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  • Socket isn't listed by netstat unless using certain ports

    - by illuzive
    I'm a computer science student with a few years of programming experience. Yesterday, while working on a project (Mac OS X, BSD sockets) at school, I encountered a strange problem. I was adding several modules to a very basic "server" (mostly a bunch of functions to set up and manage an UDP socket on a certain port). While doing this, I started the server from time to time in order to see that everything worked like it should. I've been using port 32000 during the development of the server. When I start the server and run netstat, the socket is listed as expected. > netstat -p UDP | grep 32000 udp46 0 0 *.32000 *.* However, when I run the server on other ports (random (10000 - 50000)), it's not listed by netstat. My thought was that I had somehow hard coded the port somewhere in the code, but that's not the case. The thing is - I can connect to the socket on any of the tested ports, and it reads data sent to it without any problem at all. It just doesn't get listed by netstat. What I wonder, is if anyone of you have any idea of why this happens? Note: Although this is a project at school, it's not homework. This is just something I want to understand for my own benefit.

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  • Are there any libraries for parsing "number expressions" like 1,2-9,33- in Java

    - by mihi
    Hi, I don't think it is hard, just tedious to write: Some small free (as in beer) library where I can put in a String like 1,2-9,33- and it can tell me whether a given number matches that expression. Just like most programs have in their print range dialogs. Special functions for matching odd or even numbers only, or matching every number that is 2 mod 5 (or something like that) would be nice, but not needed. The only operation I have to perform on this list is whether the range contains a given (nonnegative) integer value; more operations like max/min value (if they exist) or an iterator would be nice, of course. What would be needed that it does not occupy lots of RAM if anyone enters 1-10000000 but the only number I will ever query is 12345 :-) (To implement it, I would parse a list into several (min/max/value/mod) pairs, like 1,10,0,1 for 1-10 or 11,33,1,2 for 1-33odd, or 12,62,2,10 for 12-62/10 (i. e. 12, 22, 32, ..., 62) and then check each number for all the intervals. Open intervals by using Integer.MaxValue etc. If there are no libs, any ideas to do it better/more efficient?)

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  • AJAX Post Not Sending Data?

    - by Jascha
    I can't for the life of me figure out why this is happening. This is kind of a repost, so forgive me, but I have new data. I am running a javascript log out function called logOut() that has make a jQuery ajax call to a php script... function logOut(){ var data = new Object; data.log_out = true; $.ajax({ type: 'POST', url: 'http://www.mydomain.com/functions.php', data: data, success: function() { alert('done'); } }); } the php function it calls is here: if(isset($_POST['log_out'])){ $query = "INSERT INTO `token_manager` (`ip_address`) VALUES('logOutSuccess')"; $connection->runQuery($query); // <-- my own database class... // omitted code that clears session etc... die(); } Now, 18 hours out of the day this works, but for some reason, every once in a while, the POST data will not trigger my query. (this will last about an hour or so). I figured out the post data is not being set by adding this at the end of my script... $query = "INSERT INTO `token_manager` (`ip_address`) VALUES('POST FAIL')"; $connection->runQuery($query); So, now I know for certain my log out function is being skipped because in my database is the following data: if it were NOT being skipped, my data would show up like this: I know it is being skipped for two reasons, one the die() at the end of my first function, and two, if it were a success a "logOutSuccess" would be registered in the table. Any thoughts? One friend says it's a janky hosting company (hostgator.com). I personally like them because they are cheap and I'm a fan of cpanel. But, if that's the case??? Thanks in advance. -J

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  • Recommendations for Continuous integration for Mercurial/Kiln + MSBuild + MSTest

    - by TDD
    We have our source code stored in Kiln/Mercurial repositories; we use MSBuild to build our product and we have Unit Tests that utilize MSTest (Visual Studio Unit Tests). What solutions exist to implement a continuous integration machine (i.e. Build machine). The requirements for this are: A build should be kicked of when necessary (i.e. code has changed in the Repositories we care about) Before the actual build, the latest version of the source code must be acquired from the repository we are building from The build must build the entire product The build must build all Unit Tests The build must execute all unit tests A summary of success/failure must be sent out after the build has finished; this must include information about the build itself but also about which Unit Tests failed and which ones succeeded. The summary must contain which changesets were in this build that were not yet in the previous successful (!) build The system must be configurable so that it can build from multiple branches(/Repositories). Ideally, this system would run on a single box (our product isn't that big) without any server components. What solutions are currently available? What are their pros/cons? From the list above, what can be done and what cannot be done? Thanks

