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  • Ubuntu 12.10 Crashing Compiz/Unity (not Nvidia related)

    - by iamronen
    I've upgraded from 12.04 to 12.10 and compiz and/or unity are constantly crashing rendering my computer useless (no top bar, no dash, no window decorations). I have just discovered that when I login with the guest account everything seems to be working OK. I've been through all the threads I could find and haven't found a resolution. This isn't Nvidia related (I am running on a System76 laptop with ATI Radeon). Is there any way I can go about isolating the problem and restore my user account?

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  • Should I use SDL_Surface or SDL_Window? [on hold]

    - by The Light Spark
    I am making an OpenGL game basically. I have just started out on the territory. I have seen tutorials which use an SDL_Surface for rendering to while other tutorials use SDL_Window and obtain an openGL context from that and render to that, with no mention of surfaces. I understand what the differences between the two are, but is there any advantage in using one over the other? Can I use the SDL_Window technique to create high quality games or does the SDL_Surface approach get me better results?

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  • Debugging UI Problems in IE8 (Was IE8 on Windows 7 Authentication Mess)

    - by alharaka
    UPDATE: I think the real question I need to ask here is: how does a technician debug UI problems with Internet Explorer, and not HTML rendering issues that have pretty good tools? I am aware of the SysInternals tools and others mentioned below, but maybe I am not harnessing their power properly. Someone else in the TechNet forum I mentioned had a similar issue. Again, I have lots of data, I am not sure how to properly interpret it. ORIGINAL POST: So I tried the venerable Technet Forums to solve this isse. In short, the Windows Security dialog has no place to put credentials, rendering pretty much useless. This happens to apply for a whole bunch of our intranet websites, and only a select number of users with a few laptops have this problem. It ends up looking like this. Things I have tried so far: Disabling local Group Policy (not domain connected) Disabling local Security Policy Resetting IE settings A few system restores Re-registering a bunch of IE DLL's and all other steps here Reinstalling IE8 (dism /online /disable-feature /featurename:"internet-explorer-optional-x86, reboot, dism /online /enable-feature /featurename:"internet-explorer-optional-x86, and reboot) And SFC scan, which found nothing Still, nothing. Not only am I fed up, but I have begun to really work with APIExplorer and Procmon as mentioned in the Technet original because I want to know WHAT is happening, not just fix it. Any thoughts?

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  • Debugging UI Problems in IE8 (Was IE8 on Windows 7 Authentication Mess)

    - by alharaka
    UPDATE: I think the real question I need to ask here is: how does a technician debug UI problems with Internet Explorer, and not HTML rendering issues that have pretty good tools? I am aware of the SysInternals tools and others mentioned below, but maybe I am not harnessing their power properly. Someone else in the TechNet forum I mentioned had a similar issue. Again, I have lots of data, I am not sure how to properly interpret it. ORIGINAL POST: So I tried the venerable Technet Forums to solve this isse. In short, the Windows Security dialog has no place to put credentials, rendering pretty much useless. This happens to apply for a whole bunch of our intranet websites, and only a select number of users with a few laptops have this problem. It ends up looking like this. Things I have tried so far: Disabling local Group Policy (not domain connected) Disabling local Security Policy Resetting IE settings A few system restores Re-registering a bunch of IE DLL's and all other steps here Reinstalling IE8 (dism /online /disable-feature /featurename:"internet-explorer-optional-x86, reboot, dism /online /enable-feature /featurename:"internet-explorer-optional-x86, and reboot) And SFC scan, which found nothing Still, nothing. Not only am I fed up, but I have begun to really work with APIExplorer and Procmon as mentioned in the Technet original because I want to know WHAT is happening, not just fix it. Any thoughts?

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  • Unable to use OpenGL or install nVidia driver on openSUSE 12.2

    - by djechelon
    I have an ASUS N76VZ laptop with 12.2 openSUSE and GeForce GT650M card. I found that KDE doesn't allow me to use OpenGL rendering. I tried to install nVidia's driver from script but once it writes the xorg.conf file I'm unable to boot desktop. I have the following errors in system log Oct 30 08:28:13 RAYNOR kdm[2727]: X server died during startup Oct 30 08:28:13 RAYNOR kdm[2727]: X server for display :0 cannot be started, session disabled I noticed that the /etc/X11/xorg.conf backup file was empty, so I renamed the new xorg.conf and left none: the desktop booted!!! How can I fix OpenGL rendering with or without driver installation? [Update]: Xorg.0.log says [ 1434.207] compiled for 4.0.2, module version = 1.0.0 [ 1434.207] Module class: X.Org Server Extension [ 1434.207] (II) NVIDIA GLX Module 304.60 Sun Oct 14 20:44:54 PDT 2012 [ 1434.207] (II) Loading extension GLX [ 1434.207] (II) LoadModule: "record" [ 1434.207] (II) Loading /usr/lib64/xorg/modules/extensions/librecord.so [ 1434.207] (II) Module record: vendor="X.Org Foundation" [ 1434.207] compiled for 1.12.3, module version = 1.13.0 [ 1434.207] Module class: X.Org Server Extension [ 1434.207] ABI class: X.Org Server Extension, version 6.0 [ 1434.207] (II) Loading extension RECORD [ 1434.207] (II) LoadModule: "dri" [ 1434.207] (II) Loading /usr/lib64/xorg/modules/extensions/libdri.so [ 1434.207] (II) Module dri: vendor="X.Org Foundation" [ 1434.207] compiled for 1.12.3, module version = 1.0.0 [ 1434.207] ABI class: X.Org Server Extension, version 6.0 [ 1434.207] (II) Loading extension XFree86-DRI [ 1434.207] (II) LoadModule: "nvidia" [ 1434.208] (II) Loading /usr/lib64/xorg/modules/drivers/nvidia_drv.so [ 1434.208] (II) Module nvidia: vendor="NVIDIA Corporation" [ 1434.208] compiled for 4.0.2, module version = 1.0.0 [ 1434.208] Module class: X.Org Video Driver [ 1434.208] (II) NVIDIA dlloader X Driver 304.60 Sun Oct 14 20:24:42 PDT 2012 [ 1434.208] (II) NVIDIA Unified Driver for all Supported NVIDIA GPUs [ 1434.208] (++) using VT number 8 [ 1434.320] (EE) No devices detected. [ 1434.320] Fatal server error: [ 1434.320] no screens found [ 1434.320] Please consult the The X.Org Foundation support at http://wiki.x.org for help.

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  • Compiz & Linux compositing: how does it fit into the X architecture?

    - by Latanius
    Not a really "how to solve stuff" question, but... I was wondering how the modern X architecture works, with compiz & all. What I know about it: in the beginning, there was the X server, clients connected (presumably on TCP), and then sent messages to the server to instruct it to show windows etc. because this didn't work (at all? or just fast enough?) for OpenGL & 3D acceleration, additional APIs were created for direct rendering (DRI? and, in addition to the X server, what things did the X clients talk to to render stuff and through what interfaces?) and, finally, enter Compiz: X clients end up (somehow) rendering to OpenGL textures, which is then put together to form a fancy-looking screen with translucent windows, and rendered to the screen. What I'm especially interested in is what components does the system have and how do they connect to each other? Like... if there is a box labelled "compiz" in the system... is it inside the X server? If it's not, how do the rendered images from the apps end up in it? And where does it render to? Is that another X server? Or DRI? Of course, I'd be equally happy if pointed to some docs capable of clearing up the confusion described above (conditional on they being significantly shorter than book-sized entities).

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  • Faster caching method

    - by pataroulis
    I have a service that provides HTML code which at some point it is not updated anymore. The code is always generated dynamically from a database with 10 million entries so each HTML code page rendering searches there for say 60 or 70 of those entries and then renders the page. So, for those expired pages, I want to use a caching system which will be VERY simple (like just enter a record with the rendered HTML and (if I need) remove it). I tried to do it file-based but the search for the existence of a file and then passing it through php to actually render it , seems like too much for what I want to do. I was thinking of doing it on mysql with a table with MEDIUMBLOBs (each page is around 100k). It would hold about 150000 such records (for now, at least). My question is: Would it be faster to let mysql do the lookup of the file and the passing to php or is the file-based approach faster? The lookup code for the file based version looks like this: $page = @file_get_contents(getCacheFilename($pageId)); if($page!=NULL) { echo $page; } else { renderAndCachePage($pageId); } which does one lookup whether it finds the file or not. The mysql table would just have an ID (the page id) and the blob entry. The disk of the system is a simple SATA raid 1 , the mysql daemon can grab up to 2.5GB of memory (i have a proxy running too, eating the rest of the 16GB of the machine. ) In general the disk is quite busy already. My not using PEAR cache, is because I think (please feel free to correct me on this) it adds overhead I do not need because the page rendering code is called about 2M times per day and I wouldn't want to go through the whole code each time (and yes, I have eaccelerator to cache the code too). Any pointer to what direction I should go, would be greatly welcome. Thanks!

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  • Offloading to HLSL/GPU without displaying?

    - by George R
    As far as I know, certain mathematical functions like FFTs and perlin noise, etc. can be much faster when done on the GPU as a pixel shader. My question is, if I wanted to exploit this to calculate results and stream to bitmaps, could I do it without needing to actually display it in Silverlight or something? More specifically, I was thinking of using this for large terrain generation involving lots of perlin and other noises, and post-processing like high passes and deriving normals from heightmaps, etc, etc.

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  • Google earth GEOdata ?

    - by Quandary
    Question: Is it possible to use/retrieve Geodata from Google-Earth ? What I want to do is take a little area, get terrain information (coordinates, height, elevation) and simulate how the selected area would be flooded at specified amounts of rain for a specified amount of hours.

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  • Fixing LOD gaps, T-junctions

    - by Jaka Jancar
    I'm creating a heightmap renderer. One of the examples for solving gaps when doing LOD I found is this: (from Game Programming Gems 2 - Greg Snook - Simplified Terrain using Interlocking Tiles) Wouldn't this still produce a gap, if the three vertices encircled with red were not co-linear? Shouldn't the middle triangle be split into two, as I marked with the orange line? Am I misunderstanding the problem, or is there a mistake in the example?

