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  • Calling Property Methods from the e.PropertyName property

    - by user275561
    void TheSettings_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { var settings = IsolatedStorageSettings.ApplicationSettings[StorageSettings] as Dictionary<string, string>; settings[e.PropertyName]= //call the method that has the same property name to get what the value is LoadData(); } Here is What I am trying to do. This is for a Windows Phone 7 series App. I am trying to determine what values got changed when the user changes the settings on the settings page and just save that.

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  • Constrain generic extension method to base types and string

    - by hitch
    I want to have an extension method for XElement/XAttribute that allows me to apply a "ValueOrDefault" logic - perhaps with various slightly different implementations: ValueOrNull, ValueOrDefault, NumericValueOrDefault (which validates if the value is numeric), but I want to constrain these methods so that they can only work with ValueTypes or String (i.e. it does not really make sense to use any other reference types. Is it possible to do this with one implementation of each method, or will I have to have one where the constraint is "Structure" and one where the constraint is "String" - if I combine Structure and String in the generic constraint, I get the error : 'Structure' constraint and a specific class type constraint cannot be combined. An example of the current method implementation is as follows: <Extension()> _ Public Function ValueOrDefault(Of T As {Structure})(ByVal xe As XElement, ByVal defaultValue As T) As T If xe Is Nothing or xe.Value = "" Then Return defaultValue End If Return CType(Convert.ChangeType(xe.Value, GetType(T)), T) End Function

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  • Python overriding class (not instance) special methods

    - by André
    How do I override a class special method? I want to be able to call the __str__() method of the class without creating an instance. Example: class Foo: def __str__(self): return 'Bar' class StaticFoo: @staticmethod def __str__(): return 'StaticBar' class ClassFoo: @classmethod def __str__(cls): return 'ClassBar' if __name__ == '__main__': print(Foo) print(Foo()) print(StaticFoo) print(StaticFoo()) print(ClassFoo) print(ClassFoo()) produces: <class '__main__.Foo'> Bar <class '__main__.StaticFoo'> StaticBar <class '__main__.ClassFoo'> ClassBar should be: Bar Bar StaticBar StaticBar ClassBar ClassBar Even if I use the @staticmethod or @classmethod the __str__ is still using the built in python definition for __str__. It's only working when it's Foo().__str__() instead of Foo.__str__().

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  • Web Application Translation, methods and tools

    - by CiscoIPPhone
    I've developed a web application. It needs to be translated to languages other than English in the future, and ideally the translators shouldn't need to know HTML/JS/C++ to provide the translation. The server side of the web application is written in C++ and the majority of the localised text is in the HTML files. My question is: What approaches are there to translating web applications? - Are there any existing tools that would enable a translator who doesn't understand HTML to translate a site? Should I write an application that extracts the localised text from a html file and can re-substitute translated text? Do you just provide the html file to your translators to be localised? I'm aware the question isn't strictly programming related but the solution may involve programming and it may require some software engineering.

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  • ObjectDataSource Insert and Update methods error

    - by Jack
    I m developing asp.net 3.5 project. When I want to Insert with DetailsView this error occured: Error : ObjectDataSource 'ObjectDataSource2' could not find a non-generic method 'AddCity' that has parameters: CITY_NAME. <asp:ObjectDataSource ID="ObjectDataSource2" runat="server" SelectMethod="GetCityByID" UpdateMethod="UpdateCity" InsertMethod="AddCity" TypeName="NOP_CRM.Lib.nop_cities" OldValuesParameterFormatString="original_{0}"> <SelectParameters> <asp:ControlParameter ControlID="GridView1" Name="cityid" PropertyName="SelectedValue" Type="Int32" DefaultValue="1" /> </SelectParameters> <UpdateParameters> <asp:Parameter Name="CITY_NAME" Type="String" /> </UpdateParameters> <InsertParameters> <asp:Parameter Name="CITY_NAME" Type="String" /> </InsertParameters> </asp:ObjectDataSource> ... public int AddCity(string cityname) { CITY_NAME = cityname; Insert(); return _CITY_ID; }

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  • .Net Reflection - Calling unexisting methods

