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  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

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  • code throws std::bad_alloc, not enough memory or can it be a bug?

    - by Andreas
    I am parsing using a pretty large grammar (1.1 GB, it's data-oriented parsing). The parser I use (bitpar) is said to be optimized for highly ambiguous grammars. I'm getting this error: 1terminate called after throwing an instance of 'std::bad_alloc' what(): St9bad_alloc dotest.sh: line 11: 16686 Aborted bitpar -p -b 1 -s top -u unknownwordsm -w pos.dfsa /tmp/gsyntax.pcfg /tmp/gsyntax.lex arbobanko.test arbobanko.results Is there hope? Does it mean that it has ran out of memory? It uses about 15 GB before it crashes. The machine I'm using has 32 GB of RAM, plus swap as well. It crashes before outputting a single parse tree. The parser is an efficient CYK chart parser using bit vector representations; I presume it is already near the limit of memory efficiency. If it really requires too much memory I could sample from the grammar rules, but this will decrease parse accuracy of course.

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  • Retain, alloc, properties ... Topic to make your Obj-c life easier !

    - by gotye
    Hey everyone, The more I code, the more I get lost ... so I decided to create a topic entirely dedicated to the memory management for me (and others) not to waste hours understanding obj-c basics ... I'll update it as new questions are asked ! Okay below is some examples : // myArray is property (retain) myArray = otherArray; //myArray isn't a property myArray = otherArray; //myArray is a property (retain) myArray = [[NSArray alloc] init]; //myArray isn't a property myArray = [[NSArray alloc] init]; Could you explain to me what happens in every cases ? And especially the number 3 ;) Thanks for the time. Gotye.

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  • C++ Allocate Memory Without Activating Constructors

    - by schnozzinkobenstein
    I'm reading in values from a file which I will store in memory as I read them in. I've read on here that the correct way to handle memory location in C++ is to always use new/delete, but if I do: DataType* foo = new DataType[sizeof(DataType) * numDataTypes]; Then that's going to call the default constructor for each instance created, and I don't want that. I was going to do this: DataType* foo; char* tempBuffer=new char[sizeof(DataType) * numDataTypes]; foo=(DataType*) tempBuffer; But I figured that would be something poo-poo'd for some kind of type-unsafeness. So what should I do? And in researching for this question now I've seen that some people are saying arrays are bad and vectors are good. I was trying to use arrays more because I thought I was being a bad boy by filling my programs with (what I thought were) slower vectors. What should I be using???

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  • Virtual and Physical Memory / OutOfMemoryException

    - by user417518
    Hi, I am working on a 64-bit .Net Windows Service application that essentially loads up a bunch of data for processing. While performing data volume testing, we were able to overwhelm the process and it threw an OutOfMemoryException (I do not have any performance statistics on the process when it failed.) I have a hard time believing that the process requested a chunk of memory that would have exceeded the allowable address space for the process since its running on a 64-bit machine. I do know that the process is running on a machine that is consistently in the neighborhood of 80%-90% physical memory usage. My question is: Can the CLR throw an OutOfMemoryException if the machine is critically low on available physical memory even though the process wouldn't exceed it's allowable amount of virtual memory? Thanks for your help!

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  • Out of memory while iterating through rowset

    - by Phliplip
    Hi All, I have a "small" table of 60400 rows with zipcode data. I wan't to iterate through them all, update a column value, and then save it. The following is part of my Zipcodes model which extends My_Db_Table that a totalRows function that - you guessed it.. returns the total number of rows in the table (60400 rows) public function normalizeTable() { $this->getAdapter()->setProfiler(false); $totalRows = $this->totalRows(); $rowsPerQuery = 5; for($i = 0; $i < $totalRows; $i = $i + $rowsPerQuery) { $select = $this->select()->limit($i, $rowsPerQuery); $rowset = $this->fetchAll($select); foreach ($rowset as $row) { $row->{self::$normalCityColumn} = $row->normalize($row->{self::$cityColumn}); $row->save(); } unset($rowset); } } My rowClass contains a normalize function (basicly a metaphone wrapper doing some extra magic). At first i tried a plain old $this-fetchAll(), but got a out of memory (128MB) right away. Then i tried splitting the rowset into chunks, only difference is that some rows actually gets updated. Any ideas on how i can acomplish this, or should i fallback to ye'olde mysql_query()

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  • Can't process UIImage from UIImagePickerController and app crashes..

