixed "Decimal type should have digits at right of decimal point", now default is 2, and user's changes in     EDM designer are recognized (MySql bug #65127, Oracle bug #14474342).   * Fix for NullReferenceException when saving an uninitialized row in Entity Framework (MySql bug #66066, Oracle bug #14479715).   * Fix for error when calling RoleProvider.RemoveUserFromRole(): causes an exception due to a wrong table being used (MySql bug #65805, Oracle bug #14405338).   * Fix for "Memory Leak on MySql.Data.MySqlClient.MySqlCommand", too many MemoryStream's instances created (MySql bug #65696, Oracle bug #14468204).   * Added ANTLR attribution notice (Oracle bug #14379162).   * Fix for debugger failing when having a routine with an if-elseif-else.   * Also the programming interface for authentication plugins has been redefined. Some limitations remains, due to the current debugger architecture:   * Some MySQL functions cannot be debugged currently (get_lock, release_lock, begin, commit, rollback, set transaction level)..   * Only one debug session may be active on a given server. The Debugger is feature complete at this point. We look forward to your feedback. Documentation ------------------------------------- You can view current Connector/Net documentation at http://dev.mysql.com/doc/refman/5.5/en/connector-net.html You can find our team blog at http://blogs.oracle.com/MySQLOnWindows. You can also post questions on our forums at http://forums.mysql.com/. Enjoy and thanks for the support!

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  • Web application development over C++ development..

    - by learnerforever
    Hi, I am CS undergrad and CS grad. In college I used to program in C/C++/java and have pretty much stuck to the same skill set in industry with 3 years experience. I like thinking,reading,applying logic etc, designing data structures, but I have little patience with debugging large C++ code. And having to deal with low level stuff like memory fault,memory corruption,compilation/linking issues. My confidence in programming is getting down due to this, but I like being in technical field. Does web application development like LAMP suit (Linux,apache,mysql,php),CSS,scripting (AMONG OTHER WEB DEVELOPMENT RELATED SKILLS) etc need lesser patience with debugging,and understanding of low level stuff, but your analysis/logical skills also get used? Also opportunities in web application development look more. Things like scalability, most of the stuff that Google does fascinates me, but for patience needed for dealing with C++ debugging. I make blunders while coding. How does the field look like outside C++? I am beginning to wonder if as a female, by moving to web application development, I can better manage work life balance. I have seen relatively lesser females in C++ than in Java/.net. Not very sure about web related stuff though. Also, what are the other hot technologies being used in web application development? lamp,css is something I know vaguely. Not in touch with keywords going on in this area. Please help!!.

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  • How To Attach Visual Studio 2010 To IIS Process Running On Windows 7

    - by Gopinath
    Debugging ASP.NET application hosted on IIS 7 running of Windows 7 using Visual Studio 2010 is a bit different from debugging applications hosted on IIS running on Windows XP. The key differences are Visual Studio 2010 demands for administrator mode and IIS runs under the process name w3wp.exe instead of aspnet_wp.exe. Here are the detailed steps to attach Visual Studio 2010 debugger to IIS 7 on Windows 7. 1. Launch Visual Studio 2010 in Administrator mode(right click on Visual Studio Icon and choose the option Run as Administrator) 2. Open source code the site you want to debug 3. Go to Tools -> Attach to Process.; Opens up Attach to Process.  4.  In Attach to Process dialog box, check the option Show process in all sessions. 5. Search for the process w3wp.exe, and click on Attach button. 6. Accept the warning messages. That’s is you are done. Visual Studio is now attached with IIS for debugging. Happy coding. This article titled,How To Attach Visual Studio 2010 To IIS Process Running On Windows 7, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • SharePoint Web Part Constructor Fires Twice When Adding it to the Page (and has a different security

