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  • Why is 1px sometimes 2px when specified in Android XML?

    - by Daniel Lew
    I've got a desire for a one-pixel divider line, just for looks. I thought I could accomplish this using a View of height 1px, with a defined background. However, I'm getting some very odd behavior on different devices - sometimes the 1px ends up as 2px. Take this sample layout for example: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="@android:color/white" android:layout_marginBottom="4dp" /> </LinearLayout> When run on my G1, this comes out fine. But on the Nexus One, it alternates between 1px lines and 2px lines. Does anyone know where this is going awry? Why does Android sometimes make 1px into 2px?

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  • Soft Paint Bucket Fill: Colour Equality

    - by Bart van Heukelom
    I'm making a small app where children can fill preset illustrations with colours. I've succesfully implemented an MS-paint style paint bucket using the flood fill argorithm. However, near the edges of image elements pixels are left unfilled, because the lines are anti-aliased. This is because the current condition on whether to fill is colourAtCurrentPixel == colourToReplace (the colours are RGB uints) I'd like to add a smoothing/treshold option like in Photoshop and other sophisticated tools, but what's the algorithm to determine the equality/distance between two colours? if (match(pixel(x,y), colourToReplace) setpixel(x,y,colourToReplaceWith) How to fill in match()? Here's my current full code: var b:BitmapData = settings.background; b.lock(); var from:uint = b.getPixel(x,y); var q:Array = []; var xx:int; var yy:int; var w:int = b.width; var h:int = b.height; q.push(y*w + x); while (q.length != 0) { var xy:int = q.shift(); xx = xy % w; yy = (xy - xx) / w; if (b.getPixel(xx,yy) == from) { b.setPixel(xx,yy,to); if (xx != 0) q.push(xy-1); if (xx != w-1) q.push(xy+1); if (yy != 0) q.push(xy-w); if (yy != h-1) q.push(xy+w); } } b.unlock(null);

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  • Drawing Color Spectrum with Waveform

    - by TheDarkIn1978
    i've come across this ActionScript sample, which demonstrates drawing of the color spectrum, one line at a time via a loop, using waveforms. however, the waveform location of each RGB channel create a color spectrum that is missing colors (pure yellow, cyan and magenta) and therefore the spectrum is incomplete. how can i remedy this problem so that the drawn color spectrum will exhibit all colors? // Loop through all of the pixels from '0' to the specified width. for(var i:int = 0; i < nWidth; i++) { // Calculate the color percentage based on the current pixel. nColorPercent = i / nWidth; // Calculate the radians of the angle to use for rotating color values. nRadians = (-360 * nColorPercent) * (Math.PI / 180); // Calculate the RGB channels based on the angle. nR = Math.cos(nRadians) * 127 + 128 << 16; nG = Math.cos(nRadians + 2 * Math.PI / 3) * 127 + 128 << 8; nB = Math.cos(nRadians + 4 * Math.PI / 3) * 127 + 128; // OR the individual color channels together. nColor = nR | nG | nB; }

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  • C# Problem with getPixel & setting RTF text colour accordingly

    - by m3n
    Heyo, I'm messing with converting images to ASCII ones. For this I load the image, use getPixel() on each pixel, then change insert a character with that colour into a richTextBox. Bitmap bmBild = new Bitmap(openFileDialog1.FileName.ToString()); // valid image int x = 0, y = 0; for (int i = 0; i <= (bmBild.Width * bmBild.Height - bmBild.Height); i++) { // Ändra text här richTextBox1.Text += "x"; richTextBox1.Select(i, 1); if (bmBild.GetPixel(x, y).IsKnownColor) { richTextBox1.SelectionColor = bmBild.GetPixel(x, y); } else { richTextBox1.SelectionColor = Color.Red; } if (x >= (bmBild.Width -1)) { x = 0; y++; richTextBox1.Text += "\n"; } x++; } GetPixel does return the correct colour, but the text only end up black. If I change this richTextBox1.SelectionColor = bmBild.GetPixel(x, y); to this richTextBox1.SelectionColor = Color.Red; It works fine. Why am I not getting the right colours? (I know it doesn't do the new lines properly, but I thought I'd get to the bottom of this issue first.) Thanks

