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  • Rack throwing an error when trying to serve a static file.

    - by Cameron
    use Rack::Static, :urls => ['/stylesheets', '/images'], :root => 'public' run proc { |env| [200, { 'Content-Type' => 'text/html', 'Cache-Control' => 'public, max-age=86400' }, File.open('public/index.html')] } I get private method `open' called for Rack::File:Class when I rackup. Really can't see where the problem is. Running rack 1.1. Help please...

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  • Mimic C preprocessor with Python/Ruby?

    - by prosseek
    I need to mimic the preprocessor feature of C with Python. If I want to run the debug release, I use as follows with C #ifdef DEBUG printf(...) #endif I just use -DDEBUG or similar to trigger it on or off. What method can I use for Python/Ruby? I mean, what should I do to control the behavior of python/ruby scripts in such a way that I can change a variable that affects all the script files in a project?

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  • Updating position of JSlider Swing

    - by GLRockwell
    My apologies for posting tons of questions as of late. I'm trying to get a JSlider to update its position based on a constantly updating variable. The setValue(n) method doesn't seem to work. Is there any alternative? We're using this as a time marker for a music player.

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  • Reporting services and custom library

    - by niao
    Greetings, In my Reporting Services report I've added reference to my custom library. It works fine. I can display the string which is returned from my custom library method as follows: =ClassLibrary1.MyClass.Parse("harry potter") Above code works fine - it should return SQL query based on passed parameters. My question is, how can I use this code in my DataSource. I'm trying to do something like this: SELECT * FROM =ClassLibrary1.MyClass.Parse(@searchedPhrase) But the above code does not work and the error is returned :"Incorrect syntax near ="

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  • error in midlet while implementing command..

    - by garima
    hi I have imported import com.sun.lwuit.Command; import javax.microedition.midlet.; import javax.microedition.lcdui.; in my code but still the following errors are coming... exitCommand = new Command("Exit", Command.EXIT, 2); //line 1 textbox.addCommand(exitCommand); //line 2 Command.EXIT cannot be resolved.. The method addCommand(Command) in the type Displayable is not applicable for the arguments (Command)

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  • CodeIgniter helper inside controllers

    - by kapitanluffy
    can i call helper functions inside controller classes? let's say i have this controller with the _open_form method class User extends Controller { function _open_form($action){ print_r(form_open($action)); } } i tried echoing out the result of form_open() but it returns null. it seems that helper functions can't be called inside controllers if your wondering why i need to use it inside the controller instead in the view because we are required to use the given template parser xD

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  • Re-adjusting a binary heap after removing the minimum element

    - by BeeBand
    After removing the minimum element in a binary heap, i.e. after removing the root, why is the last leaf then assigned to the root and sifted down? Why not take the lesser child of what used to be the root and just keep sifting up all the children? Isn't this the same amount of operations, so why is the "sift down" method preferred?

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  • Adding SPFieldLookup to a list programmatically ?

    - by Mina Samy
    Hi all I added a SPFieldLookup field to a list programmatically. when I checked my list view I found that the lookup field is as if I added it from the user inerface without specifying that it is linked to item. is there a method to force the lookupfield to be linked to item programmatically ? thanks

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  • Changing css-class-wrapper parameter of liferay portlet at runtime

    - by 2DH
    As the title says - I need to change css-class-wrapper parameter at runtime, preferably in action class. I've found that Portlet interface has setCssClassWrapper method that could probably do what I want, but I can't seem to find any easy way to access current portlet object from my code. Could anyone please give me a hand with what I want to achieve. Thanks.