    - by Damon
    We had some exciting times debugging an interesting issue with SharePoint 2007 Web Parts.  We had some code in staging that had been running just fine for weeks and had not been touched or changed in about the same amount of time.  However, when we tried to move the web part into a different staging environment, the part started throwing a security exception when we tried to add it to a page.  After a bit of debugging, we determined that the web part was throwing the exception while trying to access the SPGroups property on the SharePoint site.  This was pretty strange because we were logged in as an admin and the code was working perfectly fine before.  During the debugging process, however, we found out that the web part constructor was being fired twice.  On one request, the security context did not seem to have everything it needed in order to run.  On the other request, the security context was populated with the user context with the user making the request (like it normally is).  Moving the security code outside of the constructor seems to have fixed the issue. Why the discrepancy between the two staging environments?  Turns out we deployed the part originally, then deployed an update with the security code.  Since the part was never "added" to the page after the code updates were made (we just deployed a new assembly to make the updates), we never saw the problem.  It seems as though the constructor fires twice when you are adding the web part to the page, and when you run the web part from the web part gallery.  My only thought on why this would occur is that SharePoint is instantiating an instance to get some information from it - which is odd because you would think that would happen with reflection without requiring a new object.  Anyway, the work around is to just not put anything security related inside the constructor, or to do a good job accounting for the possibility of the security context not being present if you are adding the item to the page. Technorati Tags: SharePoint,.NET,Microsoft,ASP.NET

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  • Client/Server game even in solo: any big problem?

    - by Klaim
    I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and actions taken shouldn't be as massive and immediate as in a FPS, so you can also think the networking like for an RTS. It's a PC game, targetting Windows, MacOSX and Linux (Ubuntu & Fedora). It's programmed in C++, using a variety of open source libraries, so I have great (potential) control over the performances. So far I always considered that just making the game work with two applications, client & server, even in solo mode was ok. However, as I'm in the process of starting the network code I'm having doubts about if it's a good idea. I'm not a specialist so I might be missing something in my analysis. I see these pros and cons: Pros: The game works only one way so if I fix a bug it should apply on all game modes, whatever the distance with the server is; Basic networking issues would be detected early, including behaviour with the protection softwares (firewall) installed (i am not specialist so this might be wrong); Cons: I suppose that even if it should be really fast enough, networking client and server on the same computer would still be slower than no networking and message passing in (one) process memory. Maybe debugging would be more difficult? I don't have experience in this case but so far I assume that debugging with Visual Studio allows me to debug multiple process so it shouldn't be really different. Also, remote debugging. My question is: is there a big disadvantage that I missed? Or maybe there are advantages that I missed and that should encourage me to just continue with only client-server game sessions?

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  • Speech recognition plugin Runtime Error: Unhandled Exception. What could possibly cause it?

    - by manuel
    I'm writing a plugin (dll file) for speech recognition, and I'm creating a WinForm as its interface/dialog. When I run the plugin and click a button to start the initialization, I get an unhandled exception. Below is the complete details of it. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ***** Exception Text ******* System.ArgumentException: Value does not fall within the expected range. at System.Speech.Internal.SapiInterop.SapiProxy.MTAThread.Invoke2(VoidDelegate pfn) at System.Speech.Internal.SapiInterop.SapiRecognizer.SetInput(Object input, Boolean allowFormatChanges) at System.Speech.Recognition.RecognizerBase.SetInputToDefaultAudioDevice() at System.Speech.Recognition.SpeechRecognitionEngine.SetInputToDefaultAudioDevice() at gen_myplugin.Dialog.init() at gen_myplugin.Dialog.btnSpeak_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ***** Loaded Assemblies ******* mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3603 (GDR.050727-3600) CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- gen_speechquery Assembly Version: 1.0.3755.878 Win32 Version: CodeBase: file:///C:/Program%20Files/Winamp/Plugins/gen_speechquery.dll ---------------------------------------- msvcm90 Assembly Version: 9.0.30729.1 Win32 Version: 9.00.30729.1 CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_6f74963e/msvcm90.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Speech Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Speech/3.0.0.0__31bf3856ad364e35/System.Speech.dll ***** JIT Debugging ******* To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.

