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  • What platform is best for Android and iPhone development?

    - by Toy Yoda
    I've been developing non-mobile apps for linux; mainly stuff like interpreters, compilers, database engines and business apps. I've been told that if I wanted to learn how to develop iPhone/iPad applications, I should buy a Mac since Apple has all it's development tools for iPhone/iPad on Mac. Now, what about Android phones / tablets? Are the development tools better on Mac or PC? I need to buy a new laptop, and I would like to factor in mobile development in my choice of PC or Mac.

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • I'm going to quit my job because of our platform: how can I leave a productive explanation of this?

    - by Sean M
    I'm planning on leaving my current job because we're locked into using Blub, with an enterprise Blub framework and a Blub-level web server, on mediocre shared hosting. My coworkers are friendly and my boss is an average small business owner - I want to leave entirely because of the technical reasons. I feel like being soaked in Blub is bad for my brain and making me a worse programmer. When I leave, how can I explain this to my boss and coworkers? How can I phrase my complaints about Blub productively? What kind of warning can I and should I leave for my successor in documentation? (trying to make sure I meet the standards)

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  • [WebLogic, Java] WebLogic Developer/Production Web Profile, Full Java EE 6 Platform - Chat Transcript and Slides from OTN Virtual Developer Day

    - by yosuke.arai(at)oracle.com
    ????????????????????????WebLogic Server Virtual Developer Days??JavaEE6???????QA???????????????????(FireFox???????????????????????????????????????) ?????????????????????????????! > Q1) WLS10.3.4??JavaEE6????????????? > Q4) Java EE6 ???????IDE????????? > Q12) Jdeveloper?Java EE 6?????????????? > Q26) managed beans?EJB????????????????EJB??????????????????????managed beans?????????????????????Managed Beans?????????? > Q29) XML???????????????????????????????

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  • Is C++ indispensible for AAA game engines, as long as we have console-platform games? [closed]

    - by user1174924
    C++ has remained the industry standard for game engines much because of its features.. The primary reasons are(afaik): Technical reasons - High performance, native runtime, portibility, negligible latency, and more recently concurrency. Socio-Technical reasons - Availability of Libraries, Legecy stuff, most scripting languages on games have a good C api (ex lua), Good IDEs and most recently improved Development time.(C++11) Social reasons - People know C++, Licenced technologies, and battle proven. Does this make C++ for game engines indispensible, so long we have game consoles? Would not, the above features make me implement new graphics technology in C++ only? Edit: Will learning C++ garuntee me a job as a game engine dev In the future? I want to master every aspect of the language, but I already know C# and python. Should I allocate my time learning C++. I want to be a game engine developer.

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  • Is Java a good choice for cross-platform games?

    - by CommunistPancake
    I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay away from Flash. Therefore, Is Java a good choice for me? Mostly, I use C#, and think that Java is similar, so I assume it won't be that hard to learn. But is it fast enough? Is there a language more suited for my needs than Java?

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

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  • Difficult to point-and-click target with Apple Magic Trackpad?

    - by Andrew Swift
    My Magic Trackpad is great for most things involving dragging and gestures, but for simple point-and-click use it is starting to get really annoying. For example, my bank has a numeric code that I need to enter from a visual grid on the screen, by clicking on the six numbers in order. To do this is quite difficult with the Magic Trackpad. Idea 1: it is because when you start dragging on the touchpad, there is a brief delay before the mouse starts to move. The delay might be enough to screw up my anticipation of where the cursor is going to go. Idea 2: it may have to do with the cursor acceleration. If I move it a little, the cursor moves a little. If I move it a lot, it goes much faster. I have tried various settings in the preference pane, and although the cursor does move more or less quickly, it doesn't seem any more or less easy to hit a given target. As I am writing this post, I tried a brief experiment -- I chose a spot on the page (the bracket in the superuser logo) and tried to move the cursor there in one quick movement. It's extremely difficult, even though I've been using Macs and touchpads since 1999. There is something about the behavior of the trackpad that is making it impossible for me to learn how to accurately predict where the cursor will end up. Does anyone else have this problem?

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  • Difficult to point-and-click target with Apple Magic Trackpad?

    - by Andrew Swift
    My Magic Trackpad is great for most things involving dragging and gestures, but for simple point-and-click use it is starting to get really annoying. For example, my bank has a numeric code that I need to enter from a visual grid on the screen, by clicking on the six numbers in order. To do this is quite difficult with the Magic Trackpad. Idea 1: it is because when you start dragging on the touchpad, there is a brief delay before the mouse starts to move. The delay might be enough to screw up my anticipation of where the cursor is going to go. Idea 2: it may have to do with the cursor acceleration. If I move it a little, the cursor moves a little. If I move it a lot, it goes much faster. I have tried various settings in the preference pane, and although the cursor does move more or less quickly, it doesn't seem any more or less easy to hit a given target. As I am writing this post, I tried a brief experiment -- I chose a spot on the page (the bracket in the superuser logo) and tried to move the cursor there in one quick movement. It's extremely difficult, even though I've been using Macs and touchpads since 1999. There is something about the behavior of the trackpad that is making it impossible for me to learn how to accurately predict where the cursor will end up. Does anyone else have this problem?

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  • Ubuntu 10.04 on virtualbox gives error: Target filesystem doesn't have /sbin/init \ No init found. Try passing init= bootarg

    - by Philip
    I'm a linux newbie and the only reason I have it installed is so I can stop having Windows incompatibility issues with Ruby on Rails. Having said that, it sure has been nice, and much faster, and I don't think I'll be doing any Winrails stuff anytime soon. So I created a virtualmachine using virtualbox and have had ubuntu on it for the last 3 weeks. Recently ubuntu asked if it could update a few things, I clicked 'ok'. Now it won't boot and I get this error: *mount: mounting /dev on /root/dev failed: No such file or directory mount: mounting /sys on /root/sys failed: No such file or directory ... Target filesystem doesn't have /sbin/init. No init found. Try passing init= bootarg BusyBox v1.13.3... (initramfs) _ * So I cruised the forums and there are a variety of solutions, but they all have to do with booting from the live cd. (which I assume is the ISO image I used to install ubuntu in the first place). But when I boot from that CD, it just hangs on the ubuntu screen, and the little dots keep cycling white to red, but it hung there for an hour so I think it was stuck. Not sure what I can do; can I do anything from the busybox shell (or whatever that is) to fix things? The thing is, it took about 10 hours to get everything the way I needed with all the gems and whatnot. And I didn't really write down what I tweaked, and I'm middle aged, so all that information has leaked out by now and I don't want to do it again. I'd really like to repair my existing install. One question you might have is, is there something wrong with the ISO? I don't think so, because I made a new virtual machine and used that same iso file to install a fresh ubuntu. Any help much appreciated. Phil