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  • Returning data from SQL Server reporting web service call

    - by user79339
    Hi, I am generating a report that contains the version number. The version number is stored in the DB and retrieved/incremented as part of the report generation. The only problem is, I am calling SSRS via a web service call, which returns the generated report as a byte array. Is there any way to get the version number out of this generated report? For example to display a dialog that says "You generated Status Report, Version number 3". I tried passing in an output parameter and setting it inside the storedproc. Its modified when i execute it in sql management studio, but not in the reporting studio. Or atleast i can't seem to bind to the modified, post execution value (using expression "=Parameters!ReportVersion.Value"). Of course, I could get/increment the version number from database myself before calling the SSRS webservice and pass it along as a parameter to the Report, but that might cause concurrancy problems. On the whole, it just seems neater for the storedproc to access/generate a version number and return it to the ReportingEngine, which will generate the report with the version number and return the updated version number to the WebService client. Any thoughts/Ideas?

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  • Ideas for storing e-mail messages in a Delphi client server application

    - by user193655
    There are many suggestions here and there for storing e-mail messages. Somehow what I am doing is writing an Outlook addin to send emails from inbox/sent folders directly to my application. So only what is really interesting is saved. And I decide where to save it. Imagine this case: I recieve an email from a customer. It's up to me to decide whether I should save it on the customer or on the order 24 that that customer did. So this is why I am doing the add in, and not some automatic storing of emails = noise after some time. This said, how to store the emails? For the emails that I recieve or send through Outlook the idea could be save the whole file in a blob field (so the eml file), may be I can save also other info (like the subject) in another text field. But the problem comes when I write an email from my application. In this case I am not generating an eml file, I send through MAPI data to Outlook to compose an email that I will send with Outlook (so in this case I cannot save the eml), or I directly send it with Indy. Also in this case I don't have the eml file... One idea could be that the all the emails that I auto compose have a special flag that the Add in recognises and therefore when I send the mail it is stored back to the DB. So in this case I can save the eml also of the mails I sent from my application. May you comment?

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  • C++ Implicit Conversion Operators

    - by Imbue
    I'm trying to find a nice inheritance solution in C++. I have a Rectangle class and a Square class. The Square class can't publicly inherit from Rectangle, because it cannot completely fulfill the rectangle's requirements. For example, a Rectangle can have it's width and height each set separately, and this of course is impossible with a Square. So, my dilemma. Square obviously will share a lot of code with Rectangle; they are quite similar. For examlpe, if I have a function like: bool IsPointInRectangle(const Rectangle& rect); it should work for a square too. In fact, I have a ton of such functions. So in making my Square class, I figured I would use private inheritance with a publicly accessible Rectangle conversion operator. So my square class looks like: class Square : private Rectangle { public: operator const Rectangle&() const; }; However, when I try to pass a Square to the IsPointInRectangle function, my compiler just complains that "Rectangle is an inaccessible base" in that context. I expect it to notice the Rectangle operator and use that instead. Is what I'm trying to do even possible? If this can't work I'm probably going to refactor part of Rectangle into MutableRectangle class. Thanks.

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  • Lost in dates and timezones

    - by Sebastien
    I'm working on an application that stores conferences with their start and end date. Up until now, I was developing in Belgium and my server is in France, so everything is in the same timezone, no problem. But today, I'm in San Francisco, my server is in France and I noticed I have a bug. I'm setting dates from a Flex client (ActionScript automatically adapts date display according to client local timezone, which is GMT-8 for me today. My server runs on Hibernate and MySQL in France (GMT+1). So when I look at my database using phpMyAdmin, I see a date set to "2010-06-07 00:00:01" but in my Flex client it displays "2010-06-06 15:00:01". Ultimately, what I want is that the dates are displayed in the local timezone of the event, which is the date I set it to. So when I'm in Belgium and I set the start date of an event to be "2010-06-07 00:00:01" I want to retrieve it that way. But I'm lost as to what layer adapts what. Is timezone stored in DATETIME MySQL columns (I can't see it in MySQL)? Does Hibernate to anything to it when it transfers it to java.lang.Date that has Timezone information? And ultimately, what is the best way to solve this mess?

