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  • Windows Installer custom action BEFORE any validation

    - by Marc
    I wrote a Windows Installer custom action based on the tutorial found here: http://www.codeproject.com/kb/install/msicustomaction.aspx My custom action is killing a background process of a given name which could still be opened by the user. The reason is that I don't want users to see the warning that a given EXE is running and must be closed so that setup can continue. This works fine when the MSI passes through the UI sequence as the action is created in "InstallUISequence" table like in the tutorial. However, when the MSI is used silently (right-click and select repair or uninstall), then my custom action isn't executed of course. Where do I have to put my custom action so that it is executed immediately also when run silently? I tried adding it to "InstallExecuteSequence", but the 'app running' warning is still shown. I then tried lowering the sequence number of my custom action to 5, but this also didn't help. Note: I'm using Orca to modify an MSI generated from a Visual Studio setup project. I'm then using the transform file to apply it.

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  • Using XmlSerializer deserialize complex type elements are null

    - by Jean Bastos
    I have the following schema: <?xml version="1.0"?> <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:tipos="http://www.ginfes.com.br/tipos_v03.xsd" targetNamespace="http://www.ginfes.com.br/servico_consultar_situacao_lote_rps_resposta_v03.xsd" xmlns="http://www.ginfes.com.br/servico_consultar_situacao_lote_rps_resposta_v03.xsd" attributeFormDefault="unqualified" elementFormDefault="qualified"> <xsd:import schemaLocation="tipos_v03.xsd" namespace="http://www.ginfes.com.br/tipos_v03.xsd" /> <xsd:element name="ConsultarSituacaoLoteRpsResposta"> <xsd:complexType> <xsd:choice> <xsd:sequence> <xsd:element name="NumeroLote" type="tipos:tsNumeroLote" minOccurs="1" maxOccurs="1"/> <xsd:element name="Situacao" type="tipos:tsSituacaoLoteRps" minOccurs="1" maxOccurs="1"/> </xsd:sequence> <xsd:element ref="tipos:ListaMensagemRetorno" minOccurs="1" maxOccurs="1"/> </xsd:choice> </xsd:complexType> </xsd:element> </xsd:schema> and the following class: [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "2.0.50727.3038")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType = true, Namespace = "http://www.ginfes.com.br/servico_consultar_situacao_lote_rps_envio_v03.xsd")] [System.Xml.Serialization.XmlRootAttribute(Namespace = "http://www.ginfes.com.br/servico_consultar_situacao_lote_rps_envio_v03.xsd", IsNullable = false)] public partial class ConsultarSituacaoLoteRpsEnvio { [System.Xml.Serialization.XmlElementAttribute(Order = 0)] public tcIdentificacaoPrestador Prestador { get; set; } [System.Xml.Serialization.XmlElementAttribute(Order = 1)] public string Protocolo { get; set; } } Use the following code to deserialize the object: XmlSerializer respSerializer = new XmlSerializer(typeof(ConsultarSituacaoLoteRpsResposta)); StringReader reader = new StringReader(resp); ConsultarSituacaoLoteRpsResposta respModel = (ConsultarSituacaoLoteRpsResposta)respSerializer.Deserialize(reader); does not occur any error but the properties of objects are null, anyone know what is happening?

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  • PlaySound linker error in C++

    - by logic-unit
    Hello, I'm getting this error: [Linker error] undefined reference to 'PlaySoundA@12' Id returned 1 exit status From this code: // c++ program to generate a random sequence of numbers then play corresponding audio files #include <windows.h> #include <mmsystem.h> #include <iostream> #pragma comment(lib, "winmm.lib") using namespace std; int main() { int i; i = 0; // set the value of i while (i <= 11) // set the loop to run 11 times { int number; number = rand() % 10 + 1; // generate a random number sequence // cycling through the numbers to find the right wav and play it if (number == 0) { PlaySound("0.wav", NULL, SND_FILENAME); // play the random number } else if (number == 1) { PlaySound("1.wav", NULL, SND_FILENAME); // play the random number } //else ifs repeat to 11... i++; // increment i } return 0; } I've tried absolute and relative paths for the wavs, the file size of them is under 1Mb each too. I've read another thread here on the subject: http://stackoverflow.com/questions/1565439/how-to-playsound-in-c As you may well have guessed this is my first C++ program, so my knowledge is limited with where to go next. I've tried pretty much every page Google has on the subject including MSDN usage page. Any ideas? Thanks in advance...

