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  • How can I add an Items-like property to my User Control?

    - by Dan Tao
    It's pretty straightforward to add simple properties to a User Control that will appear in the desired categories in the Windows Forms designer, e.g.: [Category("Appearance")] public Color BackColor { get { return _textBox.BackColor; } set { _textBox.BackColor = value; } } What if I want to expose a more complex property, such as a collection of items of a type I define? I'm thinking something along the lines of the ListView.Items property, or the DataGridView.Columns property -- where the user of the control can access this complex property via a more specialized pop-up form (as opposed to a simple TextBox or ComboBox). Even a simple nudge in the right direction would be much appreciated.

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  • Needing to copy properties before validation

    - by Mikael
    I have a farily complex model needing to be validated, the problem is that this model is used on two different places, one where you register your customer and one where you simply add addresses. Some fields on the address are simply not visible on the register customer form. So when i check if ModelState.IsValid i get false of course since eg. the name is not entered on the billing address, but it is on the customer. That is why i want to before validation occurs, copy a couple of fields to the model, and then validate. I am somewhat lost though and i need help. My action looks something like this: public ActionResult Register(WebCustomer customer) { customer.CopyProperties(); if(TryUpdateModel(customer)) { ... } ... But it always returns false, and ModelState.IsValid continues to be false.

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  • Using map/reduce for mapping the properties in a collection

    - by And
    Update: follow-up to MongoDB Get names of all keys in collection. As pointed out by Kristina, one can use Mongodb 's map/reduce to list the keys in a collection: db.things.insert( { type : ['dog', 'cat'] } ); db.things.insert( { egg : ['cat'] } ); db.things.insert( { type : [] }); db.things.insert( { hello : [] } ); mr = db.runCommand({"mapreduce" : "things", "map" : function() { for (var key in this) { emit(key, null); } }, "reduce" : function(key, stuff) { return null; }}) db[mr.result].distinct("_id") //output: [ "_id", "egg", "hello", "type" ] As long as we want to get only the keys located at the first level of depth, this works fine. However, it will fail retrieving those keys that are located at deeper levels. If we add a new record: db.things.insert({foo: {bar: {baaar: true}}}) And we run again the map-reduce +distinct snippet above, we will get: [ "_id", "egg", "foo", "hello", "type" ] But we will not get the bar and the baaar keys, which are nested down in the data structure. The question is: how do I retrieve all keys, no matter their level of depth? Ideally, I would actually like the script to walk down to all level of depth, producing an output such as: ["_id","egg","foo","foo.bar","foo.bar.baaar","hello","type"] Thank you in advance!

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  • Does a recursive Ant task exist to recover properties from external file?

    - by Julia2020
    Hi, I ve got a problem in getting properties with ant from a properties file. With a simple target like this in my build.xml, i'd like to get at least two properties path1 and path2. I'd like to have a generic target to get this two properties.... in order to avoid modifying the build.xml (just adding a new prop) Any suggestions? Thanks in advance ! build.xml : <target name="TEST" description="test ant"> <property file="dependencies.properties"/> <svn> <export srcUrl="${path.prop}" destPath="${workspace}/rep/" /> </svn> </target> dependencies.properties : path1.prop = /path/to/src1 path2.prop = /path/to/src2

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  • AS3 access to properties of movieclip loaded in dynamically

    - by Anne
    My movieclip clipArt_mc receives movieclips that are loaded dynamically from a listbox selection using: var myLoader9:Loader = new Loader(); I apply color to clipArt_mc using the following: var trans3:Transform = new Transform(MovieClip(parent).design_mc.clipArt_mc); I would like to access the nested or loaded in movieclip inside of clipArt_mc that has in it a movieclip named color_mc so that I can apply color directly to it instead of clipArt_mc. Can this be done? Thank you in advance for your time. Anne

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  • Pointer problem in C for char*