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  • question about jQuery droppable/draggable.

    - by FALCONSEYE
    I modified a sample photo manager application. photo manager application Instead of photos, I have employee records coming from a query. My version will let managers mark employees as on vacation, or at work. One of the things I did is to include employee ids like <a href="123">. I get the ids from event.target. This works for the click function but not for the "droppable" function. This is what I have for the click function: $('ul.gallery > li').click(function(ev) { var $item = $(this); var $unid = ev.target; var $target = $(ev.target); if ($target.is('a.ui-icon-suitcase')) { deleteImage($item,$unid); } else if ($target.is('a.ui-icon-arrowreturnthick-1-w')) { recycleImage($item,$unid); } return false; }); ev.target correctly gives the employee id. when i try the same in one of the droppable functions: $gallery.droppable({ accept: '#suitcase li', activeClass: 'custom-state-active', drop: function(ev, ui) { var $unid = ev.target; alert($unid); recycleImage(ui.draggable,$unid); } }); the alert(ui) gives me [object]. What's in this object? How do i get the href out of this? thanks

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  • How do you prove a function works?

    - by glenn I.
    I've recently gotten the testing religion and have started primarily with unit testing. I code unit tests which illustrate that a function works under certain cases, specifically using the exact inputs I'm using. I may do a number of unit tests to exercise the function. Still, I haven't actually proved anything other than the function does what I expect it to do under the scenarios I've tested. There may be other inputs and scenarios I haven't thought of and thinking of edge cases is expensive, particularly on the margins. This is all not very satisfying to do me. When I start to think of having to come up with tests to satisfy branch and path coverage and then integration testing, the prospective permutations can become a little maddening. So, my question is, how can one prove (in the same vein of proving a theorem in mathematics) that a function works (and, in a perfect world, compose these 'proofs' into a proof that a system works)? Is there a certain area of testing that covers an approach where you seek to prove a system works by proving that all of its functions work? Does anybody outside of academia bother with an approach like this? Are there tools and techniques to help? I realize that my use of the word 'work' is not precise. I guess I mean that a function works when it does what some spec (written or implied) states that it should do and does nothing other than that. Note, I'm not a mathematician, just a programmer.

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  • Attach an entity that is not new, perhaps having been loaded from another DataContext. LINQ to SQL -

    - by soldieraman
    Alright How I got this error I got one application sitting on a server 2 users accessing this application - doing some bulk data processing . eg. entering values and then the application is working with another system to extract values for them and then saving. I can't recreate the error The error logs show: The error happend at the same time in both the application Both happend on a Attach/Submit (but two different functions) There is no way they are using the same DataContext object as I save the DataContext in the HttpContext.Items My hunch / guess is: One datacontext was not refreshed i.e. the an object was created for the same item twice as it was new in both the forms. eg. Customer Number - a customer was created (as one couldn't be found) by one datacontext - the other one couldn't find it either (i am using compiled queries to find it in the datacontext) so it created another object and on attaching failed. The HttpContext.Items lost its value somehow (i am using a virtual pc as server - maybe something went wrong there) I am going more of the second as I can't recreate the error - but it just might be a timing (for attach/save) thing - also the error makes me think of the 2nd too.

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  • Adding class constraints to typeclass instance

    - by BleuM937
    I'm trying to implement the Cantor Pairing Function, as an instance of a generic Pair typeclass, as so: module Pair (Pair, CantorPair) where -- Pair interface class Pair p where pi :: a -> a -> p a k :: p a -> a l :: p a -> a -- Wrapper for typing newtype CantorPair a = P { unP :: a } -- Assume two functions with signatures: cantorPair :: Integral a => a -> a -> CantorPair a cantorUnpair :: Integral a => CantorPair a -> (a, a) -- I need to somehow add an Integral a constraint to this instance, -- but I can't work out how to do it. instance Pair CantorPair where pi = cantorPair k = fst . cantorUnpair l = snd . cantorUnpair How can I add the appropriate Integral constraint to the instance? I have a vague feeling I might need to modify the Pair interface itself, but not sure how to go about this.