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  • Windows Programming: ID2D1Bitmap Interface - Getting the Bitmap Data

    - by LostInBrackets
    I've been writing my own library of functions to access some of the new Direct2D Windows libraries. In particular, I've been working on the ID2D1Bitmap interface. I wanted to write a function to return a pointer to the start of the bitmap data (for the editing of particular pixels, or custom encoding or whatever else I might wish for in the future). Unfortunately... problem ahead... I can't seem to find a way to get access to the raw pixel data from the ID2D1Bitmap Interface. Does anyone have an idea how to access this? One of my friends suggested drawing the bitmap to a surface and extracting the bitmap data from there. I don't know if this would work. It definitely seems inefficient and I wouldn't know which kind of surface to use. Any help is appreciated. (c++ in particular, but I assume the code won't be tooo different between languages) (I know I could just read in the data direct from the file, but I'm using the WIC decoders which means it could be in any number of indecipherable formats)

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  • DWM and painting unresponsive apps

    - by Doug Kavendek
    In Vista and later, if an app becomes unresponsive, the Desktop Window Manager is able to handle redrawing it when necessary (move a window over it, drag it around, etc.) because it has kept a pixel buffer for it. Windows also tries to detect when an app has become unresponsive after some timeout, and tries to make the best of the situation -- I believe it dims out the window, adds "Not Responding" to its title bar, and perhaps some other effects. Now, we have a skinned app that uses window regions and layered windows, and it doesn't play well with these effects. We've been developing on XP, but have noticed a strange effect when testing on Vista. At some points the app may spend a few moments on some calculation or callback, and if it passes the unresponsive threshold (I've read that it's a five second timeout, but I cannot find a link), a strange graphical problem occurs: any pixels that would be 100% transparent due to the window regions turn black, which effectively makes the window rectangular again, with a black background. There seem to be other anomalies, with the original window's pixels being shifted a bit in some child dialogs. I am working on reducing such delays (ideally Windows will never need to step in like this), and trying to maintain responsiveness while it's busy, but I'd still like to figure out what is causing it to render like that, as I can't guarantee I can eliminate all delays. Basically, I just would like to know what Windows is doing when this happens, and how I can make my app behave properly with it. Skinned apps have to still work on Vista and later, so I need to figure out what I'm doing that's non-standard. I don't even know exactly how to look for information into how Windows now handles unresponsive apps, as my searches only return people having issues with apps that are unresponsive, or very rudimentary explanations of what the DWM does with such apps. Heck I'm not even 100% sure it's the DWM responsible, but it seems likely. Any potential leads? Photo of problem; screen shots won't capture the effect (note that the white dialog's buffer is shifted -- it is shifted exactly by the distance it has been offset from the main (blue) window):

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  • How do I best display CheckBoxes in SQL Server Reporting Services?

    - by Yadyn
    One of the many quirks of Reporting Services we've run across is the complete and utter lack of a CheckBox control or even something remotely similar. We have a form that should appear automatically filled out based on information pulled from a database. We have several bit datatype fields. Printing out "True" or "False" just looks silly, as this is supposed to look like a form that has been auto-filled out, so we want to have a series of checkboxes and labels that are either checked or unchecked. We are running SSRS 2005 but I'm not aware of SSRS 2008 having added a CheckBox control. Even if it did, we'd need to have an alternative for the time being. The best we've found so far is: use Wingdings use images use text boxes with borders and print a blank/space or a capital X All three approaches require IIF expression shenanigans. The Wingdings approach seemed to work acceptably, and was the most aesthetically pleasing except that for whatever reason it didn't always print correctly. More importantly, PDF exports, also for whatever reason, converted all fonts (generally) to Arial and so we got funky letters instead of the Windings dingbats. Images, being a pixel-based raster, don't do so well when printed along side vector stuff like text. Unless handled carefully, they tend to stretch, pixelate, and do other unprofessional looking things. While these methods do work (some with limitations as mentioned above) none of them are particularly elegant. Are we missing something obvious? Not so obvious? Does someone at Microsoft have a good reason why such a control was not provided in SSRS 2000, let alone 2 versions and 8 years later? This can't be the first time this issue has come up...

