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  • Running Solr on VPS problems

    - by Camran
    I have a VPS with Ubuntu OS. I run solr om my local machine (windows xp laptop) just fine. I have configured Jetty, and Solr just the same way as on my computer, but on the server. I have also downloaded the JRE and installed it on the server. However, whenever I try to run the start.jar file, the PuTTY terminal shows a bunch of text but gets stuck. I could pase the text here but it is very long, so unless somebody wants to see it I wont. Also, I cant view the solr admin page at all. Does anybody have experience in this kind of problem? Maybe java isn't correctly installed? It is a VPS so maybe installation is different. Thanks UPDATE: These are the last lines from the terminal, in other words, this is where it stops every time: INFO: [] webapp=null path=null params={event=firstSearcher&q=static+firstSearcher+warming+query+from+solrconfig.xml} hits=0 status=0 QTime=9 May 28, 2010 8:58:42 PM org.apache.solr.core.QuerySenderListener newSearcher INFO: QuerySenderListener done. May 28, 2010 8:58:42 PM org.apache.solr.handler.component.SpellCheckComponent$SpellCheckerListener newSearcher INFO: Loading spell index for spellchecker: default May 28, 2010 8:58:42 PM org.apache.solr.core.SolrCore registerSearcher INFO: [] Registered new searcher Searcher@63a721 main

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  • Cocos2d shake/accelerometer issue.

    - by Ryan Poolos
    So I a little backstory. I wanted to implement a particle effect and sound effect that both last about 3 sec or so when the user shakes their iDevice. But first issue arrived when the build in UIEvent for shakes refused to work. So I took the advice of a few Cocos veterans to just use some script to get "violent" accelerometer inputs as shakes. Worked great until now. The problem is that if you keep shaking it just stacks the particle and sounds over and over. Now this wouldn't be that big of a deal except it happens even if you are careful to try and not do so. So what I am hoping to do is disable the accelerometer when the particle effect/sound effect start and then reenable it as soon as they finish. Now I don't know if I should do this by schedule, NStimer, or some other function. I am open to ALL suggestions. here is my current "shake" code. - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { const float violence = 1; static BOOL beenhere; BOOL shake = FALSE; if (beenhere) return; beenhere = TRUE; if (acceleration.x > violence * 1.5 || acceleration.x < (-1.5* violence)) shake = TRUE; if (acceleration.y > violence * 2 || acceleration.y < (-2 * violence)) shake = TRUE; if (acceleration.z > violence * 3 || acceleration.z < (-3 * violence)) shake = TRUE; if (shake) { id particleSystem = [CCParticleSystemQuad particleWithFile:@"particle.plist"]; [self addChild: particleSystem]; // Super simple Audio playback for sound effects! [[SimpleAudioEngine sharedEngine] playEffect:@"Sound.mp3"]; shake = FALSE; } beenhere = FALSE; }

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  • How to use log4j for a axis2 webservice

    - by KItis
    I have created a simple axis2 webservice to understand logging functionality in a webservice. in this sample webservice, when a client calls this webservice, first it reads the log4j.property file. then i can see the logs being printed on console. but i have included file appender too into the property file. but i can not file the log file any where in my sample webapplication. i am using tomcat to run the webservice. following is webservice interface method called by client. package test; import java.io.IOException; import java.io.InputStream; import java.util.Properties; import org.apache.log4j.BasicConfigurator; import org.apache.log4j.Logger; import org.apache.log4j.PropertyConfigurator; public class WSInterface { static final Logger logger = Logger.getLogger(WSInterface.class); public String log4jTest(String input){ InputStream inputStream = this.getClass().getClassLoader() .getResourceAsStream(input); Properties properties = new Properties(); System.out.println("InputStream is: " + inputStream); //load the inputStream using the Properties try { properties.load(inputStream); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } PropertyConfigurator.configure(properties); logger.debug("Hello World!"); Class myclass = WSInterface.class; String url = myclass.getResource("WSInterface.class").toString(); String output = ""; return url; } }