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  • Strange behaviour of NSString in NSView

    - by Mee
    Trying to create a Skat-Game, I encountered the following problem: isBidding is a Boolean value indicationg, the program is in a certain state, [desk selected] is a method calling returning the current selected player, chatStrings consists of dictionaries, saving strings with the player, who typed, and what he typed - (void)drawRect:(NSRect)rect { NSMutableDictionary * attributes = [NSMutableDictionary dictionary]; [attributes setObject:[NSFont fontWithName:playerFont size:playerFontSize] forKey:NSFontAttributeName]; [attributes setObject:playerFontColor forKey:NSForegroundColorAttributeName]; [[NSString stringWithFormat:@"Player %i",[desk selected] + 1]drawInRect:playerStringRect withAttributes:attributes]; if (isBidding) { [attributes setObject:[NSFont fontWithName:chatFont size:chatFontSize] forKey:NSFontAttributeName]; [attributes setObject:chatFontColor forKey:NSForegroundColorAttributeName]; int i; for (i = 0; i < [chatStrings count]; i++, yProgress -= 20) { if (isBidding) [[NSString stringWithFormat:@"Player %i bids: %@",[[[chatStrings objectAtIndex:i]valueForKey:@"Player"]intValue], [[chatStrings objectAtIndex:i]valueForKey:@"String"]] drawAtPoint:NSMakePoint([self bounds].origin.x, yProgress) withAttributes:attributes]; else [[NSString stringWithFormat:@"Player %i: %@",[[[chatStrings objectAtIndex:i]valueForKey:@"Player"]intValue], [[chatStrings objectAtIndex:i]valueForKey:@"String"]] drawAtPoint:NSMakePoint([self bounds].origin.x, yProgress) withAttributes:attributes]; } if (isBidding) [[NSString stringWithFormat:@"Player %i bids: %@",[desk selected] + 1, displayString] drawAtPoint:NSMakePoint([self bounds].origin.x, yProgress) withAttributes:attributes]; else [[NSString stringWithFormat:@"Player %i: %@",[desk selected] + 1, displayString] drawAtPoint:NSMakePoint([self bounds].origin.x, yProgress) withAttributes:attributes]; yProgress = chatFontBegin; } } This is the part determining the string's content, the string is contributed by an [event characters] method. -(void)displayChatString:(NSString *)string { displayString = [displayString stringByAppendingString:string]; [self setNeedsDisplay:YES]; } The problem if have is this: when typing in more than two letters the view displays NSRectSet{{{471, 574},{500, 192}}} and returns no more discription when I try to print it. then I get an EXC_BAD_ACCESS message, though I have not released it (as far as I can see) I also created the string with alloc and init, so I cannot be in the autorelease pool. I also tried to watch the process when it changes with the debugger, but I couldn't find any responsible code. As you can see I am still a beginner in Cocoa (and programming in general), so I would be really happy if somebody would help me with this.

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  • how to detect touch on UIView with UIimage ontop of it?

    - by Silent
    hello all, i want to use a UIview and a UIImage ontop of it with a text box and button i want the user to drag it when the UIview or anything in the view is touched, what would be the best way to implement this method? the UIView is on a single View Controller and using Interface Builder to make my UIviews and UIimages.

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  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

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  • Nstableview group style for nsoutlineview

    - by joels
    I like the look of the group rows in the nstableview. In apple mail, the group sections like mailboxes and rss with that style too. Is there an easy way to make a group row or root item in an nsoutlineview to look like that? I think I have to override the willDisplayCell method...

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  • why does maven3 give up supporting application $version declaration?

    - by Bariscan
    As you see from the title, I want to ask that the case of in maven3 there is no support for $version in pom.xml anymore. Do we have to really write a constant every time in each project in every pom.xml and related configuration files again and again? How can we avoid doing this? How can we use a versioning method like $version? Many thanks in advance, Baris

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  • How do I... truncate string in an array

    - by ander163
    In a ruby on rails app, I build an array of Project Names and project id values, but want to truncate the length of the names. Current code is: names = active_projects.collect {|proj| [proj.name, proj.id]} I have tried to add a truncate function to the block, but am getting undefined method for class error. Thanks in advance - I just cannot wrap my head around this yet.

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