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  • Approximate string matching with a letter confusion matrix?

    - by zigglenaut
    I'm trying to model a phonetic recognizer that has to isolate instances of words (strings of phones) out of a long stream of phones that doesn't have gaps between each word. The stream of phones may have been poorly recognized, with letter substitutions/insertions/deletions, so I will have to do approximate string matching. However, I want the matching to be phonetically-motivated, e.g. "m" and "n" are phonetically similar, so the substitution cost of "m" for "n" should be small, compared to say, "m" and "k". So, if I'm searching for [mein] "main", it would match the letter sequence [meim] "maim" with, say, cost 0.1, whereas it would match the letter sequence [meik] "make" with, say, cost 0.7. Similarly, there are differing costs for inserting or deleting each letter. I can supply a confusion matrix that, for each letter pair (x,y), gives the cost of substituting x with y, where x and y are any letter or the empty string. I know that there are tools available that do approximate matching such as agrep, but as far as I can tell, they do not take a confusion matrix as input. That is, the cost of any insertion/substitution/deletion = 1. My question is, are there any open-source tools already available that can do approximate matching with confusion matrices, and if not, what is a good algorithm that I can implement to accomplish this?

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  • Does overloading Grails static 'mapping' property to bolt on database objects violate DRY?

    - by mikesalera
    Does Grails static 'mapping' property in Domain classes violate DRY? Let's take a look at the canonical domain class: class Book {      Long id      String title      String isbn      Date published      Author author      static mapping = {             id generator:'hilo', params:[table:'hi_value',column:'next_value',max_lo:100]      } } or: class Book { ...         static mapping = {             id( generator:'sequence', params:[sequence_name: "book_seq"] )     } } And let us say, continuing this thought, that I have my Grails application working with HSQLDB or MySQL, but the IT department says I must use a commercial software package (written by a large corp in Redwood Shores, Calif.). Does this change make my web application nobbled in development and test environments? MySQL supports autoincrement on a primary key column but does support sequence objects, for example. Is there a cleaner way to implement this sort of 'only when in production mode' without loading up the domain class?

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  • Why is python decode replacing more than the invalid bytes from an encoded string?

    - by dangra
    Trying to decode an invalid encoded utf-8 html page gives different results in python, firefox and chrome. The invalid encoded fragment from test page looks like 'PREFIX\xe3\xabSUFFIX' >>> fragment = 'PREFIX\xe3\xabSUFFIX' >>> fragment.decode('utf-8', 'strict') ... UnicodeDecodeError: 'utf8' codec can't decode bytes in position 6-8: invalid data What follows is the summary of replacement policies used to handle decoding errors by python, firefox and chrome. Note how the three differs, and specially how python builtin removes the valid S (plus the invalid sequence of bytes). by Python The builtin replace error handler replaces the invalid \xe3\xab plus the S from SUFFIX by U+FFFD >>> fragment.decode('utf-8', 'replace') u'PREFIX\ufffdUFFIX' >>> print _ PREFIX?UFFIX The python implementation builtin replace error handler looks like: >>> python_replace = lambda exc: (u'\ufffd', exc.end) As expected, trying this gives same result than builtin: >>> codecs.register_error('python_replace', python_replace) >>> fragment.decode('utf-8', 'python_replace') u'PREFIX\ufffdUFFIX' >>> print _ PREFIX?UFFIX by Firefox Firefox replaces each invalid byte by U+FFFD >>> firefox_replace = lambda exc: (u'\ufffd', exc.start+1) >>> codecs.register_error('firefox_replace', firefox_replace) >>> test_string.decode('utf-8', 'firefox_replace') u'PREFIX\ufffd\ufffdSUFFIX' >>> print _ PREFIX??SUFFIX by Chrome Chrome replaces each invalid sequence of bytes by U+FFFD >>> chrome_replace = lambda exc: (u'\ufffd', exc.end-1) >>> codecs.register_error('chrome_replace', chrome_replace) >>> fragment.decode('utf-8', 'chrome_replace') u'PREFIX\ufffdSUFFIX' >>> print _ PREFIX?SUFFIX The main question is why builtin replace error handler for str.decode is removing the S from SUFFIX. Also, is there any unicode's official recommended way for handling decoding replacements?