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  • Filter of Data in Gridview logical error please using asp.net

    - by RajuBabli Abbasi
    I wanted to filter the Data in asp.net but my Data is not filtering i have some logical error So please help me for this case i will be very thanks full to those who will help me please consider my code and replay me with code if you can so please i am waiting for your replay thanks again my asp.cs file is protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { DisplayStudentInformation(); } } private void DisplayStudentInformation() { string filter = "%" + filterTextBox.Text + "%"; if (filter == String.Empty) filter = "%"; try { using (SqlDataReader reader = DAC.GetCompanyInformation(filter)) {//reader.Read(); StudentGridView.DataSource = reader; StudentGridView.DataBind(); } } catch (SqlException ex) { StatusLabel.Text = ex.Message; } } my .aspx file is asp:Table ID="Tabel" runat ="server" asp:TableRow asp:TableCell asp:Label ID="filterLabel" runat ="server" Text ="Company Name Filter:" AssociatedControlID="filterTextBox" /asp:TableCell asp:TableCell asp:TextBox ID="filterTextBox" runat="server" MaxLength ="50" /asp:TableCell asp:TableCell asp:Button ID="refreshButton" runat ="server" Text ="Filter" CausesValidation="false" / /asp:TableCell /asp:TableRow /asp:Table My DAC file is public static SqlDataReader GetCompanyInformation(string filter) { SqlDataReader reader; string sql = "SELECT * FROM Student WHERE LastName LIKE @prmLastName "; using(SqlCommand command = new SqlCommand (sql,ConnectionManager.GetConnection())) {//In ExecuteReader we pass the CommandBehavior as singleResult because we need the Single result and also passing the close connection when Datais retriev // command.Parameters.Add("@prmLastName", SqlDbType.VarChar, 25).Value = filter; command.Parameters.AddWithValue("@prmLastName", filter); reader = command.ExecuteReader(CommandBehavior.SingleResult | CommandBehavior.CloseConnection); } return reader; } Note:- When i don't use the If(!Ispostback) Condition and simply pass the DisplayStudentInformation(); method in my page load then Data can be filter but with If(!IspostBack ) condition which is also important for updating the data and for other purpose . Data can be filter . Se aim of the expert is that Filter the Data in a gridview using condition of IF(!IspostBack ) means without the removing is post back condition Filter the Data . I have been ask other about this question but no body solve this so please help me i will be very thanks full to you all ok

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • Problems when data save on database by Hibernate

    - by alex
    Hi; I'm trying do save data to database by help of Hibernate , in Java. But when i run codes , i had lot of problems. Can anyone help me about that? Thanks... My code: package org.ultimania.model; import org.hibernate.Session; import org.hibernate.SessionFactory; import org.hibernate.Transaction; import org.hibernate.cfg.Configuration; public class Test { public static void main(String[] args) { Session session = null; SessionFactory sessionFactory = new Configuration().configure().buildSessionFactory(); session = sessionFactory.openSession(); Transaction transaction = session.getTransaction(); BusinessCard card = new BusinessCard(); card.setId(1); card.setName("Özgür"); card.setDescription("Aciklama"); try{ transaction.begin(); session.save(card); transaction.commit(); } catch(Exception e){ e.printStackTrace(); } finally{ session.close(); } } } Problems : SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder". SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details. Exception in thread "main" java.lang.NoClassDefFoundError: org/slf4j/impl/StaticLoggerBinder at org.slf4j.LoggerFactory.getSingleton(LoggerFactory.java:223) at org.slf4j.LoggerFactory.bind(LoggerFactory.java:120) at org.slf4j.LoggerFactory.performInitialization(LoggerFactory.java:111) at org.slf4j.LoggerFactory.getILoggerFactory(LoggerFactory.java:269) at org.slf4j.LoggerFactory.getLogger(LoggerFactory.java:242) at org.slf4j.LoggerFactory.getLogger(LoggerFactory.java:255) at org.hibernate.cfg.Configuration.(Configuration.java:152) at org.ultimania.model.Test.main(Test.java:14) Caused by: java.lang.ClassNotFoundException: org.slf4j.impl.StaticLoggerBinder at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 8 more