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  • Using SQL Developer to Debug your Anonymous PL/SQL Blocks

    - by JeffS
    Everyone knows that SQL Developer has a PL/SQL debugger – check! Everyone also knows that it’s only setup for debugging standalone PL/SQL objects like Functions, Procedures, and Packages, right? – NO! SQL Developer can also debug your Stored Java Procedures AND it can debug your standalone PLSQL blocks. These bits of PLSQL which do not live in the database are also known as ‘Anonymous Blocks.’ Anonymous PL/SQL blocks can be submitted to interactive tools such as SQL*Plus and Enterprise Manager, or embedded in an Oracle Precompiler or OCI program. At run time, the program sends these blocks to the Oracle database, where they are compiled and executed. Here’s an example of something you might want help debugging: Declare x number := 0; Begin Dbms_Output.Put(Sysdate || ' ' || Systimestamp); For Stuff In 1..100 Loop Dbms_Output.Put_Line('Stuff is equal to ' || Stuff || '.'); x := Stuff; End Loop; End; / With the power of remote debugging and unshared worksheets, we are going to be able to debug this ANON block! The trick – we need to create a dummy stored procedure and call it in our ANON block. Then we’re going to create an unshared worksheet and execute the script from there while the SQL Developer session is listening for remote debug connections. We step through the dummy procedure, and this takes OUT to our calling ANON block. Then we can use watches, breakpoints, and all that fancy debugger stuff! First things first, create this dummy procedure - create or replace procedure do_nothing is begin null; end; Then mouse-right-click on your Connection and select ‘Remote Debug.’ For an in-depth post on how to use the remote debugger, check out Barry’s excellent post on the subject. Open an unshared worksheet using Ctrl+Shift+N. This gives us a dedicated connection for our worksheet and any scripts or commands executed in it. Paste in your ANON block you want to debug. Add in a call to the dummy procedure above to the first line of your BEGIN block like so Begin do_nothing(); ... Then we need to setup the machine for remote debug for the session we have listening – basically we connect to SQL Developer. You can do that via a Environment Variable, or you can just add this line to your script - CALL DBMS_DEBUG_JDWP.CONNECT_TCP( 'localhost', '4000' ); Where ‘localhost’ is the machine where SQL Developer is running and ’4000′ is the port you started the debug listener on. Ok, with that all set, now just RUN the script. Once the PL/SQL call is made, the debugger will be invoked. You’ll end up in the DO_NOTHING() object. Debugging an ANON block from SQL Developer is possible! If you step out to the ANON block, we’ll end up in the script that’s used to call the procedure – which is the script you want to debug. The Anonymous Block is opened in a new SQL Dev page You can now step through the block, using watches and breakpoints as expected. I’m guessing your scripts are going to be a bit more complicated than mine, but this serves as a decent example to get you started. Here’s a screenshot of a watch and breakpoint defined in the anon block being debugged: Breakpoints, watches, and callstacks - oh my! For giggles, I created a breakpoint with a passcount of 90 for the FOR LOOP to see if it works. And of course it does You Might Also EnjoyUsing Pass Counts to Turbo Charge Your PL/SQL BreakpointsSQL Developer Tip: Viewing REFCURSOR OutputThe PL/SQL Debugger Strikes Back: Episode VDebugging PL/SQL with SQL Developer: Episode IVHow to find dependent objects in your PL/SQL Programs using SQL Developer

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  • Visual Studio Exceptions dialogs