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  • Is it possible to alternate between two types in an XML Schema

    - by lief79
    I'm wondering if I am missing something obvious. I have a list of numbers, possibly including ranges (think of the print page option of a print dialog). Ideally I'd like to have the final XML output look like this, with page and pageRange in an order. <pages> <page> 1</page> <pageRange><start>3</start><end>6</end></pageRange> <page> 34</page> </pages> What would I have to put into a schema to allow this? From what I saw: Sequence with multiple page and page Range allowed doesn't permit alternation. Choice only allows one or the other. I tried messing with all, but I wasn't getting it to validate properly. My short term solution is to have a sequence of ranges, and to force single numbers into the range, but it seems potentially cumbersome. So am I missing something?

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  • Sendkeys problem from .NET program

    - by user203123
    THe code below I copied from MSDN with a bit of modification: [DllImport("user32.dll", CharSet = CharSet.Unicode)] public static extern IntPtr FindWindow(string lpClassName,string lpWindowName); DllImport("User32")] public static extern bool SetForegroundWindow(IntPtr hWnd); int cnt = 0; private void button1_Click(object sender, EventArgs e) { IntPtr calculatorHandle = FindWindow("Notepad", "Untitled - Notepad"); if (calculatorHandle == IntPtr.Zero) { MessageBox.Show("Calculator is not running."); return; } SetForegroundWindow(calculatorHandle); SendKeys.SendWait(cnt.ToString()); SendKeys.SendWait("{ENTER}"); cnt++; SendKeys.Flush(); System.Threading.Thread.Sleep(1000); } The problem is the number sequence in Notepad is not continuously. The first click always results 0 (as expected). but from the second click, the result is unpredictable (but the sequence is still in order, e.g. 3, 4, 5, 10, 14, 15, ....) If I click the button fast enough, I was able to get the result in continuous order (0,1,2,3,4,....) but sometimes it produces more than 2 same numbers (e.g. 0,1,2,3,3,3,4,5,6,6,6,7,8,9,...)

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  • How to modify ASCII table in C ? [closed]

    - by drigoSkalWalker
    Like this: My ASCII Chart 0 1 2 3 4 5 6 7 8 9 A B C D E F 0 NUL SOH STX ETX EOT ENQ ACK BEL BS HT LF VT FF CR SO SI 1 DLE DC1 DC2 DC3 DC4 NAK SYN ETB CAN EM SUB ESC FS GS RS US 2 SP ! " # $ % & ' ( ) * + , - . / 3 0 1 2 3 4 5 6 7 8 9 : ; ? 4 @ A B C D E F G H I J K L M N O 5 P Q R S T U V W X Y Z [ \ ] ^ _ 6 ` a b c d e f g h i j k l m n o 7 p q r s t u v w x y z { | } ~ DEL I want to call a function, alter the ASCII sequence in this function and when it returns, the ASCII sequence back to the original. Thanks in advance! EDIT: What I want is it: I want to change the order of chars, for examble, A is 65, if I want to make A equal a 0? without to make a function to do it, for example, I could accomplish it with a function that compare an array of chars, and store it in another way with the correct value (the new table), but do it is too expensive, is there another way? thanks in advance again!