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  • How to authenticate my own provider( only for testing purposes)

    - by user308806
    Dear all Now, I wrote a new provider (ESMJCE provider), and I also write a simple application to test it, but I have some exceptions like that java.lang.SecurityException: JCE cannot authenticate the provider ESMJCE at javax.crypto.Cipher.getInstance(DashoA13*..) at javax.crypto.Cipher.getInstance(DashoA13*..) at testprovider.main(testprovider.java:27) Caused by: java.util.jar.JarException: Cannot parse file:/C:/Program%20Files/Java/jre1.6.0_02/lib/ext/abc.jar at javax.crypto.SunJCE_c.a(DashoA13*..) at javax.crypto.SunJCE_b.b(DashoA13*..) at javax.crypto.SunJCE_b.a(DashoA13*..) ... 3 more And here is my source code import java.security.Provider; import java.security.Security; import javax.crypto.Cipher; import esm.jce.provider.ESMProvider; public class testprovider { / @param args / public static void main(String[] args) { // TODO Auto-generated method stub ESMProvider esmprovider = new esm.jce.provider.ESMProvider(); Security.insertProviderAt(esmprovider,2); Provider[] temp = Security.getProviders(); for (int i= 0; i<temp.length; i++){ System.out.println("Providers: " temp[i].getName()); } try{ Cipher cipher = Cipher.getInstance("DES", "ESMJCE"); System.out.println("Cipher: " cipher); int blockSize= cipher.getBlockSize(); System.out.println("blockSize= " + blockSize); }catch (Exception e){ e.printStackTrace(); } } } Please help me solve this issue Thanks

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  • Grails - Language prefix in url mappings

    - by Art79
    Hi there im having problem with language mappings. The way i want it to work is that language is encoded in the url like /appname/de/mycontroller/whatever If you go to /appname/mycontroller/action it should check your session and if there is no session pick language based on browser preference and redirect to the language prefixed site. If you have session then it will display english. English does not have en prefix (to make it harder). So i created mappings like this: class UrlMappings { static mappings = { "/$lang/$controller/$action?/$id?"{ constraints { lang(matches:/pl|en/) } } "/$lang/store/$category" { controller = "storeItem" action = "index" constraints { lang(matches:/pl|en/) } } "/$lang/store" { controller = "storeItem" action = "index" constraints { lang(matches:/pl|en/) } } "/$controller/$action?/$id?"{ lang="en" constraints { } } "/store/$category" { lang="en" controller = "storeItem" action = "index" } "/store" { lang="en" controller = "storeItem" action = "index" } "/"(view:"/index") "500"(view:'/error') } } Its not fully working and langs are hardcoded just for now. I think i did something wrong. Some of the reverse mappings work but some dont add language. If i use link tag and pass params:[lang:'pl'] then it works but if i add params:[lang:'pl', page:2] then it does not. In the second case both lang and page number become parameters in the query string. What is worse they dont affect the locale so page shows in english. Can anyone please point me to the documentation what are the rules of reverse mappings or even better how to implement such language prefix in a good way ? THANKS

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  • Best way to detect similar email addresses?