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  • pecl-ssh2-0.11 Freebsd Compile error after upgrading to php 5.3.2

    - by penfold45
    Hi I've been looking for answers for this all day and can find nothing to solve my issue. I also came across a question about this port on serverfault that I just answered and will hopefully help someone else. however my problem is this. While running "make" in /usr/ports/security/pecl-ssh2 I get this error === Building for pecl-ssh2-0.11 /bin/sh /usr/ports/security/pecl-ssh2/work/ssh2-0.11/libtool --mode=compile cc -I. -I/usr/ports/security/pecl-ssh2/work/ssh2-0.11 -DPHP_ATOM_INC -I/usr/ports/security/pecl-ssh2/work/ssh2-0.11/include -I/usr/ports/security/pecl-ssh2/work/ssh2-0.11/main -I/usr/ports/security/pecl-ssh2/work/ssh2-0.11 -I/usr/local/include/php -I/usr/local/include/php/main -I/usr/local/include/php/TSRM -I/usr/local/include/php/Zend -I/usr/local/include/php/ext -I/usr/local/include/php/ext/date/lib -I/usr/local/include -I/usr/local/include -DHAVE_CONFIG_H -O2 -pipe -fno-strict-aliasing -c /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c -o ssh2.lo cc -I. -I/usr/ports/security/pecl-ssh2/work/ssh2-0.11 -DPHP_ATOM_INC -I/usr/ports/security/pecl-ssh2/work/ssh2-0.11/include -I/usr/ports/security/pecl-ssh2/work/ssh2-0.11/main -I/usr/ports/security/pecl-ssh2/work/ssh2-0.11 -I/usr/local/include/php -I/usr/local/include/php/main -I/usr/local/include/php/TSRM -I/usr/local/include/php/Zend -I/usr/local/include/php/ext -I/usr/local/include/php/ext/date/lib -I/usr/local/include -I/usr/local/include -DHAVE_CONFIG_H -O2 -pipe -fno-strict-aliasing -c /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c -fPIC -DPIC -o .libs/ssh2.o /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c: In function 'zif_ssh2_methods_negotiated': /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:502: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:503: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:507: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:508: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:509: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:510: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:515: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:516: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:517: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:518: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c: In function 'zif_ssh2_poll': /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:891: error: 'zval' has no member named 'is_ref' /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:891: error: 'zval' has no member named 'refcount' /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:901: error: 'zval' has no member named 'is_ref' /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:902: error: 'zval' has no member named 'refcount' /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c: In function 'zif_ssh2_publickey_add': /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:1011: error: 'zval' has no member named 'is_ref' /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:1012: error: 'zval' has no member named 'refcount' /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:1044: warning: passing argument 1 of '_efree' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c: In function 'zif_ssh2_publickey_list': /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:1103: warning: passing argument 4 of 'add_assoc_stringl_ex' discards qualifiers from pointer target type /usr/ports/security/pecl-ssh2/work/ssh2-0.11/ssh2.c:1104: warning: passing argument 4 of 'add_assoc_stringl_ex' discards qualifiers from pointer target type *** Error code 1 Stop in /usr/ports/security/pecl-ssh2/work/ssh2-0.11. *** Error code 1 Stop in /usr/ports/security/pecl-ssh2. I am trying to recompile this port after upgrading from php 5.2.12 to php 5.3.2 which was released on freebsd over the weekend. I have run out of ideas and steam with this so if anyone has any ideas on what this might be I would be truly grateful.

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  • Pecl install ssh2, make failed

    - by user28259
    Hi! I'm trying really hard since two hours to install ssh2 with pecl... But all I get is: /bin/sh /root/ssh2-0.11.0/libtool --mode=compile cc -I. -I/root/ssh2-0.11.0 -DPHP_ATOM_INC -I/root/ssh2-0.11.0/include -I/root/ssh2-0.11.0/main -I/root/ssh2-0.11.0 -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/ssh2-0.11.0/ssh2.c -o ssh2.lo mkdir .libs cc -I. -I/root/ssh2-0.11.0 -DPHP_ATOM_INC -I/root/ssh2-0.11.0/include -I/root/ssh2-0.11.0/main -I/root/ssh2-0.11.0 -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/ssh2-0.11.0/ssh2.c -fPIC -DPIC -o .libs/ssh2.o /root/ssh2-0.11.0/ssh2.c:52: error: duplicate 'static' /root/ssh2-0.11.0/ssh2.c: In function 'zif_ssh2_methods_negotiated': /root/ssh2-0.11.0/ssh2.c:503: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:504: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:508: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:509: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:510: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:511: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:516: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:517: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:518: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:519: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c: In function 'zif_ssh2_publickey_add': /root/ssh2-0.11.0/ssh2.c:1045: warning: passing argument 1 of '_efree' discards qualifiers from pointer target type /usr/include/php/Zend/zend_alloc.h:46: note: expected 'void *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c: In function 'zif_ssh2_publickey_list': /root/ssh2-0.11.0/ssh2.c:1104: warning: passing argument 4 of 'add_assoc_stringl_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:361: note: expected 'char *' but argument is of type 'const unsigned char *' /root/ssh2-0.11.0/ssh2.c:1105: warning: passing argument 4 of 'add_assoc_stringl_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:361: note: expected 'char *' but argument is of type 'const unsigned char *' make: *** [ssh2.lo] Error 1 I looked on google a lot, I found some patches which didn't worked at all. So if you think you could help me, go ahead! Thanks!

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  • How to debug EXC_BAD_ACCESS that occurs only on release target for an iPhone app?