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  • Moving a unit precisely along a path in x,y coordinates

    - by Adam Eberbach
    I am playing around with a strategy game where squads move around a map. Each turn a certain amount of movement is allocated to a squad and if the squad has a destination the points are applied each turn until the destination is reached. Actual distance is used so if a squad moves one position in the x or y direction it uses one point, but moving diagonally takes ~1.4 points. The squad maintains actual position as float which is then rounded to allow drawing the position on the map. The path is described by touching the squad and dragging to the end position then lifting the pen or finger. (I'm doing this on an iPhone now but Android/Qt/Windows Mobile would work the same) As the pointer moves x, y points are recorded so that the squad gains a list of intermediate destinations on the way to the final destination. I'm finding that the destinations are not evenly spaced but can be further apart depending on the speed of the pointer movement. Following the path is important because obstacles or terrain matter in this game. I'm not trying to remake Flight Control but that's a similar mechanic. Here's what I've been doing, but it just seems too complicated (pseudocode): getDestination() { - self.nextDestination = remove_from_array(destinations) - self.gradient = delta y to destination / delta x to destination - self.angle = atan(self.gradient) - self.cosAngle = cos(self.angle) - self.sinAngle = sin(self.angle) } move() { - get movement allocation for this turn - if self.nextDestination not valid - - getNextDestination() - while(nextDestination valid) && (movement allocation remains) { - - find xStep and yStep using movement allocation and sinAngle/cosAngle calculated for current self.nextDestination - - if current position + xStep crosses the destination - - - find x movement remaining after self.nextDestination reached - - - calculate remaining direct path movement allocation (xStep remaining / cosAngle) - - - make self.position equal to self.nextDestination - - else - - - apply xStep and yStep to current position - } - round squad's float coordinates to integer screen coordinates - draw squad image on map } That's simplified of course, stuff like sign needs to be tweaked to ensure movement is in the right direction. If trig is the best way to do it then lookup tables can be used or maybe it doesn't matter on modern devices like it used to. Suggestions for a better way to do it? an update - iPhone has zero issues with trig and tracking tens of positions and tracks implemented as described above and it draws in floats anyway. The Bresenham method is more efficient, trig is more precise. If I was to use integer Bresenham I would want to multiply by ten or so to maintain a little more positional accuracy to benefit collisions/terrain detection.

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  • CodePlex Daily Summary for Saturday, June 12, 2010

    CodePlex Daily Summary for Saturday, June 12, 2010New ProjectsAdverTool (Advertisement tool): AdverTool is an online tool which integrates the most popular advertisement networks (such as Microsoft adCenter, Google AdWords, Yahoo! Search Mar...Authentication Configuration Tool for SharePoint: Helpful tools to automatically configure SharePoint 2007 and 2010 for forms based authentication and other authentication mechanisms.Bacicworx: A C# .Net 3.5 helper library containing functionality for compression, encryption, hashes, downloading, PayPal API, text analysis and generation, a...BlogEngine.Net iPhone Theme: A port of BETouch originally created by soundbbgBT UPnP Nat Library: This Library makes it extremly simple to add NAT upnp port forwarding to your .net applications. Developed in C# using .Net 4.0CheckBox & CheckBoxList Validators: These validators fill the much needed gap in the Asp.Net Server controlsDataFactories: The DataFactories project was created to provide a standardized interface to SSAS and MSSQL data. However, as it is implemented using the Abstract ...DVD Swarm: Converts unprotected DVD video & audio streams to H.264 with AAC/Vorbis.Frio IM: Frio IM - is cross protocol instant messenger.jiuyuan: jiuyuan management systemMGM: MyGroupManager is a simple graphical interface written in PowerShell that can be deployed to Active Directory users to simplify the managed of grou...MGR2010: This the MA thesis by Witold Stanik & Michał Sereja, PJWSTK.Nauplius.ActiveDirectory: Web-based Active Directory management.Partial rendering control using JQuery: This article show a web custom control that allows partial rendering using JQueryREG - The Random Entertainment Generator: A simple tool to make your mid up when you can't figure out what you want to do!Runes of Magic - Heilerrechner: Heilerrechner für die Heiler von Runes of Magic (www.runes.ofmagic.com)Semagsoft Calculator: Basic calculator for Windows XP, Vista and Windows 7.SO League Tables: SOLT: Stack Overflow League Tables. A fun little app that lets you compare your stack overflow performance for each month, relative to other member...Stacky StackApps .Net Client Library: StackApps is a REST API for which provides access to the stackoverflow.com family of websites. Stacky is a .net client for that API. Stacky current...TwitterDotNet: TwitterDotNet is a TwitterLibrary for .NET Framework.ValiVIN: VIN (Vehicle Identification Number) Validator Validate Vin NumberWorkLogger: Simple work hour logger in WPFNew ReleasesAdverTool (Advertisement tool): Official releases: Please visit http://advertool.org to access the complete source code and downloads.Authentication Configuration Tool for SharePoint: Auth Config Tool (WSS 3.0, MOSS 2007 version): This tool automates the setup of dual authentication web applications in SharePoint that use Windows Authentication and Forms Based Authentication....BlogEngine.Net iPhone Theme: Version 0.1: Original version 0.1 from soundbbgBraintree Client Library: Braintree-2.3.0: Return AvsErrorResponseCode, AvsPostalCodeResponseCode, AvsStreetAddressResponseCode, CurrencyIsoCode, CvvResponseCode with Transaction Return Cr...BT UPnP Nat Library: Bt_Upnp Nat Library Alpha: Alpha Release of the libraryCNZK Library: Silverlight Behaviors - Deep Zoom Tag Filter: Behavior library for Silverlight 4 containing a Deep Zoom Tag Filter Behavior. Sample at the Expression Gallery http://gallery.expression.microsof...Demina: Demina Binaries version 0.2: Updated binaries. This release contains all of the new features, including simple animation transitions.DTLoggedExec: 1.0.0.2: -Fixed a bug that prevented loading packages from SSIS Package Store -Added support for {filename} placeholder in both Data Flow Profiling and CSV ...DVD Swarm: v0.8.10.611: Initial release, mostly stable.Exchange 2010 RBAC Editor (RBAC GUI) - updated on 6/11/2010: RBAC Editor 0.9.5.1: now supports creating and editing Role Assignment Policies; rest of the stuff is the same - still a lot of way to go :) Please use email address i...Extend SmallBasic: Teaching Extensions v.021: Compatible with SmallBasic v0.9 Lame version of TicTacToe Added - more coming later.Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.1.1 GA Released: Hi, Today we are releasing Visifire 3.1.1 GA with the following features: * Logarithmic Axis * ShowIndicator() in Chart. * HideIndica...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.5.4 GA Released: Hi, Today we are releasing Visifire 3.1.1 GA with the following features: Logarithmic Axis ShowIndicator() in Chart. HideIndicator() in Chart...Keep Focused - an enhanced tool for Time Management using Pomodoro Technique: Release 0.3.1 Alpha: Release 0.3.1 Alpha Technical patch. The previous release 0.3 Alpha had some errors and missing features. It was probably not build from the source...Mesopotamia Experiment: Mesopotamia 1.2.96: Bug Fixes - Fixed duplicate cells being added on creating new cells via mutations - Fixed bug where organisms without IO synapses where getting ios...NLog - Advanced .NET Logging: Nightly Build 2010.06.11.001: Changes since the last build:No changes. Unit test results:Passed 243/243 (100%) Passed 243/243 (100%) Passed 267/267 (100%) Passed 269/269 (100%)...Partial rendering control using JQuery: JQuery Web Control V 1.0: This is the first release of the code. It includes the source code and a web application to see how it worksphpxw: Phpxw2.0: 框架目录说明 ./_mod 模块存放目录 ./phpxw/ 框架核心目录 ./phpxw/common/ 框架核心函数 ./phpxw/system/ 框架核心基础类存放目录 ./phpxw/userlib/ 用户继承类存放目录 ./temp...Questionable Content Screensaver: Questionable Content Screensaver: Should be pretty self explanatory, install the appropriate version for your computer (x64 or x86). Features Include Cache comics for offline viewi...Quick Performance Monitor: Version 1.4.1: Added option to change the 'minimum' maximum value visible on the graph at run-time. Also fixed a number of other bugs.Refix - .NET dependency management: Refix v0.1.0.82 ALPHA: This has now been run against a real life project to tease out some of the issues. While this remains alpha software, which you use at your own ris...Rhyduino - Arduino and Managed Code: Beta Release (v0.8.2): ContentsSample Project - Demonstrates basic functionality and is flooded with code comments, so it's capable of being used as a learning tool. It d...Runes of Magic - Heilerrechner: Rom_Heiler_0.1: Erste Version von "RoM Heilerrechner". .Net 4.0 Framework wird vorausgesetzt. Das erhälst du hier: http://www.microsoft.com/downloads/details.aspx?...Semagsoft Calculator: 2.0: new theme and bug fix'sSilverlight Reporting: Release 2: Updated to correct issue in report footer xaml, and to add support for a calculated report footer.Stacky StackApps .Net Client Library: Beta Preview: This is a beta preview to go along with the StackApps beta.TwitterDotNet: TwitterDotNet Library: first versionUnOfficial AW Wrapper dot Net: Aw Wrapper 1.0.0.0 (5.0): New Functions :DValiVIN: ValiVIN first release: First Iteration. METHODS: IsValid(string vin) - Checks if a string is a valid VIN (returns true or false) GetCheckSumValue(string vin) - Returns...VCC: Latest build, v2.1.30611.0: Automatic drop of latest buildViewModelSupport: ViewModelSupport 1.0: Version 1.0 More information: http://houseofbilz.net/archives/2010/05/08/adventures-in-mvvm-my-viewmodel-base/ http://houseofbilz.net/archives/201...VolgaTransTelecomClient: v.1.0.3.0: v.1.0.3.0WCF Client Generator: Version 0.9.3.19259: Changed: - Always generate full type names for parameters and return typesWCF Client Generator: Version 0.9.3.21153: Fixed: - Service contracts namespace generation Added: - Templates assembly code base read from configurationXen: Graphics API for XNA: Xen 2.0 ALPHA: This is a very early alpha for Xen 2.0. Please note: The documentation for this alpha has not been updated yet. Xen 2.0 is not backwards compatib...ZGuideTV.NET: ZGuideTV.NET 0.93: Vendredi 11 avril 2010 (ZGuideTV.NET bêta 9 build 0.93) - English below Ajout : - Classement du contenu dans la description (affichage légende si...Most Popular ProjectsCAML GeneratorSharePoint Geographic Data VisualizerDbIdiom for ADO.NET CorestudyDTSRun Job RunnerXBStudio.asp.net.automationSilverlight load on demand with MEFCloud Business ServicesSharePoint 2010 Taxonomy Import UtilitySTS Federation Metadata EditorMost Active ProjectsRhyduino - Arduino and Managed Codepatterns & practices – Enterprise LibraryjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog ModuleCommunity Forums NNTP bridgeCassandraemonBlogEngine.NETMediaCoder.NETMicrosoft Silverlight Media FrameworkAndrew's XNA Helpers

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  • Residual packages Ubuntu 12.04