    - by Chris
    I have a list of ~20,000 email addresses, some of which I know to be fraudulent attempts to get around a "1 per e-mail" limit. ([email protected], [email protected], [email protected], etc...). I want to find similar email addresses for evaluation. Currently I'm using a levenshtein algorithm to check each e-mail against the others in the list and report any with an edit distance of less than 2. However, this is painstakingly slow. Is there a more efficient approach? The test code I'm using now is: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; namespace LevenshteinAnalyzer { class Program { const string INPUT_FILE = @"C:\Input.txt"; const string OUTPUT_FILE = @"C:\Output.txt"; static void Main(string[] args) { var inputWords = File.ReadAllLines(INPUT_FILE); var outputWords = new SortedSet<string>(); for (var i = 0; i < inputWords.Length; i++) { if (i % 100 == 0) Console.WriteLine("Processing record #" + i); var word1 = inputWords[i].ToLower(); for (var n = i + 1; n < inputWords.Length; n++) { if (i == n) continue; var word2 = inputWords[n].ToLower(); if (word1 == word2) continue; if (outputWords.Contains(word1)) continue; if (outputWords.Contains(word2)) continue; var distance = LevenshteinAlgorithm.Compute(word1, word2); if (distance <= 2) { outputWords.Add(word1); outputWords.Add(word2); } } } File.WriteAllLines(OUTPUT_FILE, outputWords.ToArray()); Console.WriteLine("Found {0} words", outputWords.Count); } } }

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  • How do JVM's implicit memory barriers behave when chaining constructors

    - by Joonas Pulakka
    Referring to my earlier question on incompletely constructed objects, I have a second question. As Jon Skeet pointed out, there's an implicit memory barrier in the end of a constructor that makes sure that final fields are visible to all threads. But what if a constructor calls another constructor; is there such a memory barrier in the end of each of them, or only in one being called from outside? That is, when the "wrong" solution is: public class ThisEscape { public ThisEscape(EventSource source) { source.registerListener( new EventListener() { public void onEvent(Event e) { doSomething(e); } }); } } And the correct one would be a factory method version: public class SafeListener { private final EventListener listener; private SafeListener() { listener = new EventListener() { public void onEvent(Event e) { doSomething(e); } } } public static SafeListener newInstance(EventSource source) { SafeListener safe = new SafeListener(); source.registerListener(safe.listener); return safe; } } Would the following work too, or not? public class MyListener { private final EventListener Listener; private MyListener() { listener = new EventListener() { public void onEvent(Event e) { doSomething(e); } } } public MyListener(EventSource source) { this(); source.register(listener); } }

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  • C# vs C - Big performance difference

    - by John
    I'm finding massive performance differences between similar code in C anc C#. The C code is: #include <stdio.h> #include <time.h> #include <math.h> main() { int i; double root; clock_t start = clock(); for (i = 0 ; i <= 100000000; i++){ root = sqrt(i); } printf("Time elapsed: %f\n", ((double)clock() - start) / CLOCKS_PER_SEC); } And the C# (console app) is: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { DateTime startTime = DateTime.Now; double root; for (int i = 0; i <= 100000000; i++) { root = Math.Sqrt(i); } TimeSpan runTime = DateTime.Now - startTime; Console.WriteLine("Time elapsed: " + Convert.ToString(runTime.TotalMilliseconds/1000)); } } } With the above code, the C# completes in 0.328125 seconds (release version) and the C takes 11.14 seconds to run. The c is being compiled to a windows executable using mingw. I've always been under the assumption that C/C++ were faster or at least comparable to C#.net. What exactly is causing the C to run over 30 times slower? EDIT: It does appear that the C# optimizer was removing the root as it wasn't being used. I changed the root assignment to root += and printed out the total at the end. I've also compiled the C using cl.exe with the /O2 flag set for max speed. The results are now: 3.75 seconds for the C 2.61 seconds for the C# The C is still taking longer, but this is acceptable

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  • NPE with logging while launching webstart on jre7 update 40

    - by atulsm
    My application was running fine until I upgraded my jre to 7u40. When my application is initializing, it's doing Logger.getLogger("ClassName"), and I'm getting the following exception. java.lang.ExceptionInInitializerError at java.util.logging.Logger.demandLogger(Unknown Source) at java.util.logging.Logger.getLogger(Unknown Source) at com.company.Application.Applet.<clinit>(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NullPointerException at java.util.logging.Logger.setParent(Unknown Source) at java.util.logging.LogManager$6.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.util.logging.LogManager.doSetParent(Unknown Source) at java.util.logging.LogManager.access$1100(Unknown Source) at java.util.logging.LogManager$LogNode.walkAndSetParent(Unknown Source) at java.util.logging.LogManager$LoggerContext.addLocalLogger(Unknown Source) at java.util.logging.LogManager$LoggerContext.addLocalLogger(Unknown Source) at java.util.logging.LogManager.addLogger(Unknown Source) at java.util.logging.LogManager$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.util.logging.LogManager.<clinit>(Unknown Source) The exception is coming from this line: private static Logger logger = Logger.getLogger(Applet.class.getName()); Could it be because of any sideeffects with fix http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=8017174 ? A workaround is to open the java control center and enable logging. This is a concern since by default "Enable Logging" is unchecked. If I select "Enable Logging", the application starts fine.