    - by Joaozinho das Couves
    Lets say i call method M1 on class A using reflection. The method does not exist. Is there any way to put a handler on class A that says, "someone is trying to execute method M1"? Or Is it possible to add a method dinamically to a class? I want to add a method M1...Mn that always does MyStaticClass.DoAction("M1...Mn"); Something like: string methodName = "M1". A.AddMethod(methodname,x = MyStaticClass.DoAction(x)); Thanks

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  • Comprehending the Semantic web and it's methods, syntax, vocabularies and languages

    - by DreamCodeR
    Hi. I have just been introduced to the semantic web and it's family of functions but I have a hard time understanding some of it, which I was hoping someone could explain to me. As far as I've understood, RDF can be written in several syntaxes. RDF/XML, Turtle, etc. Now, I understand XML. How it is presented and how it can be parsed. However, some people write in the turtle syntax, but how do they parse that information? I can't seem to find a single library for any language to "extract" the information written in a turtle syntax into another form. The same goes for N3. How can it be used? Executed or else? I seem to be able to understand RDFa. That it is a way to implement RDF into XHTML. For me that is a way to implement RDF into "something". But how can I compare that to turtle, N3, or the like? Thanks in advance.

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  • AS3: Adding get/set methods to a class via prototype

    - by LiraNuna
    I'm looking for a way to extend a class via prototype by adding a get and set functions. The following code will add a function to the class' prototype: MyClass.prototype.newMethod = function(... args) { }; However I want to add both a get and set functions. I tried: MyClass.prototype.fakeProperty = get function(... args) { }; MyClass.prototype.fakeProperty = set function(... args) { }; But that seem to throw compile errors. Is this even possible? Is there some 'internal' naming convention for get/set functions? I am not looking for answers such as 'create a new class and new get/set functions there'.

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  • Executing certain code for every method call in C++

    - by Luís Guilherme
    I have a C++ class I want to inspect. So, I would like to all methods print their parameters and the return, just before getting out. The latter looks somewhat easy. If I do return() for everything, a macro #define return(a) cout << (a) << endl; return (a) would do it (might be wrong) if I padronize all returns to parenthesized (or whatever this may be called). If I want to take this out, just comment out the define. However, printing inputs seems more difficult. Is there a way I can do it, using C++ structures or with a workaroud hack?

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  • Queuing methods to be run on an object by different threads in Python

    - by Ben
    Let's say I have an object who's class definition looks like: class Command: foo = 5 def run(self, bar): time.sleep(1) self.foo = bar return self.foo If this class is instantiated once, but different threads are hitting its run method (via an HTTP request, handled separately) passing in different args, what is the best method to queue them? Can this be done in the class definition itself?

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  • iPhone OS: Get a list of methods and variables from anonymous object

    - by ChrisOPeterson
    I am building my first iPhone/Obj-c app and I have a large amount of data-holding subclasses that I am passing into a cite function. To the cite function these objects are anonymous and I need to find a way to access all the variables of each passed object. I have been using a pre-built NSArray and Selectors to do this but with more than 30 entries (and growing) it is kind of silly to do manually. There has to be a way to dynamically look up all the variables of an anonymous object. The obj-c runtime run-time docs mention this problem but from what I can tell this is not available in iPhone OS. If it is then I don't understand the implementation and need some guidance. A similar question was asked before but again I think they were talking about OSX and not iPhone. Any thoughts? -(NSString*)cite:(id)source { NSString *sourceClass = NSStringFromClass([source class]); // Runs through all the variables in the manually built methodList for(id method in methodList) { SEL x = NSSelectorFromString(method); // further implementation // Should be something like NSArray *methodList = [[NSArray alloc] initWithObjects:[source getVariableList]] for(id method in methodList) { SEL x = NSSelectorFromString(method); // Further implementation }

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  • WPF Binding to code behind methods

    - by Matt B
    Hi all, This is annoying - I know how I'd do it in web... I have a wpf image and I want to bind it's source property to a method, and pass in a property from it's bound item. IE. <image source="GetMySource({binding name})" /> Where GetMySource is protected string GetMySource(string name) { return "images/"+name+".png"; }

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  • Effective methods for reading and writing large files in C