    - by hydroxide
    I have an Asus Q500A with win8 and Ubuntu 12.04 64 bit; Linux kernel 3.8.0-32-generic. I have been having residual package issues which have been giving me trouble trying to reconfigure xserver-xorg-lts-raring. I tried removing all residual packages from synaptic but the following were not removed. Output of sudo dpkg -l | grep "^rc" rc gstreamer0.10-plugins-good:i386 0.10.31-1ubuntu1.2 GStreamer plugins from the "good" set rc libaa1:i386 1.4p5-39ubuntu1 ASCII art library rc libaio1:i386 0.3.109-2ubuntu1 Linux kernel AIO access library - shared library rc libao4:i386 1.1.0-1ubuntu2 Cross Platform Audio Output Library rc libasn1-8-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - ASN.1 library rc libasound2:i386 1.0.25-1ubuntu10.2 shared library for ALSA applications rc libasyncns0:i386 0.8-4 Asynchronous name service query library rc libatk1.0-0:i386 2.4.0-0ubuntu1 ATK accessibility toolkit rc libavahi-client3:i386 0.6.30-5ubuntu2 Avahi client library rc libavahi-common3:i386 0.6.30-5ubuntu2 Avahi common library rc libavc1394-0:i386 0.5.3-1ubuntu2 control IEEE 1394 audio/video devices rc libcaca0:i386 0.99.beta17-2.1ubuntu2 colour ASCII art library rc libcairo-gobject2:i386 1.10.2-6.1ubuntu3 The Cairo 2D vector graphics library (GObject library) rc libcairo2:i386 1.10.2-6.1ubuntu3 The Cairo 2D vector graphics library rc libcanberra-gtk0:i386 0.28-3ubuntu3 GTK+ helper for playing widget event sounds with libcanberra rc libcanberra0:i386 0.28-3ubuntu3 simple abstract interface for playing event sounds rc libcap2:i386 1:2.22-1ubuntu3 support for getting/setting POSIX.1e capabilities rc libcdparanoia0:i386 3.10.2+debian-10ubuntu1 audio extraction tool for sampling CDs (library) rc libcroco3:i386 0.6.5-1ubuntu0.1 Cascading Style Sheet (CSS) parsing and manipulation toolkit rc libcups2:i386 1.5.3-0ubuntu8 Common UNIX Printing System(tm) - Core library rc libcupsimage2:i386 1.5.3-0ubuntu8 Common UNIX Printing System(tm) - Raster image library rc libcurl3:i386 7.22.0-3ubuntu4.3 Multi-protocol file transfer library (OpenSSL) rc libdatrie1:i386 0.2.5-3 Double-array trie library rc libdbus-glib-1-2:i386 0.98-1ubuntu1.1 simple interprocess messaging system (GLib-based shared library) rc libdbusmenu-qt2:i386 0.9.2-0ubuntu1 Qt implementation of the DBusMenu protocol rc libdrm-nouveau2:i386 2.4.43-0ubuntu0.0.3 Userspace interface to nouveau-specific kernel DRM services -- runtime rc libdv4:i386 1.0.0-3ubuntu1 software library for DV format digital video (runtime lib) rc libesd0:i386 0.2.41-10build3 Enlightened Sound Daemon - Shared libraries rc libexif12:i386 0.6.20-2ubuntu0.1 library to parse EXIF files rc libexpat1:i386 2.0.1-7.2ubuntu1.1 XML parsing C library - runtime library rc libflac8:i386 1.2.1-6 Free Lossless Audio Codec - runtime C library rc libfontconfig1:i386 2.8.0-3ubuntu9.1 generic font configuration library - runtime rc libfreetype6:i386 2.4.8-1ubuntu2.1 FreeType 2 font engine, shared library files rc libgail18:i386 2.24.10-0ubuntu6 GNOME Accessibility Implementation Library -- shared libraries rc libgconf-2-4:i386 3.2.5-0ubuntu2 GNOME configuration database system (shared libraries) rc libgcrypt11:i386 1.5.0-3ubuntu0.2 LGPL Crypto library - runtime library rc libgd2-xpm:i386 2.0.36~rc1~dfsg-6ubuntu2 GD Graphics Library version 2 rc libgdbm3:i386 1.8.3-10 GNU dbm database routines (runtime version) rc libgdk-pixbuf2.0-0:i386 2.26.1-1 GDK Pixbuf library rc libgif4:i386 4.1.6-9ubuntu1 library for GIF images (library) rc libgl1-mesa-dri-lts-quantal:i386 9.0.3-0ubuntu0.4~precise1 free implementation of the OpenGL API -- DRI modules rc libgl1-mesa-dri-lts-raring:i386 9.1.4-0ubuntu0.1~precise2 free implementation of the OpenGL API -- DRI modules rc libgl1-mesa-glx:i386 8.0.4-0ubuntu0.6 free implementation of the OpenGL API -- GLX runtime rc libgl1-mesa-glx-lts-quantal:i386 9.0.3-0ubuntu0.4~precise1 free implementation of the OpenGL API -- GLX runtime rc libgl1-mesa-glx-lts-raring:i386 9.1.4-0ubuntu0.1~precise2 free implementation of the OpenGL API -- GLX runtime rc libglapi-mesa:i386 8.0.4-0ubuntu0.6 free implementation of the GL API -- shared library rc libglapi-mesa-lts-quantal:i386 9.0.3-0ubuntu0.4~precise1 free implementation of the GL API -- shared library rc libglapi-mesa-lts-raring:i386 9.1.4-0ubuntu0.1~precise2 free implementation of the GL API -- shared library rc libglu1-mesa:i386 8.0.4-0ubuntu0.6 Mesa OpenGL utility library (GLU) rc libgnome-keyring0:i386 3.2.2-2 GNOME keyring services library rc libgnutls26:i386 2.12.14-5ubuntu3.5 GNU TLS library - runtime library rc libgomp1:i386 4.6.3-1ubuntu5 GCC OpenMP (GOMP) support library rc libgpg-error0:i386 1.10-2ubuntu1 library for common error values and messages in GnuPG components rc libgphoto2-2:i386 2.4.13-1ubuntu1.2 gphoto2 digital camera library rc libgphoto2-port0:i386 2.4.13-1ubuntu1.2 gphoto2 digital camera port library rc libgssapi-krb5-2:i386 1.10+dfsg~beta1-2ubuntu0.3 MIT Kerberos runtime libraries - krb5 GSS-API Mechanism rc libgssapi3-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - GSSAPI support library rc libgstreamer-plugins-base0.10-0:i386 0.10.36-1ubuntu0.1 GStreamer libraries from the "base" set rc libgstreamer0.10-0:i386 0.10.36-1ubuntu1 Core GStreamer libraries and elements rc libgtk2.0-0:i386 2.24.10-0ubuntu6 GTK+ graphical user interface library rc libgudev-1.0-0:i386 1:175-0ubuntu9.4 GObject-based wrapper library for libudev rc libhcrypto4-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - crypto library rc libheimbase1-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - Base library rc libheimntlm0-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - NTLM support library rc libhx509-5-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - X509 support library rc libibus-1.0-0:i386 1.4.1-3ubuntu1 Intelligent Input Bus - shared library rc libice6:i386 2:1.0.7-2build1 X11 Inter-Client Exchange library rc libidn11:i386 1.23-2 GNU Libidn library, implementation of IETF IDN specifications rc libiec61883-0:i386 1.2.0-0.1ubuntu1 an partial implementation of IEC 61883 rc libieee1284-3:i386 0.2.11-10build1 cross-platform library for parallel port access rc libjack-jackd2-0:i386 1.9.8~dfsg.1-1ubuntu2 JACK Audio Connection Kit (libraries) rc libjasper1:i386 1.900.1-13 JasPer JPEG-2000 runtime library rc libjpeg-turbo8:i386 1.1.90+svn733-0ubuntu4.2 IJG JPEG compliant runtime library. rc libjson0:i386 0.9-1ubuntu1 JSON manipulation library - shared library rc libk5crypto3:i386 1.10+dfsg~beta1-2ubuntu0.3 MIT Kerberos runtime libraries - Crypto Library rc libkeyutils1:i386 1.5.2-2 Linux Key Management Utilities (library) rc libkrb5-26-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - libraries rc libkrb5-3:i386 1.10+dfsg~beta1-2ubuntu0.3 MIT Kerberos runtime libraries rc libkrb5support0:i386 1.10+dfsg~beta1-2ubuntu0.3 MIT Kerberos runtime libraries - Support library rc liblcms1:i386 1.19.dfsg-1ubuntu3 Little CMS color management library rc libldap-2.4-2:i386 2.4.28-1.1ubuntu4.4 OpenLDAP libraries rc libllvm3.0:i386 3.0-4ubuntu1 Low-Level Virtual Machine (LLVM), runtime library rc libllvm3.1:i386 3.1-2ubuntu1~12.04.1 Low-Level Virtual Machine (LLVM), runtime library rc libllvm3.2:i386 3.2-2ubuntu5~precise1 Low-Level Virtual Machine (LLVM), runtime library rc libltdl7:i386 2.4.2-1ubuntu1 A system independent dlopen wrapper for GNU libtool rc libmad0:i386 0.15.1b-7ubuntu1 MPEG audio decoder library rc libmikmod2:i386 3.1.12-2 Portable sound library rc libmng1:i386 1.0.10-3 Multiple-image Network Graphics library rc libmpg123-0:i386 1.12.1-3.2ubuntu1 MPEG layer 1/2/3 audio decoder -- runtime library rc libmysqlclient18:i386 