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  • Wireshark Dissector: How to Identify Missing UDP Frames?

    - by John Dibling
    How do you identify missing UDP frames in a custom Wireshark dissector? I have written a custom dissector for the CQS feed (reference page). One of our servers gaps when receiving this feed. According to Wireshark, some UDP frames are never received. I know that the frames were sent because all of our other servers are gap-free. A CQS frame consists of multiple messages, each having its own sequence number. My custom dissector provides the following data to Wireshark: cqs.frame_gaps - the number of gaps within a UDP frame (always zero) cqs.frame_first_seq - the first sequence number in a UDP frame cqs.frame_expected_seq - the first sequence number expected in the next UDP frame cqs.frame_msg_count - the number of messages in this UDP frame And I am displaying each of these values in custom columns, as shown in this screenshot: I tried adding code to my dissector that simply saves the last-processed sequence number (as a local static), and flags gaps when the dissector processes a frame where current_sequence != (previous_sequence + 1). This did not work because the dissector can be called in random-access order, depending on where you click in the GUI. So you could process frame 10, then frame 15, then frame 11, etc. Is there any way for my dissector to know if the frame that came before it (or the frame that follows) is missing? The dissector is written in C. (See also a companion post on serverfault.com)

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  • AngularJS: How to make angular load script inside ng-include?

    - by Ranjith R
    Hey I am building a web page with angular. The problem is that there are somethings already build without angular and I have to include them as well The problem is this. I have something like this in my main.html: <ngInclude src="partial.html"> </ngInclude> And my partial.html has something like this <h2> heading 1 <h2> <script type="text/javascript" src="static/js/partial.js"> </script> And my partial.js has nothing to do with angularjs. nginclude works and I can see the html, but I can not see the javascript file being loaded at all. I know how to use firebug/ chrome-dev-tool, but I can not even see the network request being made. What am I doing wrong? I knwo angular has some special meaning to script tag. Can I override it?

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  • How can I loop thru all controls (including ToolStripItems) C#

    - by Murray
    I need to save and restore settings for specific controls on a form. I loop thru all controls and return the one whose name matches the one I want, like so: private static Control GetControlByName(string name, Control.ControlCollection Controls) { Control thisControl = null; foreach (Control c in Controls) { if (c.Name == name) { thisControl = c; break; } if (c.Controls.Count > 0) { thisControl = GetControlByName(name, c.Controls); if (thisControl != null) { break; } } } return thisControl; } From this I can determine the type of control and therefore the property that should be / has been stored. This works well unless the control is one of the ToolStrip family which has been added to a toolstrip. e.g. this.toolStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] { this.lblUsername, // ToolStripLabel this.toolStripSeparator1, this.cbxCompany}); // ToolStripComboBox In this case I can see the control I'm interested in (cbxCompany) when debugging, but the name property has no value so the code does not match to it. Any suggestions on how I can get to these controls too? Cheers, Murray

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  • Dll Import : Unable to find Entry Point "fnMultiply" in DLL "ImportDLL"