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  • Bash and regex problem : check for tokens entered into a Coke vending machine

    - by Michael Mao
    Hi all: Here is a "challenge question" I've got from Linux system programming lecture. Any of the following strings will give you a Coke if you kick: L = { aaaa, aab, aba, baa, bb, aaaa"a", aaaa"b", aab"a", … ab"b"a, ba"b"a, ab"bbbbbb"a, ... } The letters shown in wrapped double quotes indicate coins that would have fallen through (but those strings are still part of the language in this example). Exercise (a bit hard) show this is the language of a regular expression And this is what I've got so far : #!/usr/bin/bash echo "A bottle of Coke costs you 40 cents" echo -e "Please enter tokens (a = 10 cents, b = 20 cents) in a sequence like 'abba' :\c" read tokens #if [ $tokens = aaaa ]||[ $tokens = aab ]||[ $tokens = bb ] #then # echo "Good! now a coke is yours!" #else echo "Thanks for your money, byebye!" if [[ $token =~ 'aaaa|aab|bb' ]] then echo "Good! now a coke is yours!" else echo "Thanks for your money, byebye!" fi Sadly it doesn't work... always outputs "Thanks for your money, byebye!" I believe something is wrong with syntax... We didn't provided with any good reference book and the only instruction from the professor was to consult "anything you find useful online" and "research the problem yourself" :( I know how could I do it in any programming language such as Java, but get it done with bash script + regex seems not "a bit hard" but in fact "too hard" for anyone with little knowledge on something advanced as "lookahead"(is this the terminology ?) I don't know if there is a way to express the following concept in the language of regex: Valid entry would consist of exactly one of the three components : aaaa, aab and bb, regardless of order, followed by an arbitrary sequence of a or b's So this is what is should be like : (a{4}Ua{2}bUb{2})(aUb)* where the content in first braces is order irrelevant. Thanks a lot in advance for any hints and/or tips :)

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  • Binary Search Tree - Postorder logic

    - by daveb
    I am looking at implementing code to work out binary search tree. Before I do this I was wanting to verify my input data in postorder and preorder. I am having trouble working out what the following numbers would be in postorder and preorder I have the following numbers 4, 3, 14 ,8 ,1, 15, 9, 5, 13, 10, 2, 7, 6, 12, 11, that I am intending to put into an empty binary tree in that order. The order I arrived at for the numbers in POSTORDER is 2, 1, 6, 3, 7, 11, 12, 10, 9, 8, 13, 15, 14, 4. Have I got this right? I was wondering if anyone here would be able to kindly verify if the postorder sequence I came up with is indeed the correct sequence for my input i.e doing left subtree, right subtree and then root. The order I got for pre order (Visit root, do left subtree, do right subtree) is 4, 3, 1, 2, 5, 6, 14 , 8, 7, 9, 10, 12, 11, 15, 13. I can't be certain I got this right. Very grateful for any verification. Many Thanks

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  • What is the best way to iterate over a large result set in JDBC/iBatis 3?

    - by paul_sns
    We're trying to iterate over a large number of rows from the database and convert those into objects. Behavior will be as follows: Result will be sorted by sequence id, a new object will be created when sequence id changes. The object created will be sent to an external service and will sometimes have to wait before sending another one (which means the next set of data will not be immediately used) We already have invested code in iBatis 3 so an iBatis solution will be the best approach for us (we've tried using RowBounds but haven't seen how it does the iteration under the hood). We'd like to balance minimizing memory usage and reducing number of DB trips. We're also open to pure JDBC approach but we'd like the solution to work on different databases. UPDATE: We need to make as few calls to DB as possible (1 call would be the ideal scenario) while also preventing the application to use too much memory. Are there any other solutions out there for this type of problem may it be pure JDBC or any other technology? Thanks and hope to hear your insights on this.