5.5.32-0ubuntu0.12.04.1 MySQL database client library rc libnspr4:i386 4.9.5-0ubuntu0.12.04.1 NetScape Portable Runtime Library rc libnss3:i386 3.14.3-0ubuntu0.12.04.1 Network Security Service libraries rc libodbc1:i386 2.2.14p2-5ubuntu3 ODBC library for Unix rc libogg0:i386 1.2.2~dfsg-1ubuntu1 Ogg bitstream library rc libopenal1:i386 1:1.13-4ubuntu3 Software implementation of the OpenAL API (shared library) rc liborc-0.4-0:i386 1:0.4.16-1ubuntu2 Library of Optimized Inner Loops Runtime Compiler rc libosmesa6:i386 8.0.4-0ubuntu0.6 Mesa Off-screen rendering extension rc libp11-kit0:i386 0.12-2ubuntu1 Library for loading and coordinating access to PKCS#11 modules - runtime rc libpango1.0-0:i386 1.30.0-0ubuntu3.1 Layout and rendering of internationalized text rc libpixman-1-0:i386 0.24.4-1 pixel-manipulation library for X and cairo rc libproxy1:i386 0.4.7-0ubuntu4.1 automatic proxy configuration management library (shared) rc libpulse-mainloop-glib0:i386 1:1.1-0ubuntu15.4 PulseAudio client libraries (glib support) rc libpulse0:i386 1:1.1-0ubuntu15.4 PulseAudio client libraries rc libqt4-dbus:i386 4:4.8.1-0ubuntu4.4 Qt 4 D-Bus module rc libqt4-declarative:i386 4:4.8.1-0ubuntu4.4 Qt 4 Declarative module rc libqt4-designer:i386 4:4.8.1-0ubuntu4.4 Qt 4 designer module rc libqt4-network:i386 4:4.8.1-0ubuntu4.4 Qt 4 network module rc libqt4-opengl:i386 4:4.8.1-0ubuntu4.4 Qt 4 OpenGL module rc libqt4-qt3support:i386 4:4.8.1-0ubuntu4.4 Qt 3 compatibility library for Qt 4 rc libqt4-script:i386 4:4.8.1-0ubuntu4.4 Qt 4 script module rc libqt4-scripttools:i386 4:4.8.1-0ubuntu4.4 Qt 4 script tools module rc libqt4-sql:i386 4:4.8.1-0ubuntu4.4 Qt 4 SQL module rc libqt4-svg:i386 4:4.8.1-0ubuntu4.4 Qt 4 SVG module rc libqt4-test:i386 4:4.8.1-0ubuntu4.4 Qt 4 test module rc libqt4-xml:i386 4:4.8.1-0ubuntu4.4 Qt 4 XML module rc libqt4-xmlpatterns:i386 4:4.8.1-0ubuntu4.4 Qt 4 XML patterns module rc libqtcore4:i386 4:4.8.1-0ubuntu4.4 Qt 4 core module rc libqtgui4:i386 4:4.8.1-0ubuntu4.4 Qt 4 GUI module rc libqtwebkit4:i386 2.2.1-1ubuntu4 Web content engine library for Qt rc libraw1394-11:i386 2.0.7-1ubuntu1 library for direct access to IEEE 1394 bus (aka FireWire) rc libroken18-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - roken support library rc librsvg2-2:i386 2.36.1-0ubuntu1 SAX-based renderer library for SVG files (runtime) rc librtmp0:i386 2.4~20110711.gitc28f1bab-1 toolkit for RTMP streams (shared library) rc libsamplerate0:i386 0.1.8-4 Audio sample rate conversion library rc libsane:i386 1.0.22-7ubuntu1 API library for scanners rc libsasl2-2:i386 2.1.25.dfsg1-3ubuntu0.1 Cyrus SASL - authentication abstraction library rc libsdl-image1.2:i386 1.2.10-3 image loading library for Simple DirectMedia Layer 1.2 rc libsdl-mixer1.2:i386 1.2.11-7 Mixer library for Simple DirectMedia Layer 1.2, libraries rc libsdl-net1.2:i386 1.2.7-5 Network library for Simple DirectMedia Layer 1.2, libraries rc libsdl-ttf2.0-0:i386 2.0.9-1.1ubuntu1 ttf library for Simple DirectMedia Layer with FreeType 2 support rc libsdl1.2debian:i386 1.2.14-6.4ubuntu3 Simple DirectMedia Layer rc libshout3:i386 2.2.2-7ubuntu1 MP3/Ogg Vorbis broadcast streaming library rc libsm6:i386 2:1.2.0-2build1 X11 Session Management library rc libsndfile1:i386 1.0.25-4 Library for reading/writing audio files rc libsoup-gnome2.4-1:i386 2.38.1-1 HTTP library implementation in C -- GNOME support library rc libsoup2.4-1:i386 2.38.1-1 HTTP library implementation in C -- Shared library rc libspeex1:i386 1.2~rc1-3ubuntu2 The Speex codec runtime library rc libspeexdsp1:i386 1.2~rc1-3ubuntu2 The Speex extended runtime library rc libsqlite3-0:i386 3.7.9-2ubuntu1.1 SQLite 3 shared library rc libssl0.9.8:i386 0.9.8o-7ubuntu3.1 SSL shared libraries rc libstdc++5:i386 1:3.3.6-25ubuntu1 The GNU Standard C++ Library v3 rc libstdc++6:i386 4.6.3-1ubuntu5 GNU Standard C++ Library v3 rc libtag1-vanilla:i386 1.7-1ubuntu5 audio meta-data library - vanilla flavour rc libtasn1-3:i386 2.10-1ubuntu1.1 Manage ASN.1 structures (runtime) rc libtdb1:i386 1.2.9-4 Trivial Database - shared library rc libthai0:i386 0.1.16-3 Thai language support library rc libtheora0:i386 1.1.1+dfsg.1-3ubuntu2 The Theora Video Compression Codec rc libtiff4:i386 3.9.5-2ubuntu1.5 Tag Image File Format (TIFF) library rc libtxc-dxtn-s2tc0:i386 0~git20110809-2.1 Texture compression library for Mesa rc libunistring0:i386 0.9.3-5 Unicode string library for C rc libusb-0.1-4:i386 2:0.1.12-20 userspace USB programming library rc libv4l-0:i386 0.8.6-1ubuntu2 Collection of video4linux support libraries rc libv4lconvert0:i386 0.8.6-1ubuntu2 Video4linux frame format conversion library rc libvisual-0.4-0:i386 0.4.0-4 Audio visualization framework rc libvorbis0a:i386 1.3.2-1ubuntu3 The Vorbis General Audio Compression Codec (Decoder library) rc libvorbisenc2:i386 1.3.2-1ubuntu3 The Vorbis General Audio Compression Codec (Encoder library) rc libvorbisfile3:i386 1.3.2-1ubuntu3 The Vorbis General Audio Compression Codec (High Level API) rc libwavpack1:i386 4.60.1-2 audio codec (lossy and lossless) - library rc libwind0-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - stringprep implementation rc libwrap0:i386 7.6.q-21 Wietse Venema's TCP wrappers library rc libx11-6:i386 2:1.4.99.1-0ubuntu2.2 X11 client-side library rc libx11-xcb1:i386 2:1.4.99.1-0ubuntu2.2 Xlib/XCB interface library rc libxau6:i386 1:1.0.6-4 X11 authorisation library rc libxaw7:i386 2:1.0.9-3ubuntu1 X11 Athena Widget library rc libxcb-dri2-0:i386 1.8.1-1ubuntu0.2 X C Binding, dri2 extension rc libxcb-glx0:i386 1.8.1-1ubuntu0.2 X C Binding, glx extension rc libxcb-render0:i386 1.8.1-1ubuntu0.2 X C Binding, render extension rc libxcb-shm0:i386 1.8.1-1ubuntu0.2 X C Binding, shm extension rc libxcb1:i386 1.8.1-1ubuntu0.2 X C Binding rc libxcomposite1:i386 1:0.4.3-2build1 X11 Composite extension library rc libxcursor1:i386 1:1.1.12-1ubuntu0.1 X cursor management library rc libxdamage1:i386 1:1.1.3-2build1 X11 damaged region extension library rc libxdmcp6:i386 1:1.1.0-4 X11 Display Manager Control Protocol library rc libxext6:i386 2:1.3.0-3ubuntu0.1 X11 miscellaneous extension library rc libxfixes3:i386 1:5.0-4ubuntu4.1 X11 miscellaneous 'fixes' extension library rc libxft2:i386 2.2.0-3ubuntu2 FreeType-based font drawing library for X rc libxi6:i386 2:1.6.0-0ubuntu2.1 X11 Input extension library rc libxinerama1:i386 2:1.1.1-3ubuntu0.1 X11 Xinerama extension library rc libxml2:i386 2.7.8.dfsg-5.1ubuntu4.6 GNOME XML library rc libxmu6:i386 2:1.1.0-3 X11 miscellaneous utility library rc libxp6:i386 1:1.0.1-2ubuntu0.12.04.1 X Printing Extension (Xprint) client library rc libxpm4:i386 1:3.5.9-4 X11 pixmap library rc libxrandr2:i386 2:1.3.2-2ubuntu0.2 X11 RandR extension library rc libxrender1:i386 1:0.9.6-2ubuntu0.1 X Rendering Extension client library rc libxslt1.1:i386 1.1.26-8ubuntu1.3 XSLT 1.0 processing library - runtime library rc libxss1:i386 1:1.2.1-2 X11 Screen Saver extension library rc libxt6:i386 1:1.1.1-2ubuntu0.1 X11 toolkit intrinsics library rc libxtst6:i386 2:1.2.0-4ubuntu0.1 X11 Testing -- Record extension library rc libxv1:i386 2:1.0.6-2ubuntu0.1 X11 Video extension library rc libxxf86vm1:i386 1:1.1.1-2ubuntu0.1 X11 XFree86 video mode extension library rc odbcinst1debian2:i386 2.2.14p2-5ubuntu3 Support library for accessing odbc ini files rc skype-bin:i386 4.2.0.11-0ubuntu0.12.04.2 client for Skype VOIP and instant messaging service - binary files rc sni-qt:i386 0.2.5-0ubuntu3 indicator support for Qt rc wine-compholio:i386 1.7.4~ubuntu12.04.1 The Compholio Edition is a special build of the popular Wine software rc xaw3dg:i386 1.5+E-18.1ubuntu1 Xaw3d widget set