    - by user662285
    I am trying to use DLLImport for using Win32 dll method in C#. Win32 dll C++ // .h file #ifdef IMPORTDLL_EXPORTS #define IMPORTDLL_API __declspec(dllexport) #else #define IMPORTDLL_API __declspec(dllimport) #endif // This class is exported from the ImportDLL.dll class IMPORTDLL_API CImportDLL { public: CImportDLL(void); // TODO: add your methods here. int Add(int a , int b); }; extern IMPORTDLL_API int nImportDLL; IMPORTDLL_API int fnImportDLL(void); IMPORTDLL_API int fnMultiply(int a,int b); // .cpp file // ImportDLL.cpp : Defines the exported functions for the DLL application. // #include "stdafx.h" #include "ImportDLL.h" // This is an example of an exported variable IMPORTDLL_API int nImportDLL=0; // This is an example of an exported function. IMPORTDLL_API int fnImportDLL(void) { return 42; } IMPORTDLL_API int fnMultiply(int a , int b) { return (a*b); } Once i build this i get ImportDLL.dll Now i create Windows Application and add this dll in debug folder and try to use this method using DLLImport [DllImport("ImportDLL.dll")] public static extern int fnMultiply(int a, int b); And I try to call this in C# int a = fnMultiply(5, 6); // This line gives error Unable to find an entry point Can any body tell what i am missing? Thanks.

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  • Better way of looping to detect change.

    - by Dremation
    As of now I'm using a while(true) method to detect changes in memory. The problem with this is it's kill the applications performance. I have a list of 30 pointers that need checked as rapidly as possible for changes, without sacrificing a huge performance loss. Anyone have ideas on this? memScan = new Thread(ScanMem); public static void ScanMem() { int i = addy.Length; while (true) { Thread.Sleep(30000); //I do this to cut down on cpu usage for (int j = 0; j < i; j++) { string[] values = addy[j].Split(new char[] { Convert.ToChar(",") }); //MessageBox.Show(values[2]); try { if (Memory.Scanner.getIntFromMem(hwnd, (IntPtr)Convert.ToInt32(values[0], 16), 32).ToString() != values[1].ToString()) { //Ok, it changed lets do our work //work if (Globals.Working) return; SomeFunction("Results: " + values[2].ToString(), "Memory"); Globals.Working = true; }//end if }//end try catch { } }//end for }//end while }//end void

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  • The rightCalloutAccessory button is not shown

    - by Luca
    I try to manage annotations, and to display an info button on the right of the view when a PIN get selected, my relevant code is this: - (MKAnnotationView *)mapView:(MKMapView *)map viewForAnnotation:(id <MKAnnotation>)annotation { MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"greenPin"]; if ([annotation isKindOfClass:[ManageAnnotations class]]) { static NSString* identifier = @"ManageAnnotations"; MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; if (newAnnotation==nil) { newAnnotation=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; }else { newAnnotation.annotation=annotation; } newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; newAnnotation.rightCalloutAccessoryView=[UIButton buttonWithType:UIButtonTypeInfoLight]; return newAnnotation; }else { newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; return newAnnotation; } ManageAnnotations.m : @implementation ManageAnnotations @synthesize pinColor; @synthesize storeName=_storeName; @synthesize storeAdress=_storeAdress; @synthesize coordinate=_coordinate; -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate{ if((self=[super init])){ _storeName=[storeName copy]; _storeAdress=[storeAdress copy]; _coordinate=coordinate; } return self; } -(NSString*)title{ return _storeName; } -(NSString*)subtitle{ return _storeAdress; } ManageAnnotations.h @interface ManageAnnotations : NSObject<MKAnnotation>{ NSString *_storeName; NSString *_storeAdress; CLLocationCoordinate2D _coordinate; } // @property(nonatomic,assign)MKPinAnnotationColor pinColor; @property(nonatomic, readonly, copy)NSString *storeName; @property(nonatomic, readonly, copy)NSString *storeAdress; @property(nonatomic,readonly)CLLocationCoordinate2D coordinate; // -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate; // The PINS are shown correctly on the Map, but without the info button on the right of the view. Am i missing something?