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  • How to write PIL image filter for plain pgm format?

    - by Juha
    How can I write a filter for python imaging library for pgm plain ascii format (P2). Problem here is that basic PIL filter assumes constant number of bytes per pixel. My goal is to open feep.pgm with Image.open(). See http://netpbm.sourceforge.net/doc/pgm.html or below. Alternative solution is that I find other well documented ascii grayscale format that is supported by PIL and all major graphics programs. Any suggestions? br, Juha feep.pgm: P2 # feep.pgm 24 7 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 0 0 7 7 7 7 0 0 11 11 11 11 0 0 15 15 15 15 0 0 3 0 0 0 0 0 7 0 0 0 0 0 11 0 0 0 0 0 15 0 0 15 0 0 3 3 3 0 0 0 7 7 7 0 0 0 11 11 11 0 0 0 15 15 15 15 0 0 3 0 0 0 0 0 7 0 0 0 0 0 11 0 0 0 0 0 15 0 0 0 0 0 3 0 0 0 0 0 7 7 7 7 0 0 11 11 11 11 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 edit: Thanks for the answer, I works... but I need a solution that uses Image.open(). Most of python programs out there use PIL for graphics manipulation (google: python image open). Thus, I need to be able to register a filter to PIL. Then, I can use any software that uses PIL. I now think mostly scipy, pylab, etc. dependent programs.

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  • Java Robot key activity seems to stop working while certain software is running

    - by Mike Turley
    I'm writing a Java application to automate character actions in an online game overnight (specifically, it catches fish in Final Fantasy XI). The app makes heavy use of java's Robot class both for emulating user keyboard input and for detecting color changes on certain parts of the screen. It also uses multithreading and a swing GUI. The application seems to work perfectly when I test it without the game running, just using screenshots to trigger the apps responses into notepad. But for some reason, when I actually launch FFXI and start the program, all of my keyboard and mouse manipulations just stop working altogether. The program is still running, and the Robot class is still able to read pixel colors. But Robot.keyPress, Robot.keyRelease, Robot.mouseMove, Robot.mousePress and Robot.mouseRelease all do nothing. It's the strangest thing-- to test it, I wrote a simple loop that just keeps typing letters, and focused notepad. I'd then start the game, refocus notepad, and it would do nothing. Then I'd exit the game, and it'd start working again immediately. Has anyone else come across something like this, where specific software will stop certain functions of java from working? Also, to make this more interesting-- Last year I wrote a very similar program using the same classes and programming techniques to automate healing a party in the game as they fight. Last year, this program worked perfectly. After running into these problems I dug up that old program, ran it without making any changes, and found that it too was having the same problems. The only differences between now and when it was working: I was running Windows Vista and now I'm running Windows 7, and several new Java versions as well as FFXI versions have been released. What the hell is going on? (if anyone needs to see my source code, email me at [email protected]. I'm trying to keep it to myself.)

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  • Where's the Win32 resource for the mouse cursor for dragging splitters?

    - by Luther Baker
    I am building a custom win32 control/widget and would like to change the cursor to a horizontal "splitter" symbol when hovering over a particular vertical line in the control. IE: I want to drag this vertical line (splitter bar) left and right (WEST and EAST). Of the the system cursors (OCR_*), the only cursor that makes sense is the OCR_SIZEWE. Unfortunately, that is the big, awkward cursor the system uses when resizing a window. Instead, I am looking for the cursor that is about 20 pixels tall and around 3 or 4 pixel wide with two small arrows pointing left and right. I can easily draw this and include it as a resource in my application but the cursor itself is so prevalent that I wanted to be sure it wasn't missing something. For example: when you use the COM drag and drop mechanism (CLSID_DragDropHelper, IDropTarget, etc) you implicitly have access to the "drag" icon (little box under the pointer). I didn't see an explicit OCR_* constant for this guy ... so likewise, if I can't find this splitter cursor outright, I am wondering if it is part of a COM object or something else in the win32 lib.