    - by eimaikala
    Hello guys, I am new to iPhone sdk and can't figure out why my application crashes. In the .h I have: UIImage *myimage; //so as it can be used as global -(IBAction) save; @property (nonatomic, retain) UIImage *myimage; In the .m I have: @synthesize myimage; - (void)viewDidLoad { self.imgPicker = [[UIImagePickerController alloc] init]; self.imgPicker.allowsImageEditing = YES; self.imgPicker.delegate = self; self.imgPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { myimage = [[info objectForKey:UIImagePickerControllerOriginalImage]retain]; [picker dismissModalViewControllerAnimated:YES]; } -(IBAction) process{ myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } When the button process is clicked, the application crashes and really I have no idea why this happens. When i change it to: -(IBAction) process{ myimage =[UIImage imageNamed:@"im1.jpg"]; myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } the process button works perfectly... Any help would be appreciated. Thanks in advance

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  • Any useful suggestions to figure out where memory is being free'd in a Win32 process?

    - by LeopardSkinPillBoxHat
    An application I am working with is exhibiting the following behaviour: During a particular high-memory operation, the memory usage of the process under Task Manager (Mem Usage stat) reaches a peak of approximately 2.5GB (Note: A registry key has been set to allow this, as usually there is a maximum of 2GB for a process under 32-bit Windows) After the operation is complete, the process size slowly starts decreasing at a rate of 1MB per second. I am trying to figure out the easiest way to quickly determine who is freeing this memory, and where it is being free'd. I am having trouble attaching a memory profiler to my code, and I don't particularly want to override the new/delete operators to track the allocations/deallocations (IOW, I want to do this without re-compiling my code). Can anyone offer any useful suggestions of how I could do this via the Visual Studio debugger? Update I should also mention that it's a multi-threaded application, so pausing the application and analysing the call stack through the debugger is not the most desirable option. I considered freezing different threads one at a time to see if the memory stops reducing, but I'm fairly certain this will cause the application to crash.

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  • ObjectiveC - Releasing objects added as parameters

    - by NobleK
    Ok, here goes. Being a Java developer I'm still struggling with the memory management in ObjectiveC. I have all the basics covered, but once in a while I encounter a challenge. What I want to do is something which in Java would look like this: MyObject myObject = new MyObject(new MyParameterObject()); The constructor of MyObject class takes a parameter of type MyParameterObject which I initiate on-the-fly. In ObjectiveC I tried to do this using following code: MyObject *myObject = [[MyObject alloc] init:[[MyParameterObject alloc] init]]; However, running the Build and Analyze tool this gives me a "Potential leak of an object" warning for the MyParameter object which indeed occurs when I test it using Instruments. I do understand why this happens since I am taking ownership of the object with the alloc method and not relinquishing it, I just don't know the correct way of doing it. I tried using MyObject *myObject = [[MyObject alloc] init:[[[MyParameterObject alloc] init] autorelease]]; but then the Analyze tool told me that "Object sent -autorelease too many times". I could solve the issue by modifying the init method of MyParameterObject to say return [self autorelease]; in stead of just return self;. Analyze still warnes about a potential leak, but it doesn't actually occur. However I believe that this approach violates the convention for managing memory in ObjectiveC and I really want to do it the right way. Thanx in advance.

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  • deallocated memory in tableview: message sent to deallocated instance

    - by Kirn
    I tried looking up other issues but couldn't find anything to match so here goes: I'm trying to display text in the table view so I use this bit of code: // StockData is an object I created and it pulls information from Yahoo APIs based on // a stock ticker stored in NSString *heading NSArray* tickerValues = [heading componentsSeparatedByString:@" "]; StockData *chosenStock = [[StockData alloc] initWithContents:[tickerValues objectAtIndex:0]]; [chosenStock getData]; // Set up the cell... NSDictionary *tempDict = [chosenStock values]; NSArray *tempArr = [tempDict allValues]; cell.textLabel.text = [tempArr objectAtIndex:indexPath.row]; return cell; This is all under cellForRowAtIndexPath When I try to release the chosenStock object though I get this error: [CFDictionary release]: message sent to deallocated instance 0x434d3d0 Ive tried using NSZombieEnabled and Build and Analyze to detect problems but no luck thus far. Ive even gone so far as to comment bits and pieces of the code with NSLog but no luck. I'll post the code for StockData below this. As far as I can figure something is getting deallocated before I do the release but I'm not sure how. The only place I've got release in my code is under dealloc method call. Here's the StockData code: // StockData contains all stock information pulled in through Yahoo! to be displayed @implementation StockData @synthesize ticker, values; - (id) initWithContents: (NSString *)newName { if(self = [super init]){ ticker = newName; } return self; } - (void) getData { NSURL *url = [NSURL URLWithString: [NSString stringWithFormat:@"http://download.finance.yahoo.com/d/quotes.csv?s=%@&f=%@&e=.csv", ticker, @"chgvj1"]]; NSError *error; NSURLResponse *response; NSURLRequest *request = [NSURLRequest requestWithURL:url]; NSData *stockData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; if(stockData) { NSString *tempStr = [[NSString alloc] initWithData:stockData encoding:NSASCIIStringEncoding]; NSArray *receivedValuesArr = [tempStr componentsSeparatedByString:@","]; [tempStr release]; values = [NSDictionary dictionaryWithObjects:receivedValuesArr forKeys:[@"change, high, low, volume, market" componentsSeparatedByString:@", "]]; } else { NSLog(@"Connection failed: %@", error); } } - (void)dealloc { [ticker release]; [values release]; [super dealloc]; NSLog(@"Release took place fine"); } @end