    - by Bobby Moretti
    I'm developing an iPhone application. I have an EXC_BAD_ACCESS that occurs only in the release target; when I build the debug target the exception does not occur. However, when I set the NSZombieEnabled environment variable to YES, I still get the EXC_BAD_ACCESS with no further information. Is it even possible for NSZombieEnabled to work when executing the release target? I don't see why not, since gdb is running in both cases... Update: here is a printout of the top of the stack: #0 0x33369ebc in objc_msgSend () #1 0x3144f968 in -[EAInputStream _streamEventTrigger] () #2 0x3144fe78 in __streamEventTrigger () #3 0x338ae3a6 in CFRunLoopRunSpecific () #4 0x338adc1e in CFRunLoopRunInMode () #5 0x32ed6966 in -[NSRunLoop(NSRunLoop) runMode:beforeDate:] () #6 0x00005b06 in -[IOStreamDelegate removeMsg:] (self=0x142cc0, _cmd=<value temporarily unavailable, due to optimizations>, message=0x2fffe544) at /Users/robertmoretti/Documents/XXXXXXX/IOStreamDelegate.m:191 Here is a gdb session from inside the objc_msgSend call at the top: (gdb) p/x $r0 $6 = 0x3100000 (gdb) x/s $r1 0x32d7cff8: "release" (gdb) disassemble $pc Dump of assembler code for function objc_msgSend: 0x33369ea8 <objc_msgSend+0>: teq r0, #0 ; 0x0 0x33369eac <objc_msgSend+4>: moveq r1, #0 ; 0x0 0x33369eb0 <objc_msgSend+8>: bxeq lr 0x33369eb4 <objc_msgSend+12>: push {r3, r4, r5, r6} 0x33369eb8 <objc_msgSend+16>: ldr r4, [r0] 0x33369ebc <objc_msgSend+20>: ldr r5, [r4, #8] 0x33369ec0 <objc_msgSend+24>: ldr r6, [r5] 0x33369ec4 <objc_msgSend+28>: add r3, r5, #8 ; 0x8 0x33369ec8 <objc_msgSend+32>: and r5, r6, r1, lsr #2 0x33369ecc <objc_msgSend+36>: ldr r4, [r3, r5, lsl #2] 0x33369ed0 <objc_msgSend+40>: teq r4, #0 ; 0x0 0x33369ed4 <objc_msgSend+44>: add r5, r5, #1 ; 0x1 0x33369ed8 <objc_msgSend+48>: beq 0x33369efc <objc_msgSend+84> 0x33369edc <objc_msgSend+52>: ldr r12, [r4] 0x33369ee0 <objc_msgSend+56>: teq r1, r12 0x33369ee4 <objc_msgSend+60>: and r5, r5, r6 0x33369ee8 <objc_msgSend+64>: bne 0x33369ecc <objc_msgSend+36> 0x33369eec <objc_msgSend+68>: ldr r12, [r4, #8] 0x33369ef0 <objc_msgSend+72>: teq r4, r4 0x33369ef4 <objc_msgSend+76>: pop {r3, r4, r5, r6} 0x33369ef8 <objc_msgSend+80>: bx r12 0x33369efc <objc_msgSend+84>: pop {r3, r4, r5, r6} 0x33369f00 <objc_msgSend+88>: b 0x33369f04 <objc_msgSend_uncached> End of assembler dump. (gdb) p/x *$r0 $9 = 0x0 The exception occurs on the line 0x33369ebc <objc_msgSend+20>: ldr r5, [r4, #8]. r4 has just been given the value pointed to by r0, which happens to be 0. I am wondering what is supposed to be in the memory region of 0x3100000. Here's a memory dump of that area: (gdb) x/256w 0x3100000 0x3100000: 0x00000000 0x0000a293 0xaa650505 0x00000000 0x3100010: 0x0000a294 0xaa670505 0x00000000 0x0000a295 0x3100020: 0xaa690505 0x00000000 0x0000a296 0xaa6b0505 0x3100030: 0x00000000 0x0000a297 0xaa6d0505 0x00000000 0x3100040: 0x0000a298 0xaa6f0505 0x00000000 0x0000a299 0x3100050: 0xaa710505 0x00000000 0x0000a29a 0xaa730505 0x3100060: 0x00000000 0x0000a29b 0xaa750505 0x00000000 0x3100070: 0x0000a29c 0xaa770505 0x00000000 0x0000a29d 0x3100080: 0xaa790505 0x00000000 0x0000a29e 0xaa7b0505 0x3100090: 0x00000000 0x0000a29f 0xaa7d0505 0x00000000 0x31000a0: 0x0000a2a0 0xaa7f0505 0x00000000 0x0000a2a1 0x31000b0: 0xaa810505 0x00000000 0x0000a2a2 0xaa830505 0x31000c0: 0x00000000 0x0000a2a3 0xaa850505 0x00000000 0x31000d0: 0x0000a2a4 0xaa870505 0x00000000 0x0000a2a5 0x31000e0: 0xaa890505 0x00000000 0x0000a2a6 0xaa8b0505 0x31000f0: 0x00000000 0x0000a2a7 0xaa8d0505 0x00000000 0x3100100: 0x0000a2a8 0xaa8f0505 0x00000000 0x0000a2a9 0x3100110: 0xaa910505 0x00000000 0x0000a2aa 0xaa930505 0x3100120: 0x00000000 0x0000a2ab 0xaa950505 0x00000000 0x3100130: 0x0000a2ac 0xaa970505 0x00000000 0x0000a2ad 0x3100140: 0xaa990505 0x00000000 0x0000a2ae 0xaa9b0505 0x3100150: 0x00000000 0x0000a2af 0xaa9d0505 0x00000000 0x3100160: 0x0000a2b0 0xaa9f0505 0x00000000 0x0000a2b1 0x3100170: 0xaaa10505 0x00000000 0x0000a2b2 0xaaa30505 0x3100180: 0x00000000 0x0000a2b3 0xaaa50505 0x00000000 0x3100190: 0x0000a2b4 0xaaa70505 0x00000000 0x0000a2b5 0x31001a0: 0xaaa90505 0x00000000 0x0000a2b6 0xaaab0505 0x31001b0: 0x00000000 0x0000a2b7 0xaaad0505 0x00000000 0x31001c0: 0x0000a2b8 0xaaaf0505 0x00000000 0x0000a2b9 0x31001d0: 0xaab10505 0x00000000 0x0000a2ba 0xaab30505 0x31001e0: 0x00000000 0x0000a2bb 0xaab50505 0x00000000 0x31001f0: 0x0000a2bc 0xaab70505 0x00000000 0x0000a2bd 0x3100200: 0xaab90505 0x00000000 0x0000a2be 0xaabb0505 0x3100210: 0x00000000 0x0000a2bf 0xaabd0505 0x00000000 0x3100220: 0x0000a2c0 0xaabf0505 0x00000000 0x0000a2c1 0x3100230: 0xaac10505 0x00000000 0x0000a2c2 0xaac30505 0x3100240: 0x00000000 0x0000a2c3 0xaac50505 0x00000000 0x3100250: 0x0000a2c4 0xaac70505 0x00000000 0x0000a2c5 0x3100260: 0xaac90505 0x00000000 0x0000a2c6 0xaacb0505 0x3100270: 0x00000000 0x0000a2c7 0xaacd0505 0x00000000 0x3100280: 0x0000a2c8 0xaacf0505 0x00000000 0x0000a2c9 0x3100290: 0xaad10505 0x00000000 0x0000a2ca 0xaad30505 0x31002a0: 0x00000000 0x0000a2cb 0xaad50505 0x00000000 0x31002b0: 0x0000a2cc 0xaad70505 0x00000000 0x0000a2cd 0x31002c0: 0xaad90505 0x00000000 0x0000a2ce 0xaadb0505 0x31002d0: 0x00000000 0x0000a2cf 0xaadd0505 0x00000000 0x31002e0: 0x0000a2d0 0xaadf0505 0x00000000 0x0000a2d1 0x31002f0: 0xaae10505 0x00000000 0x0000a2d2 0xaae30505 0x3100300: 0x00000000 0x0000a2d3 0xaae50505 0x00000000 0x3100310: 0x0000a2d4 0xaae70505 0x00000000 0x0000a2d5 0x3100320: 0xaae90505 0x00000000 0x0000a2d6 0xaaeb0505 0x3100330: 0x00000000 0x0000a2d7 0xaaed0505 0x00000000 0x3100340: 0x0000a2d8 0xaaef0505 0x00000000 0x0000a2d9 0x3100350: 0xaaf10505 0x00000000 0x0000a2da 0xaaf30505 0x3100360: 0x00000000 0x0000a2db 0xaaf50505 0x00000000 0x3100370: 0x0000a2dc 0xaaf70505 0x00000000 0x0000a2dd 0x3100380: 0xaaf90505 0x00000000 0x0000a2de 0xaafb0505 0x3100390: 0x00000000 0x0000a2df 0xaafd0505 0x00000000 0x31003a0: 0x0000a2e0 0xab050505 0x00000000 0x0000a2e1 0x31003b0: 0xab070505 0x00000000 0x0000a2e2 0xab090505 0x31003c0: 0x00000000 0x0000a2e3 0xab0b0505 0x00000000 0x31003d0: 0x0000a2e4 0xab0d0505 0x00000000 0x0000a2e5 0x31003e0: 0xab0f0505 0x00000000 0x0000a2e6 0xab110505 0x31003f0: 0x00000000 0x0000a2e7 0xab130505 0x00000000 I don't really know what else to try; hopefully someone with more iphone experience will be able to recognize this memory as something meaningful.