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  • In a digital photo, how can I detect if a mountain is obscured by clouds?

    - by Gavin Brock
    The problem I have a collection of digital photos of a mountain in Japan. However the mountain is often obscured by clouds or fog. What techniques can I use to detect that the mountain is visible in the image? I am currently using Perl with the Imager module, but open to alternatives. All the images are taken from the exact same position - these are some samples. My naïve solution I started by taking several horizontal pixel samples of the mountain cone and comparing the brightness values to other samples from the sky. This worked well for differentiating good image 1 and bad image 2. However in the autumn it snowed and the mountain became brighter than the sky, like image 3, and my simple brightness test started to fail. Image 4 is an example of an edge case. I would classify this as a good image since some of the mountain is clearly visible. UPDATE 1 Thank you for the suggestions - I am happy you all vastly over-estimated my competence. Based on the answers, I have started trying the ImageMagick edge-detect transform, which gives me a much simpler image to analyze. convert sample.jpg -edge 1 edge.jpg I assume I should use some kind of masking to get rid of the trees and most of the clouds. Once I have the masked image, what is the best way to compare the similarity to a 'good' image? I guess the "compare" command suited for this job? How do I get a numeric 'similarity' value from this?

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  • XNA 2D mouse picking

    - by Corndog
    I'm working on a simple 2D Real time strategy game using XNA. Right now I have reached the point where I need to be able to click on the sprite for a unit or building and be able to reference the object associated with that sprite. From the research I have done over the last three days I have found many references on how to do "Mouse picking" in 3D which does not seem to apply to my situation. I understand that another way to do this is to simply have an array of all "selectable" objects in the world and when the player clicks on a sprite it checks the mouse location against the locations of all the objects in the array. the problem I have with this approach is that it would become rather slow if the number of units and buildings grows to larger numbers. (it also does not seem very elegant) so what are some other ways I could do this. (Please note that I have also worked over the ideas of using a Hash table to associate the object with the sprite location, and using a 2 dimensional array where each location in the array represents one pixel in the world. once again they seem like rather clunky ways of doing things.)

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  • PythonMagickWand Shepards Distortion (ctypes LP_c_double problem)

    - by betamax
    I am trying to use PythonMagickWand to use a Shepards distortion on an image. You can also see the source of distort.c that is used by ImageMagick. I have the following code (snippet): from PythonMagickWand import * arrayType = c_double * 8 pointsNew = arrayType() pointsNew[0] = c_double(eyeLeft[0]) pointsNew[1] = c_double(eyeLeft[1]) pointsNew[2] = c_double(eyeLeftDest[0]) pointsNew[3] = c_double(eyeLeftDest[1]) pointsNew[4] = c_double(eyeRight[0]) pointsNew[5] = c_double(eyeRight[1]) pointsNew[6] = c_double(eyeRightDest[0]) pointsNew[7] = c_double(eyeRightDest[1]) MagickWandGenesis() wand = NewMagickWand() MagickReadImage(wand,path_to_image+'image_mod.jpg') MagickDistortImage(wand,ShepardsDistortion, 8, pointsNew, False) MagickWriteImage(wand,path_to_image+'image_mod22.jpg') I get the following error: MagickDistortImage(wand,ShepardsDistortion, 8, pointsNew, False) ctypes.ArgumentError: argument 4: <type 'exceptions.TypeError'>: expected LP_c_double instance instead of list I am aware that pointsNew is the wrong way of providing the arguments.. But I just don't know what is the right format. This is an example distort command that works when run in Terminal: convert image.jpg -virtual-pixel Black -distort Shepards 121.523809524,317.79638009 141,275 346.158730159,312.628959276 319,275 239.365079365,421.14479638 232,376 158.349206349,483.153846154 165,455 313.015873016,483.153846154 300,455 0,0 0,0 0,571.0 0,571.0 464.0,571.0 464.0,571.0 0,571.0 0,571.0 image_out.jpg So I guess the question is: How do I create a list of c_doubles that will be accepted by PythonMagickWand? I basically need to re-create the terminal command. I have got it working by using subprocess to run the command from Python but that is not how I want to do it.