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  • Where I should call [object release] ?

    - by mongeta
    Hello, I've subclassed some UITextField and added some custom properties. In a UITableViewController, in the ViewDiDLoad I init them, and in the cellForRowAtIndexPath I add them to the cell with [cell.contentView addSubview:customTextField]; Each cell has a different customTextField as all of them are very different. Where I should call the [customTextField release] ? After I add them to the cell view ? If for example I call [self.tableView reloadData] my customTextField are going to be added again to the cell, so maybe I should change my approach in doing this ? thanks for the orientation ... regards, r.

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  • How to avoid the following purify detected memory leak in C++?

    - by Abhijeet
    Hi, I am getting the following memory leak.Its being probably caused by std::string. how can i avoid it? PLK: 23 bytes potentially leaked at 0xeb68278 * Suppressed in /vobs/ubtssw_brrm/test/testcases/.purify [line 3] * This memory was allocated from: malloc [/vobs/ubtssw_brrm/test/test_build/linux-x86/rtlib.o] operator new(unsigned) [/vobs/MontaVista/Linux/montavista/pro/devkit/x86/586/target/usr/lib/libstdc++.so.6] operator new(unsigned) [/vobs/ubtssw_brrm/test/test_build/linux-x86/rtlib.o] std::string<char, std::char_traits<char>, std::allocator<char>>::_Rep::_S_create(unsigned, unsigned, std::allocator<char> const&) [/vobs/MontaVista/Linux/montavista/pro/devkit/ x86/586/target/usr/lib/libstdc++.so.6] std::string<char, std::char_traits<char>, std::allocator<char>>::_Rep::_M_clone(std::allocator<char> const&, unsigned) [/vobs/MontaVista/Linux/montavista/pro/devkit/x86/586/tar get/usr/lib/libstdc++.so.6] std::string<char, std::char_traits<char>, std::allocator<char>>::string<char, std::char_traits<char>, std::allocator<char>>(std::string<char, std::char_traits<char>, std::alloc ator<char>> const&) [/vobs/MontaVista/Linux/montavista/pro/devkit/x86/586/target/usr/lib/libstdc++.so.6] uec_UEDir::getEntryToUpdateAfterInsertion(rcapi_ImsiGsmMap const&, rcapi_ImsiGsmMap&, std::_Rb_tree_iterator<std::pair<std::string<char, std::char_traits<char>, std::allocator< char>> const, UEDirData >>&) [/vobs/ubtssw_brrm/uectrl/linux-x86/../src/uec_UEDir.cc:2278] uec_UEDir::addUpdate(rcapi_ImsiGsmMap const&, LocalUEDirInfo&, rcapi_ImsiGsmMap&, int, unsigned char) [/vobs/ubtssw_brrm/uectrl/linux-x86/../src/uec_UEDir.cc:282] ucx_UEDirHandler::addUpdateUEDir(rcapi_ImsiGsmMap, UEDirUpdateType, acap_PresenceEvent) [/vobs/ubtssw_brrm/ucx/linux-x86/../src/ucx_UEDirHandler.cc:374]

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  • How can I find the size of Flash and RAM used by a firmware?

    - by Asad
    Hi Fellas, Please help me in finding the size of Flash (ROM) and RAM used by the firmware. The firmware is implemented using C++. Also I have Keil microvision4, will it be helpful to find the ROM and RAM size? Or do I need to look at the MAP(.M51) file of the firmware to find the memory sizes? Or is just looking at the size of hex files (.hex) enough for locating the size of ROM? Please suggest!