    - by Daniel Moth
    Previously I covered step 1 of live debugging with start and attach. Once the debugger is attached, you want to go to step 2 of live debugging, which is to break. One way to break under the debugger is to do nothing, and just wait for an exception to occur in your code. This is true for all types of code that you debug in Visual Studio, and let's consider the following piece of C# code:3: static void Main() 4: { 5: try 6: { 7: int i = 0; 8: int r = 5 / i; 9: } 10: catch (System.DivideByZeroException) {/*gulp. sue me.*/} 11: System.Console.ReadLine(); 12: } If you run this under the debugger do you expect an exception on line 8? It is a trick question: you have to know whether I have configured the debugger to break when exceptions are thrown (first-chance exceptions) or only when they are unhandled. The place you do that is in the Exceptions dialog which is accessible from the Debug->Exceptions menu and on my installation looks like this: Note that I have checked all CLR exceptions. I could have expanded (like shown for the C++ case in my screenshot) and selected specific exceptions. To read more about this dialog, please read the corresponding Exception Handling debugging msdn topic and all its subtopics. So, for the code above, the debugger will break execution due to the thrown exception (exactly as if the try..catch was not there), so I see the following Exception Thrown dialog: Note the following: I can hit continue (or hit break and then later continue) and the program will continue fine since I have a catch handler. If this was an unhandled exception, then that is what the dialog would say (instead of first chance exception) and continuing would crash the app. That hyperlinked text ("Open Exception Settings") opens the Exceptions dialog I described further up. The coolest thing to note is the checkbox - this is new in this latest release of Visual Studio: it is a shortcut to the checkbox in the Exceptions dialog, so you don't have to open it to change this setting for this specific exception - you can toggle that option right from this dialog. Finally, if you try the code above on your system, you may observe a couple of differences from my screenshots. The first is that you may have an additional column of checkboxes in the Exceptions dialog. The second is that the last dialog I shared may look different to you. It all depends on the Debug->Options settings, and the two relevant settings are in this screenshot: The Exception assistant is what configures the look of the UI when the debugger wants to indicate exception to you, and the Just My Code setting controls the extra column in the Exception dialog. You can read more about those options on MSDN: How to break on User-Unhandled exceptions (plus Gregg’s post) and Exception Assistant. Before I leave you to go play with this stuff a bit more, please note that this level of debugging is now available for JavaScript too, and if you are looking at the Exceptions dialog and wondering what the "GPU Memory Access Exceptions" node is about, stay tuned on the C++ AMP blog ;-) Comments about this post by Daniel Moth welcome at the original blog.

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  • What Color is your Jetpack ?

    - by JoshReuben
    I’m a programmer, Im approaching 40, and I’m fairly decent at my job – I’ll keep doing what I’m doing for as long as they let me!   So what are your career options if you know how to code? A Programmer could be ..   An Algorithm developer Pros Interesting High barriers of entry, potential for startup competitive factor Cons Do you have the skill, qualifications? What are working conditions n this mystery niche ? micro-focus An Academic Pros Low pressure Job security – or is this an illusion ? Cons Low Pay Need a PhD A Software Architect Pros: strategic, rather than tactical Setting technology platform and high level vision You say how it should work, others have to figure out why its not working the way its supposed to ! broad view – you are paid to learn (how do you con people into paying for you to learn ??) Cons: Glorified developer – more often than not! competitive – everyone wants to do it ! loose touch with underlying tech in tough times, first guy to get the axe ! A Software Engineer Pros: interesting, always more to learn fun I can do it Fallback Cons: Nothing new under the sun – been there, done that Dealing with poor requirements, deadlines, other peoples code, overtime C#, XAML, Web - Low barriers of entry –> à race to the bottom A Team leader Pros: Setting code standards and proposing technology choices Cons: Glorified developer – more often than not! Inspecting other peoples code and debugging the problems they cannot fix Dealing with mugbies and prima donas Responsible for QA of others A Project Manager Pros No need for debugging other peoples code Cons Low barrier of entry High pressure Responsible for QA of others Loosing touch with technology A lot of bullshit meetings Have to be an asshole A Product Manager Pros No need for debugging other peoples code Learning new skillset of sales and marketing Cons Travel (I'm a family man) May need to know the bs details of an uninteresting product things I want to work with: AI, algorithms, Numerical Computing, Mathematica, C++ AMP – unfortunately, the work here is few & far between. VS & TFS Extensibility, DSLs (Workflow , Lightswitch), Code Generation – one day, code will write code ! Unity3D, WebGL – fun, fun, fun ! Modern Web – Knockout, SignalR, MVC, Node.Js ??? (tentative – I'll wait until things stabilize as this area is undergoing a pre-Cambrian explosion) Things I don’t want to work with: (but will if I'm asked to !) C# – same old, same old – not learning anything new here Old code – blech ! Environment with code & fix mentality , ad hoc requirements, excessive overtime Pc support, System administration – even after 20 years, people still ask you to do this sometimes ! debugging – my skills are just not there yet Oracle Old tech: VB 6, XSLT, WinForms, Net 3.51 or less Old style Web dev Information Systems: ASP.NET webforms, Reporting services / crystal reports, SQL Server CRUD with manual data layer, XAML MVVM – variations of the same concept, ad nauseaum. Low barriers of entry –> race to the bottom.  Metro – an elegant API coupled to a horrendous UX – I'll wait for market penetration viability before investing further in this.   Conclusion So if you are in a slump, take heart: Programming is a great career choice compared to every other job !