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  • CodePlex Daily Summary for Tuesday, August 12, 2014

    CodePlex Daily Summary for Tuesday, August 12, 2014Popular ReleasesAD4 Application Designer for flow based .NET applications: AD4.AppDesigner.23.26: AD4.Iteration.23.26(Advanced Rendering Features) DesignAttribute to format wire caption of pin (Custom Position): RaiseAlarmFlow of AlarmClockSample.10 extended to test the new attribute RenderWiresCaptions improved to handle LabelPosition parameter Next tutorial finished: Synchronizer Pattern (Version V6) (AD4.AlarmClockSample.V6.Sourcecode) ToDo: Some tutorials are unfinished but coming soon ... Refacturing (I'm not satisfied with the caption rendering steps) Note: The gluing code of...EWSEditor: EwsEditor 1.10 Release: • Export and import of items as a full fidelity steam works - without proxy classes! - I used raw EWS POSTs. • Turned off word wrap for EWS request field in EWS POST windows. • Several windows with scrolling texts boxes were limiting content to 32k - I removed this restriction. • Split server timezone info off to separate menu item from the timezone info windows so that the timezone info window could be used without logging into a mailbox. • Lots of updates to the TimeZone window. • UserAgen...Python Tools for Visual Studio: 2.1 RC: Release notes for PTVS 2.1 RC We’re pleased to announce the release candidate for Python Tools for Visual Studio 2.1. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, editing, IntelliSense, interactive debugging, profiling, Microsoft Azure, IPython, and cross-platform debugging support. PTVS 2.1 RC is available for: Visual Studio Expre...Aspose for Apache POI: Missing Features of Apache POI SS - v 1.2: Release contain the Missing Features in Apache POI SS SDK in comparison with Aspose.Cells What's New ? Following Examples: Create Pivot Charts Detect Merged Cells Sort Data Printing Workbooks Feedback and Suggestions Many more examples are available at Aspose Docs. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.Touchmote: Touchmote 1.0 beta 13: Changes Less GPU usage Works together with other Xbox 360 controls Bug fixesPublic Key Infrastructure PowerShell module: PowerShell PKI Module v3.0: Important: I would like to hear more about what you are thinking about the project? I appreciate that you like it (2000 downloads over past 6 months), but may be you have to say something? What do you dislike in the module? Maybe you would love to see some new functionality? Tell, what you think! Installation guide:Use default installation path to install this module for current user only. To install this module for all users — enable "Install for all users" check-box in installation UI ...Modern UI for WPF: Modern UI 1.0.6: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. BREAKING CHANGE LinkGroup.GroupName renamed to GroupKey NEW FEATURES Improved rendering on high DPI screens, including support for per-monitor DPI awareness available in Windows 8.1 (see also Per-monitor DPI awareness) New ModernProgressRing control with 8 builtin styles New LinkCommands.NavigateLink routed command New Visual Studio project templates 'Modern UI WPF App' and 'Modern UI W...ClosedXML - The easy way to OpenXML: ClosedXML 0.74.0: Multiple thread safe improvements including AdjustToContents XLHelper XLColor_Static IntergerExtensions.ToStringLookup Exception now thrown when saving a workbook with no sheets, instead of creating a corrupt workbook Fix for hyperlinks with non-ASCII Characters Added basic workbook protection Fix for error thrown, when a spreadsheet contained comments and images Fix to Trim function Fix Invalid operation Exception thrown when the formula functions MAX, MIN, and AVG referenc...SEToolbox: SEToolbox 01.042.019 Release 1: Added RadioAntenna broadcast name to ship name detail. Added two additional columns for Asteroid material generation for Asteroid Fields. Added Mass and Block number columns to main display. Added Ellipsis to some columns on main display to reduce name confusion. Added correct SE version number in file when saving. Re-added in reattaching Motor when drag/dropping or importing ships (KeenSH have added RotorEntityId back in after removing it months ago). Added option to export and r...jQuery List DragSort: jQuery List DragSort 0.5.2: Fixed scrollContainer removing deprecated use of $.browser so should now work with latest version of jQuery. Added the ability to return false in dragEnd to revert sort order Project changes Added nuget package for dragsort https://www.nuget.org/packages/dragsort Converted repository from SVN to MercurialBraintree Client Library: Braintree 2.32.0: Allow credit card verification options to be passed outside of the nonce for PaymentMethod.create Allow billingaddress parameters and billingaddress_id to be passed outside of the nonce for PaymentMethod.create Add Subscriptions to paypal accounts Add PaymentMethod.update Add failonduplicatepaymentmethod option to PaymentMethod.create Add support for dispute webhooksThe Mario Kart 8 App: V1.0.2.1: First Codeplex release. WINDOWS INSTALLER ONLYAspose Java for Docx4j: Aspose.Words vs Docx4j - v 1.0: Release contain the Code Comparison for Features in Docx4j SDK and Aspose.Words What's New ?Following Examples: Accessing Document Properties Add Bookmarks Convert to Formats Delete Bookmarks Working with Comments Feedback and Suggestions Many more examples are available at Aspose Docs. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.File System Security PowerShell Module: NTFSSecurity 2.4.1: Add-Access and Remove-Access now take multiple accoutsYourSqlDba: YourSqlDba 5.2.1.: This version improves alert message that comes a while after script installation to check for a newer version. Also, it says now to get it from YourSqlDba.CodePlex.com If you don't want to update now, just-rerun the script from your installed version. To get info on actual version running, just run stored procedure YourSqlDba.install.PrintVersionInfo. . You can go to source code / history and click on change set 72957 to see changes in the script.Manipulator: Manipulator: manipulatorXNB filetype plugin for Paint.NET: Paint.NET XNB plugin v0.4.0.0: CHANGELOG Reverted old incomplete changes. Updated library for compatibility with Paint .NET 4. Updated project to NET 4.5. Updated version to 0.4.0.0. INSTALLATION INSTRUCTIONS Extract the ZIP file to your Paint.NET\FileTypes folder.EdiFabric: Release 4.1: Changed MessageContextWix# (WixSharp) - managed interface for WiX: Release 1.0.0.0: Release 1.0.0.0 Custom UI Custom MSI Dialog Custom CLR Dialog External UIMath.NET Numerics: Math.NET Numerics v3.2.0: Linear Algebra: Vector.Map2 (map2 in F#), storage-optimized Linear Algebra: fix RemoveColumn/Row early index bound check (was not strict enough) Statistics: Entropy ~Jeff Mastry Interpolation: use Array.BinarySearch instead of local implementation ~Candy Chiu Resources: fix a corrupted exception message string Portable Build: support .Net 4.0 as well by using profile 328 instead of 344. .Net 3.5: F# extensions now support .Net 3.5 as well .Net 3.5: NuGet package now contains pro...New ProjectsAll Pony Radio - The next generation: This is a third-party mobile application for accessing the Ponyville Live! radio streams. That's all I can think of right now. More later!AngularGo (SPA Project Template): AngularGo is a Visual Studio 2013 Web Project Template for creating SPA web project by integrating ASP.NET MVC + WebApi and AngularJS framework.BasketballRoster app: The BasketballRoster app from the Head First C# book.Code Bank: Code BankDeepSearch: Tool to search for text in multiple files Also searches inside archives recursivelyIIS AutoDeploy Tool: Tool that automates the deployment of IIS sites on machines that are inaccessible to MSBUILD, TFS etc. Includes web.config diff, dependency deploy and much moreIsaachomeEn: infomation of my websiteMWO User Code: User code for working with data for the game - MechWarriror: OnlineNFC First Steps: Work in progress!OpenWebERP.NET: Open Web ERP project created for users to use web based open source ERPPerrypheral Framework : M-V-VM ++: General Purpose C# and WPF / M-V-VM class libraries IOC inside!Sem.BrickPi: C# library to interact with the hardware module BrickPi from mono.Sharepoint geolocation field: Sharepoint geolocation fieldSSRS Deployment Center: The SSRS Deployment Center was created to ease SSRS report and data source deployments.Xaml Development Project's Repository: Colección de todo el código fuente de los distintos Cursos de xamldevelopment.blogspot.com.

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  • CodePlex Daily Summary for Friday, August 31, 2012

    CodePlex Daily Summary for Friday, August 31, 2012Popular ReleasesStartComp: Beta Release 1.0.0: Beta Release 1 Featured Content Bing-Search has been removed Window anchor implemented The listview can now be configured to be shown in details view or tile view through the context menu The listview now allows sorting through the context menu The view, sort order and sort column are now saved for each repository The listview now shows the background image in the lower right The listview now shows a background image for the user defined repositories Added a "Tell-A-Friend" bu...SharePoint Column & View Permission: SharePoint Column and View Permission v1.2: Version 1.2 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerDotNetNuke® Form and List: 06.00.04: DotNetNuke Form and List 06.00.04 Don't forget to backup your installation before upgrade. Changes in 06.00.04 Fix: Sql Scripts for 6.003 missed object qualifiers within stored procedures Fix: added missing resource "cmdCancel.Text" in form.ascx.resx Changes in 06.00.03 Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 Change: Data is now stored in nvarchar(max) instead of ntext Changes in 06.00.02 The scripts are now compatible with SQL Azure, tested in a ne...DotNetNuke Translator: 01.00.00 Beta: First release of the project.Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.2: fixed several issues with streaming modeUrlPager: UrlPager 1.2: Fixed bug in which url parameters will lost after paging; ????????url???bug;EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.NicAudio: NicAudio 2.0.6: ac3,dts Solved some initialization issues with no-linear decode.ExpressProfiler: Initial release of ExpressProfiler v1.2: This is initial release of ExpressProfilerNabu Library: 2012-08-29, 14: .Net Framework 4.0, .Net Framework 4.5 Debug and Release builds.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...DotNetNuke® Blog: 05.00.00: Version 5.0.0 - Final This version of the module requires DotNetNuke Core 6.2 or greater. FYI: Developers should be aware that the module uses Visual Studio 2010 only. Release Highlights: Corrected blog comment sorting problem. 20228 - Integrated with the core Journal API. 20789, 21988 - wired in fix submitted by J Sheely around blank author names. 20210 - Updated manifest to 5.0 format (from 3.0). Automated packaging and made project structure more inline with other DotNetNuke m...Christoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...Home Access Plus+: v8.0: v8.0828.1800 RELEASE CHANGED TO BETA Any issues, please log them on http://www.edugeek.net/forums/home-access-plus/ This is full release, NO upgrade ZIP will be provided as most files require replacing. To upgrade from a previous version, delete everything but your AppData folder, extract all but the AppData folder and run your HAP+ install Documentation is supplied in the Web Zip The Quota Services require executing a script to register the service, this can be found in there install di...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3406 (September 2012): New features: Extended ReflectionClass libxml error handling, constants DateTime::modify(), DateTime::getOffset() TreatWarningsAsErrors MSBuild option OnlyPrecompiledCode configuration option; allows to use only compiled code Fixes: ArgsAware exception fix accessing .NET properties bug fix ASP.NET session handler fix for OutOfProc mode DateTime methods (WordPress posting fix) Phalanger Tools for Visual Studio: Visual Studio 2010 & 2012 New debugger engine, PHP-like debugging ...MabiCommerce: MabiCommerce 1.0.1: What's NewSetup now creates shortcuts Fix spelling errors Minor enhancement to the Map window.ScintillaNET: ScintillaNET 2.5.2: This release has been built from the 2.5 branch. Version 2.5.2 is functionally identical to the 2.5.1 release but also includes the XML documentation comments file generated by Visual Studio. It is not 100% comprehensive but it will give you Visual Studio IntelliSense for a large part of the API. Just make sure the ScintillaNET.xml file is in the same folder as the ScintillaNET.dll reference you're using in your projects. (The XML file does not need to be distributed with your application)....BlackJumboDog: Ver5.7.1: 2012.08.25 Ver5.7.1 (1)?????·?????LING?????????????? (2)SMTP???(????)????、?????\?????????????????????New ProjectsAbcLibrary: A Library of methods and class types used for ABCAprendendo Windows 8: Não foi feito nada ainda...Auto fill template generator (word): This program was designed to help the automate generation of files using keywords.ClarkTestCodePlex2: clark test Code Razor: This tools translates Razor files to code. This allows the Razor views to be compiled and shared across projects.Contrib.Mod.ChangePassword: It is an evil module that abuses users rights and lets you change anyone's password.CurrentConsumption: CurrentConsumptionDbSettings - An API to store settings in a database: This stores settings in an OleDb/Sql database using an API similar to ApplicationSettingsBase. Settings vary by app, version, user.JCI prototipos: summaryMemberAdminService: This is a test projectMeteor Rendering Engine: The Meteor rendering engine is developed in C# with XNA 4.0, and provides various rendering outputs for 3D scenes.Mod.Colorbox: Orchard module for Mod.ColorboxMogulTestProject1: papaMogulTestTRY: papaosmm: this is a sample test projectServer Survey: Server Survey ScriptShops' Cloud: This project is a Cloud Platform for Mini Shops' Daily Management.Simple Grocery 5: This is a very simple application to help me (or you) out setting up a grocery list and use it on the food market using ALL smart phones or tablets.Tikun Korim: Community site to help people learn to read in Sefer Torah. This project is going to use ASP.NET MVC 4 and as much as open source project as we can. TreeCreeper: TreeCreeper programs (Spatial and NonSpatial) support the taxonomic analysis of species assemblagesVisual Studio Icon Patcher: Visual Studio Icon Patcher allows you to update Visual Studio 2012 with the Solution Explorer icons from Visual Studio 2010.WPT Generator: WPT Generator HTML5 , Google API 3.0, Javascript and CSS 3.0 Web Application for generating a WPT file (Ozi Explorer Format).