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  • Producing CCITT compressed TIFF from CGImage

    - by Brian Postow
    I have a CGImage (core graphics, C/C++). It's grayscale. Well, originally it was B/W, but the CGImage may be RGB. That shouldn't matter. I want to create a CCITT-Group 4 TIFF. I can create an LZW TIFF (grayscale or color) via creating a destination with the correct dictionary and adding the image in. No problem. However, there doesn't seem to be an equivalent kCGImagePropertyTIFFCompression value to represent CCITT-4. It should be 4, but that produces uncompressed. I have a manual CCITT compression routine, so if I can get the binary (1 bit per pixel) data, I'm set. But I can't seem to get 1 BPP data out of a CGImage. I have code that is supposed to put the CGImage into a CGBitmapContext and then give me the data, but it seems to be giving me all black. I've asked a couple of questions today trying to get at this, but I just figured, lets ask the question I REALLY want answered and see if someone can answer it. There's GOT to be a way to do this. I've got to be missing something dumb. What is it?

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  • My PreferenceActivity does not show up, even though it is in my manifest file

    - by Charlie
    So I am modifying the Cube live wallpaper example. I have a class that extends PreferenceActivity, and I added the Activity in my manifest file. I keep getting ActivityNotFoundExceptions. Here is my preference class : public class MySettingsActivity extends PreferenceActivity implements SharedPreferences.OnSharedPreferenceChangeListener { @Override protected void onCreate(Bundle bundle) { super.onCreate(bundle); getPreferenceManager().setSharedPreferencesName( ParticleCandy.SHARED_PREFS_NAME); addPreferencesFromResource(R.xml.settings); getPreferenceManager().getSharedPreferences().registerOnSharedPreferenceChangeListener( this); } @Override protected void onResume() { super.onResume(); } @Override protected void onDestroy() { getPreferenceManager().getSharedPreferences().unregisterOnSharedPreferenceChangeListener( this); super.onDestroy(); } public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key) { } } And here is my manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.pixel.theory.wallpapers.mywallpaper" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <service android:label="@string/app_name" android:name="MyWallpaper" android:permission="android.permission.BIND_WALLPAPER" > <intent-filter> <action android:name="android.service.wallpaper.WallpaperService"> </action> </application> <uses-sdk android:minSdkVersion="7" /> <uses-feature android:name="android.software.live_wallpaper" /> </manifest> Any ideas why my preferences activity doesn't get read in from the manifest?

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  • CIE XYZ colorspace: is it RGBA or XYZA?

    - by Tronic
    I plan to write a painting program based on linear combinations of xy plane points (0,1), (1,0 ) and (0,0). Such system works identically to RGB, except that the primaries are not within the gamut but at the corners of a triangle that encloses the entire gamut, therefore allowing for all colors to be reproduced. I have seen the three points being referred to as X, Y and Z (upper case) somewhere, but I cannot find the page anymore. My pixel format stores the intensity of each of those three components the same way as RGB does, together with alpha value. This allows using pretty much any image manipulation operation designed for RGBA without modifying the code. What is my format called? Is it XYZA, RGBA or something else? Google doesn't seem to know of XYZA and RGBA will get confused with sRGB + alpha (which I also need to use in the same program). Notice that the primaries X, Y and Z and their intensities have little to do with the x, y and z coordinates (lower case) that are more commonly used.

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  • WatiN NativeElement.GetElementBounds() - What is the unit of measurement?

    - by Brian Schroer
    When I'm testing with WatiN, I like to save screenshots. Sometimes I don't really need a picture of the whole browser window though - I just want a picture of the element that I'm testing. My attempt to save a picture of an element with the code below resulted in a picture of a block box, because elementBounds.Top points to a pixel position way past the bottom of the screen. The elementBounds.Width and .Height values also appear to be about half what they should be. Is this a WatiN bug, or are these properties in a different unit of measure that I have to convert to pixels somehow? public static void SaveElementScreenshot (WatiN.Core.IE ie, WatiN.Core.Element element, string screenshotPath) { ScrollIntoView(ie, element); ie.BringToFront(); var ieClass = (InternetExplorerClass) ie.InternetExplorer; Rectangle elementBounds = element.NativeElement.GetElementBounds(); int left = ieClass.Left + elementBounds.Left; int top = ieClass.Top + elementBounds.Top; int width = elementBounds.Width; int height = elementBounds.Height; using (var bitmap = new Bitmap(width, height)) { using (Graphics graphics = Graphics.FromImage(bitmap)) { graphics.CopyFromScreen (new Point(left, top), Point.Empty, new Size(width, height)); } bitmap.Save(screenshotPath, ImageFormat.Jpeg); } }