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  • TFS 2010 Build gives WorkItemStore error when Create Work Item on Failure is enabled

    - by Derek Morrison
    I'm using TFS 2010 Build. I have a build definition that uses the DefaultTemplate.xaml template that's stock in TFS 2010, and the Create Work Item on Failure property is set to True in the build definition. I deliberately made a change in my project that breaks the build. When the build runs, I see the compilation error reflected in the TFS Build log within Visual Studio, but I get the error "Value cannot be null. Parameter name: WorkItemStore" when TFS Build next tries to generate a Work Item for the broken build. I tracked down the activity in DefaultTemplate.xaml (see the rather lengthy path to it below) where the Work Item is created for a broken build, and I see it uses the Microsoft.TeamFoundation.Build.Workflow.Activities.OpenWorkItem class to create the Work Item. The appropriate values seemed to be filled out in the Properties window for the Create Work Item activity, so I don't see where I can pass WorkItemStore to it and I don't even know appropriate values for this setting. Path to the Create Work Item activity: Process Sequence Run On Agent Try Compile, Test, and Associate Changesets and Work Items Sequence Compile, Test, and Associate Changesets and Work Items Try Compile and Test Compile and Test For Each Configuration in BuildSettings.PlatformConfigurations Compile and Test for Configuration If BuildSettings.HasProjectsToBuild For Each Project in BuildSettings.ProjectsToBuild Try to Compile the Project Handle Exception If CreateWorkItem Create Work Item for non-Shelveset Builds Create Work Item

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  • Is F# a good language for card game AI?

    - by Anthony Brien
    I'm writing a Mahjong Game in C# (the Chinese traditional game, not the solitaire kind). While writing the code for the bot player's AI, I'm wondering if a functional language like F# would be a more suitable language than what I currently use which is C# with a lot of Linq. I don't know much about F# which is why I ask here. To illustrate what I try to solve, here's a quick summary of Mahjong: Mahjong plays a bit like Gin Rummy. You have 13 tiles in your hand, and each turn, you draw a tile and discard another one, trying to improve your hand towards a winning Mahjong hand, which consists or 4 sets and a pair. Sets can be a 3 of a kind (pungs), 4 of a kind (kongs) or a sequence of 3 consecutive tiles (chows). You can also steal another player's discard, if it can complete one of your sets. The code I had to write to detect if the bot can declare 3 consecutive tiles set (chow) is pretty tedious. I have to find all the unique tiles in the hand, and then start checking if there's a sequence of 3 tiles that contain that one in the hand. Detecting if the bot can go Mahjong is even more complicated since it's a combination of detecting if there's 4 sets and a pair in his hand. And that's just a standard Mahjong hand. There's also numerous "special" hands that break those rules but are still a Mahjong hand. For example, "13 unique wonders" consists of 13 specific tiles, "Jade Empire" consists of only tiles colored green, etc. In a perfect world, I'd love to be able to just state the 'rules' of Mahjong, and have the language be able to match a set of 13 tiles against those rules to retrieve which rules it fulfills, for example, checking if it's a Mahjong hand or if it includes a 4 of a kind. Is this something F#'s pattern matching feature can help solve?

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  • How can I make an even more random number in ActionScript 2.0

    - by Theo
    I write a piece of software that runs inside banner ads which generates millions of session IDs every day. For a long time I've known that the random number generator in Flash is't random enough to generate sufficiently unique IDs, so I've employed a number of tricks to get even more random numbers. However, in ActionScript 2.0 it's not easy, and I'm seeing more and more collisions, so I wonder if there is something I've overlooked. As far as I can tell the problem with Math.random() is that it's seeded by the system time, and when you have sufficient numbers of simultaneous attempts you're bound to see collisions. In ActionScript 3.0 I use the System.totalMemory, but there's no equivalent in ActionScript 2.0. AS3 also has Font.enumerateFonts, and a few other things that are different from system to system. On the server side I also add the IP address to the session ID, but even that isn't enough (for example, many large companies use a single proxy server and that means that thousands of people all have the same IP -- and since they tend to look at the same sites, with the same ads, roughly at the same time, there are many session ID collisions). What I need isn't something perfectly random, just something that is random enough to dilute the randomness I get from Math.random(). Think of it this way: there is a certain chance that two people will generate the same random number sequence using only Math.random(), but the chance of two people generating the same sequence and having, say, the exact same list of fonts is significantly lower. I cannot rely on having sufficient script access to use ExternalInterface to get hold of things like the user agent, or the URL of the page. I don't need suggestions of how to do it in AS3, or any other system, only AS2 -- using only what's available in the standard APIs. The best I've come up with so far is to use the list of microphones (Microphone.names), but I've also tried to make some fingerprinting using some of the properties in System.capabilities, I'm not sure how much randomness I can get out of that though so I'm not using that at the moment. I hope I've overlooked something.