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  • Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] So far on my quest I've found out: Linker links libraries already compiled to your project. .a files are static libraries (.lib in windows) .dll in windows is a shared library (.so in *nix) Thanks

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  • Drawing Quadratic Bezier circles with a given radius: how to determine control points

    - by Casey
    Just to clarify; the code below works, but I don't understand where the formula for the variable "controlRadius" comes from. I wrote this function by dissecting an example I found elsewhere, but I can't find any explanation and the original code comments were not able to be translated. Thanks in advance //returns an array of quadratic Bezier segments public static function generateCircularQuadraticBezierSegments(radius:Number, numControlPoints:uint, centerX:Number, centerY:Number):Array { var segments:Array = []; var arcLength:Number = 2 * Math.PI / numControlPoints; var controlRadius:Number; var segment:QuadraticBezierSegment; for (var i:int = 0; i < numControlPoints; i++) { var startX:Number = centerX + radius * Math.cos(arcLength * i); var startY:Number = centerY + radius * Math.sin(arcLength * i); //control radius formula //where does it come from, why does it work? controlRadius = radius / Math.cos(arcLength * .5); //the control point is plotted halfway between the arcLength and uses the control radius var controlX:Number = centerX + controlRadius * Math.cos(arcLength * (i + 1) - arcLength * .5); var controlY:Number = centerY + controlRadius * Math.sin(arcLength * (i + 1) - arcLength * .5); var endX:Number = centerX + radius * Math.cos(arcLength * (i + 1)); var endY:Number = centerY + radius * Math.sin(arcLength * (i + 1)); segment = new QuadraticBezierSegment(new Point(startX, startY), new Point(controlX, controlY), new Point(endX, endY)); segments.push(segment); } return segments; }

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  • Why is this attempt at a binary search crashing?

    - by Ian Campbell
    I am fairly new to the concept of a binary search, and am trying to write a program that does this in Java for personal practice. I understand the concept of this well, but my code is not working. There is a run-time exception happening in my code that just caused Eclipse, and then my computer, to crash... there are no compile-time errors here though. Here is what I have so far: public class BinarySearch { // instance variables int[] arr; int iterations; // constructor public BinarySearch(int[] arr) { this.arr = arr; iterations = 0; } // instance method public int findTarget(int targ, int[] sorted) { int firstIndex = 1; int lastIndex = sorted.length; int middleIndex = (firstIndex + lastIndex) / 2; int result = sorted[middleIndex - 1]; while(result != targ) { if(result > targ) { firstIndex = middleIndex + 1; middleIndex = (firstIndex + lastIndex) / 2; result = sorted[middleIndex - 1]; iterations++; } else { lastIndex = middleIndex + 1; middleIndex = (firstIndex + lastIndex) / 2; result = sorted[middleIndex - 1]; iterations++; } } return result; } // main method public static void main(String[] args) { int[] sortedArr = new int[] { 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29 }; BinarySearch obj = new BinarySearch(sortedArr); int target = sortedArr[8]; int result = obj.findTarget(target, sortedArr); System.out.println("The original target was -- " + target + ".\n" + "The result found was -- " + result + ".\n" + "This took " + obj.iterations + " iterations to find."); } // end of main method } // end of class BinarySearch

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  • jQuery - how to repeat a function within itself to include nested files

    - by brandonjp
    I'm not sure what to call this question, since it involves a variety of things, but we'll start with the first issue... I've been trying to write a simple to use jQuery for includes (similar to php or ssi) on static html sites. Whenever it finds div.jqinclude it gets attr('title') (which is my external html file), then uses load() to include the external html file. Afterwards it changes the class of the div to jqincluded So my main index.html might contain several lines like so: <div class="jqinclude" title="menu.html"></div> However, within menu.html there might be other includes nested. So it needs to make the first level of includes, then perform the same action on the newly included content. So far it works fine, but it's very verbose and only goes a couple levels deep. How would I make the following repeated function to continually loop until no more class="jqinclude" elements are left on the page? I've tried arguments.callee and some other convoluted wacky attempts to no avail. I'm also interested to know if there's another completely different way I should be doing this. $('div.jqinclude').each(function() { // begin repeat here var file = $(this).attr('title'); $(this).load(file, function() { $(this).removeClass('jqinclude').addClass('jqincluded'); $(this).find('div.jqinclude').each(function() { // end repeat here var file = $(this).attr('title'); $(this).load(file, function() { $(this).removeClass('jqinclude').addClass('jqincluded'); $(this).find('div.jqinclude').each(function() { var file = $(this).attr('title'); $(this).load(file, function() { $(this).removeClass('jqinclude').addClass('jqincluded'); }); }); }); }); }); });