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  • Eclipse Helios - Not Stopping at Breakpoints (Help!)

    - by Rylie
    Dear Eclipse Expert, I recently upgraded from Eclipse Galileo to Helios. Helios stops at breakpoints ONLY when debugging "as a PHP Script", but not when debugging "as a Web Page". When debugging as a web page, it looks like the correct debug query string to start a debug session is getting tacked on to the url, like so: http://localhost/hello.php?XDEBUG_SESSION_START=ECLIPSE_DBGP &KEY=129798139020511 but elipse does not stop at the breakpoints. It just zooms thru the code and displays the output in the browser. This is my xdebug configuration in php.ini that works for Galileo, but is not working for Helios: (click here to see my entire xdebug config settings) ;extension=xdebug.so <-- is this needed? zend_extension=" /Applications/MAMP/bin/php5.3/lib/php/extensions/no-debug-no n-zts-20090626/xdebug.so " xdebug.remote_enable=on xdebug.remote_autostart=off xdebug.remote_handler=dbgp xdebug.remote_mode=req xdebug.remote_host=127.0.0.1 xdebug.remote_port=9000 xdebug.idekey= ; to enable remote debugging zend_debugger.allow_hosts=127.0.0.1/32 zend_debugger.expose_remotely=always Can you post your xdebug configuration that works for Helios? If possible, can you share the xdebug portion of your phpinfo() output? Would like to compare settings of an xdebug configuration that works on Helios with what I have. Thanks in advance. Rylie

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  • Debug Symbols not loading

    - by FunkyFresh84
    I am trying to enable visual studio to step through the .net framework source code when I am debugging. I have tried with both Visual Web-Developer-Express-2010 and Visual-Studio-2011-Express-For-Web and I am getting the same problem with each. When I get to the break point at the .net method I wish to step into I do right-clickstep-into-specificclick-method-to-step-into. Then VS opens a new tab. saying it couldn't find or load the symbols. It gives a list of the assembly symbols it looked for. There is also a 'Load Symbols hyperlink which doesn't work. And another hyperlink that takes me to the debug settings dialog. I have read tutorials on how to set it up and have believe I have the correct settings. In the debugging general settings I have - enable address-level debugging - checked enable source server support - checked enable .net framework source stepping - checked enable just my code - not checked In the debugging symbol settings I have - symbol file (.pdb) locations - Microsoft Symbol Servers - checked Caching Directory - C:\Users\MyAccount\AppData\Local\Temp\SymbolCache Automatically load symbols for: all modules unless excluded - checked Why is it not working? Thank you for your help. edit: here is a screenshot of the error VS is giving me.