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  • WebService Stubs WSDL Axis2

    - by tt0686
    Good afternoon in my timezone. I have a wsdl file with the following snippet of code: <schema targetNamespace="http://util.cgd.pt" xmlns="http://www.w3.org/2001/XMLSchema"> <import namespace="http://schemas.xmlsoap.org/soap/encoding/" /> <complexType name="Attribute"> <sequence> <element name="fieldType" nillable="true" type="xsd:string" /> <element name="dataType" nillable="true" type="xsd:string" /> <element name="name" nillable="true" type="xsd:string" /> <element name="value" nillable="true" type="xsd:string" /> </sequence> </complexType> <complexType name="ArrayOffAttribute"> <complexContent> <restriction base="soapenc:Array"> <attribute ref="soapenc:arrayType" wsdl:arrayType="tns3:Attribute[]" /> </restriction> </complexContent> </complexType> When i use jax-rpc or Axis1 to generate the stubs the type Attribute is generated, but when i use Axis2 the type Attribute is not generated and a new type is created ArrayOffAttribute, this new type extends the axis2.databinding.types.soapencoding.Array and permits to add elements through the array.addObject(object), my question is, i am migrating one Java EE application from webservices using jax-rpc to start using Axis2, and the methods are using the Attribute type to fullfill attributes fields, now in Axis2 and do not have attribute type , what should i use in the ArrayOffAttribute.addObject(?) ? Could be something wrong with Axis2 ? i am stop here :( Thanks in advance Best regards

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  • How to detect a WCF session crash before calling a contract method?

    - by brain_pusher
    I am using a session mode for my WCF service. The problem is the following: if session is broken and no longer exists, client can't know it before calling a contract. For example, if the service has been restarted, the client's session id is invalid, because that session has been closed on the server side. I check the channel state before calling the contract and its value is CommunicationState.Opened even if session is already broken. So, when I call the contract after this check I get a CommunicationException with this message: The remote endpoint no longer recognizes this sequence. This is most likely due to an abort on the remote endpoint. The value of wsrm:Identifier is not a known Sequence identifier. The reliable session was faulted. Is there any workaround? I need a way to get an appropriate session state before calling a contract so that I can restore it without getting an exception. P.S. The CommunicationException type is general, so I can't detect a session crash by catching this exception. P.P.S. I have asked the similar question here, but in that case I didn't know the reason, now I don't know how to evade it.

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  • Deterministic and non uniform long string generation from seed

    - by Limonup
    I had this weird idea for an encryption that I wanted to try out, it may be bad, and it may have done before, but I'm just doing it for fun. The short version of the question is: Is it possible to generate a long, deterministic and non-uniformly distributed string/sequence of numbers from a small seed? Long(er) version: I was thinking to encrypt a text by changing encoding. The new encoding would be generated via Huffman algorithm. To work well, the Huffman algorithm would need a fairly long text with non uniform distribution. Then characters can have different bit-lengths which would be the primary strength of this encryption. The problem is that its impractical to enter in/remember a long text each time you want to decrypt the text. So I was wondering if it was possible to generate a text from password seed? It doesn't matter what the text is, as long as it has non uniform distribution of characters and that the exact same sequence can be recreated each time you give it the same seed. Preferably, are there any functions/extensions in Python that can do this? EDIT: To expand on the "strength" of varying bit length: if I have a string "test", ASCII values 116, 101, 115, 116, which gives bit values of 1110100 1100101 1110011 1110100 Then, say my Huffman algorithm generates encoding like t = 101 e = 1100111 s = 10001 The final string is 101 1100111 10001 101, if we encode this back to ASCII, we get 1011100 1111000 1101000, which is 3 entirely different characters. Obviously its impossible to perform any kind of frequency analysis or something like that on this.