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  • Debugging EXC_BAD_ACCESS that occurs only on release target for an iPhone app?

    - by Bobby Moretti
    I'm developing an iPhone application. I have an EXC_BAD_ACCESS that occurs only in the release target; when I build the debug target the exception does not occur. However, when I set the NSZombieEnabled environment variable to YES, I still get the EXC_BAD_ACCESS with no further information. Is it even possible for NSZombieEnabled to work when executing the release target? I don't see why not, since gdb is running in both cases... Update: here is a printout of the top of the stack: #0 0x33369ebc in objc_msgSend () #1 0x3144f968 in -[EAInputStream _streamEventTrigger] () #2 0x3144fe78 in __streamEventTrigger () #3 0x338ae3a6 in CFRunLoopRunSpecific () #4 0x338adc1e in CFRunLoopRunInMode () #5 0x32ed6966 in -[NSRunLoop(NSRunLoop) runMode:beforeDate:] () #6 0x00005b06 in -[IOStreamDelegate removeMsg:] (self=0x142cc0, _cmd=<value temporarily unavailable, due to optimizations>, message=0x2fffe544) at /Users/robertmoretti/Documents/XXXXXXX/IOStreamDelegate.m:191 Here is a gdb session from inside the objc_msgSend call at the top: (gdb) p/x $r0 $6 = 0x3100000 (gdb) x/s $r1 0x32d7cff8: "release" (gdb) disassemble $pc Dump of assembler code for function objc_msgSend: 0x33369ea8 <objc_msgSend+0>: teq r0, #0 ; 0x0 0x33369eac <objc_msgSend+4>: moveq r1, #0 ; 0x0 0x33369eb0 <objc_msgSend+8>: bxeq lr 0x33369eb4 <objc_msgSend+12>: push {r3, r4, r5, r6} 0x33369eb8 <objc_msgSend+16>: ldr r4, [r0] 0x33369ebc <objc_msgSend+20>: ldr r5, [r4, #8] 0x33369ec0 <objc_msgSend+24>: ldr r6, [r5] 0x33369ec4 <objc_msgSend+28>: add r3, r5, #8 ; 0x8 0x33369ec8 <objc_msgSend+32>: and r5, r6, r1, lsr #2 0x33369ecc <objc_msgSend+36>: ldr r4, [r3, r5, lsl #2] 0x33369ed0 <objc_msgSend+40>: teq r4, #0 ; 0x0 0x33369ed4 <objc_msgSend+44>: add r5, r5, #1 ; 0x1 0x33369ed8 <objc_msgSend+48>: beq 0x33369efc <objc_msgSend+84> 0x33369edc <objc_msgSend+52>: ldr r12, [r4] 0x33369ee0 <objc_msgSend+56>: teq r1, r12 0x33369ee4 <objc_msgSend+60>: and r5, r5, r6 0x33369ee8 <objc_msgSend+64>: bne 0x33369ecc <objc_msgSend+36> 0x33369eec <objc_msgSend+68>: ldr r12, [r4, #8] 0x33369ef0 <objc_msgSend+72>: teq r4, r4 0x33369ef4 <objc_msgSend+76>: pop {r3, r4, r5, r6} 0x33369ef8 <objc_msgSend+80>: bx r12 0x33369efc <objc_msgSend+84>: pop {r3, r4, r5, r6} 0x33369f00 <objc_msgSend+88>: b 0x33369f04 <objc_msgSend_uncached> End of assembler dump. (gdb) p/x *$r0 $9 = 0x0 The exception occurs on the line 0x33369ebc <objc_msgSend+20>: ldr r5, [r4, #8]. r4 has just been given the value pointed to by r0, which happens to be 0. I am wondering what is supposed to be in the memory region of 0x3100000. Here's a memory dump of that area: (gdb) x/256w 0x3100000 0x3100000: 0x00000000 0x0000a293 0xaa650505 0x00000000 0x3100010: 0x0000a294 0xaa670505 0x00000000 0x0000a295 0x3100020: 0xaa690505 0x00000000 0x0000a296 0xaa6b0505 0x3100030: 0x00000000 0x0000a297 0xaa6d0505 0x00000000 0x3100040: 0x0000a298 0xaa6f0505 0x00000000 0x0000a299 0x3100050: 0xaa710505 0x00000000 0x0000a29a 0xaa730505 0x3100060: 0x00000000 0x0000a29b 0xaa750505 0x00000000 0x3100070: 0x0000a29c 0xaa770505 0x00000000 0x0000a29d 