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  • Creating huge images

    - by David Rutten
    My program has the feature to export a hi-res image of the working canvas to the disk. Users will frequently try to export images of about 20,000 x 10,000 pixels @ 32bpp which equals about 800MB. Add that to the serious memory consumption already going on in your average 3D CAD program and you'll pretty much guarantee an out-of-memory crash on 32-bit platforms. So now I'm exporting tiles of 1000x1000 pixels which the user has to stitch together afterwards in a pixel editor. Is there a way I can solve this problem without the user doing any work? I figured I could probably write a small exe that gets command-lined into the process and performs the stitching automatically. It would be a separate process and it would thus have 2GB of ram all to itself. Or is there a better way still? I'd like to support jpg, png and bmp so writing the image as a bytestream to the disk is not really possible.

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  • What happens to class members when malloc is used instead of new?

    - by Felix
    I'm studying for a final exam and I stumbled upon a curious question that was part of the exam our teacher gave last year to some poor souls. The question goes something like this: Is the following program correct, or not? If it is, write down what the program outputs. If it's not, write down why. The program: #include<iostream.h> class cls { int x; public: cls() { x=23; } int get_x(){ return x; } }; int main() { cls *p1, *p2; p1=new cls; p2=(cls*)malloc(sizeof(cls)); int x=p1->get_x()+p2->get_x(); cout<<x; return 0; } My first instinct was to answer with "the program is not correct, as new should be used instead of malloc". However, after compiling the program and seeing it output 23 I realize that that answer might not be correct. The problem is that I was expecting p2->get_x() to return some arbitrary number (whatever happened to be in that spot of the memory when malloc was called). However, it returned 0. I'm not sure whether this is a coincidence or if class members are initialized with 0 when it is malloc-ed. Is this behavior (p2->x being 0 after malloc) the default? Should I have expected this? What would your answer to my teacher's question be? (besides forgetting to #include <stdlib.h> for malloc :P)

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  • What is the best way to find a processed memory allocations in terms of C# objects

    - by Shantaram
    I have written various C# console based applications, some of them long running some not, which can over time have a large memory foot print. When looking at the windows perofrmance monitor via the task manager, the same question keeps cropping up in my mind; how do I get a break down of the number objects by type that are contributing to this footprint; and which of those are f-reachable and those which aren't and hence can be collected. On numerous occasions I've performed a code inspection to ensure that I am not unnecessarily holding on objects longer than required and disposing of objects with the using construct. I have also recently looked at employing the CG.Collect method when I have released a large number of objects (for example held in a collection which has just been cleared). However, I am not so sure that this made that much difference, so I threw that code away. I am guessing that there are tools in sysinternals suite than can help to resolve these memory type quiestions but I am not sure which and how to use them. The alternative would be to pay for a third party profiling tool such as JetBrains dotTrace; but I need to make sure that I've explored the free options first before going cap in hand to my manager.

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  • Can you catch exceeded allocated memory error before it kills the script?

    - by kristovaher
    The thing is that I want to catch memory problems before they happen. I have a system that gets rows from database and casts the returned associative array to a variable, but I never know what the size of the database result is is or how much memory it will take once the database request is made. This means that my software can fail simply because memory is exceeded. But I want to avoid that somehow. One of the ways is to obviously make database requests that are smaller, but what if this is not possible or what if I do not know the size of data that is returned from database? Is it possible to 'catch' situations where memory use is exceeded in PHP? Something like this: $requestOk=memory_test(function(){ return doSomething(); }); if($requestOk){ // Memory seems fine // $requestOk now has the value from memory_test() function } else { // Function would have exceeded memory } I just find it problematic that my script can just die at any moment because of memory issues. From what I know, try-catch cannot be used here because it is a fatal error. Any help would be appreciated!

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  • Does the pointer to free() have to point to beginning of the memory block, or can it point to the interior?