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  • How to display two grids in same page using jquery?

    - by kumar
    hello friends, I have this code to display jquery grid <div> <%= Html.Trirand().JQGrid(Model.OrdersGrid, "JQGrid1") %> </div> Server side I have this code.. using System; using System.Collections.Generic; using System.Linq; using System.Web; using Trirand.Web.Mvc; using System.Web.UI.WebControls; namespace JQGridMVCExamples.Models { public class OrdersJqGridModel { public OrdersJqGridModel() { OrdersGrid = new JQGrid { Columns = new List<JQGridColumn>() { new JQGridColumn { DataField = "OrderID", Width = 50 }, new JQGridColumn { DataField = "OrderDate", Width = 100, DataFormatString = "{0:d}" }, new JQGridColumn { DataField = "CustomerID", Width = 100 }, new JQGridColumn { DataField = "Freight", Width = 75 }, new JQGridColumn { DataField = "ShipName" } }, Width = Unit.Pixel(640) }; OrdersGrid.ToolBarSettings.ShowRefreshButton = true; } public JQGrid OrdersGrid { get; set; } } } This is displaying only one grid... I I want to display two grids that Is how to display other grid in Same page? that is can I do like this? <div> <%= Html.Trirand().JQGrid(Model.OrdersGrid, "JQGrid1") %> </div> <div> <%= Html.Trirand().JQGrid(Model.OrdersGrid, "JQGrid2") %> </div> in the same page.. if yes how to handle the Sever side grid? bec Server side grid columns are differnt from jqGrid1 and Jqgrid2,,,, On Row Click on JQGrid1 I need to display JqGrid2. Please can anyone help me out about this.. Thanks

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  • Overlaying 2D paths on UIImage without scaling artifacts

    - by tat0
    I need to draw a path along the shape of an image in a way that it is always matching its position on the image independent of the image scale. Think of this like the hybrid view of Google Maps where streets names and roads are superimposed on top of the aerial pictures. Furthermore, this path will be drawn by the user's finger movements and I need to be able to retrieve the path keypoints on the image pixel coordinates. The user zooms-in in order to more precisely set the paths location. I manage to somehow make it work using this approach: -Create a custom UIView called CanvasView that handles touches interaction and delivers scaling, rotation, translation values to either the UIImageView or PathsView (see bellow) depending on a flag: deliverToImageOrPaths. -Create a UIImageView holding the base image. This is set as a children of CanvasView -Create a custom UIView called PathsView that keeps track of the 2D paths geometry and draws itself with a custom drawRect. This is set as children of the UIImageView. So hierarchy: CanvasView - UIImageView -PathsView In this way when deliverToImageOrPaths is YES, finger gestures transforms both the UIImageView and its child PathsView. When deliverToImageOrPaths is NO the gestures affect only the PathsView altering its geometry. So far so good. QUESTION: The problem I have is that when scaling the base UIImageView (via its .transform property) the PathsView is scaled with aliasing artifacts. drawRect is still being called on the PathsView but I guess it's performing the drawing using the original buffer size and then interpolating. How can I solve this issue? Are there better ways to implement these features? PS: I tried changing the PathsView layer class to CATiledLayer with levelsOfDetailBias 4 and levelsOfDetail 4. It solves the aliasing problem to some extent but it's unacceptable slow to render.

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  • CAScrollLayer doesn't scroll!