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  • Add child to existing parent record in entity framework.

    - by Shawn Mclean
    My relationship between the parent and child is that they are connected by an edge. It is similiar to a directed graph structure. DAL: public void SaveResource(Resource resource) { context.AddToResources(resource); //Should also add children. context.SaveChanges(); } public Resource GetResource(int resourceId) { var resource = (from r in context.Resources .Include("ToEdges").Include("FromEdges") where r.ResourceId == resourceId select r).SingleOrDefault(); return resource; } Service: public void AddChildResource(int parentResourceId, Resource childResource) { Resource parentResource = repository.GetResource(parentResourceId); ResourceEdge inEdge = new ResourceEdge(); inEdge.ToResource = childResource; parentResource.ToEdges.Add(inEdge); repository.SaveResource(parentResource); } Error: An object with the same key already exists in the ObjectStateManager. The existing object is in the Unchanged state. An object can only be added to the ObjectStateManager again if it is in the added state. Image: I have been told this is the sequence in submitting a child to an already existing parent: Get parent - Attach Child to parent - submit parent. That is the sequence I used. The code above is extracted from an ASP.NET MVC 2 application using the repository pattern.

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  • C# iterator is executed twice when composing two IEnumerable methods

    - by achristoph
    I just started learning about C# iterator but got confused with the flow of the program after reading the output of the program. The foreach with uniqueVals seems to be executed twice. My understanding is that the first few lines up to the line before "Nums in Square: 3" should not be there. Can anyone help to explain why this happens? The output is: Unique: 1 Adding to uniqueVals: 1 Unique: 2 Adding to uniqueVals: 2 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Nums in Square: 3 Unique: 1 Adding to uniqueVals: 1 Square: 1 Number returned from Unique: 1 Unique: 2 Adding to uniqueVals: 2 Square: 2 Number returned from Unique: 4 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Square: 3 Number returned from Unique: 9 static class Program { public static IEnumerable<T> Unique<T>(IEnumerable<T> sequence) { Dictionary<T, T> uniqueVals = new Dictionary<T, T>(); foreach (T item in sequence) { Console.WriteLine("Unique: {0}", item); if (!uniqueVals.ContainsKey(item)) { Console.WriteLine("Adding to uniqueVals: {0}", item); uniqueVals.Add(item, item); yield return item; Console.WriteLine("After Unique yield: {0}", item); } } } public static IEnumerable<int> Square(IEnumerable<int> nums) { Console.WriteLine("Nums in Square: {0}", nums.Count()); foreach (int num in nums) { Console.WriteLine("Square: {0}", num); yield return num * num; Console.WriteLine("After Square yield: {0}", num); } } static void Main(string[] args) { var nums = new int[] { 1, 2, 2, 3 }; foreach (int num in Square(Unique(nums))) Console.WriteLine("Number returned from Unique: {0}", num); Console.Read(); } }

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  • CCAnimate/CCAnimation cause inconsistent setTexture behavior in cocos2d on iPhone

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • How to define multiple elements in XML Schema with the same name and different attribute value allow