0x3100080: 0xaa790505 0x00000000 0x0000a29e 0xaa7b0505 0x3100090: 0x00000000 0x0000a29f 0xaa7d0505 0x00000000 0x31000a0: 0x0000a2a0 0xaa7f0505 0x00000000 0x0000a2a1 0x31000b0: 0xaa810505 0x00000000 0x0000a2a2 0xaa830505 0x31000c0: 0x00000000 0x0000a2a3 0xaa850505 0x00000000 0x31000d0: 0x0000a2a4 0xaa870505 0x00000000 0x0000a2a5 0x31000e0: 0xaa890505 0x00000000 0x0000a2a6 0xaa8b0505 0x31000f0: 0x00000000 0x0000a2a7 0xaa8d0505 0x00000000 0x3100100: 0x0000a2a8 0xaa8f0505 0x00000000 0x0000a2a9 0x3100110: 0xaa910505 0x00000000 0x0000a2aa 0xaa930505 0x3100120: 0x00000000 0x0000a2ab 0xaa950505 0x00000000 0x3100130: 0x0000a2ac 0xaa970505 0x00000000 0x0000a2ad 0x3100140: 0xaa990505 0x00000000 0x0000a2ae 0xaa9b0505 0x3100150: 0x00000000 0x0000a2af 0xaa9d0505 0x00000000 0x3100160: 0x0000a2b0 0xaa9f0505 0x00000000 0x0000a2b1 0x3100170: 0xaaa10505 0x00000000 0x0000a2b2 0xaaa30505 0x3100180: 0x00000000 0x0000a2b3 0xaaa50505 0x00000000 0x3100190: 0x0000a2b4 0xaaa70505 0x00000000 0x0000a2b5 0x31001a0: 0xaaa90505 0x00000000 0x0000a2b6 0xaaab0505 0x31001b0: 0x00000000 0x0000a2b7 0xaaad0505 0x00000000 0x31001c0: 0x0000a2b8 0xaaaf0505 0x00000000 0x0000a2b9 0x31001d0: 0xaab10505 0x00000000 0x0000a2ba 0xaab30505 0x31001e0: 0x00000000 0x0000a2bb 0xaab50505 0x00000000 0x31001f0: 0x0000a2bc 0xaab70505 0x00000000 0x0000a2bd 0x3100200: 0xaab90505 0x00000000 0x0000a2be 0xaabb0505 0x3100210: 0x00000000 0x0000a2bf 0xaabd0505 0x00000000 0x3100220: 0x0000a2c0 0xaabf0505 0x00000000 0x0000a2c1 0x3100230: 0xaac10505 0x00000000 0x0000a2c2 0xaac30505 0x3100240: 0x00000000 0x0000a2c3 0xaac50505 0x00000000 0x3100250: 0x0000a2c4 0xaac70505 0x00000000 0x0000a2c5 0x3100260: 0xaac90505 0x00000000 0x0000a2c6 0xaacb0505 0x3100270: 0x00000000 0x0000a2c7 0xaacd0505 0x00000000 0x3100280: 0x0000a2c8 0xaacf0505 0x00000000 0x0000a2c9 0x3100290: 0xaad10505 0x00000000 0x0000a2ca 0xaad30505 0x31002a0: 0x00000000 0x0000a2cb 0xaad50505 0x00000000 0x31002b0: 0x0000a2cc 0xaad70505 0x00000000 0x0000a2cd 0x31002c0: 0xaad90505 0x00000000 0x0000a2ce 0xaadb0505 0x31002d0: 0x00000000 0x0000a2cf 0xaadd0505 0x00000000 0x31002e0: 0x0000a2d0 0xaadf0505 0x00000000 0x0000a2d1 0x31002f0: 0xaae10505 0x00000000 0x0000a2d2 0xaae30505 0x3100300: 0x00000000 0x0000a2d3 0xaae50505 0x00000000 0x3100310: 0x0000a2d4 0xaae70505 0x00000000 0x0000a2d5 0x3100320: 0xaae90505 0x00000000 0x0000a2d6 0xaaeb0505 0x3100330: 0x00000000 0x0000a2d7 0xaaed0505 0x00000000 0x3100340: 0x0000a2d8 0xaaef0505 0x00000000 0x0000a2d9 0x3100350: 0xaaf10505 0x00000000 0x0000a2da 0xaaf30505 0x3100360: 0x00000000 0x0000a2db 0xaaf50505 0x00000000 0x3100370: 0x0000a2dc 0xaaf70505 0x00000000 0x0000a2dd 0x3100380: 0xaaf90505 0x00000000 0x0000a2de 0xaafb0505 0x3100390: 0x00000000 0x0000a2df 0xaafd0505 0x00000000 0x31003a0: 0x0000a2e0 0xab050505 0x00000000 0x0000a2e1 0x31003b0: 0xab070505 0x00000000 0x0000a2e2 0xab090505 0x31003c0: 0x00000000 0x0000a2e3 0xab0b0505 0x00000000 0x31003d0: 0x0000a2e4 0xab0d0505 0x00000000 0x0000a2e5 0x31003e0: 0xab0f0505 0x00000000 0x0000a2e6 0xab110505 0x31003f0: 0x00000000 0x0000a2e7 0xab130505 0x00000000 I don't really know what else to try; hopefully someone with more iphone experience will be able to recognize this memory as something meaningful.