    - by egebilmuh
    Hi guys, i use pointer for holding name and research lab property. But when i print the existing Vertex ,when i print the vertex, i cant see so -called attributes properly. For example though real value of name is "lancelot" , i see it as wrong such as "asdasdasdasd" struct vertex { int value; char*name; char* researchLab; struct vertex *next; struct edge *list; }; void GRAPHinsertV(Graph G, int value,char*name,char*researchLab) { //create new Vertex. Vertex newV = malloc(sizeof newV); // set value of new variable to which belongs the person. newV->value = value; newV->name=name; newV->researchLab=researchLab; newV->next = G->head; newV->list = NULL; G->head = newV; G->V++; } /*** The method creates new person. **/ void createNewPerson(Graph G) { int id; char name[30]; char researchLab[30]; // get requeired variables. printf("Enter id of the person to be added.\n"); scanf("%d",&id); printf("Enter name of the person to be added.\n"); scanf("%s",name); printf("Enter researc lab of the person to be added\n"); scanf("%s",researchLab); // insert the people to the social network. GRAPHinsertV(G,id,name,researchLab); } void ListAllPeople(Graph G) { Vertex tmp; Edge list; for(tmp = G->head;tmp!=NULL;tmp=tmp->next) { fprintf(stdout,"V:%d\t%s\t%s\n",tmp->value,tmp->name,tmp->researchLab); } system("pause"); }

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  • Wpf binding with nested properties

    - by byte
    ViewModel I have a property of type Member called KeyMember. The 'Member' type has an ObservableCollection called Addresses. The Address is composed of two strings - street and postcode . View I have a ListBox whose item source need to be set to ViewModels's KeyMember property and it should display the Street of all the Past Addresses in the collection. Question My ViewModel and View relationship is established properly. I am able to write a data template for the above simple case as below <ListBox ItemsSource="{Binding KeyMember.Addresses}"> <ListBox.ItemTemplate> <DataTemplate DataType="Address"> <TextBlock Text="{Binding Street}"/> </DataTemplate> </ListBox.ItemTemplate> </ListBox> How would I write the DataTemplate if I change KeyMember from type Member to ObservableCollection< Member assuming that the collection has only one element. PS: I know that for multiple elements in collection, I will have to implement the Master-Detail pattern/scenario.

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  • Ember multiple property changes but want to trigger single event

    - by Ankur Agarwal
    I have a ArrayController for date picker with properties to and from. Now when user selects a new date range from the UI both to and from value changes. So a function which observers on to and from is trigger twice for a single change in date range. I want to trigger the function only one every date range change. Any suggestions how to do that with ember app = Ember.Application.create(); app.Time = Ember.ArrayController.create({ to: null, from: null, rootElement: "#time", debug1: function() { this.set('to', 1); this.set('from', 2); }, debug2: function() { this.setProperties( { 'to': 3, 'from': 4 }); }, debug3: function() { this.beginPropertyChanges(); this.set('to', 5); this.set('from', 6); this.endPropertyChanges(); }, search: function() { alert('called'); }.observes('to', 'from') }); View in JS Fiddle

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  • Subclassing UIButton but can't access my properties

    - by Ross Ellerington
    Hi, I've created a sub class of UIButton: // // DetailButton.h #import <Foundation/Foundation.h> #import <MapKit/MapKit.h> @interface MyDetailButton : UIButton { NSObject *annotation; } @property (nonatomic, retain) NSObject *annotation; @end // // DetailButton.m // #import "MyDetailButton.h" @implementation MyDetailButton @synthesize annotation; @end I figured that I can then create this object and set the annotation object by doing the following: MyDetailButton* rightButton = [MyDetailButton buttonWithType:UIButtonTypeDetailDisclosure]; rightButton.annotation = localAnnotation; localAnnotation is an NSObject but it is really an MKAnnotation. I can't see why this doesn't work but at runtime I get this error: 2010-05-27 10:37:29.214 DonorMapProto1[5241:207] *** -[UIButton annotation]: unrecognized selector sent to instance 0x445a190 2010-05-27 10:37:29.215 DonorMapProto1[5241:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIButton annotation]: unrecognized selector sent to instance 0x445a190' ' I can't see why it's even looking at UIButton because I've subclassed that so it should be looking at the MyDetailButton class to set that annotation property. Have I missed something really obvious. It feels like it :) Thanks in advance for any help you can provide Ross

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  • Setting properties of auto-generated listboxitem

    - by DerKlaus
    I am trying to set the inputbindings of the auto-generated ListBoxItems of a databound ListBox. The code below does not work. The compiler complains that "The Property Setter 'InputBindings' cannot be set because it does not have an accessible set accessor." What is the correct syntax to set the InputBindings? <ListBox.ItemContainerStyle> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="ListBoxItem.InputBindings"> <Setter.Value> <MouseBinding Command="{Binding OpenCommand}" Gesture="LeftDoubleClick"/> </Setter.Value> </Setter> </Style> </ListBox.ItemContainerStyle> PS: Posting does not work with Opera 10.51