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Edit and render RichText

    - by OregonGhost
    We have an application (a custom network management tool for building automation) that supports printing labels that you can cut out and insert into the devices' front displays. In earlier versions of the tool (not developed in my company), the application just pushed the strings into an Excel file that the field technician could then manipulate (like formatting text). We didn't do this in the new version because it was hard (impossible) to keep the Excel file in sync, and to avoid a binding to an external application (let alone different versions of Excel). We're using PDFSharp for rendering the labels. It has a System.Drawing-like interface, but can output to a System.Drawing.Graphics (screen / printer) as well as to a PDF file, which is a requirement. Later, basic formatting was introduced like Font Family, Style, Size, Color which would apply to one label (i.e. to exactly one string). Now the customer wants to be able to apply these formats to single characters in a string. I think the easiest way would be to support a subset of RichText. It's not as easy as I thought though. Currently the editor just displays a TextBox for the label you want to edit, with the font set to the label's font. I thought I'd just replace it with RichTextBox, and update the formatting buttons to use the RichTextBox formatting properties. Fairly easy. However, I need to draw the text. I know you can get the RichTextBox to draw to a HDC or System.Drawing.Graphics - but as already said, I need it to use PDFSharp. Rendering to bitmaps is not an option, since the PDF must not be huge, and it's a lot of labels. Unfortunately I couldn't get the RichTextBox to tell me the layout of the text - I'm fine with doing the actual rendering by hand, as long as I know where to draw what. This is the first question: How can I get the properly layouted metrics of the rich text out of a RichTextBox? Or is there any way to convert the rich text to a vector graphics format that can be easily drawn manually? I know about NRTFTree which can be used to parse and manipulate RichText. The documentation is bad (actually I don't know, it's Spanish), but I think I can get it to work. As far as I understood, it won't provide layouting as well. Because of this, I think I'll have to write a custom edit control (remember, it's basically just one or two line labels with basic RTF formatting, not a full-fledged edit control - more like editing a textbox in PowerPoint) and write custom text layout logic that used PDFSharp rather than System.Drawing for drawing. Is there any existing, even if partial, solution available, either for the editing or for doing the layout manually (or both)? Or is there an entirely different approach I'm just not seeing? Bonus points if exporting the label texts as RTF into a CSV file, and then importing in Excel retains the formatting. For the editing part, I need it to work in Windows Forms. Other than that it's not Windows-Forms-related, I think.

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  • The HTML5 doctype is not triggering standards mode in IE8

    - by El Guapo
    i work for a company where all our sites currently use the XHTML 1.0 transitional doctype (yes i know it is very old school). I want to change them all to use the HTML5 doctype seeing as it is backwards compatible. One of the reasons why i want to make the switch is because in IE8 if someone has the developer tools installed then the old XHTML doctype switches the browser into compatibility mode and renders the page as IE7. From reading up on it i was led to believe that the HTML5 doctype will set any page to render in standards mode, but this is not happening when i test it on our staging server it still flips into IE7 rendering mode. The weird thing is if i save the page with HTML5 doctype locally and open it, it is rendering in IE8 standards mode. There must be something else causing it to drop into compatibility IE7 rendering. Any ideas what this could be? Below is the head of the test page i have been looking at: <!DOCTYPE html > <html xmlns="http://www.w3.org/1999/xhtml" xmlns:og="http://opengraphprotocol.org/schema/" xmlns:fb="http://www.facebook.com/2008/fbml"> <head> <title>Burton - Mens Clothing - Mens Fashion - Burton Menswear</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="description" content="Burton is one of the UK's leading men's clothing &amp; fashion retailers, with a range of men's clothing designed to make you look &amp; feel good. Find formal &amp; casual clothes &amp; accessories for men online at Burton menswear"/> <meta name="keywords" content="menswear, clothes for men, clothing for men, men clothes, men's fashion, men's wear, men's clothing online, men's clothes online, men's clothes shop, burton men's, burton menswear, burton uk, burton"/> <script type="text/javascript">document.getElementsByTagName('html')[0].className = 'js';</script> <link rel="stylesheet" type="text/css" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/screen.css" /> <link rel="stylesheet" type="text/css" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/print.css" media="print"/> <link rel="stylesheet" type="text/css" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/brand.css" /> <!--[if lt IE 8]> <link rel="stylesheet" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/ie.css" type="text/css" media="screen, projection"> <![endif]--> <meta http-equiv="content-language" content="en-gb" /> <link rel="shortcut icon" type="image/x-icon" href="http://eu.burton-menswear.com/favicon.ico" /> <link rel="search" type="application/opensearchdescription+xml" title="burton.co.uk Search" href="http://eu.burton-menswear.com/burton-search.xml"/> <!-- Start Summit Tag --> <script type="text/javascript"> var __stormJs = "t1.stormiq.com/dcv4/jslib/3286_D92B7532_4A18_46A8_864A_5FDF1DF25844.js"; </script> <script type="text/javascript" src="http://eu.burton-menswear.com/javascript/track.js"></script> <!-- End Summit Tag --> <!-- Start QuBit Tag --> <script src=//d3c3cq33003psk.cloudfront.net/opentag-31935-42109.js async defer></script> <!-- End QuBit Tag --> <link type="text/css" rel="stylesheet" href="http://reviews.br.wcstage.arcadiagroup.ltd.uk/bvstaging/static/6028-en_gb/bazaarvoice.css" ></link> </head>

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  • Implementing a popularity algorithm in Django

    - by TheLizardKing
    I am creating a site similar to reddit and hacker news that has a database of links and votes. I am implementing hacker news' popularity algorithm and things are going pretty swimmingly until it comes to actually gathering up these links and displaying them. The algorithm is simple: Y Combinator's Hacker News: Popularity = (p - 1) / (t + 2)^1.5` Votes divided by age factor. Where` p : votes (points) from users. t : time since submission in hours. p is subtracted by 1 to negate submitter's vote. Age factor is (time since submission in hours plus two) to the power of 1.5.factor is (time since submission in hours plus two) to the power of 1.5. I asked a very similar question over yonder http://stackoverflow.com/questions/1964395/complex-ordering-in-django but instead of contemplating my options I choose one and tried to make it work because that's how I did it with PHP/MySQL but I now know Django does things a lot differently. My models look something (exactly) like this class Link(models.Model): category = models.ForeignKey(Category) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add = True) modified = models.DateTimeField(auto_now = True) fame = models.PositiveIntegerField(default = 1) title = models.CharField(max_length = 256) url = models.URLField(max_length = 2048) def __unicode__(self): return self.title class Vote(models.Model): link = models.ForeignKey(Link) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add = True) modified = models.DateTimeField(auto_now = True) karma_delta = models.SmallIntegerField() def __unicode__(self): return str(self.karma_delta) and my view: def index(request): popular_links = Link.objects.select_related().annotate(karma_total = Sum('vote__karma_delta')) return render_to_response('links/index.html', {'links': popular_links}) Now from my previous question, I am trying to implement the algorithm using the sorting function. An answer from that question seems to think I should put the algorithm in the select and sort then. I am going to paginate these results so I don't think I can do the sorting in python without grabbing everything. Any suggestions on how I could efficiently do this? EDIT This isn't working yet but I think it's a step in the right direction: from django.shortcuts import render_to_response from linkett.apps.links.models import * def index(request): popular_links = Link.objects.select_related() popular_links = popular_links.extra( select = { 'karma_total': 'SUM(vote.karma_delta)', 'popularity': '(karma_total - 1) / POW(2, 1.5)', }, order_by = ['-popularity'] ) return render_to_response('links/index.html', {'links': popular_links}) This errors out into: Caught an exception while rendering: column "karma_total" does not exist LINE 1: SELECT ((karma_total - 1) / POW(2, 1.5)) AS "popularity", (S... EDIT 2 Better error? TemplateSyntaxError: Caught an exception while rendering: missing FROM-clause entry for table "vote" LINE 1: SELECT ((vote.karma_total - 1) / POW(2, 1.5)) AS "popularity... My index.html is simply: {% block content %} {% for link in links %} karma-up {{ link.karma_total }} karma-down {{ link.title }} Posted by {{ link.user }} to {{ link.category }} at {{ link.created }} {% empty %} No Links {% endfor %} {% endblock content %} EDIT 3 So very close! Again, all these answers are great but I am concentrating on a particular one because I feel it works best for my situation. from django.db.models import Sum from django.shortcuts import render_to_response from linkett.apps.links.models import * def index(request): popular_links = Link.objects.select_related().extra( select = { 'popularity': '(SUM(links_vote.karma_delta) - 1) / POW(2, 1.5)', }, tables = ['links_link', 'links_vote'], order_by = ['-popularity'], ) return render_to_response('links/test.html', {'links': popular_links}) Running this I am presented with an error hating on my lack of group by values. Specifically: TemplateSyntaxError at / Caught an exception while rendering: column "links_link.id" must appear in the GROUP BY clause or be used in an aggregate function LINE 1: ...karma_delta) - 1) / POW(2, 1.5)) AS "popularity", "links_lin... Not sure why my links_link.id wouldn't be in my group by but I am not sure how to alter my group by, django usually does that.

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  • FullCalendar displaying last weeks events below this weeks events

    - by Brian
    I am developing an application to manage an On-Call calendar, using FullCalendar to render it. Most events are 1 week long, starting at 8:00 AM Tuesday and ending the following Tuesday at 8:00 AM. Another event, presumably with a different person on-call, will follow that event. During a hallway usability test, someone commented that the month calendar view was difficult to read because the previous weeks event is not at the top of the stack, instead rendering below the event that starts during that week. When being viewed, the eye perceives that it should go down 1 line to view the remaining timeline because the event from last week is there, instead of moving down to the following week. I investigated what I believe to be the problem: function segCmp(a, b) { return (b.msLength - a.msLength) * 100 + (a.event.start - b.event.start); } sorts the events for a row, but uses the length of the event in the calculation. Since the current week's event will have a longer duration, it always get sorted to the top. To test, I changed the start dates to Wednesday so the durations are closer. This cause the events to render how I would expect, with last weeks events at the top and this weeks at the bottom. I thought that if one of the events in the compare doesn't start that week, then it should only be compared based on the start times. I modified the function to be: function segCmp(a, b) { if (a.isStart == false || b.isStart == false) { return (a.event.start - b.event.start); } return (b.msLength - a.msLength) * 100 + (a.event.start - b.event.start); } This solved my problem, and the rendering now looks good - and passes the hallway test. What I don't know is if this would have an impact in other areas. I have taken a look at the other views (month, week, day) and they all seem to be rendering properly as well. I am just not familiar with FullCalendar enough to file a bug or feature request on this, or if this would even be considered a bug. I am wondering if what I modified is correct, or if it is not what a better modification would be to fix this issue. Thanks! Below I have the json results for what should be displayed: [{"title":"Person 1 - OnCall (OSS On Call)","id":12,"allDay":false,"start":"2010-11-30T15:00:00.0000000Z","end":"2010-12-07T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/12"}, {"title":"Person 2 - OnCall (OSS On Call)","id":13,"allDay":false,"start":"2010-12-07T15:00:00.0000000Z","end":"2010-12-14T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/13"}, {"title":"Person 3 - OnCall (OSS On Call)","id":14,"allDay":false,"start":"2010-12-14T15:00:00.0000000Z","end":"2010-12-21T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/14"}, {"title":"Person 4 - OnCall (OSS On Call)","id":15,"allDay":false,"start":"2010-12-21T15:00:00.0000000Z","end":"2010-12-28T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/15"}, {"title":"Person 5 - OnCall (OSS On Call)","id":16,"allDay":false,"start":"2010-12-28T15:00:00.0000000Z","end":"2011-01-04T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/16"}, {"title":"Person 6 - OnCall (OSS On Call)","id":17,"allDay":false,"start":"2011-01-04T15:00:00.0000000Z","end":"2011-01-11T15:00:00.0000000Z","editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/17"}, {"title":"Christmas","id":2,"allDay":true,"start":"2010-12-25T07:00:00.0000000Z","end":null,"editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/2"}, {"title":"New Years Eve","id":3,"allDay":true,"start":"2010-12-31T07:00:00.0000000Z","end":null,"editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/3"}, {"title":"New Years Day","id":4,"allDay":true,"start":"2011-01-01T07:00:00.0000000Z","end":null,"editable":false,"className":"fc-event-title-calendar","url":"/TimeManagement/Edit/4"}]

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  • When should I use indexed arrays of OpenGL vertices?