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  • How to create platform independent 3D video on 3D TV via HDMI 1.4?

    - by artif
    I am writing a real-time, interactive 3D visualization program and at each point in the program, I can compute 2 images (bitmaps) that are meant to look 3D together by means of stereoscopy. How do I get my program to display the image pairs such that they look 3D on a 3D TV? Is there a platform independent way of accomplishing it? (By platform I mean independent of GPU brand, operating system, 3D TV vendor, etc.) If not, which is preferable-- to lock in by GPU, OS, or 3D TV? I suppose I need to be using an HDMI 1.4 cable with the 3D TV? HDMI 1.4 can encode stereoscopy via side-by-side method. But how do I send such an encoded signal to the monitor? What kind of libraries do I use for this sort of thing? Windows DirectShow? If DirectShow is correct, is there a cross platform equivalent available? If anyone asks, yes I have seen this question: http://stackoverflow.com/questions/2811350/generating-3d-tv-stereoscopic-output-programmatically. However, correct me if I am wrong, it does not appear to be what I'm looking for. I do not have an OpenGL or Direct3D program that generates polygons, for which a Nvidia card can do ad-hoc impromptu stereoscopy simply by rendering the scene from 2 slightly offset points of view and then displaying those 2 images on the monitor-- my program already has those image pairs and needs to display them (and they are not the result of rendering polygons). Btw, I have never done any major multimedia programming before and know very little about HDMI, Direct Show, 3D TVs, etc so pardon me if any parts of this question did not make any sense at all.

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  • CRM 2011 Plugin for CREATE (post-operational): Why is the value of "baseamount" zero in post entity image and target?

    - by Olli
    REFORMULATED QUESTION (Apr 24): I am using the CRM Developer Toolkit for VS2012 to create a CRM2011 plugin. The plugin is registered for the CREATE message of the "Invoice Product" entity. Pipeline-Stage is post-operational, execution is synchronous. I register for a post image that contains baseamount. The toolkit creates an execute function that looks like this: protected void ExecutePostInvoiceProductCreate(LocalPluginContext localContext) { if (localContext == null) { throw new ArgumentNullException("localContext"); } IPluginExecutionContext context = localContext.PluginExecutionContext; Entity postImageEntity = (context.PostEntityImages != null && context.PostEntityImages.Contains(this.postImageAlias)) ? context.PostEntityImages[this.postImageAlias] : null; } Since we are in post operational stage, the value of baseamount in postImageEntity should already be calculated from the user input, right? However, the value of baseamountin the postImageEntity is zero. The same holds true for the value of baseamount in the target entity that I get using the following code: Entity targetEntity = (context.InputParameters != null && context.InputParameters.Contains("Target")) ? (Entity)context.InputParameters["Target"] : null; Using a retrieve request like the one below, I am getting the correct value of baseamount: Entity newlyCreated = service.Retrieve("invoicedetail", targetEntity.Id, new ColumnSet(true)); decimal baseAmount = newlyCreated.GetAttributeValue<Money>("baseamount").Value; The issue does not appear in post operational stage of an update event. I'd be glad to hear your ideas/explanations/suggestions on why this is the case... (Further information: Remote debugging, no isolation mode, plugin stored in database) Original Question: I am working on a plugin for CRM 2011 that is supposed to calculate the amount of tax to be paid when an invoice detail is created. To this end I am trying to get the baseamount of the newly created invoicedetail entity from the post entity image in post operational stage. As far as I understood it, the post entity image is a snapshot of the entity in the database after the new invoice detail has been created. Thus it should contain all properties of the newly created invoice detail. I am getting a "postentityimages" property of the IPluginExecutionContext that contains an entity with the alias I registered ("postImage"). This "postImage" entity contains a key for "baseamount" but its value is 0. Can anybody help me understand why this is the case and what I can do about it? (I also noticed that the postImage does not contain all but only a subset of the entities I registered for.) Here is what the code looks like: protected void ExecutePostInvoiceProductCreate(LocalPluginContext localContext) { if (localContext == null) { throw new ArgumentNullException("localContext"); } // Get PluginExecutionContext to obtain PostEntityImages IPluginExecutionContext context = localContext.PluginExecutionContext; // This works: I get a postImage that is not null. Entity postImage = (context.PostEntityImages != null && context.PostEntityImages.Contains(this.postImageAlias)) ? context.PostEntityImages[this.postImageAlias] : null; // Here is the problem: There is a "baseamount" key in the postImage // but its value is zero! decimal baseAmount = ((Money)postImage["baseamount"]).Value; } ADDITION: Pre and post images for post operational update contain non-zero values for baseamount.

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  • Target a link if that link links to the current page?

    - by Des
    this may be a stupid question as I can't seem to find an answer :P Is there a way with javascript/jQuery to Target all links on a page ONLY if they link to the current page? Say i've got a static sidebar on ALL pages, for intents and purposes: <ul id="sidebar"> <li><a href="/one">One</a></li> <li><a href="/two">Two</a></li> <li><a href="/three">Three</a></li> </ul> Notice the code for ALL of them is the same. Let's say I'm on "www.domain.com/two" - Is there a way to target <li><a href="#">Two</a></li> because it's linking to the current page? ***ANSWERED***** The guy deleted his answer - but I used it to create this - var linksToCurrentPage = $('a[href="' + window.location.href + '"]'); if (linksToCurrentPage) { $('a').addClass('currently-active'); }; which worked :)

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  • I cut-to-move DCIM folder to ext SD when an auto android OS update popped up b4 I could choose target - Cannot recover 200+ photos