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  • NHibernate Collection Mapping - Read Only Properties

    - by Chris Meek
    I have the following class public class Person { private IList<Person> _children; public IEnumerable<Person> Children { get; } public void AddChild(Person child) { // Some business logic and adding to the internal list } } What changes would I have to make for NHibenrate to be able to persist the Child collection (apart from making everything virtual, I know that one). Do I have to add a setter to the children property which does something like a _children.Clear(); _children.AddRange(value). Currently the model expresses my intent quite nicely but I'm not sure how much alteration is need for NH to be able to help me out with persistence.

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  • Enumerate Class Properties in C#

    - by user275561
    I have a class Similar to this public class Model { public TimeSpan Time1 {get; set;} public TimeSpan Time2 { get; set; } public TimeSpan Time3 { get; set; } public TimeSpan Time4 { get; set; } } Now Let's Imagine I have to populate the times during runtime and then Figure out the time remaining between Time 1 and Time 2, then when that passes Find the time remaining between Time2 and Time3 and so on. However, I need to take into account what the time is right now. For Example: Now it is 1:00 PM Time1=5:00 AM Time 2 = 12:00 PM Time 3= 4:00 PM Time 4 = 6:00 PM So since the time is 1:00PM, I need to find the difference between Time 2 and Time 3 Now is there a smarter way other than reflection to determine this? Should i add something in my class

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  • Getting all the fields and properties of a custom attribute from a specific instance

    - by Gbps
    I have a custom attribute PackerAttrib which takes no data, simply marking a field or property, which will be used to mark a property or field of a class inherited from Panel in order to serialize it later on. How would I take an instance of any object derived from Panel and get a Directory<string s, object o> where s is the name of the field or property and o is the current value of said field or property from the instance. Thank you, don't be afraid to ask me to clarify!

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  • Qt: Printing pageRect and paperRect issues

    - by Pavels
    I have following printing code: void Print(QPrinter *printer) { QPainter q(printer); q.setRenderHint(QPainter::HighQualityAntialiasing, true); q.setPen(QPen(QColor("red"))); q.drawRect(printer->pageRect()); q.drawLine(printer->pageRect().topRight(), printer->pageRect().bottomLeft()); q.setPen(QPen(QColor("blue"))); q.drawRect(printer->paperRect()); q.drawLine(printer->paperRect().topRight(), printer->paperRect().bottomLeft()); } The result is different with QPrintPreviewDialog, rendered PDF, output to printers (HP LaserJet, PdfFactory, PdfCreator). Most of time the resulting rectangle is out of paper. What to do so the output is similar to all printers?

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  • Objective-C categories: Can I add a property for a method not in my category?

    - by Squeegy
    I want to use a category to make a method on the original class available as a property as well. Class A: @interface ClassA - (NSString*)foo; @end Class A category @interface ClassA (Properties) - (void)someCategoryMethod; @property (nonatomic, readonly) NSString *foo; @end Now when I do this, it seems to work, but it gives me warnings because I am not synthesizing the property in my category implementation. How do I tell the compiler everything is actually just fine since the original class synthesizes the property for me?

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  • Maven: properties not being substituted

    - by jobrahms
    I'm using a maven plugin for install4j in my project, located here. That plugin lets you pass variables to install4j using the <compilerVariables> section. Here's the relevant section of my pom: <plugin> <groupId>com.google.code.maven-install4j</groupId> <artifactId>maven-install4j-plugin</artifactId> <version>0.1.1</version> <configuration> <executable>${devenv.install4jc}</executable> <configFile>${basedir}/newinstaller/ehd.install4j</configFile> <releaseId>${project.version}</releaseId> <attach>false</attach> <skipOnMissingExecutable>false</skipOnMissingExecutable> <compilerVariables> <property> <name>m2_home</name> <value>${settings.localRepository}</value> </property> </compilerVariables> </configuration> </plugin> The problem is that ${settings.localRepository} is not being substituted with the actual directory when I run the plugin. Here's the command line script that install4j is generating: [INFO] Running the following command for install4j compile: /bin/sh -c /home/zach/install4j/bin/install4jc --release=9.1-SNAPSHOT --destination="/home/zach/projects/java/ehdtrunk/target/install4j" -D m2_home=${settings.localRepository} /home/zach/projects/java/ehdtrunk/newinstaller/ehd.install4j Is this the fault of the plugin? If so, what needs to change to allow the substitution to happen?