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  • Help regarding Android NDK

    - by Siva Kumar
    I am a beginner in using Android NDK. I am using Eclipse and I installed cygwin to build the c file to generate the .so file But while building the c file in cygwin I am always getting the error make: ***No rule to make target 'file.c' ... .Stop I tried building different C codes but for every file it says the same error .. Here is the source code: public class ndktest extends Activity { static { System.loadLibrary("ndkt"); } private native void helloLog(String logThis); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); helloLog("this is to test log file"); } } file.c void Java_com_ndktest_helloLog(JNIEnv * env, jobject this, jstring logThis) { jboolean isCopy; const char * szLogThis = (*env)->GetStringUTFChars(env, logThis, &isCopy); (*env)->ReleaseStringUTFChars(env, logThis, szLogThis); } And here is my Android.mk LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_LDLIBS := -llog LOCAL_MODULE := ndkt LOCAL_SRC_FILES := file.c include $(BUILD_SHARED_LIBRARY) I searched for the solution for the cause of error ... but nothing works for me. Can anyone tell me where I am making the mistake ? Thanks, Siva Kumar

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  • Groovy / Scala / Java under the hood

    - by Jack
    I used Java for like 6-7 years, then some months ago I discovered Groovy and started to save a lot of typing.. then I wondered how certain things worked under the hood (because groovy performance is really poor) and understood that to give you dynamic typing every Groovy object is a MetaClass object that handles all the things that the JVM couldn't handle by itself. Of course this introduces a layer in the middle between what you write and what you execute that slows down everything. Then somedays ago I started getting some infos about Scala. How these two languages compare in their byte code translations? How much things they add to the normal structure that it would be obtained by plain Java code? I mean, Scala is static typed so wrapper of Java classes should be lighter, since many things are checked during compile time but I'm not sure about the real differences of what's going inside. (I'm not talking about the functional aspect of Scala compared to the other ones, that's a different thing) Can someone enlighten me? From WizardOfOdds it seems like that the only way to get less typing and same performance would be to write an intermediate translator that translates something in Java code (letting javac compile it) without alterating how things are executed, just adding synctatic sugar withour caring about other fallbacks of the language itself.

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  • Project Euler Problem #11

    - by SoulBeaver
    Source: http://projecteuler.net/index.php?section=problems&id=11 Quick overview: Take a 20x20 grid of numbers and compute the largest product of 4 pairs of numbers in either horizontal, vertical, or diagonal. My current approach is to divide the 20x20 grid up into single rows and single columns and go from there with a much more manageable grid. The code I'm using to divide the rows into rows is void fillRows ( string::const_iterator& fieldIter, list<int>& rowElements, vector<list<int>>& rows ) { int count(0); for( ; fieldIter < field.end(); ++fieldIter ) { if(isdigit(field[*fieldIter])) { rowElements.push_back(toInt(field[*fieldIter])); ++count; } if(count == 40) { rows.push_back(rowElements); count = 0; rowElements.clear(); } } } Short explanation: I have the field set as static const std::string field and I am filling a vector with lists of rows. Why a list? Because the queue doesn't have a clear function. Also practice using STL container lists and not ones I write myself. However, this thing isn't working. Oftentimes I see it omitting a character( function toInt parses the const char as int ) and I end up with 18 rows, two rows short of the 20x20 grid. The length of the rows seem good. Rows: 18 RowElements[0]: 40 (instead of pairs I saved each number individually. Will fix that later) What am I doing wrong?

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