    - by ZeroG
    I was downloading my Exhibit II's DCIM camera folder (with month's of photos inside) to its external SD card, in order to transfer them into my laptop. In my overconfidence, I hurriedly chose cut-to-move (rather than copy-to-move) when KABOOM! —an automatic Android OS update popped up before I could choose the target!!! I figured everything was in cache & calmly tried to go through with the update. But that was not a typically seamless event. It showed downloading icon but hmm… since I rooted the phone it brought the command line up & recovery sequence. But neither Android nor I had yet downloaded any alternate custom ROM Files to internal SD to update from! So were they trying to make me unroot my phone by giving me some bogus update on the fly or just give me a hard time in trying to hand me down an unrooted ROM that I'd have to figure out how to root again? Yes, I know there was that blurb about overwriting a file of the same name but I was trying to shake the darn stubborn update being forced on my phone during this precarious moment. I thought I had frozen or turned off all those auto-updates previously. Anyway, phones are small & fingers are big (sigh)... I tried to reboot into safe mode but the resultant photo file was partially overwritten (200 files had names but Zero bytes in them). I thought maybe it was still hung in cache or deposited somewhere else but I have searched everywhere with file managers. Since I did not have Titanium backing up camera, photo folder or gallery, I cannot recover 200+ photos. Dumb. You can understand my dilemma as I am involved in the arts & although just a camera phone, most of these photos were historic & aesthetic or at least as to subject matter. Photo-ops don't reoccur. I have tried a couple of recovery apps from the market like Search Duplicates & Recover to no avail. I was only able to salvage stuff I'd sent out in messages. I've got several decades in computers & this is such a miserable beginner's piece of bad luck I can't believe it happened to me. They were precious photos! Yes, I turned on Titanium since & yes I even tried USB to laptop recoveries. Being on a MacBookPro I'm trying androidfiletransfer.dmg, but I'd have to upgrade to Peach Sunrise to get above Android 3.0 for that App to recognize the phone via USB & the programmer says installation zeros your data, so that pretty much toasts any secret hidden places where these photos may have been deposited. Don't want to do that & am still trying to find them. They certainly didn't make it to my external SD Card. If any of you techies out there know anything, please help & thanks. Despite decades of being in computing, unfamiliar & ever-changing hard or software can humble even the most seasoned veterans.

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  • Developing Mobile Applications: Web, Native, or Hybrid?

    - by Michelle Kimihira
    Authors: Joe Huang, Senior Principal Product Manager, Oracle Mobile Application Development Framework  and Carlos Chang, Senior Principal Product Director The proliferation of mobile devices and platforms represents a game-changing technology shift on a number of levels. Companies must decide not only the best strategic use of mobile platforms, but also how to most efficiently implement them. Inevitably, this conversation devolves to the developers, who face the task of developing and supporting mobile applications—not a simple task in light of the number of devices and platforms. Essentially, developers can choose from the following three different application approaches, each with its own set of pros and cons. Native Applications: This refers to apps built for and installed on a specific platform, such as iOS or Android, using a platform-specific software development kit (SDK).  For example, apps for Apple’s iPhone and iPad are designed to run specifically on iOS and are written in Xcode/Objective-C. Android has its own variation of Java, Windows uses C#, and so on.  Native apps written for one platform cannot be deployed on another. Native apps offer fast performance and access to native-device services but require additional resources to develop and maintain each platform, which can be expensive and time consuming. Mobile Web Applications: Unlike native apps, mobile web apps are not installed on the device; rather, they are accessed via a Web browser.  These are server-side applications that render HTML, typically adjusting the design depending on the type of device making the request.  There are no program coding constraints for writing server-side apps—they can be written in Java, C, PHP, etc., it doesn’t matter.  Instead, the server detects what type of mobile browser is pinging the server and adjusts accordingly. For example, it can deliver fully JavaScript and CSS-enabled content to smartphone browsers, while downgrading gracefully to basic HTML for feature phone browsers. Mobile apps work across platforms, but are limited to what you can do through a browser and require Internet connectivity. For certain types of applications, these constraints may not be an issue. Oracle supports mobile web applications via ADF Faces (for tablets) and ADF Mobile browser (Trinidad) for smartphone and feature phones. Hybrid Applications: As the name implies, hybrid apps combine technologies from native and mobile Web apps to gain the benefits each. For example, these apps are installed on a device, like their pure native app counterparts, while the user interface (UI) is based on HTML5.  This UI runs locally within the native container, which usually leverages the device’s browser engine.  The advantage of using HTML5 is a consistent, cross-platform UI that works well on most devices.  Combining this with the native container, which is installed on-device, provides mobile users with access to local device services, such as camera, GPS, and local device storage.  Native apps may offer greater flexibility in integrating with device native services.  However, since hybrid applications already provide device integrations that typical enterprise applications need, this is typically less of an issue.  The new Oracle ADF Mobile release is an HTML5 and Java hybrid framework that targets mobile app development to iOS and Android from one code base. So, Which is the Best Approach? The short answer is – the best choice depends on the type of application you are developing.  For instance, animation-intensive apps such as games would favor native apps, while hybrid applications may be better suited for enterprise mobile apps because they provide multi-platform support. Just for starters, the following issues must be considered when choosing a development path. Application Complexity: How complex is the application? A quick app that accesses a database or Web service for some data to display?  You can keep it simple, and a mobile Web app may suffice. However, for a mobile/field worker type of applications that supports mission critical functionality, hybrid or native applications are typically needed. Richness of User Interactivity: What type of user experience is required for the application?  Mobile browser-based app that’s optimized for mobile UI may suffice for quick lookup or productivity type of applications.  However, hybrid/native application would typically be required to deliver highly interactive user experiences needed for field-worker type of applications.  For example, interactive BI charts/graphs, maps, voice/email integration, etc.  In the most extreme case like gaming applications, native applications may be necessary to deliver the highly animated and graphically intensive user experience. Performance: What type of performance is required by the application functionality?  For instance, for real-time look up of data over the network, mobile app performance depends on network latency and server infrastructure capabilities.  If consistent performance is required, data would typically need to be cached, which is supported on hybrid or native applications only. Connectivity and Availability: What sort of connectivity will your application require? Does the app require Web access all the time in order to always retrieve the latest data from the server? Or do the requirements dictate offline support? While native and hybrid apps can be built to operate offline, Web mobile apps require Web connectivity. Multi-platform Requirements: The terms “consumerization of IT” and BYOD (bring your own device) effectively mean that the line between the consumer and the enterprise devices have become blurred. Employees are bringing their personal mobile devices to work and are often expecting that they work in the corporate network and access back-office applications.  Even if companies restrict access to the big dogs: (iPad, iPhone, Android phones and tablets, possibly Windows Phone and tablets), trying to support each platform natively will require increasing resources and domain expertise with each new language/platform. And let’s not forget the maintenance costs, involved in upgrading new versions of each platform.   Where multi-platform support is needed, Web mobile or hybrid apps probably have the advantage. Going native, and trying to support multiple operating systems may be cost prohibitive with existing resources and developer skills. Device-Services Access:  If your app needs to access local device services, such as the camera, contacts app, accelerometer, etc., then your choices are limited to native or hybrid applications.   Fragmentation: Apple controls Apple iOS and the only concern is what version iOS is running on any given device.   Not so Android, which is open source. There are many, many versions and variants of Android running on different devices, which can be a nightmare for app developers trying to support different devices running different flavors of Android.  (Is it an Amazon Kindle Fire? a Samsung Galaxy?  A Barnes & Noble Nook?) This is a nightmare scenario for native apps—on the other hand, a mobile Web or hybrid app, when properly designed, can shield you from these complexities because they are based on common frameworks.  Resources: How many developers can you dedicate to building and supporting mobile application development?  What are their existing skills sets?  If you’re considering native application development due to the complexity of the application under development, factor the costs of becoming proficient on a each platform’s OS and programming language. Add another platform, and that’s another language, another SDK. On the other side of the equation, Web mobile or hybrid applications are simpler to make, and readily support more platforms, but there may be performance trade-offs. Conclusion This only scratches the surface. However, I hope to have suggested some food for thought in choosing your mobile development strategy.  Do your due diligence, search the Web, read up on mobile, talk to peers, attend events. The development team at Oracle is working hard on mobile technologies to help customers extend enterprise applications to mobile faster and effectively.  To learn more on what Oracle has to offer, check out the Oracle ADF Mobile (hybrid) and ADF Faces/ADF Mobile browser (Web Mobile) solutions from Oracle.   Additional Information Blog: ADF Blog Product Information on OTN: ADF Mobile Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • RPCSS kerberos issues on imaged Windows workstations