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  • File streaming in PHP - How to replicate this C#.net code in PHP?

    - by openid_kenja
    I'm writing an interface to a web service where we need to upload configuration files. The documentation only provides a sample in C#.net which I am not familiar with. I'm trying to implement this in PHP. Can someone familiar with both languages point me in the right direction? I can figure out all the basics, but I'm trying to figure out suitable PHP replacements for the FileStream, ReadBytes, and UploadDataFile functions. I believe that the RecService object contains the URL for the web service. Thanks for your help! private void UploadFiles() { clientAlias = “<yourClientAlias>”; string filePath = “<pathToYourDataFiles>”; string[] fileList = {"Config.txt", "ProductDetails.txt", "BrandNames.txt", "CategoryNames.txt", "ProductsSoldOut.txt", "Sales.txt"}; RecommendClient RecService = new RecommendClient(); for (int i = 0; i < fileList.Length; i++) { bool lastFile = (i == fileList.Length - 1); //start generator after last file try { string fileName = filePath + fileList[i]; if (!File.Exists(fileName)) continue; // file not found } // set up a file stream and binary reader for the selected file and convert to byte array FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); BinaryReader br = new BinaryReader(fStream); byte[] data = br.ReadBytes((int)numBytes); br.Close(); // pass byte array to the web service string result = RecService.UploadDataFile(clientAlias, fileList[i], data, lastFile); fStream.Close(); fStream.Dispose(); } catch (Exception ex) { // log an error message } } }

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  • TicTacToe strategic reduction

    - by NickLarsen
    I decided to write a small program that solves TicTacToe in order to try out the effect of some pruning techniques on a trivial game. The full game tree using minimax to solve it only ends up with 549,946 possible games. With alpha-beta pruning, the number of states required to evaluate was reduced to 18,297. Then I applied a transposition table that brings the number down to 2,592. Now I want to see how low that number can go. The next enhancement I want to apply is a strategic reduction. The basic idea is to combine states that have equivalent strategic value. For instance, on the first move, if X plays first, there is nothing strategically different (assuming your opponent plays optimally) about choosing one corner instead of another. In the same situation, the same is true of the center of the walls of the board, and the center is also significant. By reducing to significant states only, you end up with only 3 states for evaluation on the first move instead of 9. This technique should be very useful since it prunes states near the top of the game tree. This idea came from the GameShrink method created by a group at CMU, only I am trying to avoid writing the general form, and just doing what is needed to apply the technique to TicTacToe. In order to achieve this, I modified my hash function (for the transposition table) to enumerate all strategically equivalent positions (using rotation and flipping functions), and to only return the lowest of the values for each board. Unfortunately now my program thinks X can force a win in 5 moves from an empty board when going first. After a long debugging session, it became apparent to me the program was always returning the move for the lowest strategically significant move (I store the last move in the transposition table as part of my state). Is there a better way I can go about adding this feature, or a simple method for determining the correct move applicable to the current situation with what I have already done?

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  • C# struct with object as data member

    - by source-energy
    As we know, in C# structs are passed by value, not by reference. So if I have a struct with the following data members: private struct MessageBox { // data members private DateTime dm_DateTimeStamp; // a struct type private TimeSpan dm_TimeSpanInterval; // also a struct private ulong dm_MessageID; // System.Int64 type, struct private String dm_strMessage; // an object (hence a reference is stored here) // more methods, properties, etc ... } So when a MessageBox is passed as a parameter, a COPY is made on the stack, right? What does that mean in terms of how the data members are copied? The first two are struct types, so copies should be made of DateTime and TimeSpan. The third type is a primitive, so it's also copied. But what about the dm_strMessage, which is a reference to an object? When it's copied, another reference to the same String is created, right? The object itself resides in the heap, and is NOT copied (there is only one instance of it on the heap.) So now we have to references to the same object of type String. If the two references are accessed from different threads, it's conceivable that the String object could be corrupted by being modified from two different directions simultaneously. The MSDN documentation says that System.String is thread safe. Does that mean that the String class has a built-in mechanism to prevent an object being corrupted in exactly the type of situation described here? I'm trying to figure out if my MessageBox struct has any potential flaws / pitfalls being a structure vs. a class. Thanks for any input. Source.Energy.