    - by Bertholt Stutley Johnson
    I'm writing an application that deals with very large user-generated input files. The program will copy about 95 percent of the file, effectively duplicating it and switching a few words and values in the copy, and then appending the copy (in chunks) to the original file, such that each block (consisting of between 10 and 50 lines) in the original is followed by the copied and modified block, and then the next original block, and so on. The user-generated input conforms to a certain format, and it is highly unlikely that any line in the original file is longer than 100 characters long. Which would be the better approach? a) To use one file pointer and use variables that hold the current position of how much has been read and where to write to, seeking the file pointer back and forth to read and write; or b) To use multiple file pointers, one for reading and one for writing. I am mostly concerned with the efficiency of the program, as the input files will reach up to 25,000 lines, each about 50 characters long. Thanks!

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  • Question about [Pure] methods

    - by devoured elysium
    Is the following method Pure? I'd say so, as it doesn't change in anyway the current class, thus, everything we can now currenly "see" in the class, before running this method will still be exactly the same after. Am I correct? class Set { ... public ISet<T> UnionWith(ISet<T> set) { ISet<T> unionSet = ... foreach (Element element in this) { unionSet.Add(element); } foreach (Element element in set) { unionSet.Add(element); } return unionSet; } }

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  • Code behind methods vs. Jquery AJAX calls

    - by punkouter
    Theres a war brewing I can feel it! Old school coders are used to having every server control create events in the .cs files.. for example.. Getting the Initial load of data, Saving Data, Deleting data... and then binding datasources to the server control.. New school coders want to do it in Jquery + AJAX calls to .svc files... That gives automatic no post backs so that is a advantage... and I think its a different way of thinking.. All of a sudden the UI related events are all being done in Jquery.. What is the most modern and efficient way to go ? How can I convince the old school coders to let us you this new paradigm ? (assuming it is the better way)

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  • Calling methods within same JavaScript class [Prototype]

    - by eldeejay
    I've created a class in Javscript using the prototype Class.Create complete with the initialize function and a few other functions. However, in one of my functions I want to reference another function in the same class, but cannot seem to get the syntax correct. e.g. var sampleClass = Class.create({ initialize: function(){ //do the init work here }, functionA: function(){ //do some more stuff here } functionB: function(){ //Do some stuff functionA() } } I've tried calling functionA() , this.functionA() but nothing works I just get errors. I know how to call the functions externally when the class has been instantiated, but not reference a function from within the class itself. Thanks

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  • C# iterator is executed twice when composing two IEnumerable methods

    - by achristoph
    I just started learning about C# iterator but got confused with the flow of the program after reading the output of the program. The foreach with uniqueVals seems to be executed twice. My understanding is that the first few lines up to the line before "Nums in Square: 3" should not be there. Can anyone help to explain why this happens? The output is: Unique: 1 Adding to uniqueVals: 1 Unique: 2 Adding to uniqueVals: 2 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Nums in Square: 3 Unique: 1 Adding to uniqueVals: 1 Square: 1 Number returned from Unique: 1 Unique: 2 Adding to uniqueVals: 2 Square: 2 Number returned from Unique: 4 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Square: 3 Number returned from Unique: 9 static class Program { public static IEnumerable<T> Unique<T>(IEnumerable<T> sequence) { Dictionary<T, T> uniqueVals = new Dictionary<T, T>(); foreach (T item in sequence) { Console.WriteLine("Unique: {0}", item); if (!uniqueVals.ContainsKey(item)) { Console.WriteLine("Adding to uniqueVals: {0}", item); uniqueVals.Add(item, item); yield return item; Console.WriteLine("After Unique yield: {0}", item); } } } public static IEnumerable<int> Square(IEnumerable<int> nums) { Console.WriteLine("Nums in Square: {0}", nums.Count()); foreach (int num in nums) { Console.WriteLine("Square: {0}", num); yield return num * num; Console.WriteLine("After Square yield: {0}", num); } } static void Main(string[] args) { var nums = new int[] { 1, 2, 2, 3 }; foreach (int num in Square(Unique(nums))) Console.WriteLine("Number returned from Unique: {0}", num); Console.Read(); } }

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  • Programming methods design phase assignment