    - by Cliff
    Maybe it's because it's late. Whatever the reason I can't figure out why I'm having trouble with a simple CSScrollLayer example I'm trying. I add a 50 pixel Eclipse icon to a view based project and in my initialize method (called from initWithNibName:bundle:) I have this: -(void) initialize { CAScrollLayer *scrollLayer = [CAScrollLayer layer]; scrollLayer.backgroundColor = [[UIColor blackColor] CGColor]; CGRect bounds = self.view.bounds; scrollLayer.bounds = CGRectMake(0, 0, bounds.size.width, bounds.size.height); scrollLayer.contentsRect = CGRectMake(0, 0, bounds.size.width + 800, bounds.size.height + 800); scrollLayer.borderWidth = 2.5; scrollLayer.borderColor = [[UIColor redColor] CGColor]; scrollLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 20); scrollLayer.scrollMode = kCAScrollBoth; [self.view.layer addSublayer:scrollLayer]; UIImage *image = [UIImage imageNamed:@"eclipse32.gif"]; for(int i=0; i<6; i++) { layer = [CALayer layer]; layer.backgroundColor = [[UIColor blackColor] CGColor]; layer.bounds = CGRectMake(0, 0, 100, 100); layer.contents = (id)[image CGImage]; layer.position = CGPointMake(layer.bounds.size.width * i, self.view.center.y); [scrollLayer addSublayer:layer]; } // [button removeFromSuperview]; // [self.view addSubview:button]; // self.view.userInteractionEnabled = YES; [image release]; } The scroll layer shows, the icon is repeated on the layer I have a border around the edge of the screen. Everything is lovely except I can't scroll the icons. I've tried with/without setting scroll mode. I've tried with a single stretched icon that falls off screen. I've tried everything. What am I doing wrong?

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  • WPF Textbox & Borders - curious resizing behavior

    - by CitizenParker
    The following XAML produces a window with strange behavior around the textbox: <Window x:Class="WpfSandbox.CuriousExample" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="CuriousExample" Height="300" Width="300"> <DockPanel Margin="15"> <TextBox BorderThickness="1" BorderBrush="#FF000000"></TextBox> </DockPanel> </Window> What happens, at least during my limited testing, is that the textbox renders with an inset border pattern (top/left is black, right/bottom is grey). However, when you resize to any position except the original, the entire textbox border goes to black. Whenever you return the window to the exact number of on-screen pixels the form had when it first loaded, it's inset again. I'm guessing it isn't pixel snapping as I can easily correct the problem with this code: <Window x:Class="WpfSandbox.CuriousExample" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="CuriousExample" Height="300" Width="300"> <DockPanel Margin="15"> <Border BorderThickness="1" BorderBrush="#FF000000"> <TextBox BorderThickness="0" ></TextBox> </Border> </DockPanel> </Window> Anyone care to venture an explanation as to what I'm seeing? Or is it all in my head? Like I said, the above workaround can resolve this problem - just trying to understand what is happening here. Thanks, -Scott

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  • Java error on bilinear interpolation of 16 bit data

    - by Jon
    I'm having an issue using bilinear interpolation for 16 bit data. I have two images, origImage and displayImage. I want to use AffineTransformOp to filter origImage through an AffineTransform into displayImage which is the size of the display area. origImage is of type BufferedImage.TYPE_USHORT_GRAY and has a raster of type sun.awt.image.ShortInterleavedRaster. Here is the code I have right now displayImage = new BufferedImage(getWidth(), getHeight(), origImage.getType()); try { op = new AffineTransformOp(atx, AffineTransformOp.TYPE_BILINEAR); op.filter(origImage, displayImage); } catch (Exception e) { e.printStackTrace(); } In order to show the error I have created 2 gradient images. One has values in the 15 bit range (max of 32767) and one in the 16 bit range (max of 65535). Below are the two images 15 bit image 16 bit image These two images were created in identical fashions and should look identical, but notice the line across the middle of the 16 bit image. At first I thought that this was an overflow problem however, it is weird that it's manifesting itself in the center of the gradient instead of at the end where the pixel values are higher. Also, if it was an overflow issue than I would suspect that the 15 bit image would have been affected as well. Any help on this would be greatly appreciated.