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  • Quickly retrieve the subset of properties used in a huge collection in C#

    - by ccornet
    I have a huge Collection (which I can cast as an enumerable using OfType<()) of objects. Each of these objects has a Category property, which is drawn from a list somewhere else in the application. This Collection can reach sizes of hundreds of items, but it is possible that only, say, 6/30 of the possible Categories are actually used. What is the fastest method to find these 6 Categories? The size of the huge Collection discourages me from just iterating across the entire thing and returning all unique values, so is there a faster method of accomplishing this? Ideally I'd collect the categories into a List.

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  • add properties to users google app engine

    - by juanefren
    What is the best way to save a user profile with Google App Engine (Python) ? What I did to solve this problem is create another Model, with a UserProperty, but requesting the profile from the user I have to do something like this: if user: profile = Profile.all().filter('user =', user).fetch(1) if profile: property = s.get().property Any ideas?

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  • Hibernate: same generated value in two properties

    - by Markos Fragkakis
    Hi, I have an entity A with fields: aId (the system id) bId I want the first to be generated: @Id @Column(name = "PRODUCT_ID", unique = true, nullable = false, precision = 12, scale = 0) @GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "PROD_GEN") @BusinessKey public Long getAId() { return this.aId; } I want the bId to be initially exactly as the aId. One approach is to insert the entity, then get the aId generated by the DB (2nd query) and then update the entity, setting the bId to be equal to aId (3rd query). Is there a way to get the bId to get the same generated value as aId? Note that afterwards, I want to be able to update bId from my gui. If the solution is JPA, even better.

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  • Exporting Maven properties from Ant code

    - by Gili
    I've embedded the following code within my POM: <plugin name="test"> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-antrun-plugin</artifactId> <executions> <execution> <phase>validate</phase> <configuration> <tasks> <pathconvert targetos="unix" property="project.build.directory.portable"> <path location="${project.build.directory}"/> </pathconvert> </tasks> </configuration> <goals> <goal>run</goal> </goals> </execution> </executions> </plugin> I then reference ${project.build.directory.portable} from the run project action but it comes back as null. Executing <echo> within the Ant block shows the correct value. What am I doing wrong?

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  • can not access MovieClip properties in flashDevelop

    - by numerical25
    I know there is something I am doing wrong. In my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class. package com.Objects { import com.Objects.GameObject; /** * ... * @author Anthony Gordon */ [Embed(source='../../../bin/Assets.swf', symbol='OuterRim')] public class Hero extends GameObject { public function Hero() { } } } Here is my Controls class. This is the class where I am trying to rotate my hero but he doesnt. The keydown event does work cause I trace it. package com.Objects { import com.Objects.Hero; import flash.events.*; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class Controls extends GameObject { private var aKeyPress:Array; public var ship:Hero; public function Controls(ship:Hero) { this.ship = ship; IsDisplay = false; aKeyPress = new Array(); engine.sr.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); engine.sr.addEventListener(KeyboardEvent.KEY_UP,keyUpListener); } private function keyDownListener(e:KeyboardEvent):void { //trace("down e.keyCode=" + e.keyCode); aKeyPress[e.keyCode] = true; trace(e.keyCode); } private function keyUpListener(e:KeyboardEvent):void { //trace("up e.keyCode=" + e.keyCode); aKeyPress[e.keyCode]=false; } override public function UpdateObject():void { Update(); } private function Update():void { if (aKeyPress[37])//Key press left ship.rotation += 3,trace(ship.rotation ); ///DOESNT ROtate }//End Controls } } Here is GameObject Class package com.Objects { import com.Objects.Engine; import com.Objects.IGameObject; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class GameObject extends MovieClip implements IGameObject { private var isdisplay:Boolean = true; private var garbage:Boolean; public static var engine:Engine; public var layer:Number = 0; public function GameObject() { } public function UpdateObject():void { } public function GarbageCollection():void { } public function set Garbage(garb:Boolean):void { garbage = garb; } public function get Garbage():Boolean { return garbage } public function get IsDisplay():Boolean { return isdisplay; } public function set IsDisplay(display:Boolean):void { isdisplay = display; } public function set Layer(l:Number):void { layer = l; } public function get Layer():Number { return layer } } }

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