    - by Shakir
    Hey, i have an assignment (NCC) which deals with the design phase. The Scenario is that you have four soccer divisions (divisions 1,2,3 and 4) which consist of 22 teams each and hence each team plays 42 games (home and away). The concept is similar to the barclays premier league whereby ranking is based on points or else goal difference or else goals scored by team. The difference is that the top 2 teams are promoted and the bottom 2 are relegated and this includes Div 1 and Div 4 as the top 2 of Div1 are promoted to the national league which is above division 1 regional league and bottom 2 of Div4 are relegated to the local league below Division 4 regional league. Hence there are 3 total leagues and 4 divisions in the regional league (which has 22 teams each). Now the referee has to add the result of the match and thus automatic tables have to be generated now, There are two reports League Tables for 4 divisions List of all results for any chosen team during the season by date it was played on There are a couple of things to be done... i know its gonna be terrible to make everything but atleast explain to me how i should go about drawing these and what things i should include (generally) Logical Data Structure Diagram (DSD) for each report Preliminary Program Structure (PSD) for each report Detailed Program Specification for each report Flowchart for each report There are other things but i think our teacher will give us clear "clues" for it Thanks a lot Update - Project so far: Data Structure Diagram Preliminary Program Structure

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  • C# Calling Methods in Generic Classes

    - by aip.cd.aish
    I am extending the ImageBox control from EmguCV. The control's Image property can be set to anything implementing the IImage interface. All of the following implement this interface: Image<Bgr, Byte> Image<Ycc, Byte> Image<Hsv, Byte> Now I want to call the Draw method on the object of the above type (what ever it may be). The problem is when I access the Image property, the return type is IImage. IImage does not implement the Draw method, but all of the above do. I believe I can cast the object of type IImage to one of the above (the right one) and I can access the Draw method. But how do I know what the right one is? If you have a better way of doing this, please suggest that as well.

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  • method __getattr__ is not inherited from parent class

    - by ??????
    Trying to subclass mechanize.Browser class: from mechanize import Browser class LLManager(Browser, object): IS_AUTHORIZED = False def __init__(self, login = "", passw = "", *args, **kwargs): super(LLManager, self).__init__(*args, **kwargs) self.set_handle_robots(False) But when I make something like this: lm["Widget[LinksList]_link_1_title"] = anc then I get an error: Traceback (most recent call last): File "<pyshell#8>", line 1, in <module> lm["Widget[LinksList]_link_1_title"] = anc TypeError: 'LLManager' object does not support item assignment Browser class have overridden method __getattr__ as shown: def __getattr__(self, name): # pass through _form.HTMLForm methods and attributes form = self.__dict__.get("form") if form is None: raise AttributeError( "%s instance has no attribute %s (perhaps you forgot to " ".select_form()?)" % (self.__class__, name)) return getattr(form, name) Why my class or instance don't get this method as in parent class?

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  • WCF service hosted in IIS 5.0 - http get methods not invoked through the browser

    - by Dmitry
    I have service hosted in IIS5.0 and configured such way : ** <behaviors> <endpointBehaviors> <behavior name="GalleriesBehavior"> <webHttp/> </behavior> ** When I make request to http://localhost/sandboxWidget/Galleries.svc?Test ,the message I get is : "Metadata publishing for this service is currently disabled." and instructions how to expose meta data exchange...Tried this but doesn't help.. I can write any function name ,even not existing (http://localhost/sandboxWidget/Galleries.svc?blabla) ,but the message is same .... I'm new to Wcf ,but what looks me strange is that ,the same application was working in my job environment ,but not on my home PC .... I have same VS2008,NET3.5 with service pack 1

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  • Object in Array is not recognised as having "methods"