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  • Silverlight ValidationSummary screen real estate

    - by Mark Cooper
    Silverlight 3; I have a ValidationSummary in the top row of my grid. When the ValidationSummary appears, it pushes my button row (row 3) off the bottom of the displayable screen. <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="36" /> </Grid.RowDefinitions> <di:ValidationSummary Grid.Row="0" /> <Grid x:Name="gridOuterContentHolder" Grid.Row="1"> <Grid.RowDefinitions> <RowDefinition Height="0.68*" /> <RowDefinition Height="5" /> <RowDefinition Height="0.32*" /> </Grid.RowDefinitions> <!-- elements removed for brevity --> </Grid> <StackPanel x:Name="stack" Grid.Row="2" Orientation="Horizontal" HorizontalAlignment="Right"> <Button Content="Delete" x:Name="btnDelete" Height="20" Width="75" /> </StackPanel> </Grid> I'm a code monkey not a pixel pusher and can't figure out which combination of Stretch's, Auto's and *'s I need. Any pushers out there that can help?? Thanks, Mark

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  • How to get the "real" colors when exporting a GDI drawing to bmp

    - by Rodrigo
    Hi guys I'm developing a ASP.Net web handler that returns images making a in-memory System.Windows.Forms.Control and then exports the rendered control as a bitmap compressed to PNG, using the method DrawToBitmap(). The classes are fully working by now, except for a problem with the color assignment. By example, this is a Gauge generated by the web handler. The colors assigned to the inner parts of the gauge are red (#FF0000), yellow (#FFFF00) and green (#00FF00) but I only get a dully version of each color (#CB100F for red, #CCB70D for yellow and #04D50D for green). The background is a bmp file containing the color gradient. The color loss happens whether the background is a gradient as the sample, a black canvas, a white canvas, a transparent canvas, even when there is not a background set. With black background With transparent background With a white background Without a background set With pixel format in Format32bppArgb I've tried multiple bitmap color deeps, output formats, compression level, etc. but none of them seems to work. Any ideas? This is a excerpt of the source code: Bitmap bmp = new Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format32bppPArgb); Image bgimage = (Image) HttpContext.GetGlobalResourceObject("GraphicResources", "GaugeBackgroundImage"); Canvas control_canvas = new Canvas(); .... //the routine that makes the gauge .... control_canvas.DrawToBitmap(bmp, new Rectangle(0, 0, w, h));

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  • How to keep my topmost window on top?

    - by Misko Mare
    I will first explain why I need it, because I anticipate that the first response will be "Why do you need it?". I want to detect when the mouse cursor is on an edge of the screen and I don't want to use hooks. Hence, I created one pixel wide TOPMOST invisible window. I am using C++ on Win XP, so when the window is created (CreateWindowEx(WS_EX_TOPMOST | WS_EX_TRANSPARENT ...) everything works fine. Unfortunately, if a user moves another topmost window, for example the taskbar over my window, I don't get mouse movements. I tried to solve this similarly to approaches suggested in: How To Keep an MDI Window Always on Top I tried to check for Z-order of my topmost window in WM_WINDOWPOSCHANGED first with case WM_WINDOWPOSCHANGED : WINDOWPOS* pWP = (WINDOWPOS*)lParam; yet pWP-hwnd points to my window and pWP-hwndInsertAfter is 0, which should mean that my window is on the top of the Z, even though it is covered with the taskbar. Then I tried: case WM_WINDOWPOSCHANGED : HWND topWndHndl = GetNextWindow(myHandle, GW_HWNDPREV) GetWindowText(topWndHndl, pszMem, cTxtLen + 1); and I'll always get that the "Default IME" window is on top of my window. Even if try to bring my window to the top with SetWindowPos() or BringWindowToTop (), "Default IME" stays on the top. I don't know what is "Default IME" and how to detect if the taskbar is on top of my window. So my question is: How to detect that my topmost window is not the top topmost window anymore and how to keep it on the top? P.S. I know that a "brute force" approach of periodically bringing my window to the top works, yet is ugly and could have some unwanted inference with the notification window for example. (Bringing my window to the top will hide the notification window.) Thank you on your time and suggestions!

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