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  • Updating Debian kernel

    - by Devator
    I'm trying to update my Debian machine to 2.6.32-46 (which is the new stable). However, after doing apt-get update my apt-cache search linux-image shows me: linux-headers-2.6.32-5-486 - Header files for Linux 2.6.32-5-486 linux-headers-2.6.32-5-686-bigmem - Header files for Linux 2.6.32-5-686-bigmem linux-headers-2.6.32-5-686 - Header files for Linux 2.6.32-5-686 linux-headers-2.6.32-5-amd64 - Header files for Linux 2.6.32-5-amd64 linux-headers-2.6.32-5-openvz-686 - Header files for Linux 2.6.32-5-openvz-686 linux-headers-2.6.32-5-vserver-686-bigmem - Header files for Linux 2.6.32-5-vser ver-686-bigmem linux-headers-2.6.32-5-vserver-686 - Header files for Linux 2.6.32-5-vserver-686 linux-headers-2.6.32-5-xen-686 - Header files for Linux 2.6.32-5-xen-686 linux-image-2.6.32-5-486 - Linux 2.6.32 for old PCs linux-image-2.6.32-5-686-bigmem-dbg - Debugging infos for Linux 2.6.32-5-686-big mem linux-image-2.6.32-5-686-bigmem - Linux 2.6.32 for PCs with 4GB+ RAM linux-image-2.6.32-5-686 - Linux 2.6.32 for modern PCs linux-image-2.6.32-5-amd64 - Linux 2.6.32 for 64-bit PCs linux-image-2.6.32-5-openvz-686-dbg - Debugging infos for Linux 2.6.32-5-openvz- 686 linux-image-2.6.32-5-openvz-686 - Linux 2.6.32 for modern PCs, OpenVZ support linux-image-2.6.32-5-vserver-686-bigmem-dbg - Debugging infos for Linux 2.6.32-5 -vserver-686-bigmem linux-image-2.6.32-5-vserver-686-bigmem - Linux 2.6.32 for PCs with 4GB+ RAM, Li nux-VServer support linux-image-2.6.32-5-vserver-686 - Linux 2.6.32 for modern PCs, Linux-VServer su pport linux-image-2.6.32-5-xen-686-dbg - Debugging infos for Linux 2.6.32-5-xen-686 linux-image-2.6.32-5-xen-686 - Linux 2.6.32 for modern PCs, Xen dom0 support linux-image-2.6-486 - Linux 2.6 for old PCs (meta-package) linux-image-2.6-686-bigmem - Linux 2.6 for PCs with 4GB+ RAM (meta-package) linux-image-2.6-686 - Linux 2.6 for modern PCs (meta-package) linux-image-2.6-amd64 - Linux 2.6 for 64-bit PCs (meta-package) linux-image-2.6-openvz-686 - Linux 2.6 for modern PCs (meta-package), OpenVZ sup port linux-image-2.6-vserver-686-bigmem - Linux 2.6 for PCs with 4GB+ RAM (meta-packa ge), Linux-VServer support linux-image-2.6-vserver-686 - Linux 2.6 for modern PCs (meta-package), Linux-VSe rver support linux-image-2.6-xen-686 - Linux 2.6 for modern PCs (meta-package), Xen dom0 supp ort linux-image-486 - Linux for old PCs (meta-package) linux-image-686-bigmem - Linux for PCs with 4GB+ RAM (meta-package) linux-image-686 - Linux for modern PCs (meta-package) linux-image-amd64 - Linux for 64-bit PCs (meta-package) linux-image-openvz-686 - Linux for modern PCs (meta-package), OpenVZ support linux-image-vserver-686-bigmem - Linux for PCs with 4GB+ RAM (meta-package), Lin ux-VServer support linux-image-vserver-686 - Linux for modern PCs (meta-package), Linux-VServer sup port linux-image-xen-686 - Linux for modern PCs (meta-package), Xen dom0 support So, 2.6.32-46 doesn't seem to be found. How can I update to this kernel? My sources.list: ###### Debian Main Repos deb http://ftp.nl.debian.org/debian/ squeeze main contrib deb-src http://ftp.nl.debian.org/debian/ squeeze main contrib ###### Debian Update Repos deb http://security.debian.org/ squeeze/updates main contrib deb http://ftp.nl.debian.org/debian/ squeeze-proposed-updates main contrib deb-src http://security.debian.org/ squeeze/updates main contrib deb-src http://ftp.nl.debian.org/debian/ squeeze-proposed-updates main contrib

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  • Debug JS from browser without a server/localhost

    - by sazpaz
    So something I do very frequently is writing random scripts in JS without really being part of an app. To run them I just paste them in the console of either Chrome of FF which works as a nice REPL, or if I really need more fancy debugging I just add it to my test app on localhost and browse it from the browser. Is there a way to get all the good debugging of a browser (breakpoints, locals, etc), without it being served from a server?, e.g by just copy-pasting my code into console or something?

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