    - by kevin Mendoza
    I got my application working Awhile back, but after completely and accidentally deleting it, I have tried to create it from square one. unfortunately my rewritten program is a bit cranky; does anyone see or know the possible sources of error? Also, my if statements are acting up. -(void)loadAnnotations { CLLocationCoordinate2D workingCoordinate; iProspectLiteAppDelegate *appDelegate = (iProspectLiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray *mines =[[NSMutableArray alloc] initWithArray:(NSMutableArray *) appDelegate.mines]; BOOL gold = [[NSUserDefaults standardUserDefaults] boolForKey:@"goldControl"]; BOOL silver = [[NSUserDefaults standardUserDefaults] boolForKey:@"silverControl"]; BOOL copper = [[NSUserDefaults standardUserDefaults] boolForKey:@"copperControl"]; for(id mine in mines) { NSLog(@"in the loop"); workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTite:[mine mineName]]; if ([[mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } if([[mine commodity] isEqualToString:@"Silver"] && [silver == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeSilver]; } if([[mine commodity] isEqualToString:@"Copper"] && [copper == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeCopper]; } } [mines dealloc]; } where the workingCoordinate.latitude = [[mine latitudeInitial] doubleValue], as well as the longitude, and [mine mineName],it says " No '-latitudeInitiallongitudeInitial' method found" or the mineName/LongitudeInitial. also, it complains about : before ] at all the if statement lines. I don't see any errors, do you?

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  • Dynamically register constructor methods in an AbstractFactory at compile time using C++ templates

    - by Horacio
    When implementing a MessageFactory class to instatiate Message objects I used something like: class MessageFactory { public: static Message *create(int type) { switch(type) { case PING_MSG: return new PingMessage(); case PONG_MSG: return new PongMessage(); .... } } This works ok but every time I add a new message I have to add a new XXX_MSG and modify the switch statement. After some research I found a way to dynamically update the MessageFactory at compile time so I can add as many messages as I want without need to modify the MessageFactory itself. This allows for cleaner and easier to maintain code as I do not need to modify three different places to add/remove message classes: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <inttypes.h> class Message { protected: inline Message() {}; public: inline virtual ~Message() { } inline int getMessageType() const { return m_type; } virtual void say() = 0; protected: uint16_t m_type; }; template<int TYPE, typename IMPL> class MessageTmpl: public Message { enum { _MESSAGE_ID = TYPE }; public: static Message* Create() { return new IMPL(); } static const uint16_t MESSAGE_ID; // for registration protected: MessageTmpl() { m_type = MESSAGE_ID; } //use parameter to instanciate template }; typedef Message* (*t_pfFactory)(); class MessageFactory· { public: static uint16_t Register(uint16_t msgid, t_pfFactory factoryMethod) { printf("Registering constructor for msg id %d\n", msgid); m_List[msgid] = factoryMethod; return msgid; } static Message *Create(uint16_t msgid) { return m_List[msgid](); } static t_pfFactory m_List[65536]; }; template <int TYPE, typename IMPL> const uint16_t MessageTmpl<TYPE, IMPL >::MESSAGE_ID = MessageFactory::Register( MessageTmpl<TYPE, IMPL >::_MESSAGE_ID, &MessageTmpl<TYPE, IMPL >::Create); class PingMessage: public MessageTmpl < 10, PingMessage > {· public: PingMessage() {} virtual void say() { printf("Ping\n"); } }; class PongMessage: public MessageTmpl < 11, PongMessage > {· public: PongMessage() {} virtual void say() { printf("Pong\n"); } }; t_pfFactory MessageFactory::m_List[65536]; int main(int argc, char **argv) { Message *msg1; Message *msg2; msg1 = MessageFactory::Create(10); msg1->say(); msg2 = MessageFactory::Create(11); msg2->say(); delete msg1; delete msg2; return 0; } The template here does the magic by registering into the MessageFactory class, all new Message classes (e.g. PingMessage and PongMessage) that subclass from MessageTmpl. This works great and simplifies code maintenance but I still have some questions about this technique: Is this a known technique/pattern? what is the name? I want to search more info about it. I want to make the array for storing new constructors MessageFactory::m_List[65536] a std::map but doing so causes the program to segfault even before reaching main(). Creating an array of 65536 elements is overkill but I have not found a way to make this a dynamic container. For all message classes that are subclasses of MessageTmpl I have to implement the constructor. If not it won't register in the MessageFactory. For example commenting the constructor of the PongMessage: class PongMessage: public MessageTmpl < 11, PongMessage > { public: //PongMessage() {} /* HERE */ virtual void say() { printf("Pong\n"); } }; would result in the PongMessage class not being registered by the MessageFactory and the program would segfault in the MessageFactory::Create(11) line. The question is why the class won't register? Having to add the empty implementation of the 100+ messages I need feels inefficient and unnecessary.

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