    - by sysadmin1138
    While doing some unrelated troubleshooting I came across a set of Event Log entries that have me concerned. Machine Name: labcomputer82 Source: Security-Kerberos Event ID: 4 Event Description: The Kerberos client received a KRB_AP_ERR_MODIFIED error from the server labcomputer143$. The target name used was RPCSS/imagemaster4.ad.domain.edu. This indicates that the target server failed to decrypt the ticket provided by the client. This can occur when the target server principal name (SPN) is registered on an account other than the account the target service is using. Please ensure that the target SPN is registered on, and only registered on, the account used by the server. This error can also happen when the target service is using a different password for the target service account than what the Kerberos Key Distribution Center (KDC) has for the target service account. Please ensure that the service on the server and the KDC are both updated to use the current password. If the server name is not fully qualified, and the target domain (AD.DOMAIN.EDU) is different from the client domain (AD.DOMAIN.EDU), check if there are identically named server accounts in these two domains, or use the fully-qualified name to identify the server. There are three machine names used in this message. It's generated on labcomputer82, it's attempting to talk to another lab workstation called labcomputer143, and the service in question (RPCSS) refers to the name of the machine that this machine was imaged from (and possibly also that of labcomputer143, I'm not sure). The thing that has me raising both eyebrows is that the machine named labcomputer82 is attempting to use an SPN of RPCSS/imagemaster4.ad.domain.edu. The SPN attribute on the computer object in AD looks just fine. It has all the names it should have. Of the over 3,000 computer objects in our AD domain, somewhere around 1,700 of the are computer-lab seats that are frequently imaged. If we're doing something wrong, I'd like to know in time to get our procedures modified (and people retrained) for fall quarter. But if this is normal for imaged machines, I'll just continue ignoring these.

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  • How does the "Steam" platform work? Is it DRM? Can I trust "Steam"-powered games?

    - by Chris W. Rea
    So – I just bought the new game Supreme Commander 2. This question is not about the game, but about the online software installation platform that it seems to require. I haven't bought a game in a long time, and I'm puzzled: Apparently, SC2 is a "Steam"-powered game. When I went to install the game, it asked me to either create a new Steam account, or log in with an existing account. I clicked "Cancel" because I don't plan to play online and I don't want anything unnecessary installed on my computer, since I only plan to play single player! However, after clicking "Cancel", the installer asked for my confirmation that I indeed wanted to cancel installation of the game! I thought I was just canceling the "online" portions! So I really want to know: How do "Steam" powered games work? Is this essentially a form of DRM (Digital Rights Management)? Can I trust this software platform? Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.) Does the "Steam" platform install anything particularly nasty or unwanted on my computer?

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  • fail2ban iptable rule wont block

    - by Termiux
    So I set up fail2ban on my Debian 7 server, still I've been getting hit a lot and I dont know why is not blocking properly. The regex works, it recognizes the attempts but it seems the iptables rules it insert wont work, this is how it look iptables ouput looks after fail2ban tries to block. Chain INPUT (policy ACCEPT) num target prot opt source destination 1 fail2ban-courierauth tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 2 fail2ban-couriersmtp tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 3 sshguard all -- 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy ACCEPT) num target prot opt source destination Chain OUTPUT (policy ACCEPT) num target prot opt source destination Chain fail2ban-courierauth (1 references) num target prot opt source destination 1 DROP all -- 216.x.y.z 0.0.0.0/0 2 RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-courierimap (0 references) num target prot opt source destination 1 RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-courierpop3 (0 references) num target prot opt source destination 1 RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-couriersmtp (1 references) num target prot opt source destination 1 RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-postfix (0 references) num target prot opt source destination 1 RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-sasl (0 references) num target prot opt source destination 1 RETURN all -- 0.0.0.0/0 0.0.0.0/0 In the iptables above you can see the "Chain fail2ban-courierauth" rule that added the drop rule for the ip but Im still able to connect!! I can still connect to the server, why isn't it blocking?

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