    - by David Skyba
    I would like to create XML Schema for this chunk of xml, I would like to restrict the values of "name" attribute, so that in output document on and only one instance of day is allowed for each week day: <a> <day name="monday" /> <day name="tuesday" /> <day name="wednesday" /> </a> I have tried to use this: <xs:complexType name="a"> <xs:sequence> <xs:element name="day" minOccurs="1" maxOccurs="1"> <xs:complexType> <xs:attribute name="name" use="required"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:enumeration value="monday" /> </xs:restriction> </xs:simpleType> </xs:attribute> </xs:complexType> </xs:element> <xs:element name="day" minOccurs="1" maxOccurs="1"> <xs:complexType> <xs:attribute name="name" use="required"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:enumeration value="tuesday" /> </xs:restriction> </xs:simpleType> </xs:attribute> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> but XML Schema validator in eclipse says error "Multiple elements with name 'day', with different types, appear in the model group.". Is there any other way?

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  • Performance: float to int cast and clipping result to range

    - by durandai
    I'm doing some audio processing with float. The result needs to be converted back to PCM samples, and I noticed that the cast from float to int is surprisingly expensive. Whats furthermore frustrating that I need to clip the result to the range of a short (-32768 to 32767). While I would normally instictively assume that this could be assured by simply casting float to short, this fails miserably in Java, since on the bytecode level it results in F2I followed by I2S. So instead of a simple: int sample = (short) flotVal; I needed to resort to this ugly sequence: int sample = (int) floatVal; if (sample > 32767) { sample = 32767; } else if (sample < -32768) { sample = -32768; } Is there a faster way to do this? (about ~6% of the total runtime seems to be spent on casting, while 6% seem to be not that much at first glance, its astounding when I consider that the processing part involves a good chunk of matrix multiplications and IDCT) EDIT The cast/clipping code above is (not surprisingly) in the body of a loop that reads float values from a float[] and puts them into a byte[]. I have a test suite that measures total runtime on several test cases (processing about 200MB of raw audio data). The 6% were concluded from the runtime difference when the cast assignment "int sample = (int) floatVal" was replaced by assigning the loop index to sample. EDIT @leopoldkot: I'm aware of the truncation in Java, as stated in the original question (F2I, I2S bytecode sequence). I only tried the cast to short because I assumed that Java had an F2S bytecode, which it unfortunately does not (comming originally from an 68K assembly background, where a simple "fmove.w FP0, D0" would have done exactly what I wanted).

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  • WSDL AXIS Arrays

    - by SKS
    I am trying to create wsdl definition for the below soap response, < reasonCode Required="TRUE" < ValidCodeRR< /ValidCode < ValidCodeRB< /ValidCode < ValidCodeRT< /ValidCode < ValidCodeAR< /ValidCode < /reasonCode Below is the wsdl definition I have, < xsd:complexType < xsd:sequence < xsd:element name="ValidCode" type="xsd:string" minOccurs="0" maxOccurs="20" / < /xsd:sequence < xsd:attribute name="Required" type="xsd:string" / < /xsd:complexType < /xsd:element I am using Axis 1 to generate the webservices client and for the above wsdl definition, the tool generates the reasonCode as a string array like below. private java.lang.String[] reasonCode It ignores the attribute required. Does anyone know how to write wsdl defintion, such that axis creates reasonCode as an element with an attribute "required". Any help on this would be greatly appreciated. Thanks, SK

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  • JQuery checkbox state is updated differently between group click() and $.each(obj.click())

    - by teerapap
    The code below doesn't work in the same behavior. The sequence of click event and calling foo() is different. I want to know why they behave different sequence between call click() and iterate the objects before call click() on each. <script type="text/javascript"> function foo(obj){ alert(obj.id+" ->"+obj.checked); } function clickAll(val){ if (val) { $(":checkbox").click(); } else { $(":checkbox").each(function(i,obj){ obj.click(); }); } } </script> </head> <body> <input type="checkbox" id="check1" onclick="foo(this)" /> a <input type="checkbox" id="check2" onclick="foo(this)" /> b <input type="checkbox" id="check3" onclick="foo(this)" /> c <input type="button" onclick="clickAll(true)" value="click all" /> <input type="button" onclick="clickAll(false)" value="click all each" /> </body>

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