    - by Lambert
    The question is in the title... I searched but couldn't find anything. Edit: I don't really see any need to explain this, but because people think that what I'm saying makes no sense (and that I'm asking the wrong questions), here's the problem: Since people seem to be very interested in the "root" cause of all the problem rather than the actual question asked (since that apparently helps things get solved better, let's see if it does), here's the problem: I'm trying to make a D runtime library based on NTDLL.dll, so that I can use that library for subsystems other than the Win32 subsystem. So that forces me to only link with NTDLL.dll. Yes, I'm aware that the functions are "undocumented" and could change at any time (even though I'd bet a hundred dollars that wcstombs will still do the same exact thing 20 years from now, if it still exists). Yes, I know people (especially Microsoft) don't like developers linking to that library, and that I'll probably get criticized for the right here. And yes, those two points above mean that programs like chkdsk and defragmenters that run before the Win32 subsystem aren't even supposed to be created in the first place, because it's literally impossible to link with anything like kernel32.dll or msvcrt.dll and still have NT-native executables, so we developers should just pretend that those stages are meant to be forever out of our reaches. But no, I doubt that anyone here would like me to paste a few thousand lines of code and help me look through them and try to figure out why memory allocations that aren't failing are being rejected by the source code I'm modifying. So that's why I asked about a different problem than the "root" cause, even though that's supposedly known to be the best practice by the community. If things still don't make sense, feel free to post comments below! :)

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  • Set asisde space for ADT when reading integers from file

    - by That Guy
    I'm using C to make maze solver. The program should be able read a maze from a text file containing a grid of 1 and 0 representing walls and paths. This file could be of any size as the user selects which maze to use. The program should then show the maze being solved. As the maze is being solved it should show where has been walked and how many steps have been taken. I have made an ADT called Cell containing a bool for wall or path and an integer for steps taken. I now need to populate a 2D array of Cells which means I need to set aside enough space to store a Cell for every integer in the maze file. What would be the best way to do this?

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  • Is this 2D array initialization a bad idea?

    - by Brendan Long
    I have something I need a 2D array for, but for better cache performance, I'd rather have it actually be a normal array. Here's the idea I had but I don't know if it's a terrible idea: const int XWIDTH = 10, YWIDTH = 10; int main(){ int * tempInts = new int[XWIDTH * YWIDTH]; int ** ints = new int*[XWIDTH]; for(int i=0; i<XWIDTH; i++){ ints[i] = &tempInts[i*YWIDTH]; } // do things with ints delete[] ints[0]; delete[] ints; return 0; } So the idea is that instead of newing a bunch of arrays (and having them placed in different places in memory), I just point to an array I made all at once. The reason for the delete[] (int*) ints; is because I'm actually doing this in a class and it would save [trivial amounts of] memory to not save the original pointer. Just wondering if there's any reasons this is a horrible idea. Or if there's an easier/better way. The goal is to be able to access the array as ints[x][y] rather than ints[x*YWIDTH+y].

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  • Somewhat newb question about assy and the heap.

    - by Eric M
    Ultimately I am just trying to figure out how to dynamically allocate heap memory from within assembly. If I call Linux sbrk() from assembly code, can I use the address returned as I would use an address of a statically (ie in the .data section of my program listing) declared chunk of memory? I know Linux uses the hardware MMU if present, so I am not sure if what sbrk returns is a 'raw' pointer to real RAM, or is it a cooked pointer to RAM that may be modified by Linux's VM system? I read this: How are sbrk/brk implemented in Linux?. I suspect I can not use the return value from sbrk() without worry: the MMU fault on access-non-allocated-address must cause the VM to alter the real location in RAM being addressed. Thus assy, not linked against libc or what-have-you, would not know the address has changed. Does this make sense, or am I out to lunch?

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  • Activator.CreateInstance uses a huge amount of memory

    - by Marco
    I have been playing a bit with Silverlight and try to port my Silverlight 3.0 application to Silverlight 4.0. My application loads different XAP files and upon a user request create an instance of a Xaml user control and adds it to the main container, in a sort of MEF approach in order I can have an extensible and pluggable application. The application is pretty huge and to keep acceptable the performances and the initial loading I have built up some helper classes to load in the background all pages and user controls that might be used later on. On Silverlight 3.0 everything was running smoothly without any problem so far. Switching to SL 4.0 I have noticed that when the process approaches to create the instances of the user controls using Activator.CreateInstance, the layout freezes unexpectedly for a minute and sometimes for more. Looking at the task manager the memory usage of IE jumps from 50MB to 400MB and sometimes to 1.5 GB. If the process won't take that much the layout is rendered properly and the memory falls back to 50 MB. Otherwise everything crashes due to out of memory exeption. Does anybody encountered the same problem? Or has anybody a solution about this tricky issue?

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  • Why is NULL/0 an illegal memory location for an object?

    - by aioobe
    I understand the purpose of the NULL constant in C/C++, and I understand that it needs to be represented some way internally. My question is: Is there some fundamental reason why the 0-address would be an invalid memory-location for an object in C/C++? Or are we in theory "wasting" one byte of memory due to this reservation?

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