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  • mysql image disable print download

    - by Vish
    Hi, We use a Flex AIR client and a WAMP server. Tiff images are stored in MySQL. Currently, I can download the image from AIR client and it prompts for a download dialog. Things are fine till this point. We got a new requirement. Requirement is that only some users can print the image which gets downloaded. For other users, they should not be able to print the tiff image. Wondering how to accomplish this. One idea, not sure if its efficient, is to convert the image requested to pdf at the server side, disable print option there(hope there are API's available) and send back the pdf. Please let me know btter ideas. Also, is there a way to prevent file download dialog from popping up everytime the file is requested for download? Can we just get the file stream to the client and manipulate it to open with a particular viewer or write it to pdf... Please help.

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  • Storing Credit Card Numbers in SESSION - ways around it?

    - by JM4
    I am well aware of PCI Compliance so don't need an earful about storing CC numbers (and especially CVV nums) within our company database during checkout process. However, I want to be safe as possible when handling sensitive consumer information and am curious how to get around passing CC numbers from page to page WITHOUT using SESSION variables if at all possible. My site is built in this way: Step 1) collect Credit Card information from customer - when customer hits submit, the information is first run through JS validation, then run through PHP validation, if all passes he moves to step 2. Step 2) Information is displayed on a review page for customer to make sure the details of their upcoming transaction are shown. Only the first 6 and last 4 of the CC are shown on this page but card type, and exp date are shwon fully. If he clicks proceed, Step 3) The information is sent to another php page which runs one last validation, sends information through secure payment gateway, and string is returned with details. Step 4) If all is good and well, the consumer information (personal, not CC) is stored in DB and redirected to a completion page. If anything is bad, he is informed and told to revisit the CC processing page to try again (max of 3 times). Any suggestions?

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  • Subset and lagging list data structure R

    - by user1234440
    I have a list that is indexed like the following: >list.stuff [[1]] [[1]]$vector ... [[1]]$matrix .... [[1]]$vector [[2]] null [[3]] [[3]]$vector ... [[3]]$matrix .... [[3]]$vector . . . Each segment in the list is indexed according to another vector of indexes: >index.list 1, 3, 5, 10, 15 In list.stuff, only at each of the indexes 1,3,5,10,15 will there be 2 vectors and one matrix; everything else will be null like [[2]]. What I want to do is to lag like the lag.xts function so that whatever is stored in [[1]] will be pushed to [[3]] and the last one drops off. This also requires subsetting the list, if its possible. I was wondering if there exists some functions that handle list manipulation. My thinking is that for xts, a time series can be extracted based on an index you supply: xts.object[index,] #returns the rows 1,3,5,10,15 From here I can lag it with: lag.xts(xts.object[index,]) Any help would be appreciated thanks: EDIT: Here is a reproducible example: list.stuff<-list() vec<-c(1,2,3,4,5,6,7,8,9) vec2<-c(1,2,3,4,5,6,7,8,9) mat<-matrix(c(1,2,3,4,5,6,7,8),4,2) list.vec.mat<-list(vec=vec,mat=mat,vec2=vec2) ind<-c(2,4,6,8,10) for(i in ind){ list.stuff[[i]]<-list.vec.mat }

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  • Is it possible to filter data used by pivot table based on filtering the rows in a source table in Excel?

    - by Geoffrey Stoel
    I have developed a dashboard in Excel 2007 that uses one source table in a sheet (being filled with a query on our data warehouse) and multiple pivot tables making different cross sections on this data. I use the GETPIVOTDATA in almost a hundred formulas to give me the right value for a specific indicator in my dashboard. This all works fine. However I now have received the question to make the dashboard for 5 different segments. As you can imagine I don't want to create 5 different workbooks for this and need to maintain the dashboard logic on all of them. So my question is the following. Is it possible to automatically (through VBA or any other means) filter the results in my source table which is the source for my pivot tables and thus for my dashboard values. So schematically: DATABASE_VIEW -- SOURCE_TABLE -- 12 pivot tables -- 100 GETPIVOTDATA functions Preferably I would like to load all the segments in the source_table (one view on my database) and then filter the data in the source table, which results in filterd source_dat for my pivots. This way I can (without requerying the db) quickly change between segments in the dashboards (refreshing pivots only). Data in the source table has the column: CUSTOMER_SEGMENT available to filter upon. Any help is appreciated. Geoffrey

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  • How can I remove relative path components but leave symlinks alone in Perl?