    - by Tartley
    I'm trying to get a clear idea of when I should be using indexed arrays of OpenGL vertices, drawn with gl[Multi]DrawElements and the like, versus when I should simply use contiguous arrays of vertices, drawn with gl[Multi]DrawArrays. (Update: The consensus in the replies I got is that one should always be using indexed vertices.) I have gone back and forth on this issue several times, so I'm going to outline my current understanding, in the hopes someone can either tell me I'm now finally more or less correct, or else point out where my remaining misunderstandings are. Specifically, I have three conclusions, in bold. Please correct them if they are wrong. One simple case is if my geometry consists of meshes to form curved surfaces. In this case, the vertices in the middle of the mesh will have identical attributes (position, normal, color, texture coord, etc) for every triangle which uses the vertex. This leads me to conclude that: 1. For geometry with few seams, indexed arrays are a big win. Follow rule 1 always, except: For geometry that is very 'blocky', in which every edge represents a seam, the benefit of indexed arrays is less obvious. To take a simple cube as an example, although each vertex is used in three different faces, we can't share vertices between them, because for a single vertex, the surface normals (and possible other things, like color and texture co-ord) will differ on each face. Hence we need to explicitly introduce redundant vertex positions into our array, so that the same position can be used several times with different normals, etc. This means that indexed arrays are of less use. e.g. When rendering a single face of a cube: 0 1 o---o |\ | | \ | | \| o---o 3 2 (this can be considered in isolation, because the seams between this face and all adjacent faces mean than none of these vertices can be shared between faces) if rendering using GL_TRIANGLE_FAN (or _STRIP), then each face of the cube can be rendered thus: verts = [v0, v1, v2, v3] colors = [c0, c0, c0, c0] normal = [n0, n0, n0, n0] Adding indices does not allow us to simplify this. From this I conclude that: 2. When rendering geometry which is all seams or mostly seams, when using GL_TRIANGLE_STRIP or _FAN, then I should never use indexed arrays, and should instead always use gl[Multi]DrawArrays. (Update: Replies indicate that this conclusion is wrong. Even though indices don't allow us to reduce the size of the arrays here, they should still be used because of other performance benefits, as discussed in the comments) The only exception to rule 2 is: When using GL_TRIANGLES (instead of strips or fans), then half of the vertices can still be re-used twice, with identical normals and colors, etc, because each cube face is rendered as two separate triangles. Again, for the same single cube face: 0 1 o---o |\ | | \ | | \| o---o 3 2 Without indices, using GL_TRIANGLES, the arrays would be something like: verts = [v0, v1, v2, v2, v3, v0] normals = [n0, n0, n0, n0, n0, n0] colors = [c0, c0, c0, c0, c0, c0] Since a vertex and a normal are often 3 floats each, and a color is often 3 bytes, that gives, for each cube face, about: verts = 6 * 3 floats = 18 floats normals = 6 * 3 floats = 18 floats colors = 6 * 3 bytes = 18 bytes = 36 floats and 18 bytes per cube face. (I understand the number of bytes might change if different types are used, the exact figures are just for illustration.) With indices, we can simplify this a little, giving: verts = [v0, v1, v2, v3] (4 * 3 = 12 floats) normals = [n0, n0, n0, n0] (4 * 3 = 12 floats) colors = [c0, c0, c0, c0] (4 * 3 = 12 bytes) indices = [0, 1, 2, 2, 3, 0] (6 shorts) = 24 floats + 12 bytes, and maybe 6 shorts, per cube face. See how in the latter case, vertices 0 and 2 are used twice, but only represented once in each of the verts, normals and colors arrays. This sounds like a small win for using indices, even in the extreme case of every single geometry edge being a seam. This leads me to conclude that: 3. When using GL_TRIANGLES, one should always use indexed arrays, even for geometry which is all seams. Please correct my conclusions in bold if they are wrong.

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  • How to notify client about updated UpdatePanel content on server side

    - by csh1981
    I have a problem with UpdatePanel.Update() which works initially but then stops. I have tumbled with this problem for some time and some background is needed so please read ahead. I have an ASP.net application in which I have a subpage that display computed information in graphs. Each graph is embedded in an UpdatePanel. The graph is a user control that uses the standard asp:Chart for display. My task is to enable this page with AJAX capabilities so the page is responsive during postbacks. When I access this page from another page, during the initial page rendering, I use a wait dialog for each graph and a pageload event on the client side. In the client event, a hidden button is clicked which a server event handles (the hidden button is inside an UpdatePanel so the postback is asynchronous). Each graph is computed and the UpdatePanels are in turn updated with the Chart content. This is done using UpdatePanel.Update. And it is successful. However, I also have some RadioButtons on the page. These are dynamically created. The purpose of them is to switch graph type --- to show the same data in a different way. Same type of time consuming computation is needed in order to do so. I subscribe on each RadioButton's OnCheckedChanged event and the postback is asynchronous since the radiobuttons are inside an UpdatePanel. In the server event handler I determine the type of graph and use this as an input to the Chart control. I then remove the old Chart control from my Panel and adds new Chart and then I call UpdatePanel.Update(). But with no success. Nothing happens, no errors, nothing. Why is this?? I think this is strange because if I compute every Chart data in the initial rendering instead of using the "Wait dialog"-solution described earlier then I can select graph types successfully and all subsequent AJAX requests work as intended. Also, the same code (computing the chart, removal, and adding the Chart control to Panel and UpdatePanel.Update()) is hit during the initial rendering of the page, and it works only the first time. Here is the method that computes the graph and adds it to the panel and update the UpdatePanel: public void UpdateGraph(GraphType type, GraphMapper mapper) { //Panel is the content of UpdatePanelGraph's Panel.Controls.Clear(); chart = new Chart(type, mapper); //Computation happens inside here panel.Controls.Add(chart); //UpdatePanelGraph is in UpdateMode Conditional and has //ChildrenAsTriggers set to false UpdatePanelGraph.Update(); } I really need a way for these radiobuttons to work, possible using some clientside JavaScript or another way of handling things on the server side. I have thought about using a JavaScript postback call on the UpdatePanel instead of the UpdatePanel.Update(). However, the issue I have here is how to notify the client side when the server side is finished with computing the graph? An plausible explanation of the strange behavior is also much appreciated. Any help appreciated, thanks

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  • How I can add JScroll bar to NavigableImagePanel which is an Image panel with an small navigation vi