    - by jnylen
    I need to get Perl to remove relative path components from a Linux path. I've found a couple of functions that almost do what I want, but: File::Spec->rel2abs does too little. It does not resolve ".." into a directory properly. Cwd::realpath does too much. It resolves all symbolic links in the path, which I do not want. Perhaps the best way to illustrate how I want this function to behave is to post a bash log where FixPath is a hypothetical command that gives the desired output: '/tmp/test'$ mkdir -p a/b/c1 a/b/c2 '/tmp/test'$ cd a '/tmp/test/a'$ ln -s b link '/tmp/test/a'$ ls b link '/tmp/test/a'$ cd b '/tmp/test/a/b'$ ls c1 c2 '/tmp/test/a/b'$ FixPath . # rel2abs works here ===> /tmp/test/a/b '/tmp/test/a/b'$ FixPath .. # realpath works here ===> /tmp/test/a '/tmp/test/a/b'$ FixPath c1 # rel2abs works here ===> /tmp/test/a/b/c1 '/tmp/test/a/b'$ FixPath ../b # realpath works here ===> /tmp/test/a/b '/tmp/test/a/b'$ FixPath ../link/c1 # neither one works here ===> /tmp/test/a/link/c1 '/tmp/test/a/b'$ FixPath missing # should work for nonexistent files ===> /tmp/test/a/b/missing

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  • Object equality in context of hibernate / webapp

    - by bert
    How do you handle object equality for java objects managed by hibernate? In the 'hibernate in action' book they say that one should favor business keys over surrogate keys. Most of the time, i do not have a business key. Think of addresses mapped to a person. The addresses are keeped in a Set and displayed in a Wicket RefreshingView (with a ReuseIfEquals strategy). I could either use the surrogate id or use all fields in the equals() and hashCode() functions. The problem is that those fields change during the lifetime ob the object. Either because the user entered some data or the id changes due to JPA merge() being called inside the OSIV (Open Session in View) filter. My understanding of the equals() and hashCode() contract is that those should not change during the lifetime of an object. What i have tried so far: equals() based on hashCode() which uses the database id (or super.hashCode() if id is null). Problem: new addresses start with an null id but get an id when attached to a person and this person gets merged() (re-attached) in the osiv-filter. lazy compute the hashcode when hashCode() is first called and make that hashcode @Transitional. Does not work, as merge() returns a new object and the hashcode does not get copied over. What i would need is an ID that gets assigned during object creation I think. What would be my options here? I don't want to introduce some additional persistent property. Is there a way to explicitly tell JPA to assign an ID to an object? Regards

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  • Java: Embedding Soundbank file in JAR

    - by Pyroclastic
    If I have a soundbank stored in a JAR, how would I load that soundbank into my application using resource loading...? I'm trying to consolidate as much of a MIDI program into the jar file as I can, and the last thing I have to add is the soundbank file I'm using, as users won't have the soundbanks installed. I'm trying to put it into my jar file, and then load it with getResource() in the Class class, but I'm getting an InvalidMidiDataException on a soundbank that I know is valid. Here's the code, it's in the constructor for my synthesizer object: try { synth = MidiSystem.getSynthesizer(); channels = synth.getChannels(); instrument = MidiSystem.getSoundbank(this.getClass().getResource("img/soundbank-mid.gm")).getInstruments(); currentInstrument = instrument[0]; synth.loadInstrument(currentInstrument); synth.open(); } catch (InvalidMidiDataException ex) { System.out.println("FAIL"); instrument = synth.getAvailableInstruments(); currentInstrument = instrument[0]; synth.loadInstrument(currentInstrument); try { synth.open(); } catch (MidiUnavailableException ex1) { Logger.getLogger(MIDISynth.class.getName()).log(Level.SEVERE, null, ex1); } } catch (IOException ex) { Logger.getLogger(MIDISynth.class.getName()).log(Level.SEVERE, null, ex); } catch (MidiUnavailableException ex) { Logger.getLogger(MIDISynth.class.getName()).log(Level.SEVERE, null, ex); }

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. 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