    - by Sarah Kho
    Hi, I have the following NavigableImagePanel, it is under BSD license and I found it in the web. What I want to do with this panel is as follow: I want to add a JScrollPane to it in order to show images in their full size and let the users to re-center the image using the small navigation panel. Right now, the panel resize the images to fit them in the current panel size. I want it to load the image in its real size and let users to navigate to different parts of the image using the navigation panel. Source code for the panel: import java.awt.AWTEvent; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsEnvironment; import java.awt.Image; import java.awt.Point; import java.awt.Rectangle; import java.awt.RenderingHints; import java.awt.Toolkit; import java.awt.event.ComponentAdapter; import java.awt.event.ComponentEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import java.awt.event.MouseWheelEvent; import java.awt.event.MouseWheelListener; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.Arrays; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.SwingUtilities; /** * @author pxt * */ public class NavigableImagePanel extends JPanel { /** * <p>Identifies a change to the zoom level.</p> */ public static final String ZOOM_LEVEL_CHANGED_PROPERTY = "zoomLevel"; /** * <p>Identifies a change to the zoom increment.</p> */ public static final String ZOOM_INCREMENT_CHANGED_PROPERTY = "zoomIncrement"; /** * <p>Identifies that the image in the panel has changed.</p> */ public static final String IMAGE_CHANGED_PROPERTY = "image"; private static final double SCREEN_NAV_IMAGE_FACTOR = 0.15; // 15% of panel's width private static final double NAV_IMAGE_FACTOR = 0.3; // 30% of panel's width private static final double HIGH_QUALITY_RENDERING_SCALE_THRESHOLD = 1.0; private static final Object INTERPOLATION_TYPE = RenderingHints.VALUE_INTERPOLATION_BILINEAR; private double zoomIncrement = 0.2; private double zoomFactor = 1.0 + zoomIncrement; private double navZoomFactor = 1.0 + zoomIncrement; private BufferedImage image; private BufferedImage navigationImage; private int navImageWidth; private int navImageHeight; private double initialScale = 0.0; private double scale = 0.0; private double navScale = 0.0; private int originX = 0; private int originY = 0; private Point mousePosition; private Dimension previousPanelSize; private boolean navigationImageEnabled = true; private boolean highQualityRenderingEnabled = true; private WheelZoomDevice wheelZoomDevice = null; private ButtonZoomDevice buttonZoomDevice = null; /** * <p>Defines zoom devices.</p> */ public static class ZoomDevice { /** * <p>Identifies that the panel does not implement zooming, * but the component using the panel does (programmatic zooming method).</p> */ public static final ZoomDevice NONE = new ZoomDevice("none"); /** * <p>Identifies the left and right mouse buttons as the zooming device.</p> */ public static final ZoomDevice MOUSE_BUTTON = new ZoomDevice("mouseButton"); /** * <p>Identifies the mouse scroll wheel as the zooming device.</p> */ public static final ZoomDevice MOUSE_WHEEL = new ZoomDevice("mouseWheel"); private String zoomDevice; private ZoomDevice(String zoomDevice) { this.zoomDevice = zoomDevice; } public String toString() { return zoomDevice; } } //This class is required for high precision image coordinates translation. private class Coords { public double x; public double y; public Coords(double x, double y) { this.x = x; this.y = y; } public int getIntX() { return (int)Math.round(x); } public int getIntY() { return (int)Math.round(y); } public String toString() { return "[Coords: x=" + x + ",y=" + y + "]"; } } private class WheelZoomDevice implements MouseWheelListener { public void mouseWheelMoved(MouseWheelEvent e) { Point p = e.getPoint(); boolean zoomIn = (e.getWheelRotation() < 0); if (isInNavigationImage(p)) { if (zoomIn) { navZoomFactor = 1.0 + zoomIncrement; } else { navZoomFactor = 1.0 - zoomIncrement; } zoomNavigationImage(); } else if (isInImage(p)) { if (zoomIn) { zoomFactor = 1.0 + zoomIncrement; } else { zoomFactor = 1.0 - zoomIncrement; } zoomImage(); } } } private class ButtonZoomDevice extends MouseAdapter { public void mouseClicked(MouseEvent e) { Point p = e.getPoint(); if (SwingUtilities.isRightMouseButton(e)) { if (isInNavigationImage(p)) { navZoomFactor = 1.0 - zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 - zoomIncrement; zoomImage(); } } else { if (isInNavigationImage(p)) { navZoomFactor = 1.0 + zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 + zoomIncrement; zoomImage(); } } } } /** * <p>Creates a new navigable image panel with no default image and * the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel() { setOpaque(false); addComponentListener(new ComponentAdapter() { public void componentResized(ComponentEvent e) { if (scale > 0.0) { if (isFullImageInPanel()) { centerImage(); } else if (isImageEdgeInPanel()) { scaleOrigin(); } if (isNavigationImageEnabled()) { createNavigationImage(); } repaint(); } previousPanelSize = getSize(); } }); addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e)) { if (isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); displayImageAt(p); } } } public void mouseClicked(MouseEvent e){ if (e.getClickCount() == 2) { resetImage(); } } }); addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e) && !isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); moveImage(p); } } public void mouseMoved(MouseEvent e) { //we need the mouse position so that after zooming //that position of the image is maintained mousePosition = e.getPoint(); } }); setZoomDevice(ZoomDevice.MOUSE_WHEEL); } /** * <p>Creates a new navigable image panel with the specified image * and the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel(BufferedImage image) throws IOException { this(); setImage(image); } private void addWheelZoomDevice() { if (wheelZoomDevice == null) { wheelZoomDevice = new WheelZoomDevice(); addMouseWheelListener(wheelZoomDevice); } } private void addButtonZoomDevice() { if (buttonZoomDevice == null) { buttonZoomDevice = new ButtonZoomDevice(); addMouseListener(buttonZoomDevice); } } private void removeWheelZoomDevice() { if (wheelZoomDevice != null) { removeMouseWheelListener(wheelZoomDevice); wheelZoomDevice = null; } } private void removeButtonZoomDevice() { if (buttonZoomDevice != null) { removeMouseListener(buttonZoomDevice); buttonZoomDevice = null; } } /** * <p>Sets a new zoom device.</p> * * @param newZoomDevice specifies the type of a new zoom device. */ public void setZoomDevice(ZoomDevice newZoomDevice) { if (newZoomDevice == ZoomDevice.NONE) { removeWheelZoomDevice(); removeButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_BUTTON) { removeWheelZoomDevice(); addButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_WHEEL) { removeButtonZoomDevice(); addWheelZoomDevice(); } } /** * <p>Gets the current zoom device.</p> */ public ZoomDevice getZoomDevice() { if (buttonZoomDevice != null) { return ZoomDevice.MOUSE_BUTTON; } else if (wheelZoomDevice != null) { return ZoomDevice.MOUSE_WHEEL; } else { return ZoomDevice.NONE; } } //Called from paintComponent() when a new image is set. private void initializeParams() { double xScale = (double)getWidth() / image.getWidth(); double yScale = (double)getHeight() / image.getHeight(); initialScale = Math.min(xScale, yScale); scale = initialScale; //An image is initially centered centerImage(); if (isNavigationImageEnabled()) { createNavigationImage(); } } //Centers the current image in the panel. private void centerImage() { originX = (int)(getWidth() - getScreenImageWidth()) / 2; originY = (int)(getHeight() - getScreenImageHeight()) / 2; } //Creates and renders the navigation image in the upper let corner of the panel. private void createNavigationImage() { //We keep the original navigation image larger than initially //displayed to allow for zooming into it without pixellation effect. navImageWidth = (int)(getWidth() * NAV_IMAGE_FACTOR); navImageHeight = navImageWidth * image.getHeight() / image.getWidth(); int scrNavImageWidth = (int)(getWidth() * SCREEN_NAV_IMAGE_FACTOR); int scrNavImageHeight = scrNavImageWidth * image.getHeight() / image.getWidth(); navScale = (double)scrNavImageWidth / navImageWidth; navigationImage = new BufferedImage(navImageWidth, navImageHeight, image.getType()); Graphics g = navigationImage.getGraphics(); g.drawImage(image, 0, 0, navImageWidth, navImageHeight, null); } /** * <p>Sets an image for display in the panel.</p> * * @param image an image to be set in the panel */ public void setImage(BufferedImage image) { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>resets an image to the centre of the panel</p> * */ public void resetImage() { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>Tests whether an image uses the standard RGB color space.</p> */ public static boolean isStandardRGBImage(BufferedImage bImage) { return bImage.getColorModel().getColorSpace().isCS_sRGB(); } //Converts this panel's coordinates into the original image coordinates private Coords panelToImageCoords(Point p) { return new Coords((p.x - originX) / scale, (p.y - originY) / scale); } //Converts the original image coordinates into this panel's coordinates private Coords imageToPanelCoords(Coords p) { return new Coords((p.x * scale) + originX, (p.y * scale) + originY); } //Converts the navigation image coordinates into the zoomed image coordinates private Point navToZoomedImageCoords(Point p) { int x = p.x * getScreenImageWidth() / getScreenNavImageWidth(); int y = p.y * getScreenImageHeight() / getScreenNavImageHeight(); return new Point(x, y); } //The user clicked within the navigation image and this part of the image //is displayed in the panel. //The clicked point of the image is centered in the panel. private void displayImageAt(Point p) { Point scrImagePoint = navToZoomedImageCoords(p); originX = -(scrImagePoint.x - getWidth() / 2); originY = -(scrImagePoint.y - getHeight() / 2); repaint(); } //Tests whether a given point in the panel falls within the image boundaries. private boolean isInImage(Point p) { Coords coords = panelToImageCoords(p); int x = coords.getIntX(); int y = coords.getIntY(); return (x >= 0 && x < image.getWidth() && y >= 0 && y < image.getHeight()); } //Tests whether a given point in the panel falls within the navigation image //boundaries. private boolean isInNavigationImage(Point p) { return (isNavigationImageEnabled() && p.x < getScreenNavImageWidth() && p.y < getScreenNavImageHeight()); } //Used when the image is resized. private boolean isImageEdgeInPanel() { if (previousPanelSize == null) { return false; } return (originX > 0 && originX < previousPanelSize.width || originY > 0 && originY < previousPanelSize.height); } //Tests whether the image is displayed in its entirety in the panel. private boolean isFullImageInPanel() { return (originX >= 0 && (originX + getScreenImageWidth()) < getWidth() && originY >= 0 && (originY + getScreenImageHeight()) < getHeight()); } /** * <p>Indicates whether the high quality rendering feature is enabled.</p> * * @return true if high quality rendering is enabled, false otherwise. */ public boolean isHighQualityRenderingEnabled() { return highQualityRenderingEnabled; } /** * <p>Enables/disables high quality rendering.</p> * * @param enabled enables/disables high quality rendering */ public void setHighQualityRenderingEnabled(boolean enabled) { highQualityRenderingEnabled = enabled; } //High quality rendering kicks in when when a scaled image is larger //than the original image. In other words, //when image decimation stops and interpolation starts. private boolean isHighQualityRendering() { return (highQualityRenderingEnabled && scale > HIGH_QUALITY_RENDERING_SCALE_THRESHOLD); } /** * <p>Indicates whether navigation image is enabled.<p> * * @return true when navigation image is enabled, false otherwise. */ public boolean isNavigationImageEnabled() { return navigationImageEnabled; } /** * <p>Enables/disables navigation with the navigation image.</p> * <p>Navigation image should be disabled when custom, programmatic navigation * is implemented.</p> * * @param enabled true when navigation image is enabled, false otherwise. */ public void setNavigationImageEnabled(boolean enabled) { navigationImageEnabled = enabled; repaint(); } //Used when the panel is resized private void scaleOrigin() { originX = originX * getWidth() / previousPanelSize.width; originY = originY * getHeight() / previousPanelSize.height; repaint(); } //Converts the specified zoom level to scale. private double zoomToScale(double zoom) { return initialScale * zoom; } /** * <p>Gets the current zoom level.</p> * * @return the current zoom level */ public double getZoom() { return scale / initialScale; } /** * <p>Sets the zoom level used to display the image.</p> * <p>This method is used in programmatic zooming. The zooming center is * the point of the image closest to the center of the panel. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom) { Point zoomingCenter = new Point(getWidth() / 2, getHeight() / 2); setZoom(newZoom, zoomingCenter); } /** * <p>Sets the zoom level used to display the image, and the zooming center, * around which zooming is done.</p> * <p>This method is used in programmatic zooming. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom, Point zoomingCenter) { Coords imageP = panelToImageCoords(zoomingCenter); if (imageP.x < 0.0) { imageP.x = 0.0; } if (imageP.y < 0.0) { imageP.y = 0.0; } if (imageP.x >= image.getWidth()) { imageP.x = image.getWidth() - 1.0; } if (imageP.y >= image.getHeight()) { imageP.y = image.getHeight() - 1.0; } Coords correctedP = imageToPanelCoords(imageP); double oldZoom = getZoom(); scale = zoomToScale(newZoom); Coords panelP = imageToPanelCoords(imageP); originX += (correctedP.getIntX() - (int)panelP.x); originY += (correctedP.getIntY() - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } /** * <p>Gets the current zoom increment.</p> * * @return the current zoom increment */ public double getZoomIncrement() { return zoomIncrement; } /** * <p>Sets a new zoom increment value.</p> * * @param newZoomIncrement new zoom increment value */ public void setZoomIncrement(double newZoomIncrement) { double oldZoomIncrement = zoomIncrement; zoomIncrement = newZoomIncrement; firePropertyChange(ZOOM_INCREMENT_CHANGED_PROPERTY, new Double(oldZoomIncrement), new Double(zoomIncrement)); } //Zooms an image in the panel by repainting it at the new zoom level. //The current mouse position is the zooming center. private void zoomImage() { Coords imageP = panelToImageCoords(mousePosition); double oldZoom = getZoom(); scale *= zoomFactor; Coords panelP = imageToPanelCoords(imageP); originX += (mousePosition.x - (int)panelP.x); originY += (mousePosition.y - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } //Zooms the navigation image private void zoomNavigationImage() { navScale *= navZoomFactor; repaint(); } /** * <p>Gets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system.</p> * @return the point of the upper, left corner of the image in the panel's coordinates * system. */ public Point getImageOrigin() { return new Point(originX, originY); } /** * <p>Sets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system. After a new origin is set, the image is repainted. * This method is used for programmatic image navigation.</p>

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